N3OW/common/customizable_localization/00_councillor_custom_loc.txt

119 lines
1.9 KiB
Text

CouncilPosition = {
type = character
text = {
trigger = {
has_council_position = councillor_chancellor
}
fallback = yes
localization_key = councillor_chancellor
}
text = {
trigger = {
has_council_position = councillor_marshal
}
localization_key = councillor_marshal
}
text = {
trigger = {
has_council_position = councillor_steward
}
localization_key = councillor_steward
}
text = {
trigger = {
has_council_position = councillor_spymaster
}
localization_key = councillor_spymaster
}
text = {
trigger = {
has_council_position = councillor_court_chaplain
}
localization_key = councillor_court_chaplain
}
text = {
trigger = {
is_kurultai_trigger = yes
}
localization_key = councillor_kurultai
}
}
councillor_flavor_prop = {
type = character
text = {
trigger = { has_council_position = councillor_chancellor }
localization_key = councillor_prop_scroll
}
text = {
trigger = { has_council_position = councillor_marshal }
localization_key = councillor_prop_sword
}
text = {
trigger = { has_council_position = councillor_steward }
localization_key = councillor_prop_purse
}
text = {
trigger = { always = yes }
fallback = yes
localization_key = councillor_prop_robe
}
}
GetCouncilWindowTitle = {
type = character
text = {
trigger = {
is_nomad = yes
}
localization_key = COUNCIL_WINDOW_TITLE_KURULTAI
}
text = {
fallback = yes
localization_key = COUNCIL_WINDOW_TITLE_GENERIC
}
}
GetCouncillorKurultaiMember = {
type = character
text = {
trigger = {
liege ?= { is_nomad = yes }
}
localization_key = kurultai_member
}
text = {
fallback = yes
localization_key = councillor
}
}
GetCouncillorKurultaiMemberPossessive = {
type = character
text = {
trigger = {
liege ?= { is_nomad = yes }
}
localization_key = kurultai_member_possessive
}
text = {
fallback = yes
localization_key = councillor_possive
}
}