2113 lines
34 KiB
Text
2113 lines
34 KiB
Text
GetSmallFood = {
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type = character
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random_valid = yes
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text = {
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localization_key = food_word_apple
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}
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text = {
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localization_key = food_word_biscuit
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}
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}
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GetSmallFoodIndef = {
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type = character
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random_valid = yes
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text = {
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localization_key = food_word_apple_indef
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}
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text = {
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localization_key = food_word_biscuit_indef
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}
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}
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GetClothingArticle = {
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type = character
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random_valid = yes
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text = {
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trigger = {
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is_female = no
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}
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localization_key = clothing_word_shirt
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}
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text = {
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trigger = {
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is_female = yes
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}
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localization_key = clothing_word_blouse
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}
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text = {
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trigger = {
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is_female = yes
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}
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localization_key = clothing_word_dress
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}
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}
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GetUpperClothingArticle = {
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type = character
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random_valid = yes
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text = {
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trigger = {
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is_female = no
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}
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localization_key = clothing_word_shirt
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}
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text = {
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trigger = {
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is_female = yes
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}
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localization_key = clothing_word_blouse
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}
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text = {
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trigger = {
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is_female = yes
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}
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localization_key = clothing_word_dress
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}
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}
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GetAccessory = {
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type = character
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random_valid = yes
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text = {
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localization_key = accessory_earring
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}
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text = {
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localization_key = accessory_bow
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}
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text = {
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localization_key = accessory_bracelet
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}
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text = {
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localization_key = accessory_snood
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}
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text = {
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localization_key = accessory_garter
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}
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text = {
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localization_key = accessory_gauntlet
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}
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text = {
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localization_key = accessory_cap
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}
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text = {
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localization_key = accessory_nose_ring
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}
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text = {
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localization_key = accessory_sash
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}
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text = {
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localization_key = accessory_shawl
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}
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text = {
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localization_key = accessory_scarf
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}
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text = {
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localization_key = accessory_sock
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}
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text = {
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localization_key = accessory_fan
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}
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text = {
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localization_key = accessory_muff
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}
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}
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GetShockedExpression = {
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type = character
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random_valid = yes
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text = {
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localization_key = shocked_expression_shocked
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}
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text = {
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localization_key = shocked_expression_appalled
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}
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}
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ThreeToTwelve = {
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type = character
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random_valid = yes
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text = {
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localization_key = number_three
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}
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text = {
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localization_key = number_four
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}
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text = {
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localization_key = number_five
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}
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text = {
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localization_key = number_six
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}
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text = {
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localization_key = number_seven
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}
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text = {
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localization_key = number_eight
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}
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text = {
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localization_key = number_nine
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}
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text = {
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localization_key = number_ten
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}
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text = {
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localization_key = number_eleven
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}
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text = {
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localization_key = number_twelve
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}
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}
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GetPrideEnvy = {
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type = character
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random_valid = yes
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text = {
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trigger = {
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reverse_opinion = {
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target = scope:second
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value < -50
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}
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}
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localization_key = scorn_reaction
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}
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text = {
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trigger = {
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OR = {
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scope:second = {
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has_trait = greedy
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has_trait = ambitious
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}
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reverse_opinion = {
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target = scope:second
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value < 0
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}
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}
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}
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localization_key = envy_reaction
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}
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text = {
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trigger = {
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reverse_opinion = {
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target = scope:second
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value > 60
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}
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}
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localization_key = pride_reaction
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}
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text = {
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localization_key = surprise_reaction
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}
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}
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GetLivestockFowlIndef = {
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type = character
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random_valid = yes
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text = {
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localization_key = a_duck
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}
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text = {
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localization_key = a_chicken
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}
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text = {
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localization_key = a_rooster
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}
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text = {
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localization_key = a_goose
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}
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}
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GetFoodBird = {
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type = character
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random_valid = yes
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text = {
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localization_key = duck
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}
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text = {
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localization_key = chicken
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}
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text = {
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localization_key = goose
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}
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}
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GetRandomRegionalSmallGame = {
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type = character
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random_valid = yes
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text = {
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trigger = {
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location = {
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OR = {
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terrain = forest
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terrain = jungle
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terrain = plains
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terrain = hills
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}
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}
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}
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localization_key = animal_squirrel
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_otter
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_vole
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}
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text = {
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trigger = {
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location = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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geographical_region = world_europe_north
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}
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}
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localization_key = animal_beaver
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_ferret
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_ermine
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}
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text = {
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trigger = {
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location = {
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OR = {
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terrain = forest
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terrain = jungle
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terrain = plains
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terrain = hills
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}
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}
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}
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localization_key = animal_badger
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_rabbit
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}
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text = {
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trigger = {
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location = {
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_mole
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}
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text = {
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trigger = {
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_snake
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}
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text = {
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trigger = {
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = jungle
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}
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}
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}
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localization_key = animal_lizard
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}
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text = {
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trigger = {
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location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = steppe
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}
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}
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}
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localization_key = animal_gerbil
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}
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}
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GetRandomRegionalSmallGamePlural = {
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type = character
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random_valid = yes
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parent = GetRandomRegionalSmallGame
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suffix = "_plural"
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}
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GetRandomRegionalBird = {
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type = character
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random_valid = yes
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text = {
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localization_key = duck
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}
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text = {
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localization_key = chicken
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}
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text = {
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localization_key = rooster
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}
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text = {
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localization_key = goose
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}
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text = {
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localization_key = pigeon
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}
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text = {
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localization_key = owl
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}
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text = {
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localization_key = blackbird
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}
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text = {
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_asia_minor
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geographical_region = world_africa_north_west
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geographical_region = world_steppe
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geographical_region = world_tibet
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}
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NOT = { geographical_region = world_europe_west_francia }
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}
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}
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localization_key = raven
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}
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text = {
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trigger = {
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location = {
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OR = {
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geographical_region = world_india
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geographical_region = world_burma
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geographical_region = world_europe_west_iberia
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geographical_region = world_europe_south_east
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geographical_region = world_asia_minor
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geographical_region = world_africa
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geographical_region = world_steppe
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geographical_region = world_tibet
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}
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}
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}
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localization_key = vulture
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}
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text = {
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_steppe
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geographical_region = world_tibet
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geographical_region = world_africa_north
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geographical_region = world_middle_east
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}
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}
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}
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localization_key = robin
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}
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text = {
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_steppe
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geographical_region = world_india
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geographical_region = world_burma
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geographical_region = world_africa_north
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geographical_region = world_middle_east
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geographical_region = world_asia_minor
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}
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}
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}
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localization_key = sparrow
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}
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text = {
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trigger = {
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location = {
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OR = {
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geographical_region = world_europe
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geographical_region = world_middle_east_persia
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geographical_region = world_tibet
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geographical_region = world_burma
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geographical_region = world_india
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}
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}
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}
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localization_key = crane
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}
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text = {
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trigger = {
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location = {
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OR = {
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# Summer
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geographical_region = world_asia_minor
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geographical_region = world_europe_east
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geographical_region = world_africa_north_west
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#Winter
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geographical_region = world_burma
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geographical_region = world_india
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geographical_region = world_africa_west
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geographical_region = world_africa_east
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}
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}
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}
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localization_key = stork
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}
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}
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GetRandomRegionalWildDaytimeBird = {
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type = character
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random_valid = yes
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text = {
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trigger = {
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location = {
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OR = {
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is_coastal = yes
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NOR = {
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terrain = desert
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terrain = desert_mountains
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terrain = mountains
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terrain = drylands
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}
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}
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}
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}
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localization_key = duck
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}
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text = {
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localization_key = pigeon
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}
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|
text = {
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|
localization_key = blackbird
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}
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|
text = {
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|
trigger = {
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|
location = {
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|
OR = {
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|
geographical_region = world_europe
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|
geographical_region = world_asia_minor
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|
geographical_region = world_africa_north_west
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geographical_region = world_steppe
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|
geographical_region = world_tibet
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|
}
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|
NOT = { geographical_region = world_europe_west_francia }
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}
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}
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|
localization_key = raven
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}
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|
text = {
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|
trigger = {
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|
location = {
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|
OR = {
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|
geographical_region = world_india
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|
geographical_region = world_burma
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|
geographical_region = world_europe_west_iberia
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|
geographical_region = world_europe_south_east
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|
geographical_region = world_asia_minor
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|
geographical_region = world_africa
|
|
geographical_region = world_steppe
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
localization_key = vulture
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|
}
|
|
text = {
|
|
trigger = {
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|
location = {
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|
OR = {
|
|
geographical_region = world_europe
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|
geographical_region = world_steppe
|
|
geographical_region = world_tibet
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_middle_east
|
|
}
|
|
}
|
|
}
|
|
localization_key = robin
|
|
}
|
|
text = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
}
|
|
localization_key = sparrow
|
|
}
|
|
text = {
|
|
trigger = {
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|
location = {
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|
OR = {
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|
geographical_region = world_europe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_tibet
|
|
geographical_region = world_burma
|
|
geographical_region = world_india
|
|
}
|
|
}
|
|
}
|
|
localization_key = crane
|
|
}
|
|
text = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
# Summer
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_europe_east
|
|
geographical_region = world_africa_north_west
|
|
#Winter
|
|
geographical_region = world_burma
|
|
geographical_region = world_india
|
|
geographical_region = world_africa_west
|
|
geographical_region = world_africa_east
|
|
}
|
|
}
|
|
}
|
|
localization_key = stork
|
|
}
|
|
text = {
|
|
trigger = {
|
|
location = {
|
|
is_coastal = yes
|
|
}
|
|
}
|
|
localization_key = seagull
|
|
}
|
|
text = {
|
|
trigger = {
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_europe_west_britannia
|
|
geographical_region = world_europe_north
|
|
geographical_region = sea_north_atlantic
|
|
}
|
|
}
|
|
}
|
|
localization_key = tarrock
|
|
}
|
|
}
|
|
|
|
GetRandomRegionalWildDaytimeBirdProvince = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
is_coastal = yes
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
localization_key = duck
|
|
}
|
|
text = {
|
|
localization_key = pigeon
|
|
}
|
|
text = {
|
|
localization_key = blackbird
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_africa_north_west
|
|
geographical_region = world_steppe
|
|
geographical_region = world_tibet
|
|
}
|
|
NOT = { geographical_region = world_europe_west_francia }
|
|
}
|
|
localization_key = raven
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_europe_west_iberia
|
|
geographical_region = world_europe_south_east
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_africa
|
|
geographical_region = world_steppe
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
localization_key = vulture
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe
|
|
geographical_region = world_tibet
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_middle_east
|
|
}
|
|
}
|
|
localization_key = robin
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_africa_north
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
localization_key = sparrow
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_tibet
|
|
geographical_region = world_burma
|
|
geographical_region = world_india
|
|
}
|
|
}
|
|
localization_key = crane
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
# Summer
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_europe_east
|
|
geographical_region = world_africa_north_west
|
|
#Winter
|
|
geographical_region = world_burma
|
|
geographical_region = world_india
|
|
geographical_region = world_africa_west
|
|
geographical_region = world_africa_east
|
|
}
|
|
}
|
|
localization_key = stork
|
|
}
|
|
text = {
|
|
trigger = {
|
|
is_coastal = yes
|
|
}
|
|
localization_key = seagull
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe_west_britannia
|
|
geographical_region = world_europe_north
|
|
geographical_region = sea_north_atlantic
|
|
}
|
|
}
|
|
localization_key = tarrock
|
|
}
|
|
}
|
|
|
|
GetRandomRegionalWood = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = oak # Common tree, fallback
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_africa_north_west
|
|
geographical_region = world_steppe
|
|
}
|
|
NOT = { geographical_region = world_europe_south }
|
|
}
|
|
localization_key = birch
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe_north
|
|
geographical_region = world_europe_east
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
localization_key = pine
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
localization_key = poplar
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
localization_key = teak
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
localization_key = sandalwood
|
|
}
|
|
text = {
|
|
trigger = {
|
|
geographical_region = world_africa
|
|
}
|
|
localization_key = ebony
|
|
}
|
|
text = {
|
|
trigger = {
|
|
geographical_region = world_africa
|
|
}
|
|
localization_key = baobab
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
geographical_region = world_africa
|
|
}
|
|
}
|
|
localization_key = palm
|
|
}
|
|
}
|
|
|
|
GetRandomAppropriateTree = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_africa_north_west
|
|
geographical_region = world_india
|
|
}
|
|
NOT = { terrain = jungle }
|
|
}
|
|
localization_key = oak
|
|
fallback = yes
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_africa_north_west
|
|
geographical_region = world_steppe
|
|
}
|
|
NOT = { geographical_region = world_europe_south }
|
|
NOT = { terrain = jungle }
|
|
}
|
|
localization_key = birch
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe_north
|
|
geographical_region = world_europe_east
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
localization_key = pine
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
localization_key = poplar
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
localization_key = teak
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
localization_key = sandalwood
|
|
}
|
|
text = {
|
|
trigger = {
|
|
geographical_region = world_africa
|
|
}
|
|
localization_key = ebony
|
|
}
|
|
text = {
|
|
trigger = {
|
|
geographical_region = world_africa
|
|
}
|
|
localization_key = baobab
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
geographical_region = world_tibet
|
|
geographical_region = world_africa
|
|
geographical_region = world_middle_east
|
|
}
|
|
}
|
|
localization_key = palm
|
|
}
|
|
}
|
|
|
|
GetSimpleColor = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = color_simple_blue
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_red
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_yellow
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_orange
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_cyan
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_purple
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_pink
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_grey
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_simple_black
|
|
}
|
|
}
|
|
|
|
GetComplexColor = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = color_complex_gold
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_silver
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_blue
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_red
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_purple
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_pink
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_green
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_bronze
|
|
}
|
|
|
|
text = {
|
|
localization_key = color_complex_black
|
|
}
|
|
}
|
|
|
|
GetRandomMigratoryBird = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = seagull
|
|
}
|
|
text = {
|
|
localization_key = pigeon
|
|
}
|
|
text = {
|
|
trigger = {
|
|
root.location = {
|
|
OR = {
|
|
# Summer
|
|
AND = {
|
|
middle_of_year_season_trigger = yes
|
|
OR = {
|
|
geographical_region = world_asia_minor
|
|
geographical_region = world_europe_east
|
|
geographical_region = world_africa_north_west
|
|
geographical_region = sea_ionian_sea
|
|
geographical_region = sea_aegean_sea
|
|
geographical_region = sea_black_sea
|
|
geographical_region = sea_caspian_sea
|
|
}
|
|
}
|
|
#Winter
|
|
AND = {
|
|
end_of_year_season_trigger = yes
|
|
OR = {
|
|
geographical_region = world_burma
|
|
geographical_region = world_india
|
|
geographical_region = world_africa_west
|
|
geographical_region = world_africa_east
|
|
geographical_region = sea_south_atlantic
|
|
geographical_region = sea_indian_ocean
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
localization_key = stork
|
|
}
|
|
text = {
|
|
trigger = {
|
|
root.location = {
|
|
OR = {
|
|
geographical_region = world_europe_west_britannia
|
|
geographical_region = world_europe_north
|
|
geographical_region = sea_north_atlantic
|
|
}
|
|
}
|
|
}
|
|
localization_key = tarrock
|
|
}
|
|
}
|
|
|
|
GetRandomRegionalDanger = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
}
|
|
}
|
|
localization_key = danger_cliff
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_ravine
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_rocks
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_ledge
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_ditch
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_slope
|
|
fallback = yes
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_bank
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_brook
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_fence
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_wall
|
|
}
|
|
text = {
|
|
trigger = { terrain = wetlands }
|
|
localization_key = danger_bog
|
|
}
|
|
}
|
|
|
|
GetRandomRegionalDangerSingular = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
}
|
|
}
|
|
localization_key = danger_cliff
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_ravine
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_rock
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
terrain = drylands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_ledge
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_ditch
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = danger_slope
|
|
fallback = yes
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_bank
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = farmlands
|
|
terrain = forest
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_brook
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_fence
|
|
}
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = danger_wall
|
|
}
|
|
text = {
|
|
trigger = { terrain = wetlands }
|
|
localization_key = danger_bog
|
|
}
|
|
}
|
|
|
|
GetRandomCrossingToBridge = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
is_river_province = yes
|
|
is_riverside_province = yes
|
|
}
|
|
}
|
|
localization_key = bridge_crossing_river
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert
|
|
}
|
|
localization_key = bridge_crossing_desert
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert_mountains
|
|
}
|
|
localization_key = bridge_crossing_desert_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = drylands
|
|
}
|
|
localization_key = bridge_crossing_drylands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = farmlands
|
|
}
|
|
localization_key = bridge_crossing_farmlands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = floodplains
|
|
}
|
|
localization_key = bridge_crossing_floodplains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = forest
|
|
}
|
|
localization_key = bridge_crossing_forest
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = hills
|
|
}
|
|
localization_key = bridge_crossing_hills
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = jungle
|
|
}
|
|
localization_key = bridge_crossing_jungle
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = mountains
|
|
}
|
|
localization_key = bridge_crossing_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = oasis
|
|
}
|
|
localization_key = bridge_crossing_oasis
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = plains
|
|
}
|
|
localization_key = bridge_crossing_plains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = steppe
|
|
}
|
|
localization_key = bridge_crossing_steppe
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = taiga
|
|
has_province_modifier = winter_harsh_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
}
|
|
}
|
|
localization_key = bridge_crossing_taiga
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = wetlands
|
|
}
|
|
localization_key = bridge_crossing_wetlands
|
|
}
|
|
}
|
|
|
|
GetRandomImprovisedBridgeMaterial = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
localization_key = makeshift_material_ropes
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = drylands
|
|
}
|
|
}
|
|
localization_key = makeshift_material_sturdy_branches
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = floodplains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
localization_key = makeshift_material_reeds
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = jungle
|
|
}
|
|
}
|
|
localization_key = makeshift_material_vines
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = oasis
|
|
}
|
|
}
|
|
localization_key = makeshift_material_palm_fronds
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = makeshift_material_long_grasses
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = taiga
|
|
terrain = steppe
|
|
}
|
|
}
|
|
localization_key = makeshift_material_animal_hides
|
|
}
|
|
}
|
|
|
|
GetPrecariousTerrainFeature = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert
|
|
}
|
|
localization_key = terrain_challenge_desert
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert_mountains
|
|
}
|
|
localization_key = terrain_challenge_desert_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = drylands
|
|
}
|
|
localization_key = terrain_challenge_drylands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = farmlands
|
|
}
|
|
localization_key = terrain_challenge_farmlands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = floodplains
|
|
}
|
|
localization_key = terrain_challenge_floodplains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = forest
|
|
}
|
|
localization_key = terrain_challenge_forest
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = hills
|
|
}
|
|
localization_key = terrain_challenge_hills
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = jungle
|
|
}
|
|
localization_key = terrain_challenge_jungle
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = mountains
|
|
}
|
|
localization_key = terrain_challenge_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = oasis
|
|
}
|
|
localization_key = terrain_challenge_oasis
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = plains
|
|
}
|
|
localization_key = terrain_challenge_plains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = steppe
|
|
}
|
|
localization_key = terrain_challenge_steppe
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = taiga
|
|
}
|
|
localization_key = terrain_challenge_taiga
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = wetlands
|
|
}
|
|
localization_key = terrain_challenge_wetlands
|
|
}
|
|
}
|
|
|
|
GetRandomSmallPreciousItem = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = loc_small_item_1
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_2
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_3
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_4
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_5
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_6
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_7
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_8
|
|
}
|
|
|
|
text = {
|
|
localization_key = loc_small_item_9
|
|
}
|
|
}
|
|
|
|
GetRandomHazardAndRescue = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
localization_key = trap_scenario_pit_trap
|
|
}
|
|
|
|
text = {
|
|
localization_key = trap_scenario_snare_trap
|
|
}
|
|
|
|
text = {
|
|
localization_key = trap_scenario_wire_trap
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = jungle
|
|
terrain = taiga
|
|
}
|
|
}
|
|
localization_key = trap_scenario_falling_net
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
localization_key = trap_scenario_rockslide
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
localization_key = trap_scenario_cliff_edge
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
localization_key = trap_scenario_hunters_snare
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = drylands
|
|
terrain = plains
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = trap_scenario_snake_nest
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = drylands
|
|
terrain = plains
|
|
terrain = hills
|
|
}
|
|
}
|
|
localization_key = trap_scenario_burrow_of_vipers
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = steppe
|
|
}
|
|
localization_key = trap_scenario_thorny_brush
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = farmlands
|
|
}
|
|
localization_key = trap_scenario_irrigation_ditch
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = floodplains
|
|
}
|
|
localization_key = trap_scenario_quicksand
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = jungle
|
|
}
|
|
localization_key = trap_scenario_pit_of_spikes
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = oasis
|
|
}
|
|
localization_key = trap_scenario_water_hole
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = wetlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
localization_key = trap_scenario_water_covered_ditch
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = taiga
|
|
has_province_modifier = winter_harsh_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
}
|
|
}
|
|
localization_key = trap_scenario_thin_ice
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
terrain = taiga
|
|
terrain = jungle
|
|
terrain = forest
|
|
}
|
|
OR = {
|
|
has_province_modifier = winter_harsh_modifier
|
|
has_province_modifier = winter_normal_modifier
|
|
}
|
|
}
|
|
localization_key = trap_scenario_snow_laden_branch
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
OR = {
|
|
is_river_province = yes
|
|
is_riverside_province = yes
|
|
}
|
|
}
|
|
localization_key = trap_scenario_river_current
|
|
}
|
|
}
|
|
|
|
GetTerrainMurderMethod = {
|
|
type = province
|
|
|
|
random_valid = yes
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert
|
|
}
|
|
localization_key = assassination_scenario_desert
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = desert_mountains
|
|
}
|
|
localization_key = assassination_scenario_desert_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = drylands
|
|
}
|
|
localization_key = assassination_scenario_drylands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = farmlands
|
|
}
|
|
localization_key = assassination_scenario_farmlands
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = floodplains
|
|
}
|
|
localization_key = assassination_scenario_floodplains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = forest
|
|
}
|
|
localization_key = assassination_scenario_forest
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = hills
|
|
}
|
|
localization_key = assassination_scenario_hills
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = jungle
|
|
}
|
|
localization_key = assassination_scenario_jungle
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = mountains
|
|
}
|
|
localization_key = assassination_scenario_mountains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = oasis
|
|
}
|
|
localization_key = assassination_scenario_oasis
|
|
}
|
|
|
|
text = {
|
|
setup_scope = {
|
|
var:entourage_1 = { save_scope_as = entourage_member_1 }
|
|
var:entourage_2 = { save_scope_as = entourage_member_2 }
|
|
var:player_1 = { save_scope_as = player_scope }
|
|
}
|
|
trigger = {
|
|
terrain = plains
|
|
}
|
|
localization_key = assassination_scenario_plains
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = steppe
|
|
}
|
|
localization_key = assassination_scenario_steppe
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = taiga
|
|
}
|
|
localization_key = assassination_scenario_taiga
|
|
}
|
|
|
|
text = {
|
|
trigger = {
|
|
terrain = wetlands
|
|
}
|
|
localization_key = assassination_scenario_wetlands
|
|
}
|
|
}
|
|
|
|
GetScientificObjects = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
#a bunch of wood species
|
|
text = {
|
|
localization_key = scientific_objects_wood_species
|
|
}
|
|
#a handful of insects
|
|
text = {
|
|
localization_key = scientific_objects_insects
|
|
}
|
|
#some small critters
|
|
text = {
|
|
localization_key = scientific_objects_small_critters
|
|
}
|
|
#a cluster of rocks
|
|
text = {
|
|
localization_key = scientific_objects_rocks
|
|
}
|
|
}
|
|
|
|
GetMarginalia = {
|
|
type = character
|
|
|
|
random_valid = yes
|
|
|
|
|
|
text = {
|
|
localization_key = marginalia_reptile
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_blob
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_knight
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_horse_creature
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_cat
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_horned_man
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_hounds
|
|
}
|
|
|
|
text = {
|
|
localization_key = marginalia_sad_humans
|
|
}
|
|
}
|
|
|