2495 lines
46 KiB
Text
2495 lines
46 KiB
Text
##############################
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# COMBAT CULTURAL TRADITIONS #
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##############################
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tradition_winter_warriors = {
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category = combat
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layers = {
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0 = learning
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1 = western
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4 = fight.dds
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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culture_in_winter_geographical_region_trigger = yes
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}
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parameters = {
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winter_soldier_trait_more_common = yes
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winter_trait_bonuses = yes
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can_recruit_winter_specialist = yes
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resistant_to_winter_privation = yes
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}
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character_modifier = {
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taiga_travel_danger = taiga_low_danger_reduction
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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geographical_region = world_europe_north
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geographical_region = world_europe_west
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geographical_region = world_europe_east
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geographical_region = world_steppe
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geographical_region = world_tibet
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = winter_percentage_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 400
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.3
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culture = scope:character.culture
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any_county_province = {
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OR = {
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geographical_region = world_europe_north
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geographical_region = world_europe_west
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geographical_region = world_europe_east
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geographical_region = world_steppe
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geographical_region = world_tibet
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}
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}
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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tradition_forest_fighters = {
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category = combat
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layers = {
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0 = martial
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1 = western
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4 = forest.dds
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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custom_description = {
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text = culture_in_forest_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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}
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parameters = {
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forest_fighter_trait_more_common = yes
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forest_trait_bonuses = yes
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can_recruit_forest_specialist = yes
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}
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character_modifier = {
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forest_travel_danger = forest_low_danger_reduction
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taiga_travel_danger = taiga_low_danger_reduction
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}
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province_modifier = {
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forest_levy_size = 0.1
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taiga_levy_size = 0.1
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forest_supply_limit_mult = 0.25
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taiga_supply_limit_mult = 0.25
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = forest_percentage_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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}
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}
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multiply = 0
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}
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else_if = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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multiply = 2
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}
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}
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}
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tradition_mountaineers = {
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category = combat
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layers = {
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0 = martial
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1 = western
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4 = mountain.dds
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}
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is_shown = { #Replaced by Horn Mountain Skirmishing & Caucasian Wolves
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NOR = {
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has_cultural_pillar = heritage_somalian
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has_cultural_pillar = heritage_east_african
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this = culture:georgian
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any_parent_culture_or_above = {
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this = culture:georgian
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}
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has_cultural_tradition = tradition_caucasian_wolves
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has_cultural_tradition = tradition_horn_mountain_skirmishing
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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custom_description = {
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text = culture_in_mountains_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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}
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parameters = {
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rough_terrain_expert_trait_more_common = yes
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mountain_trait_bonuses = yes
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can_recruit_mountain_specialist = yes
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resistant_to_mountain_privation = yes
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}
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character_modifier = {
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mountains_travel_danger = mountains_low_danger_reduction
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desert_mountains_travel_danger = desert_mountains_low_danger_reduction
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}
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province_modifier = {
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mountains_levy_size = 0.1
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desert_mountains_levy_size = 0.1
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mountains_supply_limit_mult = 0.25
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desert_mountains_supply_limit_mult = 0.25
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = mountain_percentage_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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}
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}
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multiply = 0
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}
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else_if = {
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limit = {
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scope:character.culture ?= {
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any_culture_county = {
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percent > 0.6
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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}
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multiply = 6
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}
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else_if = {
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limit = {
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scope:character.culture ?= {
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any_culture_county = {
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percent > 0.4
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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}
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multiply = 2
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}
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}
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}
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tradition_warriors_of_the_dry = {
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category = combat
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layers = {
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0 = martial
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1 = mena
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4 = desert.dds
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}
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is_shown = { #Replaced by Mubarizuns
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NOT = { has_cultural_pillar = heritage_arabic }
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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custom_description = {
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text = culture_in_dryland_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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NOT = { has_cultural_tradition = tradition_mubarizuns } #To prevent stacking after hybridization
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}
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parameters = {
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desert_warrior_trait_more_common = yes
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dry_trait_bonuses = yes
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can_recruit_dry_specialist = yes
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}
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character_modifier = {
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desert_travel_danger = desert_low_danger_reduction
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drylands_travel_danger = drylands_low_danger_reduction
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desert_mountains_travel_danger = desert_mountains_low_danger_reduction
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}
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province_modifier = {
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drylands_levy_size = 0.1
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desert_levy_size = 0.1
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drylands_supply_limit_mult = 0.25
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desert_supply_limit_mult = 0.25
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = dry_percentage_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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}
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}
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multiply = 0
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}
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else_if = {
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limit = {
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scope:character.culture ?= {
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any_culture_county = {
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percent > 0.6
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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}
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multiply = 6
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}
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else_if = {
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limit = {
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scope:character.culture ?= {
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any_culture_county = {
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percent > 0.4
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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}
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multiply = 2
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}
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}
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}
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tradition_highland_warriors = {
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category = combat
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layers = {
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0 = intrigue
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1 = western
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4 = mountain.dds
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}
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is_shown = { #Replaced by Upland Skirmishing
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NOR = {
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has_cultural_pillar = heritage_west_african
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has_cultural_tradition = tradition_upland_skirmishing
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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custom_description = {
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text = culture_in_hills_desc
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any_culture_county = {
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any_county_province = {
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terrain = hills
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}
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}
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}
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}
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|
|
parameters = {
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rough_terrain_expert_trait_more_common = yes
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hill_trait_bonuses = yes
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can_recruit_hill_specialist = yes
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}
|
|
province_modifier = {
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hills_levy_size = 0.1
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hills_supply_limit_mult = 0.25
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}
|
|
character_modifier = {
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hills_travel_danger = hills_low_danger_reduction
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}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
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|
desc = BASE
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|
format = "BASE_VALUE_FORMAT"
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}
|
|
if = {
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|
limit = {
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|
NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_stoic_or_communal_desc
|
|
}
|
|
}
|
|
if = {
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|
limit = {
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|
NOT = {
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|
any_culture_county = {
|
|
percent >= 0.3
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|
any_county_province = {
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|
terrain = hills
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}
|
|
}
|
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}
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}
|
|
add = {
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value = tradition_unfulfilled_criteria_penalty
|
|
desc = hill_percentage_desc
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|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 100
|
|
if = {
|
|
limit = {
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|
NOT = {
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|
scope:character = {
|
|
any_sub_realm_county = {
|
|
percent >= 0.2
|
|
culture = scope:character.culture
|
|
any_county_province = {
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|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character.culture ?= {
|
|
any_culture_county = {
|
|
percent > 0.6
|
|
any_county_province = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 6
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character.culture ?= {
|
|
any_culture_county = {
|
|
percent > 0.4
|
|
any_county_province = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_jungle_warriors = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = intrigue
|
|
1 = mena
|
|
4 = jungle.dds
|
|
}
|
|
|
|
is_shown = { #Replaced by Bush Hunting
|
|
NOR = {
|
|
has_cultural_pillar = heritage_akan
|
|
has_cultural_pillar = heritage_yoruba
|
|
has_cultural_tradition = tradition_bush_hunting
|
|
}
|
|
}
|
|
|
|
can_pick = {
|
|
culture_not_pacifistic_trigger = yes
|
|
custom_description = {
|
|
text = culture_in_jungle_desc
|
|
any_culture_county = {
|
|
any_county_province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
parameters = {
|
|
jungle_stalker_trait_more_common = yes
|
|
jungle_trait_bonuses = yes
|
|
can_recruit_jungle_specialist = yes
|
|
}
|
|
character_modifier = {
|
|
jungle_travel_danger = jungle_low_danger_reduction
|
|
}
|
|
province_modifier = {
|
|
jungle_levy_size = 0.1
|
|
jungle_supply_limit_mult = 0.25
|
|
}
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_stoic_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_culture_county = {
|
|
percent >= 0.3
|
|
any_county_province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = jungle_percentage_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
ai_will_do = {
|
|
value = 100
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
any_sub_realm_county = {
|
|
percent >= 0.2
|
|
culture = scope:character.culture
|
|
any_county_province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character.culture ?= {
|
|
any_culture_county = {
|
|
percent > 0.6
|
|
any_county_province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 6
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character.culture ?= {
|
|
any_culture_county = {
|
|
percent > 0.4
|
|
any_county_province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_only_the_strong = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mena
|
|
4 = soldiers2.dds
|
|
}
|
|
|
|
can_pick = {
|
|
custom_description = {
|
|
text = culture_not_egalitarian
|
|
NOT = {
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
}
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
minimum_prowess_for_knights = yes
|
|
blademaster_trait_bonuses = yes
|
|
prowess_from_martial_education = yes
|
|
}
|
|
province_modifier = {
|
|
levy_size = -0.25
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_recruitment_cost = 0.25
|
|
knight_effectiveness_mult = 1
|
|
knight_limit = 2
|
|
accolade_glory_gain_mult = 0.2
|
|
men_at_arms_limit = -2
|
|
men_at_arms_cap = -1
|
|
maa_damage_add = 8
|
|
maa_toughness_add = 8
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_or_stoic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
any_knight = {
|
|
count >= 6
|
|
prowess >= 12
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = knights_with_prowess_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
NOR = {
|
|
prowess >= 12
|
|
has_trait = strong
|
|
has_trait = physique_good
|
|
}
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
any_courtier = {
|
|
count >= 10
|
|
prowess >= 12
|
|
}
|
|
}
|
|
}
|
|
multiply = 4
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_warriors_by_merit = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = soldiers2.dds
|
|
}
|
|
|
|
can_pick = {
|
|
|
|
}
|
|
|
|
parameters = {
|
|
high_prowess_ignores_knight_restrictions = yes
|
|
blademaster_traits_more_common = yes
|
|
}
|
|
character_modifier = {
|
|
prowess_per_prestige_level = 2
|
|
accolade_glory_gain_mult = 0.1
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_egalitarian_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
any_courtier = {
|
|
count >= 5
|
|
prowess >= 10
|
|
is_adult = yes
|
|
NOT = {
|
|
can_be_knight_trigger = { ARMY_OWNER = prev }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = courtiers_with_prowess_who_cant_be_knight_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 150
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
scope:character = {
|
|
NOT = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = this }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 4
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_warrior_monks = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = indian
|
|
4 = temple.dds
|
|
}
|
|
|
|
can_pick = {
|
|
|
|
}
|
|
|
|
parameters = {
|
|
prowess_from_religious_traits = yes
|
|
culture_clergy_can_fight = yes
|
|
monastery_prowess_martial_bonus = yes
|
|
}
|
|
character_modifier = {
|
|
prowess_per_piety_level = 1
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_or_spiritual_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:character = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
NOT = {
|
|
scope:character = {
|
|
save_temporary_scope_as = culture_head_link
|
|
faith = {
|
|
any_faith_character = {
|
|
count >= 15
|
|
culture = scope:culture_head_link.culture
|
|
prowess >= 10
|
|
OR = {
|
|
is_clergy = yes
|
|
has_education_learning_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_faith_clergy_prowess_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_talent_acquisition = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = diplo
|
|
1 = mena
|
|
4 = greeting.dds
|
|
}
|
|
|
|
can_pick = {
|
|
|
|
}
|
|
|
|
parameters = {
|
|
can_recruit_prisoners_easily = yes
|
|
better_knights_from_decision = yes
|
|
pardoning_gives_loyalty = yes
|
|
}
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.1
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_egalitarian_or_courtly_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
save_temporary_scope_as = culture_head_link
|
|
any_prisoner = {
|
|
count >= 10
|
|
NOR = {
|
|
is_courtier_of = scope:culture_head_link
|
|
is_foreign_court_or_pool_guest_of = scope:culture_head_link
|
|
}
|
|
OR = {
|
|
martial >= 12
|
|
diplomacy >= 12
|
|
stewardship >= 12
|
|
intrigue >= 12
|
|
learning >= 12
|
|
prowess >= 12
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = skilled_prisoners_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
}
|
|
}
|
|
multiply = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_strength_in_numbers = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mena
|
|
4 = soldiers3.dds
|
|
}
|
|
|
|
parameters = {
|
|
strength_in_numbers_maa_limit_bonus = yes
|
|
strength_in_numbers_heavy_maa_ban = yes
|
|
}
|
|
|
|
province_modifier = {
|
|
levy_size = 0.25
|
|
}
|
|
character_modifier = {
|
|
supply_limit_mult = 0.5
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_or_spiritual_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_small_soldiers_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 5 # The AI shouldn't really pick this very often
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture_has_heavy_infantry_maa = yes
|
|
culture_has_pikemen_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_frugal_armorsmiths = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = steward
|
|
1 = western
|
|
4 = shield.dds
|
|
}
|
|
|
|
parameters = {
|
|
frugal_blacksmith_maa_size = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.25
|
|
men_at_arms_recruitment_cost = -0.25
|
|
knight_effectiveness_mult = -0.6
|
|
maa_toughness_add = -6
|
|
levy_toughness = -8
|
|
heavy_cavalry_toughness_add = -14
|
|
pikemen_toughness_add = -4
|
|
heavy_infantry_toughness_add = -4
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_stoic_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_small_soldiers_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 5 # The AI shouldn't really pick this very often
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
OR = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 100
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 100
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = heavy_cavalry
|
|
value >= 1
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = elephant_cavalry
|
|
value >= 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture_has_heavy_infantry_maa = yes
|
|
culture_has_pikemen_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_malleable_invaders = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mena
|
|
4 = diplomacy.dds
|
|
}
|
|
|
|
is_shown = {
|
|
has_dlc_feature = hybridize_culture
|
|
}
|
|
can_pick = {
|
|
culture_in_non_sedentary_geographical_region_trigger = yes
|
|
culture_not_pacifistic_trigger = yes
|
|
}
|
|
|
|
parameters = {
|
|
easier_to_hybridize = yes
|
|
cheaper_to_hybridize = yes
|
|
cheaper_convert_to_local_culture = yes
|
|
}
|
|
character_modifier = {
|
|
faith_conversion_piety_cost_mult = -0.2
|
|
different_faith_county_opinion_mult = -0.2
|
|
|
|
ai_war_chance = 0.5
|
|
ai_war_cooldown = -0.25
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_egalitarian_or_bureaucratic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:heritage_turkic = { is_in_list = traits }
|
|
culture_pillar:heritage_mongolic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = turkic_or_mongolic_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
tradition_quarrelsome = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = speech.dds
|
|
}
|
|
|
|
can_pick = {
|
|
culture_not_pacifistic_trigger = yes
|
|
}
|
|
|
|
parameters = {
|
|
can_use_conquest_cbs = yes
|
|
cb_lower_prestige_level_requirement = yes
|
|
cheaper_cbs = yes
|
|
disloyal_trait_less_spurned = yes
|
|
disloyal_trait_more_common = yes
|
|
}
|
|
character_modifier = {
|
|
monthly_county_control_growth_factor = -0.4
|
|
|
|
ai_honor = -20
|
|
ai_war_chance = 0.5
|
|
ai_war_cooldown = -0.25
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_or_spiritual_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:character = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
NOT = {
|
|
any_ruler = {
|
|
count >= 5
|
|
culture = prev
|
|
primary_title.tier >= tier_county
|
|
is_at_war = yes
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = rulers_at_war_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 50
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:heritage_turkic = { is_in_list = traits }
|
|
culture_pillar:heritage_mongolic = { is_in_list = traits }
|
|
is_divergent_culture = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_swords_for_hire = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = indian
|
|
4 = swords.dds
|
|
}
|
|
|
|
is_shown = {
|
|
NOT = { has_cultural_tradition = tradition_ep3_audacious_cadets }
|
|
}
|
|
|
|
can_pick = {
|
|
|
|
}
|
|
|
|
parameters = {
|
|
wanderers_gain_extra_combat_skills = yes
|
|
mercenary_courtiers_gain_extra_skills = yes
|
|
more_likely_to_leave_court = yes
|
|
unlock_voluntary_laampdom = yes
|
|
more_likely_to_be_laamps = yes
|
|
}
|
|
culture_modifier = {
|
|
mercenary_count_mult = 1
|
|
}
|
|
character_modifier = {
|
|
same_culture_mercenary_hire_cost_mult = -0.15
|
|
character_travel_speed_mult = 0.1
|
|
character_travel_safety_mult = 0.1
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_courtly_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:character = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
NOT = {
|
|
any_ruler = {
|
|
count >= 5
|
|
culture = prev
|
|
primary_title.tier >= tier_county
|
|
has_trait = education_martial_4
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = rulers_with_martial_edu_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 50
|
|
if = {
|
|
limit = {
|
|
has_cultural_pillar = heritage_central_germanic
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_reverence_for_veterans = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = knight.dds
|
|
}
|
|
|
|
parameters = {
|
|
wounds_and_scars_give_bonuses = yes
|
|
guardians_can_transfer_commander_traits = yes
|
|
warrior_lodges_lift_restrictions = yes
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_egalitarian_or_stoic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:character = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
NOT = {
|
|
any_ruler = {
|
|
count >= 5
|
|
culture = prev
|
|
primary_title.tier >= tier_county
|
|
OR = {
|
|
has_trait = scarred
|
|
has_trait = maimed
|
|
has_trait = one_eyed
|
|
has_trait = one_legged
|
|
has_trait = disfigured
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = rulers_with_scars_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = { # Generally good & flavorful
|
|
value = 400
|
|
}
|
|
}
|
|
|
|
tradition_stalwart_defenders = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = intrigue
|
|
1 = mediterranean
|
|
4 = shield.dds
|
|
}
|
|
|
|
parameters = {
|
|
can_end_defensive_wars_earlier = yes
|
|
more_fame_for_successful_defensive_wars = yes
|
|
more_gold_for_successful_defensive_wars = yes
|
|
next_level_fortification = yes
|
|
}
|
|
character_modifier = {
|
|
defender_advantage = 5
|
|
controlled_province_advantage = 5
|
|
}
|
|
province_modifier = {
|
|
garrison_size = 0.25
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_stoic_or_courtly_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_culture_county = {
|
|
any_county_province = {
|
|
has_building_or_higher = march_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = march_building_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_variable = defensive_traditionalist_discount
|
|
}
|
|
add = {
|
|
value = traditionalist_discount
|
|
desc = traditionalist_discount_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 400
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
scope:character = {
|
|
sub_realm_size <= medium_realm_size
|
|
}
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_battlefield_looters = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = swords.dds
|
|
}
|
|
|
|
parameters = {
|
|
gain_gold_from_battles = yes
|
|
less_prestige_from_battles = yes
|
|
}
|
|
character_modifier = {
|
|
max_loot_mult = 0.75
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_or_bureaucratic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:character = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
NOT = {
|
|
any_ruler = {
|
|
count >= 3
|
|
culture = prev
|
|
primary_title.tier >= tier_county
|
|
OR = {
|
|
has_trait = reaver
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
NOR = {
|
|
culture_pillar:heritage_turkic = { is_in_list = traits }
|
|
culture_pillar:heritage_mongolic = { is_in_list = traits }
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = rulers_with_reaver_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 75
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:heritage_turkic = { is_in_list = traits }
|
|
culture_pillar:heritage_mongolic = { is_in_list = traits }
|
|
scope:character = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_hit_and_run = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = soldiers4.dds
|
|
}
|
|
|
|
is_shown = {
|
|
NOR = { #Replaced by Konni Raids (tradition_hussar)
|
|
has_cultural_pillar = heritage_south_slavic
|
|
has_cultural_pillar = heritage_magyar
|
|
has_cultural_pillar = heritage_west_slavic
|
|
}
|
|
}
|
|
can_pick = {
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
NOT = { exists = scope:replacing }
|
|
NOT = { scope:replacing = culture_tradition:tradition_hussar }
|
|
}
|
|
}
|
|
NOT = { has_cultural_tradition = tradition_hussar } #To prevent stacking after hybridization
|
|
}
|
|
}
|
|
|
|
# Iberian: Concurso Tactics
|
|
character_modifier = {
|
|
skirmishers_damage_add = 2
|
|
skirmishers_screen_add = 4
|
|
light_cavalry_damage_add = 4
|
|
light_cavalry_screen_add = 4
|
|
retreat_losses = -0.1
|
|
hard_casualty_modifier = -0.1
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_egalitarian = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_egalitarian_or_spiritual_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_skirmishers_and_light_cav_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_has_skirmisher_maa = yes
|
|
culture_has_light_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 4
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_stand_and_fight = {
|
|
category = combat
|
|
|
|
is_shown = {
|
|
NOR = { #Replaced by Mobile Guards
|
|
has_cultural_pillar = heritage_israelite
|
|
has_cultural_tradition = tradition_mobile_guards
|
|
}
|
|
}
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = indian
|
|
4 = battle.dds
|
|
}
|
|
|
|
character_modifier = {
|
|
levy_toughness = 2
|
|
maa_toughness_add = 4
|
|
heavy_infantry_toughness_add = 4
|
|
heavy_cavalry_toughness_add = 20
|
|
pikemen_toughness_add = 6
|
|
hard_casualty_modifier = 0.4
|
|
defender_advantage = 8
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_spiritual_or_stoic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_heavy_inf_and_pikemen_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 400
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_has_heavy_infantry_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
culture_has_pikemen_maa = yes
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_adaptive_skirmishing = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = intrigue
|
|
1 = western
|
|
4 = soldiers4.dds
|
|
}
|
|
|
|
parameters = {
|
|
next_level_military_camps = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
enemy_terrain_advantage = -0.25
|
|
archers_damage_add = 4
|
|
archers_toughness_add = 2
|
|
archers_maintenance_mult = -0.05
|
|
skirmishers_damage_add = 2
|
|
skirmishers_toughness_add = 4
|
|
skirmishers_maintenance_mult = -0.05
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_spiritual = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_spiritual_or_stoic_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_small_soldiers_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 400
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
OR = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 200
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture_has_heavy_infantry_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_has_archer_maa = yes
|
|
culture_has_skirmisher_maa = yes
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_formation_fighting = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = martial
|
|
1 = mediterranean
|
|
4 = soldiers3.dds
|
|
}
|
|
|
|
layers = {
|
|
0 = martial
|
|
}
|
|
|
|
parameters = {
|
|
next_level_barracks = yes
|
|
formation_fighting_strategist = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
counter_efficiency = 0.15
|
|
pursue_efficiency = -0.15
|
|
archers_damage_add = 2
|
|
archers_toughness_add = 4
|
|
pikemen_damage_add = 4
|
|
pikemen_toughness_add = 6
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_courtly = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_courtly_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 500
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 500
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_archers_and_pikemen_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
OR = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 300
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 400
|
|
}
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture_has_skirmisher_maa = yes
|
|
culture_has_light_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_has_archer_maa = yes
|
|
culture_has_pikemen_maa = yes
|
|
}
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 4
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_horse_breeder = {
|
|
category = combat
|
|
|
|
layers = {
|
|
0 = steward
|
|
1 = mena
|
|
4 = horses.dds
|
|
}
|
|
|
|
is_shown = {
|
|
OR = {
|
|
culture_has_light_cavalry_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
culture_has_archer_cavalry_maa = yes
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
next_level_stables = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
light_cavalry_maintenance_mult = -0.15
|
|
light_cavalry_recruitment_cost_mult = -0.25
|
|
heavy_cavalry_maintenance_mult = -0.15
|
|
heavy_cavalry_recruitment_cost_mult = -0.25
|
|
archer_cavalry_maintenance_mult = -0.15
|
|
archer_cavalry_recruitment_cost_mult = -0.25
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_bellicose = { is_in_list = traits }
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_communal = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_bellicose_stoic_or_communal_desc
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
|
|
number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 800
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = heavy_cavalry
|
|
value >= 400
|
|
}
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archer_cavalry
|
|
value >= 800
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_cavalry_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 200
|
|
if = {
|
|
limit = { # Reduce chance if the culture has access to other "cavalry" types
|
|
OR = {
|
|
has_innovation = innovation_war_camels
|
|
has_innovation = innovation_elephantry
|
|
}
|
|
}
|
|
multiply = 0.2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:character ?= {
|
|
ai_has_warlike_personality = yes
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
tradition_longbow_competitions = {
|
|
category = combat
|
|
layers = {
|
|
0 = martial
|
|
1 = western
|
|
4 = bow.dds
|
|
}
|
|
|
|
is_shown = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_west_germanic
|
|
has_cultural_pillar = heritage_brythonic
|
|
has_cultural_pillar = heritage_goidelic
|
|
}
|
|
}
|
|
can_pick = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_west_germanic
|
|
has_cultural_pillar = heritage_brythonic
|
|
has_cultural_pillar = heritage_goidelic
|
|
}
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_longbowmen = yes
|
|
archer_era_improvement = yes
|
|
}
|
|
character_modifier = {
|
|
archers_max_size_add = 4
|
|
heavy_cavalry_max_size_add = -2
|
|
pikemen_max_size_add = -2
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
add = {
|
|
value = tradition_base_cost
|
|
desc = BASE
|
|
format = "BASE_VALUE_FORMAT"
|
|
}
|
|
# Ethos requirement.
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
culture_pillar:ethos_stoic = { is_in_list = traits }
|
|
culture_pillar:ethos_bureaucratic = { is_in_list = traits }
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_incompatible_ethos_penalty
|
|
desc = not_stoic_or_bureaucratic_desc
|
|
}
|
|
}
|
|
# Certain number of archer MaA requirement.
|
|
if = {
|
|
limit = {
|
|
scope:character = {
|
|
number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
# Remember to sync the below with longbow_competitions_minimum_archer_maa_value.
|
|
value < 1200
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = tradition_unfulfilled_criteria_penalty
|
|
desc = culture_head_lacks_archer_maa_desc
|
|
}
|
|
}
|
|
|
|
multiply = tradition_replacement_cost_if_relevant
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 800
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
culture_has_pikemen_maa = yes
|
|
culture_has_heavy_cavalry_maa = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|