714 lines
15 KiB
Text
714 lines
15 KiB
Text
#######################
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# CULTURAL TRADITIONS #
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#######################
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######################
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# EP3 Traditions #
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######################
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tradition_ep3_indomitable_azatani = {
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category = regional
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layers = {
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0 = martial
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1 = mena
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4 = indomitable_azatani.dds
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}
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is_shown = {
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OR = {
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this = culture:armenian
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any_parent_culture_or_above = {
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this = culture:armenian
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_horse_breeder
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_horse_breeder }
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}
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}
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NOT = { has_cultural_tradition = tradition_horse_breeder } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_ayrudzi = yes
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house_hostility_more_common = yes
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vassals_more_likely_to_refuse_demands = yes
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}
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character_modifier = {
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light_cavalry_maintenance_mult = -0.15
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heavy_cavalry_maintenance_mult = -0.15
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archer_cavalry_maintenance_mult = -0.15
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light_cavalry_damage_mult = 0.2
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heavy_cavalry_damage_mult = 0.2
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 800
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}
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 800
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_indomitable_azatani }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
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OR = {
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has_innovation = innovation_war_camels
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has_innovation = innovation_elephantry
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}
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}
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multiply = 0.4
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_audacious_cadets = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = audacious_cadets.dds
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}
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is_shown = {
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OR = {
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this = culture:norman
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any_parent_culture_or_above = {
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this = culture:norman
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_swords_for_hire
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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trigger_if = {
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limit = {
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OR = {
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NOT = { exists = scope:replacing }
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NOT = { scope:replacing = culture_tradition:tradition_swords_for_hire }
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}
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}
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NOT = { has_cultural_tradition = tradition_swords_for_hire } #To prevent stacking after hybridization
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}
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}
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parameters = {
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unlock_maa_conrois = yes
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unlock_voluntary_laampdom = yes
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much_more_likely_to_be_laamps = yes
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ambitious_trait_more_common = yes
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wanderers_gain_extra_combat_skills = yes
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mercenary_courtiers_gain_extra_skills = yes
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more_likely_to_leave_court = yes
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}
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character_modifier = {
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heavy_cavalry_damage_mult = 0.2
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heavy_cavalry_pursuit_mult = 0.2
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heavy_cavalry_max_size_add = 2
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siege_phase_time = -0.1
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ai_honor = -20
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ai_war_chance = 0.5
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ai_war_cooldown = -0.25
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same_culture_mercenary_hire_cost_mult = -0.15
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character_travel_speed_mult = 0.1
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character_travel_safety_mult = 0.1
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOT = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_heavy_cavalry_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_audacious_cadets }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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culture_has_heavy_cavalry_maa = yes
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}
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}
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multiply = 0.25
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_imperial_tagmata = {
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category = regional
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layers = {
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0 = martial
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1 = mediterranean
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4 = imperial_tagmata.dds
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}
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is_shown = {
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OR = {
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this = culture:greek
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any_parent_culture_or_above = {
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this = culture:greek
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}
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has_cultural_pillar = heritage_byzantine
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_roman_legacy
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}
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}
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can_pick = {
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}
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parameters = {
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unlock_maa_cataphract = yes
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unlock_maa_akritai = yes
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unlock_maa_ballistrai = yes
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unlock_maa_skoutatoi = yes
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frontier_themes_borrow_neighbor_troops = yes
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}
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character_modifier = {
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heavy_cavalry_max_size_add = 2
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counter_efficiency = 0.1
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knight_effectiveness_mult = -0.25
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men_at_arms_title_limit = 1
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_or_bureaucratic_desc
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}
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}
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_held_title = {
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tier = tier_county
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count >= 8
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any_county_province = {
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has_building_or_higher = stables_01
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = domain_counties_with_stables_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_imperial_tagmata }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 400
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if = {
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limit = { # Admin should be more into this
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scope:character = {
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government_allows = administrative
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}
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}
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multiply = 2
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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tradition_ep3_roman_ceremonies = {
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category = regional
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layers = {
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0 = diplo
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1 = mediterranean
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4 = roman_ceremonies.dds
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}
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is_shown = {
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OR = {
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this = culture:greek
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any_parent_culture_or_above = {
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this = culture:greek
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}
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has_cultural_pillar = heritage_byzantine
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scope:character = {
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OR = {
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has_title = title:e_byzantium
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has_title = title:e_roman_empire
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}
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_byzantine_succession
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}
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}
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can_pick = {
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}
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parameters = {
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holds_triumphs = yes
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hosts_chariot_races = yes
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children_can_be_born_in_the_purple = yes
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# We use the co-emperors parameter for most things...
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unlock_co_emperors = yes
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# ... which means the junior emperor parameter is _mostly_ just here for the loc.
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unlock_junior_emperors = yes
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#byzantine_faction_preffered_claimants = yes
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}
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county_modifier = {
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county_opinion_add = -10
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_courtly = { is_in_list = traits }
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culture_pillar:ethos_egalitarian = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bureaucratic_courtly_or_egalitarian_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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count >= 50
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any_county_province = {
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geographical_region = custom_eastern_roman_empire
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_in_roman_empire_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_roman_ceremonies }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Admin should be more into this
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scope:character = {
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government_allows = administrative
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}
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}
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multiply = 2
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}
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}
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}
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tradition_ep3_palace_politics = {
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category = regional
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layers = {
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0 = intrigue
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1 = mediterranean
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4 = palace_politics.dds
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}
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is_shown = {
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OR = {
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this = culture:greek
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any_parent_culture_or_above = {
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this = culture:greek
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}
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has_cultural_pillar = heritage_byzantine
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scope:character = {
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OR = {
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has_title = title:e_byzantium
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has_title = title:e_roman_empire
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}
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_byzantine_succession
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}
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}
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can_pick = {
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custom_tooltip = {
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text = cannot_have_tradition_court_eunuchs
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NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_merciful_blindings
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NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
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}
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}
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parameters = {
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unlock_maa_varangian_guards = yes
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unlock_akolouthos = yes
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reduced_bodyguard_aptitude = yes
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can_blind_prisoners = yes
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can_castrate_prisoners = yes
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eunuch_trait_bonuses = yes
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can_appoint_chief_eunuch = yes
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family_castration = yes
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ambitious_trait_more_common = yes
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physical_disfigurement_blocks_inheritance = yes #Actually only blocks claimants and reduce score in elective. Also includes infertility for tooltip reasons.
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cultrad_unlocks_t2_countermeasures = yes
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palace_politics_trait_bonuses = yes
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palace_politics_trait_maluses = yes
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}
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character_modifier = {
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monthly_court_grandeur_change_mult = 0.2
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political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_courtly = { is_in_list = traits }
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culture_pillar:ethos_spiritual = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bureaucratic_courtly_or_spiritual_desc
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}
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}
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if = {
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limit = {
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has_dlc_feature = royal_court
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OR = {
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scope:character = { has_royal_court = no }
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NOT = {
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scope:character = {
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court_grandeur_current_level >= very_high_court_grandeur_level
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_court_grandeur_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_palace_politics }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = { # Admin should be more into this
|
|
scope:character = {
|
|
government_allows = administrative
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_ep3_cultivated_sophistication = {
|
|
category = societal
|
|
|
|
layers = {
|
|
0 = learning
|
|
1 = mediterranean
|
|
4 = cultivated_sophistication.dds
|
|
}
|
|
|
|
is_shown = {
|
|
# DLC check.
|
|
has_ep3_dlc_trigger = yes
|
|
}
|
|
can_pick = {
|
|
custom_tooltip = {
|
|
text = must_have_administrative_government_tt
|
|
scope:character = { government_allows = administrative }
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
less_likely_to_culture_convert = yes
|
|
other_cultures_more_likely_to_hybridize = yes
|
|
estate_building_upgrade_development_gain = yes
|
|
allows_noble_family_adoption = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_influence_mult = 0.1
|
|
diplomatic_range_mult = 0.2
|
|
cultural_head_fascination_mult = -0.10
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bureaucratic_courtly_or_spiritual_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
exists = capital_county
|
|
capital_county = {
|
|
tier = tier_county
|
|
development_level >= 30
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = capital_province_development_level_desc
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
culture_tradition_reduction_trigger = { TRADITION = tradition_ep3_cultivated_sophistication }
|
|
}
|
|
multiply = {
|
|
value = 0.5
|
|
desc = inspired_by_culture_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = { # Admin should be more into this
|
|
OR = {
|
|
this = culture:greek
|
|
any_parent_culture_or_above = {
|
|
this = culture:greek
|
|
}
|
|
has_cultural_pillar = heritage_byzantine
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|