N3OW/events/dlc/tgp/tgp_east_asia_decision_events.txt
2026-05-23 20:45:31 -04:00

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Text

namespace = tgp_east_asia_decision_events
#You adopted Mandala
tgp_east_asia_decision_events.0010 = {
type = character_event
title = tgp_east_asia_decision_events.0010.t
desc = tgp_east_asia_decision_events.0010.desc
theme = mandala
left_portrait = {
character = root
triggered_animation = {
trigger = { has_trait = zealous }
animation = personality_zealous
}
animation = eccentric
}
immediate = {
if = {
limit = { has_variable = vying_for_mandala_divinity }
custom_description_no_bullet = { text = because_of_your_divine_happenstance_tt }
divine_happenstance_adopt_mandala_effect = yes
remove_variable = vying_for_mandala_divinity
}
}
#Alright, and I'll take a Temple Citadel too, please
option = {
name = tgp_east_asia_decision_events.0010.a
trigger = {
any_directly_owned_province = { has_holding_type = tribal_holding }
}
#This changes all holdings for Tribals, or only the Capital for everyone else
if = {
limit = {
culture = {
has_cultural_parameter = mandala_tributaries
}
confederation ?= { is_house_based = no }
}
hidden_effect = {
confederation = {
every_confederation_member = {
limit = {
this != root
}
add_to_list = tributaries
}
}
}
}
change_to_mandala_government_and_citadel_effect = yes
if = {
limit = {
culture = {
has_cultural_parameter = mandala_tributaries
}
any_in_list = {
list = tributaries
is_alive = yes
}
}
hidden_effect = {
every_in_list = {
list = tributaries
confederation = {
remove_confederation_member = prev
}
start_tributary_interaction_effect = {
TRIBUTARY = this
SUZERAIN = root
}
}
}
custom_tooltip = confederates_to_tributaries_tt
}
ai_chance = {
base = 100
}
}
#Only the government for me thanks
option = {
name = {
text = {
first_valid = {
triggered_desc = {
trigger = {
capital_province = { has_holding_type = temple_citadel_holding }
}
desc = tgp_east_asia_decision_events.0010.b_temple_citadel
}
desc = tgp_east_asia_decision_events.0010.b
}
}
}
trigger = {
#Sorry, Tribal Holdings need to go
NOR = {
capital_province = { has_holding_type = tribal_holding }
any_directly_owned_province = { has_holding_type = tribal_holding }
}
#You need to either have a Temple Citadel or somewhere to build a Temple Citadel to avoid noob trap
OR = {
any_realm_province = {
OR = {
has_holding = no
has_holding_type = temple_citadel_holding
}
}
capital_province = { has_holding_type = temple_citadel_holding }
}
}
if = {
limit = {
culture = {
has_cultural_parameter = mandala_tributaries
}
confederation ?= { is_house_based = no }
}
hidden_effect = {
confederation = {
every_confederation_member = {
limit = {
this != root
}
add_to_list = tributaries
}
}
}
}
change_to_mandala_government_effect = yes
if = {
limit = {
culture = {
has_cultural_parameter = mandala_tributaries
}
any_in_list = {
list = tributaries
is_alive = yes
}
}
hidden_effect = {
every_in_list = {
list = tributaries
confederation = {
remove_confederation_member = prev
}
start_tributary_interaction_effect = {
TRIBUTARY = this
SUZERAIN = root
}
}
}
custom_tooltip = confederates_to_tributaries_tt
}
ai_chance = {
base = 0
}
}
}
#Vassals get notified
tgp_east_asia_decision_events.0015 = {
type = letter_event
opening = tgp_east_asia_decision_events.0015.opening
desc = tgp_east_asia_decision_events.0015.desc
sender = {
character = scope:liege
animation = personality_zealous
}
immediate = {
liege = {
save_scope_as = liege
show_as_tooltip = { change_government = mandala_government }
}
}
#What does this mean
option = {
name = tgp_east_asia_decision_events.0015.a
}
}
#You assimilated to your Overlord being Mandala
tgp_east_asia_decision_events.0020 = {
type = character_event
title = tgp_east_asia_decision_events.0020.t
desc = tgp_east_asia_decision_events.0020.desc
theme = mandala
left_portrait = {
character = root
triggered_animation = {
trigger = { has_trait = zealous }
animation = personality_zealous
}
animation = eccentric
}
lower_right_portrait = {
character = scope:overlord
}
immediate = {
overlord = { save_scope_as = overlord }
if = {
limit = {
NOR = {
faith = overlord.faith
faith.religious_head ?= root
}
}
set_character_faith = overlord.faith
custom_tooltip = tgp_east_asia_decision_events.0020.close_family_post_tt
hidden_effect = {
# Family at court also convert
every_close_family_member = {
limit = {
is_courtier_of = root
faith != root.overlord.faith
}
set_character_faith = root.overlord.faith
}
}
}
}
#Alright, and I'll take a Temple Citadel too, please
option = {
name = tgp_east_asia_decision_events.0020.a
if = {
limit = {
NOT = { government_has_flag = government_is_mandala }
}
#This changes all holdings for Tribals, or only the Capital for everyone else
change_to_mandala_government_and_citadel_effect = yes
}
ai_chance = {
base = 100
}
}
#Only the government for me thanks
option = {
name = tgp_east_asia_decision_events.0020.b
trigger = {
NOR = {
government_has_flag = government_is_mandala
#Sorry, Tribal Holdings need to go
capital_province = { has_holding_type = tribal_holding }
}
#You need to either have a Temple Citadel or somewhere to build a Temple Citadel to avoid noob trap
any_realm_province = {
OR = {
has_holding = no
has_holding_type = temple_citadel_holding
}
}
}
change_to_mandala_government_effect = yes
ai_chance = {
base = 0
}
}
after = {
#Change the tributary type to Mandala
if = {
limit = {
is_tributary_of = scope:overlord
NOT = { has_subject_contract_group = tributary_mandala }
}
hidden_effect = {
end_tributary = yes
#This still triggers the invalidation toast, somehow — should be reverted when code Jira TIT-68838 is fixed
trigger_event = {
id = tgp_east_asia_decision_events.0021
delayed = yes
}
}
}
}
}
#Ful-fix to make the tributary update not invalidate
tgp_east_asia_decision_events.0021 = {
hidden = yes
immediate = {
start_tributary_interaction_effect = {
TRIBUTARY = root
SUZERAIN = scope:overlord
}
}
}
#Vassals get notified
tgp_east_asia_decision_events.0025 = {
type = letter_event
opening = tgp_east_asia_decision_events.0025.opening
desc = tgp_east_asia_decision_events.0025.desc
sender = {
character = scope:liege
animation = personality_zealous
}
immediate = {
liege = {
save_scope_as = liege
overlord = { save_scope_as = overlord }
show_as_tooltip = { mandala_assimilation_effect = yes }
}
}
#What does this mean
option = {
name = tgp_east_asia_decision_events.0025.a
}
}
#Your Mandala Liege turned Clan
tgp_east_asia_decision_events.0030 = {
type = character_event
title = tgp_east_asia_decision_events.0030.t
desc = tgp_east_asia_decision_events.0030.desc
theme = court
override_background = { reference = throne_room }
left_portrait = {
character = root
animation = worry
}
lower_right_portrait = {
character = scope:liege
}
immediate = {
liege = {
save_scope_as = liege
show_as_tooltip = { change_government = clan_government }
}
show_as_tooltip = {
if = {
limit = {
capital_province = {
NOR = {
has_holding_type = temple_citadel_holding
has_holding_type = castle_holding
}
}
}
capital_province = { set_holding_type = castle_holding }
}
change_government = clan_government
#Start off crown authorities
if = {
limit = {
NOT = { has_realm_law = crown_authority_0 }
}
add_realm_law_skip_effects = crown_authority_0
}
}
}
#Okidoki
option = {
name = tgp_east_asia_decision_events.0030.a
ai_chance = {
base = 100
}
}
}
#Assimilation Payout Event
tgp_east_asia_decision_events.0100 = {
type = character_event
title = tgp_east_asia_decision_events.0100.t
desc = tgp_east_asia_decision_events.0100.desc
theme = mandala
left_portrait = {
character = root
triggered_animation = {
trigger = { has_trait = zealous }
animation = personality_zealous
}
animation = admiration
}
right_portrait = {
character = scope:overlord
animation = personality_zealous
}
trigger = {
this != top_overlord
government_has_flag = government_is_mandala
AND = {
has_variable = mandala_assimilation_devaraja
var:mandala_assimilation_devaraja = {
government_has_flag = government_is_mandala
this = { is_alive = yes }
this = overlord
}
}
AND = {
has_variable = mandala_assimilation_devaraja_piety_level
var:mandala_assimilation_devaraja_piety_level >= overlord.piety_level
}
}
on_trigger_fail = { trigger_event = tgp_east_asia_decision_events.0110 }
#Did they level up?
override_effect_2d = {
trigger = { overlord.piety_level > var:mandala_assimilation_devaraja_piety_level }
reference = legend_glow
}
immediate = {
overlord = { save_scope_as = overlord }
}
#Cool!
option = {
name = tgp_east_asia_decision_events.0100.a
if = {
limit = { has_character_flag = assimilation_payout_t3 }
add_piety = assimilation_piety_payout_t3
add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t3 }
}
else_if = {
limit = { has_character_flag = assimilation_payout_t2 }
add_piety = assimilation_piety_payout_t2
add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t2 }
}
else_if = {
limit = { has_character_flag = assimilation_payout_t1 }
add_piety = assimilation_piety_payout_t1
add_legitimacy_effect = { LEGITIMACY = assimilation_legitimacy_payout_t1 }
}
}
after = { mandala_clean_up_variables_effect = yes }
}
#Whelp, either you or your Devaraja have lost your way
tgp_east_asia_decision_events.0110 = {
hidden = yes
immediate = {
var:mandala_assimilation_devaraja ?= { save_scope_as = saved_devaraja }
send_interface_message = {
type = event_conversion_bad_text
title = failed_assimilation_payout_msg
desc = failed_assimilation_payout_msg_desc
left_icon = root
right_icon = scope:saved_devaraja
}
mandala_clean_up_variables_effect = yes
}
}
scripted_trigger base_court_brahmin_triggers = {
is_adult = yes
has_any_disease_trigger = no
}
scripted_effect recruit_mandala_court_position_effect = {
pay_short_term_gold = {
target = $RECRUITEE$
gold = $GOLD_VALUE$
}
add_courtier = $RECRUITEE$
appoint_court_position = {
recipient = $RECRUITEE$
court_position = $COURT_POSITION$
}
hidden_effect = {
$RECRUITEE$ = {
add_opinion = {
modifier = grateful_opinion
target = root
opinion = 25
}
}
}
}
#Hire a Court Brahmin
tgp_east_asia_decision_events.0200 = {
type = character_event
title = tgp_east_asia_decision_events.0200.t
desc = tgp_east_asia_decision_events.0200.desc
theme = mandala
left_portrait = {
character = scope:great_brahmin_option
animation = personality_zealous
}
right_portrait = {
character = scope:good_brahmin_option
animation = thinking
}
immediate = {
#Good character
if = {
limit = {
any_pool_character = {
province = root.capital_province
base_court_brahmin_triggers = yes
court_brahmin_validity_trigger = { EMPLOYER = root }
"aptitude(court_brahmin_court_position)" = 3
}
}
random_pool_character = {
province = root.capital_province
limit = {
base_court_brahmin_triggers = yes
court_brahmin_validity_trigger = { EMPLOYER = root }
"aptitude(court_brahmin_court_position)" = 3
}
save_scope_as = good_brahmin_option
}
}
else = {
create_character = {
location = root.capital_province
template = tgp_court_brahmin_template
age = { 25 40 }
random_traits_list = {
count = 1
education_learning_1 = {}
education_learning_2 = {}
}
save_scope_as = good_brahmin_option
after_creation = { save_scope_as = goodly_created }
}
hidden_effect = {
random_list = {
50 = {
religion:buddhism_religion = {
random_faith = {
save_scope_as = brahmin_faith
}
}
}
50 = {
religion:hinduism_religion = {
random_faith = {
save_scope_as = brahmin_faith
}
}
}
}
scope:good_brahmin_option = {
set_character_faith = scope:brahmin_faith
}
}
}
#Great character
if = {
limit = {
any_pool_character = {
province = root.capital_province
base_court_brahmin_triggers = yes
court_brahmin_validity_trigger = { EMPLOYER = root }
"aptitude(court_brahmin_court_position)" = 5
}
}
random_pool_character = {
province = root.capital_province
limit = {
base_court_brahmin_triggers = yes
court_brahmin_validity_trigger = { EMPLOYER = root }
"aptitude(court_brahmin_court_position)" = 5
}
save_scope_as = great_brahmin_option
}
}
else = {
create_character = {
location = root.capital_province
gender_female_chance = root_faith_clergy_gender_female_chance
template = tgp_court_brahmin_template
age = { 40 50 }
trait = devoted
trait = compassionate
trait = education_learning_4
random_traits_list = {
count = 1
theologian = {}
avaricious = {}
}
save_scope_as = great_brahmin_option
after_creation = { save_scope_as = greatly_created }
}
hidden_effect = {
random_list = {
50 = {
religion:buddhism_religion = {
random_faith = {
save_scope_as = brahmin_faith
}
}
}
50 = {
religion:hinduism_religion = {
random_faith = {
save_scope_as = brahmin_faith
}
}
}
}
scope:great_brahmin_option = {
set_character_faith = scope:brahmin_faith
}
}
}
}
#Great option
option = {
name = tgp_east_asia_decision_events.0200.a
custom_tooltip = tgp_east_asia_decision_events.0200.a.aptitude
recruit_mandala_court_position_effect = {
RECRUITEE = scope:great_brahmin_option
GOLD_VALUE = medium_gold_value
COURT_POSITION = court_brahmin_court_position
}
ai_chance = {
base = 100
modifier = {
short_term_gold > medium_gold_value
}
}
}
#Good option
option = {
name = tgp_east_asia_decision_events.0200.b
custom_tooltip = tgp_east_asia_decision_events.0200.b.aptitude
recruit_mandala_court_position_effect = {
RECRUITEE = scope:good_brahmin_option
GOLD_VALUE = minor_gold_value
COURT_POSITION = court_brahmin_court_position
}
}
#Nah
option = {
name = tgp_east_asia_decision_events.0200.c
}
#Sweep, sweep
after = {
if = {
limit = {
exists = scope:goodly_created
NOT = {
scope:goodly_created = { is_courtier_of = root }
}
}
scope:goodly_created = { silent_disappearance_effect = yes }
}
if = {
limit = {
exists = scope:greatly_created
NOT = {
scope:greatly_created = { is_courtier_of = root }
}
}
scope:greatly_created = { silent_disappearance_effect = yes }
}
}
}
#Hire a Khlon Glan
tgp_east_asia_decision_events.0210 = {
type = character_event
title = tgp_east_asia_decision_events.0210.t
desc = tgp_east_asia_decision_events.0210.desc
theme = mandala
override_background = armory
left_portrait = {
character = scope:great_khlon_glan_option
animation = survey
}
right_portrait = {
character = scope:good_khlon_glan_option
animation = chess_cocky
}
immediate = {
#Good character
if = {
limit = {
any_pool_character = {
province = root.capital_province
base_court_brahmin_triggers = yes
khlon_glan_validity_trigger = { EMPLOYER = root }
"aptitude(khlon_glan_court_position)" = 3
}
}
random_pool_character = {
province = root.capital_province
limit = {
base_court_brahmin_triggers = yes
khlon_glan_validity_trigger = { EMPLOYER = root }
"aptitude(khlon_glan_court_position)" = 3
}
save_scope_as = good_khlon_glan_option
}
}
else = {
create_character = {
location = root.capital_province
template = tgp_khlon_glan_template
age = { 30 40 }
random_traits_list = {
count = 1
education_stewardship_1 = {}
education_stewardship_2 = {}
education_martial_1 = {}
education_martial_2 = {}
}
save_scope_as = good_khlon_glan_option
after_creation = { save_scope_as = goodly_created }
}
scope:good_khlon_glan_option = {
if = {
limit = { martial < 10 }
add_martial_skill = { 4 6 }
}
if = {
limit = { stewardship < 10 }
add_stewardship_skill = { 4 6 }
}
}
}
#Great character
if = {
limit = {
any_pool_character = {
province = root.capital_province
base_court_brahmin_triggers = yes
khlon_glan_validity_trigger = { EMPLOYER = root }
"aptitude(khlon_glan_court_position)" = 5
}
}
random_pool_character = {
province = root.capital_province
limit = {
base_court_brahmin_triggers = yes
khlon_glan_validity_trigger = { EMPLOYER = root }
"aptitude(khlon_glan_court_position)" = 5
}
save_scope_as = great_khlon_glan_option
}
}
else = {
create_character = {
location = root.capital_province
template = tgp_khlon_glan_template
age = { 40 50 }
random_traits_list = {
count = 1
education_stewardship_3 = {}
education_stewardship_4 = {}
education_martial_3 = {}
education_martial_4 = {}
}
random_traits_list = {
count = 1
administrator = {}
overseer = {}
}
trait = organizer
save_scope_as = great_khlon_glan_option
after_creation = { save_scope_as = greatly_created }
}
scope:great_khlon_glan_option = {
if = {
limit = { martial < 10 }
add_martial_skill = { 6 8 }
}
if = {
limit = { stewardship < 10 }
add_stewardship_skill = { 6 8 }
}
}
}
}
#Great option
option = {
name = tgp_east_asia_decision_events.0210.a
custom_tooltip = tgp_east_asia_decision_events.0210.a.aptitude
recruit_mandala_court_position_effect = {
RECRUITEE = scope:great_khlon_glan_option
GOLD_VALUE = medium_gold_value
COURT_POSITION = khlon_glan_court_position
}
ai_chance = {
base = 100
modifier = {
short_term_gold > medium_gold_value
}
}
}
#Good option
option = {
name = tgp_east_asia_decision_events.0210.b
custom_tooltip = tgp_east_asia_decision_events.0210.b.aptitude
recruit_mandala_court_position_effect = {
RECRUITEE = scope:good_khlon_glan_option
GOLD_VALUE = minor_gold_value
COURT_POSITION = khlon_glan_court_position
}
}
#Nah
option = {
name = tgp_east_asia_decision_events.0210.c
}
#Sweep, sweep
after = {
if = {
limit = {
exists = scope:goodly_created
NOT = {
scope:goodly_created = { is_courtier_of = root }
}
}
scope:goodly_created = { silent_disappearance_effect = yes }
}
if = {
limit = {
exists = scope:greatly_created
NOT = {
scope:greatly_created = { is_courtier_of = root }
}
}
scope:greatly_created = { silent_disappearance_effect = yes }
}
}
}
#Create Bunga Mas
tgp_east_asia_decision_events.0300 = {
type = character_event
title = tgp_east_asia_decision_events.0300.t
desc = {
desc = tgp_east_asia_decision_events.0300.desc
first_valid = {
triggered_desc = {
trigger = {
scope:newly_created_bunga_mas = { rarity = illustrious }
}
desc = tgp_east_asia_decision_events.0300.outro.illustrious
}
triggered_desc = {
trigger = {
scope:newly_created_bunga_mas = { rarity = famed }
}
desc = tgp_east_asia_decision_events.0300.outro.famed
}
triggered_desc = {
trigger = {
scope:newly_created_bunga_mas = { rarity = masterwork }
}
desc = tgp_east_asia_decision_events.0300.outro.masterwork
}
desc = tgp_east_asia_decision_events.0300.outro
}
}
theme = mandala
left_portrait = {
character = root
triggered_animation = {
trigger = {
scope:newly_created_bunga_mas = { rarity = illustrious }
}
animation = ecstasy
}
triggered_animation = {
trigger = {
scope:newly_created_bunga_mas = { rarity = famed }
}
animation = admiration
}
triggered_animation = {
trigger = {
scope:newly_created_bunga_mas = { rarity = masterwork }
}
animation = interested
}
animation = thinking
}
right_portrait = {
character = scope:local_artisan
animation = admiration
}
artifact = {
target = scope:newly_created_bunga_mas
position = lower_center_portrait
}
immediate = {
overlord = { save_scope_as = overlord }
random_list = {
50 = {
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
}
25 = { set_artifact_rarity_famed = yes }
10 = {
trigger = { has_relation_best_friend = scope:overlord }
set_artifact_rarity_illustrious = yes
}
}
scope:local_artisan = {
hidden_effect_new_object = {
create_artifact = {
name = bunga_mas
description = common_bunga_mas_desc
modifier = artifact_placeholder_modifier
wealth = scope:wealth
quality = scope:quality
type = pedestal
visuals = bunga_mas
save_scope_as = newly_created_bunga_mas
}
scope:newly_created_bunga_mas = {
remove_artifact_modifier = artifact_placeholder_modifier
if = {
limit = { rarity = illustrious }
set_artifact_description = illustrious_bunga_mas_desc
add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_3_modifier
add_artifact_modifier = artifact_legitimacy_loss_mult_5_modifier
}
else_if = {
limit = { rarity = famed }
set_artifact_description = famed_bunga_mas_desc
add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_2_modifier
add_artifact_modifier = artifact_legitimacy_loss_mult_4_modifier
}
else_if = {
limit = { rarity = masterwork }
set_artifact_description = masterwork_bunga_mas_desc
add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_2_modifier
add_artifact_modifier = artifact_legitimacy_loss_mult_3_modifier
}
else = {
add_artifact_modifier = artifact_monthly_piety_gain_per_legitimacy_level_mult_1_modifier
add_artifact_modifier = artifact_legitimacy_loss_mult_2_modifier
}
set_variable = {
name = bunga_mas_created_by
value = root
}
}
}
}
}
#Nah
option = {
name = tgp_east_asia_decision_events.0300.a
scope:newly_created_bunga_mas = {
set_owner = root
if = {
limit = { rarity = illustrious }
custom_tooltip = illustrious_bunga_mas_desc.tt
}
else_if = {
limit = { rarity = famed }
custom_tooltip = famed_bunga_mas_desc.tt
}
else_if = {
limit = { rarity = masterwork }
custom_tooltip = masterwork_bunga_mas_desc.tt
}
else = { custom_tooltip = common_bunga_mas_desc.tt }
}
ai_chance = {
base = 50
}
}
}