193 lines
No EOL
4.6 KiB
Text
193 lines
No EOL
4.6 KiB
Text
NEOW_set_bhakti_effect = { #reminder: patron gods will not remove on conversion until a specific base game event is replaced/overwritten. This folder is being created, rather than overwriting a base game folder to reduce overall complexity/troubleshooting
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# Remove any previous personal god relation.
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## Britannic
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#Leviathan
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if = {
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limit = { portrait_religious_faith_or_foundational_trigger = { FAITH = faith:leviathan } }
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if = {
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limit = {
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has_character_modifier = bhakti_leviathan_nationalisators
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}
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remove_character_modifier = bhakti_leviathan_nationalisators
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_technosaurs
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}
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remove_character_modifier = bhakti_leviathan_technosaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_mechasaurs
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}
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remove_character_modifier = bhakti_leviathan_mechasaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_petrosaurs
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}
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remove_character_modifier = bhakti_leviathan_petrosaurs
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_metallurgicals
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}
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remove_character_modifier = bhakti_leviathan_metallurgicals
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_nautiluses
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}
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remove_character_modifier = bhakti_leviathan_nautiluses
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add_piety = massive_piety_loss
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}
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else_if = {
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limit = {
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has_character_modifier = bhakti_leviathan_aerosaurs
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}
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remove_character_modifier = bhakti_leviathan_aerosaurs
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add_piety = massive_piety_loss
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}
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}
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# Put other religions/modifiers down here
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else = {
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# If no current bhakti, cost is reduced.
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add_piety = medium_piety_loss
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}
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add_character_modifier = $BHAKTI$
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}
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create_head_of_faith_title_effect = {
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# Pay costs
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = temporal_head_of_faith
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OR = {
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has_doctrine = muhammad_succession_sunni_doctrine
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has_doctrine = muhammad_succession_shia_doctrine
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}
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}
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}
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if = { # Very expensive for non-sayyid to become a Caliph.
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limit = { NOT = { has_trait = sayyid } }
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add_piety = massive_piety_loss
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}
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# Free otherwise
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}
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else_if = {
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limit = { faith = { has_doctrine_parameter = temporal_head_of_faith } }
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add_piety = major_piety_loss
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}
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else_if = {
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limit = {
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faith = {
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NOT = {
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#HO HoF already paid on the HO interface
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has_doctrine_parameter = holy_order_head_of_faith
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}
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}
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}
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remove_short_term_gold = medium_gold_max_value
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}
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# (Re)create the HoF title
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custom_description_no_bullet = {
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text = create_temporal_head_of_faith
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subject = root
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object = scope:faith
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# Temporal HoF
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if = {
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limit = { faith = { has_doctrine_parameter = temporal_head_of_faith } }
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if = {
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limit = {
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faith = {
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NOT = { exists = religious_head_title }
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}
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}
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trigger_event = faith_creation.0001 # Creates new dynamic title
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}
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else = { trigger_event = faith_creation.0011 } # Re-uses existing title.
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}
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# Spiritual/Holy Order HoF
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else_if = {
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limit = {
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faith = {
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OR = {
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has_doctrine_parameter = spiritual_head_of_faith
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has_doctrine_parameter = holy_order_head_of_faith
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}
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}
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}
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if = {
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limit = {
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faith = {
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NOT = { exists = religious_head_title }
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}
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}
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trigger_event = faith_creation.0002 # Creates new dynamic title
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}
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else = { trigger_event = faith_creation.0012 } # Re-uses existing title
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = holy_order_head_of_faith
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}
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}
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if = {
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limit = {
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#only create a HoF if none exists
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faith = {
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any_faith_holy_order = {
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count = 0
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exists = this
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}
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}
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}
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trigger_event = ate_holy_order.0003
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}
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else = {
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faith = {
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random_faith_holy_order = {
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save_scope_as = picked_holy_order
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}
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}
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faith.set_religious_head_title = scope:picked_holy_order.title
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}
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}
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}
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}
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# Send an informative message to all players about the new HoF
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hidden_effect = {
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save_scope_as = reformer
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faith = {
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save_scope_as = faith
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change_fervor = {
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value = major_fervor_gain
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desc = fervor_gain_recreated_hof
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}
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}
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every_player = {
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if = {
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limit = { faith = scope:faith }
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trigger_event = {
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id = faith_creation.1010
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days = 1
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}
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}
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else = {
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trigger_event = {
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id = faith_creation.1011
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days = 1
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}
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}
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}
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}
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} |