N3OW/events/religion_events/NEOW_religious_decision_events.txt

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namespace = NEOW_religious_decision
NEOW_religious_decision.0001 = { #custom patron gods for Leviathan
type = character_event
title = NEOW_religious_decision.0001.t
desc = NEOW_religious_decision.0001.desc
theme = faith
left_portrait = {
character = root
animation = personality_rational
}
option = {
name = NEOW_religious_decision.0001.nationalisators
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_nationalisators }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_nationalisators }
}
option = {
name = NEOW_religious_decision.0001.technosaurs
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_technosaurs }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_technosaurs }
}
option = {
name = NEOW_religious_decision.0001.mechasaurs
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_mechasaurs }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_mechasaurs }
}
option = {
name = NEOW_religious_decision.0001.petrosaurs
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_petrosaurs }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_petrosaurs }
}
option = {
name = NEOW_religious_decision.0001.metallurgicals
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_metallurgicals }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_metallurgicals }
}
option = {
name = NEOW_religious_decision.0001.nautiluses
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_nautiluses }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_nautiluses }
}
option = {
name = NEOW_religious_decision.0001.aerosaurs
trigger = {
NOT = { has_character_modifier = bhakti_leviathan_aerosaurs }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_leviathan_aerosaurs }
}
# Opt-Out
option = {
name = NEOW_religious_decision.0001.optout
flavor = NEOW_religious_decision.0001.flavor
ai_chance = {
base = 0
}
}
}
NEOW_religious_decision.0103 = { #custom patron gods for Leviathan
type = character_event
title = NEOW_religious_decision.0103.t
desc = NEOW_religious_decision.0103.desc
theme = faith
left_portrait = {
character = root
animation = personality_rational
}
option = {
name = NEOW_religious_decision.0103.jesus
trigger = {
NOT = { has_character_modifier = bhakti_folketero_jesus }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_jesus }
}
option = {
name = NEOW_religious_decision.0103.per
trigger = {
NOT = { has_character_modifier = bhakti_folketero_per }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_per }
}
option = {
name = NEOW_religious_decision.0103.lucia
trigger = {
NOT = { has_character_modifier = bhakti_folketero_lucia }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_lucia }
}
option = {
name = NEOW_religious_decision.0103.olaf
trigger = {
NOT = { has_character_modifier = bhakti_folketero_olaf }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_folketero_olaf }
}
# Opt-Out
option = {
name = NEOW_religious_decision.0001.optout
flavor = NEOW_religious_decision.0001.flavor
ai_chance = {
base = 0
}
}
}
NEOW_religious_decision.0104 = { #custom icons for orthodoxy
type = character_event
title = NEOW_religious_decision.0104.t
desc = NEOW_religious_decision.0104.desc
theme = faith
left_portrait = {
character = root
animation = personality_rational
}
option = {
name = NEOW_religious_decision.0104.paisos
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_paisos }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_paisos}
}
option = {
name = NEOW_religious_decision.0104.gabriel
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_gabriel }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_gabriel }
}
option = {
trigger = { is_vaguely_nistrenian_bhakti_trigger = yes }
name = NEOW_religious_decision.0104.adriana
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_adriana }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_adriana }
}
option = {
trigger = { is_vaguely_nistrenian_bhakti_trigger = no }
name = NEOW_religious_decision.0104.olga
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_olga }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_olga }
}
option = {
name = NEOW_religious_decision.0104.palamas
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_palamas }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_palamas }
}
option = {
name = NEOW_religious_decision.0104.surgeon
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_surgeon }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_surgeon }
}
option = {
name = NEOW_religious_decision.0104.lazar
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_lazar }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_lazar }
}
option = {
name = NEOW_religious_decision.0104.theotokos
trigger = {
NOT = { has_character_modifier = bhakti_orthodox_theotokos }
}
NEOW_set_bhakti_effect = { BHAKTI = bhakti_orthodox_theotokos }
}
# Opt-Out
option = {
name = NEOW_religious_decision.0001.optout
flavor = NEOW_religious_decision.0001.flavor
ai_chance = {
base = 0
}
}
}
NEOW_religious_decision.0200 = { #restoring the patriarch
type = character_event
title = NEOW_religious_decision.0200.t
desc = NEOW_religious_decision.0200.desc
theme = faith
override_background = { reference = ep3_hagia_sophia }
override_effect_2d = {
reference = legend_glow
}
left_portrait = {
character = root
animation = prayer
}
right_portrait = {
character = scope:new_patriarch
animation = wedding_priest
}
option = {
name = NEOW_religious_decision.0200.a
}
}
NEOW_religious_decision.0201 = { # Restoring the Patriarch
type = character_event
title = NEOW_religious_decision.0201.t
desc = NEOW_religious_decision.0201.desc
theme = faith
override_background = {
reference = ep3_hagia_sophia
}
override_effect_2d = {
reference = legend_glow
}
left_portrait = {
character = root
animation = prayer
}
right_portrait = {
character = scope:new_patriarch
animation = wedding_priest
}
immediate = {
# Give Russian Orthodoxy the doctrine that enables GHWs
faith:russian_orthodox = {
remove_doctrine = special_doctrine_not_allowed_to_hof
add_doctrine = special_doctrine_otvoyevaniye
# Unlock the GHW system for this faith's religion
religion = {
set_variable = {
name = variable_ghw_unlocked
value = yes
}
}
}
}
option = {
name = NEOW_religious_decision.0201.a
}
}
NEOW_religious_decision.0202 = { # An ecclesiarch restores the See of Saint Andrew
type = character_event
title = NEOW_religious_decision.0202.t
desc = NEOW_religious_decision.0202.desc
theme = faith
override_background = { reference = ep3_hagia_sophia }
override_effect_2d = { reference = legend_glow }
left_portrait = {
character = root
animation = prayer
}
option = {
name = NEOW_religious_decision.0202.a
}
}
NEOW_religious_decision.0203 = { # Proclamation of the Athonite Empire
type = character_event
title = NEOW_religious_decision.0203.t
desc = NEOW_religious_decision.0203.desc
theme = faith
override_effect_2d = { reference = legend_glow }
left_portrait = {
character = root
animation = prayer
}
option = {
name = NEOW_religious_decision.0203.a
}
}
NEOW_religious_decision.0210 = {
type = character_event
title = NEOW_religious_decision.0210.t
desc = NEOW_religious_decision.0210.desc
theme = faith
left_portrait = {
character = root
animation = personality_rational
}
option = {
name = NEOW_religious_decision.0210.a
# Enter communion with the victorious Patriarchate.
set_character_faith_with_conversion = scope:reunited_orthodox_faith
# The base-game schism reunion also brings the ruler's own counties
# into the communion whose hierarchy the ruler has recognised.
every_held_title = {
limit = { title_tier = county }
set_county_faith = scope:reunited_orthodox_faith
}
ai_chance = {
base = 75
modifier = {
add = 25
has_trait = zealous
}
modifier = {
add = -50
has_trait = stubborn
}
modifier = {
add = -75
has_trait = cynical
}
}
}
option = {
name = NEOW_religious_decision.0210.b
ai_chance = {
base = 25
}
}
}
NEOW_religious_decision.0211 = {
type = character_event
title = NEOW_religious_decision.0211.t
desc = NEOW_religious_decision.0211.desc
theme = faith
override_background = {
reference = ep3_hagia_sophia
}
override_effect_2d = {
reference = legend_glow
}
left_portrait = {
character = root
animation = prayer
}
option = {
name = NEOW_religious_decision.0211.a
}
}