213 lines
3.6 KiB
Text
213 lines
3.6 KiB
Text
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culture_era_tribal = {
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year = 0
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}
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culture_era_early_medieval = {
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year = 2300
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invalid_for_government = tribal_government
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culture_modifier = {
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culture_tradition_max_add = 1
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}
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custom = more_expensive_court_positions
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custom = increased_activity_cost
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##################################################
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# MAA Upgrades
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# Cultural
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## Longbowmen
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maa_upgrade = {
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men_at_arms = longbowmen
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damage = 10
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toughness = 2
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 6
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 6
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 6
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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pursuit = 6
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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pursuit = 6
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}
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}
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culture_era_high_medieval = {
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year = 2500
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invalid_for_government = tribal_government
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culture_modifier = {
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culture_tradition_max_add = 1
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}
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character_modifier = {
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mercenary_hire_cost_mult = 0.15
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}
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custom = more_expensive_court_positions
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custom = increased_activity_cost
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##################################################
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# MAA Upgrades
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# Cultural
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## Longbowmen
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maa_upgrade = {
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men_at_arms = longbowmen
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damage = 10
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toughness = 2
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 4
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toughness = 4
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 4
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toughness = 4
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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## Accolade Vanguards
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maa_upgrade = {
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men_at_arms = accolade_maa_vanguards
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damage = 10
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toughness = 10
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}
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## Accolade Lancers
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maa_upgrade = {
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men_at_arms = accolade_maa_lancers
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pursuit = 10
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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damage = 4
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toughness = 4
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pursuit = 4
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screen = 4
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}
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}
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culture_era_late_medieval = {
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year = 2750
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invalid_for_government = tribal_government
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culture_modifier = {
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culture_tradition_max_add = 1
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}
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character_modifier = {
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mercenary_hire_cost_mult = 0.15
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}
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custom = more_expensive_court_positions
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custom = increased_activity_cost
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##################################################
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# MAA Upgrades
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# Cultural
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## Longbowmen
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maa_upgrade = {
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men_at_arms = longbowmen
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damage = 10
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toughness = 2
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}
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# Accolade
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## Accolade Archers
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maa_upgrade = {
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men_at_arms = accolade_maa_archers
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damage = 10
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toughness = 10
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}
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## Accolade Skirmishers
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maa_upgrade = {
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men_at_arms = accolade_maa_skirmishers
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damage = 6
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toughness = 6
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pursuit = 4
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screen = 4
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}
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## Accolade Pikes
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maa_upgrade = {
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men_at_arms = accolade_maa_pikes
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damage = 10
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toughness = 6
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}
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## Accolade Outriders
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maa_upgrade = {
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men_at_arms = accolade_maa_outriders
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damage = 16
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toughness = 16
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pursuit = 20
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screen = 6
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}
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## Accolade Vanguards
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maa_upgrade = {
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men_at_arms = accolade_maa_vanguards
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damage = 10
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toughness = 10
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}
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## Accolade Lancers
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maa_upgrade = {
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men_at_arms = accolade_maa_lancers
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screen = 20
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}
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## Accolade Crossbowers
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maa_upgrade = {
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men_at_arms = accolade_maa_crossbowers
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damage = 10
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toughness = 10
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}
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## Accolade Cameliers
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maa_upgrade = {
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men_at_arms = accolade_maa_cameliers
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damage = 16
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toughness = 6
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pursuit = 20
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screen = 6
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}
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}
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