905 lines
19 KiB
Text
905 lines
19 KiB
Text
namespace = natural_disaster_flavor_events
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scripted_trigger is_location_affected_by_disaster_in_recovery_trigger = {
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location.county = {
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any_county_situation = {
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tgp_natural_disaster_situation_is_disaster_trigger = yes
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situation_current_phase = recovery
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}
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}
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}
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scripted_effect create_random_misc_artifact_effect = {
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create_artifact = {
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name = random_misc_artifact
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description = random_misc_artifact_desc
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type = miscellaneous
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visuals = ring
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rarity = common
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modifier = artifact_prowess_1_modifier
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max_durability = 15
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save_scope_as = random_misc_artifact
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}
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hidden_effect = {
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random_list = {
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50 = {
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scope:random_misc_artifact = {
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add_artifact_modifier = character_travel_speed_1
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}
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}
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50 = {
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scope:random_misc_artifact = {
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add_artifact_modifier = artifact_travel_safety_1
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}
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}
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}
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}
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}
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# As Scavengers Gather
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natural_disaster_flavor_events.0001 = {
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type = character_event
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title = natural_disaster_flavor_events.0001.t
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desc = natural_disaster_flavor_events.0001.desc
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theme = disaster
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left_portrait = {
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character = root
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animation = survey
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}
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cooldown = { years = 20 }
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trigger = {
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has_tgp_dlc_trigger = yes
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is_location_valid_for_travel_event_on_land = yes
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is_location_affected_by_disaster_in_recovery_trigger = yes
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is_available_travelling_adult = yes
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is_landed = no
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}
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widgets = {
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widget = {
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is_shown = {
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scope:random_weather = flag:fog
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}
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gui = event_window_widget_vfx_rainy_fog container = foreground_shader_vfx_container
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}
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}
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immediate = {
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location.county = {
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random_county_situation = {
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limit = {
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tgp_natural_disaster_situation_is_disaster_trigger = yes
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}
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save_scope_as = disaster_situation
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}
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}
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create_character = {
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template = generic_peasant_character
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location = root.location
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culture = root.location.culture
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faith = root.location.faith
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gender_female_chance = root_soldier_female_chance
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save_scope_as = person_in_need
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}
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random_list = {
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20 = {
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save_scope_value_as = {
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name = random_weather
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value = flag:fog
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}
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}
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80 = { }
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}
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}
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option = { # Valuables
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name = natural_disaster_flavor_events.0001.a
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add_piety = minor_piety_loss
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random_list = {
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33 = { # Gold
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0001.a.gold.toast
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left_icon = root
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add_gold = {
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add = miniscule_gold_value
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multiply = 3
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}
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}
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modifier = {
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add = 15
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has_trait = greedy
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}
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}
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33 = { # Provisions
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0001.a.provisions.toast
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left_icon = root
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domicile = {
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change_provisions = miniscule_provisions_gain
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}
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}
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modifier = {
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add = 15
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has_trait = gluttonous
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}
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}
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33 = { # Artifact
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0001.a.artifact.toast
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left_icon = root
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create_random_misc_artifact_effect = yes
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}
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modifier = {
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add = 15
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has_trait = brave
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}
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}
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}
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current_travel_plan = {
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delay_travel_plan = {
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days = 10
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}
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}
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random = {
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chance = 20
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contract_disease_effect = { DISEASE = ill TREATMENT_EVENT = yes }
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}
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stress_impact = {
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just = minor_stress_impact_gain
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greedy = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = 1
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ai_compassion = -1
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}
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}
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}
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option = { # Survivors
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name = natural_disaster_flavor_events.0001.b
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duel = {
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skill = prowess
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value = medium_skill_rating
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50 = { # Success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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min = 20
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max = 90
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reverse_add_opinion = {
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target = scope:person_in_need
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modifier = grateful_opinion
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opinion = 25
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}
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}
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50 = { # Failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_bad
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title = natural_disaster_flavor_events.0001.b.failure.toast # fix this
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left_icon = root
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right_icon = scope:person_in_need
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scope:person_in_need = {
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increase_wounds_effect = { REASON = wounds }
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}
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}
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}
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}
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0001.b.success.toast
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left_icon = root
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right_icon = scope:person_in_need
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current_travel_plan = {
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add_companion = scope:person_in_need
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}
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}
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current_travel_plan = {
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delay_travel_plan = {
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days = 10
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}
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}
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stress_impact = {
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lazy = minor_stress_impact_gain
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compassionate = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_rationality = -1
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}
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}
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}
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option = { # Opt out
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name = natural_disaster_flavor_events.0001.c
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custom_tooltip = RESUME_TRAVEL_PLAN_EFFECT
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stress_impact = {
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compassionate = minor_stress_impact_gain
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craven = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = -1
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ai_rationality = 1
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}
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}
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}
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}
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# Waking Nightmare
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natural_disaster_flavor_events.0005 = {
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type = character_event
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title = natural_disaster_flavor_events.0005.t
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desc = natural_disaster_flavor_events.0005.desc
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theme = disaster
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left_portrait = {
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character = root
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animation = shock
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}
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cooldown = { years = 20 }
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trigger = {
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has_tgp_dlc_trigger = yes
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is_location_valid_for_travel_event_on_land = yes
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is_landed = no
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}
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widget = { gui = event_window_widget_vfx_earthquake container = foreground_shader_vfx_container }
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immediate = {
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location.county = {
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random_county_situation = {
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limit = {
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tgp_natural_disaster_situation_is_disaster_trigger = yes
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}
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save_scope_as = disaster_situation
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}
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}
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}
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option = { # Run for your life
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name = natural_disaster_flavor_events.0005.a
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duel = {
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skill = prowess
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value = medium_skill_rating
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50 = { # Success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0005.a.success.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0005.a.success.toast
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left_icon = root
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add_character_modifier = {
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modifier = tgp_selfish_actions_character_modifier
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years = 10
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}
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}
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}
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50 = { # Failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0005.a.failure.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_bad
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title = natural_disaster_flavor_events.0005.a.failure.toast
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left_icon = root
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increase_wounds_effect = { REASON = wounds }
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}
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}
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}
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stress_impact = {
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compassionate = minor_stress_impact_gain
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craven = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_honor = -1
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ai_compassion = 1
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ai_rationality = 1
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}
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}
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}
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option = { # Find a safe location
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name = natural_disaster_flavor_events.0005.b
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duel = {
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skill = learning
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value = medium_skill_rating
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50 = { # Success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0005.b.success.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0005.b.success.toast
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left_icon = root
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add_character_modifier = {
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modifier = tgp_finding_safe_spot_character_modifier
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years = 10
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}
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}
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}
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50 = { # Failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0005.b.failure.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_bad
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title = natural_disaster_flavor_events.0005.b.failure.toast
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left_icon = root
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increase_wounds_effect = { REASON = wounds }
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}
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}
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}
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stress_impact = {
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fickle = minor_stress_impact_gain
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diligent = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_rationality = 2
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ai_energy = -1
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}
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}
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}
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}
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# Desperate Souls
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natural_disaster_flavor_events.0010 = {
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type = character_event
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title = natural_disaster_flavor_events.0010.t
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desc = natural_disaster_flavor_events.0010.desc
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theme = disaster
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left_portrait = {
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character = root
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animation = worry
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}
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cooldown = { years = 20 }
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trigger = {
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has_tgp_dlc_trigger = yes
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is_location_valid_for_travel_event_on_land = yes
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is_location_affected_by_disaster_in_recovery_trigger = yes
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is_available_travelling_adult = yes
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}
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immediate = {
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location.county = {
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random_county_situation = {
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limit = {
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tgp_natural_disaster_situation_is_disaster_trigger = yes
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}
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save_scope_as = disaster_situation
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}
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}
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}
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option = { # Reassure them that help is coming
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name = natural_disaster_flavor_events.0010.a
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duel = {
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skill = diplomacy
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value = medium_skill_rating
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50 = { # Success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0010.a.success.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0010.a.success.toast
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left_icon = root
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add_diplomacy_lifestyle_xp = medium_lifestyle_experience
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}
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}
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50 = { # Failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0010.a.failure.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_bad
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title = natural_disaster_flavor_events.0010.a.failure.toast
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left_icon = root
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add_character_modifier = {
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modifier = tgp_deceitful_overconfidence_character_modifier
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years = 10
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}
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}
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}
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}
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stress_impact = {
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honest = minor_stress_impact_gain
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deceitful = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_honor = -1
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ai_compassion = -1
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ai_sociability = 1
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}
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}
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}
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option = { # Lie your way out of the situation
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name = natural_disaster_flavor_events.0010.b
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duel = {
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skill = intrigue
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value = medium_skill_rating
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50 = { # Success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0010.b.success.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_good
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title = natural_disaster_flavor_events.0010.b.success.toast
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left_icon = root
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add_intrigue_lifestyle_xp = medium_lifestyle_experience
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}
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}
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50 = { # Failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = natural_disaster_flavor_events.0010.b.failure.toast
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min = 20
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max = 90
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send_interface_toast = {
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type = event_toast_effect_bad
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title = natural_disaster_flavor_events.0010.b.failure.toast
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left_icon = root
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add_character_modifier = {
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modifier = tgp_deceitful_overconfidence_character_modifier
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years = 10
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}
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}
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}
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}
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stress_impact = {
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honest = minor_stress_impact_gain
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deceitful = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_honor = -1
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ai_compassion = -2
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ai_rationality = 1
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}
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}
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}
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option = { # Ignore their pleas
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name = natural_disaster_flavor_events.0010.c
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flavor = natural_disaster_flavor_events.0010.c.tt
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current_travel_plan.current_location.county = {
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if = {
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limit = {
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holder = { save_temporary_scope_as = county_holder }
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OR = {
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scope:county_holder = root
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root = { is_vassal_or_below_of = scope:county_holder }
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}
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}
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add_county_modifier = {
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modifier = tgp_abandoned_population_modifier
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years = 10
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}
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}
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else = {
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root = { add_prestige = minor_prestige_loss }
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}
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}
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stress_impact = {
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compassionate = minor_stress_impact_gain
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callous = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = -2
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ai_rationality = 2
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}
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}
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}
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}
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|
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# Selfless Acts
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|
natural_disaster_flavor_events.0015 = {
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type = character_event
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|
title = natural_disaster_flavor_events.0015.t
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|
desc = natural_disaster_flavor_events.0015.desc
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|
theme = disaster
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = fear
|
|
}
|
|
lower_center_portrait = {
|
|
trigger = { exists = scope:heir }
|
|
character = scope:heir
|
|
}
|
|
lower_right_portrait = {
|
|
trigger = { exists = scope:courtier }
|
|
character = scope:courtier
|
|
}
|
|
cooldown = { years = 20 }
|
|
|
|
trigger = {
|
|
has_tgp_dlc_trigger = yes
|
|
is_location_valid_for_travel_event_on_land = yes
|
|
is_location_affected_by_disaster_in_recovery_trigger = yes
|
|
is_landed = yes
|
|
primary_spouse ?= {
|
|
is_at_same_location = root
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
random_county_situation = {
|
|
limit = { tgp_natural_disaster_situation_is_disaster_trigger = yes }
|
|
save_scope_as = disaster_situation
|
|
}
|
|
}
|
|
primary_spouse = {
|
|
save_scope_as = spouse
|
|
}
|
|
primary_heir ?= {
|
|
if = {
|
|
limit = {
|
|
this != scope:spouse
|
|
is_at_same_location = root
|
|
}
|
|
save_scope_as = heir
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
this != scope:spouse
|
|
this != scope:heir
|
|
has_any_court_position = yes
|
|
is_at_same_location = root
|
|
}
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
|
|
option = { # Save your spouse
|
|
name = natural_disaster_flavor_events.0015.a
|
|
random = {
|
|
chance = {
|
|
value = 25
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.a.failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
exists = scope:heir
|
|
exists = scope:courtier
|
|
}
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 35
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.a.failure
|
|
left_icon = scope:heir
|
|
right_icon = scope:courtier
|
|
primary_heir ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
scope:courtier ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { NOT = { exists = scope:damage_done } }
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = natural_disaster_flavor_events.0015.a.success
|
|
left_icon = root
|
|
}
|
|
}
|
|
|
|
add_prowess_skill = 1
|
|
reverse_add_opinion = {
|
|
target = primary_spouse
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = minor_stress_impact_gain
|
|
brave = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_boldness = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Save your heir
|
|
name = natural_disaster_flavor_events.0015.b
|
|
trigger = { exists = scope:heir }
|
|
|
|
random = {
|
|
chance = {
|
|
value = 25
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.b.failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 35
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.b.failure
|
|
left_icon = scope:spouse
|
|
right_icon = scope:courtier
|
|
primary_spouse = {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
scope:courtier ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
|
|
if = {
|
|
limit = { NOT = { exists = scope:damage_done } }
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = natural_disaster_flavor_events.0015.b.success
|
|
left_icon = root
|
|
}
|
|
}
|
|
|
|
add_prowess_skill = 1
|
|
reverse_add_opinion = {
|
|
target = primary_heir
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = minor_stress_impact_gain
|
|
brave = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_boldness = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Save your courtier
|
|
name = natural_disaster_flavor_events.0015.c
|
|
trigger = { exists = scope:courtier }
|
|
|
|
random = {
|
|
chance = {
|
|
value = 25
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.c.failure
|
|
left_icon = root
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
random = {
|
|
chance = {
|
|
value = 35
|
|
subtract = prowess
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.c.failure
|
|
left_icon = scope:spouse
|
|
right_icon = scope:heir
|
|
primary_spouse = {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
primary_heir ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
|
|
if = {
|
|
limit = { NOT = { exists = scope:damage_done } }
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = natural_disaster_flavor_events.0015.c.success
|
|
left_icon = root
|
|
}
|
|
}
|
|
|
|
add_prowess_skill = 1
|
|
reverse_add_opinion = {
|
|
target = scope:courtier
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = minor_stress_impact_gain
|
|
brave = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_boldness = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Save yourself
|
|
name = natural_disaster_flavor_events.0015.d
|
|
random = {
|
|
chance = {
|
|
value = 45
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = natural_disaster_flavor_events.0015.a.failure
|
|
left_icon = scope:spouse
|
|
right_icon = scope:heir
|
|
primary_spouse = {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
primary_heir ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
scope:courtier ?= {
|
|
increase_wounds_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
save_scope_as = damage_done
|
|
}
|
|
|
|
if = {
|
|
limit = { NOT = { exists = scope:damage_done } }
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = natural_disaster_flavor_events.0015.a.success
|
|
left_icon = root
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = minor_stress_impact_gain
|
|
craven = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_compassion = -1
|
|
ai_boldness = -1
|
|
ai_rationality = 1
|
|
}
|
|
}
|
|
}
|
|
}
|