630 lines
12 KiB
Text
630 lines
12 KiB
Text
rich_presence_flavor_status = {
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type = character
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text = { # Barbershop
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trigger = {
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is_game_view_open = barbershop
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}
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localization_key = rich_presence_barbershop
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}
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text = { # Ergotism
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trigger = {
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has_trait = ergotism
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}
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localization_key = rich_presence_epidemic_ergotism
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}
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text = { # Bubonic Plague
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trigger = {
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has_trait = bubonic_plague
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}
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localization_key = rich_presence_epidemic_bubonic_plague
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}
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text = { # Epidemic
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trigger = {
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any_sub_realm_county = {
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any_county_province = {
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any_province_epidemic = {
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count >= 1
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outbreak_intensity >= major
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}
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}
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}
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}
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localization_key = rich_presence_epidemic
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}
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text = { # Consumption
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trigger = {
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has_trait = consumption
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}
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localization_key = rich_presence_epidemic_consumption
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}
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text = { # Typhus
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trigger = {
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has_trait = typhus
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}
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localization_key = rich_presence_epidemic_typhus
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}
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text = { # Smallpox
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trigger = {
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has_trait = smallpox
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}
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localization_key = rich_presence_epidemic_smallpox
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}
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text = { # Dysentery
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trigger = {
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has_trait = dysentery
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}
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localization_key = rich_presence_epidemic_dysentery
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}
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text = { # Seljuk Invasion
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trigger = {
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any_character_war = {
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using_cb = fp3_seljuk_invasion_cb
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}
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}
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localization_key = rich_presence_fp3_seljuk_invasion_cb
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}
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text = { # Legend
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trigger = {
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any_sub_realm_county = {
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title_province = {
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any_province_legend = {
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legend_protagonist = root
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}
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}
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}
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}
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localization_key = rich_presence_legend
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}
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text = { # Great Holy War
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trigger = {
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is_in_ongoing_great_holy_war = yes
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}
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localization_key = rich_presence_ghw
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}
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text = { # War Against Liege
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trigger = {
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is_at_war_with_liege = yes
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}
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localization_key = rich_presence_liege_war
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}
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text = { # Civil War
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trigger = {
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is_in_civil_war = yes
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}
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localization_key = rich_presence_civil_war
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}
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text = { # Attacker in War
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trigger = {
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is_at_war_as_attacker = yes
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}
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localization_key = rich_presence_war_attacker
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}
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text = { # Defender in War
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trigger = {
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is_at_war_as_defender = yes
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}
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localization_key = rich_presence_war_defender
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}
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text = { # Raiding
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trigger = {
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commanding_army ?= {
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is_army_in_raid = yes
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}
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}
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localization_key = rich_presence_raiding
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}
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text = { # Imprisoned
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trigger = {
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is_imprisoned = yes
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}
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localization_key = rich_presence_prison
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}
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text = { # Activity - Chariot
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trigger = {
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involved_activity ?= {
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has_activity_type = activity_chariot_race
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}
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}
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localization_key = rich_presence_chariot
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}
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text = { # Activity - Pilgrimage
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trigger = {
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involved_activity ?= {
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has_activity_type = activity_pilgrimage
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}
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}
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localization_key = rich_presence_pilgrimage
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}
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text = { # Activity - Tour
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trigger = {
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involved_activity ?= {
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root = activity_host
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has_activity_type = activity_tour
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}
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}
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localization_key = rich_presence_tour
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}
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text = { # Holding Court
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trigger = {
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has_character_flag = holding_court_character_flag
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}
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localization_key = rich_presence_holding_court
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}
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text = { # Hosting Activity
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trigger = {
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involved_activity ?= {
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root = activity_host
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OR = {
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has_multiple_players = yes
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is_murder_activity_trigger = no
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}
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}
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}
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localization_key = rich_presence_hosting_activity
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}
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text = { # Murder Activity
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trigger = {
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has_multiple_players = no
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involved_activity ?= {
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root = activity_host
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is_murder_activity_trigger = yes
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}
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}
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localization_key = rich_presence_hosting_murder_activity
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}
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text = { # Attending Activity
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trigger = {
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involved_activity ?= {
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not = { root = activity_host }
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}
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}
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localization_key = rich_presence_attending_activity
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}
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text = { # Stress Level 3
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trigger = {
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stress_level >= 3
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}
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localization_key = rich_presence_stress_3
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}
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text = { # Stress Level 2
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trigger = {
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stress_level >= 2
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}
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localization_key = rich_presence_stress_2
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}
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text = { # Intrigue Scheme
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setup_scope = {
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random_scheme = {
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limit = { intrigue_scheme_trigger = yes }
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save_scope_as = scheme
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}
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}
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trigger = {
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exists = scope:scheme
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has_multiple_players = no
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}
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localization_key = rich_presence_intrigue_scheme
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}
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text = { # Diplomacy Scheme
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setup_scope = {
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random_scheme = {
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limit = { diplomacy_scheme_trigger = yes }
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save_scope_as = scheme
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}
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}
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trigger = {
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exists = scope:scheme
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}
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localization_key = rich_presence_diplomacy_scheme
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}
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text = { # Dying of Illness
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setup_scope = {
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random_character_trait = {
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limit = {
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is_debilitating_illness_trait = yes
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}
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save_scope_as = trait
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}
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}
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trigger = {
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exists = scope:trait
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health <= death_chance_dying_health
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}
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localization_key = rich_presence_dying_illness_trait
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}
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text = { # Dying
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trigger = {
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health <= death_chance_dying_health
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}
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localization_key = rich_presence_dying
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}
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text = { # Age 90+
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trigger = {
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age >= 90
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}
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localization_key = rich_presence_very_old
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}
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text = { # Suspicious Caliph
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trigger = {
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has_character_modifier = fp3_struggle_caliph_super_suspicious_modifier
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}
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localization_key = rich_presence_caliph_super_suspicious
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}
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text = { # Post-Iranian Struggle - Rebuilding
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trigger = {
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house ?= { has_house_modifier = fp3_house_modifier_rebuilding_efforts }
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}
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localization_key = rich_presence_house_modifier_rebuilding_efforts
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}
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text = { # Post-Iranian Struggle - New Frontiers
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trigger = {
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house ?= { has_house_modifier = fp3_house_modifier_frontier_ambitions }
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}
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localization_key = rich_presence_house_modifier_frontier_ambitions
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}
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text = { # Post-Iranian Struggle - Destroyed Caliphate
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trigger = {
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house ?= { has_house_modifier = fp3_house_modifier_destroyed_the_caliphate }
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}
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localization_key = rich_presence_house_modifier_destroyed_the_caliphate
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}
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text = { # Iranian Struggle Ending - Strengthening Caliphate
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trigger = {
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any_realm_county = {
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any_county_province = { geographical_region = world_persian_empire }
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}
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global_var:fp3_struggle_ending ?= flag:fp3_struggle_strengthen_caliphate_ending
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}
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localization_key = rich_presence_fp3_struggle_strengthen_caliphate_ending
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}
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text = { # Iranian Struggle Ending - Rekindle Iran
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trigger = {
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any_realm_county = {
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any_county_province = { geographical_region = world_persian_empire }
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}
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global_var:fp3_struggle_ending ?= flag:fp3_struggle_rekindle_iran_ending
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}
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localization_key = rich_presence_fp3_struggle_rekindle_iran_ending
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}
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text = { # Kinslayer
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trigger = {
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has_trait = kinslayer
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}
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localization_key = rich_presence_kinslayer
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}
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text = { # Cannibal
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trigger = {
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has_trait = cannibal
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}
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localization_key = rich_presence_cannibal
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}
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text = { # Religious Head
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trigger = {
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faith.religious_head ?= {
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this = root
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}
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}
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localization_key = rich_presence_religion_head
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}
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text = { # Roman Empire
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trigger = {
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has_title = title:e_roman_empire
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}
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localization_key = rich_presence_rome
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}
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text = { # Incest
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trigger = {
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any_spouse = {
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is_close_family_of = root
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}
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}
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localization_key = rich_presence_loves_family_too_much
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}
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text = { # Torturer
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trigger = {
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has_trait = torturer
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}
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localization_key = rich_presence_torturer
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}
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text = { # Seducer
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trigger = {
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has_trait = seducer
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}
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localization_key = rich_presence_seduction
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}
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text = { # Nemeses
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trigger = {
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num_of_relation_nemesis > 0
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}
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localization_key = rich_presence_enemies
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}
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text = { # Councillor
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trigger = {
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is_councillor = yes
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}
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localization_key = rich_presence_councillor
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}
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text = { # Dog
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trigger = {
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has_named_dog_trigger = yes
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}
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localization_key = rich_presence_dog
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}
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text = { # Cat
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trigger = {
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has_named_cat_trigger = yes
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}
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localization_key = rich_presence_cat
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}
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text = { # House Feud
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setup_scope = {
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random_owned_story = {
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limit = {
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story_type = story_cycle_house_feud
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has_variable = house_feud_house
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}
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var:house_feud_house = {
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save_scope_as = house
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}
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}
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}
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trigger = {
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exists = scope:house
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}
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localization_key = rich_presence_house_feud
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}
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text = { # Diarch
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trigger = {
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is_diarch = yes
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}
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localization_key = rich_presence_diarch
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}
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text = { # Iranian Struggle - Struggle Detractor
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trigger = {
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has_trait = fp3_struggle_detractor
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}
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localization_key = rich_presence_fp3_struggle_detractor
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}
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text = { # Iranian Struggle - Struggle Supporter
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trigger = {
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has_trait = fp3_struggle_supporter
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}
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localization_key = rich_presence_fp3_struggle_supporter
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}
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text = { # Iberian Struggle - Involved
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trigger = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = iberian_struggle
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}
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}
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localization_key = rich_presence_fp2_struggle_involvement
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}
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text = { # Iranian Struggle - Involved
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trigger = {
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any_character_struggle = {
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involvement = involved
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is_struggle_type = persian_struggle
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}
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}
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localization_key = rich_presence_fp3_struggle_involvement
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}
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text = { # Poet
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trigger = {
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has_trait = poet
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}
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localization_key = rich_presence_poet
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}
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text = { # Drunkard
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trigger = {
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has_trait = drunkard
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}
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localization_key = rich_presence_drinking
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}
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text = { # Tax Collector - Minimum
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trigger = {
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government_has_flag = government_is_clan
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OR = {
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any_tax_collector = { count = 0 }
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any_tax_collector = {
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tax_slot = {
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any_tax_slot_vassal = {
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count = 0
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}
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}
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}
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}
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}
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localization_key = rich_presence_fp3_tax_collectors_min
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}
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text = { # Tax Collector - Maximum
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trigger = {
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government_has_flag = government_is_clan
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any_tax_collector = {
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count = all
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tax_slot = {
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OR = {
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is_active_obligation = jizya_special_rights_tax_collector
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is_active_obligation = deqhan_special_rights_tax_collector
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is_active_obligation = strict_taxation_tax_collector
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}
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}
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}
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}
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localization_key = rich_presence_fp3_tax_collectors_max
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}
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text = { # House Unity - Harmonious
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trigger = {
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house ?= { has_house_unity_stage = harmonious }
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this = house.house_head
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}
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localization_key = rich_presence_house_unity_harmonious
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}
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text = { # House Unity - Antagonistic
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trigger = {
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house ?= { has_house_unity_stage = antagonistic }
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this = house.house_head
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}
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localization_key = rich_presence_house_unity_antagonistic
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}
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text = { # Admin Government - Scheming
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trigger = {
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is_independent_ruler = no
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government_allows = administrative
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highest_held_title_tier >= tier_duchy
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liege = { government_allows = administrative }
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any_scheme = {
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intrigue_scheme_trigger = yes
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}
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}
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localization_key = rich_presence_admin_scheming
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}
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text = { # Admin Government
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trigger = {
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is_independent_ruler = no
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government_allows = administrative
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highest_held_title_tier >= tier_duchy
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liege = { government_allows = administrative }
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}
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localization_key = rich_presence_admin
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}
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text = { # Landless Ruler - Camping
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trigger = {
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has_government = landless_adventurer_government
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is_travelling = no
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}
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localization_key = rich_presence_landless_camp
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}
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text = { # Landless Ruler - Travelling
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trigger = {
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has_government = landless_adventurer_government
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is_travelling = yes
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}
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localization_key = rich_presence_landless_travel
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}
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text = { # Sayyid
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trigger = {
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has_trait = sayyid
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}
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localization_key = rich_presence_sayyid
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}
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text = { # Gluttonous
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trigger = {
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has_trait = gluttonous
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}
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localization_key = rich_presence_gluttonous
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}
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text = { # Content
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trigger = {
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has_trait = content
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}
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localization_key = rich_presence_content
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}
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text = { # Craven
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trigger = {
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has_trait = craven
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}
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localization_key = rich_presence_craven
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}
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text = { # Paranoid
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trigger = {
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has_trait = paranoid
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}
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localization_key = rich_presence_paranoid
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}
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text = { # Greedy
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trigger = {
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has_trait = greedy
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}
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localization_key = rich_presence_greedy
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}
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text = { # Horrible Stewardship
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trigger = {
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stewardship <= low_skill_rating
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|
}
|
|
localization_key = rich_presence_ruling_poorly
|
|
}
|
|
|
|
text = { # Gold 1000+
|
|
trigger = {
|
|
gold >= 1000
|
|
}
|
|
localization_key = rich_presence_hoarding_gold
|
|
}
|
|
|
|
text = { # Fallback
|
|
localization_key = rich_presence_default
|
|
fallback = yes
|
|
}
|
|
}
|