N3OW/common/decisions/80_major_decisions_central_asia.txt
2026-05-24 05:01:46 -04:00

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###DECISIONS LIST###
##
#Become Genghis Khan
#Enforce Bactrian Supremacy
##
##########
#Become Genghis Khan
# by Petter Vilberg
### Become Greatest of Khans ###
become_greatest_of_khans_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
}
decision_group_type = major
desc = become_greatest_of_khans_decision_desc
ai_check_interval = 0
sort_order = 200
is_shown = {
highest_held_title_tier >= tier_duchy
is_playable_character = yes
culture = { has_cultural_pillar = heritage_mongolic }
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:become_greatest_of_khans_decision
}
}
#TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH
has_mpo_dlc_trigger = no
}
is_valid = {
prestige_level >= 4
highest_held_title_tier = tier_empire
sub_realm_size >= greatest_of_khans_target_counties
capital_province = {
geographical_region = world_steppe
}
}
is_valid_showing_failures_only = {
is_landed = yes
is_adult = yes
is_available = yes
top_liege = this
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = massive_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = massive_gold_value
}
}
prestige = {
value = major_prestige_value
}
}
effect = {
gain_heroic_legend_seed_tooltip_effect = yes
#Can only happen once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:become_greatest_of_khans_decision
}
show_as_tooltip = {
add_trait = greatest_of_khans
give_nickname = nick_genghis_khan
if = {
limit = {
prestige_level < 5
}
add_prestige_level = 1
}
custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb
custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
add_realm_law_skip_effects = high_partition_succession_law
spawn_mongol_troops_condensed_effect = yes
}
save_scope_as = genghis_khan
trigger_event = central_asia.0001 #I became the Genghis Khan
add_to_temporary_list = received_notification
every_vassal_or_below = {
trigger_event = central_asia.0002 #My ruler became the Genghis Khan
add_to_temporary_list = received_notification
}
every_ruler = {
limit = {
NOT = {
is_in_list = received_notification
}
}
trigger_event = central_asia.0003 #Someone has become Genghis Khan
}
}
}
##########
#Enforce Bactrian Supremacy
# by Petter Vilberg
### Establish Bactrian Supremacy ###
establish_bactrian_supremacy_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
}
decision_group_type = major
desc = establish_bactrian_supremacy_decision_desc
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 120
}
is_shown = {
highest_held_title_tier >= tier_county
culture = {
OR = {
this = culture:afghan
this = culture:tajik
any_parent_culture_or_above = {
OR = {
this = culture:tajik
this = culture:afghan
}
}
}
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:establish_bactrian_supremacy_decision
}
}
}
is_valid = {
completely_controls_region = custom_bactria
custom_description = {
text = "is_king_or_emperor"
highest_held_title_tier >= tier_kingdom
}
OR = {
religion = religion:zoroastrianism_religion
religion = religion:buddhism_religion
faith = faith:manichean
}
prestige_level >= 3
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_allows = administrative
government_has_flag = government_is_landless_adventurer
}
capital_province = {
geographical_region = custom_bactria
}
}
is_valid_showing_failures_only = {
is_landed = yes
is_adult = yes
is_available = yes
top_liege = this
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = massive_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = massive_gold_value
}
}
prestige = {
value = major_prestige_value
}
}
effect = {
gain_heroic_legend_seed_tooltip_effect = yes
#Can only happen once
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:establish_bactrian_supremacy_decision
}
save_scope_as = bactrian_emperor
show_as_tooltip = {
establish_bactrian_supremacy_effect = yes
}
trigger_event = central_asia.0011
add_to_list = notification_sent
}
ai_will_do = {
base = 100
}
}
##########
#Establish the Yamagate in Samarkand
# by James Beaumont
### Establish the Yamagate in Samarkand ###
establish_yamagate_in_samarkand_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
desc = establish_yamagate_in_samarkand_decision_desc
selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 120
}
is_shown = {
is_ruler = yes
is_playable_character = yes
faith = faith:manichean
NOT = {
has_title = title:d_manichean
}
NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } }
NOT = { capital_county = { this = title:c_samarkand } }
OR = {
NOT = {
exists = title:d_manichean.holder
}
AND = {
exists = title:d_manichean.holder
title:d_manichean.holder = {
NOT = {
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
target = root
modifier = declared_war
}
}
NOT = {
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
target = root
modifier = revoked_title
}
}
}
}
}
NOT = { has_character_flag = flag_already_given_samarkand_once }
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
top_liege = this
highest_held_title_tier > 3 #Only Kings and Emperors
custom_tooltip = {
text = hof_exists_tt
faith = { exists = religious_head }
}
custom_tooltip = {
text = samarkand_held_by_you_or_vassal_tt
OR = {
title:c_samarkand.holder = {
any_liege_or_above = { this = root }
}
title:c_samarkand.holder = { this = root }
}
}
}
effect = {
add_piety = 1000
add_character_flag = flag_already_given_samarkand_once
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
title:c_samarkand = {
change_title_holder = {
holder = title:d_manichean.holder
change = scope:change
}
}
#If you're a higher tier than the HoF, vassalise them
if = {
limit = {
tier_difference = {
target = title:d_manichean.holder
value >= 1
}
}
title:d_manichean.holder = {
change_liege = {
liege = root
change = scope:change
}
}
}
resolve_title_and_vassal_change = scope:change
title:d_manichean.holder = {
set_realm_capital = title:c_samarkand
add_opinion = {
target = prev
modifier = established_samarkand_opinion
}
}
}
ai_potential = {
faith = faith:manichean
}
ai_will_do = { #Do it always, for coherence.
base = 100
modifier = {
factor = 0
title:c_samarkand.holder = {
OR = {
is_ai = no
any_liege_or_above = { is_ai = no } # AI will never take provinces away from a player.
}
}
}
modifier = {
factor = 0
has_trait = cynical
}
}
}
##########
#End the Old Ways
# by James Beaumont
### Break With the Old Ways ###
break_with_the_old_ways_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
desc = break_with_the_old_ways_decision_desc
selection_tooltip = break_with_the_old_ways_decision_tooltip
decision_group_type = major
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 120
empire = 120
hegemony = 120
}
is_shown = {
is_ruler = yes
is_playable_character = yes
faith = faith:kabarism
NOT = {
faith:kabarism = {
has_variable = old_ways_been_broken
}
}
}
is_valid_showing_failures_only = {
is_capable_adult = yes
is_imprisoned = no
top_liege = this
highest_held_title_tier > 3 #Only Kings and Emperors
custom_tooltip = {
text = hof_exists_tt
faith = { exists = religious_head }
}
trigger_if = {
limit = {
faith = { exists = religious_head }
}
is_liege_or_above_of = root.faith.religious_head
}
}
widget = {
gui = "decision_view_widget_option_list_generic"
controller = decision_option_list_controller
decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE"
show_from_start = yes
item = { # Righteous: Chosen People
value = bwow_no_changes
current_description = bwow_no_changes_desc
localization = bwow_chosen_people
icon = "gfx/interface/icons/faith/tengri.dds"
ai_chance = {
value = 10
add = ai_sociability
add = ai_compassion
}
}
item = { # Pluralist
value = bwow_chosen_people
current_description = bwow_chosen_people_desc
localization = bwow_no_changes
icon = "gfx/interface/icons/icon_culture.dds"
ai_chance = {
value = 100
add = ai_zeal
}
}
item = { # Righteous: Esotericism
value = bwow_esotericism
current_description = bwow_esotericism_desc
localization = bwow_esotericism
icon = "gfx/interface/icons/traits/mystic_base.dds"
ai_chance = {
value = 100
add = {
subtract = ai_rationality
}
}
}
item = { # Fundementalist
value = bwow_fundementalist
current_description = bwow_fundementalist_desc
localization = bwow_fundementalist
icon = "gfx/interface/icons/icon_skill_martial.dds"
ai_chance = {
value = 0
add = ai_zeal
add = ai_vengefulness
add = {
subtract = ai_sociability
subtract = ai_compassion
}
}
}
}
effect = {
trigger_event = religious_decision.0501
show_as_tooltip = {
if = {
limit = {
scope:bwow_no_changes = yes
}
root.faith = { remove_doctrine = unreformed_faith_doctrine }
}
if = {
limit = {
scope:bwow_chosen_people = yes
}
root.faith = { break_with_old_ways_become_syncretic = yes }
}
if = {
limit = {
scope:bwow_esotericism = yes
}
root.faith = { break_with_old_ways_become_righteous = yes }
}
if = {
limit = {
scope:bwow_fundementalist = yes
}
root.faith = { break_with_old_ways_become_fundamentalist = yes }
}
}
hidden_effect = {
faith:kabarism = {
set_variable = old_ways_been_broken
}
}
}
ai_potential = {
faith = faith:kabarism
}
ai_will_do = {
base = 100
modifier = {
factor = 0
has_trait = cynical
}
}
}