1248 lines
No EOL
30 KiB
Text
1248 lines
No EOL
30 KiB
Text
####DECISIONS LIST###
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#
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##unite_the_western_slavs_decision
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##unite_the_southern_slavs_decision
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##unite_the_slavs_decision
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##promote_hungarian_settlement_decision
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##revive_magyar_paganism_decision
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#
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#### Unite the West Slavs ###
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#unite_the_western_slavs_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# decision_group_type = major
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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# desc = unite_the_western_slavs_decision_desc
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#
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# is_shown = {
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# culture = { has_cultural_pillar = heritage_west_slavic }
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_western_slavs_decision
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# }
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# }
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# }
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#
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# is_valid = {
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# culture = { has_cultural_pillar = heritage_west_slavic }
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# completely_controls_region = custom_west_slavia #Has de jure Lands
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# OR = {
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# custom_description = {
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# text = unite_the_western_slavs_decision_tt_1
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# OR = {
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# has_primary_title = title:k_poland
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# has_primary_title = title:k_pomerania
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# has_primary_title = title:k_bohemia
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# has_primary_title = title:k_moravia
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# has_primary_title = title:k_sorbia
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# }
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# }
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# custom_description = {
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# text = unite_the_western_slavs_decision_tt_2
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# AND = {
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# highest_held_title_tier = tier_empire
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# OR = {
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# has_title = title:k_poland
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# has_title = title:k_pomerania
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# has_title = title:k_bohemia
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# has_title = title:k_moravia
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# has_title = title:k_sorbia
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# }
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# save_scope_as = western_slav_uniter
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#
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# show_as_tooltip = { unite_the_western_slavs_decision_effects = yes } #Actually applied in east_europe.0001 - prestige, laws, title, innovation effects
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#
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# #Events
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# trigger_event = east_europe.0001
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# every_player = {
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# limit = {
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# this != scope:western_slav_uniter
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# is_within_diplo_range = { CHARACTER = scope:western_slav_uniter }
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# }
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# trigger_event = east_europe.0002
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# }
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#
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# #Can only be done once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_western_slavs_decision
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# }
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# set_global_variable = {
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# name = unite_the_western_slavs_decision
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# value = scope:western_slav_uniter
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# }
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# set_global_variable = {
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# name = unite_the_western_slavs_decision_title
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# value = scope:western_slav_uniter.primary_title
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# }
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# close_view = {
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# view = decisions
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# player = root
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# }
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# }
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#
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#
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#### Unite the South Slavs ###
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#unite_the_southern_slavs_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# decision_group_type = major
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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# desc = unite_the_southern_slavs_decision_desc
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#
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# is_shown = {
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# culture = { has_cultural_pillar = heritage_south_slavic }
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# NOR = {
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# has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_southern_slavs_decision
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# }
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# }
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# }
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#
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# is_valid = {
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# culture = { has_cultural_pillar = heritage_south_slavic }
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# completely_controls_region = custom_south_slavia #Has de jure Lands
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# OR = {
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# has_primary_title = title:k_croatia
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# has_primary_title = title:k_serbia
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# has_primary_title = title:k_bulgaria
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# has_primary_title = title:k_dacia
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# has_primary_title = title:k_moldavia
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# has_primary_title = title:k_bosnia
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# save_scope_as = southern_slav_uniter
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#
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# show_as_tooltip = { unite_the_southern_slavs_decision_effects = yes } #Actually applied in east_europe.0006 - prestige, laws, title, innovation effects
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#
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# #Events
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# trigger_event = east_europe.0005
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# every_player = {
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# limit = {
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# this != scope:southern_slav_uniter
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# is_within_diplo_range = { CHARACTER = scope:southern_slav_uniter }
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# }
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# trigger_event = east_europe.0006
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# }
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#
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# #Can only be done once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_southern_slavs_decision
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# }
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# set_global_variable = {
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# name = unite_the_southern_slavs_decision
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# value = scope:southern_slav_uniter
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# }
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# set_global_variable = {
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# name = unite_the_southern_slavs_decision_title
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# value = scope:southern_slav_uniter.primary_title
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# }
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# }
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#
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#
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#### Unite the Slavs ###
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#unite_the_slavs_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# decision_group_type = major
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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# desc = unite_the_slavs_decision_desc
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#
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# is_shown = {
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# OR = {
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# culture = { has_cultural_pillar = heritage_west_slavic }
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# culture = { has_cultural_pillar = heritage_east_slavic }
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# culture = { has_cultural_pillar = heritage_south_slavic }
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# }
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# NOR = {
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# has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_slavs_decision
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# }
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# }
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# }
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#
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# is_valid = {
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# OR = {
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# culture = { has_cultural_pillar = heritage_west_slavic }
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# culture = { has_cultural_pillar = heritage_east_slavic }
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# culture = { has_cultural_pillar = heritage_south_slavic }
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# }
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# completely_controls_region = custom_slavia
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# }
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#
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# effect = {
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# save_scope_as = slav_uniter
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#
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# show_as_tooltip = { unite_the_slavs_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
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#
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# #Events
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# trigger_event = east_europe.0010
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# every_player = {
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# limit = {
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# this != scope:slav_uniter
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# is_within_diplo_range = { CHARACTER = scope:slav_uniter }
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# }
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# trigger_event = east_europe.0011
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# }
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#
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# #Can only happen once
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:unite_the_slavs_decision
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# }
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# set_global_variable = {
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# name = unite_the_slavs_decision
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# value = scope:slav_uniter
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# }
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# }
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#
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 600
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 600
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#
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#### Defenders of [ROOT.Char.GetFaith.HighGodName] ###
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#defenders_of_highgod_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
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# }
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# decision_group_type = major
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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# desc = defenders_of_highgod_decision_desc
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#
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# is_shown = {
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# OR = {
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# faith = faith:baltic_pagan
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# faith = faith:chernobozhye
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# faith = faith:finnish_pagan
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# }
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# #Only once per faith
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# NOR = {
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# AND = {
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# faith = faith:baltic_pagan
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_baltic_decision
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# }
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# }
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# AND = {
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# faith = faith:chernobozhye
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_slavic_decision
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# }
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# }
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# AND = {
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# faith = faith:finnish_pagan
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_finnish_decision
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# }
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# }
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# }
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# }
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#
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# is_valid = {
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# #Holds a holy site
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# faith = {
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# any_holy_site = {
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# county = {
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# holder = root
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# title_province = { has_special_building = no }
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# }
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# }
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# }
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# piety_level >= 3
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# #Have loyal powerful vassals
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# trigger_if = {
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# limit = {
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# OR = {
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# highest_held_title_tier = tier_county
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# highest_held_title_tier = tier_duchy
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# }
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# }
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# any_vassal = {
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# count >= 3 #Counts/dukes need 3
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# is_powerful_vassal = yes
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# opinion = {
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# target = root
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# value >= high_positive_opinion
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# }
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# }
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# }
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# trigger_if = {
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# limit = { highest_held_title_tier = tier_kingdom }
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# any_vassal = {
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# count >= 4 #Kings need 4
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# is_powerful_vassal = yes
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# opinion = {
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# target = root
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# value >= high_positive_opinion
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# }
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# }
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# }
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# trigger_if = {
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# limit = { highest_held_title_tier = tier_empire }
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# any_vassal = {
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# count >= 5 #Emperor need 5
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# is_powerful_vassal = yes
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# opinion = {
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# target = root
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# value >= high_positive_opinion
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# top_liege = this
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# is_landed = yes
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# }
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#
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#
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# effect = {
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# save_scope_as = defender_of_highgod
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#
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# show_as_tooltip = { defenders_of_highgod_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
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#
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# #Events
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# if = {
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# limit = {
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# faith = {
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# any_holy_site = {
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# count > 1
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# county.holder = root
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# title_province = { has_special_building = no }
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# }
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# }
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# }
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# trigger_event = east_europe.0015
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# }
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# else = {
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# faith = {
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# random_holy_site = {
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# limit = {
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# county.holder = root
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# title_province = { has_special_building = no }
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# }
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# save_scope_as = holy_site
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# }
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# }
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# trigger_event = east_europe.0016
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# }
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# #Event to every player (east_europe.0017) is actually send through east_europe.0016 to make sure the right holy site scope is set
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#
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# #Can only happen once per faith
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# if = {
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# limit = { faith = faith:baltic_pagan }
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_baltic_decision
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# }
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# }
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# else_if = {
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# limit = { faith = faith:chernobozhye }
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_slavic_decision
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# }
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# }
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# else_if = {
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# limit = { faith = faith:finnish_pagan }
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:defenders_of_highgod_finnish_decision
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# }
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# }
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 100
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 100
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Hungary: historical re-settlement program.
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#### Promote Christian Settlements ###
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#promote_hungarian_settlement_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# desc = promote_hungarian_settlement_decision_desc
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# selection_tooltip = promote_hungarian_settlement_decision_tooltip
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# decision_group_type = major
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# ai_goal = yes
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# game_start_date < 1066.1.1
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# culture = { has_cultural_pillar = heritage_magyar }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_promoted_hungarian_settlement
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# }
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# }
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# NOT = { #Can only do either or.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_revived_magyar_paganism
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# }
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# }
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# OR = {
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# has_title = title:k_hungary
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# has_title = title:e_carpathia
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# }
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# any_neighboring_top_liege_realm_owner = { #There are same reli neighboring Realms/Empires to take people from.
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# OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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# count >= 2
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# }
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# }
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#
|
|
# is_valid = {
|
|
# # Must be an Ecumenical Christian
|
|
# custom_description = {
|
|
# text = promote_hungarian_settlement_decision_ecumenical_christian
|
|
# faith = { #Denomination of Faith must not be a heresy and must have some degree of control over its core regions.
|
|
# OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
# has_doctrine = special_doctrine_ecumenical_christian
|
|
# }
|
|
# }
|
|
#
|
|
# #Must completely control the Carpathian Basin (Hungary De Jure)
|
|
# completely_controls = title:k_hungary
|
|
#
|
|
# # Capital is Hungarian culture group
|
|
# capital_province = { culture = { has_cultural_pillar = heritage_magyar } }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# top_liege = this
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# cost = {
|
|
# prestige = 2000
|
|
# piety = 500
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# promote_hungarian_settlement_decision_scripted_effect = yes
|
|
# }
|
|
# trigger_event = {
|
|
# id = east_europe.0030
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_promoted_hungarian_settlement
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 50
|
|
# ai_value_modifier = {
|
|
# ai_zeal = 1.0
|
|
# ai_greed = 1.0
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
##########################################
|
|
## Return to Magyar Paganism #
|
|
## by Flavio Verna & Ewan Cowhig Croft #
|
|
##########################################
|
|
#### Revive Táltosism ###
|
|
#revive_magyar_paganism_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
# }
|
|
# desc = revive_magyar_paganism_decision_desc
|
|
# selection_tooltip = revive_magyar_paganism_decision_tooltip
|
|
# decision_group_type = major
|
|
# ai_check_interval = 0
|
|
#
|
|
# is_shown = {
|
|
# is_landed = yes
|
|
# #Must be some flavour of Magyar.
|
|
# culture = { has_cultural_pillar = heritage_magyar }
|
|
# #Should be done early.
|
|
# custom_tooltip = {
|
|
# text = revive_taltoism_decision_before_last_date
|
|
# current_date <= 1100.1.1
|
|
# }
|
|
# NOR = {
|
|
# #Can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_revived_magyar_paganism
|
|
# }
|
|
# }
|
|
# #Must be the ruler of the Carpathian Basin.
|
|
# any_sub_realm_county = {
|
|
# title_province = { geographical_region = custom_hungary }
|
|
# }
|
|
# #Must be feudalised.
|
|
# OR = {
|
|
# government_has_flag = government_is_feudal
|
|
# government_allows = administrative
|
|
# }
|
|
# #Must be something other than pagan.
|
|
# NOT = {
|
|
# faith.religion = { is_in_family = rf_pagan }
|
|
# }
|
|
# #Magyar Paganism must not have been reformed.
|
|
# religion:hungaric_religion = {
|
|
# any_faith = {
|
|
# count = all
|
|
# has_doctrine_parameter = unreformed
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# #Must be suitably prestigious.
|
|
# prestige_level >= high_prestige_level
|
|
# #Either you hold k_hungary directly, or your vassal does.
|
|
# OR = {
|
|
# has_title = title:k_hungary
|
|
# AND = {
|
|
# has_title = title:e_carpathia
|
|
# any_vassal = { has_title = title:k_hungary }
|
|
# }
|
|
# }
|
|
# #Must control at least 80% of de jure Hungary (usually we'd use a region, but if Hungary has shrunk/grown for some reason, the people and title are more important than the actual area).
|
|
# any_realm_county = {
|
|
# count >= 30
|
|
# culture = { has_cultural_pillar = heritage_magyar }
|
|
# }
|
|
# #Must be a noted scholar of theology (and thus filled out the entire Theologian tree).
|
|
# OR = {
|
|
# piety_level >= high_piety_level
|
|
# has_trait = theologian
|
|
# }
|
|
# #Should be done early: reiterate this here so the player isn't surprised by losing the decision when shifting up an era.
|
|
# custom_tooltip = {
|
|
# text = revive_taltoism_decision_before_last_date
|
|
# current_date <= 1100.1.1
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# is_at_war = no
|
|
# top_liege = this
|
|
# }
|
|
#
|
|
# cost = {
|
|
# piety = 2000
|
|
# }
|
|
#
|
|
# effect = {
|
|
# gain_holy_legend_seed_tooltip_effect = yes
|
|
# custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt
|
|
# show_as_tooltip = { revive_magyar_paganism_decision_scripted_effect = yes }
|
|
# trigger_event = { id = east_europe.0032 }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_revived_magyar_paganism
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = no
|
|
# }
|
|
#}
|
|
#
|
|
##################################
|
|
## Found the Kingdom of Bosnia #
|
|
## by Ewan Cowhig Croft #
|
|
##################################
|
|
#### Found Kingdom of Bosnia ###
|
|
#found_kingdom_of_bosnia_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 120
|
|
# kingdom = 0
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# desc = found_kingdom_of_bosnia_decision_desc
|
|
# selection_tooltip = found_kingdom_of_bosnia_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# is_ruler = yes
|
|
# is_playable_character = yes
|
|
# exists = dynasty
|
|
# OR = {
|
|
# #Must be a Serb or Croat within the Bosnian highlands.
|
|
# AND = {
|
|
# OR = {
|
|
# culture = culture:serbian
|
|
# culture = culture:croatian
|
|
# }
|
|
# capital_county = {
|
|
# OR = {
|
|
# this = title:c_vodica
|
|
# this = title:c_pset
|
|
# this = title:c_vrbas
|
|
# this = title:c_donjikraji
|
|
# this = title:c_usora
|
|
# this = title:c_rama
|
|
# this = title:c_soli
|
|
# this = title:c_sarajevo
|
|
# this = title:c_zavrsje
|
|
# this = title:c_zachlumia
|
|
# this = title:c_pagania
|
|
# }
|
|
# }
|
|
# }
|
|
# #Or just be Bosnian.
|
|
# culture = culture:bosnian
|
|
# }
|
|
# NOT = { #You can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_founded_kingdom_of_bosnia
|
|
# }
|
|
# }
|
|
# NOR = {
|
|
# government_has_flag = government_is_mercenary
|
|
# government_has_flag = government_is_holy_order
|
|
# }
|
|
# highest_held_title_tier <= tier_duchy
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# #You must have sufficient clout.
|
|
# top_liege = this
|
|
#
|
|
# #You must control the kingdom's heartlands.
|
|
# has_title = title:d_bosna
|
|
# has_title = title:d_lower_bosna
|
|
# has_title = title:d_usora
|
|
# completely_controls = title:d_bosna
|
|
# completely_controls = title:d_lower_bosna
|
|
# completely_controls = title:d_usora
|
|
#
|
|
# #You must be sufficiently advanced to conceive of having a separate kingdom, rather than being Croatian or Serbian.
|
|
# culture = { has_cultural_era_or_later = culture_era_early_medieval }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# save_scope_as = founder
|
|
# show_as_tooltip = { found_kingdom_of_bosnia_decision_scripted_effect = yes }
|
|
# gain_heroic_legend_seed_tooltip_effect = yes
|
|
# trigger_event = { id = east_europe.0101 }
|
|
# #Notify other players.
|
|
# every_player = {
|
|
# limit = {
|
|
# this != scope:founder
|
|
# top_liege = {
|
|
# OR = {
|
|
# this = scope:founder
|
|
# any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
|
|
# }
|
|
# }
|
|
# }
|
|
# trigger_event = east_europe.0102
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_founded_kingdom_of_bosnia
|
|
# }
|
|
# set_global_variable = {
|
|
# name = flag_founded_kingdom_of_bosnia
|
|
# value = scope:founder
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# }
|
|
# add = 300
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# }
|
|
# add = 300
|
|
# }
|
|
# }
|
|
# prestige = 200
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
##################################
|
|
## Accuse the Krstjani of Heresy #
|
|
## by Ewan Cowhig Croft #
|
|
##################################
|
|
#### Accuse the Krstjani of Heresy ###
|
|
#accuse_krstjani_of_heresy_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 120
|
|
# kingdom = 120
|
|
# empire = 120
|
|
# hegemony = 120
|
|
# }
|
|
#
|
|
# desc = accuse_krstjani_of_heresy_decision_desc
|
|
# selection_tooltip = accuse_krstjani_of_heresy_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# top_liege = this
|
|
# is_landed_or_landless_administrative = yes
|
|
# exists = dynasty
|
|
# #Gotta be an ecumenical Christian...
|
|
# faith = {
|
|
# OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion }
|
|
# has_doctrine = special_doctrine_ecumenical_christian
|
|
# }
|
|
# #... with an existing Head of Faith.
|
|
# exists = faith.religious_head
|
|
# #Shouldn't be possible, but, just in case: you also can't be a Krstjani yourself.
|
|
# NOT = { faith = faith:bosnian_church }
|
|
# #The world mustn't already consider the Krstjani to be heretics.
|
|
# faith:bosnian_church = { has_doctrine = special_doctrine_ecumenical_christian }
|
|
# #Aaaaand you need an independent Krstjani neighbour of at least a notable level (i.e., at least the size of a fully-independent d_bosnia).
|
|
# any_neighboring_top_liege_realm_owner = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
|
|
# NOT = { #It mustn't have been done recently (this is removed in a hidden cooldown event after the chain is finished, if it fails).
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_krstjani_accused_of_heresy
|
|
# }
|
|
# }
|
|
# #Should always be a playable government, ideally.
|
|
# OR = {
|
|
# government_has_flag = government_is_feudal
|
|
# government_has_flag = government_is_clan
|
|
# government_allows = administrative
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# #You must have sufficient clout.
|
|
# piety_level >= high_piety_level
|
|
# highest_held_title_tier >= tier_duchy
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# NOT = { has_trait = excommunicated }
|
|
# }
|
|
#
|
|
# effect = {
|
|
# save_scope_as = accuser
|
|
# faith.religious_head = { save_scope_as = hof }
|
|
# random_neighboring_top_liege_realm_owner = {
|
|
# limit = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
|
|
# save_scope_as = heretic
|
|
# }
|
|
# custom_tooltip = accuse_krstjani_of_heresy_flavour_effect.tt
|
|
# #Begin the chain.
|
|
# trigger_event = { id = east_europe.0111 }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_krstjani_accused_of_heresy
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# piety = major_piety_value
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 50
|
|
# #Weight up for zealous characters.
|
|
# modifier = {
|
|
# add = 25
|
|
# has_trait = zealous
|
|
# }
|
|
# #Ironically, weight up for cynical characters: they stand to gain the most.
|
|
# modifier = {
|
|
# add = 15
|
|
# has_trait = cynical
|
|
# }
|
|
# #Mildly weight up crusaders, who would be more likely to see/look for heresy.
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = faith_warrior
|
|
# }
|
|
# #Mildly weight up order members, who would be more likely to see/look for heresy.
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = order_member
|
|
# }
|
|
# #Mildly weight up theologians, who would understand the theological problems of their neighbours best.
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = theologian
|
|
# }
|
|
# #Exempt if any friend is Krstjani.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_relation = {
|
|
# type = friend
|
|
# faith = faith:bosnian_church
|
|
# }
|
|
# }
|
|
# #Exempt if any lover is Krstjani.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_relation = {
|
|
# type = lover
|
|
# faith = faith:bosnian_church
|
|
# }
|
|
# }
|
|
# #Exempt if any formal partner (spouse or concubine) is Krstjani.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_consort = { faith = faith:bosnian_church }
|
|
# }
|
|
# #Exempt if any ally is Krstjani.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_ally = { faith = faith:bosnian_church }
|
|
# }
|
|
# #Exempt the HRE: they're not fussed about some remote Balkan peasants.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_held_title = { this = title:e_hre }
|
|
# }
|
|
# #Exempt the ERE: they almost certainly have bigger fish to fry.
|
|
# modifier = {
|
|
# add = -100
|
|
# any_held_title = { this = title:e_byzantium }
|
|
# }
|
|
# #Exempt characters who are at war: they're too busy.
|
|
# modifier = {
|
|
# add = -100
|
|
# is_at_war = yes
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
######################################
|
|
## Last Gasp of the Great Migrations #
|
|
## by Ewan Cowhig Croft #
|
|
######################################
|
|
#### Prepare to Cross the Carpathians ###
|
|
#launch_hungarian_migration_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 60
|
|
# kingdom = 60
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# desc = launch_hungarian_migration_decision_desc
|
|
# selection_tooltip = launch_hungarian_migration_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# is_ruler = yes
|
|
# is_landed = yes
|
|
# exists = dynasty
|
|
# #Either be independent, or else not beneath another Mogyer.
|
|
# OR = {
|
|
# top_liege = this
|
|
# NOT = { liege = { culture = culture:mogyer } }
|
|
# }
|
|
# #Must be a steppe Hungarian.
|
|
# culture = culture:mogyer
|
|
# #Must not already control a large chunk of Pannonia.
|
|
# NOT = {
|
|
# any_county_in_region = {
|
|
# region = custom_hungary
|
|
# count >= 12
|
|
# OR = {
|
|
# holder = root
|
|
# holder = {
|
|
# any_liege_or_above = { this = root }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# #You can only do it once.
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_launched_hungarian_migration
|
|
# }
|
|
# }
|
|
# #And the moment for the migration must not have passed.
|
|
# current_date <= 911.1.1
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# #An emperor does not voluntarily lose a tier.
|
|
# highest_held_title_tier <= tier_kingdom
|
|
# #Reshow this here so that players realise they're on a timer.
|
|
# custom_description = {
|
|
# text = launch_hungarian_migration_decision_before_last_date
|
|
# current_date <= 911.1.1
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# #Can't be fighting elsewhere.
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# effect = {
|
|
# save_scope_as = invader
|
|
# custom_tooltip = launch_hungarian_migration_decision_flavour_effect
|
|
# add_character_flag = undertaking_hungarian_migration
|
|
# trigger_event = east_europe.0141
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_launched_hungarian_migration
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# #Charge a reasonable lump of prestige.
|
|
# prestige = 1000
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# #AI decision making is governed via event.
|
|
# always = no
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# #AI decision making is governed via event.
|
|
# base = 0
|
|
# }
|
|
#}
|
|
#
|
|
##################################
|
|
## Found the Kingdom of Livonia #
|
|
## by James Beaumont #
|
|
##################################
|
|
#### Proclaim Terra Mariana ###
|
|
#found_kingdom_of_livonia_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 120
|
|
# kingdom = 0
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# desc = found_kingdom_of_livonia_decision_desc
|
|
# selection_tooltip = found_kingdom_of_livonia_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# is_ruler = yes
|
|
# is_playable_character = yes
|
|
# exists = dynasty
|
|
# OR = {
|
|
# #Must be a Latvian or Christian in Livonia
|
|
# AND = {
|
|
# NOT = {
|
|
# culture = culture:estonian #Estonians already have their Kingdom.
|
|
# }
|
|
# OR = {
|
|
# #Considers themselves to be a "Balt"
|
|
# root.culture = { has_cultural_pillar = heritage_baltic }
|
|
# root.faith = {
|
|
# religion_tag = baltic_religion
|
|
# }
|
|
# #Is a Crusader founding the Kingdom
|
|
# root.faith = {
|
|
# NOT = { religion_tag = baltic_religion }
|
|
# NOT = { has_doctrine_parameter = unreformed }
|
|
# }
|
|
# }
|
|
# capital_province = {
|
|
# geographical_region = ghw_region_baltic
|
|
# }
|
|
# }
|
|
# #Or just be Latvian.
|
|
# culture = culture:latvian
|
|
# }
|
|
# NOT = { #You can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_founded_kingdom_of_livonia
|
|
# }
|
|
# }
|
|
# highest_held_title_tier <= tier_duchy
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# OR = { #Independent or vassal of an Emperor
|
|
# top_liege = this
|
|
# top_liege.primary_title.tier >= tier_empire
|
|
# }
|
|
# prestige_level >= medium_prestige_level
|
|
#
|
|
# #You must control the kingdom's heartlands.
|
|
# has_title = title:d_latgalia
|
|
# has_title = title:d_courland
|
|
# has_title = title:d_livonia
|
|
# completely_controls_region = custom_latvia
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# save_scope_as = founder
|
|
# show_as_tooltip = { found_kingdom_of_livonia_decision_scripted_effect = yes }
|
|
# gain_heroic_legend_seed_tooltip_effect = yes
|
|
# trigger_event = { id = east_europe.0200 }
|
|
# #Notify other players.
|
|
# every_player = {
|
|
# limit = {
|
|
# this != scope:founder
|
|
# top_liege = {
|
|
# OR = {
|
|
# this = scope:founder
|
|
# any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
|
|
# }
|
|
# }
|
|
# }
|
|
# trigger_event = east_europe.0201
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_founded_kingdom_of_livonia
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# }
|
|
# add = major_gold_value
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# }
|
|
# add = major_gold_value
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
# |