N3OW/common/scripted_character_templates/00_peasant_faction_leader_template.txt
2026-01-06 14:25:21 +01:00

279 lines
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Text

# Peasant Faction Leader generated when the faction sends their demand
peasant_faction_leader_template = {
age = { 20 40 }
dynasty = none
trait = brave
random_traits_list = {
count = 1
education_martial_2 = { weight = { base = 50 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = 2
just = {}
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
compassionate = {}
callous = {}
stubborn = {}
vengeful = {}
greedy = {}
zealous = {}
}
random_traits_list = {
count = 1
intellect_bad_2 = { weight = { base = 10 } }
physique_good_1 = { weight = { base = 5 } }
physique_good_2 = { weight = { base = 5 } }
strong = { weight = { base = 5 } }
giant = { weight = { base = 5 } }
reckless = { weight = { base = 20 } }
rough_terrain_expert = { weight = { base = 20 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
forder = { weight = { base = 10 } }
tourney_participant = { weight = { base = 20 } }
}
trait = peasant_leader
random_traits = no
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
add_random_tourney_participant_level_effect = yes
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 150
}
}
}
}
# Populist Faction Leader generated when the faction sends their demand
populist_faction_leader_template = {
age = { 20 40 }
dynasty = none
trait = brave
random_traits_list = {
count = 1
education_martial_2 = { weight = { base = 50 } }
education_martial_3 = { weight = { base = 30 } }
education_martial_4 = { weight = { base = 20 } }
}
random_traits_list = {
count = 2
just = {}
ambitious = {}
diligent = {}
gregarious = {}
impatient = {}
wrathful = {}
compassionate = {}
callous = {}
stubborn = {}
vengeful = {}
generous = {}
greedy = {}
zealous = {}
}
# Is guaranteed a good trait - You aren't a "popular" leader for nothing
random_traits_list = {
count = 1
beauty_good_1 = { weight = { base = 10 } }
beauty_good_2 = { weight = { base = 5 } }
intellect_good_1 = { weight = { base = 10 } }
intellect_good_2 = { weight = { base = 5 } }
physique_good_1 = { weight = { base = 10 } }
physique_good_2 = { weight = { base = 5 } }
strong = { weight = { base = 15 } }
shrewd = { weight = { base = 15 } }
tourney_participant = { weight = { base = 20 } }
}
# Add a commander trait
random_traits_list = {
count = 1
logistician = { weight = { base = 10 } }
organizer = { weight = { base = 10 } }
open_terrain_expert = { weight = { base = 10 } }
rough_terrain_expert = { weight = { base = 10 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
forder = { weight = { base = 10 } }
holy_warrior = { weight = { base = 10 } }
}
random_traits = no
martial = {
min_template_decent_skill
max_template_high_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
add_random_tourney_participant_level_effect = yes
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 150
}
}
}
}
# Nomadic Faction Leader generated when the faction sends their demand
nomadic_faction_leader_template = {
age = { 20 40 }
dynasty = none
trait = nomadic_philosophy
trait = brave
trait = open_terrain_expert
trait = lifestyle_seasoned_pastor
random_traits_list = {
count = 1
education_martial_2 = { weight = { base = 50 } }
education_martial_3 = { weight = { base = 30 } }
education_martial_4 = { weight = { base = 20 } }
}
random_traits_list = {
count = 2
just = {}
ambitious = {}
diligent = {}
gregarious = {}
impatient = {}
wrathful = {}
compassionate = {}
callous = {}
stubborn = {}
vengeful = {}
generous = {}
greedy = {}
zealous = {}
}
random_traits_list = {
count = 1
physique_good_1 = { weight = { base = 10 } }
physique_good_2 = { weight = { base = 5 } }
physique_good_3 = { weight = { base = 2 } }
strong = { weight = { base = 35 } }
}
# Add a commander trait
random_traits_list = {
count = 2
logistician = { weight = { base = 10 } }
organizer = { weight = { base = 10 } }
rough_terrain_expert = { weight = { base = 10 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
}
random_traits = no
martial = {
min_template_high_skill
max_template_high_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
add_random_tourney_participant_level_effect = yes
random_list = {
200 = {
# Character is of average weight, nothing happens
}
25 = {
change_current_weight = -25
}
25 = {
change_current_weight = -75
}
25 = {
change_current_weight = 25
}
25 = {
change_current_weight = 75
}
5 = {
change_current_weight = 150
}
}
}
}