548 lines
15 KiB
Text
548 lines
15 KiB
Text
### Pledge Loyalty to the [GetPlayer.GetLiege.GetTitleTierName|U] ###
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pledge_loyalty_to_liege_decision = {
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ai_check_interval_by_tier = {
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barony = 0
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county = 45
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duchy = 45
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kingdom = 45
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empire = 45
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hegemony = 0
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}
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picture = {
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trigger = {
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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top_liege ?= {
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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}
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}
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reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
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}
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decision_group_type = major
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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exists = scope:pledge_loyalty_to_liege_gold
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scope:pledge_loyalty_to_liege_gold = yes
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}
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add = medium_gold_value
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}
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}
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}
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is_shown = {
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is_landed = yes
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primary_title.tier >= tier_county
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is_independent_ruler = no
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liege ?= { has_royal_court = yes }
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_has_flag = government_is_japan_feudal
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}
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}
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is_valid = {
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custom_tooltip = {
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text = pledge_loyalty_to_liege_grace_valid_tt
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trigger_if = { # Has not Pledged Loyalty to this Liege before
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limit = {
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has_variable = pledge_loyalty_to_liege_grace
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}
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NOT = { var:pledge_loyalty_to_liege_grace = liege }
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}
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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liege ?= { is_available_adult = yes }
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is_at_war_with_liege = no
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trigger_if = {
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limit = {
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is_ai = no
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has_royal_court = yes
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}
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has_spawned_court_events = no # should only be used for human players
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}
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trigger_if = { # Has not Pledged Loyalty to this Liege before
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limit = {
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has_variable = pledge_loyalty_to_liege_grace
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}
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custom_tooltip = {
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text = pledge_loyalty_to_liege_grace_valid_tt
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NOT = { var:pledge_loyalty_to_liege_grace = liege }
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}
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}
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}
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widget = {
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gui = "decision_view_widget_pay_homage"
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controller = decision_option_list_controller
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decision_to_second_step_button = "pledge_loyalty_to_liege_DECISION_NEXT_STEP_BUTTON"
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item = { # Submission
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value = pledge_loyalty_to_liege_submission
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is_valid = {}
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current_description = pledge_loyalty_to_liege_submission_desc
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localization = pledge_loyalty_to_liege_decision_option_submission
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icon = "gfx/interface/icons/icon_liege.dds"
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ai_chance = { # Always likely
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value = 50
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if = { # Generous vassals want to give gold if they can!
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limit = {
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ai_greed <= -50
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gold >= medium_gold_value
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}
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add = -50
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}
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}
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}
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item = { # Hook
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value = pledge_loyalty_to_liege_hook
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is_valid = {
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custom_tooltip = { # Liege does not already have a hook
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text = pledge_loyalty_to_liege_hook_tt
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NOT = {
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liege ?= { has_hook = prev }
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}
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}
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}
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current_description = pledge_loyalty_to_liege_hook_desc
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localization = pledge_loyalty_to_liege_decision_option_hook
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icon = "gfx/interface/icons/message_feed/hook.dds"
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ai_chance = { # More likely if family
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value = 25
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if = {
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limit = {
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liege ?= { is_close_or_extended_family_of = prev }
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}
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add = 25
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}
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if = { # Certain AI's really do not want to be indebted
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limit = {
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OR = {
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has_trait = paranoid
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has_trait = arrogant
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ai_greed >= 50
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}
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}
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add = -50
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}
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}
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}
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item = { # Contract
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value = pledge_loyalty_to_liege_contract
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is_shown = { government_has_flag = government_is_feudal }
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is_valid = {
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custom_tooltip = { # Contract can be changed
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text = pledge_loyalty_to_liege_contract_modifiable_tt
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vassal_contract_has_modifiable_obligations = yes
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}
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custom_tooltip = { # Contract not at highest
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text = pledge_loyalty_to_liege_contract_increasable_tt
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OR = {
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vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
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vassal_contract_obligation_level_can_be_increased = feudal_government_levies
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}
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}
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}
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current_description = pledge_loyalty_to_liege_contract_desc
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localization = pledge_loyalty_to_liege_decision_option_contract
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icon = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds"
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ai_chance = { # More likely if contract is already lenient
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value = 10
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if = {
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limit = {
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OR = {
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vassal_contract_obligation_level:feudal_government_levies = feudal_levies_low_level
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vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_low_level
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}
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}
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add = 40
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}
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else_if = {
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limit = {
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OR = {
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vassal_contract_obligation_level:feudal_government_levies = feudal_levies_exempt_level
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vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_exempt_level
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}
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}
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add = 90
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}
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if = { # Certain AI's really do not want increased obligations
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limit = {
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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ai_greed >= 50
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}
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}
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add = -50
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}
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}
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}
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item = { # Gold
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value = pledge_loyalty_to_liege_gold
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is_valid = {
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custom_tooltip = { # Can afford gold homage
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text = pledge_loyalty_to_liege_gold_tt
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gold >= medium_gold_value # Can afford gold homage
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}
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}
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current_description = pledge_loyalty_to_liege_gold_desc
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localization = pledge_loyalty_to_liege_decision_option_gold
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icon = "gfx/interface/icons/message_feed/money.dds"
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ai_chance = { # More likely if rich
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value = 50
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if = {
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limit = { gold > major_gold_value }
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add = 50
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}
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if = { # Certain AI's really do not want to part with gold
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limit = {
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ai_greed >= 50
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}
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add = -100
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}
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}
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}
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}
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effect = {
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set_variable = {
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name = pledge_loyalty_to_liege_scope
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value = liege
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}
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custom_tooltip = pledge_loyalty_to_liege_decision_effects
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custom_description_no_bullet = { text = pledge_loyalty_to_liege_gift_warning_effect }
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if = { # Gift
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limit = { scope:pledge_loyalty_to_liege_gold = yes }
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set_variable = {
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name = homage_type
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value = flag:pledge_loyalty_to_liege_gold
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}
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# used for refunding if travel is canceled mid-way
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set_variable = {
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name = pledge_loyalty_to_liege_gold_value
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value = medium_gold_value
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}
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custom_tooltip = pledge_loyalty_to_liege_decision_effects_gold
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}
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else_if = { # Hook
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limit = { scope:pledge_loyalty_to_liege_hook = yes }
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set_variable = {
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name = homage_type
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value = flag:pledge_loyalty_to_liege_hook
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}
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custom_tooltip = pledge_loyalty_to_liege_decision_effects_hook
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}
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else_if = { # Contract
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limit = { scope:pledge_loyalty_to_liege_contract = yes }
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set_variable = {
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name = homage_type
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value = flag:pledge_loyalty_to_liege_contract
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}
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if = {
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limit = {
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vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes
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vassal_contract_obligation_level_can_be_increased = feudal_government_levies
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}
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custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_levies
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}
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else_if = {
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limit = {
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vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies
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vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
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}
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custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold
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}
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else = {
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if = {
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limit = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes }
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custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold
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}
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else = { custom_tooltip = pledge_loyalty_to_liege_decision_effects_contract_gold }
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}
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hidden_effect = { set_vassal_contract_modification_blocked = yes }
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}
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else = { # Submission
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set_variable = {
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name = homage_type
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value = flag:pledge_loyalty_to_liege_submission
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}
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}
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show_as_tooltip = {
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switch = {
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trigger = has_trait
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shy = { add_stress = minor_stress_impact_gain }
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arrogant = { add_stress = minor_stress_impact_gain }
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}
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}
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save_scope_as = pledge_loyalty_to_liege_vassal
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if = {
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limit = { exists = liege } # To stop errors
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liege = { save_scope_as = pledge_loyalty_to_liege_liege }
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}
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start_travel_plan = {
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destination = liege.capital_province
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on_start_on_action = pledge_loyalty_to_liege_start
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on_travel_planner_cancel_on_action = pledge_loyalty_to_liege_travel_planner_exit
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on_arrival_event = pledge_loyalty_to_liege.9000
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on_arrival_destinations = all_but_last
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}
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}
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ai_potential = {
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is_at_war = no
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}
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ai_will_do = {
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base = 0
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modifier = {
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add = 60
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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}
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modifier = {
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add = 50
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prestige > standard_activity_base_cost
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}
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modifier = { # AI's who can give gold are more likely
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add = 50
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gold >= medium_gold_value
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ai_greed < 50
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primary_title.tier > tier_county
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}
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modifier = {
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add = -50
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has_relation_rival = liege
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}
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modifier = {
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add = -25
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opinion = {
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target = liege
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value < 0
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}
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}
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modifier = { # Dukes/kings should be more weighted
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add = 25
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primary_title.tier >= tier_duchy
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}
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modifier = { # Barons should be less weighted
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add = -25
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primary_title.tier < tier_county
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}
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}
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}
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### Petition the Ceremonial Monarch ###
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petition_ceremonial_liege_decision = {
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ai_check_interval = 0
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sort_order = 199
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selection_tooltip = {
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first_valid = {
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triggered_desc = {
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trigger = {
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liege = { tgp_is_ceremonial_regent_trigger = yes }
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}
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desc = petition_liege_decision_tooltip_non_royal
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}
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desc = petition_liege_decision_tooltip
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}
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}
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title = {
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first_valid = {
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triggered_desc = {
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trigger = { exists = top_liege.primary_title.var:administrative_ui_special_title.holder }
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desc = petition_ceremonial_liege_decision_title
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}
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desc = petition_ceremonial_liege_decision
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}
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}
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desc = petition_ceremonial_liege_decision_desc
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picture = {
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trigger = {
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culture = { has_graphical_east_asia_culture_group_trigger = yes }
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}
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reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds"
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}
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# picture = {
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# trigger = {
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# NOR = {
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# government_has_flag = government_is_tribal
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# government_has_flag = government_is_nomadic
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# government_has_flag = government_is_theocracy
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# top_liege ?= { government_has_flag = government_is_tribal }
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# top_liege ?= { government_has_flag = government_is_nomadic }
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# top_liege ?= { government_has_flag = government_is_theocracy }
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# }
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# OR = {
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# culture = { has_cultural_pillar = heritage_byzantine }
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# top_liege ?= {
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# OR = {
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# culture = { has_cultural_pillar = heritage_byzantine }
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# capital_barony ?= title:b_constantinople
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# is_roman_emperor_primary_title_trigger = yes
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# }
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# }
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# }
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# }
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# reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
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# }
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
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}
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cost = {
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prestige = {
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value = 0
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if = {
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limit = { petition_liege_admin_valid_trigger = no }
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add = standard_activity_base_cost
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}
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}
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influence = {
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value = 0
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if = {
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limit = { petition_liege_admin_valid_trigger = yes }
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add = standard_activity_base_cost
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}
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}
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}
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cooldown = {
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days = standard_petition_liege_cooldown_time
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}
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is_shown = {
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is_playable_character = yes
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has_dlc_feature = royal_court
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tgp_is_ceremonial_petition_shown_trigger = yes
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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tgp_is_ceremonial_petition_shown_trigger = yes
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tgp_is_ceremonial_petition_valid_trigger = yes
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}
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widget = {
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gui = "decision_view_widget_petition_liege"
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controller = decision_option_list_controller
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decision_to_second_step_button = "CHOOSE_PETITION_DECISION_NEXT_STEP_BUTTON"
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item = { # Regent endorsement
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value = petition_ceremonial_liege_regent
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is_valid = {
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government_allows = administrative
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is_independent_ruler = no
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trigger_if = {
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limit = { exists = top_liege.primary_title.var:administrative_ui_special_title.holder }
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custom_tooltip = {
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text = petition_ceremonial_liege_regent_already_given_tt
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NOT = { var:petition_liege_regent_support ?= top_liege.primary_title.var:administrative_ui_special_title.holder }
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}
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}
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trigger_else = { always = no }
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}
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current_description = petition_ceremonial_liege_regent_desc
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localization = petition_ceremonial_liege_decision_option_regent
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icon = "gfx/interface/icons/message_feed/tier_up.dds"
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ai_chance = { value = 0 } # Currently unused
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}
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item = { # Appointment support
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value = petition_ceremonial_liege_appointment
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is_valid = { government_allows = administrative }
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current_description = petition_ceremonial_liege_appointment_desc
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localization = petition_ceremonial_liege_decision_option_appointment
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icon = "gfx/interface/icons/message_feed/icon_scheme_promote.dds"
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ai_chance = { value = 0 } # Currently unused
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}
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item = { # Royal wedding
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value = petition_ceremonial_liege_wedding
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is_valid = {
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tgp_is_in_ceremonial_house_trigger = no
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}
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current_description = petition_ceremonial_liege_wedding_desc
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localization = petition_ceremonial_liege_decision_option_wedding
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icon = "gfx/interface/icons/message_feed/marriage.dds"
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ai_chance = { value = 0 } # Currently unused
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}
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item = { # Privilege
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value = petition_ceremonial_liege_privilege
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is_valid = {
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tgp_is_in_ceremonial_house_trigger = no
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}
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current_description = petition_ceremonial_liege_privilege_desc
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localization = petition_ceremonial_liege_decision_option_privilege
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icon = "gfx/interface/icons/message_feed/vassal_contract.dds"
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ai_chance = { value = 0 } # Currently unused
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}
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}
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effect = {
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top_liege.primary_title.var:administrative_ui_special_title.holder = { save_scope_as = ceremonial_liege }
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custom_tooltip = petition_ceremonial_liege_decision_effects
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if = {
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limit = {
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liege = { is_ai = yes }
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}
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custom_description_no_bullet = { text = petition_liege_warning_effect }
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}
|
|
show_as_tooltip = {
|
|
switch = {
|
|
trigger = has_trait
|
|
shy = { add_stress = medium_stress_impact_gain }
|
|
arrogant = { add_stress = medium_stress_impact_gain }
|
|
}
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:petition_ceremonial_liege_regent = {
|
|
set_variable = { name = petition_type value = flag:regent }
|
|
}
|
|
scope:petition_ceremonial_liege_appointment = {
|
|
set_variable = { name = petition_type value = flag:appointment }
|
|
}
|
|
scope:petition_ceremonial_liege_wedding = {
|
|
set_variable = { name = petition_type value = flag:wedding }
|
|
}
|
|
scope:petition_ceremonial_liege_privilege = {
|
|
set_variable = { name = petition_type value = flag:privilege }
|
|
}
|
|
}
|
|
if = {
|
|
limit = { location = scope:ceremonial_liege.capital_province }
|
|
trigger_event = { on_action = petition_ceremonial_liege_start }
|
|
trigger_event = petition_liege.9020
|
|
}
|
|
else = {
|
|
trigger_event = { on_action = petition_ceremonial_liege_start }
|
|
start_travel_plan = {
|
|
destination = scope:ceremonial_liege.capital_province
|
|
on_travel_planner_cancel_on_action = petition_ceremonial_liege_travel_planner_exit
|
|
on_arrival_event = petition_liege.9020
|
|
on_arrival_destinations = all_but_last
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = petition_ceremonial_liege_character_flag
|
|
weeks = 2
|
|
}
|
|
}
|
|
|
|
ai_potential = { always = no } # Only players can do this. AI vassals go through the normal court events/hold court activity.
|
|
}
|