2471 lines
69 KiB
Text
2471 lines
69 KiB
Text
namespace = tgp_dynastic_cycle
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### EVENT LIST ####################################################################
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## 0001 - 0020 Internal Management Events
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## 0021 - 0030 Invalidation Events
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## 0051 - 0060 TGP situation Intro Events
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## 0061 - 0070 Realm Shattering Events
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## 0071 - 0300 situation Endings
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## XXXX - XXXX Event Name Here by Author Name Here
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## 9980 - 9999 Integrity Validation Tools
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###################################################################################
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###################################
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# TGP Maintenance Events
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# By Joe Parkin
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###################################
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scripted_trigger tgp_dynastic_cycle_0001_valid_ai_situation_char_trigger = {
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# Basic checks.
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is_ai = yes
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}
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tgp_dynastic_cycle.0001 = {
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hidden = yes
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scope = situation
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# If the situation ends, break the loop.
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trigger = { exists = situation:dynastic_cycle }
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immediate = {
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# Cue this event up again for the next time around.
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trigger_event = {
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id = tgp_dynastic_cycle.0001
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years = { 3 5 }
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}
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}
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}
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###################################
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# TGP Intro Events
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# By Joe Parkin
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###################################
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tgp_dynastic_cycle.0051 = { # BOOKMARK EVENT
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type = character_event
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window = fullscreen_event
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title = tgp_dynastic_cycle.0051.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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desc = tgp_dynastic_cycle.0051.desc.advancement
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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desc = tgp_dynastic_cycle.0051.desc.expansion
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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desc = tgp_dynastic_cycle.0051.desc.conquest
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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desc = tgp_dynastic_cycle.0051.desc.corruption
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_chaos
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}
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}
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desc = tgp_dynastic_cycle.0051.desc.consolidation
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}
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}
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first_valid = {
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = hegemon_ruler }
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}
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desc = tgp_dynastic_cycle.0051.desc.emperor
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}
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = advancement_movement }
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}
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desc = tgp_dynastic_cycle.0051.desc.advancement_movement
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}
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = expansion_movement }
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}
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desc = tgp_dynastic_cycle.0051.desc.expansion_movement
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}
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = pro_hegemon_movement }
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}
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desc = tgp_dynastic_cycle.0051.desc.pro_hegemon_movement
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}
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement }
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}
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desc = tgp_dynastic_cycle.0051.desc.conservative_movement
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}
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triggered_desc = {
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trigger = {
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top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
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}
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desc = tgp_dynastic_cycle.0051.desc.unaligned_movement
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}
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desc = tgp_dynastic_cycle.0051.desc.interloper
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}
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}
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theme = dynastic_cycle
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trigger = { # we need to prevent this from firing for all players when a new player joins in MP
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is_ai = no
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is_player_tutorial_character = no
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NOT = { has_character_flag = tgp_dynastic_cycle_intro_event_flag }
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tgp_is_hegemon_or_below_in_dynastic_cycle_trigger = yes
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}
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#chaos
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_chaos
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_chaos
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}
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#conquest & instability
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_instability
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}
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#expansion & advancement
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_stability
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}
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cooldown = { years = 100 }
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widgets = {
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widget = {
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gui = "event_window_widget_situation_info_dynastic_cycle"
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container = "dynamic_content_widget"
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controller = situation_info
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setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
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}
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}
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immediate = {
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play_music_cue = mx_cue_tgp_dynastic_cycle_start
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add_character_flag = tgp_dynastic_cycle_intro_event_flag
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save_scope_value_as = {
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name = start
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value = yes
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}
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}
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option = {
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name = {
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text = tgp_dynastic_cycle.0051.a.emperor
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trigger = { title:h_china.holder ?= root }
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}
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name = {
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text = tgp_dynastic_cycle.0051.a.involved
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trigger = {
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top_participant_group:dynastic_cycle ?= {
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NOR = {
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participant_group_type = hegemon_ruler
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participant_group_type = other_rulers
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}
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}
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}
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}
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name = {
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text = tgp_dynastic_cycle.0051.a.interloper
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trigger = {
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = other_rulers
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}
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}
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}
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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tgp_dynastic_cycle.0052 = { # JOINED MOVEMENT - Unaligned
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type = character_event
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window = fullscreen_event
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title = tgp_dynastic_cycle.0052.t
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desc = {
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desc = tgp_dynastic_cycle.0052.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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desc = tgp_dynastic_cycle.0052.desc.advancement
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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desc = tgp_dynastic_cycle.0052.desc.expansion
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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desc = tgp_dynastic_cycle.0052.desc.conquest
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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desc = tgp_dynastic_cycle.0052.desc.instability
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}
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}
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}
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theme = dynastic_cycle
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trigger = {
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is_ai = no
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current_date_is_start_date_trigger = no
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}
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#conquest & instability
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_instability
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}
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#expansion & advancement
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_stability
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}
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widgets = {
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widget = {
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gui = "event_window_widget_situation_info_dynastic_cycle"
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container = "dynamic_content_widget"
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controller = situation_info
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setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
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}
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}
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immediate = {
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top_participant_group:dynastic_cycle = { save_scope_as = my_movement }
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custom_tooltip = intro_event_joined_movement
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}
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option = {
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name = tgp_dynastic_cycle.0052.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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tgp_dynastic_cycle.0053 = { # JOINED MOVEMENT - Expansion
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type = character_event
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window = fullscreen_event
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title = tgp_dynastic_cycle.0053.t
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desc = {
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desc = tgp_dynastic_cycle.0053.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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desc = tgp_dynastic_cycle.0053.desc.advancement
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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desc = tgp_dynastic_cycle.0053.desc.expansion
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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desc = tgp_dynastic_cycle.0053.desc.conquest
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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desc = tgp_dynastic_cycle.0053.desc.instability
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}
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}
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}
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theme = dynastic_cycle
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trigger = {
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is_ai = no
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current_date_is_start_date_trigger = no
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}
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#conquest & instability
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_instability
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}
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#expansion & advancement
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_stability
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}
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widgets = {
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widget = {
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gui = "event_window_widget_situation_info_dynastic_cycle"
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container = "dynamic_content_widget"
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controller = situation_info
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setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
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}
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}
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immediate = {
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top_participant_group:dynastic_cycle = { save_scope_as = my_movement }
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custom_tooltip = intro_event_joined_movement
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}
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option = {
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name = tgp_dynastic_cycle.0053.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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tgp_dynastic_cycle.0054 = { # JOINED MOVEMENT - Advancement
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type = character_event
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window = fullscreen_event
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title = tgp_dynastic_cycle.0054.t
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desc = {
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desc = tgp_dynastic_cycle.0054.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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desc = tgp_dynastic_cycle.0054.desc.advancement
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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desc = tgp_dynastic_cycle.0054.desc.expansion
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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desc = tgp_dynastic_cycle.0054.desc.conquest
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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desc = tgp_dynastic_cycle.0054.desc.instability
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}
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}
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}
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theme = dynastic_cycle
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trigger = {
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is_ai = no
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current_date_is_start_date_trigger = no
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}
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#conquest & instability
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_instability
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}
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#expansion & advancement
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override_background = {
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trigger = {
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situation:dynastic_cycle = {
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OR = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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}
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reference = tgp_fullscreen_dynastic_cycle_stability
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}
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widgets = {
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widget = {
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gui = "event_window_widget_situation_info_dynastic_cycle"
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container = "dynamic_content_widget"
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controller = situation_info
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setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
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}
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}
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immediate = {
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top_participant_group:dynastic_cycle = { save_scope_as = my_movement }
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custom_tooltip = intro_event_joined_movement
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}
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option = {
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name = tgp_dynastic_cycle.0054.a
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clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
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}
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}
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tgp_dynastic_cycle.0055 = { # JOINED MOVEMENT - Pro-Hegemon
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type = character_event
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window = fullscreen_event
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title = tgp_dynastic_cycle.0055.t
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desc = {
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desc = tgp_dynastic_cycle.0055.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
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}
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}
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desc = tgp_dynastic_cycle.0055.desc.advancement
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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desc = tgp_dynastic_cycle.0055.desc.expansion
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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desc = tgp_dynastic_cycle.0055.desc.conquest
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}
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triggered_desc = {
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trigger = {
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situation:dynastic_cycle = {
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situation_current_phase = situation_dynastic_cycle_phase_instability
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}
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}
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desc = tgp_dynastic_cycle.0055.desc.instability
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}
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}
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}
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theme = dynastic_cycle
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trigger = {
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is_ai = no
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current_date_is_start_date_trigger = no
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}
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#conquest & instability
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override_background = {
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|
trigger = {
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situation:dynastic_cycle = {
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OR = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability
|
|
}
|
|
}
|
|
}
|
|
reference = tgp_fullscreen_dynastic_cycle_instability
|
|
}
|
|
#expansion & advancement
|
|
override_background = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
OR = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
|
|
}
|
|
}
|
|
}
|
|
reference = tgp_fullscreen_dynastic_cycle_stability
|
|
}
|
|
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle = { save_scope_as = my_movement }
|
|
custom_tooltip = intro_event_joined_movement
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.0055.a
|
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
|
}
|
|
}
|
|
tgp_dynastic_cycle.0056 = { # JOINED MOVEMENT - Conservative
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0056.t
|
|
desc = {
|
|
desc = tgp_dynastic_cycle.0056.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0056.desc.advancement
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0056.desc.expansion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0056.desc.conquest
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0056.desc.instability
|
|
}
|
|
}
|
|
}
|
|
theme = dynastic_cycle
|
|
trigger = {
|
|
is_ai = no
|
|
current_date_is_start_date_trigger = no
|
|
}
|
|
#conquest & instability
|
|
override_background = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
OR = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability
|
|
}
|
|
}
|
|
}
|
|
reference = tgp_fullscreen_dynastic_cycle_instability
|
|
}
|
|
#expansion & advancement
|
|
override_background = {
|
|
trigger = {
|
|
situation:dynastic_cycle = {
|
|
OR = {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
|
|
}
|
|
}
|
|
}
|
|
reference = tgp_fullscreen_dynastic_cycle_stability
|
|
}
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle = { save_scope_as = my_movement }
|
|
custom_tooltip = intro_event_joined_movement
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.0056.a
|
|
clicksound = "event:/DLC/FP2/SFX/UI/fp2_struggle_start_select"
|
|
}
|
|
}
|
|
### ENTER CONQUEST - NEW DYNASTY ### 0061 - 0070 ###
|
|
|
|
tgp_dynastic_cycle.0061 = {
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0061.t
|
|
desc = tgp_dynastic_cycle.0061.desc
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_instability }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
current_date_is_start_date_trigger = no
|
|
situation:dynastic_cycle = { situation_current_phase = situation_dynastic_cycle_phase_instability_conquest }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = tgp_dynastic_cycle_intro_event_flag
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
save_scope_as = mandate_claimant
|
|
show_as_tooltip = {
|
|
tgp_claim_mandate_of_heaven_effect = yes
|
|
}
|
|
custom_tooltip = dynastic_cycle_entered_conquest_tt
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0061.c
|
|
show_as_tooltip = {
|
|
situation:dynastic_cycle = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability_conquest }
|
|
}
|
|
}
|
|
}
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_end"
|
|
}
|
|
|
|
after = {
|
|
every_player = {
|
|
limit = { tgp_does_this_player_care_about_the_dynastic_cycle = yes } # Needs to be checked before the situation ends due to race condition issues
|
|
add_to_list = player_to_notify # Making a list so stuff is tiggered after the situation ends, to make extra sure I don't break anything.
|
|
}
|
|
every_in_list = { # Then we *actually* notify players, making sure the situation has already ended
|
|
list = player_to_notify
|
|
limit = {
|
|
NOT = { this = root }
|
|
}
|
|
trigger_event = tgp_dynastic_cycle.0062
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.0062 = { # Notification for relevant people
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0061.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
tgp_is_hegemon_or_below_in_dynastic_cycle_trigger = yes
|
|
}
|
|
desc = tgp_dynastic_cycle.0062.desc.involved
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = other_rulers
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0062.desc.interloper
|
|
}
|
|
desc = tgp_dynastic_cycle.0062.desc.uninvolved
|
|
}
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_instability }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
NOT = { has_character_flag = situation_phase_notification }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = situation_phase_notification
|
|
show_as_tooltip = {
|
|
scope:mandate_claimant = {
|
|
tgp_claim_mandate_of_heaven_effect = yes
|
|
}
|
|
situation:dynastic_cycle = {
|
|
switch = {
|
|
trigger = situation_current_phase
|
|
situation_dynastic_cycle_phase_stability_expansion = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_stability_advancement = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_stability_advancement = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability_conquest }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0062.a
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_end"
|
|
custom_tooltip = tgp_china_consolidation.remain_independent
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0062.b
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_end"
|
|
save_scope_as = actor
|
|
title:h_china.holder = {
|
|
save_scope_as = recipient
|
|
}
|
|
offer_fealty_interaction_effect = yes
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = situation_phase_notification
|
|
}
|
|
}
|
|
|
|
### ENTER STABILITY - EXISTING DYNASTY ### 0071 - 0080 ###
|
|
|
|
tgp_dynastic_cycle.0071 = {
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0071.t
|
|
desc = tgp_dynastic_cycle.0071.desc
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_stability }
|
|
|
|
cooldown = { days = 1 }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
current_date_is_start_date_trigger = no
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
has_variable = new_son_of_heaven
|
|
}
|
|
save_scope_as = new_son_of_heaven
|
|
show_as_tooltip = {
|
|
tgp_claim_mandate_of_heaven_effect = yes
|
|
}
|
|
}
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0071.a
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_variable = new_son_of_heaven
|
|
situation:dynastic_cycle = {
|
|
NOT = { situation_current_phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = dynastic_cycle_entered_stability_advancement_tt
|
|
situation:dynastic_cycle = {
|
|
# Prevent dup entry in history.
|
|
if = {
|
|
limit = { NOT = { situation_current_phase = situation_dynastic_cycle_phase_stability_advancement } }
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable = new_son_of_heaven
|
|
}
|
|
has_variable = favor_era
|
|
var:favor_era != flag:advancement
|
|
}
|
|
trigger_else = {
|
|
situation:dynastic_cycle = {
|
|
NOT = { situation_current_phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
}
|
|
}
|
|
}
|
|
# Lose legitimacy, but only if it's not getting you into Chaos
|
|
if = {
|
|
limit = {
|
|
legitimacy_level > 2
|
|
}
|
|
add_legitimacy = monumental_legitimacy_loss
|
|
}
|
|
situation:dynastic_cycle = {
|
|
situation_participant_group:expansion_movement = {
|
|
every_situation_group_participant = {
|
|
custom = tgp_hegemon_picked_different_era_opinion_advancement_tt
|
|
add_opinion = {
|
|
modifier = tgp_hegemon_picked_different_era_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
situation_participant_group:conservative_movement = {
|
|
every_situation_group_participant = {
|
|
add_opinion = {
|
|
modifier = tgp_hegemon_picked_different_era_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
custom_tooltip = dynastic_cycle_entered_stability_advancement_past_tt
|
|
}
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_start"
|
|
ai_chance = {
|
|
base = 0
|
|
# no need to add any other modifiers here
|
|
# if you want more add them to hegemon_favored_stability_phase_value instead
|
|
modifier = {
|
|
hegemon_favored_stability_phase_value >= 0
|
|
add = 1
|
|
}
|
|
#in case the catalysts pushed to expansion, pick advancement only if you really wanted it
|
|
modifier = {
|
|
hegemon_favored_stability_phase_value >= 199
|
|
situation:dynastic_cycle = { situation_current_phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0071.b
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_variable = new_son_of_heaven
|
|
situation:dynastic_cycle = {
|
|
NOT = { situation_current_phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = dynastic_cycle_entered_stability_expansion_tt
|
|
situation:dynastic_cycle = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable = new_son_of_heaven
|
|
}
|
|
# You didn't do as what you promised before
|
|
has_variable = favor_era
|
|
var:favor_era != flag:expansion
|
|
}
|
|
# or you want change current phase
|
|
trigger_else = {
|
|
situation:dynastic_cycle = {
|
|
NOT = { situation_current_phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
}
|
|
}
|
|
}
|
|
# Lose legitimacy, but only if it's not getting you into Chaos
|
|
if = {
|
|
limit = {
|
|
legitimacy_level > 2
|
|
}
|
|
add_legitimacy = monumental_legitimacy_loss
|
|
}
|
|
situation:dynastic_cycle = {
|
|
situation_participant_group:advancement_movement = {
|
|
every_situation_group_participant = {
|
|
custom = tgp_hegemon_picked_different_era_opinion_expansion_tt
|
|
add_opinion = {
|
|
modifier = tgp_hegemon_picked_different_era_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
situation_participant_group:conservative_movement = {
|
|
every_situation_group_participant = {
|
|
add_opinion = {
|
|
modifier = tgp_hegemon_picked_different_era_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
custom_tooltip = dynastic_cycle_entered_stability_expansion_past_tt
|
|
}
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_start"
|
|
ai_chance = {
|
|
base = 0
|
|
# no need to add any other modifiers here
|
|
# if you want more add them to hegemon_favored_stability_phase_value instead
|
|
modifier = {
|
|
hegemon_favored_stability_phase_value < 0
|
|
add = 1
|
|
}
|
|
#in case the catalysts pushed to advancement, pick expansion only if you really wanted it
|
|
modifier = {
|
|
hegemon_favored_stability_phase_value < -199
|
|
situation:dynastic_cycle = { situation_current_phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
every_player = {
|
|
limit = { tgp_does_this_player_care_about_the_dynastic_cycle = yes } # Needs to be checked before the situation ends due to race condition issues
|
|
add_to_list = player_to_notify # Making a list so stuff is tiggered after the situation ends, to make extra sure I don't break anything.
|
|
}
|
|
every_in_list = { # Then we *actually* notify players, making sure the situation has already ended
|
|
list = player_to_notify
|
|
limit = {
|
|
NOT = { this = root }
|
|
}
|
|
trigger_event = tgp_dynastic_cycle.0072
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.0072 = { # Notification for relevant people
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0071.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle ?= {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.advancement
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle ?= {
|
|
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.expansion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
situation:dynastic_cycle ?= {
|
|
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.conquest
|
|
}
|
|
desc = double_line_break
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
tgp_is_hegemon_or_below_in_dynastic_cycle_trigger = yes
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.involved
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = other_rulers
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.interloper
|
|
}
|
|
desc = tgp_dynastic_cycle.0072.desc.uninvolved
|
|
}
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_stability }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
NOT = { has_character_flag = situation_phase_notification }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = situation_phase_notification
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:new_son_of_heaven
|
|
}
|
|
scope:new_son_of_heaven = {
|
|
tgp_claim_mandate_of_heaven_effect = yes
|
|
}
|
|
}
|
|
situation:dynastic_cycle = {
|
|
switch = {
|
|
trigger = situation_current_phase
|
|
situation_dynastic_cycle_phase_stability_expansion = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_expansion }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_stability_advancement = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability_advancement }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0072.a
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_start"
|
|
custom_tooltip = tgp_china_consolidation.remain_independent
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0072.b
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_start"
|
|
save_scope_as = actor
|
|
title:h_china.holder = {
|
|
save_scope_as = recipient
|
|
}
|
|
offer_fealty_interaction_effect = yes
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = situation_phase_notification
|
|
}
|
|
}
|
|
|
|
### ENTER CHAOS
|
|
|
|
tgp_dynastic_cycle.0081 = {
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0081.t
|
|
desc = tgp_dynastic_cycle.0081.desc
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_chaos }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
current_date_is_start_date_trigger = no
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
custom_tooltip = dynastic_cycle_entered_chaos_tt
|
|
every_player = {
|
|
limit = { tgp_does_this_player_care_about_the_dynastic_cycle = yes } # Needs to be checked before the tgp_chaos_shattering_effect in case they get booted out of the Cycle from it
|
|
add_to_list = player_to_notify
|
|
# save variables to display correct desc in the follow up event
|
|
if = {
|
|
limit = {
|
|
tgp_is_hegemon_or_below_in_dynastic_cycle_trigger = yes
|
|
}
|
|
set_variable = {
|
|
name = involvement_in_cycle
|
|
value = flag:involved
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = other_rulers
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = involvement_in_cycle
|
|
value = flag:interloper
|
|
days = 1
|
|
}
|
|
}
|
|
else = {
|
|
# don't need to save anything, there is a fallback desc for it
|
|
}
|
|
}
|
|
tgp_chaos_shattering_effect = yes
|
|
every_in_list = { # Then we *actually* notify players, making sure the Division already started
|
|
list = player_to_notify
|
|
limit = {
|
|
NOT = { this = root }
|
|
}
|
|
trigger_event = tgp_dynastic_cycle.0082
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0081.a
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_end"
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.0082 = { # Notification for relevant people
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0081.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:involvement_in_cycle ?= flag:involved
|
|
}
|
|
desc = tgp_dynastic_cycle.0082.desc.involved
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:involvement_in_cycle ?= flag:interloper
|
|
}
|
|
desc = tgp_dynastic_cycle.0082.desc.interloper
|
|
}
|
|
desc = tgp_dynastic_cycle.0082.desc.uninvolved
|
|
}
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_chaos }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
NOT = { has_character_flag = situation_phase_notification }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = situation_phase_notification
|
|
save_scope_as = relevant_character
|
|
custom_tooltip = dynastic_cycle_entered_chaos_tt
|
|
custom_tooltip = dynastic_cycle_entered_chaos_hunagdi_tt
|
|
show_as_tooltip = {
|
|
switch = {
|
|
trigger = root
|
|
title:e_minister_chancellor.previous_holder = {
|
|
destroy_title = title:e_minister_chancellor
|
|
}
|
|
title:e_minister_censor.previous_holder = {
|
|
destroy_title = title:e_minister_censor
|
|
}
|
|
title:e_minister_grand_marshal.previous_holder = {
|
|
destroy_title = title:e_minister_grand_marshal
|
|
}
|
|
title:e_minister_of_personnel.previous_holder = {
|
|
destroy_title = title:e_minister_of_personnel
|
|
}
|
|
title:e_minister_of_revenue.previous_holder = {
|
|
destroy_title = title:e_minister_of_revenue
|
|
}
|
|
title:e_minister_of_rites.previous_holder = {
|
|
destroy_title = title:e_minister_of_rites
|
|
}
|
|
title:e_minister_of_war.previous_holder = {
|
|
destroy_title = title:e_minister_of_war
|
|
}
|
|
title:e_minister_of_justice.previous_holder = {
|
|
destroy_title = title:e_minister_of_justice
|
|
}
|
|
title:e_minister_of_works.previous_holder = {
|
|
destroy_title = title:e_minister_of_works
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = chaos_new_vassals_count
|
|
value = {
|
|
every_in_list = {
|
|
variable = chaos_new_vassals
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = chaos_new_tributaries_count
|
|
value = {
|
|
every_in_list = {
|
|
variable = chaos_new_tributaries
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:chaos_new_vassals_count > 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = former_movement_leader
|
|
}
|
|
every_in_list = {
|
|
variable = chaos_new_vassals
|
|
custom = custom.chaos_new_vassals
|
|
custom_tooltip = chaos_new_vassals_tt
|
|
}
|
|
}
|
|
else = {
|
|
every_in_list = {
|
|
variable = chaos_new_vassals
|
|
custom = custom.chaos_new_vassals_disciples
|
|
custom_tooltip = chaos_new_vassals_tt
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:chaos_new_tributaries_count > 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = former_movement_leader
|
|
}
|
|
every_in_list = {
|
|
variable = chaos_new_tributaries
|
|
custom = custom.chaos_new_tributaries
|
|
custom_tooltip = chaos_new_tributaries_tt
|
|
}
|
|
}
|
|
else = {
|
|
every_in_list = {
|
|
variable = chaos_new_tributaries
|
|
custom = custom.chaos_new_tributaries_disciples
|
|
custom_tooltip = chaos_new_tributaries_tt
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0082.a
|
|
clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_positive"
|
|
if = {
|
|
limit = {
|
|
top_liege = scope:relevant_character
|
|
}
|
|
custom_tooltip = dynastic_cycle_entered_chaos_became_independent_tt
|
|
}
|
|
else = {
|
|
top_liege = {
|
|
save_scope_as = new_top_liege
|
|
}
|
|
custom_tooltip = dynastic_cycle_entered_chaos_changed_top_liege_tt
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = situation_phase_notification
|
|
clear_variable_list = chaos_new_vassals
|
|
clear_variable_list = chaos_new_tributaries
|
|
}
|
|
}
|
|
|
|
### ENTER INSTABILITY
|
|
|
|
tgp_dynastic_cycle.0091 = {
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0091.t
|
|
desc = tgp_dynastic_cycle.0091.desc
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_instability }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
trigger = {
|
|
current_date_is_start_date_trigger = no
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
custom_tooltip = dynastic_cycle_entered_instability_tt
|
|
every_player = {
|
|
limit = { tgp_does_this_player_care_about_the_dynastic_cycle = yes } # Needs to be checked before the situation ends due to race condition issues
|
|
add_to_list = player_to_notify # Making a list so stuff is tiggered after the situation ends, to make extra sure I don't break anything.
|
|
}
|
|
every_in_list = { # Then we *actually* notify players, making sure the situation has already ended
|
|
list = player_to_notify
|
|
limit = {
|
|
NOT = { this = root }
|
|
}
|
|
trigger_event = tgp_dynastic_cycle.0092
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0091.a
|
|
clicksound = "event:/DLC/EP4/MX/CueTracks/mx_mtgp_dynastic_cycle_end"
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.0092 = { # Notification for relevant people
|
|
type = character_event
|
|
window = fullscreen_event
|
|
title = tgp_dynastic_cycle.0091.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
tgp_is_hegemon_or_below_in_dynastic_cycle_trigger = yes
|
|
}
|
|
desc = tgp_dynastic_cycle.0092.desc.involved
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = other_rulers
|
|
}
|
|
}
|
|
desc = tgp_dynastic_cycle.0092.desc.interloper
|
|
}
|
|
desc = tgp_dynastic_cycle.0092.desc.uninvolved
|
|
}
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = tgp_fullscreen_dynastic_cycle_instability }
|
|
|
|
widgets = {
|
|
widget = {
|
|
gui = "event_window_widget_situation_info_dynastic_cycle"
|
|
container = "dynamic_content_widget"
|
|
controller = situation_info
|
|
setup_scope = { situation:dynastic_cycle = { save_scope_as = situation } }
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
NOT = { has_character_flag = situation_phase_notification }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = situation_phase_notification
|
|
show_as_tooltip = {
|
|
situation:dynastic_cycle = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
}
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.0092.a
|
|
|
|
clicksound = "event:/DLC/FP3/SFX/UI/Notifications/Toasts/struggle_end_negative"
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = situation_phase_notification
|
|
}
|
|
}
|
|
|
|
###################################
|
|
# Integrity Validation Events
|
|
# By Joe Parkin
|
|
###################################
|
|
|
|
tgp_dynastic_cycle.9982 = { # Nav event, to make QA's life easier and avoid unecessary crashes
|
|
type = character_event
|
|
title = MENU
|
|
desc = MENU
|
|
|
|
orphan = yes
|
|
theme = mental_break
|
|
|
|
option = { # Dynamically start a situation
|
|
trigger = { NOT = { exists = situation:dynastic_cycle } }
|
|
name = FRONTEND_MP_GAME_SETUP_HOST_NEW_GAME
|
|
|
|
random_ruler = {
|
|
limit = {
|
|
this = top_liege
|
|
exists = location # TIL, we are somehow generating *a lot* of top lieges without a location set
|
|
location = { geographical_region = world_asia_north_east }
|
|
}
|
|
primary_title = { save_scope_as = debug_emperor }
|
|
}
|
|
start_situation = {
|
|
type = dynastic_cycle
|
|
start_phase = situation_dynastic_cycle_phase_stability_advancement
|
|
}
|
|
|
|
send_interface_message = { # Informs you of who the "debug caliph" is
|
|
type = event_martial_bad
|
|
title = trait_beauty_bad_1_desc
|
|
left_icon = scope:debug_emperor
|
|
right_icon = scope:debug_emperor.holder
|
|
}
|
|
}
|
|
option = { # Go forward in the situation flow
|
|
name = dynn_Daflos_motto
|
|
trigger = { exists = situation:dynastic_cycle }
|
|
situation:dynastic_cycle = {
|
|
switch = {
|
|
trigger = situation_current_phase
|
|
situation_dynastic_cycle_phase_stability_expansion = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_stability_advancement = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_instability_conquest = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_instability = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_chaos }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_chaos = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
option = { # Go backwards in the situation flow
|
|
name = default_retreat
|
|
trigger = { exists = situation:dynastic_cycle }
|
|
show_as_unavailable = { always = yes }
|
|
situation:dynastic_cycle = {
|
|
switch = {
|
|
trigger = situation_current_phase
|
|
situation_dynastic_cycle_phase_stability_expansion = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_chaos }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_stability_advancement = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_chaos }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_instability_conquest = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_chaos }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_instability = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_stability }
|
|
}
|
|
}
|
|
situation_dynastic_cycle_phase_chaos = {
|
|
situation_top_sub_region = {
|
|
change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
option = { name = EXIT_TO_DESKTOP } # Exit event without doing anything
|
|
}
|
|
|
|
tgp_dynastic_cycle.9999 = {
|
|
hidden = yes
|
|
scope = character
|
|
orphan = yes
|
|
|
|
immediate = {
|
|
create_title_and_vassal_change = {
|
|
type = conquest
|
|
save_scope_as = change
|
|
add_claim_on_loss = yes
|
|
}
|
|
random_player = { save_scope_as = player }
|
|
title:h_china = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
exists = holder
|
|
holder = { is_ai = yes }
|
|
NOT = { holder.top_liege = scope:player }
|
|
}
|
|
holder = {
|
|
if = {
|
|
limit = { highest_held_title_tier = scope:player.highest_held_title_tier }
|
|
every_held_title = {
|
|
limit = { tier = scope:player.highest_held_title_tier }
|
|
change_title_holder_include_vassals = {
|
|
holder = scope:player
|
|
change = scope:change
|
|
}
|
|
}
|
|
}
|
|
change_liege = {
|
|
liege = scope:player
|
|
change = scope:change
|
|
}
|
|
}
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
# This is a centralized middleman event to pass the actual renaming event through, because we run the original checks from on_actions, but when China shatters the gamestate can and does change between the on_action and the actual event running
|
|
tgp_dynastic_cycle.9000 = {
|
|
hidden = yes
|
|
|
|
trigger = {
|
|
liege = root
|
|
is_landed = yes
|
|
tgp_chinese_naming_tier_trigger = yes
|
|
NOT = { has_character_flag = received_chinese_hegemonic_ascension_event }
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
primary_title = {
|
|
has_custom_title_name = no
|
|
}
|
|
dynasty != primary_title.previous_holder.dynasty
|
|
}
|
|
}
|
|
add_character_flag = received_chinese_hegemonic_ascension_event
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9001
|
|
}
|
|
}
|
|
else = {
|
|
save_scope_as = already_has_custom_title_name
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_hegemony
|
|
}
|
|
add_character_flag = received_chinese_hegemonic_ascension_event
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9002
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
has_title = title:h_china
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = finished_ep4_06_mandate_of_heaven_achievement_trigger
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_title = title:h_china
|
|
current_date >= 960.1.1
|
|
}
|
|
set_global_variable = {
|
|
name = chinese_fashion_change
|
|
value = 1
|
|
}
|
|
}
|
|
remove_character_flag = received_chinese_hegemonic_ascension_event
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tgp_ascension_rewards_effect = {
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_hegemony
|
|
}
|
|
add_prestige = monumental_prestige_gain
|
|
change_influence = massive_influence_gain
|
|
add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain }
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_empire
|
|
}
|
|
add_prestige = massive_prestige_gain
|
|
change_influence = massive_influence_gain
|
|
add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain }
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_kingdom
|
|
}
|
|
add_prestige = major_prestige_gain
|
|
change_influence = major_influence_gain
|
|
add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }
|
|
}
|
|
dynasty = {
|
|
if = {
|
|
limit = {
|
|
root.highest_held_title_tier = tier_hegemony
|
|
}
|
|
add_dynasty_prestige = monumental_dynasty_prestige_gain
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.highest_held_title_tier = tier_empire
|
|
}
|
|
add_dynasty_prestige = massive_dynasty_prestige_gain
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.highest_held_title_tier = tier_kingdom
|
|
}
|
|
add_dynasty_prestige = major_dynasty_prestige_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.9001 = {
|
|
type = character_event
|
|
title = tgp_dynastic_cycle.9001.t
|
|
desc = tgp_dynastic_cycle.9001.desc
|
|
theme = dynastic_cycle
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = emperor
|
|
}
|
|
# tier check done in tgp_dynastic_cycle.9000
|
|
#NAMING WIDGET
|
|
widget = {
|
|
gui = "event_window_widget_enter_text"
|
|
container = "dynamic_birth_name"
|
|
controller = {
|
|
type = text
|
|
data = {
|
|
key = new_realm_title_name
|
|
# Cultural
|
|
default = {
|
|
localization_key = dynn_title_nan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_nan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_he
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_he } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zhuang_li
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zhuang_li } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_bo
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_bo } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zhen
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zhen } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_rui
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_rui } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_li
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_li } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_fu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_fu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yuan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yuan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_jurchen_jin
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_jurchen_jin } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_han_korea
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_han_korea } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_miao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_miao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_luo
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_luo } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_le
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_le } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zhan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zhan } }
|
|
}
|
|
# Regional
|
|
default = {
|
|
localization_key = dynn_title_ba
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ba } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_bao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_bao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_bi
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_bi } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_cai
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cai } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_cao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_chen
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_chen } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_cheng
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_cheng } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_chu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_chu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_dai
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_dai } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_dao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_dao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_deng
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_deng } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_di
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_di } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_dian
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_dian } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_e
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_e } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_gan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_gan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_gui
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_gui } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_guo
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_guo } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_han
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_han } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_han_henan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_han_henan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_hua
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_hua } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_huai
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_huai } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_huang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_huang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_huo
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_huo } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_ji
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ji } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_ji_hebei
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ji_hebei } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_jiao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_jiao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_jin
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_jin } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_jing
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_jing } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_ju
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ju } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_kang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_kang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_lai
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_lai } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_liang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_liang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_liang_west
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_liang_west } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_liao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_liao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_lu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_lu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_min
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_min } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_ou
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ou } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_peng
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_peng } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_qi
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_qi } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_qi_guannei
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_qi_guannei } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_qian
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_qian } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_qin
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_qin } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_qiong
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_qiong } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_shang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_shang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_shen
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_shen } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_shu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_shu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_song
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_song } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_sui
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_sui } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_tan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_tan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_tang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_tang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_teng
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_teng } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_wei
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_wei } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_wey
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_wey } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_wu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_wu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xi
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xi } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xia
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xia } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xiang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xiang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xing
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xing } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_xu_shandong
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_xu_shandong } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yan
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yan } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yang
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yang } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yin
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yin } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_ying
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_ying } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yong
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yong } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_you
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_you } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yu
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yu } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yuan_ferghana
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yuan_ferghana } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yue
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yue } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_yue_2
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_yue_2 } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zhao
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zhao } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zheng
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zheng } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zhou
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zhou } }
|
|
}
|
|
default = {
|
|
localization_key = dynn_title_zou
|
|
trigger = { is_target_in_variable_list = { name = realm_title_names target = flag:dynn_title_zou } }
|
|
}
|
|
### OTHER
|
|
default = {
|
|
localization_key = capital_duchy_name
|
|
trigger = { exists = scope:duchy_name }
|
|
}
|
|
default = {
|
|
localization_key = capital_kingdom_name
|
|
trigger = { exists = scope:kingdom_name }
|
|
}
|
|
}
|
|
}
|
|
setup_scope = {
|
|
root = { save_scope_as = text_target }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
clear_variable_list = realm_title_names
|
|
tgp_assign_china_realm_name_options_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { has_variable_list = realm_title_names }
|
|
variable_list_size = {
|
|
name = realm_title_names
|
|
value <= 1
|
|
}
|
|
}
|
|
}
|
|
capital_county ?= {
|
|
duchy = {
|
|
save_scope_as = duchy_name
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.highest_held_title_tier >= tier_kingdom
|
|
}
|
|
kingdom = {
|
|
save_scope_as = kingdom_name
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { is_ai = yes }
|
|
random_in_list = {
|
|
variable = realm_title_names
|
|
save_scope_as = new_realm_title_name
|
|
root = {
|
|
set_variable = {
|
|
name = new_realm_title_name
|
|
value = scope:new_realm_title_name
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = root.var:new_realm_title_name }
|
|
}
|
|
root = {
|
|
set_variable = {
|
|
name = new_realm_title_name
|
|
value = flag:capital_duchy_name
|
|
}
|
|
}
|
|
}
|
|
}
|
|
play_music_cue = mx_cue_tgp_dynastic_cycle_end
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.9001.a
|
|
|
|
tgp_ascension_rewards_effect = yes
|
|
}
|
|
|
|
after = {
|
|
clear_variable_list = realm_title_names
|
|
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
NOT = { is_title_localization_key_used = dynn_title_yuan }
|
|
highest_held_title_tier >= tier_empire
|
|
culture = {
|
|
has_cultural_pillar = heritage_mongolic
|
|
}
|
|
}
|
|
primary_title = {
|
|
set_title_name_dynamic = dynn_title_yuan
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:new_realm_title_name ?= flag:capital_duchy_name
|
|
}
|
|
primary_title = {
|
|
set_title_name_dynamic = capital_duchy_name
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
var:new_realm_title_name ?= flag:capital_kingdom_name
|
|
}
|
|
primary_title = {
|
|
set_title_name_dynamic = capital_kingdom_name
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_variable = new_realm_title_name
|
|
}
|
|
primary_title = {
|
|
set_title_name_dynamic = new_realm_title_name_from_var
|
|
}
|
|
}
|
|
else = {
|
|
# We entered custom text into the pop up
|
|
primary_title = {
|
|
set_title_name_dynamic = new_realm_title_name_entered_text
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_hegemony
|
|
}
|
|
trigger_event = {
|
|
id = tgp_dynastic_cycle.9002
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
has_title = title:h_china
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = finished_ep4_06_mandate_of_heaven_achievement_trigger
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_title = title:h_china
|
|
current_date >= 960.1.1
|
|
}
|
|
set_global_variable = {
|
|
name = chinese_fashion_change
|
|
value = 1
|
|
}
|
|
}
|
|
remove_character_flag = received_chinese_hegemonic_ascension_event
|
|
create_artifact_dynastic_imperial_seal_effect = {
|
|
OWNER = root
|
|
SMITH = root
|
|
}
|
|
}
|
|
}
|
|
|
|
# "peace" changes
|
|
scripted_trigger china_transfered_peacefully_trigger= {
|
|
title:h_china = {
|
|
OR = {
|
|
recent_history = { type = inheritance days = 7 }
|
|
recent_history = { type = abdication days = 7 }
|
|
recent_history = { type = granted days = 7 }
|
|
recent_history = { type = usurped days = 7 }
|
|
recent_history = { type = election days = 7 }
|
|
recent_history = { type = faction_demand days = 7 }
|
|
recent_history = { type = stepped_down days = 7 }
|
|
recent_history = { type = appointment days = 7 }
|
|
recent_history = { type = appointment_succession days = 7 }
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_dynastic_cycle.9002 = {
|
|
type = character_event
|
|
title = tgp_dynastic_cycle.9002.t
|
|
desc = tgp_dynastic_cycle.9002.desc
|
|
theme = dynastic_cycle
|
|
left_portrait = {
|
|
character = root
|
|
animation = emperor
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:already_has_custom_title_name
|
|
}
|
|
tgp_ascension_rewards_effect = yes
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = tgp_dynastic_cycle.9002.green
|
|
title:h_china = {
|
|
set_title_color = { 0 60 60 }
|
|
}
|
|
|
|
tgp_set_wuking_element_effect = { ELEMENT = wood }
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= yes
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:earth
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= no
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:water
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
dynasty.var:wuking_element ?= flag:wood
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.9002.red
|
|
title:h_china = {
|
|
set_title_color = { 125 0 0 }
|
|
}
|
|
|
|
tgp_set_wuking_element_effect = { ELEMENT = fire }
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= yes
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:wood
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= no
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:metal
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
dynasty.var:wuking_element ?= flag:fire
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.9002.yellow
|
|
title:h_china = {
|
|
set_title_color = { 250 180 0 }
|
|
}
|
|
|
|
tgp_set_wuking_element_effect = { ELEMENT = earth }
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= yes
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:fire
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= no
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:water
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
dynasty.var:wuking_element ?= flag:earth
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.9002.white
|
|
title:h_china = {
|
|
set_title_color = { 180 200 200 }
|
|
}
|
|
|
|
tgp_set_wuking_element_effect = { ELEMENT = metal }
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= yes
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:earth
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= no
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:wood
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
dynasty.var:wuking_element ?= flag:metal
|
|
}
|
|
}
|
|
}
|
|
option = {
|
|
name = tgp_dynastic_cycle.9002.black
|
|
title:h_china = {
|
|
set_title_color = { 15 15 15 }
|
|
}
|
|
|
|
tgp_set_wuking_element_effect = { ELEMENT = water }
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= yes
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:metal
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
NOT = { exists = dynasty.var:wuking_element }
|
|
china_transfered_peacefully_trigger= no
|
|
situation:dynastic_cycle.var:wuking_element ?= flag:fire
|
|
}
|
|
modifier = {
|
|
add = 100
|
|
dynasty.var:wuking_element ?= flag:water
|
|
}
|
|
}
|
|
}
|
|
}
|