4743 lines
123 KiB
Text
4743 lines
123 KiB
Text
#On actions about titles
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# All on-actions in this file provide scope:transfer_type unless otherwise noted
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# scope:transfer_type has the following permutations:
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# flag:conquest
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# flag:conquest_holy_war
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# flag:conquest_claim
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# flag:conquest_populist
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# flag:inheritance
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# flag:abdication
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# flag:destroyed
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# flag:created
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# flag:usurped
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# flag:granted
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# flag:revoked
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# flag:election
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# flag:independency
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# flag:returned
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# flag:leased_out
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# flag:lease_revoked
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# flag:faction_demand
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# flag:swear_fealty
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# flag:stepped_down
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# A title is destroyed
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# root = the holder before destruction
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# scope:landed_title = the title that is being destroyed
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# Does *not* provide scope:transfer_type
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on_title_destroyed = {
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effect = {
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# If the title of an independent admin ruler is destroyed, let's make sure we handle any stray admin vassals
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if = {
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limit = {
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government_allows = administrative
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top_liege = this
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administrative_counts_can_be_independent = no
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NOT = {
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any_held_title = {
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title_tier >= kingdom
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this != scope:landed_title
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is_noble_family_title = no
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}
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}
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}
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admin_change_government_effect = yes
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}
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# Adjust the size of the laamps tally.
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else_if = {
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limit = {
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# Pre-filter out anything higher or lower.
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scope:landed_title = { tier = tier_duchy }
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has_global_variable_list = laamps_tally
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}
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# We don't need to check the list twice, since if they're not in it then removing them from it won't do anything.
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remove_list_global_variable = {
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name = laamps_tally
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target = scope:landed_title
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}
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}
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#Notify folks the latin empire has fallen
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else_if = {
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limit = { scope:landed_title = title:e_latin_empire }
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frankokratia_latin_emp_end_msg_effect = yes
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}
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#Create byz collapse variable that defines anarchy period
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else_if = {
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limit = {
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scope:landed_title = {
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this = title:e_byzantium
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}
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}
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if = {
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limit = {
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exists = global_var:byz_collapse_counter
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}
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remove_global_variable = byz_collapse_counter
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}
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set_global_variable = {
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name = byz_collapse_counter
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value = {
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value = current_year
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add = 100
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}
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}
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# Silk Road prosperity gets hit if Byzantium dies
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tgp_silk_road_byzantium_destroyed_effect = yes
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}
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else_if = {
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limit = {
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scope:landed_title = title:h_china
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}
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situation:dynastic_cycle ?= {
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if = {
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limit = {
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situation_top_has_catalyst = catalyst_hegemon_lost_mandate_of_heaven
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}
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trigger_situation_catalyst = {
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catalyst = catalyst_hegemon_lost_mandate_of_heaven
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character = root
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}
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}
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}
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every_vassal = {
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# Because a change in liege isn't triggered when the title being destroyed
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if = {
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limit = {
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government_has_flag = government_is_celestial
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highest_held_title_tier >= tier_kingdom
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primary_title = {
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has_custom_title_name = no
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}
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tgp_capital_not_in_chinese_naming_region = no
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}
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if = {
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limit = {
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is_ai = no
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}
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trigger_event = {
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id = tgp_dynastic_cycle.9000
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days = 1 # so the player gets to choose first
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}
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}
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else = {
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trigger_event = {
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id = tgp_dynastic_cycle.9000
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days = 2
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}
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}
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}
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}
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title:h_china = {
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reset_title_name = yes
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}
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}
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else_if = { # Danelaw-England partition calc.
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limit = {
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# Partition must be active.
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exists = global_var:partition_active_danelaw
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# And the destroyed title must be one of the two partitioned entities.
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OR = {
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scope:landed_title = title:k_england
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scope:landed_title = title:k_danelaw
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}
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}
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# If k_england has been destroyed, set k_danelaw as the de jure inheritor.
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if = {
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limit = { scope:landed_title = title:k_england }
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title:k_danelaw = { save_scope_as = partition_winner }
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# Try to grab the old holder for down the line.
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if = {
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limit = {
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exists = this
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is_alive = yes
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}
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save_scope_as = loser
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}
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}
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# If k_danelaw has been destroyed, set k_england as the de jure inheritor.
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if = {
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limit = { scope:landed_title = title:k_danelaw }
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title:k_england = { save_scope_as = partition_winner }
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if = {
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limit = {
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exists = this
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is_alive = yes
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}
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save_scope_as = loser
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}
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}
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# Either way, trigger the maintenance event.
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trigger_event = british_isles.1041
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}
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# Safety against invalid house bloc members
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else_if = {
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limit = {
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scope:landed_title = { is_noble_family_title = yes }
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exists = house.house_confederation
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}
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house = {
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tgp_leave_house_bloc_effect = {
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OPINION = flag:no
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TRUCE = flag:no
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}
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}
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}
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}
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}
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# A title is transferred to a new character
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# root = the new holder
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# scope:title = the title that changes hands
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# scope:previous_holder = previous holder. Might be dead
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on_title_gain = {
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effect = {
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######################
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# COUNTY-TIER TITLES #
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######################
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if = {
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limit = {
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government_has_flag = government_is_prepublic
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NOT = {
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exists = domicile
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}
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}
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save_scope_as = scoped_farmer
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create_nomad_title = {
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name = domicile_farmstead
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holder = scope:scoped_farmer
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government = peasantrepublic_government
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save_scope_as = new_title
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}
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scope:new_title ?= {
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add_title_law = single_heir_dynasty_house
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}
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}
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if = {
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limit = {
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government_has_flag = government_is_prepublic
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primary_title = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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}
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}
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}
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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}
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if = {
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limit = {
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scope:title.tier = tier_county
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}
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###########
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# MPO - Nomad Title Handling
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###########
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if = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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scope:title = {
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is_nomad_title = yes
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exists = title_domicile
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}
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}
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scope:title = {
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if = {
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limit = {
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root = {
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any_held_title = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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}
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}
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}
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if = {
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limit = {
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root = {
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any_held_title = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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exists = var:player_domicile_title
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}
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}
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}
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root = {
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random_held_title = {
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limit = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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exists = var:player_domicile_title
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}
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title_domicile = {
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if = {
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limit = {
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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change_herd = {
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value = scope:title.title_domicile.herd
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}
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}
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}
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root = {
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destroy_title = scope:title
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}
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}
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}
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}
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else_if = {
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limit = {
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exists = var:player_domicile_title
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}
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root = {
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random_held_title = {
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limit = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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}
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save_scope_as = old_nomad_title_to_clean_up
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}
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}
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title_domicile = {
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if = {
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limit = {
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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change_herd = {
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value = scope:old_nomad_title_to_clean_up.title_domicile.herd
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}
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}
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}
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root = {
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destroy_title = scope:old_nomad_title_to_clean_up
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}
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}
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else_if = {
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limit = {
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root = {
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any_held_title = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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title_domicile.herd > scope:title.title_domicile.herd
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}
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}
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}
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root = {
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random_held_title = {
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limit = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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title_domicile.herd > scope:title.title_domicile.herd
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}
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title_domicile = {
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if = {
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limit = {
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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change_herd = {
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value = scope:title.title_domicile.herd
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}
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}
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}
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}
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destroy_title = scope:title
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}
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}
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else = {
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root = {
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random_held_title = {
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limit = {
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is_nomad_title = yes
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exists = title_domicile
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NOT = { this = scope:title }
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}
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save_scope_as = old_nomad_title_to_clean_up
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}
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}
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title_domicile = {
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if = {
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limit = {
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exists = root.dynasty
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scope:previous_holder.dynasty ?= root.dynasty
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}
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change_herd = {
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value = scope:old_nomad_title_to_clean_up.title_domicile.herd
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}
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}
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}
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root = {
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destroy_title = scope:old_nomad_title_to_clean_up
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}
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}
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}
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if = {
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limit = {
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exists = global_var:game_has_started
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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NOT = {
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exists = previous_holder
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}
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}
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if = {
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limit = {
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root = {
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OR = {
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house.house_head ?= {
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this != root
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any_held_title = {
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is_nomad_title = yes
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}
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}
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dynasty.dynast ?= {
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this != root
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any_held_title = {
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is_nomad_title = yes
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}
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}
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any_close_family_member = {
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this != root
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any_held_title = {
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is_nomad_title = yes
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}
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}
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}
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}
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}
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generate_coa = yes # To lessen confusion thinking titles are the same
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}
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if = {
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limit = {
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current_year >= 1300
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}
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title_domicile = {
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add_domicile_building = yurt_main_02
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add_domicile_building = yurt_main_03
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add_domicile_building = yurt_main_04
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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}
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}
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else_if = {
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limit = {
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current_year >= 1200
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}
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title_domicile = {
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add_domicile_building = yurt_main_02
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add_domicile_building = yurt_main_03
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add_domicile_building = yurt_main_04
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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}
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}
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else_if = {
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limit = {
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current_year >= 1100
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}
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title_domicile = {
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add_domicile_building = yurt_main_02
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if = {
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limit = {
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has_domicile_building = yurt_main_02
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owner ?= {
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OR = {
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has_realm_law = nomadic_authority_2
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has_realm_law = nomadic_authority_3
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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}
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add_domicile_building = yurt_main_03
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}
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add_random_yurt_external_building_effect = yes
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add_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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}
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}
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else_if = {
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limit = {
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current_year >= 900
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}
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title_domicile = {
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add_domicile_building = yurt_main_02
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add_random_yurt_external_building_effect = yes
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upgrade_random_yurt_external_building_effect = yes
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}
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}
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}
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}
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###########
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# MPO - Edge case Nomadic Philosophy handover
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###########
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if = {
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limit = {
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government_has_flag = government_is_nomadic
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NOT = {
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has_trait = nomadic_philosophy
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}
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exists = situation:the_great_steppe
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any_character_situation = {
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this = situation:the_great_steppe
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}
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}
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add_trait = nomadic_philosophy
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every_heir = {
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limit = {
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top_liege ?= root
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NOT = {
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has_trait = nomadic_philosophy
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}
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}
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add_trait = nomadic_philosophy
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}
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}
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}
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###########
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# Nomads switch faith/culture of conquered nomadic counties
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###########
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else_if = {
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limit = {
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scope:title.title_province ?= {
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OR = {
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has_holding_type = nomad_holding
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has_holding_type = herder_holding
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}
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}
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government_has_flag = government_is_nomadic
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exists = domicile
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}
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if = {
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limit = {
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has_character_flag = domicile_culture_and_faith_check
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OR = {
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domicile.domicile_culture != scope:title.culture
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domicile.domicile_faith != scope:title.faith
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}
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}
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domicile = {
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set_domicile_culture = scope:title.culture
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set_domicile_faith = scope:title.faith
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}
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remove_character_flag = domicile_culture_and_faith_check
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}
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else = {
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if = {
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limit = { domicile.domicile_culture != scope:title.culture }
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scope:title ?= {
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set_variable = {
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name = migration_previous_culture
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value = culture
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}
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set_county_culture = root.domicile.domicile_culture
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}
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}
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if = {
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limit = { domicile.domicile_faith != scope:title.faith }
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scope:title = { set_county_faith = root.domicile.domicile_faith }
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}
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}
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}
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else = {
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###########
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# Apply Law of the Land title succession law if appropriate
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|
###########
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scope:title = {
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add_law_of_the_land_title_succession_law_if_appropriate_effect = yes
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}
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}
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|
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###########
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# MPO - Siberian permafrost modifier switcharoo
|
|
###########
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if = {
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limit = {
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scope:title.title_province = {
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geographical_region = geographical_region:mpo_region_permafrost
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}
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}
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if = {
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|
limit = {
|
|
scope:title = {
|
|
has_county_modifier = mpo_siberian_permafrost_modifier_bad
|
|
}
|
|
culture ?= { has_cultural_parameter = permafrost_modifier_mechanic }
|
|
}
|
|
scope:title = {
|
|
remove_county_modifier = mpo_siberian_permafrost_modifier_bad
|
|
add_county_modifier = mpo_siberian_permafrost_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_county_modifier = mpo_siberian_permafrost_modifier
|
|
}
|
|
NOR = {
|
|
culture ?= { has_cultural_parameter = permafrost_modifier_mechanic }
|
|
}
|
|
}
|
|
scope:title = {
|
|
remove_county_modifier = mpo_siberian_permafrost_modifier
|
|
add_county_modifier = mpo_siberian_permafrost_modifier_bad
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:title = title:c_antiocheia
|
|
scope:title = title:c_jerusalem
|
|
scope:title = title:c_alexandria
|
|
scope:title = title:c_roma
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
is_roman_emperor_trigger = yes
|
|
faith = faith:orthodox
|
|
faith = { has_doctrine = special_doctrine_ecumenical_christian }
|
|
}
|
|
any_liege_or_above = {
|
|
is_roman_emperor_trigger = yes
|
|
faith = faith:orthodox
|
|
faith = { has_doctrine = special_doctrine_ecumenical_christian }
|
|
}
|
|
}
|
|
}
|
|
trigger_event = roman_restoration.0199
|
|
}
|
|
###########
|
|
# Transfer the Samaritan HoF to the realm that holds Jerusalem
|
|
###########
|
|
if = {
|
|
limit = {
|
|
scope:title = title:c_jerusalem
|
|
title:d_samaritan.holder ?= {
|
|
# Samaritan HoF is not independent
|
|
# Samaritan liege is not Samaritan
|
|
top_liege.faith != faith:samaritan
|
|
top_liege != root
|
|
}
|
|
# root is at least a king, or their liege is, or their liege's liege is
|
|
OR = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
any_liege_or_above = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
}
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = created
|
|
save_scope_as = title_change
|
|
add_claim_on_loss = no
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
title:d_samaritan.holder = {
|
|
change_liege = {
|
|
liege = root
|
|
change = scope:title_change
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
title:d_samaritan.holder = {
|
|
change_liege = {
|
|
liege = root.top_liege
|
|
change = scope:title_change
|
|
}
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:title_change
|
|
}
|
|
}
|
|
|
|
###########
|
|
# FP1 - New holder for a county with a stele.
|
|
###########
|
|
if = {
|
|
limit = {
|
|
# Using a scripted effect here so we can look at the same trigger in the grant title interaction
|
|
fp1_remove_stele_new_holder_trigger = {
|
|
TITLE = scope:title
|
|
PREVIOUS_HOLDER = scope:previous_holder
|
|
NEW_HOLDER = root
|
|
}
|
|
has_fp1_dlc_trigger = yes
|
|
}
|
|
scope:title = {
|
|
remove_variable = stele_scope_type
|
|
remove_variable = stele_container
|
|
remove_variable = stele_carver
|
|
remove_variable = stele_commissioner
|
|
remove_variable = stele_slot_occupied
|
|
remove_county_modifier = fp1_stele_ancestors_strong
|
|
remove_county_modifier = fp1_stele_ancestors_weak
|
|
remove_county_modifier = fp1_stele_conquest_strong
|
|
remove_county_modifier = fp1_stele_conquest_weak
|
|
remove_county_modifier = fp1_stele_promotion_strong
|
|
remove_county_modifier = fp1_stele_promotion_weak
|
|
}
|
|
}
|
|
###########
|
|
# Non-FP1 - New holder of the county with a runestone
|
|
###########
|
|
else_if = {
|
|
limit = {
|
|
scope:title = {
|
|
exists = var:ancestor_to_bury
|
|
}
|
|
dynasty != scope:previous_holder.dynasty #We only have to change something if the new holder is of a different dynasty
|
|
scope:title = {
|
|
NOT = { var:ancestor_to_bury.dynasty = root.dynasty }
|
|
}
|
|
}
|
|
scope:title = {
|
|
remove_county_modifier = county_raised_runestone_modifier
|
|
remove_variable = ancestor_to_bury
|
|
}
|
|
}
|
|
|
|
###########
|
|
# EP3 ADVENTURERS BECOMING LANDED
|
|
###########
|
|
if = {
|
|
limit = {
|
|
scope:title = { is_landless_type_title = no }
|
|
any_held_title = {
|
|
title_tier = duchy
|
|
has_variable = adventurer_creation_reason
|
|
}
|
|
}
|
|
save_scope_as = adventurer
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_trait = adventurer
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
add_trait = adventurer
|
|
}
|
|
every_courtier = {
|
|
set_variable = {
|
|
name = former_camp_leader
|
|
value = scope:adventurer
|
|
}
|
|
add_trait = adventurer_follower
|
|
}
|
|
if = {
|
|
limit = {
|
|
house = {
|
|
has_house_modifier = legacy_adventurer_house_modifier
|
|
}
|
|
}
|
|
add_legitimacy = massive_legitimacy_gain
|
|
set_variable = {
|
|
name = legacy_adventurers_to_levies
|
|
value = 0
|
|
}
|
|
every_courtier = {
|
|
root = {
|
|
change_variable = { name = legacy_adventurers_to_levies add = 25 }
|
|
}
|
|
}
|
|
every_held_title = {
|
|
limit = { has_variable = adventurer_creation_reason }
|
|
save_scope_as = prev_title
|
|
}
|
|
spawn_army = {
|
|
levies = var:legacy_adventurers_to_levies
|
|
location = capital_province
|
|
name = remnants_adventurer_army
|
|
}
|
|
remove_variable = legacy_adventurers_to_levies
|
|
}
|
|
destroy_laamp_effect = { ADVENTURER = scope:adventurer }
|
|
# EP3 - Ensure NF holders are Admin
|
|
if = {
|
|
limit = {
|
|
scope:title = { is_noble_family_title = yes }
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
}
|
|
change_government = administrative_government
|
|
}
|
|
}
|
|
}
|
|
#####################
|
|
# DUCHY-TIER TITLES #
|
|
#####################
|
|
else_if = {
|
|
limit = {
|
|
scope:title.tier = tier_duchy
|
|
}
|
|
|
|
# Special Legitimacy gain for being elected (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_order_of_succession = election
|
|
}
|
|
has_legitimacy = yes
|
|
}
|
|
save_scope_value_as = {
|
|
name = title_tier_minus_2
|
|
value = {
|
|
value = scope:title.tier
|
|
subtract = 2
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legitimacy_gain
|
|
title = legitimacy_gain_toast
|
|
left_icon = root
|
|
right_icon = scope:title
|
|
add_legitimacy = {
|
|
value = {
|
|
value = major_legitimacy_gain
|
|
multiply = scope:title_tier_minus_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Transfer title-bound artifacts with the title it's associated with (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:previous_holder ?= {
|
|
any_character_artifact = {
|
|
has_variable = artifact_succession_title #Is this an artifact that should follow a title?
|
|
var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
|
|
var:artifact_succession_title = scope:title #Scope title is the artifact title
|
|
}
|
|
}
|
|
}
|
|
scope:previous_holder = {
|
|
every_character_artifact = {
|
|
limit = {
|
|
has_variable = artifact_succession_title #Is this an artifact that should follow a title?
|
|
var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
|
|
var:artifact_succession_title = scope:title #Scope title is the artifact title
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:transfer_type = flag:conquest
|
|
scope:transfer_type = flag:conquest_holy_war
|
|
scope:transfer_type = flag:conquest_claim
|
|
scope:transfer_type = flag:conquest_populist
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:faction_demand
|
|
}
|
|
}
|
|
set_owner = {
|
|
target = root
|
|
history = {
|
|
type = conquest
|
|
actor = scope:previous_holder
|
|
recipient = root
|
|
location = scope:previous_holder.location
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
set_owner = {
|
|
target = root
|
|
history = {
|
|
type = inherited
|
|
recipient = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
}
|
|
# EP3 ADVENTURERS TELEPORT TO THEIR CAMP
|
|
trigger_event = {
|
|
id = title_event.9911
|
|
days = 1
|
|
}
|
|
}
|
|
|
|
# EP3 ADVENTURER TITLE BEING INHERITED BY A LANDED RULER
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_variable = adventurer_creation_reason
|
|
}
|
|
any_held_title = {
|
|
NOT = { has_variable = adventurer_creation_reason }
|
|
}
|
|
}
|
|
every_held_title = {
|
|
limit = { has_variable = adventurer_creation_reason }
|
|
save_scope_as = landless_adventurer_title
|
|
root = { destroy_title = scope:landless_adventurer_title }
|
|
}
|
|
}
|
|
# Have we been given a fair shake as a laamp, but we're sucking?
|
|
else_if = {
|
|
limit = {
|
|
has_government = landless_adventurer_government
|
|
is_ai = yes
|
|
scope:previous_holder = { is_ai = yes }
|
|
primary_title = {
|
|
any_past_holder = { count >= 4 }
|
|
}
|
|
NOR = {
|
|
# If the heir is sufficiently impressive, then we'll keep 'em around.
|
|
prestige_level >= 2
|
|
# Legitimists are always worthwhile.
|
|
has_realm_law = camp_purpose_legitimists
|
|
# Reserve successful mercenary outfits.
|
|
AND = {
|
|
max_military_strength >= 1500
|
|
# Allow absolute decimations to destroy mercs from time to time.
|
|
current_military_strength <= 150
|
|
}
|
|
# Or those currently fighting alongside/against players.
|
|
AND = {
|
|
is_at_war = yes
|
|
OR = {
|
|
any_war_ally = { is_ai = no }
|
|
any_war_enemy = { is_ai = no }
|
|
}
|
|
}
|
|
# Depending on camp purpose, we want various skills.
|
|
AND = {
|
|
has_realm_law = camp_purpose_wanderers
|
|
OR = {
|
|
highest_skill_value >= very_high_skill_rating
|
|
prowess >= very_high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
OR = {
|
|
martial >= high_skill_rating
|
|
prowess >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_scholars
|
|
OR = {
|
|
learning >= high_skill_rating
|
|
diplomacy >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_explorers
|
|
OR = {
|
|
diplomacy >= high_skill_rating
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_brigands
|
|
OR = {
|
|
intrigue >= high_skill_rating
|
|
prowess >= high_skill_rating
|
|
}
|
|
}
|
|
# Finally, keep anyone who's important to the player.
|
|
any_player = {
|
|
OR = {
|
|
root.dynasty ?= dynasty
|
|
is_consort_of = root
|
|
has_important_relationship_with_character_trigger = { CHARACTER = root }
|
|
any_pinned_character = { this = root }
|
|
any_pinned_character = { this = scope:previous_holder }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
destroy_laamp_effect = { ADVENTURER = root }
|
|
}
|
|
# Holy Order Trait
|
|
else_if = {
|
|
limit = {
|
|
scope:title = { is_holy_order = yes }
|
|
NOT = { has_trait = order_member }
|
|
government_has_flag = government_is_holy_order
|
|
}
|
|
add_trait = order_member
|
|
}
|
|
|
|
# Apply Created Title opinion to Courtly Vassals (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type = flag:created
|
|
is_alive = yes
|
|
}
|
|
every_vassal = {
|
|
vassal_stance = courtly
|
|
if = {
|
|
limit = {
|
|
scope:title.tier = tier_duchy
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = courtly_title_creation_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = courtly_title_creation_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Lil Johnny Lackland changes his nickname.
|
|
if = {
|
|
limit = {
|
|
has_nickname = nick_lackland_young
|
|
}
|
|
give_nickname = nick_lackland_ironic
|
|
}
|
|
}
|
|
#####################
|
|
# KING+ TIER TITLES #
|
|
#####################
|
|
else = {
|
|
# Newly formed Hegemon of China should spruce up their council
|
|
if = {
|
|
limit = {
|
|
scope:title = title:h_china
|
|
exists = root.dynasty
|
|
exists = scope:previous_holder.house
|
|
scope:previous_holder.house != root.house
|
|
}
|
|
save_scope_as = councillor_liege
|
|
fill_the_ministry_effect = yes
|
|
}
|
|
# Ceremonial Liege invalidation
|
|
if = {
|
|
limit = {
|
|
exists = this
|
|
any_held_title = { exists = var:administrative_ui_special_title }
|
|
}
|
|
every_held_title = {
|
|
limit = { exists = var:administrative_ui_special_title }
|
|
var:administrative_ui_special_title.holder = { tgp_destroy_ceremonial_throne_effect = yes }
|
|
}
|
|
if = {
|
|
limit = { has_trait = former_emperor }
|
|
remove_trait = former_emperor
|
|
}
|
|
}
|
|
# Ceremonial Liege
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
exists = scope:title.var:ceremonial_title
|
|
top_liege.primary_title.var:administrative_ui_special_title ?= scope:title
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = house
|
|
exists = scope:previous_holder.house
|
|
scope:previous_holder.house != house
|
|
}
|
|
scope:title = { set_coa = root.house }
|
|
}
|
|
remove_character_flag = ceremonial_regent_flag
|
|
}
|
|
if = {
|
|
limit = { exists = scope:title.var:ceremonial_title }
|
|
add_character_flag = ceremonial_liege_flag
|
|
if = {
|
|
limit = { has_trait = devoted }
|
|
remove_trait = devoted
|
|
}
|
|
destroy_laamp_effect = { ADVENTURER = this }
|
|
}
|
|
# Reset raid remit
|
|
if = {
|
|
limit = {
|
|
this = top_liege
|
|
any_noble_family = { }
|
|
}
|
|
every_noble_family = {
|
|
holder = { remove_variable = raid_estate_permission }
|
|
}
|
|
}
|
|
# Special Legitimacy gain for being elected (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_order_of_succession = election
|
|
}
|
|
has_legitimacy = yes
|
|
}
|
|
save_scope_value_as = {
|
|
name = title_tier_minus_2
|
|
value = {
|
|
value = scope:title.tier
|
|
subtract = 2
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legitimacy_gain
|
|
title = legitimacy_gain_toast
|
|
left_icon = root
|
|
right_icon = scope:title
|
|
add_legitimacy = {
|
|
value = {
|
|
value = major_legitimacy_gain
|
|
multiply = scope:title_tier_minus_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Transfer title-bound artifacts with the title it's associated with (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:previous_holder ?= {
|
|
any_character_artifact = {
|
|
has_variable = artifact_succession_title #Is this an artifact that should follow a title?
|
|
var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
|
|
var:artifact_succession_title = scope:title #Scope title is the artifact title
|
|
}
|
|
}
|
|
}
|
|
scope:previous_holder = {
|
|
every_character_artifact = {
|
|
limit = {
|
|
has_variable = artifact_succession_title #Is this an artifact that should follow a title?
|
|
var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
|
|
var:artifact_succession_title = scope:title #Scope title is the artifact title
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:transfer_type = flag:conquest
|
|
scope:transfer_type = flag:conquest_holy_war
|
|
scope:transfer_type = flag:conquest_claim
|
|
scope:transfer_type = flag:conquest_populist
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:faction_demand
|
|
}
|
|
}
|
|
set_owner = {
|
|
target = root
|
|
history = {
|
|
type = conquest
|
|
actor = scope:previous_holder
|
|
recipient = root
|
|
location = scope:previous_holder.location
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
set_owner = {
|
|
target = root
|
|
history = {
|
|
type = inherited
|
|
recipient = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Grandeur in elective realms
|
|
if = {
|
|
limit = {
|
|
exists = var:previous_holder_grandeur_value
|
|
has_royal_court = yes
|
|
has_dlc_feature = royal_court
|
|
}
|
|
hidden_effect = {
|
|
change_current_court_grandeur = -100 # Reset to 0
|
|
change_current_court_grandeur = var:previous_holder_grandeur_value
|
|
remove_variable = previous_holder_grandeur_value
|
|
}
|
|
}
|
|
# Apply Created Title opinion to Courtly Vassals (This is present in two places in this on_action)
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type = flag:created
|
|
is_alive = yes
|
|
}
|
|
every_vassal = {
|
|
vassal_stance = courtly
|
|
if = {
|
|
limit = {
|
|
scope:title.tier = tier_duchy
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = courtly_title_creation_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = courtly_title_creation_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Empire and Hegemony stuff
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
tier >= tier_empire
|
|
}
|
|
}
|
|
# Byzantine-only: The Patriarch refuses to crown you as new emperor because you have a criminal trait (e.g. kinslayer)
|
|
if = {
|
|
limit = {
|
|
valid_for_byz_emperor_content_trigger = yes
|
|
has_ep3_dlc_trigger = yes
|
|
exists = root.faith.religious_head
|
|
this != faith.religious_head
|
|
faith.religious_head = {
|
|
opinion = {
|
|
target = root
|
|
value <= 0
|
|
}
|
|
location = root.location
|
|
}
|
|
has_any_criminal_trait_in_faith_trigger = {
|
|
CHARACTER = root
|
|
FAITH = root.faith
|
|
}
|
|
NOT = { has_character_flag = has_had_ep3_2020 }
|
|
}
|
|
trigger_event = {
|
|
id = ep3_emperor_yearly.2020
|
|
days = 1
|
|
}
|
|
}
|
|
### EP3 Admin Emperor Flavor ###
|
|
if = {
|
|
limit = {
|
|
# Not for meritocratic
|
|
NOT = { government_has_flag = government_has_merit }
|
|
# Admin only
|
|
government_allows = administrative
|
|
has_ep3_dlc_trigger = yes
|
|
# Independent rulers only
|
|
this = top_liege
|
|
# New title is higher or equal to your primary tier
|
|
highest_held_title_tier >= scope:title.tier
|
|
# You didn't just create the title
|
|
scope:title = {
|
|
any_past_holder = { }
|
|
# Your predecessor wasn't from your same house - not much to celebrate if you got the title from dad!
|
|
previous_holder ?= {
|
|
house != root.house
|
|
}
|
|
}
|
|
# Handled separately
|
|
tgp_realm_has_ceremonial_liege_trigger = no
|
|
}
|
|
trigger_event = {
|
|
id = ep3_emperor_yearly.2050
|
|
days = 5
|
|
}
|
|
}
|
|
#Byzantium is reborn!
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
this = title:e_byzantium
|
|
}
|
|
exists = global_var:byz_collapse_counter
|
|
}
|
|
save_scope_as = byz_emperor
|
|
title:e_byzantium = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier <= tier_kingdom
|
|
tier >= tier_county
|
|
is_title_created = yes
|
|
exists = holder
|
|
}
|
|
if = {
|
|
limit = {
|
|
holder ?= {
|
|
is_alive = yes
|
|
NOR = {
|
|
is_in_list = byz_return_notify
|
|
any_held_title = {
|
|
this = title:e_byzantium
|
|
}
|
|
}
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = byz_return_notify
|
|
}
|
|
}
|
|
}
|
|
}
|
|
title:e_latin_empire = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier <= tier_kingdom
|
|
tier >= tier_county
|
|
is_title_created = yes
|
|
exists = holder
|
|
}
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
is_alive = yes
|
|
NOR = {
|
|
is_in_list = byz_return_notify
|
|
any_held_title = {
|
|
this = title:e_byzantium
|
|
}
|
|
}
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = byz_return_notify
|
|
}
|
|
}
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = byz_return_notify
|
|
trigger_event = ep3_frankokratia_events.0130
|
|
}
|
|
remove_global_variable = byz_collapse_counter
|
|
}
|
|
# TGP CHINA
|
|
else_if = {
|
|
limit = {
|
|
scope:title = title:h_china
|
|
}
|
|
# When conquering China - Change to conquest phase
|
|
if = {
|
|
limit = {
|
|
root.dynasty != scope:previous_holder.dynasty
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_valid_celestial_dynasty = no
|
|
}
|
|
situation:dynastic_cycle = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability_conquest }
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
situation:dynastic_cycle ?= {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
|
}
|
|
}
|
|
situation:dynastic_cycle = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# When inheriting China - Move towards instability/chaotic phase
|
|
if = {
|
|
limit = {
|
|
root.house != scope:previous_holder.house
|
|
current_date_is_start_date_trigger = no # We check this to avoid potentially triggering this immediately on game start
|
|
}
|
|
situation:dynastic_cycle = {
|
|
if = {
|
|
limit = {
|
|
situation_top_has_catalyst = catalyst_new_dynasty_inherits
|
|
}
|
|
trigger_situation_catalyst = catalyst_new_dynasty_inherits
|
|
}
|
|
}
|
|
}
|
|
# Clear the Strengthen Capital great project cooldown
|
|
situation:dynastic_cycle ?= {
|
|
if = {
|
|
limit = { has_variable = gp_strengthen_capital_cooldown }
|
|
remove_variable = gp_strengthen_capital_cooldown
|
|
}
|
|
}
|
|
#setup Grand Secretariat
|
|
if = {
|
|
limit = {
|
|
has_dlc_feature = all_under_heaven
|
|
NOT = { has_diarchy_type = grand_secretariat }
|
|
}
|
|
if = {# Clear out any old diarchy
|
|
limit = { has_active_diarchy = yes }
|
|
end_diarchy = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = grand_chancellor_law
|
|
exists = title:h_china.holder.cp:councillor_chancellor
|
|
}
|
|
try_start_diarchy = grand_secretariat
|
|
set_diarch = title:h_china.holder.cp:councillor_chancellor
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_realm_law = grand_marshal_law
|
|
exists = title:h_china.holder.cp:minister_grand_marshal
|
|
}
|
|
try_start_diarchy = grand_secretariat
|
|
set_diarch = title:h_china.holder.cp:minister_grand_marshal
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = title:h_china.holder.cp:councillor_spymaster
|
|
}
|
|
try_start_diarchy = grand_secretariat
|
|
set_diarch = title:h_china.holder.cp:councillor_spymaster
|
|
}
|
|
}
|
|
root.house.house_head.domicile ?= {
|
|
set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:title = title:e_minister_chancellor
|
|
scope:title = title:e_minister_censor
|
|
scope:title = title:e_minister_grand_marshal
|
|
scope:title = title:e_minister_of_personnel
|
|
scope:title = title:e_minister_of_revenue
|
|
scope:title = title:e_minister_of_rites
|
|
scope:title = title:e_minister_of_war
|
|
scope:title = title:e_minister_of_justice
|
|
scope:title = title:e_minister_of_works
|
|
}
|
|
}
|
|
# set up the council holder as dejure liege of the ministry title, as this effect is not called with the same scope as council onactions
|
|
scope:title.de_jure_liege.holder = {
|
|
save_scope_as = councillor_liege
|
|
}
|
|
# If we get a minister title, make sure we set things up correctly
|
|
switch = {
|
|
trigger = scope:title
|
|
title:e_minister_chancellor = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_chancellor MINISTER_POSITION = councillor_chancellor }
|
|
}
|
|
title:e_minister_censor = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_censor MINISTER_POSITION = councillor_spymaster }
|
|
}
|
|
title:e_minister_grand_marshal = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_grand_marshal MINISTER_POSITION = minister_grand_marshal }
|
|
}
|
|
title:e_minister_of_personnel = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_personnel MINISTER_POSITION = minister_personnel }
|
|
}
|
|
title:e_minister_of_revenue = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_revenue MINISTER_POSITION = councillor_steward }
|
|
}
|
|
title:e_minister_of_rites = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_rites MINISTER_POSITION = councillor_court_chaplain }
|
|
}
|
|
title:e_minister_of_war = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_war MINISTER_POSITION = councillor_marshal }
|
|
}
|
|
title:e_minister_of_justice = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_justice MINISTER_POSITION = minister_justice }
|
|
}
|
|
title:e_minister_of_works = {
|
|
got_minister_position_effect = { MINISTER_TITLE = e_minister_of_works MINISTER_POSITION = minister_works }
|
|
}
|
|
}
|
|
}
|
|
# TGP JAPAN
|
|
else_if = {
|
|
limit = { scope:title = title:e_japan }
|
|
# TGP RETIRED EMPEROR
|
|
if = {
|
|
limit = {
|
|
exists = title:e_japan.var:administrative_ui_special_title
|
|
has_title = title:e_japan.var:administrative_ui_special_title
|
|
}
|
|
# Flavourization setup
|
|
title:e_japan = { remove_variable = shogun_flag }
|
|
remove_character_flag = shogun_flag
|
|
if = { # Flavourization setup
|
|
limit = { has_global_variable = tenno_restored }
|
|
title:e_japan = { set_variable = ceremonial_liege_flag }
|
|
add_character_flag = ceremonial_liege_flag
|
|
trigger_event = {
|
|
id = tgp_japan_general.9100
|
|
days = 1
|
|
}
|
|
}
|
|
else = { # Event to abdicate and become Joko
|
|
trigger_event = {
|
|
id = tgp_japan_general.9120
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
# TGP SHOGUN
|
|
else_if = {
|
|
limit = {
|
|
has_government = japan_feudal_government
|
|
has_global_variable = shogunate_established
|
|
}
|
|
title:e_japan = { remove_variable = ceremonial_liege_flag }
|
|
remove_character_flag = ceremonial_liege_flag
|
|
title:e_japan = { set_variable = shogun_flag }
|
|
add_character_flag = shogun_flag
|
|
}
|
|
# TGP KAMPAKU
|
|
else = {
|
|
title:e_japan = { remove_variable = ceremonial_liege_flag }
|
|
remove_character_flag = ceremonial_liege_flag
|
|
title:e_japan = { remove_variable = shogun_flag }
|
|
remove_character_flag = shogun_flag
|
|
}
|
|
# Japanese regent laws
|
|
if = {
|
|
limit = {
|
|
tgp_realm_has_ceremonial_liege_trigger = yes
|
|
government_is_japanese_trigger = yes
|
|
NOR = {
|
|
has_global_variable = shogunate_established
|
|
has_global_variable = tenno_restored
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_japan_administrative
|
|
NOT = { has_realm_law = japanese_regency_succession_law }
|
|
}
|
|
add_realm_law_skip_effects = japanese_regency_succession_law
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
government_has_flag = government_is_japan_feudal
|
|
has_realm_law = japanese_regency_succession_law
|
|
}
|
|
remove_realm_law = japanese_regency_succession_law
|
|
}
|
|
}
|
|
}
|
|
# ROME
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:title = title:h_roman_empire
|
|
scope:title = title:h_eastern_roman_empire
|
|
}
|
|
NOT = { has_trait = augustus }
|
|
}
|
|
trigger_event = roman_restoration.0005
|
|
}
|
|
#Mongol empire and GoK should lose other empires
|
|
if = {
|
|
limit = {
|
|
primary_title ?= {
|
|
OR = {
|
|
this = title:e_mongol_empire
|
|
AND = {
|
|
exists = global_var:greatest_of_khans_title
|
|
this = global_var:greatest_of_khans_title
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
NOR = {
|
|
this = title:e_mongol_empire
|
|
AND = {
|
|
exists = global_var:greatest_of_khans_title
|
|
this = global_var:greatest_of_khans_title
|
|
}
|
|
}
|
|
}
|
|
is_ai = yes
|
|
}
|
|
destroy_title = scope:title
|
|
}
|
|
# You just inherited an Emperor title!!
|
|
if = {
|
|
limit = {
|
|
primary_title = scope:title
|
|
exists = scope:previous_holder
|
|
NOT = { #You don't already have an empire tier title
|
|
any_held_title = {
|
|
title_tier = empire
|
|
this != scope:title
|
|
}
|
|
}
|
|
# That isn't a part of the ministry
|
|
NOR = {
|
|
scope:title = title:e_minister_chancellor
|
|
scope:title = title:e_minister_censor
|
|
scope:title = title:e_minister_grand_marshal
|
|
scope:title = title:e_minister_of_personnel
|
|
scope:title = title:e_minister_of_revenue
|
|
scope:title = title:e_minister_of_rites
|
|
scope:title = title:e_minister_of_war
|
|
scope:title = title:e_minister_of_justice
|
|
scope:title = title:e_minister_of_works
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = realm_maintenance.2001
|
|
days = 1
|
|
}
|
|
}
|
|
# DEPRECATED
|
|
#if = {
|
|
# limit = {
|
|
# is_independent_ruler = yes
|
|
# tgp_realm_has_ceremonial_liege_trigger = no
|
|
# government_has_flag = government_is_meritocratic
|
|
# }
|
|
# trigger_event = {
|
|
# id = tgp_korea_decision.9203
|
|
# days = 1
|
|
# }
|
|
#}
|
|
# TGP CEREMONIAL FLAVOR
|
|
scope:previous_holder ?= {
|
|
if = {
|
|
limit = { is_alive = yes }
|
|
remove_character_flag = ceremonial_liege_flag
|
|
remove_character_flag = ceremonial_regent_flag
|
|
}
|
|
}
|
|
if = {
|
|
limit = { is_alive = yes }
|
|
remove_character_flag = ceremonial_liege_flag
|
|
remove_character_flag = ceremonial_regent_flag
|
|
}
|
|
top_liege.primary_title.var:administrative_ui_special_title.holder ?= {
|
|
remove_character_flag = ceremonial_liege_flag
|
|
remove_character_flag = ceremonial_regent_flag
|
|
}
|
|
if = {
|
|
limit = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
|
|
add_character_flag = ceremonial_regent_flag
|
|
top_liege.primary_title.var:administrative_ui_special_title.holder ?= { add_character_flag = ceremonial_liege_flag }
|
|
}
|
|
}
|
|
# West Francia becomes France when no longer controlled by a Karling
|
|
else_if = {
|
|
limit = {
|
|
scope:title = {
|
|
this = title:k_france
|
|
}
|
|
NOR = {
|
|
dynasty = { this = dynasty:25061 } # Not held by a Karling
|
|
any_liege_or_above = {
|
|
dynasty = { this = dynasty:25061 } # And does not have a liege that is a Karling
|
|
}
|
|
has_global_variable = west_francia_renamed
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = title_event.0001
|
|
days = 1
|
|
}
|
|
}
|
|
# East Francia becomes Germany when no longer controlled by a Karling
|
|
else_if = {
|
|
limit = {
|
|
scope:title = {
|
|
this = title:k_east_francia
|
|
}
|
|
NOR = {
|
|
dynasty = { this = dynasty:25061 } # Not held by a Karling
|
|
any_liege_or_above = {
|
|
dynasty = { this = dynasty:25061 } # And does not have a liege that is a Karling
|
|
}
|
|
has_global_variable = east_francia_renamed
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = title_event.0002
|
|
days = 1
|
|
}
|
|
}
|
|
# Hidden management event to determine if we need to axe Asturias &, if we do, what notification events to send out afterwards.
|
|
else_if = {
|
|
limit = {
|
|
scope:title = title:k_castille
|
|
title:k_asturias = {
|
|
# Leon must be de jure part of Asturias, or else there's no reason to ever stop calling it Asturias.
|
|
any_in_de_jure_hierarchy = { this = title:d_leon }
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = title_event.0011
|
|
days = 1
|
|
}
|
|
}
|
|
# FP2 El Cid Achievement
|
|
else_if = {
|
|
limit = {
|
|
scope:title = title:k_valencia
|
|
has_character_flag = fp2_el_cid_blood_relation_legacy
|
|
}
|
|
set_global_variable = { # DO. NOT. USE. add_achievement_global_variable_effect. IT BREAKS THE ACHIEVEMENT.
|
|
name = fp2_el_cid_achievement_unlocked
|
|
value = yes
|
|
}
|
|
}
|
|
# TGP CEREMONIAL RULER
|
|
# IMPERIAL INHERITANCE
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:title.var:ceremonial_title
|
|
}
|
|
add_character_flag = ceremonial_liege_flag
|
|
if = {
|
|
limit = { has_trait = devoted }
|
|
remove_trait = devoted
|
|
}
|
|
destroy_laamp_effect = { ADVENTURER = this }
|
|
trigger_event = {
|
|
id = tgp_japan_general.9100
|
|
days = 1
|
|
}
|
|
}
|
|
# Norway stuff
|
|
else_if = {
|
|
limit = {
|
|
# The title they've acquired is Norway.
|
|
scope:title = title:k_norway
|
|
}
|
|
# Tanglehair becomes Fairhair.
|
|
if = {
|
|
limit = {
|
|
# This character is Harald Fairhair.
|
|
exists = character:144000
|
|
this = character:144000
|
|
# Norway has been created by them.
|
|
scope:transfer_type = flag:created
|
|
# Norway has not been created previously.
|
|
NOT = { exists = global_var:norway_created }
|
|
}
|
|
trigger_event = {
|
|
id = fp1_major_decisions.1011
|
|
days = 1
|
|
}
|
|
}
|
|
# Check Norway's creation status.
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type = flag:created
|
|
NOT = { exists = global_var:norway_created }
|
|
}
|
|
trigger_event = {
|
|
id = fp1_major_decisions.1012
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
# English Partition Result - Gained Both
|
|
else_if = {
|
|
limit = {
|
|
# Partition must be active.
|
|
exists = global_var:partition_active_danelaw
|
|
# The gained title must be one of the two partitioned entities.
|
|
OR = {
|
|
scope:title = title:k_england
|
|
scope:title = title:k_danelaw
|
|
}
|
|
# And you must now hold both titles.
|
|
this = title:k_england.holder
|
|
this = title:k_danelaw.holder
|
|
}
|
|
trigger_event = {
|
|
id = british_isles.1032
|
|
days = 1
|
|
}
|
|
}
|
|
# Lil Johnny Lackland changes his nickname.
|
|
if = {
|
|
limit = {
|
|
has_nickname = nick_lackland_young
|
|
}
|
|
give_nickname = nick_lackland_ironic
|
|
}
|
|
}
|
|
|
|
#############
|
|
# STRUGGLES #
|
|
#############
|
|
if = {
|
|
limit = {
|
|
exists = struggle:persian_struggle
|
|
}
|
|
#Struggle Catalysts
|
|
if = {
|
|
limit = {
|
|
scope:title.empire ?= title:e_persia
|
|
scope:title = {
|
|
tier >= tier_county
|
|
is_landless_type_title = no
|
|
}
|
|
NOR = {
|
|
scope:transfer_type = flag:created
|
|
scope:transfer_type = flag:inheritance
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
fp3_character_uninvolved_in_struggle_trigger = yes
|
|
scope:previous_holder ?= {
|
|
fp3_character_involved_in_struggle_trigger = yes
|
|
any_character_struggle = {
|
|
phase_has_catalyst = catalyst_interloper_uninvolved_gain_struggle_titles
|
|
}
|
|
}
|
|
}
|
|
scope:previous_holder ?= {
|
|
every_character_struggle = {
|
|
limit = { phase_has_catalyst = catalyst_interloper_uninvolved_gain_struggle_titles }
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_interloper_uninvolved_gain_struggle_titles
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_interloper_uninvolved_gain_struggle_titles }
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
fp3_character_involved_in_struggle_trigger = yes
|
|
any_character_struggle = {
|
|
phase_has_catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved
|
|
# Stop catalyst from affecting those who are only just now uninvolved due to losing this title
|
|
OR = {
|
|
NOT = { is_culture_involved_in_struggle = scope:previous_holder.culture }
|
|
NOT = { is_faith_involved_in_struggle = scope:previous_holder.faith }
|
|
}
|
|
}
|
|
scope:previous_holder ?= {
|
|
OR = {
|
|
fp3_character_uninvolved_in_struggle_trigger = yes
|
|
fp3_character_interloper_in_struggle_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
every_character_struggle = {
|
|
limit = { phase_has_catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved }
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_gain_struggle_titles_from_interlopers_uninvolved }
|
|
}
|
|
}
|
|
}
|
|
# FP3 Struggle special cases
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
OR = {
|
|
this = title:d_sunni
|
|
this = title:e_arabia
|
|
}
|
|
}
|
|
}
|
|
## Convert detractors to supporters if they inherit either of the titles they're detracting against.
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = fp3_struggle_supporter }
|
|
}
|
|
if = {
|
|
limit = { has_trait = fp3_struggle_detractor }
|
|
remove_trait = fp3_struggle_detractor
|
|
}
|
|
add_trait = fp3_struggle_supporter
|
|
}
|
|
# FP3 Title Transfer Notification
|
|
struggle:persian_struggle = { # Wet script
|
|
every_involved_ruler = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = persian_struggle_central_title_transfer.t
|
|
left_icon = scope:previous_holder
|
|
right_icon = scope:title.holder
|
|
|
|
custom_tooltip = persian_struggle_central_title_transfer.desc
|
|
}
|
|
}
|
|
every_interloper_ruler = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = persian_struggle_central_title_transfer.t
|
|
left_icon = scope:previous_holder
|
|
right_icon = scope:title.holder
|
|
|
|
custom_tooltip = persian_struggle_central_title_transfer.desc
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###############
|
|
# GOVERNMENTS #
|
|
###############
|
|
|
|
# TGP bloc joining
|
|
if = {
|
|
limit = {
|
|
government_is_japanese_trigger = yes
|
|
tgp_house_bloc_interaction_valid_trigger = yes
|
|
is_house_head = no
|
|
NOT = { exists = confederation }
|
|
exists = house.house_head.confederation
|
|
liege = house.house_head.liege
|
|
is_at_war = no
|
|
}
|
|
save_scope_as = bloc_joiner
|
|
house.house_head.confederation = { add_confederation_member = scope:bloc_joiner }
|
|
}
|
|
# Challenged as house head in Japan
|
|
if = {
|
|
limit = {
|
|
government_is_japanese_trigger = yes
|
|
is_house_head = yes
|
|
}
|
|
trigger_event = {
|
|
weeks = { 2 4 }
|
|
id = tgp_japan_yearly_events.1210
|
|
}
|
|
}
|
|
# TGP Catalysts
|
|
if = {
|
|
limit = {
|
|
scope:previous_holder ?= {
|
|
has_title = title:h_china
|
|
}
|
|
OR = {
|
|
scope:transfer_type = flag:granted
|
|
scope:transfer_type = flag:appointment
|
|
}
|
|
NOR = {
|
|
any_held_title = {
|
|
is_landless_type_title = no
|
|
this != scope:title
|
|
}
|
|
has_appointment_level_for_title = scope:title
|
|
}
|
|
}
|
|
situation:dynastic_cycle ?= {
|
|
if = {
|
|
limit = { situation_top_has_catalyst = catalyst_hegemon_appointing_low_merit_governor }
|
|
trigger_situation_catalyst = {
|
|
catalyst = catalyst_hegemon_appointing_low_merit_governor
|
|
character = scope:previous_holder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# If the minister's merit rank is too low, it will affect the dynastic cycle
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
OR = {
|
|
this = title:e_minister_chancellor
|
|
this = title:e_minister_censor
|
|
this = title:e_minister_grand_marshal
|
|
this = title:e_minister_of_personnel
|
|
this = title:e_minister_of_revenue
|
|
this = title:e_minister_of_rites
|
|
this = title:e_minister_of_war
|
|
this = title:e_minister_of_justice
|
|
this = title:e_minister_of_works
|
|
}
|
|
}
|
|
NOT = { has_appointment_level_for_title = scope:title }
|
|
}
|
|
situation:dynastic_cycle ?= {
|
|
if = {
|
|
limit = { situation_top_has_catalyst = catalyst_hegemon_appointing_low_merit_councillor }
|
|
trigger_situation_catalyst = {
|
|
catalyst = catalyst_hegemon_appointing_low_merit_councillor
|
|
character = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Admin Stuff
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
government_allows = administrative
|
|
government_has_flag = government_is_japan_feudal
|
|
}
|
|
NOT = { has_variable = laamp_invasion_flag }
|
|
}
|
|
government_type = { save_scope_as = nf_gov_type }
|
|
# Note: anything that should be run after creation can go in on_noble_family_title_created
|
|
give_new_noble_family_title_effect = yes
|
|
# EP3 - Ensure Emperor keeps old realm capital in admin realms & apply unique domicile building bonus if appropriate
|
|
if = {
|
|
limit = {
|
|
top_liege = this
|
|
highest_held_title_tier >= tier_empire
|
|
NOT = {
|
|
any_held_title = {
|
|
OR = {
|
|
tier = tier_empire
|
|
tier = tier_hegemony
|
|
}
|
|
this != scope:title
|
|
}
|
|
}
|
|
}
|
|
if = { # Ensure we keep the old realm capital
|
|
limit = {
|
|
scope:title = {
|
|
tier >= tier_empire
|
|
title_capital_county != root.capital_county
|
|
# Constantinople must have been inherited
|
|
title_capital_county.holder = root
|
|
}
|
|
}
|
|
set_realm_capital = scope:title.title_capital_county
|
|
}
|
|
if = { # Get legitimacy from Reception Hall House Bonus
|
|
limit = {
|
|
house = { has_variable = ep3_legacy_legitimacy_counter }
|
|
primary_title = scope:title
|
|
}
|
|
trigger_event = {
|
|
id = ep3_admin_events.0010
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
# EP3 - Fire a became governor event
|
|
else_if = {
|
|
limit = {
|
|
top_liege != this
|
|
trigger_if = {
|
|
limit = { government_allows = merit }
|
|
is_governor_or_admin_count = yes
|
|
}
|
|
trigger_else = {
|
|
is_governor = yes
|
|
}
|
|
any_held_title = {
|
|
count < 1
|
|
this != scope:title
|
|
tier >= scope:title.tier
|
|
is_landless_type_title = no
|
|
is_noble_family_title = no
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = ep3_admin_events.0002
|
|
delayed = yes
|
|
}
|
|
}
|
|
# Admin vassals get the Governor trait when they first become a governor
|
|
if = {
|
|
limit = {
|
|
is_governor = yes
|
|
NOT = { has_trait = governor }
|
|
scope:title = {
|
|
tier >= root.main_administrative_tier
|
|
}
|
|
}
|
|
add_trait = governor
|
|
}
|
|
#Admin imperial succession notification event (it's a big deal)
|
|
if = {
|
|
limit = {
|
|
top_liege = this
|
|
highest_held_title_tier >= tier_kingdom
|
|
scope:title = root.primary_title
|
|
has_ep3_dlc_trigger = yes
|
|
#Checks so this event doesn't fire after character creation, although it's not really a problem if it does
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 867.1.1
|
|
}
|
|
current_date >= 867.1.4
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 1066.9.15
|
|
}
|
|
current_date >= 1066.9.18
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 1178.10.1
|
|
}
|
|
current_date >= 1178.10.4
|
|
}
|
|
}
|
|
save_scope_as = emperor
|
|
#Should trigger special event during fourth crusade!
|
|
if = {
|
|
limit = {
|
|
exists = global_var:byz_claimant_champion
|
|
global_var:byz_claimant_champion = {
|
|
any_owned_story = {
|
|
type = frankokratia_story
|
|
exists = var:byz_claimant
|
|
var:byz_claimant = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
}
|
|
trigger_event = ep3_frankokratia_events.0110
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
exists = root.house
|
|
}
|
|
#normal triggering
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
exists = scope:previous_holder
|
|
has_government = administrative_government
|
|
OR = {
|
|
highest_held_title_tier >= main_administrative_tier # All governors
|
|
liege = root
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3060
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Admin event about rewarding person who helped you get title
|
|
if = {
|
|
limit = {
|
|
has_succession_appointment_investors = scope:title
|
|
has_ep3_dlc_trigger = yes
|
|
scope:title = {
|
|
any_succession_appointment_investors = {
|
|
count >= 1
|
|
candidate = root
|
|
value >= 20
|
|
NOT = {
|
|
house ?= root.house
|
|
}
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
NOR = {
|
|
has_relation_rival = root
|
|
is_at_war_with = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = new_landed_admin
|
|
trigger_event = {
|
|
id = ep3_interactions_events.0600
|
|
days = { 5 10 }
|
|
}
|
|
}
|
|
#Notification for house members of title holder
|
|
if = {
|
|
limit = {
|
|
scope:title.tier > tier_barony
|
|
primary_title.tier <= scope:title.tier
|
|
NOT = { has_character_flag = admin_title_gain_notification_sent }
|
|
exists = house
|
|
any_player = {
|
|
house ?= root.house
|
|
top_liege = root.top_liege
|
|
government_allows = administrative
|
|
this != root
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_gain_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_gainer
|
|
every_player = {
|
|
limit = {
|
|
house ?= root.house
|
|
top_liege = root.top_liege
|
|
government_allows = administrative
|
|
this != scope:title_gainer
|
|
scope:title != title:k_chrysanthemum_throne
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained
|
|
title = msg_admin_title_gained_house.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
#Notification for admin investors in new title holder
|
|
if = {
|
|
limit = {
|
|
NOT = { has_character_flag = admin_title_gain_notification_sent }
|
|
scope:title = {
|
|
tier > tier_barony
|
|
any_succession_appointment_investors = {
|
|
is_ai = no
|
|
candidate = root
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_gain_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_gainer
|
|
scope:title = {
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value > 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained
|
|
title = msg_admin_title_gained_investor.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value < 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained_foe
|
|
title = msg_admin_title_gained_foe.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Merit based candidate score bonus is removed when successfully getting a new governorship
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_variable = merit_civilian_career_score_bonus
|
|
has_variable = merit_military_career_score_bonus
|
|
}
|
|
is_landed = yes
|
|
scope:title.tier >= primary_title.tier
|
|
}
|
|
if = {
|
|
limit = { has_variable = merit_civilian_career_score_bonus }
|
|
remove_variable = merit_civilian_career_score_bonus
|
|
}
|
|
else_if = {
|
|
limit = { has_variable = merit_military_career_score_bonus }
|
|
remove_variable = merit_military_career_score_bonus
|
|
}
|
|
}
|
|
}
|
|
|
|
########
|
|
# MISC #
|
|
########
|
|
|
|
# TGP, bow before liege mandated
|
|
if = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
|
}
|
|
if = { # if you are now the top liege, all your direct vassals with the same parameter who have not yet sworn fealty to you must swear fealty
|
|
limit = {
|
|
this = top_liege
|
|
primary_title.tier <= scope:title.tier
|
|
}
|
|
every_vassal = {
|
|
if = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_japan_feudal
|
|
}
|
|
NOT = { var:pledge_loyalty_to_liege_grace ?= liege }
|
|
NOT = { owns_story_of_type = story_cycle_pledge_loyalty_to_liege_overdue }
|
|
}
|
|
create_story = story_cycle_pledge_loyalty_to_liege_overdue
|
|
random_owned_story = {
|
|
type = story_cycle_pledge_loyalty_to_liege_overdue
|
|
set_variable = new_liege_variant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = { # if you now have a new liege, and they also follow a culture with the Pay Homage requirement, you must swear continued fealty
|
|
limit = {
|
|
liege.culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_japan_feudal
|
|
}
|
|
NOT = { var:pledge_loyalty_to_liege_grace ?= liege }
|
|
NOT = { owns_story_of_type = story_cycle_pledge_loyalty_to_liege_overdue }
|
|
}
|
|
create_story = story_cycle_pledge_loyalty_to_liege_overdue
|
|
random_owned_story = {
|
|
type = story_cycle_pledge_loyalty_to_liege_overdue
|
|
set_variable = new_title_variant
|
|
}
|
|
}
|
|
}
|
|
|
|
# Did I conquer a place with holy order leases not of my faith?
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
any_in_de_jure_hierarchy = {
|
|
tier = tier_barony
|
|
is_under_holy_order_lease = yes
|
|
county.holder = {
|
|
any_liege_or_above = { this = root }
|
|
}
|
|
lessee = {
|
|
NAND = { # Only for leases of people who are not of your faith or the holder's faith
|
|
faith = root.faith
|
|
faith = prev.county.holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_barony
|
|
is_under_holy_order_lease = yes
|
|
county.holder = {
|
|
any_liege_or_above = { this = root }
|
|
}
|
|
lessee = {
|
|
NAND = { # Only for leases of people who are not of your faith or the holder's faith
|
|
faith = root.faith
|
|
faith = prev.county.holder.faith
|
|
}
|
|
}
|
|
}
|
|
revoke_lease = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Everything that requires a previous_holder
|
|
if = {
|
|
limit = {
|
|
exists = scope:previous_holder
|
|
}
|
|
# If a player is on their way to pay homage, invalidate.
|
|
if = {
|
|
limit = {
|
|
any_player = { var:homage_liege_scope ?= scope:previous_holder }
|
|
}
|
|
every_player = {
|
|
limit = {
|
|
var:homage_liege_scope ?= scope:previous_holder
|
|
NOT = { has_character_flag = currently_invalidating_petition_liege_travel }
|
|
}
|
|
current_travel_plan = {
|
|
if = {
|
|
limit = { can_cancel = yes }
|
|
cancel_travel_plan = yes
|
|
}
|
|
}
|
|
trigger_event = pay_homage.0601
|
|
add_character_flag = {
|
|
flag = currently_invalidating_petition_liege_travel
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
# If a player is on their way to bow before liege, invalidate.
|
|
else_if = {
|
|
limit = {
|
|
any_player = { var:pledge_loyalty_to_liege_scope ?= scope:previous_holder }
|
|
}
|
|
every_player = {
|
|
limit = {
|
|
var:pledge_loyalty_to_liege_scope ?= scope:previous_holder
|
|
NOT = { has_character_flag = currently_invalidating_petition_liege_travel }
|
|
}
|
|
current_travel_plan = {
|
|
if = {
|
|
limit = { can_cancel = yes }
|
|
cancel_travel_plan = yes
|
|
}
|
|
}
|
|
trigger_event = pledge_loyalty_to_liege.0601
|
|
add_character_flag = {
|
|
flag = currently_invalidating_petition_liege_travel
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Feud
|
|
if = {
|
|
limit = {
|
|
scope:previous_holder = {
|
|
house_has_feud_relation_with_trigger = { TARGET = root }
|
|
house = {
|
|
any_house_relation = {
|
|
any_relation_house = {
|
|
this = root.house
|
|
NOT = { this = scope:previous_holder.house }
|
|
}
|
|
var:house_feud_reason ?= flag:competing_claim
|
|
var:house_feud_attacker.house ?= scope:previous_holder.house
|
|
var:house_feud_victim.house ?= root.house
|
|
var:house_feud_title ?= scope:title
|
|
NOT = { exists = var:feud_avenged }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:previous_holder.house_head = { save_scope_as = house_feud_rival }
|
|
trigger_event = bp1_house_feud.7000
|
|
}
|
|
}
|
|
|
|
# EP3 LAAMP SUPPORTER INVALIDATION
|
|
if = {
|
|
limit = {
|
|
exists = var:adventurer_invasion_supporter
|
|
NOT = { government_has_flag = government_is_landless_adventurer }
|
|
}
|
|
ep3_laamp_supporter_invalidated_effect = yes
|
|
}
|
|
|
|
# Natural Disaster Recovery project invalidation
|
|
great_projects_ensure_unique_disaster_recovery_projects_effect = yes
|
|
|
|
###########
|
|
# Nomads/Tribals leaving confederacies
|
|
###########
|
|
if = {
|
|
limit = {
|
|
is_confederation_member = yes
|
|
scope:title.tier >= tier_kingdom
|
|
government_is_japanese_trigger = no
|
|
}
|
|
confederation = {
|
|
remove_confederation_member = root
|
|
}
|
|
}
|
|
|
|
# Peasants dress like nobles if landed
|
|
if = {
|
|
limit = {
|
|
has_character_flag = peasant_outfit
|
|
NOT = { government_has_flag = government_is_true_herder }
|
|
}
|
|
remove_character_flag = peasant_outfit
|
|
}
|
|
|
|
# Petition allowed again
|
|
if = {
|
|
limit = { has_variable = petition_title_cooldown }
|
|
remove_variable = petition_title_cooldown
|
|
}
|
|
|
|
# Cancel Domicile travels
|
|
current_travel_plan ?= {
|
|
if = {
|
|
limit = { is_travel_with_domicile = yes }
|
|
abort_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
|
|
# Update flavorful titles (Margrave, Tenno, etc.)
|
|
additional_flavor_check_effect = yes
|
|
|
|
# Update CoAs
|
|
scope:title = { update_dynamic_coa = yes }
|
|
|
|
### MEMORIES - SHOULD STAY AT BOTTOM ###
|
|
# Ascended to the throne
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
is_ruler = no
|
|
highest_held_title_tier <= scope:title.tier
|
|
government_has_flag = government_is_landless_adventurer
|
|
government_allows = administrative
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:title.var:adventurer_flavor_char }
|
|
create_character_memory = {
|
|
type = became_landless_adventurer_memory
|
|
participants = {
|
|
flavor_character = scope:title.var:adventurer_flavor_char
|
|
}
|
|
}
|
|
#Only children should get childhood memories
|
|
if = {
|
|
limit = { is_adult = no }
|
|
scope:new_memory = { set_variable = childhood_memory }
|
|
}
|
|
scope:new_memory = {
|
|
save_scope_as = became_landless_adventurer_memory
|
|
set_variable = {
|
|
name = landless_title
|
|
value = scope:title
|
|
}
|
|
set_variable = {
|
|
name = reason
|
|
value = scope:transfer_type
|
|
}
|
|
set_variable = {
|
|
name = adventurer_creation_reason
|
|
value = scope:title.var:adventurer_creation_reason
|
|
}
|
|
if = {
|
|
limit = { exists = scope:lost_primary_title }
|
|
set_variable = {
|
|
name = old_primary_title
|
|
value = scope:lost_primary_title
|
|
}
|
|
}
|
|
if = { # Error suppression
|
|
limit = { exists = var:landless_title }
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
# Overwrite if there is a more specific Reason
|
|
root = {
|
|
add_to_variable_list = {
|
|
name = new_titles
|
|
target = scope:title
|
|
}
|
|
trigger_event = {
|
|
id = title_event.9900
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# If we weren't already in a diarchy but should be, put us in one.
|
|
if = {
|
|
limit = {
|
|
scope:title.tier >= tier_county
|
|
}
|
|
trigger_event = {
|
|
id = diarchy.0011
|
|
days = 1
|
|
}
|
|
}
|
|
#Confederation titles being re-created... get confederation law bb
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type = flag:created
|
|
scope:title = {
|
|
has_variable = confederation_culture
|
|
NOT = {
|
|
has_title_law = confederation_elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
scope:bloc = { add_confederation_member = scope:bloc_joiner }
|
|
}
|
|
#Coronation modifier is lost
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
tier = tier_county
|
|
OR = {
|
|
has_county_modifier = major_coronation_approval_unsettled_modifier
|
|
has_county_modifier = medium_coronation_approval_unsettled_modifier
|
|
has_county_modifier = minor_coronation_approval_unsettled_modifier
|
|
has_county_modifier = major_coronation_approval_modifier
|
|
has_county_modifier = medium_coronation_approval_modifier
|
|
has_county_modifier = minor_coronation_approval_modifier
|
|
}
|
|
}
|
|
NOR = {
|
|
scope:transfer_type = flag:inheritance
|
|
scope:transfer_type = flag:leased_out
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:granted
|
|
scope:transfer_type = flag:election
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:stepped_down
|
|
scope:transfer_type = flag:swear_fealty
|
|
scope:transfer_type = flag:created
|
|
}
|
|
}
|
|
#Add negative modifiers if stolen
|
|
scope:title = {
|
|
switch = {
|
|
trigger = has_county_modifier
|
|
major_coronation_approval_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = major_coronation_approval_modifier
|
|
add_county_modifier = {
|
|
modifier = major_coronation_approval_malus_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
major_coronation_approval_unsettled_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = major_coronation_approval_unsettled_modifier
|
|
add_county_modifier = {
|
|
modifier = major_coronation_approval_malus_unsettled_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
medium_coronation_approval_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = medium_coronation_approval_modifier
|
|
add_county_modifier = {
|
|
modifier = medium_coronation_approval_malus_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
medium_coronation_approval_unsettled_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = medium_coronation_approval_unsettled_modifier
|
|
add_county_modifier = {
|
|
modifier = medium_coronation_approval_malus_unsettled_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
minor_coronation_approval_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = minor_coronation_approval_modifier
|
|
add_county_modifier = {
|
|
modifier = minor_coronation_approval_malus_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
minor_coronation_approval_unsettled_modifier = {
|
|
scope:title = {
|
|
remove_county_modifier = minor_coronation_approval_unsettled_modifier
|
|
add_county_modifier = {
|
|
modifier = minor_coronation_approval_malus_unsettled_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# House head goes to independent ruler for Japanese AI
|
|
if = {
|
|
limit = {
|
|
is_house_head = no
|
|
is_ai = yes
|
|
government_is_japanese_trigger = yes
|
|
scope:previous_holder = {
|
|
is_ai = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:player_heir }
|
|
player_heir = { is_ai = yes }
|
|
}
|
|
}
|
|
scope:new_holder = {
|
|
is_ai = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:player_heir }
|
|
player_heir = { is_ai = yes }
|
|
}
|
|
}
|
|
house.house_head = {
|
|
is_ai = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:player_heir }
|
|
player_heir = { is_ai = yes }
|
|
}
|
|
is_vassal_or_below_of = root
|
|
}
|
|
is_independent_ruler = yes
|
|
}
|
|
house = { set_house_head = root }
|
|
}
|
|
|
|
if = { # If courtiers get lost between governorship assignments, move them home
|
|
limit = {
|
|
is_ai = no
|
|
government_allows = merit
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
every_courtier = {
|
|
limit = {
|
|
location != root.capital_province
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
is_commanding_army = no
|
|
NOR = {
|
|
exists = involved_activity
|
|
exists = knight_army
|
|
}
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = domicile.domicile_location
|
|
}
|
|
every_courtier = {
|
|
limit = {
|
|
location != root.domicile.domicile_location
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
is_commanding_army = no
|
|
NOR = {
|
|
exists = involved_activity
|
|
exists = knight_army
|
|
}
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
}
|
|
}
|
|
# If you take another realm's dynasty-named title, reset its name
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
government_has_flag = government_is_celestial
|
|
scope:title ?= {
|
|
tier >= tier_kingdom
|
|
has_custom_title_name = yes
|
|
this != root.primary_title
|
|
}
|
|
}
|
|
scope:title = {
|
|
reset_title_name = yes
|
|
}
|
|
}
|
|
}
|
|
events = {
|
|
roman_restoration.0005 #New Roman Emperor gets Augustus trait. (old holder, if still alive, loses it)
|
|
roman_restoration.0199 #Restoring the Pentarchy.
|
|
delay = { days = 1 }
|
|
realm_maintenance.2001 #Big notification about inheriting emperor tier title
|
|
british_isles.1032 # Danelaw-England partition calc.
|
|
title_event.0001 # Rename West Francia to France
|
|
title_event.0002 # Rename East Francia to Germany
|
|
title_event.0011 # Asturias becomes Leon upon emergence of Castille
|
|
# If we weren't already in a diarchy but should be, put us in one.
|
|
diarchy.0011
|
|
ep3_emperor_yearly.2020 # EP3: The Patriarch refuses to crown you as new emperor because you have a criminal trait
|
|
}
|
|
}
|
|
|
|
# A title is inherited by a character
|
|
# root = the new holder
|
|
# scope:title = the title that changes hands
|
|
# scope:previous_holder = previous holder. Should be dead
|
|
on_title_gain_inheritance = {
|
|
events = {
|
|
delay = { days = 1 }
|
|
# Try to end inherited entrenched regencies automatically — we need to launder this by a day to make sure the AI realises they've inherited a diarchy.
|
|
diarchy.0113
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_prepublic
|
|
NOT = {
|
|
exists = domicile
|
|
}
|
|
}
|
|
save_scope_as = scoped_farmer
|
|
create_nomad_title = {
|
|
name = domicile_farmstead
|
|
holder = scope:scoped_farmer
|
|
government = peasantrepublic_government
|
|
save_scope_as = new_title
|
|
}
|
|
scope:new_title ?= {
|
|
add_title_law = single_heir_dynasty_house
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_prepublic
|
|
primary_title = {
|
|
NOT = {
|
|
has_title_law = saxon_elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
primary_title = {
|
|
add_title_law = saxon_elective_succession_law
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government = landless_minority_government
|
|
exists = liege
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:root = {
|
|
becomes_independent = { change = scope:change }
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
OR = {
|
|
this = title:e_mongol_empire
|
|
AND = {
|
|
exists = global_var:greatest_of_khans_title
|
|
this = global_var:greatest_of_khans_title
|
|
}
|
|
}
|
|
}
|
|
has_character_flag = gain_mongol_succession_dread
|
|
}
|
|
add_dread = 50
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:title = title:h_roman_empire
|
|
scope:title = title:h_eastern_roman_empire
|
|
}
|
|
}
|
|
set_variable = uses_custom_caesar_flavourization
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title is usurped by a character
|
|
# root = the new holder
|
|
# scope:title = the title that changes hands
|
|
# scope:previous_holder = previous holder. Shouldn't be dead
|
|
on_title_gain_usurpation = {
|
|
events = {
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_prepublic
|
|
NOT = {
|
|
exists = domicile
|
|
}
|
|
}
|
|
save_scope_as = scoped_farmer
|
|
create_nomad_title = {
|
|
name = domicile_farmstead
|
|
holder = scope:scoped_farmer
|
|
government = peasantrepublic_government
|
|
save_scope_as = new_title
|
|
}
|
|
scope:new_title ?= {
|
|
add_title_law = single_heir_dynasty_house
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_prepublic
|
|
primary_title = {
|
|
NOT = {
|
|
has_title_law = saxon_elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
primary_title = {
|
|
add_title_law = saxon_elective_succession_law
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government = landless_minority_government
|
|
exists = liege
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:root = {
|
|
becomes_independent = { change = scope:change }
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
# Struggle Catalysts
|
|
if = {
|
|
limit = { # FP2
|
|
# We are only interested in the title within the Struggle Region
|
|
scope:title.empire ?= title:e_spain
|
|
# Only for usurpation
|
|
scope:transfer_type = flag:usurped
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_usurp_title_fp2
|
|
character = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { # FP3
|
|
scope:title.empire ?= title:e_persia
|
|
scope:transfer_type = flag:usurped
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_usurp_title_fp3
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_usurp_title_fp3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title is lost by a character
|
|
# root = the old holder
|
|
# scope:title = the title that changes hands
|
|
# scope:new_holder = new holder.
|
|
on_title_lost = {
|
|
events = {
|
|
british_isles.1033 # Danelaw-England partition calc.
|
|
}
|
|
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
government = landless_minority_government
|
|
exists = liege
|
|
}
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:root = {
|
|
becomes_independent = { change = scope:change }
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
#Make sure nobody ever has only the Kingdom of Fashion
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_fashion
|
|
NOT = {
|
|
any_held_title = { # Only trigger if you don't have any kingdom titles other than Fashion and the kingdom you just lost. Double negative is confusing but it's the only way I could think to script it
|
|
title_tier = kingdom
|
|
NOT = { this = title:k_fashion }
|
|
this != scope:title
|
|
}
|
|
}
|
|
}
|
|
destroy_title = title:k_fashion
|
|
}
|
|
#Earmark landless Scandinavians for adventuring.
|
|
if = {
|
|
limit = {
|
|
#We only want to grab tribal cultures.
|
|
culture = {
|
|
NOT = { has_cultural_era_or_later = culture_era_early_medieval }
|
|
}
|
|
#Must have lost their last piece of land.
|
|
is_playable_character = no
|
|
#If they've ventured far outside Europe, they're unlikely to come back, so we don't #want them.
|
|
scope:title = {
|
|
tier = tier_county
|
|
title_province = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Norse, Norwegians, & Danes go into the western adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:norwegian
|
|
has_culture = culture:danish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = western_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
#Norse & Swedes go into the eastern adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:swedish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = eastern_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
}
|
|
|
|
#To remove concubines if a character becomes unlanded
|
|
if = {
|
|
limit = {
|
|
is_playable_character = no
|
|
any_concubine = { }
|
|
}
|
|
every_concubine = { root = { remove_concubine = prev } }
|
|
}
|
|
|
|
# Transfer co-monarchies.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:transfer_type = flag:inheritance
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:election
|
|
scope:transfer_type = flag:faction_demand
|
|
scope:transfer_type = flag:stepped_down
|
|
}
|
|
}
|
|
save_scope_as = old_holder
|
|
trigger_event = {
|
|
id = diarchy.0025
|
|
days = 1
|
|
}
|
|
}
|
|
|
|
#Apply loss of stress to the Rivals
|
|
if = {
|
|
limit = {
|
|
scope:title.tier >= tier_county
|
|
scope:title = { is_landless_type_title = no }
|
|
OR = {
|
|
scope:transfer_type = flag:conquest
|
|
scope:transfer_type = flag:conquest_holy_war
|
|
scope:transfer_type = flag:conquest_claim
|
|
scope:transfer_type = flag:conquest_populist
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:faction_demand
|
|
}
|
|
}
|
|
root = {
|
|
save_scope_as = actor
|
|
}
|
|
every_relation ={
|
|
type = rival
|
|
|
|
send_interface_message = {
|
|
type = event_generic_neutral
|
|
title = msg_rival_dethroned
|
|
left_icon = scope:actor
|
|
right_icon = scope:title
|
|
|
|
custom_tooltip = msg_rival_dethroned_desc
|
|
|
|
stress_impact = {
|
|
base = medium_stress_loss
|
|
vengeful = medium_stress_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Struggle catalyst
|
|
if = {
|
|
limit = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
phase_has_catalyst = catalyst_revoke_title
|
|
}
|
|
OR = {
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:lease_revoked
|
|
}
|
|
}
|
|
every_character_struggle = {
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_revoke_title
|
|
character = scope:new_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
# Memories
|
|
# Lost a significant title
|
|
if = {
|
|
limit = {
|
|
scope:title.tier >= highest_held_title_tier
|
|
exists = scope:new_holder
|
|
}
|
|
if = {
|
|
limit = { exists = root.var:lost_title_reason }
|
|
root.var:lost_title_reason = { save_scope_as = real_transfer_type }
|
|
root = { remove_variable = lost_title_reason }
|
|
}
|
|
else = {
|
|
scope:transfer_type = { save_scope_as = real_transfer_type }
|
|
}
|
|
root = {
|
|
add_to_variable_list = {
|
|
name = lost_titles
|
|
target = scope:title
|
|
}
|
|
trigger_event = {
|
|
id = title_event.9901
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# LEGITIMACY LOSS FROM USURPATION
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type ?= flag:usurped
|
|
has_legitimacy = yes
|
|
NOT = { exists = scope:suppress_legitimacy_loss }
|
|
}
|
|
# Minus 2, since we want Duchy to be 1, and it's normally 3
|
|
save_scope_value_as = {
|
|
name = title_tier_minus_2
|
|
value = {
|
|
value = scope:title.tier
|
|
subtract = 2
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legitimacy_loss
|
|
title = legitimacy_loss_toast
|
|
left_icon = root
|
|
right_icon = scope:title
|
|
custom_tooltip = legitimacy_loss_usurpation_tt
|
|
add_legitimacy = {
|
|
value = {
|
|
value = miniscule_legitimacy_loss
|
|
multiply = scope:title_tier_minus_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# EP3 LAAMP SUPPORTER INVALIDATION
|
|
ep3_laamp_supporter_invalidated_effect = yes
|
|
|
|
# EP3 - Handle admin estates when they end up outside the realm
|
|
if = {
|
|
limit = {
|
|
scope:new_holder = {
|
|
any_sub_realm_barony = {
|
|
title_province = {
|
|
any_province_domicile = {
|
|
is_domicile_type = estate
|
|
owner ?= {
|
|
top_liege != scope:new_holder.top_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:new_holder = {
|
|
every_sub_realm_barony = {
|
|
limit = {
|
|
title_province = {
|
|
any_province_domicile = {
|
|
is_domicile_type = estate
|
|
owner ?= {
|
|
top_liege != scope:new_holder.top_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
title_province = {
|
|
every_province_domicile = {
|
|
limit = {
|
|
is_domicile_type = estate
|
|
owner ?= {
|
|
top_liege != scope:new_holder.top_liege
|
|
}
|
|
}
|
|
|
|
# First, let's do some damage to the estate - We randomize the level of damage taken
|
|
random_list = {
|
|
40 = { # Damage 1
|
|
trigger = {
|
|
num_domicile_buildings <= 6
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 1
|
|
}
|
|
}
|
|
35 = { # Damage 2
|
|
trigger = {
|
|
num_domicile_buildings > 2
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 2
|
|
}
|
|
}
|
|
30 = { # Damage 3
|
|
trigger = {
|
|
num_domicile_buildings > 4
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 3
|
|
}
|
|
}
|
|
25 = { # Damage 4
|
|
trigger = {
|
|
num_domicile_buildings > 6
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 4
|
|
}
|
|
}
|
|
20 = { # Damage 5
|
|
trigger = {
|
|
num_domicile_buildings > 8
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 5
|
|
}
|
|
}
|
|
15 = { # Damage 6
|
|
trigger = {
|
|
num_domicile_buildings > 10
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 6
|
|
}
|
|
}
|
|
}
|
|
while = {
|
|
count = var:domicile_damage_count
|
|
destroy_random_estate_building_variable_effect = yes
|
|
destroy_random_estate_building_effect = yes
|
|
}
|
|
|
|
# Clear the variable
|
|
if = {
|
|
limit = { has_variable = domicile_damage_count }
|
|
remove_variable = domicile_damage_count
|
|
}
|
|
|
|
# Then we'll move the estate to keep it within the realm's borders
|
|
if = { # If you have a capital (i.e. you are a governor) let's move the estate there
|
|
limit = {
|
|
owner = {
|
|
is_landed = yes
|
|
exists = capital_province
|
|
}
|
|
}
|
|
move_domicile = owner.capital_province
|
|
}
|
|
else_if = { # If not, let's move it to a landed house member in the realm, if you have one
|
|
limit = {
|
|
owner = {
|
|
top_liege ?= { save_temporary_scope_as = owner_top_liege }
|
|
house ?= {
|
|
any_house_member = {
|
|
is_governor = yes
|
|
top_liege = scope:owner_top_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
owner = {
|
|
house = {
|
|
random_house_member = {
|
|
limit = {
|
|
is_governor = yes
|
|
exists = capital_province
|
|
top_liege = scope:owner_top_liege
|
|
}
|
|
capital_province = { save_temporary_scope_as = house_member_location }
|
|
}
|
|
}
|
|
}
|
|
move_domicile = scope:house_member_location
|
|
}
|
|
else_if = { # Otherwise move it to the realm capital
|
|
limit = {
|
|
exists = owner.top_liege.capital_province
|
|
}
|
|
move_domicile = owner.top_liege.capital_province
|
|
}
|
|
|
|
# Save the new estate location for msg
|
|
domicile_location.barony = {
|
|
save_scope_as = new_estate_location
|
|
}
|
|
|
|
# Finally, let's make sure the owner moves to the new estate location
|
|
owner = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
NOT = {
|
|
exists = involved_activity
|
|
}
|
|
is_commanding_army = no
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
|
|
# And notify the owner that all of this just happened
|
|
if = {
|
|
limit = { is_ai = no }
|
|
send_interface_message = {
|
|
type = msg_domicile_damaged
|
|
title = msg_estate_damaged.title
|
|
desc = msg_estate_damaged.desc
|
|
right_icon = scope:new_estate_location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:title = title:h_roman_empire
|
|
scope:title = title:h_eastern_roman_empire
|
|
}
|
|
}
|
|
remove_variable = uses_custom_caesar_flavourization
|
|
}
|
|
#Notification for house members of loser
|
|
if = {
|
|
limit = {
|
|
scope:title.tier > tier_barony
|
|
trigger_if = { # Prevent msg spam when rulers give away or lose lower tier titles
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
primary_title.tier <= scope:title.tier
|
|
}
|
|
is_alive = yes
|
|
NOT = { has_character_flag = admin_title_loss_notification_sent }
|
|
government_allows = administrative
|
|
house ?= {
|
|
any_house_member = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.top_liege }
|
|
top_liege = root.top_liege
|
|
}
|
|
government_allows = administrative
|
|
this != root
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_loss_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_loser
|
|
house = {
|
|
every_house_member = {
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.top_liege }
|
|
top_liege = root.top_liege
|
|
}
|
|
government_allows = administrative
|
|
this != scope:title_loser
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost
|
|
title = msg_admin_title_lost_house.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Notification for admin investors in loser
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_character_flag = admin_title_loss_notification_sent }
|
|
scope:title = {
|
|
tier > tier_barony
|
|
any_succession_appointment_investors = {
|
|
candidate = root
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_loss_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_loser
|
|
scope:title = {
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value > 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost
|
|
title = msg_admin_title_lost_investor.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value < 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost_foe
|
|
title = msg_admin_title_lost_foe.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lil Johnny Lackland changes his nickname.
|
|
if = {
|
|
limit = {
|
|
has_nickname = nick_lackland_ironic
|
|
scope:title.tier >= tier_duchy
|
|
}
|
|
give_nickname = nick_lackland_old
|
|
}
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
|
|
#End Greatest of Khans story if title was lost
|
|
if = {
|
|
limit = {
|
|
any_owned_story = {
|
|
story_type = story_greatest_of_khans
|
|
}
|
|
global_var:greatest_of_khans_title ?= {
|
|
this = scope:title
|
|
}
|
|
OR = {
|
|
NOT = {
|
|
exists = scope:new_holder
|
|
}
|
|
scope:new_holder = {
|
|
NOR = {
|
|
AND = {
|
|
exists = dynasty
|
|
dynasty ?= root.dynasty
|
|
}
|
|
is_grandchild_of = root
|
|
is_child_of = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
}
|
|
trigger_event = {
|
|
id = mpo_greatest_of_khans.0040
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = root.player_heir
|
|
exists = root.dynasty
|
|
player_heir = {
|
|
dynasty ?= story_owner.dynasty
|
|
}
|
|
}
|
|
player_heir ?= {
|
|
trigger_event = {
|
|
id = mpo_greatest_of_khans.0040
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
every_owned_story = {
|
|
limit = { story_type = story_greatest_of_khans }
|
|
end_story = yes
|
|
}
|
|
remove_character_modifier = the_great_khan_modifier
|
|
}
|
|
}
|
|
#Coronation loyalty modifier
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_variable = coronation_loyal_to_title
|
|
var:coronation_loyal_to_title = {
|
|
NOT = {
|
|
this = scope:new_holder.primary_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
remove_county_modifier = coronation_loyal_to_the_crown_modifier
|
|
remove_variable = coronation_loyal_to_title
|
|
add_county_modifier = {
|
|
modifier = coronation_still_loyal_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
if = { # If courtiers get lost between governorship assignments, move them home
|
|
limit = {
|
|
is_ai = no
|
|
government_allows = merit
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
every_courtier = {
|
|
limit = {
|
|
location != root.capital_province
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
is_commanding_army = no
|
|
NOR = {
|
|
exists = involved_activity
|
|
exists = knight_army
|
|
}
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_landed = no
|
|
exists = domicile.domicile_location
|
|
}
|
|
every_courtier = {
|
|
limit = {
|
|
location != root.domicile.domicile_location
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
is_commanding_army = no
|
|
NOR = {
|
|
exists = involved_activity
|
|
exists = knight_army
|
|
}
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Remove manually added Ministers if they're not ministers anymore
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
primary_title = title:e_minister_chancellor
|
|
primary_title = title:e_minister_censor
|
|
primary_title = title:e_minister_grand_marshal
|
|
primary_title = title:e_minister_of_personnel
|
|
primary_title = title:e_minister_of_revenue
|
|
primary_title = title:e_minister_of_rites
|
|
primary_title = title:e_minister_of_war
|
|
primary_title = title:e_minister_of_justice
|
|
primary_title = title:e_minister_of_works
|
|
}
|
|
}
|
|
situation:dynastic_cycle = {
|
|
remove_manual_participant = prev
|
|
}
|
|
}
|
|
|
|
# Move or destroy estates without a liege
|
|
if = {
|
|
limit = {
|
|
# Has an NF title
|
|
any_held_title = {
|
|
NOT = { this = scope:title }
|
|
is_noble_family_title = yes
|
|
}
|
|
# Only remaining title is NF title
|
|
any_held_title = {
|
|
count = 0
|
|
NOT = { this = scope:title }
|
|
is_noble_family_title = no
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
exists = scope:new_holder.var:laamp_invasion_flag
|
|
trigger_if = {
|
|
limit = { government_is_japanese_trigger = yes }
|
|
scope:new_holder.top_liege = { government_is_japanese_trigger = no }
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
scope:new_holder.top_liege = { government_is_japanese_trigger = yes }
|
|
}
|
|
government_is_japanese_trigger = no
|
|
}
|
|
trigger_else = {
|
|
NOT = { has_same_government = scope:new_holder.top_liege }
|
|
}
|
|
}
|
|
}
|
|
# Find appropriate new realm if possible
|
|
scope:new_holder.top_liege = {
|
|
ordered_neighboring_and_across_water_realm_owner = {
|
|
limit = {
|
|
highest_held_title_tier >= main_administrative_tier
|
|
trigger_if = {
|
|
limit = {
|
|
root = { government_is_japanese_trigger = yes }
|
|
}
|
|
government_is_japanese_trigger = yes
|
|
}
|
|
trigger_else = { has_same_government = root }
|
|
}
|
|
order_by = highest_held_title_tier
|
|
save_scope_as = new_realm_owner
|
|
}
|
|
}
|
|
if = { # Change liege
|
|
limit = { exists = scope:new_realm_owner }
|
|
create_title_and_vassal_change = {
|
|
type = conquest
|
|
save_scope_as = change
|
|
}
|
|
change_liege = {
|
|
liege = scope:new_realm_owner
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
else = { # Game over
|
|
random_held_title = {
|
|
limit = { is_noble_family_title = yes }
|
|
save_scope_as = title_to_destroy
|
|
scope:new_holder.top_liege = { destroy_title = scope:title_to_destroy }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_house_head = no
|
|
# Has an NF title
|
|
exists = house
|
|
house.house_head = {
|
|
any_held_title = { is_noble_family_title = yes }
|
|
}
|
|
# Only remaining title is NF title
|
|
any_held_title = {
|
|
count = 0
|
|
NOT = { this = scope:title }
|
|
}
|
|
}
|
|
house.house_head = {
|
|
save_temporary_scope_as = house_head_court
|
|
}
|
|
every_courtier = {
|
|
if = {
|
|
limit = {
|
|
NOT = { is_courtier_of = scope:house_head_court }
|
|
}
|
|
save_temporary_scope_as = courtier
|
|
scope:house_head_court = { add_courtier = scope:courtier }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { is_courtier_of = scope:house_head_court }
|
|
}
|
|
scope:house_head_court = { add_courtier = root }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A claim is gained by a character
|
|
# root = the claimant
|
|
# scope:title = the title that is claimed
|
|
# scope:transfer_type = flag:inheritance or none
|
|
on_explicit_claim_gain = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
title:k_england.holder = root
|
|
}
|
|
title:k_england = {
|
|
update_dynamic_coa = yes
|
|
}
|
|
}
|
|
# Struggle Catalyst
|
|
if = { # FP2
|
|
limit = {
|
|
NOT = { scope:transfer_type = flag:inheritance }
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
is_struggle_type = iberian_struggle
|
|
involvement = involved
|
|
}
|
|
}
|
|
title:e_spain = { any_in_de_jure_hierarchy = { this = scope:title } }
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_gain_claim_on_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_gain_claim_on_title_fp2
|
|
character = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = { # FP3
|
|
limit = {
|
|
NOT = { scope:transfer_type = flag:inheritance }
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
is_struggle_type = persian_struggle
|
|
involvement = involved
|
|
}
|
|
}
|
|
title:e_persia = { any_in_de_jure_hierarchy = { this = scope:title } }
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_gain_claim_on_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_gain_claim_on_title_fp3
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_gain_claim_on_title_fp3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A claim is lost by a character
|
|
# root = the claimant
|
|
# scope:title = the title that was claimed
|
|
on_explicit_claim_lost = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
title:k_england.holder = root
|
|
}
|
|
title:k_england = {
|
|
update_dynamic_coa = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title change makes the character rank up in the landed tiers (eg Duke -> King)
|
|
# root = character ranking up
|
|
# scope:title = old primary title
|
|
on_rank_up = { # Will not fire during history execution or for dying characters
|
|
events = {
|
|
}
|
|
effect = {
|
|
if = { # ACH call to coronation reminder
|
|
limit = {
|
|
coronation_trigger = yes
|
|
NOT = {
|
|
has_game_rule = coronation_laws_off
|
|
}
|
|
is_ai = no
|
|
primary_title.tier >= tier_kingdom
|
|
has_realm_law = uncrowned
|
|
NOR = {
|
|
has_variable = crowned_king_var
|
|
has_variable = crowned_emperor_var
|
|
}
|
|
NOR = {
|
|
has_character_flag = had_coronation_reminder
|
|
any_sponsored_inspiration = { has_inspiration_type = smith_inspiration }
|
|
}
|
|
is_available_adult = yes
|
|
}
|
|
trigger_event = {
|
|
id = ach_yearly_events.1005
|
|
months = 4
|
|
}
|
|
}
|
|
#ACH new emperors losing their crowned status
|
|
else_if = {
|
|
limit = {
|
|
coronation_trigger = yes
|
|
NOR = {
|
|
has_game_rule = coronation_laws_no_imperial_uncrowned
|
|
has_game_rule = coronation_laws_off
|
|
has_character_flag = claimed_the_mandate_of_heaven
|
|
}
|
|
highest_held_title_tier >= tier_empire
|
|
exists = scope:title
|
|
scope:title = {
|
|
tier >= tier_kingdom
|
|
#Just double checking
|
|
tier < root.highest_held_title_tier
|
|
}
|
|
OR = {
|
|
has_realm_law = crowned_king
|
|
has_realm_law = crowned_emperor
|
|
has_variable = crowned_king_var
|
|
has_variable = crowned_emperor_var
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = crowned_emperor_var
|
|
}
|
|
remove_variable = crowned_emperor_var
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = crowned_king_var
|
|
}
|
|
remove_variable = crowned_king_var
|
|
}
|
|
add_realm_law_skip_effects = uncrowned
|
|
trigger_event = ach_yearly_events.1010
|
|
}
|
|
if = {
|
|
limit = { is_landed = yes }
|
|
add_achievement_flag_effect = { FLAG = achievement_moving_up_in_the_world_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
is_landed = yes
|
|
highest_held_title_tier = tier_empire
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = rags_to_riches_to_rags_to_riches_first_empire
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
is_landed = yes
|
|
highest_held_title_tier = tier_empire
|
|
exists = global_var:rags_to_riches_to_rags_to_riches_adventurer
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = finished_rags_to_riches_to_rags_to_riches_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
update_embassies_effect = yes
|
|
every_ally = {
|
|
update_embassies_effect = yes
|
|
}
|
|
if = {
|
|
limit = { top_liege = this }
|
|
remove_variable = use_co_ruler_title
|
|
}
|
|
# Make a note of ranking up for stele purposes.
|
|
if = {
|
|
limit = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# Is the culture eligible?
|
|
fp1_can_raise_stele_trigger = yes
|
|
# Aaaaand, for balance reasons, were they landed already?
|
|
exists = scope:title
|
|
}
|
|
set_variable = {
|
|
name = recent_rank_increase
|
|
value = root.primary_title
|
|
years = 5
|
|
}
|
|
}
|
|
# Remove any rank-inappropriate modifiers (e.g., baron buffs).
|
|
remove_character_modifier = mandate_baronial_troops_trained_modifier
|
|
remove_character_modifier = mandate_baronial_troops_half_trained_modifier
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
#Admin kings becoming emperors need their MAA transferred to new primary title
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
government_allows = administrative
|
|
scope:title ?= {
|
|
any_title_maa_regiment = {
|
|
count >= 1
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
transfer_title_maa_ownership = root.primary_title
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
government_has_flag = government_is_celestial
|
|
scope:title ?= {
|
|
tier >= tier_kingdom
|
|
has_custom_title_name = yes
|
|
}
|
|
primary_title = {
|
|
has_custom_title_name = no
|
|
}
|
|
}
|
|
scope:title = {
|
|
move_title_name_to = root.primary_title
|
|
reset_title_name = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
government_has_flag = government_is_celestial
|
|
highest_held_title_tier >= tier_kingdom
|
|
OR = {
|
|
primary_title ?= {
|
|
has_custom_title_name = no
|
|
}
|
|
primary_title.previous_holder.dynasty != root.dynasty
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
tgp_capital_not_in_chinese_naming_region = yes
|
|
}
|
|
primary_title ?= title:h_china
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 1 # so the player gets to choose first
|
|
}
|
|
}
|
|
else = {
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 2
|
|
}
|
|
}
|
|
}
|
|
else_if = { # Make sure non-Celestials get to rename/recolor china
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
has_tgp_dlc_trigger = yes
|
|
NOT = { government_has_flag = government_is_celestial }
|
|
exists = var:claimed_mandate_var
|
|
primary_title ?= title:h_china
|
|
OR = {
|
|
primary_title ?= {
|
|
has_custom_title_name = no
|
|
}
|
|
primary_title.previous_holder.dynasty != root.dynasty
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 1 # so the player gets to choose first
|
|
}
|
|
}
|
|
else = {
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
# ACH - Remove Coronated laws when titles are passed onto a new character
|
|
coronation_reset_realm_law_effect = yes
|
|
|
|
# TGP Japan handling for blocs
|
|
if = {
|
|
limit = {
|
|
this = top_liege
|
|
tgp_uses_house_blocs_trigger = yes
|
|
exists = house.house_confederation
|
|
}
|
|
if = { # Ensure top liege is house head, if not stealing from a player
|
|
limit = {
|
|
is_house_head = no
|
|
house.house_head = { is_ai = yes }
|
|
top_liege = house.house_head.top_liege
|
|
}
|
|
house = { set_house_head = prev }
|
|
}
|
|
if = { # Ensure independent rulers are in charge of their blocs
|
|
limit = {
|
|
is_house_head = yes
|
|
NOT = { house.house_confederation.leading_house = this.house }
|
|
}
|
|
house.house_confederation = {
|
|
tgp_set_house_bloc_leading_house_effect = { LEADER = root.house }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Ensure Ministers (or any landless rulers) do not have vassals
|
|
if = {
|
|
limit = {
|
|
is_landed = no
|
|
this != top_liege
|
|
}
|
|
save_scope_as = liege
|
|
create_title_and_vassal_change = {
|
|
type = appointment
|
|
save_scope_as = change
|
|
}
|
|
every_vassal = {
|
|
limit = {
|
|
is_landed = no
|
|
any_held_title = { is_noble_family_title = yes }
|
|
}
|
|
save_scope_as = vassal
|
|
change_liege = {
|
|
liege = scope:liege.top_liege
|
|
change = scope:change
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title change makes the character rank down in the landed tiers (eg King -> Duke)
|
|
# root = character ranking down
|
|
# scope:title = old primary title
|
|
on_rank_down = { # Will not fire during history execution or for dying characters
|
|
events = {
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_trait = humble
|
|
has_trait = content
|
|
has_trait = generous
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = make_suicide_available
|
|
years = 5
|
|
}
|
|
set_variable = {
|
|
name = rank_demoted
|
|
value = yes
|
|
}
|
|
}
|
|
update_embassies_effect = yes
|
|
every_ally = {
|
|
update_embassies_effect = yes
|
|
}
|
|
# Inform hostage havers
|
|
if = {
|
|
limit = {
|
|
any_home_court_hostage = { }
|
|
}
|
|
save_scope_as = home_court
|
|
every_home_court_hostage = {
|
|
save_scope_as = hostage
|
|
warden = {
|
|
save_scope_as = warden
|
|
trigger_event = { id = bp2_hostage_system.0410 days = 5 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
# ACH - Remove variables if they are going below certain ranks
|
|
coronation_reset_realm_law_variable_effect = yes
|
|
|
|
# ACH - if you are below king tier, remove all oaths
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier < tier_kingdom
|
|
}
|
|
ach_remove_oaths_on_king_minus_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# A character gains a vassal
|
|
# root = character gaining vassal
|
|
# scope:vassal = vassal being gained
|
|
# scope:old_liege = the previous liege of the vassal. Might be the null character (vassal used to be a non-ruler or independent), so make sure to use "exists" checks where relevant
|
|
on_vassal_gained = {
|
|
events = {
|
|
realm_maintenance.1000 # Notify vassals of new liege
|
|
}
|
|
effect = {
|
|
#Nomadic Confederation members must be independent
|
|
if = {
|
|
limit = {
|
|
scope:vassal = {
|
|
is_confederation_member = yes
|
|
scope:vassal.confederation = { has_leading_house = no }
|
|
}
|
|
}
|
|
scope:vassal.confederation = {
|
|
remove_confederation_member = scope:vassal
|
|
}
|
|
}
|
|
# EP3 LANDLESS CANNOT HAVE VASSALS
|
|
if = {
|
|
limit = { has_any_landed_title_trigger = no }
|
|
save_scope_as = new_liege
|
|
if = {
|
|
limit = { top_liege != this }
|
|
create_title_and_vassal_change = {
|
|
type = swear_fealty
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = scope:new_liege.liege
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
else = {
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:vassal = {
|
|
becomes_independent = { change = scope:change }
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
scope:vassal = {
|
|
additional_flavor_check_effect = yes
|
|
}
|
|
|
|
# Destroy ceremonial titles of vassalized realms
|
|
if = {
|
|
limit = {
|
|
# The necessary checks are baked into the effect below
|
|
scope:vassal = {
|
|
any_held_title = {
|
|
OR = {
|
|
exists = var:ceremonial_title
|
|
exists = var:administrative_ui_special_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# TGP end the ceremonial liege
|
|
tgp_destroy_ceremonial_throne_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# A vassal changes their liege
|
|
# root = vassal changing their status
|
|
# scope:old_liege = the previous liege of the vassal
|
|
# It is also fired for rulers gaining independence, those can be identified by checking current liege
|
|
on_vassal_change = {
|
|
effect = {
|
|
### If a admin duke-tier character becomes the top-liege's direct vassal, ensure that they have a noble family title
|
|
if = {
|
|
limit = {
|
|
government_allows = administrative
|
|
is_house_head = yes
|
|
trigger_if = {
|
|
# This trigger is intentionally different from the similar effecy in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
|
|
limit = { government_has_flag = government_has_county_tier_noble_families }
|
|
highest_held_title_tier >= tier_county
|
|
}
|
|
trigger_else = { highest_held_title_tier >= tier_duchy }
|
|
liege = {
|
|
top_liege = this
|
|
government_allows = administrative
|
|
}
|
|
NOR = {
|
|
any_held_title = { is_noble_family_title = yes }
|
|
house = {
|
|
any_house_member = {
|
|
any_held_title = { is_noble_family_title = yes }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
|
}
|
|
### If an admin ruler becomes independent...
|
|
if = {
|
|
limit = {
|
|
liege = root # I.e. root is independent
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
# And is not of a high enough rank, change government
|
|
if = {
|
|
limit = {
|
|
administrative_tier_allows_independence = no
|
|
}
|
|
admin_change_government_effect = yes
|
|
}
|
|
# If they can be independent, make sure they have a noble family title
|
|
else_if = {
|
|
limit = {
|
|
NOT = {
|
|
any_held_title = {
|
|
is_noble_family_title = yes
|
|
}
|
|
}
|
|
}
|
|
create_noble_family_effect = { GOVERNMENT_GIVER = this }
|
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
|
}
|
|
}
|
|
### Independent Celestial rulers who become direct vassals of a top liege adopt Military obligations if they have title troops - Everyone else will default to Standard.
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_celestial
|
|
scope:old_liege = this # I.e. they were independent
|
|
liege != this
|
|
liege = top_liege
|
|
primary_title = {
|
|
any_title_maa_regiment = { count >= 1 }
|
|
}
|
|
}
|
|
vassal_contract_set_obligation_level = { type = celestial_provinces level = 3 }
|
|
}
|
|
|
|
### If a minister becomes independent we destroy the ministry title
|
|
if = {
|
|
limit = {
|
|
# independent title
|
|
OR = {
|
|
liege ?= { tgp_has_access_to_ministry_trigger = no }
|
|
this = top_liege
|
|
}
|
|
|
|
any_held_title = {
|
|
# has a ministry title that is not being swapped
|
|
OR = {
|
|
this = title:e_minister_chancellor
|
|
this = title:e_minister_censor
|
|
this = title:e_minister_grand_marshal
|
|
this = title:e_minister_of_personnel
|
|
this = title:e_minister_of_revenue
|
|
this = title:e_minister_of_rites
|
|
this = title:e_minister_of_war
|
|
this = title:e_minister_of_justice
|
|
this = title:e_minister_of_works
|
|
}
|
|
}
|
|
}
|
|
every_held_title = {
|
|
switch = {
|
|
trigger = this
|
|
title:e_minister_chancellor = {
|
|
root = { destroy_title = title:e_minister_chancellor }
|
|
}
|
|
title:e_minister_censor = {
|
|
root = { destroy_title = title:e_minister_censor }
|
|
}
|
|
title:e_minister_grand_marshal = {
|
|
root = { destroy_title = title:e_minister_grand_marshal }
|
|
}
|
|
title:e_minister_of_personnel = {
|
|
root = { destroy_title = title:e_minister_of_personnel }
|
|
}
|
|
title:e_minister_of_revenue = {
|
|
root = { destroy_title = title:e_minister_of_revenue }
|
|
}
|
|
title:e_minister_of_rites = {
|
|
root = { destroy_title = title:e_minister_of_rites }
|
|
}
|
|
title:e_minister_of_war = {
|
|
root = { destroy_title = title:e_minister_of_war }
|
|
}
|
|
title:e_minister_of_justice = {
|
|
root = { destroy_title = title:e_minister_of_justice }
|
|
}
|
|
title:e_minister_of_works = {
|
|
root = { destroy_title = title:e_minister_of_works }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Make sure independent rulers and their vassals leave movements if they are part of the Dynastic Cycle
|
|
if = {
|
|
limit = {
|
|
exists = top_participant_group:dynastic_cycle
|
|
NOT = {
|
|
has_title = title:h_china
|
|
}
|
|
OR = {
|
|
liege = root
|
|
liege.top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = other_rulers
|
|
}
|
|
}
|
|
}
|
|
remove_variable = movement_member
|
|
every_vassal_or_below = {
|
|
remove_variable = movement_member
|
|
}
|
|
recalculate_participant_group = situation:dynastic_cycle
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
# We have become independent!
|
|
NOT = {
|
|
scope:old_liege = root
|
|
}
|
|
liege = root
|
|
government_has_flag = government_is_celestial
|
|
highest_held_title_tier >= tier_kingdom
|
|
primary_title = {
|
|
has_custom_title_name = no # sanity check
|
|
}
|
|
OR = {
|
|
tgp_capital_not_in_chinese_naming_region = no
|
|
primary_title = title:h_china # failsafe, in case this somehow ends up here
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 1 # so the player gets to choose first
|
|
}
|
|
}
|
|
else = {
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9000
|
|
days = 2
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:old_liege = root
|
|
NOT = {
|
|
liege = root
|
|
}
|
|
primary_title ?= {
|
|
has_custom_title_name = yes
|
|
}
|
|
}
|
|
primary_title = {
|
|
reset_title_name = yes
|
|
}
|
|
}
|
|
|
|
# Destroy ceremonial titles of vassalized realms
|
|
if = {
|
|
limit = {
|
|
# The necessary checks are baked into the effect below
|
|
highest_held_title_tier >= tier_empire
|
|
any_held_title = {
|
|
OR = {
|
|
exists = var:ceremonial_title
|
|
exists = var:administrative_ui_special_title
|
|
}
|
|
}
|
|
}
|
|
# TGP end the ceremonial liege
|
|
tgp_destroy_ceremonial_throne_effect = yes
|
|
if = {
|
|
limit = { has_trait = former_emperor }
|
|
remove_trait = former_emperor
|
|
}
|
|
}
|
|
|
|
# Bloc
|
|
if = {
|
|
# Let code trigger this if this is due to succession
|
|
limit = {
|
|
scope:old_liege ?= {
|
|
is_alive = yes
|
|
}
|
|
}
|
|
tgp_liege_change_bloc_management_effect = { VASSAL = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
# A baron is found or created for a title, E.G., due to the player using the "Give to Low Noble" action
|
|
# No transfer type here; it's always a grant
|
|
# root = the baron
|
|
# scope:liege = the person who wanted them created
|
|
# scope:title = the barony
|
|
on_baron_found_or_created_for_title = {
|
|
effect = {
|
|
add_opinion = {
|
|
target = scope:liege
|
|
modifier = received_title_barony
|
|
}
|
|
}
|
|
}
|
|
|
|
# Called when realm capital changes. It can be manual move, loss in conquest, move after inheritance,
|
|
# move when granted a better title, becoming landed for the first time
|
|
# root: New realm capital barony
|
|
# scope:old_capital - previous capital barony. Can be empty, can be owned by someone else
|
|
on_realm_capital_change = {
|
|
effect = {
|
|
holder ?= {
|
|
# Do we need to refresh their vizier's modifiers?
|
|
if = {
|
|
limit = { has_diarchy_parameter = diarchy_is_vizierate }
|
|
diarch = {
|
|
# What we're doing here is regenerating loc on the diarchs that might refer to a specific place which they no longer have access to.
|
|
## This is gonna get real gross, folks, so my apologies.
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_treasure_modifier
|
|
desc = vizier_extravagance_t1_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_activities_modifier
|
|
desc = vizier_extravagance_t1_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_property_modifier
|
|
desc = vizier_extravagance_t1_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_charity_modifier
|
|
desc = vizier_extravagance_t1_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_treasure_modifier
|
|
desc = vizier_extravagance_t2_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_activities_modifier
|
|
desc = vizier_extravagance_t2_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_property_modifier
|
|
desc = vizier_extravagance_t2_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_charity_modifier
|
|
desc = vizier_extravagance_t2_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_treasure_modifier
|
|
desc = vizier_extravagance_t3_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_activities_modifier
|
|
desc = vizier_extravagance_t3_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_property_modifier
|
|
desc = vizier_extravagance_t3_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_charity_modifier
|
|
desc = vizier_extravagance_t3_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_treasure_modifier
|
|
desc = vizier_extravagance_t4_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_activities_modifier
|
|
desc = vizier_extravagance_t4_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_property_modifier
|
|
desc = vizier_extravagance_t4_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_charity_modifier
|
|
desc = vizier_extravagance_t4_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Primary Title has changed
|
|
# root = character
|
|
# scope:previous_title = previous primary title held by character
|
|
# Not called if new primary title is the same as the previous primary title
|
|
on_primary_title_change = {
|
|
}
|