N3OW/common/culture/eras/00_culture_eras.txt
2026-01-06 14:25:21 +01:00

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culture_era_tribal = {
year = 2100
}
culture_era_early_medieval = {
year = 2300
invalid_for_government = tribal_government
invalid_for_government = nomad_government
invalid_for_government = herder_government
invalid_for_government = wanua_government
culture_modifier = {
culture_tradition_max_add = 1
}
custom = more_expensive_court_positions
custom = increased_activity_cost
##################################################
# MAA Upgrades
# Cultural
## Longbowmen
maa_upgrade = {
men_at_arms = longbowmen
damage = 10
toughness = 2
}
## Gakgung Archers
maa_upgrade = {
men_at_arms = gakgung_archers
damage = 5
toughness = 2
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 6
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 6
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 6
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
pursuit = 6
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
pursuit = 6
}
}
culture_era_high_medieval = {
year = 2500
invalid_for_government = tribal_government
invalid_for_government = nomad_government
invalid_for_government = herder_government
invalid_for_government = wanua_government
culture_modifier = {
culture_tradition_max_add = 1
}
character_modifier = {
mercenary_hire_cost_mult = 0.15
}
custom = more_expensive_court_positions
custom = increased_activity_cost
##################################################
# MAA Upgrades
# Cultural
## Longbowmen
maa_upgrade = {
men_at_arms = longbowmen
damage = 10
toughness = 2
}
## Gakgung Archers
maa_upgrade = {
men_at_arms = gakgung_archers
damage = 6
toughness = 2
}
## Fire Lancers
maa_upgrade = {
men_at_arms = fire_lancers
damage = 5
screen = 3
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 4
toughness = 4
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 4
toughness = 4
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
## Accolade Vanguards
maa_upgrade = {
men_at_arms = accolade_maa_vanguards
damage = 10
toughness = 10
}
## Accolade Lancers
maa_upgrade = {
men_at_arms = accolade_maa_lancers
pursuit = 10
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
damage = 4
toughness = 4
pursuit = 4
screen = 4
}
}
culture_era_late_medieval = {
year = 2750
invalid_for_government = tribal_government
invalid_for_government = nomad_government
invalid_for_government = herder_government
invalid_for_government = wanua_government
culture_modifier = {
culture_tradition_max_add = 1
}
character_modifier = {
mercenary_hire_cost_mult = 0.15
}
custom = more_expensive_court_positions
custom = increased_activity_cost
##################################################
# MAA Upgrades
# Cultural
## Longbowmen
maa_upgrade = {
men_at_arms = longbowmen
damage = 10
toughness = 2
}
## Gakgung Archers
maa_upgrade = {
men_at_arms = gakgung_archers
damage = 8
toughness = 2
}
## Fire Lancers
maa_upgrade = {
men_at_arms = fire_lancers
damage = 8
screen = 5
}
# Accolade
## Accolade Archers
maa_upgrade = {
men_at_arms = accolade_maa_archers
damage = 10
toughness = 10
}
## Accolade Skirmishers
maa_upgrade = {
men_at_arms = accolade_maa_skirmishers
damage = 6
toughness = 6
pursuit = 4
screen = 4
}
## Accolade Pikes
maa_upgrade = {
men_at_arms = accolade_maa_pikes
damage = 10
toughness = 6
}
## Accolade Outriders
maa_upgrade = {
men_at_arms = accolade_maa_outriders
damage = 16
toughness = 16
pursuit = 20
screen = 6
}
## Accolade Vanguards
maa_upgrade = {
men_at_arms = accolade_maa_vanguards
damage = 10
toughness = 10
}
## Accolade Lancers
maa_upgrade = {
men_at_arms = accolade_maa_lancers
screen = 20
}
## Accolade Crossbowers
maa_upgrade = {
men_at_arms = accolade_maa_crossbowers
damage = 10
toughness = 10
}
## Accolade Cameliers
maa_upgrade = {
men_at_arms = accolade_maa_cameliers
damage = 16
toughness = 6
pursuit = 20
screen = 6
}
}