N3OW/common/decisions/00_major_decisions_east_europe.txt

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Text

###DECISIONS LIST###
#unite_the_western_slavs_decision
#unite_the_southern_slavs_decision
#unite_the_slavs_decision
#promote_hungarian_settlement_decision
#revive_magyar_paganism_decision
### Unite the West Slavs ###
unite_the_western_slavs_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
desc = unite_the_western_slavs_decision_desc
is_shown = {
culture = { has_cultural_pillar = heritage_west_slavic }
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_western_slavs_decision
}
}
}
is_valid = {
culture = { has_cultural_pillar = heritage_west_slavic }
completely_controls_region = custom_west_slavia #Has de jure Lands
OR = {
custom_description = {
text = unite_the_western_slavs_decision_tt_1
OR = {
has_primary_title = title:k_poland
has_primary_title = title:k_pomerania
has_primary_title = title:k_bohemia
has_primary_title = title:k_moravia
has_primary_title = title:k_sorbia
}
}
custom_description = {
text = unite_the_western_slavs_decision_tt_2
AND = {
highest_held_title_tier = tier_empire
OR = {
has_title = title:k_poland
has_title = title:k_pomerania
has_title = title:k_bohemia
has_title = title:k_moravia
has_title = title:k_sorbia
}
}
}
}
}
is_valid_showing_failures_only = {
is_landed = yes
}
effect = {
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = western_slav_uniter
show_as_tooltip = { unite_the_western_slavs_decision_effects = yes } #Actually applied in east_europe.0001 - prestige, laws, title, innovation effects
#Events
trigger_event = east_europe.0001
every_player = {
limit = {
this != scope:western_slav_uniter
is_within_diplo_range = { CHARACTER = scope:western_slav_uniter }
}
trigger_event = east_europe.0002
}
#Can only be done once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_western_slavs_decision
}
set_global_variable = {
name = unite_the_western_slavs_decision
value = scope:western_slav_uniter
}
set_global_variable = {
name = unite_the_western_slavs_decision_title
value = scope:western_slav_uniter.primary_title
}
close_view = {
view = decisions
player = root
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
### Unite the South Slavs ###
unite_the_southern_slavs_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
desc = unite_the_southern_slavs_decision_desc
is_shown = {
culture = { has_cultural_pillar = heritage_south_slavic }
NOR = {
has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_southern_slavs_decision
}
}
}
is_valid = {
culture = { has_cultural_pillar = heritage_south_slavic }
completely_controls_region = custom_south_slavia #Has de jure Lands
OR = {
has_primary_title = title:k_croatia
has_primary_title = title:k_serbia
has_primary_title = title:k_bulgaria
has_primary_title = title:k_dacia
has_primary_title = title:k_moldavia
has_primary_title = title:k_bosnia
}
}
is_valid_showing_failures_only = {
is_landed = yes
}
effect = {
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = southern_slav_uniter
show_as_tooltip = { unite_the_southern_slavs_decision_effects = yes } #Actually applied in east_europe.0006 - prestige, laws, title, innovation effects
#Events
trigger_event = east_europe.0005
every_player = {
limit = {
this != scope:southern_slav_uniter
is_within_diplo_range = { CHARACTER = scope:southern_slav_uniter }
}
trigger_event = east_europe.0006
}
#Can only be done once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_southern_slavs_decision
}
set_global_variable = {
name = unite_the_southern_slavs_decision
value = scope:southern_slav_uniter
}
set_global_variable = {
name = unite_the_southern_slavs_decision_title
value = scope:southern_slav_uniter.primary_title
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
### Unite the Slavs ###
unite_the_slavs_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
desc = unite_the_slavs_decision_desc
is_shown = {
OR = {
culture = { has_cultural_pillar = heritage_west_slavic }
culture = { has_cultural_pillar = heritage_east_slavic }
culture = { has_cultural_pillar = heritage_south_slavic }
}
NOR = {
has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_slavs_decision
}
}
}
is_valid = {
OR = {
culture = { has_cultural_pillar = heritage_west_slavic }
culture = { has_cultural_pillar = heritage_east_slavic }
culture = { has_cultural_pillar = heritage_south_slavic }
}
completely_controls_region = custom_slavia
}
is_valid_showing_failures_only = {
is_landed = yes
}
effect = {
save_scope_as = slav_uniter
show_as_tooltip = { unite_the_slavs_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#Events
trigger_event = east_europe.0010
every_player = {
limit = {
this != scope:slav_uniter
is_within_diplo_range = { CHARACTER = scope:slav_uniter }
}
trigger_event = east_europe.0011
}
#Can only happen once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:unite_the_slavs_decision
}
set_global_variable = {
name = unite_the_slavs_decision
value = scope:slav_uniter
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = 600
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = 600
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
### Defenders of [ROOT.Char.GetFaith.HighGodName] ###
defenders_of_highgod_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
desc = defenders_of_highgod_decision_desc
is_shown = {
OR = {
faith = faith:baltic_pagan
faith = faith:slavic_pagan
faith = faith:finnish_pagan
}
#Only once per faith
NOR = {
AND = {
faith = faith:baltic_pagan
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_baltic_decision
}
}
AND = {
faith = faith:slavic_pagan
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_slavic_decision
}
}
AND = {
faith = faith:finnish_pagan
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_finnish_decision
}
}
}
}
is_valid = {
#Holds a holy site
faith = {
any_holy_site = {
county = {
holder = root
title_province = { has_special_building = no }
}
}
}
piety_level >= 3
#Have loyal powerful vassals
trigger_if = {
limit = {
OR = {
highest_held_title_tier = tier_county
highest_held_title_tier = tier_duchy
}
}
any_vassal = {
count >= 3 #Counts/dukes need 3
is_powerful_vassal = yes
opinion = {
target = root
value >= high_positive_opinion
}
}
}
trigger_if = {
limit = { highest_held_title_tier = tier_kingdom }
any_vassal = {
count >= 4 #Kings need 4
is_powerful_vassal = yes
opinion = {
target = root
value >= high_positive_opinion
}
}
}
trigger_if = {
limit = { highest_held_title_tier = tier_empire }
any_vassal = {
count >= 5 #Emperor need 5
is_powerful_vassal = yes
opinion = {
target = root
value >= high_positive_opinion
}
}
}
}
is_valid_showing_failures_only = {
top_liege = this
is_landed = yes
}
effect = {
save_scope_as = defender_of_highgod
show_as_tooltip = { defenders_of_highgod_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#Events
if = {
limit = {
faith = {
any_holy_site = {
count > 1
county.holder = root
title_province = { has_special_building = no }
}
}
}
trigger_event = east_europe.0015
}
else = {
faith = {
random_holy_site = {
limit = {
county.holder = root
title_province = { has_special_building = no }
}
save_scope_as = holy_site
}
}
trigger_event = east_europe.0016
}
#Event to every player (east_europe.0017) is actually send through east_europe.0016 to make sure the right holy site scope is set
#Can only happen once per faith
if = {
limit = { faith = faith:baltic_pagan }
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_baltic_decision
}
}
else_if = {
limit = { faith = faith:slavic_pagan }
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_slavic_decision
}
}
else_if = {
limit = { faith = faith:finnish_pagan }
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:defenders_of_highgod_finnish_decision
}
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = 100
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = 100
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
#Hungary: historical re-settlement program.
### Promote Christian Settlements ###
promote_hungarian_settlement_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
}
desc = promote_hungarian_settlement_decision_desc
selection_tooltip = promote_hungarian_settlement_decision_tooltip
decision_group_type = major
ai_goal = yes
is_shown = {
is_ruler = yes
is_playable_character = yes
game_start_date < 1066.1.1
culture = { has_cultural_pillar = heritage_magyar }
NOT = { #Can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_promoted_hungarian_settlement
}
}
NOT = { #Can only do either or.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_revived_magyar_paganism
}
}
OR = {
has_title = title:k_hungary
has_title = title:e_carpathia
}
any_neighboring_top_liege_realm_owner = { #There are same reli neighboring Realms/Empires to take people from.
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
count >= 2
}
}
is_valid = {
# Must be an Ecumenical Christian
custom_description = {
text = promote_hungarian_settlement_decision_ecumenical_christian
faith = { #Denomination of Faith must not be a heresy and must have some degree of control over its core regions.
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
has_doctrine = special_doctrine_ecumenical_christian
}
}
#Must completely control the Carpathian Basin (Hungary De Jure)
completely_controls = title:k_hungary
# Capital is Hungarian culture group
capital_province = { culture = { has_cultural_pillar = heritage_magyar } }
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no
}
cost = {
prestige = 2000
piety = 500
}
effect = {
show_as_tooltip = {
promote_hungarian_settlement_decision_scripted_effect = yes
}
trigger_event = {
id = east_europe.0030
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_promoted_hungarian_settlement
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 50
ai_value_modifier = {
ai_zeal = 1.0
ai_greed = 1.0
}
}
}
#########################################
# Return to Magyar Paganism #
# by Flavio Verna & Ewan Cowhig Croft #
#########################################
### Revive Táltosism ###
revive_magyar_paganism_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
desc = revive_magyar_paganism_decision_desc
selection_tooltip = revive_magyar_paganism_decision_tooltip
decision_group_type = major
ai_check_interval = 0
is_shown = {
is_landed = yes
#Must be some flavour of Magyar.
culture = { has_cultural_pillar = heritage_magyar }
#Should be done early.
custom_tooltip = {
text = revive_taltoism_decision_before_last_date
current_date <= 1100.1.1
}
NOR = {
#Can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_revived_magyar_paganism
}
}
#Must be the ruler of the Carpathian Basin.
any_sub_realm_county = {
title_province = { geographical_region = custom_hungary }
}
#Must be feudalised.
OR = {
government_has_flag = government_is_feudal
government_allows = administrative
}
#Must be something other than pagan.
NOT = {
faith.religion = { is_in_family = rf_pagan }
}
#Magyar Paganism must not have been reformed.
religion:magyar_religion = {
any_faith = {
count = all
has_doctrine_parameter = unreformed
}
}
}
is_valid = {
#Must be suitably prestigious.
prestige_level >= high_prestige_level
#Either you hold k_hungary directly, or your vassal does.
OR = {
has_title = title:k_hungary
AND = {
has_title = title:e_carpathia
any_vassal = { has_title = title:k_hungary }
}
}
#Must control at least 80% of de jure Hungary (usually we'd use a region, but if Hungary has shrunk/grown for some reason, the people and title are more important than the actual area).
any_realm_county = {
count >= 30
culture = { has_cultural_pillar = heritage_magyar }
}
#Must be a noted scholar of theology (and thus filled out the entire Theologian tree).
OR = {
piety_level >= high_piety_level
has_trait = theologian
}
#Should be done early: reiterate this here so the player isn't surprised by losing the decision when shifting up an era.
custom_tooltip = {
text = revive_taltoism_decision_before_last_date
current_date <= 1100.1.1
}
}
is_valid_showing_failures_only = {
is_capable_adult = yes
is_imprisoned = no
is_at_war = no
top_liege = this
}
cost = {
piety = 2000
}
effect = {
gain_holy_legend_seed_tooltip_effect = yes
custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt
show_as_tooltip = { revive_magyar_paganism_decision_scripted_effect = yes }
trigger_event = { id = east_europe.0032 }
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_revived_magyar_paganism
}
}
}
ai_potential = {
always = no
}
}
#################################
# Found the Kingdom of Bosnia #
# by Ewan Cowhig Croft #
#################################
### Found Kingdom of Bosnia ###
found_kingdom_of_bosnia_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 0
empire = 0
hegemony = 0
}
desc = found_kingdom_of_bosnia_decision_desc
selection_tooltip = found_kingdom_of_bosnia_decision_tooltip
is_shown = {
is_ruler = yes
is_playable_character = yes
exists = dynasty
OR = {
#Must be a Serb or Croat within the Bosnian highlands.
AND = {
OR = {
culture = culture:serbian
culture = culture:croatian
}
capital_county = {
OR = {
this = title:c_vodica
this = title:c_pset
this = title:c_vrbas
this = title:c_donjikraji
this = title:c_usora
this = title:c_rama
this = title:c_soli
this = title:c_vhrbosna
this = title:c_zavrsje
this = title:c_zachlumia
this = title:c_pagania
}
}
}
#Or just be Bosnian.
culture = culture:bosnian
}
NOT = { #You can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_kingdom_of_bosnia
}
}
NOR = {
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
}
highest_held_title_tier <= tier_duchy
}
is_valid = {
#You must have sufficient clout.
top_liege = this
#You must control the kingdom's heartlands.
has_title = title:d_bosna
has_title = title:d_lower_bosna
has_title = title:d_usora
completely_controls = title:d_bosna
completely_controls = title:d_lower_bosna
completely_controls = title:d_usora
#You must be sufficiently advanced to conceive of having a separate kingdom, rather than being Croatian or Serbian.
culture = { has_cultural_era_or_later = culture_era_early_medieval }
}
is_valid_showing_failures_only = {
is_landed = yes
is_available_adult = yes
}
effect = {
save_scope_as = founder
show_as_tooltip = { found_kingdom_of_bosnia_decision_scripted_effect = yes }
gain_heroic_legend_seed_tooltip_effect = yes
trigger_event = { id = east_europe.0101 }
#Notify other players.
every_player = {
limit = {
this != scope:founder
top_liege = {
OR = {
this = scope:founder
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
}
}
}
trigger_event = east_europe.0102
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_kingdom_of_bosnia
}
set_global_variable = {
name = flag_founded_kingdom_of_bosnia
value = scope:founder
}
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = 300
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = 300
}
}
prestige = 200
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
#################################
# Accuse the Krstjani of Heresy #
# by Ewan Cowhig Croft #
#################################
### Accuse the Krstjani of Heresy ###
accuse_krstjani_of_heresy_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 120
empire = 120
hegemony = 120
}
desc = accuse_krstjani_of_heresy_decision_desc
selection_tooltip = accuse_krstjani_of_heresy_decision_tooltip
is_shown = {
top_liege = this
is_landed_or_landless_administrative = yes
exists = dynasty
#Gotta be an ecumenical Christian...
faith = {
OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion }
has_doctrine = special_doctrine_ecumenical_christian
}
#... with an existing Head of Faith.
exists = faith.religious_head
#Shouldn't be possible, but, just in case: you also can't be a Krstjani yourself.
NOT = { faith = faith:bosnian_church }
#The world mustn't already consider the Krstjani to be heretics.
faith:bosnian_church = { has_doctrine = special_doctrine_ecumenical_christian }
#Aaaaand you need an independent Krstjani neighbour of at least a notable level (i.e., at least the size of a fully-independent d_bosnia).
any_neighboring_top_liege_realm_owner = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
NOT = { #It mustn't have been done recently (this is removed in a hidden cooldown event after the chain is finished, if it fails).
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_krstjani_accused_of_heresy
}
}
#Should always be a playable government, ideally.
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_allows = administrative
}
}
is_valid = {
#You must have sufficient clout.
piety_level >= high_piety_level
highest_held_title_tier >= tier_duchy
}
is_valid_showing_failures_only = {
is_available_adult = yes
NOT = { has_trait = excommunicated }
}
effect = {
save_scope_as = accuser
faith.religious_head = { save_scope_as = hof }
random_neighboring_top_liege_realm_owner = {
limit = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
save_scope_as = heretic
}
custom_tooltip = accuse_krstjani_of_heresy_flavour_effect.tt
#Begin the chain.
trigger_event = { id = east_europe.0111 }
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_krstjani_accused_of_heresy
}
}
}
cost = {
piety = major_piety_value
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 50
#Weight up for zealous characters.
modifier = {
add = 25
has_trait = zealous
}
#Ironically, weight up for cynical characters: they stand to gain the most.
modifier = {
add = 15
has_trait = cynical
}
#Mildly weight up crusaders, who would be more likely to see/look for heresy.
modifier = {
add = 10
has_trait = faith_warrior
}
#Mildly weight up order members, who would be more likely to see/look for heresy.
modifier = {
add = 10
has_trait = order_member
}
#Mildly weight up theologians, who would understand the theological problems of their neighbours best.
modifier = {
add = 10
has_trait = theologian
}
#Exempt if any friend is Krstjani.
modifier = {
add = -100
any_relation = {
type = friend
faith = faith:bosnian_church
}
}
#Exempt if any lover is Krstjani.
modifier = {
add = -100
any_relation = {
type = lover
faith = faith:bosnian_church
}
}
#Exempt if any formal partner (spouse or concubine) is Krstjani.
modifier = {
add = -100
any_consort = { faith = faith:bosnian_church }
}
#Exempt if any ally is Krstjani.
modifier = {
add = -100
any_ally = { faith = faith:bosnian_church }
}
#Exempt the HRE: they're not fussed about some remote Balkan peasants.
modifier = {
add = -100
any_held_title = { this = title:e_hre }
}
#Exempt the ERE: they almost certainly have bigger fish to fry.
modifier = {
add = -100
any_held_title = { this = title:e_byzantium }
}
#Exempt characters who are at war: they're too busy.
modifier = {
add = -100
is_at_war = yes
}
}
}
#####################################
# Last Gasp of the Great Migrations #
# by Ewan Cowhig Croft #
#####################################
### Prepare to Cross the Carpathians ###
launch_hungarian_migration_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 60
kingdom = 60
empire = 0
hegemony = 0
}
desc = launch_hungarian_migration_decision_desc
selection_tooltip = launch_hungarian_migration_decision_tooltip
is_shown = {
is_ruler = yes
is_landed = yes
exists = dynasty
#Either be independent, or else not beneath another Mogyer.
OR = {
top_liege = this
NOT = { liege = { culture = culture:mogyer } }
}
#Must be a steppe Hungarian.
culture = culture:mogyer
#Must not already control a large chunk of Pannonia.
NOT = {
any_county_in_region = {
region = custom_hungary
count >= 12
OR = {
holder = root
holder = {
any_liege_or_above = { this = root }
}
}
}
}
#You can only do it once.
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_launched_hungarian_migration
}
}
#And the moment for the migration must not have passed.
current_date <= 911.1.1
}
is_valid = {
#An emperor does not voluntarily lose a tier.
highest_held_title_tier <= tier_kingdom
#Reshow this here so that players realise they're on a timer.
custom_description = {
text = launch_hungarian_migration_decision_before_last_date
current_date <= 911.1.1
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
#Can't be fighting elsewhere.
is_at_war = no
}
effect = {
save_scope_as = invader
custom_tooltip = launch_hungarian_migration_decision_flavour_effect
add_character_flag = undertaking_hungarian_migration
trigger_event = east_europe.0141
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_launched_hungarian_migration
}
}
}
cost = {
#Charge a reasonable lump of prestige.
prestige = 1000
}
ai_potential = {
#AI decision making is governed via event.
always = no
}
ai_will_do = {
#AI decision making is governed via event.
base = 0
}
}
#################################
# Found the Kingdom of Livonia #
# by James Beaumont #
#################################
### Proclaim Terra Mariana ###
found_kingdom_of_livonia_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
}
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 120
kingdom = 0
empire = 0
hegemony = 0
}
desc = found_kingdom_of_livonia_decision_desc
selection_tooltip = found_kingdom_of_livonia_decision_tooltip
is_shown = {
is_ruler = yes
is_playable_character = yes
exists = dynasty
OR = {
#Must be a Latvian or Christian in Livonia
AND = {
NOT = {
culture = culture:estonian #Estonians already have their Kingdom.
}
OR = {
#Considers themselves to be a "Balt"
root.culture = { has_cultural_pillar = heritage_baltic }
root.faith = {
religion_tag = baltic_religion
}
#Is a Crusader founding the Kingdom
root.faith = {
NOT = { religion_tag = baltic_religion }
NOT = { has_doctrine_parameter = unreformed }
}
}
capital_province = {
geographical_region = ghw_region_baltic
}
}
#Or just be Latvian.
culture = culture:latvian
}
NOT = { #You can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_kingdom_of_livonia
}
}
highest_held_title_tier <= tier_duchy
}
is_valid = {
OR = { #Independent or vassal of an Emperor
top_liege = this
top_liege.primary_title.tier >= tier_empire
}
prestige_level >= medium_prestige_level
#You must control the kingdom's heartlands.
has_title = title:d_latgalia
has_title = title:d_courland
has_title = title:d_livonia
completely_controls_region = custom_latvia
}
is_valid_showing_failures_only = {
is_landed = yes
is_available_adult = yes
}
effect = {
save_scope_as = founder
show_as_tooltip = { found_kingdom_of_livonia_decision_scripted_effect = yes }
gain_heroic_legend_seed_tooltip_effect = yes
trigger_event = { id = east_europe.0200 }
#Notify other players.
every_player = {
limit = {
this != scope:founder
top_liege = {
OR = {
this = scope:founder
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
}
}
}
trigger_event = east_europe.0201
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_founded_kingdom_of_livonia
}
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = major_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = major_gold_value
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}