7109 lines
173 KiB
Text
7109 lines
173 KiB
Text
##########################################
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# Court Artifact Creation and Decoration #
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##########################################
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###############
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# CHEST
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create_artifact_chest_effect = {
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# Get the character the artifact is being made for.
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$OWNER$ = { save_scope_as = owner }
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$CARPENTER$ = { save_scope_as = carpenter }
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hidden_effect_new_object = {
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# Get artifact quality, wealth, and materials
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get_artifact_quality_effect = yes
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get_artifact_wealth_effect = yes
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scope:owner = {
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# Create the artifact
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create_artifact = {
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name = artifact_chest_name
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creator = scope:carpenter
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description = placeholder # Will be regenerated in the post-creation effects
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visuals = chest
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type = chest
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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scope:newly_created_artifact = {
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get_artifact_feature_references_effect = yes
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set_artifact_description = artifact_chest_description
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set_variable = {
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name = big_chest
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value = yes
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}
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add_scaled_artifact_modifier_grandeur_small_effect = yes
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add_scaled_artifact_modifier_piety_effect = yes
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if = {
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limit = {
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OR = {
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rarity = famed
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rarity = illustrious
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}
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}
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add_scaled_artifact_modifier_dynasty_prestige_effect = yes
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}
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remove_artifact_modifier = artifact_placeholder_modifier
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}
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}
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}
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create_artifact_cabinet_effect = {
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# Get the character the artifact is being made for.
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$OWNER$ = { save_scope_as = owner }
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$CARPENTER$ = { save_scope_as = carpenter }
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hidden_effect_new_object = {
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# Get artifact quality, wealth, and materials
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get_artifact_quality_effect = yes
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get_artifact_wealth_effect = yes
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# Create the artifact
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# Indian cabinets are actually diwans!
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if = {
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limit = {
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scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes }
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}
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scope:owner = {
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create_artifact = {
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name = artifact_diwan_name
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creator = scope:carpenter
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description = placeholder # Will be regenerated in the post-creation effects
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visuals = diwan
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type = cabinet
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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}
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#Mena cabinets are actually tables!
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else_if = {
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limit = {
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scope:carpenter = {
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OR = {
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artifact_use_mena_building_visuals_trigger = yes
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artifact_use_iranian_building_visuals_trigger = yes
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artifact_use_steppe_building_visuals_trigger = yes
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}
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}
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}
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scope:owner = {
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create_artifact = {
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name = artifact_table_name
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creator = scope:carpenter
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description = placeholder # Will be regenerated in the post-creation effects
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visuals = table
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type = cabinet
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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}
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else = {
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scope:owner = {
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create_artifact = {
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name = artifact_cabinet_name
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creator = scope:carpenter
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description = placeholder # Will be regenerated in the post-creation effects
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visuals = cabinet
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type = cabinet
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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}
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scope:newly_created_artifact = {
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get_artifact_feature_references_effect = yes
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add_scaled_artifact_modifier_grandeur_small_effect = yes
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add_scaled_artifact_modifier_piety_effect = yes
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if = {
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limit = {
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OR = {
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rarity = famed
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rarity = illustrious
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}
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}
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add_scaled_artifact_modifier_dynasty_prestige_effect = yes
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}
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remove_artifact_modifier = artifact_placeholder_modifier
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# Indian cabinets are actually diwans!
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if = {
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limit = {
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scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes }
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}
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set_artifact_description = artifact_diwan_description
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}
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else_if = {
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limit = {
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scope:carpenter = {
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OR = {
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artifact_use_mena_building_visuals_trigger = yes
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artifact_use_iranian_building_visuals_trigger = yes
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artifact_use_steppe_building_visuals_trigger = yes
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}
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}
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}
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set_artifact_description = artifact_table_description
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}
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else = {
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set_variable = {
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name = cabinet
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value = yes
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}
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set_artifact_description = artifact_cabinet_description
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}
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}
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}
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}
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create_artifact_throne_effect = {
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# Get the character the artifact is being made for.
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$OWNER$ = { save_scope_as = owner }
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$MAKER$ = { save_scope_as = maker }
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hidden_effect_new_object = {
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# Get artifact quality, wealth, and materials
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get_artifact_quality_effect = yes
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get_artifact_wealth_effect = yes
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# Create the artifact
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scope:owner = {
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create_artifact = {
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name = artifact_throne_name
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description = placeholder # Will be regenerated in the post-creation effects
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creator = scope:maker
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visuals = throne
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type = throne
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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scope:newly_created_artifact = {
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set_artifact_description = artifact_throne_description
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#Let's add modifiers!
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add_scaled_artifact_modifier_prestige_effect = yes
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if = {
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limit = { rarity = illustrious }
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add_scaled_artifact_modifier_majesty_effect = yes
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add_scaled_artifact_modifier_rulership_effect = yes
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}
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else_if = {
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limit = { rarity = famed }
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add_scaled_artifact_modifier_majesty_effect = yes
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}
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# All thrones have a chance to get some extra Grandeur
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add_scaled_artifact_modifier_grandeur_big_effect = yes
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remove_artifact_modifier = artifact_placeholder_modifier
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}
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}
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}
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###############
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# TAPESTRY
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create_artifact_tapestry_effect = {
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# Get the character the artifact is being made for.
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$OWNER$ = { save_scope_as = owner }
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$WEAVER$ = { save_scope_as = weaver }
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hidden_effect_new_object = {
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# Get artifact quality, wealth, and materials
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get_artifact_quality_effect = yes
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get_artifact_wealth_effect = yes
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if = { #If the scene has been set in events we save it on the owner here so we can access it when choosing features
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limit = { exists = scope:tapestry_scene }
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scope:owner = {
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set_variable = {
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name = artifact_tapestry_scene
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value = scope:tapestry_scene
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days = 1
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}
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}
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}
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# Fallback
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else = {
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random_list = {
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10 = {
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scope:owner = {
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set_variable = {
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name = artifact_tapestry_scene
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value = flag:geometric_patterns
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days = 1
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}
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}
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}
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10 = {
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scope:owner = {
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set_variable = {
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name = artifact_tapestry_scene
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value = flag:garden
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days = 1
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}
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}
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}
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10 = {
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scope:owner = {
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set_variable = {
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name = artifact_tapestry_scene
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value = flag:bucolic
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days = 1
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}
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}
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}
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}
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}
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# Create the artifact
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scope:owner = {
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if = {
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limit = {
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exists = scope:inspiration_owner
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}
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create_artifact = {
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name = artifact_wall_tapestry_name
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description = placeholder # Will be regenerated in the post-creation effects
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creator = scope:weaver
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visuals = tapestry
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type = tapestry
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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else_if = {
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limit = {
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exists = scope:adventurer
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}
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create_artifact = {
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name = artifact_wall_tapestry_name
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description = placeholder # Will be regenerated in the post-creation effects
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creator = scope:adventurer
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visuals = tapestry
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type = tapestry
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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history = {
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location = scope:location
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actor = scope:adventurer
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recipient = root
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type = discovered
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}
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}
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}
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else = {
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create_artifact = {
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name = artifact_wall_tapestry_name
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description = placeholder # Will be regenerated in the post-creation effects
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creator = scope:weaver
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visuals = tapestry
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type = tapestry
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modifier = artifact_placeholder_modifier
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save_scope_as = newly_created_artifact
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wealth = scope:wealth
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quality = scope:quality
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#decaying = no
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}
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}
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}
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scope:newly_created_artifact = {
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set_artifact_description = artifact_wall_tapestry_description
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# Set grandeur
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add_scaled_artifact_modifier_grandeur_big_effect = yes
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if = {
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limit = {
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has_artifact_feature = tapestry_scene_religious
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}
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add_scaled_artifact_modifier_piety_effect = yes
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}
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else = {
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add_scaled_artifact_modifier_majesty_effect = yes
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}
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if = {
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limit = {
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OR = {
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rarity = famed
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rarity = illustrious
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}
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}
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add_scaled_artifact_modifier_dynasty_prestige_effect = yes
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}
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remove_artifact_modifier = artifact_placeholder_modifier
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}
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}
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}
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###############
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# HIDE
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#If the animal has been hunted we need to provide a location
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get_animal_hunt_location_effect = {
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if = {
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limit = {
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NOT = { exists = scope:location }
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}
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if = {
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limit = {
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exists = scope:owner.involved_activity
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scope:owner.involved_activity = { has_activity_type = activity_hunt }
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}
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scope:owner.involved_activity.activity_location = { save_scope_as = location }
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}
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else = {
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scope:owner = {
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random_list = {
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30 = { #It's hunted in your own realm
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trigger = {
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any_sub_realm_county = {
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exists = this
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}
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}
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random_sub_realm_county = {
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random_county_province = { save_scope_as = location }
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}
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}
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30 = { #It's hunted in a neighbors realm
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trigger = {
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highest_held_title_tier >= tier_county
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any_neighboring_realm_same_rank_owner = {
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exists = capital_county
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}
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}
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random_neighboring_realm_same_rank_owner = {
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limit = {
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exists = capital_county
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}
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capital_county = {
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random_county_province = { save_scope_as = location }
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}
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}
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}
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1 = { # It's hunted in our current location (as a fallback if we're unlanded or only a baron).
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trigger = {
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OR = {
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highest_held_title_tier < tier_county
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is_landed = no
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}
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}
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location.county = {
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random_county_province = { save_scope_as = location }
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}
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}
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}
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}
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}
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}
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scope:owner = {
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if = {
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limit = {
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NOT = { has_variable = adventure_artifact_location }
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}
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set_variable = {
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name = adventure_artifact_location
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value = scope:location
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days = 1
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}
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}
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if = {
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limit = {
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NOT = { has_variable = adventure_artifact_hunter }
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exists = scope:creator
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}
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set_variable = {
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name = adventure_artifact_hunter
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value = scope:creator
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days = 1
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}
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}
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else_if = {
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limit = {
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NOT = { has_variable = adventure_artifact_hunter }
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}
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set_variable = {
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name = adventure_artifact_hunter
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value = scope:owner
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days = 1
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}
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}
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}
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}
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create_artifact_animal_hide_effect = {
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# Get the character the artifact is being made for.
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$OWNER$ = { save_scope_as = owner }
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$HUNTER$ = { save_scope_as = hunter }
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save_scope_value_as = { name = legendary value = $LEGENDARY$ }
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scope:owner = {
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set_variable = { name = animal_type value = $ANIMAL$ days = 5 }
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if = {
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limit = {
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OR = {
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NOT = { exists = var:animal_type }
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var:animal_type ?= flag:none
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}
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}
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random_list = {
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8 = {
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hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter }
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}
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2 = {
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hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location }
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}
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}
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}
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}
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if = {
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limit = { exists = scope:adventurer }
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scope:adventurer = { save_scope_as = creator }
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}
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else = {
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scope:hunter = { save_scope_as = creator }
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}
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hidden_effect_new_object = {
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# Get artifact quality, wealth, and materials
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animal_artifact_wealth_quality_effect = yes
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get_animal_hunt_location_effect = yes
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scope:location = { add_to_list = artifact_material_sources }
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if = {
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limit = {
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OR = {
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hunt_hide_big_trigger = { VARIABLE = scope:owner.var:animal_type }
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AND = {
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exists = scope:animal_hide_size
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scope:animal_hide_size = flag:big
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}
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}
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}
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if = {
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limit = {
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NOT = { exists = scope:animal_hide_size }
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}
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save_scope_value_as = { name = animal_hide_size value = flag:big }
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}
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scope:owner = {
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create_artifact = {
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name = artifact_animal_hide_big_name
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creator = scope:creator
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description = placeholder
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visuals = large_animal_hide
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type = animal_hide_big
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modifier = artifact_placeholder_modifier
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wealth = scope:wealth
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quality = scope:quality
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save_scope_as = newly_created_artifact
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}
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scope:newly_created_artifact = {
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# Set grandeur
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add_scaled_artifact_modifier_grandeur_big_effect = yes
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# Set prestige
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add_scaled_artifact_modifier_prestige_effect = yes
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}
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}
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}
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else = {
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if = {
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limit = {
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NOT = { exists = scope:animal_hide_size }
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}
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save_scope_value_as = { name = animal_hide_size value = flag:small }
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}
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scope:owner = {
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create_artifact = {
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name = artifact_small_hide_name
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creator = scope:creator
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description = placeholder
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visuals = small_animal_hide
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type = animal_hide
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modifier = artifact_placeholder_modifier
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wealth = scope:wealth
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quality = scope:quality
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save_scope_as = newly_created_artifact
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}
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scope:newly_created_artifact = {
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if = {
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limit = {
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has_artifact_feature = animal_hide_type_cat
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exists = scope:owner.var:story_cycle_cat_name
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}
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set_variable = {
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name = pet_name
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value = scope:owner.var:story_cycle_cat_name
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}
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}
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else_if = {
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limit = {
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has_artifact_feature = animal_hide_type_dog
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exists = scope:owner.var:story_cycle_dog_name
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}
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set_variable = {
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name = pet_name
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value = scope:owner.var:story_cycle_dog_name
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}
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}
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|
# Set grandeur
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|
add_scaled_artifact_modifier_grandeur_small_effect = yes
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# Set prestige
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
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}
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|
}
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}
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scope:newly_created_artifact = {
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set_max_durability = 60
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set_variable = {
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name = adventure_artifact_location
|
|
value = scope:owner.var:adventure_artifact_location
|
|
}
|
|
set_variable = {
|
|
name = adventure_artifact_hunter
|
|
value = scope:owner.var:adventure_artifact_hunter
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
set_variable = {
|
|
name = animal_type
|
|
value = scope:owner.var:animal_type
|
|
}
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
hunt_animal_artifact_modifier_selection_effect = yes
|
|
if = {
|
|
limit = { scope:legendary = yes }
|
|
set_artifact_name = artifact_animal_hide_name_legendary
|
|
set_variable = { name = legendary }
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:adventurer }
|
|
set_artifact_name = artifact_animal_hide_name_adventurer
|
|
}
|
|
else_if = {
|
|
limit = { exists = var:pet_name }
|
|
if = {
|
|
limit = { has_artifact_feature = animal_hide_type_cat }
|
|
set_artifact_name = artifact_animal_hide_name_cat
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = animal_hide_type_dog }
|
|
set_artifact_name = artifact_animal_hide_name_dog
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { artifact_type = animal_hide_big }
|
|
set_artifact_name = artifact_animal_hide_big_name
|
|
}
|
|
else = { set_artifact_name = artifact_small_hide_name }
|
|
set_artifact_description = artifact_small_hide_description
|
|
}
|
|
scope:owner = {
|
|
remove_variable = adventure_artifact_location
|
|
remove_variable = adventure_artifact_hunter
|
|
}
|
|
}
|
|
}
|
|
|
|
##################
|
|
# SKULL
|
|
|
|
create_artifact_wall_skull_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$HUNTER$ = { save_scope_as = hunter }
|
|
save_scope_value_as = { name = legendary value = $LEGENDARY$ }
|
|
scope:owner = {
|
|
set_variable = { name = animal_type value = $ANIMAL$ days = 5 }
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { exists = var:animal_type }
|
|
var:animal_type ?= flag:none
|
|
}
|
|
}
|
|
random_list = {
|
|
8 = {
|
|
hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter }
|
|
}
|
|
2 = {
|
|
hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:adventurer }
|
|
scope:adventurer = { save_scope_as = creator }
|
|
}
|
|
else = {
|
|
scope:hunter = { save_scope_as = creator }
|
|
}
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, location, and animal
|
|
animal_artifact_wealth_quality_effect = yes
|
|
get_animal_hunt_location_effect = yes
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_wall_skull_name
|
|
description = placeholder
|
|
creator = scope:creator
|
|
visuals = animal_trophy
|
|
type = animal_skull
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_max_durability = 60
|
|
# Set grandeur
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
# Set prestige
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
set_variable = {
|
|
name = animal_type
|
|
value = scope:owner.var:animal_type
|
|
}
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
hunt_animal_artifact_modifier_selection_effect = yes
|
|
if = {
|
|
limit = { scope:legendary = yes }
|
|
set_artifact_name = artifact_wall_skull_name_legendary
|
|
set_variable = { name = legendary }
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:adventurer }
|
|
set_artifact_name = artifact_wall_skull_name_adventurer
|
|
}
|
|
else = { set_artifact_name = artifact_wall_skull_name }
|
|
set_artifact_description = artifact_wall_skull_description
|
|
}
|
|
scope:owner = {
|
|
remove_variable = adventure_artifact_location
|
|
remove_variable = adventure_artifact_hunter
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_wall_narwhal_horn_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$HUNTER$ = { save_scope_as = hunter }
|
|
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality and wealth
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
scope:owner = {
|
|
set_variable = {
|
|
name = animal_type
|
|
value = flag:unicorn
|
|
days = 1
|
|
}
|
|
if = {
|
|
limit = { exists = scope:adventurer }
|
|
scope:adventurer = { save_scope_as = creator }
|
|
}
|
|
else = { save_scope_as = creator }
|
|
}
|
|
scope:owner = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:adventurer
|
|
}
|
|
create_artifact = {
|
|
name = artifact_wall_narwhal_horn_name
|
|
description = artifact_wall_narwhal_horn
|
|
visuals = animal_trophy
|
|
type = animal_skull
|
|
modifier = artifact_monthly_prestige_3_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
history = {
|
|
location = scope:location
|
|
actor = scope:adventurer
|
|
recipient = root
|
|
type = discovered
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = artifact_wall_narwhal_horn_name
|
|
description = artifact_wall_narwhal_horn
|
|
creator = scope:hunter
|
|
visuals = animal_trophy
|
|
type = animal_skull
|
|
modifier = artifact_monthly_prestige_3_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
# Set grandeur
|
|
add_scaled_artifact_modifier_grandeur_big_effect = yes
|
|
# Set prestige
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
# Extra for really good stuff
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = illustrious
|
|
rarity = famed
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
save_scope_as = epic
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
if = {
|
|
limit = { scope:quality >= 66 }
|
|
add_artifact_modifier = artifact_court_grandeur_baseline_add_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { scope:quality >= 33 }
|
|
add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
|
|
}
|
|
|
|
# Wealth determines prestige
|
|
if = {
|
|
limit = { scope:wealth >= 66 }
|
|
add_artifact_modifier = artifact_monthly_prestige_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { scope:wealth >= 33 }
|
|
add_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
save_scope_as = epic
|
|
}
|
|
}
|
|
|
|
###############
|
|
# ANIMAL TRINKET
|
|
|
|
create_artifact_animal_trinket_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$HUNTER$ = { save_scope_as = hunter }
|
|
save_scope_value_as = { name = legendary value = $LEGENDARY$ }
|
|
scope:owner = {
|
|
set_variable = { name = animal_type value = $ANIMAL$ days = 5 }
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { exists = var:animal_type }
|
|
var:animal_type ?= flag:none
|
|
}
|
|
}
|
|
random_list = {
|
|
8 = {
|
|
hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter }
|
|
}
|
|
2 = {
|
|
hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:adventurer }
|
|
scope:adventurer = { save_scope_as = creator }
|
|
}
|
|
else = {
|
|
scope:hunter = { save_scope_as = creator }
|
|
}
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, materials, and decorations
|
|
animal_artifact_wealth_quality_effect = yes
|
|
get_animal_hunt_location_effect = yes
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
scope:owner = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:owner.var:animal_type ?= flag:fox
|
|
scope:owner.var:animal_type ?= flag:cat
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = artifact_animal_trinket_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = fox_tail
|
|
type = animal_trinket
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:owner.var:animal_type ?= flag:bear
|
|
scope:owner.var:animal_type ?= flag:leopard
|
|
scope:owner.var:animal_type ?= flag:lion
|
|
scope:owner.var:animal_type ?= flag:tiger
|
|
scope:owner.var:animal_type ?= flag:wolf
|
|
scope:owner.var:animal_type ?= flag:lynx
|
|
scope:owner.var:animal_type ?= flag:wolf
|
|
scope:owner.var:animal_type ?= flag:dog
|
|
scope:owner.var:animal_type ?= flag:hyena
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = artifact_animal_trinket_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = bear_paw
|
|
type = animal_trinket
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:owner.var:animal_type ?= flag:aurochs
|
|
scope:owner.var:animal_type ?= flag:bison
|
|
scope:owner.var:animal_type ?= flag:boar
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = artifact_animal_trinket_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = tusk
|
|
type = animal_trinket
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:owner.var:animal_type ?= flag:hare
|
|
scope:owner.var:animal_type ?= flag:horse
|
|
scope:owner.var:animal_type ?= flag:unicorn
|
|
}
|
|
}
|
|
create_artifact = {
|
|
name = artifact_animal_trinket_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = pouch
|
|
type = animal_trinket
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = artifact_animal_trinket_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = animal_trinket
|
|
type = animal_trinket
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_max_durability = 60
|
|
# Set prestige
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
# Set stress loss
|
|
add_scaled_artifact_modifier_stress_gain_effect = yes
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
set_variable = {
|
|
name = animal_type
|
|
value = scope:owner.var:animal_type
|
|
}
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
hunt_animal_artifact_modifier_selection_effect = yes
|
|
if = {
|
|
limit = { scope:legendary = yes }
|
|
set_variable = { name = legendary }
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
}
|
|
set_artifact_description = artifact_animal_trinket_description
|
|
}
|
|
scope:owner = {
|
|
remove_variable = adventure_artifact_location
|
|
remove_variable = adventure_artifact_hunter
|
|
}
|
|
}
|
|
}
|
|
|
|
###############
|
|
# ANIMAL FEATHER
|
|
|
|
create_artifact_bird_feather_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$HUNTER$ = { save_scope_as = hunter }
|
|
scope:owner = {
|
|
set_variable = { name = animal_type value = $ANIMAL$ }
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { exists = var:animal_type }
|
|
var:animal_type ?= flag:none
|
|
}
|
|
}
|
|
hunt_activity_falconry_game_effect = { PROVINCE = scope:hunter.location }
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:adventurer }
|
|
scope:adventurer = { save_scope_as = creator }
|
|
}
|
|
else = {
|
|
scope:hunter = { save_scope_as = creator }
|
|
}
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, materials, and decorations
|
|
animal_artifact_wealth_quality_effect = yes
|
|
get_animal_hunt_location_effect = yes
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_bird_feather_name
|
|
creator = scope:hunter
|
|
description = placeholder
|
|
visuals = bird_feather
|
|
type = bird_feather
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
if = {
|
|
limit = {
|
|
scope:owner.var:animal_type ?= flag:eagle
|
|
exists = scope:owner.var:story_cycle_eagle_name
|
|
}
|
|
set_variable = {
|
|
name = pet_name
|
|
value = scope:owner.var:story_cycle_eagle_name
|
|
}
|
|
set_artifact_name = artifact_animal_feather_name_eagle
|
|
set_artifact_description = artifact_bird_feather_pet_description
|
|
}
|
|
else = {
|
|
set_artifact_description = artifact_bird_feather_description
|
|
}
|
|
|
|
set_max_durability = 60
|
|
|
|
# Set prestige
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
# Set stress loss
|
|
add_scaled_artifact_modifier_stress_gain_effect = yes
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
|
|
set_variable = {
|
|
name = animal_type
|
|
value = scope:owner.var:animal_type
|
|
}
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
}
|
|
scope:owner = {
|
|
remove_variable = adventure_artifact_location
|
|
remove_variable = adventure_artifact_hunter
|
|
remove_variable = animal_type
|
|
}
|
|
}
|
|
}
|
|
|
|
###############
|
|
# BOX
|
|
|
|
# Small box
|
|
create_artifact_box_small_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$CARPENTER$ = { save_scope_as = carpenter }
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = { #IF we have set the location we use it for the materials
|
|
limit = { exists = scope:location }
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
}
|
|
|
|
# Create the artifact
|
|
scope:owner = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:adventurer
|
|
}
|
|
create_artifact = {
|
|
name = artifact_box_small_name
|
|
creator = scope:adventurer
|
|
description = placeholder
|
|
visuals = small_box
|
|
type = box
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
history = {
|
|
location = scope:location
|
|
actor = scope:adventurer
|
|
recipient = root
|
|
type = discovered
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = artifact_box_small_name
|
|
creator = scope:carpenter
|
|
description = placeholder
|
|
visuals = small_box
|
|
type = box
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
get_artifact_feature_references_effect = yes
|
|
set_artifact_description = artifact_box_small_description
|
|
|
|
# Set grandeur
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
# Medium box
|
|
create_artifact_box_medium_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$CARPENTER$ = { save_scope_as = carpenter }
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = { #IF we have set the location we use it for the materials
|
|
limit = { exists = scope:location }
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
}
|
|
|
|
# Create the artifact
|
|
scope:owner = {
|
|
if = {
|
|
limit = {
|
|
exists = scope:adventurer
|
|
}
|
|
create_artifact = {
|
|
name = artifact_box_medium_name
|
|
creator = scope:adventurer
|
|
description = placeholder
|
|
visuals = medium_box
|
|
type = box
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
history = {
|
|
location = scope:location
|
|
actor = scope:adventurer
|
|
recipient = root
|
|
type = discovered
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = artifact_box_medium_name
|
|
creator = scope:carpenter
|
|
description = placeholder
|
|
visuals = medium_box
|
|
type = box
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
get_artifact_feature_references_effect = yes
|
|
set_artifact_description = artifact_box_medium_description
|
|
|
|
# Set grandeur
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
###############
|
|
# GOBLET
|
|
|
|
create_artifact_goblet_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$SMITH$ = { save_scope_as = goldsmith }
|
|
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = { #Any existing dummy character gets turned into the goldsmith
|
|
limit = {
|
|
exists = scope:dummy_gender
|
|
scope:goldsmith = scope:dummy_gender
|
|
}
|
|
clear_saved_scope = goldsmith
|
|
clear_saved_scope = dummy_gender
|
|
}
|
|
# Create the artifact
|
|
scope:owner = {
|
|
if = {
|
|
limit = { exists = scope:adventurer }
|
|
create_artifact = {
|
|
name = artifact_goblet_name
|
|
description = placeholder
|
|
visuals = goblet
|
|
type = goblet
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
save_scope_as = newly_created_artifact
|
|
history = {
|
|
location = scope:location
|
|
actor = scope:adventurer
|
|
recipient = root
|
|
type = discovered
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:host ?= $OWNER$
|
|
scope:activity ?= { has_activity_type = activity_tournament }
|
|
}
|
|
create_artifact = {
|
|
name = artifact_goblet_name
|
|
creator = scope:host
|
|
description = placeholder # Will be updated in the post-creation effects after decorations are assigned.
|
|
visuals = goblet
|
|
type = goblet
|
|
modifier = artifact_placeholder_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
history = {
|
|
type = prize_created
|
|
recipient = scope:host
|
|
}
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:goldsmith }
|
|
create_artifact = {
|
|
name = artifact_goblet_name
|
|
creator = scope:goldsmith
|
|
description = placeholder
|
|
visuals = goblet
|
|
type = goblet
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
else = {
|
|
create_artifact = {
|
|
name = artifact_goblet_name
|
|
description = placeholder
|
|
visuals = goblet
|
|
type = goblet
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
history = { type = created_before_history }
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_artifact_description = artifact_goblet_description
|
|
|
|
# Set grandeur
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
|
|
# Let's add another random effect to keep goblets interesting!
|
|
random_list = {
|
|
10 = {
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
}
|
|
10 = {
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
30 = {
|
|
trigger = { rarity = common }
|
|
# Common goblets have a chance to not get any extra modifiers
|
|
}
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_wall_banner_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$CREATOR$ = { save_scope_as = creator }
|
|
$TARGET$ = { save_scope_as = target } #Can be a title, a house or a dynasty
|
|
|
|
#This effect can be used to generate banners - either from battle or a character.
|
|
#For battle banners the variables epic_battle_location and epic_loser must be set.
|
|
#To generate a dynasty banner the variable banner_from_dynasty must be set
|
|
#To generate a house banner the variable banner_from_house must be set
|
|
#To generate a banner for a title no special variables need to be set
|
|
|
|
hidden_effect_new_object = {
|
|
if = {
|
|
limit = { has_variable = epic_battle_location }
|
|
var:epic_battle_location = { save_scope_as = epic_battle_location }
|
|
remove_variable = epic_battle_location
|
|
}
|
|
if = {
|
|
limit = { has_variable = epic_loser }
|
|
var:epic_loser = { save_scope_as = epic_loser }
|
|
remove_variable = epic_loser
|
|
}
|
|
# Dynasty banner rarity determined by Dynasty Splendor
|
|
if = {
|
|
limit = {
|
|
scope:owner = { has_variable = banner_from_dynasty }
|
|
}
|
|
if = {
|
|
limit = { scope:owner.dynasty.dynasty_prestige_level = max_dynasty_prestige_level }
|
|
set_artifact_rarity_illustrious = yes
|
|
}
|
|
else_if = {
|
|
limit = { scope:owner.dynasty.dynasty_prestige_level >= high_dynasty_prestige_level }
|
|
set_artifact_rarity_famed = yes
|
|
}
|
|
else_if = {
|
|
limit = { scope:owner.dynasty.dynasty_prestige_level >= medium_dynasty_prestige_level }
|
|
set_artifact_rarity_masterwork = yes
|
|
}
|
|
else = { set_artifact_rarity_common = yes }
|
|
}
|
|
# Other banners use default rarity script
|
|
else = {
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
}
|
|
|
|
scope:owner = {
|
|
if = { #Dynasty Banner
|
|
limit = { has_variable = banner_from_dynasty }
|
|
if = { #Startup Banner
|
|
limit = { has_variable = startup_banner }
|
|
create_artifact = {
|
|
name = artifact_wall_banner_dynasty_name
|
|
description = artifact_wall_banner_dynasty_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
template = dynasty_banner_template
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
history = {
|
|
type = created
|
|
recipient = scope:owner
|
|
location = scope:owner.capital_province
|
|
}
|
|
}
|
|
remove_variable = startup_banner
|
|
}
|
|
else = { #Created Banner
|
|
create_artifact = {
|
|
name = artifact_wall_banner_dynasty_name
|
|
creator = scope:creator
|
|
description = artifact_wall_banner_dynasty_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
template = dynasty_banner_template
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_variable = { # Tracks house
|
|
name = banner_dynasty
|
|
value = scope:target
|
|
}
|
|
set_variable = { # Tracks first owner
|
|
name = banner_commissioner
|
|
value = scope:owner
|
|
}
|
|
grant_banner_house_claim_effect = yes
|
|
set_artifact_description = artifact_wall_banner_dynasty_description # For commissioner flavor
|
|
}
|
|
remove_variable = banner_from_dynasty
|
|
}
|
|
else_if = { #House Banner
|
|
limit = { has_variable = banner_from_house }
|
|
if = { #Startup Banner
|
|
limit = { has_variable = startup_banner }
|
|
create_artifact = {
|
|
name = artifact_wall_banner_house_name
|
|
description = artifact_wall_banner_house_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
template = house_banner_template
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
history = {
|
|
type = created
|
|
recipient = scope:owner
|
|
location = scope:owner.capital_province
|
|
}
|
|
}
|
|
remove_variable = startup_banner
|
|
}
|
|
else = { #Created Banner
|
|
create_artifact = {
|
|
name = artifact_wall_banner_house_name
|
|
creator = scope:creator
|
|
description = artifact_wall_banner_house_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
template = house_banner_template
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
set_variable = { # Tracks house
|
|
name = banner_house
|
|
value = scope:target
|
|
}
|
|
}
|
|
remove_variable = banner_from_house
|
|
}
|
|
else_if = { # For banners looted after a battle
|
|
limit = {
|
|
exists = scope:epic_battle_location
|
|
exists = scope:epic_loser
|
|
}
|
|
create_artifact = {
|
|
name = artifact_wall_banner_battle_name
|
|
creator = scope:creator
|
|
description = artifact_wall_banner_battle_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
quality = conquered_banner_value
|
|
wealth = conquered_banner_value
|
|
decaying = no
|
|
save_scope_as = newly_created_artifact
|
|
history = {
|
|
location = scope:epic_battle_location
|
|
actor = scope:epic_loser
|
|
recipient = scope:owner
|
|
type = conquest
|
|
}
|
|
}
|
|
}
|
|
else = { #Royal Banner
|
|
create_artifact = {
|
|
name = artifact_wall_banner_royal_name
|
|
creator = scope:creator
|
|
description = artifact_wall_banner_royal_description
|
|
visuals = banner
|
|
visuals_source = scope:target
|
|
type = wall_big
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
}
|
|
|
|
# Modifiers are completely randomized - Possible modifiers are based on the battle
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
if = {
|
|
limit = {
|
|
exists = scope:epic_loser
|
|
}
|
|
random_list = {
|
|
pick = 2
|
|
unique = yes
|
|
10 = { # Knight Limit
|
|
random_list = {
|
|
10 = {
|
|
add_artifact_modifier = artifact_knight_limit_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_knight_limit_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Knight Effectiveness
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_knight_effectiveness_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_knight_effectiveness_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_knight_effectiveness_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Levy Reinforcement Rate
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_levy_reinforcement_rate_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_levy_reinforcement_rate_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Dread Gain
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_dread_gain_mult_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_dread_gain_mult_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Dread Baseline
|
|
random_list = {
|
|
20 = {
|
|
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Prestige Bonus - You only get one, as we don't want these to stack too much
|
|
random_list = {
|
|
10 = { # Monthly Prestige
|
|
random_list = {
|
|
10 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Prestige per Knight
|
|
random_list = {
|
|
10 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_gain_per_knight_add_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_gain_per_knight_add_2_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Prestige per Dread
|
|
random_list = {
|
|
10 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_gain_per_dread_add_1_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_monthly_prestige_gain_per_dread_add_2_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = { # Advantage vs other Faiths
|
|
trigger = {
|
|
exists = scope:epic_loser
|
|
exists = scope:owner
|
|
scope:epic_loser = {
|
|
faith != scope:owner.faith
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_tolerance_advantage_mod_2_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_tolerance_advantage_mod_3_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_tolerance_advantage_mod_4_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Controlled Province Advantage
|
|
trigger = {
|
|
exists = scope:owner
|
|
exists = scope:epic_loser
|
|
exists = scope:epic_battle_location
|
|
scope:owner = {
|
|
any_character_war = {
|
|
is_defender = scope:owner
|
|
is_attacker = scope:epic_loser
|
|
}
|
|
any_realm_province = {
|
|
this = scope:epic_battle_location
|
|
}
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_controlled_province_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_controlled_province_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_controlled_province_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
# Chance to acquire an advantage bonus for the terrain the battle was fought in
|
|
10 = { # Plains Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = plains
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_plains_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_plains_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_plains_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Farmlands Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = farmlands
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_farmlands_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_farmlands_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_farmlands_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Hills Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_hills_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_hills_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_hills_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Mountains Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = mountains
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_mountains_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_mountains_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_mountains_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Desert Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_desert_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_desert_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_desert_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Desert Mountains Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_desert_mountains_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_desert_mountains_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_desert_mountains_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Oasis Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = oasis
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_oasis_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_oasis_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_oasis_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Jungle Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_jungle_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_jungle_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_jungle_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Forest Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = forest
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_forest_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_forest_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_forest_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Taiga Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = taiga
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_taiga_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_taiga_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_taiga_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Wetlands Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_wetlands_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_wetlands_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_wetlands_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Steppe Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = steppe
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_steppe_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_steppe_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_steppe_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Floodplains Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_floodplains_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_floodplains_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_floodplains_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
10 = { # Drylands Advantage
|
|
trigger = {
|
|
exists = scope:epic_battle_location
|
|
scope:epic_battle_location = {
|
|
terrain = drylands
|
|
}
|
|
}
|
|
random_list = {
|
|
15 = {
|
|
add_artifact_modifier = artifact_drylands_advantage_1_modifier
|
|
}
|
|
10 = {
|
|
add_artifact_modifier = artifact_drylands_advantage_2_modifier
|
|
}
|
|
5 = {
|
|
add_artifact_modifier = artifact_drylands_advantage_3_modifier
|
|
}
|
|
}
|
|
}
|
|
# glory_hound_opinion
|
|
10 = {
|
|
if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_glory_hound_vassal_opinion_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_glory_hound_vassal_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_glory_hound_vassal_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_glory_hound_vassal_opinion_4_modifier
|
|
}
|
|
}
|
|
# glory_hound_levy_mult
|
|
10 = {
|
|
if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_4_modifier
|
|
}
|
|
}
|
|
# belligerent_opinion
|
|
10 = {
|
|
if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_belligerent_vassal_opinion_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_belligerent_vassal_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_belligerent_vassal_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_belligerent_vassal_opinion_4_modifier
|
|
}
|
|
}
|
|
# belligerent_levy_mult
|
|
10 = {
|
|
if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_belligerent_levy_contribution_mult_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_belligerent_levy_contribution_mult_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_belligerent_levy_contribution_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_belligerent_levy_contribution_mult_4_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
add_scaled_artifact_modifier_rulership_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_wall_shield_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$TARGET$ = { save_scope_as = target }
|
|
$CREATOR$ = { save_scope_as = smith }
|
|
|
|
hidden_effect_new_object = {
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
scope:smith = { artifact_use_mediterranean_building_visuals_trigger = yes }
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_wall_shield_name
|
|
creator = scope:smith
|
|
description = artifact_wall_shield_description
|
|
visuals = wall_shield_medi
|
|
visuals_source = scope:target
|
|
type = wall_shield_special
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_wall_shield_name
|
|
creator = scope:smith
|
|
description = artifact_wall_shield_description
|
|
visuals = wall_shield
|
|
visuals_source = scope:target
|
|
type = wall_shield
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
create_artifact_sculpture_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$SCULPTER$ = { save_scope_as = sculpter }
|
|
hidden_effect_new_object = {
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = {
|
|
limit = {
|
|
scope:owner = { is_female = yes }
|
|
}
|
|
save_scope_value_as = {
|
|
name = owner_fm
|
|
value = flag:female
|
|
}
|
|
}
|
|
else = {
|
|
save_scope_value_as = {
|
|
name = owner_fm
|
|
value = flag:male
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:sculpter = {
|
|
OR = {
|
|
artifact_use_mena_building_visuals_trigger = yes
|
|
artifact_use_iranian_building_visuals_trigger = yes
|
|
artifact_use_steppe_building_visuals_trigger = yes
|
|
}
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
OR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_sculpture_name
|
|
creator = scope:sculpter
|
|
description = placeholder
|
|
visuals = statue_mena
|
|
type = sculpture
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_sculpture_name
|
|
creator = scope:sculpter
|
|
description = placeholder
|
|
visuals = statue
|
|
type = sculpture
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = sculpture_material_wood
|
|
}
|
|
set_artifact_feature_group = generic_material_wood
|
|
}
|
|
#Description
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:sculpter = {
|
|
OR = {
|
|
artifact_use_mena_building_visuals_trigger = yes
|
|
artifact_use_iranian_building_visuals_trigger = yes
|
|
artifact_use_steppe_building_visuals_trigger = yes
|
|
}
|
|
}
|
|
scope:owner = { #An owner who follows an aniconic faith will never want a statue that portrays a human
|
|
faith = {
|
|
OR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
set_artifact_description = artifact_sculpture_animal_description #backup description if anti icons
|
|
}
|
|
else = {
|
|
set_artifact_description = artifact_sculpture_description #default description of person
|
|
}
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_rock_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_rock_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_rock_description
|
|
visuals = rock
|
|
type = pedestal
|
|
modifier = artifact_monthly_piety_4_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
decaying = no
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_pouch_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_pouch_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_pouch_description
|
|
visuals = pouch
|
|
type = pedestal
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_scroll_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$WRITER$ = { save_scope_as = writer }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_scroll_name
|
|
creator = scope:writer
|
|
description = artifact_pedestal_scroll_description
|
|
visuals = scroll
|
|
type = pedestal
|
|
modifier = artifact_monthly_prestige_4_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_artifact_modifier = artifact_stewardship_per_stress_level_2_modifier
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_religious_head_letter_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_religious_head_letter_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_religious_head_letter_description
|
|
visuals = scroll
|
|
type = pedestal
|
|
modifier = religious_head_letter_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
}
|
|
}
|
|
|
|
#The crucifix should be preferred by non-aniconic Christian faiths
|
|
create_artifact_pedestal_crucifix_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_crucifix_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_crucifix_description
|
|
visuals = cross
|
|
type = pedestal
|
|
template = cross_template
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
|
|
#The cross is for aniconic Christian faiths
|
|
create_artifact_pedestal_cross_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_cross_name
|
|
description = artifact_pedestal_cross_description
|
|
visuals = cross
|
|
type = pedestal
|
|
template = cross_template
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_human_skull_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
$CREATOR$ = { save_scope_as = creator }
|
|
|
|
$DESKULLED$ = { save_scope_as = killed }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_human_skull_name
|
|
creator = scope:creator
|
|
description = artifact_pedestal_human_skull_description
|
|
visuals = human_skull
|
|
type = pedestal
|
|
modifier = artifact_dread_gain_mult_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_human_skull_specific_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
$DESKULLED$ = { save_scope_as = killed }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_human_skull_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_human_skull_specific_description
|
|
visuals = human_skull
|
|
type = miscellaneous
|
|
modifier = artifact_dread_baseline_add_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_diamond_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_massive_diamond_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_massive_diamond
|
|
visuals = diamond
|
|
type = pedestal
|
|
modifier = artifact_monthly_prestige_2_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
decaying = no
|
|
}
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_big_effect = yes
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_gold_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_gold_nugget_name
|
|
description = artifact_pedestal_gold_nugget
|
|
creator = scope:owner
|
|
visuals = pouch
|
|
type = pedestal
|
|
#icon = pile of gold
|
|
modifier = artifact_monthly_prestige_2_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
add_2_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
|
|
|
|
##################
|
|
# Books
|
|
|
|
#Effect used to influence a book-artifact's content quality
|
|
change_artifact_book_content_quality_effect = {
|
|
if = {
|
|
limit = {
|
|
$AMOUNT$ > 0
|
|
}
|
|
custom_tooltip = change_artifact_book_content_quality_effect_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
$AMOUNT$ < 0
|
|
}
|
|
custom_tooltip = change_artifact_book_content_quality_effect_loss
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = var:book_content_quality
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_content_quality
|
|
value = $AMOUNT$
|
|
}
|
|
}
|
|
else = {
|
|
change_variable = {
|
|
name = book_content_quality
|
|
add = $AMOUNT$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Effect used when a character becomes inspired to write a book
|
|
set_book_subject_effect = {
|
|
save_temporary_scope_value_as = {
|
|
name = allow_no_subject_option
|
|
value = $NO_SUBJECT$
|
|
}
|
|
hidden_effect = { #If they haven't specified what they're gonna write about we decide it here (might still leave it up to the sponsor if allow_no_subject_option = yes!)
|
|
$BASE_SCOPE$ = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = var:book_subject }
|
|
}
|
|
random_list = { #What do they want to write about?
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_martial_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 40
|
|
book_subject_martial_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = martial
|
|
multiply = -5
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:martial
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_diplomacy_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = diplomacy
|
|
multiply = -5
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:diplomacy
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_stewardship_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = stewardship
|
|
multiply = -5
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:stewardship
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_intrigue_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = intrigue
|
|
multiply = -5
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:intrigue
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_learning_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = learning
|
|
multiply = -5
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:learning
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 50
|
|
book_subject_medicine_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
is_witch_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
multiply = 2
|
|
}
|
|
}
|
|
ai_value_modifier = {
|
|
ai_rationality = 0.25
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:medicine
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
is_witch_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
book_subject_witch_trigger = yes
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.75
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:witch
|
|
}
|
|
set_variable = {
|
|
name = book_subject_witch_scope
|
|
value = this
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.25
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:reveler
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = martial
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:blademaster
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = lifestyle_hunter
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:hunter
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:mystic
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:herbalist
|
|
}
|
|
}
|
|
40 = {
|
|
trigger = {
|
|
has_trait = legend
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = martial
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:legend
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
is_cannibal_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
book_subject_cannibal_trigger = yes
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.75
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:cannibal
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 50
|
|
book_subject_torturer_trigger = yes
|
|
}
|
|
compare_modifier = {
|
|
value = intrigue
|
|
multiplier = 0.5
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:torturer
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = {
|
|
is_deviant_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = deviant
|
|
}
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.75
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:deviant
|
|
}
|
|
}
|
|
50 = {
|
|
trigger = {
|
|
has_trait = lunatic
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.75
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:lunatic
|
|
}
|
|
}
|
|
400 = {
|
|
trigger = { #Why are you sponsoring a kid to write??
|
|
is_adult = no
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:childhood
|
|
}
|
|
set_favorite_toy_effect = yes
|
|
}
|
|
50 = {
|
|
trigger = {
|
|
book_subject_animals_trigger = yes
|
|
}
|
|
modifier = { #If a kid has a pet they're gonna wanna to write about it
|
|
add = 800
|
|
is_adult = no
|
|
}
|
|
modifier = {
|
|
add = 75
|
|
has_trait = lunatic
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
has_trait = intellect_bad
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:animals
|
|
}
|
|
}
|
|
50 = { #They don't care and you can decide!
|
|
trigger = {
|
|
scope:allow_no_subject_option = yes
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_personality_submissive_trigger = yes
|
|
}
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.25
|
|
ai_energy = -0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
# FALLBACK: The previous list can return nothing if you're bad at all skills and have nothing special going on
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = var:book_subject }
|
|
scope:allow_no_subject_option = no
|
|
}
|
|
random_list = {
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_martial_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 40
|
|
OR = {
|
|
prowess >= high_skill_rating
|
|
has_trait = faith_warrior
|
|
has_trait = crusader_king
|
|
has_trait = viking
|
|
number_of_commander_traits >= 1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = martial
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:martial
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_diplomacy_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = diplomacy
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:diplomacy
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_stewardship_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = stewardship
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:stewardship
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_intrigue_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = intrigue
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:intrigue
|
|
}
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
add = 60
|
|
has_education_learning_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
multiply = 2
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = book_subject
|
|
value = flag:learning
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
# Get variables needed for the book
|
|
get_book_variables_effect = {
|
|
|
|
scope:owner = {
|
|
# If we have a subject we save it as a variable on the owner so that we can access it when setting the subject-feature
|
|
if = {
|
|
limit = {
|
|
NOT = { scope:subject_is_set = flag:no }
|
|
}
|
|
set_variable = {
|
|
name = book_artifact_subject
|
|
value = scope:subject_is_set
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_subject
|
|
}
|
|
set_variable = {
|
|
name = book_artifact_subject
|
|
value = scope:author.var:book_subject
|
|
days = 1
|
|
}
|
|
}
|
|
|
|
#If we have a topic we save it as a variable on the owner so that we can access it when setting the topic-feature
|
|
if = {
|
|
limit = {
|
|
NOT = { scope:topic_is_set = flag:no }
|
|
}
|
|
set_variable = {
|
|
name = book_artifact_topic
|
|
value = scope:topic_is_set
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic
|
|
}
|
|
set_variable = {
|
|
name = book_artifact_topic
|
|
value = scope:author.var:book_topic
|
|
days = 1
|
|
}
|
|
}
|
|
# If subject or topic is "no" we do nothing and let the feature system handle it
|
|
|
|
# To save the topic category if it has been set in events
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_category
|
|
}
|
|
set_variable = {
|
|
name = book_topic_category
|
|
value = scope:author.var:book_topic_category
|
|
days = 1
|
|
}
|
|
}
|
|
|
|
# Save toy for childhood book loc (if it's a kid writing it will be the author who is a kid)
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_subject
|
|
var:book_artifact_subject = flag:childhood
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:author.var:child_toy_variable }
|
|
}
|
|
scope:author = { set_favorite_toy_effect = yes }
|
|
}
|
|
}
|
|
if = { #Is the book about a mystical animal you hunted? Then we need to save the animal as a variable so we can use the custom loc key in the loc
|
|
limit = {
|
|
exists = var:book_artifact_subject
|
|
var:book_artifact_subject = flag:mystical_animal
|
|
}
|
|
set_variable = {
|
|
name = animal_type
|
|
value = scope:owner.var:hunted_mystical_animal
|
|
days = 1
|
|
}
|
|
}
|
|
# Witch
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_subject
|
|
var:book_artifact_subject = flag:witch
|
|
exists = scope:author.var:book_subject_witch_scope
|
|
}
|
|
set_variable = {
|
|
name = book_subject_witch_scope
|
|
value = scope:author.var:book_subject_witch_scope
|
|
days = 1
|
|
}
|
|
}
|
|
# Soulmate
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_topic
|
|
var:book_artifact_topic = flag:soulmate #Check for relationship variable
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_relationship
|
|
}
|
|
set_variable = {
|
|
name = book_topic_relationship
|
|
value = scope:author.var:book_topic_relationship
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:book_topic_relationship
|
|
}
|
|
var:book_topic_relationship = {
|
|
save_scope_as = soulmate # We still save the scope here for use in events
|
|
}
|
|
}
|
|
}
|
|
# Relationship
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_topic
|
|
var:book_artifact_topic = flag:nemesis #Check for relationship variable
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_relationship
|
|
}
|
|
set_variable = {
|
|
name = book_topic_relationship
|
|
value = scope:author.var:book_topic_relationship
|
|
days = 1
|
|
}
|
|
scope:author.var:book_topic_relationship = {
|
|
save_scope_as = nemesis # We still save the scope here for use in events
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:book_topic_relationship
|
|
}
|
|
set_variable = {
|
|
name = book_topic_relationship
|
|
value = scope:owner.var:book_topic_relationship
|
|
days = 1
|
|
}
|
|
var:book_topic_relationship = {
|
|
save_scope_as = nemesis # We still save the scope here for use in events
|
|
}
|
|
}
|
|
}
|
|
# Unification
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_topic
|
|
var:book_artifact_topic = flag:unification
|
|
}
|
|
#Check for title variable
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_united_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:author.var:book_topic_united_title
|
|
days = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:book_topic_united_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:owner.var:book_topic_united_title
|
|
days = 1
|
|
}
|
|
var:book_topic_united_title = {
|
|
save_scope_as = relevant_title
|
|
}
|
|
}
|
|
}
|
|
# Creation
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_topic
|
|
var:book_artifact_topic = flag:creation
|
|
}
|
|
#Check for title variable
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_created_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:author.var:book_topic_created_title
|
|
days = 1
|
|
}
|
|
scope:author.var:book_topic_created_title = {
|
|
save_scope_as = relevant_title
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:book_topic_created_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:owner.var:book_topic_created_title
|
|
days = 1
|
|
}
|
|
var:book_topic_created_title = {
|
|
save_scope_as = relevant_title
|
|
}
|
|
}
|
|
}
|
|
# Restoration
|
|
if = {
|
|
limit = {
|
|
exists = var:book_artifact_topic
|
|
var:book_artifact_topic = flag:restoration
|
|
}
|
|
#Check for title variable
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
exists = scope:author.var:book_topic_restored_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:author.var:book_topic_restored_title
|
|
days = 1
|
|
}
|
|
scope:author.var:book_topic_restored_title = {
|
|
save_scope_as = relevant_title
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = var:book_topic_restored_title
|
|
}
|
|
set_variable = {
|
|
name = relevant_title
|
|
value = scope:owner.var:book_topic_restored_title
|
|
days = 1
|
|
}
|
|
var:book_topic_restored_title = {
|
|
save_scope_as = relevant_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Here we save the content quality of the book; how well does the author understand/know the subject? This is separate from the artifact quality value since that's about the quality of the artifact itself, not the content of the text
|
|
get_book_content_quality_effect = {
|
|
$SKILL_BASE$ = { save_scope_as = skill_base }
|
|
save_scope_value_as = {
|
|
name = book_content_quality
|
|
value = {
|
|
# Choices in events etc. will affect the quality of the artifact you get
|
|
if = {
|
|
limit = {
|
|
exists = scope:skill_base.var:book_content_quality
|
|
}
|
|
add = {
|
|
value = scope:skill_base.var:book_content_quality
|
|
multiply = 10
|
|
}
|
|
}
|
|
# Is it a lifestyle subject? Then it's good if the inspiration owner shares the lifestyle
|
|
if = { # medicine
|
|
limit = {
|
|
has_artifact_feature = book_subject_medicine
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_physician
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
add = 20
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:skill_base = {
|
|
is_witch_trigger = yes
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
}
|
|
if = { # reveler
|
|
limit = {
|
|
has_artifact_feature = book_subject_reveler
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # blademaster
|
|
limit = {
|
|
has_artifact_feature = book_subject_blademaster
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # hunter
|
|
limit = {
|
|
has_artifact_feature = book_subject_hunter
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_hunter
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # mystic
|
|
limit = {
|
|
has_artifact_feature = book_subject_mystic
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # herbalist
|
|
limit = {
|
|
has_artifact_feature = book_subject_herbalist
|
|
scope:skill_base = {
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # cannibal
|
|
limit = {
|
|
has_artifact_feature = book_subject_cannibal
|
|
scope:skill_base = {
|
|
is_cannibal_trigger = yes
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # witch
|
|
limit = {
|
|
has_artifact_feature = book_subject_witch
|
|
scope:skill_base = {
|
|
is_witch_trigger = yes
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # deviant
|
|
limit = {
|
|
has_artifact_feature = book_subject_deviant
|
|
scope:skill_base = {
|
|
is_deviant_trigger = yes
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # lunatic
|
|
limit = {
|
|
has_artifact_feature = book_subject_lunatic
|
|
scope:skill_base = {
|
|
has_trait = lunatic
|
|
}
|
|
}
|
|
add = 30
|
|
}
|
|
if = { # relationship - score based on the authors opinion of the subject
|
|
limit = {
|
|
has_artifact_feature = book_subject_relationship
|
|
scope:skill_base = {
|
|
save_temporary_opinion_value_as = {
|
|
name = opinion_of_subject
|
|
target = scope:owner.var:book_topic_relationship
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:opinion_of_subject
|
|
min = 0
|
|
max = 75
|
|
}
|
|
}
|
|
if = { # relationship - boost if you're socially savvy
|
|
limit = {
|
|
has_artifact_feature = book_subject_relationship
|
|
scope:skill_base = { has_trait = gregarious }
|
|
}
|
|
add = 10
|
|
}
|
|
# If it's about your actions related to unification/creation/restoration of a title then it's just naturally easier to make you look good
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_kingdom
|
|
has_artifact_feature = book_subject_empire
|
|
}
|
|
}
|
|
add = 50
|
|
}
|
|
# The owner and inspiration owner's skills in the relevant subject, and education trait, affects the outcome
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_martial
|
|
}
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = scope:skill_base.martial
|
|
multiply = -6
|
|
}
|
|
add = scope:owner.martial
|
|
scope:skill_base = {
|
|
if = {
|
|
limit = {
|
|
has_trait = education_martial_1
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_martial_2
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_martial_3
|
|
}
|
|
add = 60
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_martial_4
|
|
}
|
|
add = 80
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_martial_5
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_diplomacy
|
|
}
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = scope:skill_base.diplomacy
|
|
multiply = -6
|
|
}
|
|
add = scope:owner.diplomacy
|
|
scope:skill_base = {
|
|
if = {
|
|
limit = {
|
|
has_trait = education_diplomacy_1
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_diplomacy_2
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_diplomacy_3
|
|
}
|
|
add = 60
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_diplomacy_4
|
|
}
|
|
add = 80
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_diplomacy_5
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_stewardship
|
|
}
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = scope:skill_base.stewardship
|
|
multiply = -6
|
|
}
|
|
add = scope:owner.stewardship
|
|
scope:skill_base = {
|
|
if = {
|
|
limit = {
|
|
has_trait = education_stewardship_1
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_stewardship_2
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_stewardship_3
|
|
}
|
|
add = 60
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_stewardship_4
|
|
}
|
|
add = 80
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_stewardship_5
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_intrigue
|
|
has_artifact_feature = book_subject_torturer
|
|
}
|
|
}
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = scope:skill_base.intrigue
|
|
multiply = -6
|
|
}
|
|
add = scope:owner.intrigue
|
|
scope:skill_base = {
|
|
if = {
|
|
limit = {
|
|
has_trait = education_intrigue_1
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_intrigue_2
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_intrigue_3
|
|
}
|
|
add = 60
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_intrigue_4
|
|
}
|
|
add = 80
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_intrigue_5
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_learning
|
|
}
|
|
add = { #If they're good you get +, if they're shit you get -
|
|
value = average_skill_rating
|
|
subtract = scope:skill_base.learning
|
|
multiply = -6
|
|
}
|
|
add = scope:owner.learning
|
|
scope:skill_base = {
|
|
if = {
|
|
limit = {
|
|
has_trait = education_learning_1
|
|
}
|
|
add = 20
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_learning_2
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_learning_3
|
|
}
|
|
add = 60
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_learning_4
|
|
}
|
|
add = 80
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = education_learning_5
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
# The overall quality has an impact as well
|
|
add = {
|
|
value = scope:quality
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# CREATE A BOOK
|
|
|
|
# -OWNER is always needed
|
|
# -CREATOR needs a scope, if you want no author specified you can use "random_dummy_gender_effect = yes" before the book effect and then scope:dummy_gender for author
|
|
# -SET_SUBJECT has to be a flag, and has to be one of the subjects defined as a "book_subject" feature. If you want no subject specified (it will then be set in the effect itself) use "flag:no"
|
|
# -SET_TOPIC has to be a flag, and has to be one of the topics defined as a "book_topic" feature. If you want no topic specified (it will then be set in the effect itself) use "flag:no". You have to also set the subject if you set the topic!
|
|
|
|
# Example:
|
|
#random_dummy_gender_effect = yes
|
|
#create_artifact_book_effect = {
|
|
# OWNER = root
|
|
# CREATOR = scope:dummy_gender
|
|
# SET_SUBJECT = flag:intrigue
|
|
# SET_TOPIC = flag:no
|
|
#}
|
|
# This will give you a book with no known author about intrigue with a random topic.
|
|
|
|
create_artifact_book_effect = {
|
|
$OWNER$ = { save_scope_as = owner } #Will always exist!
|
|
$CREATOR$ = { #Doesn't always exist
|
|
save_scope_as = author
|
|
}
|
|
save_temporary_scope_value_as = {
|
|
name = subject_is_set
|
|
value = $SET_SUBJECT$
|
|
}
|
|
save_temporary_scope_value_as = {
|
|
name = topic_is_set
|
|
value = $SET_TOPIC$
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:dummy_gender
|
|
scope:author = scope:dummy_gender
|
|
}
|
|
clear_saved_scope = author
|
|
clear_saved_scope = dummy_gender
|
|
}
|
|
else = { #If we have an author we save them as a variable on the owner so that we can access them later on when setting the subject etc.
|
|
scope:owner = {
|
|
set_variable = {
|
|
name = book_artifact_author
|
|
value = scope:author
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality and wealth
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
|
|
# To save the subject, topic, and other variables we'll need if it has been set in events or in the effect
|
|
get_book_variables_effect = yes
|
|
|
|
if = { #Should this be a court artifact?
|
|
limit = {
|
|
has_royal_court = yes
|
|
has_dlc_feature = court_artifacts
|
|
NOT = { exists = scope:should_be_trinket }
|
|
}
|
|
if = { #Do we have an author?
|
|
limit = {
|
|
exists = scope:author
|
|
}
|
|
if = { #Is this author using Palm Leaf (indian) books?
|
|
limit = {
|
|
scope:author = { artifacts_use_indian_books_trigger = yes }
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
creator = scope:author
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = indian_book
|
|
type = book
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
else = { #Codices/Non-Indian books
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
creator = scope:author
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = book
|
|
type = book
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = { #We don't have an author
|
|
if = {
|
|
limit = { #Is this a palm leaf/indian book?
|
|
scope:owner = { artifacts_use_indian_books_trigger = yes }
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = indian_book
|
|
type = book
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
else = { #This is a codex/non-indian book:
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = book
|
|
type = book
|
|
history = { type = created_before_history } # We don't know who wrote it
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = { #This is a court artifact
|
|
if = {
|
|
limit = {
|
|
exists = scope:author #We have an author
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:author = { artifacts_use_indian_books_trigger = yes }
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
creator = scope:author
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = indian_book
|
|
type = journal
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
# Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here
|
|
scope:newly_created_artifact = {
|
|
set_artifact_feature_group = book_subject
|
|
set_artifact_feature_group = book_cover_material
|
|
}
|
|
}
|
|
else = { #This is a codex/non-indian book
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
creator = scope:author
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = book
|
|
type = journal
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
|
|
}
|
|
}
|
|
# Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here
|
|
scope:newly_created_artifact = {
|
|
set_artifact_feature_group = book_subject
|
|
set_artifact_feature_group = book_cover_material
|
|
}
|
|
}
|
|
}
|
|
else = { #We don't have an author
|
|
if = {
|
|
limit = { #Is this a palm-leaf/indian book?
|
|
scope:owner = { artifacts_use_indian_books_trigger = yes }
|
|
}
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = indian_book
|
|
type = journal
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
# Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here
|
|
scope:newly_created_artifact = {
|
|
set_artifact_feature_group = book_subject
|
|
set_artifact_feature_group = book_cover_material
|
|
}
|
|
}
|
|
else = { #This isn't a palm leaf/indian book
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder # Will be regenerated in the post-creation effects
|
|
description = placeholder # Will be regenerated in the post-creation effects
|
|
visuals = book
|
|
type = journal
|
|
history = { type = created_before_history } # We don't know who wrote it
|
|
modifier = artifact_placeholder_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
# Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here
|
|
scope:newly_created_artifact = {
|
|
set_artifact_feature_group = book_subject
|
|
set_artifact_feature_group = book_cover_material
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
set_artifact_feature_group = book_topic
|
|
set_artifact_feature_group = book_title
|
|
set_artifact_feature_group = book_decoration
|
|
set_artifact_feature_group = decoration_pattern
|
|
get_artifact_feature_references_effect = yes
|
|
# Get quality of written content
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:author }
|
|
}
|
|
get_book_content_quality_effect = { SKILL_BASE = scope:owner }
|
|
}
|
|
else = {
|
|
get_book_content_quality_effect = { SKILL_BASE = scope:author }
|
|
}
|
|
# We save these values as variables on the owner so that we can access them deep in scopes in the desc-loc later on
|
|
scope:owner = {
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
set_variable = {
|
|
name = book_content_quality
|
|
value = scope:book_content_quality
|
|
}
|
|
}
|
|
# Generate the updated - final description for the book
|
|
set_artifact_description = artifact_book_description
|
|
# Generate the updated title - final title for the book
|
|
set_artifact_name = artifact_book_title
|
|
# Is the subject a lifestyle?
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_topic_stewardship_old_ledger
|
|
}
|
|
#add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
flag_as_trash_artifact = yes
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_martial }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_diplomacy }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_stewardship }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_learning }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_intrigue
|
|
has_artifact_feature = book_subject_torturer
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_empire }
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_2_modifier
|
|
add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_kingdom }
|
|
add_scaled_artifact_modifier_dynasty_prestige_effect = yes
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_2_modifier
|
|
add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_medicine
|
|
has_artifact_feature = book_subject_herbalist
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_reveler }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_blademaster }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_prowess_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_prowess_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_prowess_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_prowess_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_hunter }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_prowess_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_prowess_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_prowess_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_prowess_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_mystic }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { scope:owner.faith = { has_doctrine_parameter = witchcraft_accepted } }
|
|
}
|
|
add_artifact_modifier = artifact_clergy_opinion_penalty_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_lunatic }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_artifact_feature = book_subject_relationship }
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_personal_scheme_phase_duration_add_10_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_personal_scheme_phase_duration_add_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_personal_scheme_phase_duration_add_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_personal_scheme_phase_duration_add_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { #Only for the controversial subjects if they're accepted
|
|
OR = {
|
|
AND = {
|
|
has_artifact_feature = book_subject_cannibal
|
|
NOT = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:cannibal FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner }
|
|
}
|
|
}
|
|
AND = {
|
|
has_artifact_feature = book_subject_witch
|
|
NOT = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner }
|
|
}
|
|
}
|
|
AND = {
|
|
has_artifact_feature = book_subject_deviant
|
|
NOT = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner }
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_family_epic
|
|
has_artifact_feature = book_subject_family_epic_great
|
|
}
|
|
}
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
add_artifact_modifier = artifact_monthly_prestige_add_2_modifier
|
|
if = {
|
|
limit = {
|
|
artifact_type = book
|
|
}
|
|
add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
|
|
}
|
|
else = {
|
|
add_artifact_modifier = artifact_monthly_prestige_2_modifier
|
|
}
|
|
if = { # Vassal Opinion
|
|
limit = {
|
|
scope:story = { has_variable = opinion_artifact }
|
|
}
|
|
if = {
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_1_modifier
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_1_modifier
|
|
add_artifact_modifier = artifact_courtly_vassal_opinion_1_modifier
|
|
add_artifact_modifier = artifact_parochial_vassal_opinion_1_modifier
|
|
}
|
|
}
|
|
if = { # Scheme Resistance
|
|
limit = {
|
|
scope:story = { has_variable = scheme_artifact }
|
|
}
|
|
if = { # 8
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
}
|
|
else_if = { # 6
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
}
|
|
else_if = { # 4
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
}
|
|
else_if = { # 2
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
}
|
|
}
|
|
if = { # Controlled Province Advantage
|
|
limit = {
|
|
scope:story = { has_variable = advantage_artifact }
|
|
}
|
|
if = { # 10
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_controlled_province_advantage_8_modifier
|
|
add_artifact_modifier = artifact_controlled_province_advantage_2_modifier
|
|
}
|
|
else_if = { # 8
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_controlled_province_advantage_8_modifier
|
|
}
|
|
else_if = { # 6
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_controlled_province_advantage_6_modifier
|
|
}
|
|
else_if = { # 4
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_controlled_province_advantage_4_modifier
|
|
}
|
|
}
|
|
if = { # Personal Scheme Success Chance
|
|
limit = {
|
|
scope:story = { has_variable = sway_artifact }
|
|
}
|
|
if = { # 10
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_12_modifier # 20
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier # 16
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_12_modifier # 12
|
|
}
|
|
else_if = {
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier # 8
|
|
}
|
|
}
|
|
if = { # Monthly Piety + Same Faith Domain Tax
|
|
limit = {
|
|
scope:story = { has_variable = piety_artifact }
|
|
}
|
|
if = { # 0.4 + 1
|
|
limit = { rarity = illustrious }
|
|
add_artifact_modifier = artifact_monthly_piety_4_modifier # 0.4
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier # 1
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_2_modifier
|
|
}
|
|
else_if = { # 0.3 + 0.8
|
|
limit = { rarity = famed }
|
|
add_artifact_modifier = artifact_monthly_piety_3_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier
|
|
}
|
|
else_if = { # 0.2 + 0.6
|
|
limit = { rarity = masterwork }
|
|
add_artifact_modifier = artifact_monthly_piety_2_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_2_modifier
|
|
}
|
|
else_if = { # 0.1 + 0.4
|
|
limit = { rarity = common }
|
|
add_artifact_modifier = artifact_monthly_piety_1_modifier
|
|
add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_artifact_feature = book_subject_family_epic_great }
|
|
add_artifact_modifier = artifact_monthly_prestige_add_2_modifier #This is renown, can be combined with the renown option during making and adds up with the base renown added to all chronicles
|
|
}
|
|
#Small boost from perspectives:
|
|
|
|
}
|
|
# Modifiers applied based on topic
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_topic_stewardship_old_ledger
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:curse_sorcery
|
|
scope:topic = flag:poisons
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_witch_curse_sorcery
|
|
has_artifact_feature = book_topic_intrigue_poisons
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_2_modifier
|
|
add_artifact_modifier = artifact_dread_gain_mult_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:love_sorcery
|
|
scope:topic = flag:seduction
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_witch_love_sorcery
|
|
has_artifact_feature = book_topic_intrigue_seduction
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_scheme_resistance_add_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:fertility
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_intrigue_fertility
|
|
has_artifact_feature = book_topic_intrigue_the_art_of_love
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:punishment
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_intrigue_punishment
|
|
has_artifact_feature = book_topic_intrigue_punishment_not_torturer
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier
|
|
add_artifact_modifier = artifact_stress_gain_2_modifier
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:digest
|
|
scope:topic = flag:admin
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_stewardship_digest
|
|
has_artifact_feature = book_topic_stewardship_admin
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:architect
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_stewardship_architect
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_build_time_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_build_time_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_build_time_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_build_time_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:edda
|
|
scope:topic = flag:orkneyinga
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_diplomacy_edda
|
|
has_artifact_feature = book_topic_diplomacy_orkneyinga
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_raid_speed_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_raid_speed_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_raid_speed_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_raid_speed_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:poetry
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_poetry
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:jokes
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_jokes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_monthly_tyranny_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:kalila
|
|
scope:topic = flag:hitopadesa
|
|
scope:topic = flag:speculum
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_diplomacy_kalila
|
|
has_artifact_feature = book_topic_diplomacy_hitopadesa
|
|
has_artifact_feature = book_topic_stewardship_speculum
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:cicero
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_cicero
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_diplomacy_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:dynasty
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_diplomacy_dynasty
|
|
has_artifact_feature = book_topic_diplomacy_dynasty_big
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_dynasty_opinion_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_prestige_add_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_prestige_add_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_prestige_add_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_prestige_add_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:duels
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_martial_duels
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_prowess_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_prowess_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_prowess_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_prowess_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:chivalry
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_martial_chivalry
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:military
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_martial_military
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_controlled_province_advantage_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_controlled_province_advantage_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_controlled_province_advantage_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_controlled_province_advantage_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:science
|
|
scope:topic = flag:aristotle
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_medicine_science
|
|
has_artifact_feature = book_topic_medicine_science_big
|
|
has_artifact_feature = book_topic_learning_aristotle
|
|
has_artifact_feature = book_topic_learning_metaphysical_conundrums
|
|
has_artifact_feature = book_topic_learning_tome_collections
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_learning_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:artifact_book_topic_anatomy
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_learning_anatomy
|
|
has_artifact_feature = book_topic_medicine_medicine
|
|
has_artifact_feature = book_topic_medicine_herbs
|
|
has_artifact_feature = book_topic_medicine_galen
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_learning_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:religious
|
|
scope:topic = flag:prayers
|
|
scope:topic = flag:golden_legend
|
|
scope:topic = flag:hours
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_learning_religious
|
|
has_artifact_feature = book_topic_learning_religious_big
|
|
has_artifact_feature = book_topic_learning_prayers
|
|
has_artifact_feature = book_topic_learning_hours
|
|
has_artifact_feature = book_topic_learning_golden_legend
|
|
has_artifact_feature = book_topic_learning_theological_treaties
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_8_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:iliad
|
|
scope:topic = flag:mahabharata
|
|
scope:topic = flag:mufaddaliyat
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_learning_iliad
|
|
has_artifact_feature = book_topic_learning_mahabharata
|
|
has_artifact_feature = book_topic_learning_mufaddaliyat
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_tyranny_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_tyranny_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_tyranny_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_tyranny_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:soulmate
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_soulmate
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_attraction_opinion_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:nemesis
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_nemesis
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
OR = {
|
|
scope:topic = flag:animals_your_cat
|
|
scope:topic = flag:animals_your_dog
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_animals_your_cat
|
|
has_artifact_feature = book_topic_animals_your_cat_no_name
|
|
has_artifact_feature = book_topic_animals_your_dog
|
|
has_artifact_feature = book_topic_animals_your_dog_no_name
|
|
has_artifact_feature = book_topic_animals_animals
|
|
}
|
|
}
|
|
}
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:childhood
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_childhood_one
|
|
has_artifact_feature = book_topic_childhood_two
|
|
}
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_6_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:mercury
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_alchemy_mercury
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_clergy_opinion_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_clergy_opinion_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_clergy_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_clergy_opinion_1_modifier
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_monthly_prestige_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:arsenic
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_alchemy_arsenic
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_1_modifier
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:gold
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_alchemy_gold
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_1_modifier
|
|
}
|
|
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:silver
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_alchemy_silver
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_income_1_modifier
|
|
}
|
|
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_alchemy
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
add_artifact_modifier = artifact_learning_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_language_manual
|
|
}
|
|
add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_1_modifier
|
|
remove_artifact_modifier = artifact_placeholder_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:martial_military_strategies
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_martial_military_strategies
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_hard_casualty_modifier_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_hard_casualty_modifier_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_hard_casualty_modifier_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
}
|
|
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:martial_troop_compositions
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_martial_troop_compositions
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
random_list = {
|
|
50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_3_modifier }
|
|
50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_3_modifier }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
random_list = {
|
|
50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_2_modifier }
|
|
50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_2_modifier }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
random_list = {
|
|
50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_1_modifier }
|
|
50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_1_modifier }
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:diplomacy_court_alliances
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_court_alliances
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
|
|
add_artifact_modifier = artifact_diplomacy_1_modifier
|
|
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:diplomacy_court_politics
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_court_politics
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier
|
|
}
|
|
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = common
|
|
rarity = masterwork
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:stewardship_trade_routes
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_stewardship_trade_routes
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_development_growth_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_development_growth_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
rarity = common
|
|
rarity = masterwork
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_development_growth_1_modifier
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:stewardship_best_practices_tax_collectors
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_stewardship_best_practices_tax_collectors
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_domain_tax_mult_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_domain_tax_mult_2_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:diplomacy_art_of_feasting
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_diplomacy_art_of_feasting
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_7_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:stewardship_lawmaking
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_stewardship_lawmaking
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_vassal_limit_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_vassal_limit_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_vassal_limit_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_vassal_limit_1_modifier
|
|
}
|
|
}
|
|
|
|
|
|
# Is the subject something weird? Then you'll get a penalty
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_cannibal
|
|
}
|
|
if = { #We give a bigger boost here if it's illegal since they get nothing else
|
|
limit = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:cannibal FAITH = root.faith GENDER_CHARACTER = root }
|
|
}
|
|
add_artifact_modifier = artifact_dread_baseline_add_2_modifier
|
|
add_artifact_modifier = artifact_vassal_opinion_penalty_1_modifier
|
|
}
|
|
else = {
|
|
add_artifact_modifier = artifact_dread_baseline_add_1_modifier
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:topic
|
|
}
|
|
scope:topic = flag:cannibal_recipes
|
|
}
|
|
trigger_else = {
|
|
has_artifact_feature = book_topic_cannibal_recipes
|
|
}
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
else = {
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_witch
|
|
}
|
|
if = { #We give a bigger boost here if it's illegal since they get nothing else
|
|
limit = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = root.faith GENDER_CHARACTER = root }
|
|
}
|
|
add_artifact_modifier = artifact_dread_gain_mult_2_modifier
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier
|
|
add_artifact_modifier = artifact_clergy_opinion_penalty_2_modifier
|
|
}
|
|
else = {
|
|
add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_artifact_feature = book_subject_deviant
|
|
}
|
|
if = { #We give a bigger boost here if it's illegal since they get nothing else
|
|
limit = {
|
|
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = root.faith GENDER_CHARACTER = root }
|
|
}
|
|
add_artifact_modifier = artifact_vassal_opinion_penalty_1_modifier
|
|
add_artifact_modifier = artifact_stress_gain_2_modifier
|
|
add_artifact_modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
|
|
}
|
|
else = {
|
|
add_artifact_modifier = artifact_stress_gain_1_modifier
|
|
add_artifact_modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
set_variable = {
|
|
name = book_content_quality
|
|
value = scope:book_content_quality
|
|
}
|
|
}
|
|
}
|
|
|
|
#To clean out variables
|
|
if = {
|
|
limit = {
|
|
exists = scope:author
|
|
}
|
|
scope:author = {
|
|
if = {
|
|
limit = {
|
|
has_variable = book_subject
|
|
}
|
|
remove_variable = book_subject
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = book_topic
|
|
}
|
|
remove_variable = book_topic
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = book_topic_category
|
|
}
|
|
remove_variable = book_topic_category
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = book_content_quality
|
|
}
|
|
remove_variable = book_content_quality
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
if = {
|
|
limit = { has_variable = book_artifact_subject }
|
|
remove_variable = book_artifact_subject
|
|
}
|
|
if = {
|
|
limit = { has_variable = book_artifact_topic }
|
|
remove_variable = book_artifact_topic
|
|
}
|
|
if = {
|
|
limit = { has_variable = book_topic_category }
|
|
remove_variable = book_topic_category
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = book_topic_category
|
|
}
|
|
remove_variable = book_topic_category
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = book_content_quality
|
|
}
|
|
remove_variable = book_content_quality
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
exists = scope:should_be_trinket
|
|
}
|
|
clear_saved_scope = should_be_trinket
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_reliquary_christian_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
random_list = {
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:nail
|
|
}
|
|
}
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:thorn
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:sandals
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:girdle
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:skull
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:arm
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:loincloth
|
|
}
|
|
}
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:cross
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:crown
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = christian_relic_name
|
|
value = flag:veronica
|
|
}
|
|
}
|
|
}
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_reliquary_christian_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_reliquary_christian_description
|
|
visuals = reliquary
|
|
type = pedestal
|
|
template = christian_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
set_variable = {
|
|
name = relic
|
|
value = flag:christian
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_reliquary_islam_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
random_list = {
|
|
20 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:hair
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:cloak
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:hand
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:keys
|
|
}
|
|
}
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:tooth
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:seal
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = islam_relic_name
|
|
value = flag:banner
|
|
}
|
|
}
|
|
}
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_reliquary_islam_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_reliquary_islam_description
|
|
visuals = reliquary
|
|
type = pedestal
|
|
template = islam_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
set_variable = {
|
|
name = relic
|
|
value = flag:islamic
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_reliquary_buddhism_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
random_list = {
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:tooth
|
|
}
|
|
}
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:bone
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:robe
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:bowl
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:tongue
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:hair
|
|
}
|
|
}
|
|
25 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:sarira
|
|
}
|
|
}
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = buddhism_relic_name
|
|
value = flag:bo
|
|
}
|
|
}
|
|
}
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_reliquary_buddhism_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_reliquary_buddhism_description
|
|
visuals = reliquary
|
|
type = pedestal
|
|
template = buddhism_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
set_variable = {
|
|
name = relic
|
|
value = flag:buddhism
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_reliquary_judaism_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
random_list = {
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = judaism_relic_name
|
|
value = flag:menorah
|
|
}
|
|
}
|
|
}
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_reliquary_judaism_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_reliquary_judaism_description
|
|
visuals = reliquary
|
|
type = pedestal
|
|
template = judaism_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
save_scope_as = epic
|
|
set_variable = {
|
|
name = relic
|
|
value = flag:judaism
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_pedestal_reliquary_fracture_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
random_list = {
|
|
15 = {
|
|
save_scope_value_as = {
|
|
name = fracture_relic_name
|
|
value = flag:amethyst
|
|
}
|
|
}
|
|
}
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_pedestal_reliquary_fracture_name
|
|
creator = scope:owner
|
|
description = artifact_pedestal_reliquary_fracture_description
|
|
visuals = reliquary
|
|
type = pedestal
|
|
template = fracture_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
#decaying = no
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
save_scope_as = epic
|
|
set_variable = {
|
|
name = relic
|
|
value = flag:fracture
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_sculpture_religious_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_sculpture_religious_name
|
|
description = artifact_sculpture_religious_description
|
|
creator = scope:owner
|
|
visuals = statue
|
|
type = sculpture
|
|
template = religious_statue_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
set_variable = { # required to track equipability in template (based on dynamic religion)
|
|
name = statue_religion
|
|
value = scope:owner.religion
|
|
}
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
}
|
|
}
|
|
|
|
create_artifact_sculpture_religious_christian_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_sculpture_religious_christian_name
|
|
description = artifact_sculpture_religious_christian_description
|
|
visuals = statue
|
|
creator = scope:owner
|
|
type = sculpture
|
|
template = christian_relic_template
|
|
modifier = artifact_monthly_piety_3_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_piety_effect = yes
|
|
add_scaled_artifact_modifier_devotion_effect = yes
|
|
add_scaled_artifact_modifier_grandeur_small_effect = yes
|
|
}
|
|
}
|
|
|
|
|
|
|
|
# ALCHEMY
|
|
|
|
# Panacea
|
|
create_artifact_panacea_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$ALCHEMIST$ = { save_scope_as = alchemist }
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = { #If we have set the location we use it for the materials
|
|
limit = { exists = scope:location }
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
}
|
|
|
|
scope:owner = {
|
|
# Create the artifact
|
|
create_artifact = {
|
|
name = artifact_panacea_name
|
|
description = placeholder
|
|
creator = scope:alchemist
|
|
visuals = small_box
|
|
type = panacea
|
|
modifier = artifact_negate_health_penalty_add_1_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
get_artifact_feature_references_effect = yes
|
|
set_artifact_description = artifact_panacea_description
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_negate_health_penalty_add_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_negate_health_penalty_add_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_negate_health_penalty_add_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_negate_health_penalty_add_1_modifier
|
|
}
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
# Elixir
|
|
create_artifact_elixir_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
$ALCHEMIST$ = { save_scope_as = alchemist }
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = placeholder
|
|
description = placeholder
|
|
creator = scope:alchemist
|
|
visuals = flask
|
|
type = elixir
|
|
modifier = artifact_monthly_learning_lifestyle_xp_1_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
get_artifact_feature_references_effect = yes
|
|
set_artifact_feature_group = elixir_type
|
|
set_artifact_name = artifact_elixir_name
|
|
set_artifact_description = artifact_elixir_description
|
|
|
|
if = { # Strong health bonus for elixir of immortality
|
|
limit = {
|
|
has_artifact_feature = elixir_immortality
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_health_penalty_1_modifier
|
|
}
|
|
}
|
|
else_if = { # Fertility bonus for elixir of youth
|
|
limit = {
|
|
has_artifact_feature = elixir_youth
|
|
}
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_fertility_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_fertility_negative_modifier
|
|
}
|
|
}
|
|
else = { # Otherwise you get a small health boost
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
}
|
|
# Rarity determines prestige
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
|
|
set_variable = {
|
|
name = quality
|
|
value = scope:quality
|
|
}
|
|
set_variable = {
|
|
name = wealth
|
|
value = scope:wealth
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
# Philosopher's Stone
|
|
create_artifact_philosophers_stone_effect = {
|
|
# Get the character the artifact is being made for.
|
|
$OWNER$ = { save_scope_as = owner }
|
|
hidden_effect_new_object = {
|
|
# Get artifact quality, wealth, and materials
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
if = { #If we have set the location we use it for the materials
|
|
limit = { exists = scope:location }
|
|
scope:location = { add_to_list = artifact_material_sources }
|
|
}
|
|
|
|
scope:owner = {
|
|
# Create the artifact
|
|
create_artifact = {
|
|
name = artifact_philosophers_stone_name
|
|
creator = scope:owner
|
|
description = placeholder
|
|
visuals = small_box
|
|
type = philosophers_stone
|
|
modifier = artifact_health_gain_1_modifier
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
get_artifact_feature_references_effect = yes
|
|
set_artifact_description = artifact_philosophers_stone_description
|
|
|
|
if = {
|
|
limit = {
|
|
rarity = illustrious
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_4_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = famed
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_3_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = masterwork
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_2_modifier
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
rarity = common
|
|
}
|
|
add_artifact_modifier = artifact_health_gain_1_modifier
|
|
}
|
|
add_scaled_artifact_modifier_scholarship_effect = yes
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
create_artifact_poetry_effect = {
|
|
$OWNER$ = { save_scope_as = owner }
|
|
|
|
hidden_effect_new_object = {
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
|
|
scope:owner = {
|
|
create_artifact = {
|
|
name = artifact_poetry_name
|
|
creator = scope:owner
|
|
description = artifact_poetry_description
|
|
visuals = scroll
|
|
type = miscellaneous
|
|
modifier = artifact_monthly_minor_prestige_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
add_scaled_artifact_modifier_minor_prestige_effect = yes
|
|
add_scaled_artifact_modifier_majesty_effect = yes
|
|
}
|
|
}
|
|
}
|