N3OW/common/important_actions/tgp_actions.txt
2026-06-10 09:56:04 -04:00

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# Too many Metropolitan provinces
action_too_many_celestial_province_types = {
type = alert
icon = action_contract
check_create_action = {
if = {
limit = {
any_vassal = {
count > celestial_province_metropolitan_max_value
vassal_contract_has_flag = celestial_province_metropolitan
}
}
try_create_important_action = {
important_action_type = action_too_many_celestial_province_types
}
}
}
effect = {
open_view = government_administration
}
}
# Too many Protectorate provinces
action_too_many_celestial_province_types_2 = {
type = alert
icon = action_contract
check_create_action = {
if = {
limit = {
any_vassal = {
count > celestial_province_protectorate_max_value
vassal_contract_has_flag = celestial_province_protectorate
}
}
try_create_important_action = {
important_action_type = action_too_many_celestial_province_types_2
}
}
}
effect = {
open_view = government_administration
}
}
action_mandala_tributary_at_risk_of_breakaway = {
combine_into_one = yes
type = action
icon = action_pacify_tributary
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
any_tributary = {
is_ai = yes
subject_can_break_tributary = yes
cease_tribute_payments_ai_chance > 10
NOR = {
has_variable = tributary_has_been_reasserted_recently
has_opinion_modifier = {
modifier = reassertion_request_denied_opinion
target = root
}
}
save_temporary_scope_as = target_tributary
}
}
every_tributary = {
limit = {
is_ai = yes
subject_can_break_tributary = yes
cease_tribute_payments_ai_chance > 10
NOR = {
has_variable = tributary_has_been_reasserted_recently
has_opinion_modifier = {
modifier = reassertion_request_denied_opinion
target = root
}
}
}
save_scope_as = target_tributary
try_create_important_action = {
important_action_type = action_mandala_tributary_at_risk_of_breakaway
actor = root
recipient = scope:target_tributary
}
}
}
}
effect = {
open_interaction_window = {
interaction = reassert_tributary_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_hegemonic_tributary_has_low_subject_standing_tributary = {
type = action
icon = action_tax_collector
check_create_action = {
if = {
limit = {
is_tributary = yes
suzerain = { highest_held_title_tier = tier_hegemony }
subject_standing < exact_tribute_subject_standing_value
}
try_create_important_action = {
important_action_type = action_hegemonic_tributary_has_low_subject_standing_tributary
actor = root
recipient = suzerain
}
}
}
effect = {
if = {
limit = { suzerain.primary_title = title:h_china }
decision:tribute_mission_decision_china = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_roman_empire }
decision:tribute_mission_decision_roman_empire = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_eastern_roman_empire }
decision:tribute_mission_decision_eastern_roman_empire = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_dar_al_islam }
decision:tribute_mission_decision_dar_al_islam = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_india }
decision:tribute_mission_decision_india = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_numenor }
decision:tribute_mission_decision_numenor = { open_view_data = decision_detail }
}
else_if = {
limit = { suzerain.primary_title = title:h_europa }
decision:tribute_mission_decision_europa = { open_view_data = decision_detail }
}
}
}
action_hegemonic_tributary_has_low_subject_standing_suzerain = {
type = action
icon = action_tax_collector
combine_into_one = yes
check_create_action = {
if = {
limit = {
highest_held_title_tier = tier_hegemony
any_tributary = {
subject_standing < exact_tribute_subject_standing_value
save_temporary_scope_as = target_tributary
}
}
try_create_important_action = {
important_action_type = action_hegemonic_tributary_has_low_subject_standing_suzerain
actor = root
recipient = scope:target_tributary
}
}
}
effect = {
open_interaction_window = {
interaction = exact_tribute_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_no_mandala_aspect = {
type = alert
icon = action_mandala_red
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
is_house_head = yes
has_no_mandala_aspect_trigger = yes
}
try_create_important_action = {
important_action_type = action_no_mandala_aspect
actor = root
}
}
}
effect = {
house = {
open_view_data = {
view = house_aspiration_window
player = root
}
}
}
}
action_can_upgrade_mandala_aspect = {
type = alert
icon = action_mandala_green
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
is_house_head = yes
house = { can_change_house_aspiration = yes }
has_mandala_aspect_level_5_trigger = no
OR = {
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_creation_01 }
can_afford_mandala_aspect_level_2_trigger = yes
creation_second_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_creation_02 }
can_afford_mandala_aspect_level_3_trigger = yes
creation_third_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_creation_03 }
can_afford_mandala_aspect_level_4_trigger = yes
creation_fourth_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_creation_04 }
can_afford_mandala_aspect_level_5_trigger = yes
creation_fifth_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_serenity_01 }
can_afford_mandala_aspect_level_2_trigger = yes
serenity_second_tier_trigger = { MANDALA = root }
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_serenity_02 }
can_afford_mandala_aspect_level_3_trigger = yes
serenity_third_tier_trigger = { MANDALA = root }
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_serenity_03 }
can_afford_mandala_aspect_level_4_trigger = yes
serenity_fourth_tier_trigger = { MANDALA = root }
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_serenity_04 }
can_afford_mandala_aspect_level_5_trigger = yes
serenity_fifth_tier_trigger = { MANDALA = root }
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_destruction_01 }
can_afford_mandala_aspect_level_2_trigger = yes
destruction_second_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_destruction_02 }
can_afford_mandala_aspect_level_3_trigger = yes
destruction_third_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_destruction_03 }
can_afford_mandala_aspect_level_4_trigger = yes
destruction_fourth_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_destruction_04 }
can_afford_mandala_aspect_level_5_trigger = yes
destruction_fifth_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_trickery_01 }
can_afford_mandala_aspect_level_2_trigger = yes
trickery_second_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_trickery_02 }
can_afford_mandala_aspect_level_3_trigger = yes
trickery_third_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_trickery_03 }
can_afford_mandala_aspect_level_4_trigger = yes
trickery_fourth_tier_trigger = yes
}
AND = {
house ?= { has_house_aspiration_parameter = aspect_of_trickery_04 }
can_afford_mandala_aspect_level_5_trigger = yes
trickery_fifth_tier_trigger = yes
}
}
}
try_create_important_action = {
important_action_type = action_can_upgrade_mandala_aspect
actor = root
}
}
}
effect = {
house = {
open_view_data = {
view = house_aspiration_window
player = root
}
}
}
}
action_can_go_on_tribute_mission = {
type = action
icon = tributary
check_create_action = {
if = {
limit = {
is_tributary = yes
overlord = { government_has_flag = government_is_mandala }
can_execute_decision = tribute_mission_decision_mandala
}
try_create_important_action = {
important_action_type = action_can_go_on_tribute_mission
actor = root
recipient = overlord
}
}
}
effect = {
decision:tribute_mission_decision_mandala = { open_view_data = decision_detail }
}
}
action_no_mandala_decree = {
type = alert
icon = action_mandala_red
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
is_house_head = yes
has_mandala_aspect_trigger = yes
NOT = { has_variable = has_picked_mandala_decree }
}
try_create_important_action = {
important_action_type = action_no_mandala_decree
actor = root
}
}
}
effect = {
scope:actor = {
open_view_data = {
view = my_realm
data = flag:bookmark_laws
}
}
}
}
action_new_mandala_ritual = {
priority = 330
combine_into_one = yes
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
any_character_task_contract = { count > 0 }
}
every_character_active_contract = {
add_to_temporary_list = my_contracts
}
every_character_task_contract = {
limit = {
NOT = { is_in_list = my_contracts }
}
save_scope_as = task_contract
try_create_important_action = {
important_action_type = action_new_mandala_ritual
actor = root
recipient = scope:task_contract.task_contract_employer
}
}
}
}
effect = {
scope:task_contract = { open_view_data = task_contract }
}
}
action_could_exact_tribute_from = {
combine_into_one = yes
type = action
icon = action_pacify_tributary
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
save_temporary_scope_as = temp_root_scope
OR = {
any_tributary = {
is_ai = yes
#Ignore grace if you insist on reverence
trigger_if = {
limit = {
scope:temp_root_scope = {
NOT = { has_realm_law = mandala_decree_reverence }
}
}
#Has recently gone on a Tribute Mission (to you)
custom_tooltip = {
text = exact_tribute_interaction_recently_tribute_missioned_tt
NOT = { var:tribute_mission_grace ?= scope:temp_root_scope }
}
}
#Has something to offer as Tribute Mission
trigger_if = {
limit = {
NOR = {
var:declined_requested_tribute_recently ?= scope:temp_root_scope
var:requested_tribute_mission ?= scope:temp_root_scope
}
}
custom_tooltip = {
text = exact_tribute_interaction_no_tribute_tt
OR = {
has_gold_tribute_trigger = yes
has_herd_tribute_trigger = yes
has_artifact_tribute_trigger = yes
AND = {
any_courtier_or_guest = {
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:temp_root_scope }
}
scope:temp_root_scope = { allowed_more_concubines = yes }
}
AND = {
has_eunuch_tribute_trigger = yes
scope:temp_root_scope = {
culture = { has_cultural_parameter = can_appoint_chief_eunuch }
}
}
}
}
}
#Has recently refused
custom_tooltip = {
text = exact_tribute_interaction_recently_refused_tt
NOT = { var:declined_requested_tribute_recently ?= scope:temp_root_scope }
}
#Is already engaged
custom_tooltip = {
text = exact_tribute_interaction_already_engaged_tt
NOT = { var:requested_tribute_mission ?= scope:temp_root_scope }
}
}
}
}
every_tributary = {
limit = {
is_ai = yes
#Ignore grace if you insist on reverence
trigger_if = {
limit = {
scope:temp_root_scope = {
NOT = { has_realm_law = mandala_decree_reverence }
}
}
#Has recently gone on a Tribute Mission (to you)
custom_tooltip = {
text = exact_tribute_interaction_recently_tribute_missioned_tt
NOT = { var:tribute_mission_grace ?= scope:temp_root_scope }
}
}
#Has something to offer as Tribute Mission
trigger_if = {
limit = {
NOR = {
var:declined_requested_tribute_recently ?= scope:temp_root_scope
var:requested_tribute_mission ?= scope:temp_root_scope
}
}
custom_tooltip = {
text = exact_tribute_interaction_no_tribute_tt
OR = {
has_gold_tribute_trigger = yes
has_herd_tribute_trigger = yes
has_artifact_tribute_trigger = yes
AND = {
any_courtier_or_guest = {
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:temp_root_scope }
}
scope:temp_root_scope = { allowed_more_concubines = yes }
}
AND = {
has_eunuch_tribute_trigger = yes
scope:temp_root_scope = {
culture = { has_cultural_parameter = can_appoint_chief_eunuch }
}
}
}
}
}
#Has recently refused
custom_tooltip = {
text = exact_tribute_interaction_recently_refused_tt
NOT = { var:declined_requested_tribute_recently ?= scope:temp_root_scope }
}
#Is already engaged
custom_tooltip = {
text = exact_tribute_interaction_already_engaged_tt
NOT = { var:requested_tribute_mission ?= scope:temp_root_scope }
}
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = exact_tribute_interaction
ai_accept = 50
}
}
}
save_scope_as = exact_target
try_create_important_action = {
important_action_type = action_could_exact_tribute_from
actor = root
recipient = scope:exact_target
}
}
}
}
effect = {
open_interaction_window = {
interaction = exact_tribute_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_can_call_tributary = {
priority = 1000
combine_into_one = yes
check_create_action = {
if = {
limit = { has_realm_law = mandala_decree_expansion }
every_tributary = {
save_temporary_scope_as = tributary
if = {
limit = {
prev = {
is_character_interaction_valid = {
recipient = scope:tributary
interaction = call_ally_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_call_tributary
actor = root
recipient = scope:tributary
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = call_ally_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_targeted_by_grand_campaign = {
type = alert
icon = action_being_raided
soundeffect = "event:/SFX/UI/War/sfx_ui_war_declare_war"
check_create_action = {
if = {
limit = {
any_great_project = {
save_temporary_scope_as = great_project
great_project_type = grand_campaign_project
great_project_owner != root
any_in_list = {
variable = grand_campaign_titles
any_in_de_jure_hierarchy = {
holder ?= {
OR = {
any_liege_or_above = {
this = root
}
this = root
}
}
}
}
}
NOR = {
any_character_war = {
using_cb = grand_campaign_kingdom_invasion_cb
}
is_vassal_or_below_of = scope:great_project.great_project_owner
}
}
scope:great_project = {
if = {
limit = {
exists = var:grand_campaign_war
}
var:grand_campaign_war = {
primary_defender = {
save_scope_as = defender
}
}
try_create_important_action = {
important_action_type = action_targeted_by_grand_campaign
actor = root
great_project = scope:great_project
recipient = scope:defender
defender = scope:defender
}
}
else = {
root = {
save_scope_as = defender # needed for localization to check if the war exists and show proper message
}
try_create_important_action = {
important_action_type = action_targeted_by_grand_campaign
actor = root
great_project = scope:great_project
defender = scope:defender
}
}
}
}
}
effect = {
# If there is a war already open offer to join war interaction
if = {
limit = {
exists = scope:great_project.var:grand_campaign_war
}
open_interaction_window = {
interaction = join_war_interaction
actor = scope:actor
recipient = scope:recipient
}
}
# Otherwise open the great project window
else = {
scope:great_project = {
open_view_data = {
view = great_project
player = scope:actor
}
}
}
}
}
action_can_upgrade_house_aspiration = {
type = alert
icon = action_upgrade_aspiration
check_create_action = {
if = {
limit = {
is_house_head = yes
government_is_japanese_trigger = yes
house = {
can_change_house_aspiration = yes
NOT = { has_house_aspiration_parameter = aspiration_level_3 }
trigger_if = {
limit = { has_house_aspiration_parameter = aspiration_level_1 }
root.prestige >= house_aspiration_level_2_cost_value
}
trigger_else_if = {
limit = { has_house_aspiration_parameter = aspiration_level_2 }
root.prestige >= house_aspiration_level_3_cost_value
}
trigger_else = { always = no }
}
}
try_create_important_action = {
important_action_type = action_can_upgrade_house_aspiration
actor = root
}
}
}
effect = {
house = {
open_view_data = {
view = house_aspiration_window
player = root
}
}
}
}
action_no_house_aspiration = {
type = alert
icon = action_no_aspiration
check_create_action = {
if = {
limit = {
is_house_head = yes
is_culture_or_descended_from_trigger = { CULTURE = culture:japanese }
house = {
can_change_house_aspiration = yes
has_house_aspiration_trigger = no
}
}
try_create_important_action = {
important_action_type = action_no_house_aspiration
actor = root
}
}
}
effect = {
house = {
open_view_data = {
view = house_aspiration_window
player = root
}
}
}
}
action_aspiration_does_not_match_house_bloc = {
priority = 260
combine_into_one = yes
is_dangerous = yes
check_create_action = {
if = {
limit = {
is_house_head = yes
house.house_confederation.leading_house ?= {
this != root.house
NOT = { has_same_house_aspiration_as = root.house }
}
}
try_create_important_action = {
important_action_type = action_aspiration_does_not_match_house_bloc
house = house
leading_house = house.house_confederation.leading_house
}
}
}
unimportant = {
prestige < house_aspiration_level_1_cost_value
}
effect = {
house = {
open_view_data = {
view = house_aspiration_window
player = root
}
}
}
}
action_missing_elder = {
type = action
check_create_action = {
if = {
limit = {
is_independent_ruler = no
num_of_relation_elder = 0
trigger_if = {
limit = {
exists = top_participant_group:dynastic_cycle
}
top_participant_group:dynastic_cycle ?= {
any_situation_group_participant = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = find_elder_interaction
secondary_recipient = prev
}
}
}
}
}
trigger_else = {
any_liege_or_above = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = find_elder_interaction
secondary_recipient = prev
}
}
}
}
}
if = {
limit = {
exists = top_participant_group:dynastic_cycle
}
top_participant_group:dynastic_cycle = {
ordered_situation_group_participant = {
order_by = merit
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = find_elder_interaction
secondary_recipient = prev
}
}
}
save_scope_as = potential_elder
}
}
}
else = {
ordered_liege_or_above = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = find_elder_interaction
secondary_recipient = prev
}
}
}
save_scope_as = potential_elder
}
}
try_create_important_action = {
important_action_type = action_missing_elder
actor = root
recipient = scope:potential_elder
}
}
}
effect = {
open_interaction_window = {
interaction = find_elder_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_can_make_elder_request = {
priority = 350
combine_into_one = yes
check_create_action = {
if = {
limit = {
OR = {
any_relation = {
type = elder
type = disciple
}
top_participant_group:dynastic_cycle ?= {
exists = var:movement_leader
}
}
}
every_relation = {
type = elder
type = disciple
add_to_list = characters
}
top_participant_group:dynastic_cycle ?= {
var:movement_leader ?= {
add_to_list = characters
}
}
every_in_list = {
list = characters
if = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = celestial_request_elders_support_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_make_elder_request
actor = root
recipient = this
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = celestial_request_elders_support_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_would_accept_mandala_embrace = {
combine_into_one = yes
type = action
icon = action_pacify_tributary
check_create_action = {
if = {
limit = {
government_has_flag = government_is_mandala
save_temporary_scope_as = temp_root_scope
OR = {
any_neighboring_and_across_water_top_liege_realm_owner = {
NOR = {
has_opinion_modifier = {
modifier = tributary_request_denied_opinion
target = scope:temp_root_scope
}
}
trigger_if = {
limit = { government_has_flag = government_is_celestial }
highest_held_title_tier <= tier_duchy
}
trigger_else = { highest_held_title_tier < tier_hegemony }
}
any_neighboring_and_across_water_top_liege_realm_owner = {
any_tributary = {
NOR = {
has_opinion_modifier = {
modifier = tributary_request_denied_opinion
target = scope:temp_root_scope
}
}
trigger_if = {
limit = { government_has_flag = government_is_celestial }
highest_held_title_tier <= tier_duchy
}
trigger_else = { highest_held_title_tier < tier_hegemony }
scope:temp_root_scope = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = offer_tributary_status_interaction
ai_accept = 50
}
}
}
}
}
}
every_neighboring_and_across_water_top_liege_realm_owner = {
limit = {
NOR = {
has_opinion_modifier = {
modifier = tributary_request_denied_opinion
target = scope:temp_root_scope
}
}
trigger_if = {
limit = { government_has_flag = government_is_celestial }
highest_held_title_tier <= tier_duchy
}
trigger_else = { highest_held_title_tier < tier_hegemony }
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = offer_tributary_status_interaction
ai_accept = 50
}
}
}
save_scope_as = target_embrace
try_create_important_action = {
important_action_type = action_would_accept_mandala_embrace
actor = root
recipient = scope:target_embrace
}
}
every_neighboring_and_across_water_top_liege_realm_owner = {
every_tributary = {
limit = {
NOR = {
has_opinion_modifier = {
modifier = tributary_request_denied_opinion
target = scope:temp_root_scope
}
}
trigger_if = {
limit = { government_has_flag = government_is_celestial }
highest_held_title_tier <= tier_duchy
}
trigger_else = { highest_held_title_tier < tier_hegemony }
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = offer_tributary_status_interaction
ai_accept = 50
}
}
}
save_scope_as = target_embrace
try_create_important_action = {
important_action_type = action_would_accept_mandala_embrace
actor = root
recipient = scope:target_embrace
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = offer_tributary_status_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
# Can request treasury from minister
action_can_request_treasury = {
combine_into_one = yes
check_create_action = {
title:e_minister_of_revenue.holder ?= {
if = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = celestial_request_treasury_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_request_treasury
actor = root
recipient = this
}
}
}
title:e_minister_of_war.holder ?= {
if = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = celestial_request_treasury_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_request_treasury
actor = root
recipient = this
}
}
}
}
effect = {
open_interaction_window = {
interaction = celestial_request_treasury_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
# Can request examination support from minister
action_can_request_examination_support = {
combine_into_one = yes
check_create_action = {
title:e_minister_of_rites.holder ?= {
if = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = celestial_request_examination_support_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_request_examination_support
actor = root
recipient = this
}
}
}
}
effect = {
open_interaction_window = {
interaction = celestial_request_examination_support_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
# Can start a Great Project
action_start_great_project = { # Only non-important ones, Important GPs get their own alert
type = action
check_create_action = {
if = {
limit = {
root = {
OR = {
can_plan_great_project = great_project_type:minister_project_culture
can_plan_great_project = great_project_type:minister_project_development
can_plan_great_project = great_project_type:minister_project_establish_control
can_plan_great_project = great_project_type:construct_great_barracks
can_plan_great_project = great_project_type:strengthen_capital
can_plan_great_project = great_project_type:great_wall
can_plan_great_project = great_project_type:great_wall_extend_to_shanhai_pass
can_plan_great_project = great_project_type:great_wall_extend_to_liaodong
can_plan_great_project = great_project_type:grand_canals
}
}
}
try_create_important_action = {
important_action_type = action_start_great_project
actor = root
recipient = this
}
}
}
effect = {
open_view_data = decisions
}
}
action_can_send_to_childrens_examination = {
priority = 300
combine_into_one = yes
check_create_action = {
# only for close family members for now, might get too much for big families
every_close_family_member = {
limit = {
root = {
is_character_interaction_valid = {
recipient = prev
interaction = send_child_to_examination_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_send_to_childrens_examination
actor = root
recipient = this
secondary_recipient = this
}
}
}
effect = {
open_interaction_window = {
interaction = send_child_to_examination_interaction
actor = scope:actor
recipient = scope:recipient
secondary_recipient = scope:secondary_recipient
}
}
}
# you are jobless and chilled out, why don't you ruin that by studying?!
action_opportunity_to_study_classics = {
type = action
check_create_action = {
if = {
limit = {
can_execute_decision = tgp_china_study_confucian_classics_decision
is_governor = no
stress_level < 1
}
try_create_important_action = {
important_action_type = action_opportunity_to_study_classics
actor = root
}
}
}
effect = {
decision:tgp_china_study_confucian_classics_decision = { open_view_data = decision_detail }
}
}
action_unaligned_join_movement = {
type = action
check_create_action = {
if = {
limit = {
can_execute_decision = situation_dynastic_cycle_choose_movement_decision
top_participant_group:dynastic_cycle ?= {
participant_group_type = undecided_movement
}
}
try_create_important_action = {
important_action_type = action_unaligned_join_movement
actor = root
}
}
}
effect = {
decision:situation_dynastic_cycle_choose_movement_decision = { open_view_data = decision_detail }
}
}
action_landless_admin_escape_to_realm = {
type = alert
icon = action_contract
check_create_action = {
if = {
limit = {
government_allows = administrative
any_held_title = {
count = all
is_noble_family_title = yes
}
liege = {
NOT = {
has_same_government = root
}
}
any_neighboring_and_across_water_top_liege_realm_owner = {
has_same_government = root
save_temporary_scope_as = same_gov_ruler
}
}
try_create_important_action = {
important_action_type = action_landless_admin_escape_to_realm
actor = root
recipient = scope:same_gov_ruler
}
}
}
effect = {
open_interaction_window = {
interaction = landless_admin_switch_non_admin_top_liege_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_minister_can_imprison = {
priority = 350
combine_into_one = yes
check_create_action = {
if = {
limit = {
has_title = title:e_minister_of_justice
top_liege = {
any_vassal_or_below = {
liege = {
has_imprisonment_reason = prev
}
}
}
}
top_liege = {
every_vassal_or_below = {
limit = {
liege = {
has_imprisonment_reason = prev
}
}
try_create_important_action = {
important_action_type = action_minister_can_imprison
actor = root
recipient = this
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = imprison_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_minister_can_pardon = {
priority = 350
combine_into_one = yes
check_create_action = {
if = {
limit = {
has_title = title:e_minister_of_justice
top_liege = {
any_vassal_or_below = {
liege = {
has_imprisonment_reason = prev
}
}
}
}
top_liege = {
every_vassal_or_below = {
limit = {
liege = {
has_imprisonment_reason = prev
}
}
try_create_important_action = {
important_action_type = action_minister_can_pardon
actor = root
recipient = this
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = pardon_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_can_be_pardoned_by_minister = {
check_create_action = {
title:e_minister_of_justice.holder ?= {
if = {
limit = {
root = {
is_character_interaction_valid = {
recipient = prev
interaction = ask_for_pardon_interaction
}
}
}
try_create_important_action = {
important_action_type = action_can_be_pardoned_by_minister
actor = root
recipient = this
}
}
}
}
unimportant = {
NOT = {
is_character_interaction_potentially_accepted = {
recipient = scope:recipient
interaction = ask_for_pardon_interaction
}
}
}
effect = {
open_interaction_window = {
interaction = ask_for_pardon_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_pay_governors_treasury_debt = {
priority = 350
combine_into_one = yes
check_create_action = {
if = {
limit = {
has_treasury = yes
OR = {
has_title = title:e_minister_of_revenue
has_title = title:e_minister_of_war
}
top_liege = {
any_vassal_or_below = {
has_treasury = yes
treasury < 0
trigger_if = {
limit = {
title:e_minister_of_revenue.holder ?= root
}
NOT = { vassal_contract_has_flag = celestial_military_appointment }
}
trigger_else = {
vassal_contract_has_flag = celestial_military_appointment
}
save_temporary_scope_as = governor
}
}
treasury >= {
value = scope:governor.treasury
multiply = -1
}
}
top_liege = {
every_vassal_or_below = {
limit = {
has_treasury = yes
treasury < 0
trigger_if = {
limit = {
title:e_minister_of_revenue.holder ?= root
}
NOT = { vassal_contract_has_flag = celestial_military_appointment }
}
trigger_else = {
vassal_contract_has_flag = celestial_military_appointment
}
}
try_create_important_action = {
important_action_type = action_pay_governors_treasury_debt
actor = root
recipient = this
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = pay_treasury_debt_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_minister_can_pay_treasury_debt = {
priority = 350
check_create_action = {
if = {
limit = {
has_treasury = yes
treasury < 0
NOT = { vassal_contract_has_flag = celestial_military_appointment }
title:e_minister_of_revenue.holder ?= {
top_liege = root.top_liege
has_treasury = yes
treasury >= {
value = root.treasury
multiply = -1
}
save_temporary_scope_as = minister
}
}
try_create_important_action = {
important_action_type = action_minister_can_pay_treasury_debt
actor = root
recipient = scope:minister
}
}
else_if = {
limit = {
has_treasury = yes
treasury < 0
vassal_contract_has_flag = celestial_military_appointment
title:e_minister_of_war.holder ?= {
top_liege = root.top_liege
has_treasury = yes
treasury >= {
value = root.treasury
multiply = -1
}
save_temporary_scope_as = minister
}
}
try_create_important_action = {
important_action_type = action_minister_can_pay_treasury_debt
actor = root
recipient = scope:minister
}
}
}
effect = {
open_interaction_window = {
interaction = celestial_request_treasury_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}
action_can_find_secrets = {
priority = 350
combine_into_one = yes
check_create_action = {
if = {
limit = {
OR = {
AND = {
has_title = title:e_minister_censor
has_council_position = councillor_spymaster
}
AND = {
has_title = title:e_minister_of_justice
has_council_position = minister_justice
}
}
top_liege = {
tgp_has_access_to_ministry_trigger = yes
}
}
liege ?= {
every_vassal = {
add_to_list = characters
}
}
ordered_in_list = {
list = characters
max = 10
order_by = tier
if = {
limit = {
root = {
is_character_interaction_potentially_accepted = {
recipient = prev
interaction = censor_find_secrets_interaction
}
can_start_scheme = {
type = celestial_minister_find_secrets_scheme
target_character = prev
}
NOT = {
is_scheming_against = {
type = celestial_minister_find_secrets_scheme
target = prev
}
}
}
}
try_create_important_action = {
important_action_type = action_can_find_secrets
actor = root
recipient = this
}
}
}
}
}
effect = {
open_interaction_window = {
interaction = censor_find_secrets_interaction
actor = scope:actor
recipient = scope:recipient
}
}
}