N3OW/common/achievements/ep4_achievements.txt

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## 01. Fishing in China
#ep4_01_fishing_in_china_achievement = {
# possible = {
# this = character:6878
# }
# happened = {
# custom_description = {
# text = ep4_01_fishing_in_china_achievement_trigger
# this = character:6878
# has_title = title:h_china
# }
# }
#}
#
## 02. The Heavenly Kingdom
#ep4_02_the_heavenly_kingdom_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_02_the_heavenly_kingdom_achievement_trigger
# has_title = title:h_china
# government_has_flag = government_is_celestial
# religion = religion:christianity_religion
# faith.religious_head ?= this
# }
# }
#}
#
## 03. Sword of Japan
#ep4_03_sword_of_japan_achievement = {
# possible = {
# exists = global_var:started_ep4_03_sword_of_japan_achievement
# }
# happened = {
# custom_description = {
# text = ep4_03_sword_of_japan_achievement_trigger
# exists = global_var:finished_ep4_03_sword_of_japan_achievement
# }
# }
#}
#
## 04. A Living God on Earth
#ep4_04_a_living_god_on_earth_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_04_a_living_god_on_earth_achievement_trigger
# government_has_flag = government_is_mandala
# piety_level >= 8
# mandala_radiance_value >= 100
# }
# }
#}
#
## 05. Grand Governor
#ep4_05_grand_governor_achievement = {
# possible = {
# exists = global_var:started_ep4_05_grand_governor_achievement
# }
# happened = {
# custom_description = {
# text = ep4_05_grand_governor_achievement_trigger
# government_has_flag = government_is_celestial
# tgp_is_any_minister = yes
# }
# }
#}
#
## 06. Mandate of Heaven
#ep4_06_mandate_of_heaven_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_06_mandate_of_heaven_achievement_trigger
# exists = global_var:finished_ep4_06_mandate_of_heaven_achievement_trigger
# }
# }
#}
#
## 07. Cut off the Head... and the Body will Follow
#ep4_07_cut_off_the_head_and_the_body_will_follow_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_07_cut_off_the_head_and_the_body_will_follow_achievement_trigger
# exists = global_var:finished_ep4_07_cut_off_the_head_and_the_body_will_follow_achievement
# }
# }
#}
#
## 08. Shōgun
#ep4_08_shogun_achievement = {
# possible = {
# this = character:japanese_minamoto_seiwa_10
# }
# happened = {
# custom_description = {
# text = ep4_08_shogun_achievement_trigger
# exists = global_var:finished_ep4_08_shogun_achievement
# }
# }
#}
#
## 09. Devaraja
#ep4_09_devaraja_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_09_devaraja_achievement_trigger
# has_mandala_aspect_level_5_trigger = yes
# capital_province = { has_building_or_higher = mandala_capital_04 }
# }
# }
#}
#
## 10. Confucian Scholar
#ep4_10_confucian_scholar_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_10_confucian_scholar_achievement_trigger
# has_trait = confucian_education
# has_trait_xp = {
# trait = confucian_education
# value >= 100
# }
# any_relation = {
# type = disciple
# count >= 5
# }
# }
# }
#}
#
## 11. Bloc Politics
#ep4_11_bloc_politics_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_11_bloc_politics_achievement_trigger
# confederation ?= {
# has_cohesion = yes
# cohesion >= 100
# }
# }
# }
#}
#
## 12. Upper-upper
#ep4_12_upper_upper_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_12_upper_upper_achievement_trigger
# merit_level >= 9
# }
# }
#}
#
## 13. How it's done, done, done
#ep4_13_how_its_done_done_done_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_13_how_its_done_done_done_achievement_trigger
# exists = global_var:achieved_ep4_13_how_its_done_done_done_achievement
# }
# }
#}
#
## 14. Daits How You Do It
#ep4_14_daits_how_you_do_it_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_14_daits_how_you_do_it_achievement_trigger
# exists = global_var:achieved_ep4_14_daits_how_you_do_it_achievement
# }
# }
#}
#
## 15. Humble Beginnings
#ep4_15_humble_beginnings_achievement = {
# possible = {
# exists = global_var:started_ep4_15_humble_beginnings_achievement
# }
# happened = {
# custom_description = {
# text = ep4_15_humble_beginnings_achievement_trigger
# government_has_flag = government_is_mandala
# capital_province = { has_building_with_flag = mandala_capital_building }
# }
# }
#}
#
## 16. Flying Colors
#ep4_16_flying_colors_achievement = {
# possible = {
# exists = global_var:started_ep4_16_flying_colors_achievement
# }
# happened = {
# custom_description = {
# text = ep4_16_flying_colors_achievement_trigger
# tgp_passed_children_examination = yes
# tgp_passed_provincial_examination = yes
# tgp_passed_metropolitan_examination = yes
# tgp_passed_palace_examination = yes
# }
# }
#}
#
## 17. Highway of Ideas
#ep4_17_highway_of_ideas_achievement = {
# possible = {
# exists = global_var:started_ep4_17_highway_of_ideas_achievement
# }
# happened = {
# custom_description = {
# text = ep4_17_highway_of_ideas_achievement_trigger
# culture = {
# any_known_innovation = {
# has_innovation_parameter = silk_road_innovation_parameter
# }
# }
# }
# }
#}
#
## 18. Yes I need, I need my Samurai
#ep4_18_yes_i_need_my_samurai_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_18_yes_i_need_my_samurai_achievement_trigger
# exists = global_var:achieved_ep4_18_yes_i_need_my_samurai_achievement
# }
# }
#}
#
## 19. Stamp of Approval
#ep4_19_stamp_of_approval_achievement = {
# possible = {
# exists = global_var:started_ep4_19_stamp_of_approval_achievement
# }
# happened = {
# custom_description = {
# text = ep4_19_stamp_of_approval_achievement_trigger
# top_liege.primary_title = title:h_china
# OR = {
# tgp_passed_children_examination = yes
# tgp_passed_provincial_examination = yes
# tgp_passed_metropolitan_examination = yes
# tgp_passed_palace_examination = yes
# }
# }
# }
#}
#
## 20. Promised Land
#ep4_20_promised_land_achievement = {
# possible = {
#
# }
# happened = {
# custom_description = {
# text = ep4_20_promised_land_achievement_trigger
# exists = global_var:achieved_ep4_20_promised_land_achievement
# }
# }
#}
#