N3OW/common/culture/innovations/00_cultural_maa_innovations.txt
2026-01-06 14:25:21 +01:00

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Text

#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@caballeros = "gfx/interface/icons/culture_innovations/innovation_caballeros.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
innovation_zweihanders = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @special_maa_01
region = ghw_region_germany
potential = {
has_cultural_pillar = heritage_central_germanic
}
unlock_maa = landsknecht
flag = global_regional
flag = global_maa
}
innovation_adaptive_militia = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @special_maa_02
potential = {
has_cultural_parameter = unlock_adaptive_militia_innovation
}
unlock_maa = goedendag
flag = global_maa
}
innovation_valets = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_valets_innovation
}
unlock_maa = gendarme
flag = global_maa
}
innovation_pike_columns = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_innovation_pike_columns
}
unlock_maa = picchieri
flag = global_maa
}
innovation_legionnaires = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @special_maa_02
potential = {
OR = {
this = culture:roman
culture_head ?= {
is_roman_emperor_primary_title_excluding_byzantium_trigger = yes
}
}
}
unlock_maa = praetorian
flag = global_maa
}
innovation_desert_tactics = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @special_maa_02
potential = {
this = {
has_innovation = innovation_desert_tactics
}
}
unlock_maa = chasseur
flag = global_maa
}
innovation_caballeros = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
region = world_europe_west_iberia
icon = @caballeros
unlock_maa = caballero
flag = global_regional
flag = tribal_era_regional
}
innovation_hobbies = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
region = ghw_region_britannia
icon = @special_maa_02
unlock_maa = hobelar
flag = global_regional
flag = global_maa
}
innovation_rectilinear_schiltron = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_schiltron_innovation
}
unlock_maa = schiltron
flag = global_maa
}
innovation_bamboo_bows = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
region = world_india
icon = @special_maa_02
unlock_maa = paiks
flag = global_regional
flag = global_maa
}
innovation_sahel_horsemen = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
region = custom_sahel_proper
icon = @special_maa_01
unlock_maa = sahel_horsemen
flag = global_regional
flag = tribal_era_regional
}
innovation_sarawit = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @maa_02
potential = {
has_cultural_parameter = unlock_sarawit_innovation
}
unlock_maa = sarawit
flag = global_maa
}
innovation_repeating_crossbow = {
skill = learning
group = culture_group_military
culture_era = culture_era_tribal
icon = @special_maa_02
potential = {
trigger_if = {
limit = {
has_dlc = "All Under Heaven"
}
OR = {
this = culture:tangut
has_cultural_parameter = unlock_shenbigong_innovation
}
}
trigger_else = {
OR = {
has_cultural_pillar = heritage_chinese
this = culture:tangut
}
}
}
asset = {
trigger = {
has_cultural_pillar = heritage_chinese
}
icon = @special_maa_02
name = innovation_repeating_crossbow_chinese
}
unlock_maa = shenbigong
flag = global_maa
}
innovation_pole_vault = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @weapons_and_armor_01
potential = {
OR = {
this = culture:guanches
any_parent_culture_or_above = {
this = culture:guanches
}
}
}
unlock_maa = guanch_vaulter
flag = global_maa
}