987 lines
No EOL
22 KiB
Text
987 lines
No EOL
22 KiB
Text
##Create the Empire of Outremer
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#### Form the Outremer Empire ###
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#create_outremer_empire_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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# }
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# desc = create_outremer_empire_decision_desc
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# selection_tooltip = create_outremer_empire_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 0
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# hegemony = 0
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# #Visible to dukes and kings.
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# highest_held_title_tier >= tier_duchy
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# highest_held_title_tier <= tier_kingdom
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# #Must be in the right area.
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# capital_province = { geographical_region = world_middle_east }
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# #Must have the correct religion, and support from the rest of Catholicism.
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# religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
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# faith = faith:catholic
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# #Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
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# culture = {
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# NOR = {
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# has_cultural_pillar = heritage_byzantine
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# has_cultural_pillar = heritage_caucasian
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# has_cultural_pillar = heritage_syriac
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# }
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# }
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# #Can only do it once.
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_created_outremer_empire
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# }
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# }
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# }
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#
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# is_valid = {
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# prestige_level >= max_prestige_level
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# highest_held_title_tier = tier_kingdom
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# completely_controls_region = custom_outremer
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
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#
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# effect = {
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# custom_tooltip = create_outremer_empire_decision_effect_tooltip
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# gain_heroic_legend_seed_tooltip_effect = yes
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# show_as_tooltip = {
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# form_outremer_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_east_decisions.0001
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_created_outremer_empire
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# }
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# set_global_variable = {
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# name = flag_created_outremer_empire
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#### Restore the Ash'ari Caliphate ###
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#restore_sunni_caliphate_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# desc = restore_sunni_caliphate_decision_desc
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# selection_tooltip = restore_sunni_caliphate_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# faith = faith:ashari
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# NOT = { faith = { exists = religious_head } }
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# highest_held_title_tier > 3 #Only Kings and Emperors
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# }
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#
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# is_valid = {
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# completely_controls = title:c_mecca
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# completely_controls = title:d_medina
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# completely_controls = title:d_shammar
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# completely_controls = title:d_palestine
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# completely_controls = title:d_oultrejourdain
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# piety_level >= high_piety_level
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# }
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#
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# effect = {
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# custom_tooltip = restore_sunni_caliphate_decision_effect_tooltip
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# show_as_tooltip = {
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# restore_sunni_caliphate_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_east_decisions.0003
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = { #Always do it when possible.
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# base = 100
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# ai_value_modifier = {
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# ai_zeal = 1.0
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# }
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# modifier = {
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# factor = 0
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# has_trait = cynical
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# }
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# }
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#}
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#
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#### Embrace Outremer Culture ###
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#embrace_outremer_culture_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# desc = embrace_outremer_culture_decision_desc
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# selection_tooltip = embrace_outremer_culture_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 120
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# faith:catholic.religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
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# NOR = {
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# root.culture = culture:roman
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# root.culture = {
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# any_parent_culture = {
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# has_cultural_pillar = heritage_arabic
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# }
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# }
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# }
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# OR = {
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# faith.religion = faith:catholic.religion
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# top_liege ?= { faith.religion = faith:catholic.religion }
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# }
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# capital_province = {
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# OR = {
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# geographical_region = world_middle_east
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# geographical_region = world_persian_empire
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# geographical_region = world_africa
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# }
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# }
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# top_liege = {
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# culture != root.culture
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# }
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# top_liege.culture = {
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# any_parent_culture = {
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# has_cultural_pillar = heritage_arabic
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# }
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# }
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# }
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#
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# is_valid = {
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# custom_description = {
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# text = "under_outremer_liege"
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# top_liege = {
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# culture != root.culture
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# }
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# liege.culture = {
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# any_parent_culture = {
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# has_cultural_pillar = heritage_arabic
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# }
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# }
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# }
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# custom_description = {
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# text = "under_outremer_empire"
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# liege = {
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# has_title = title:e_outremer
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# }
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#
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# effect = {
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# custom_tooltip = embrace_outremer_culture_decision_courtiers_embrace_outremer
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# custom_tooltip = embrace_outremer_culture_decision_provinces_embrace_outremer
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# custom_tooltip = embrace_outremer_culture_decision_capital_embraces_outremer
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# top_liege.culture = { save_scope_as = outremer_equivalent }
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# hidden_effect = {
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# every_courtier = {
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# limit = {
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# has_culture = root.culture
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# dynasty = root.dynasty
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# }
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# set_culture = scope:outremer_equivalent
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# }
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# every_held_title = {
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# title_tier = county
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# limit = {
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# culture = { has_same_culture_heritage = root.culture }
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# title_province = {
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# OR = {
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# geographical_region = world_middle_east
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# geographical_region = world_persian_empire
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# geographical_region = world_africa
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# }
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# }
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# }
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# set_county_culture = scope:outremer_equivalent
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# }
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# capital_county = { set_county_culture = scope:outremer_equivalent }
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# }
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# set_culture = scope:outremer_equivalent
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# add_character_flag = converted_culture_this_lifetime
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# modifier = { #Small Crusader States will balkanize with their own culture or go native.
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# factor = 0
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# top_liege = {
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# highest_held_title_tier < 4 #Less than King
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# }
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# }
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# }
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#}
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#
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#### Restore Israel ###
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#create_israel_kingdom_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
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# }
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# desc = create_israel_kingdom_decision_desc
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# selection_tooltip = create_israel_kingdom_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# faith.religion = faith:rabbinism.religion
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# NOT = {
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# exists = title:k_israel.holder
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# }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:create_israel_kingdom
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# }
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# }
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# }
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#
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# is_valid = {
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# prestige_level >= high_prestige_level
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# piety_level >= high_piety_level
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# completely_controls = title:d_palestine
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# completely_controls = title:d_urdunn
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# completely_controls = title:d_oultrejourdain
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# custom_description = {
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# text = "jerusalem_is_same_faith"
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# title:c_jerusalem.faith = root.faith
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# custom_tooltip = create_israel_kingdom_decision_effect_tooltip
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# show_as_tooltip = {
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# create_israel_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_east_decisions.0005
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:create_israel_kingdom
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# }
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# set_global_variable = {
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# name = create_israel_kingdom
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#### Restore the [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] High Priesthood ###
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#jewish_restore_high_priesthood_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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# }
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# desc = jewish_restore_high_priesthood_decision_desc
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# selection_tooltip = jewish_restore_high_priesthood_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# NOT = { #Can be redone if somehow the High Priest title is destroyed
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# exists = faith.religious_head
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# }
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# religion = religion:judaism_religion
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# faith = {
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# NOT = {
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# has_doctrine_parameter = no_head_of_faith
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# }
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# }
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# }
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#
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# is_valid = {
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# piety_level >= 2
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# custom_description = {
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# text = "restore_high_priesthood_holy_sites"
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# faith = {
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# any_holy_site = {
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# OR = {
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# county.holder = root
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# county.holder.top_liege = { this = root }
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# }
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# count >= 3
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
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#
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# effect = {
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# custom_tooltip = restore_high_priesthood_decision_effect_tooltip
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# trigger_event = {
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# id = middle_east_decisions.0007
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#### Restore the [ROOT.Char.GetFaith.AltPriestTermPlural] ###
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#zoroastrian_restore_high_priesthood_decision = { #Updated for FP3 by Ola
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
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# }
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# desc = zoroastrian_restore_high_priesthood_decision_desc
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# selection_tooltip = zoroastrian_restore_high_priesthood_decision_tooltip
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# decision_group_type = major
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# sort_order = 80
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# NOR = { #Can be redone if somehow the High Priest title is destroyed
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# exists = faith.religious_head
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# faith = { has_doctrine = doctrine_no_head } #Only if Faith is meant to have one.
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# faith = { has_doctrine = doctrine_temporal_head } #Cannot be done if you have taken the "Destroy the Magi" decision
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# }
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# OR = {
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# faith = faith:mazdayasna
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# faith = faith:zurvanism
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# faith = faith:gayomarthianism
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# faith = faith:khurmazta
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# faith = faith:mazdakism
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# faith = faith:khurramism
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# faith = faith:urartuism
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# faith = faith:afridunism
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# }
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# }
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#
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# is_valid = {
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# piety_level >= high_piety_level
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# custom_description = {
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# text = "restore_high_priesthood_holy_sites"
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# faith = {
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# any_holy_site = {
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# OR = {
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# county.holder = root
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# county.holder.top_liege = { this = root }
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# }
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# count >= 3
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
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#
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# effect = {
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# custom_tooltip = restore_high_priesthood_decision_effect_tooltip
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# trigger_event = {
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# id = middle_east_decisions.0009
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#### Become the Saoshyant ###
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#become_saoshyant_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
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# }
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# desc = become_saoshyant_decision_desc
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# selection_tooltip = become_saoshyant_decision_tooltip
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# decision_group_type = major
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# sort_order = 100 #FP3 change; this is an extremely epic decision, we want it to appear on top.
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
|
|
# is_ruler = yes
|
|
# is_playable_character = yes
|
|
# faith.religion = faith:mazdayasna.religion
|
|
# NOT = { #Can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_became_saoshyant
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# piety_level >= very_high_piety_level
|
|
# has_title = title:e_persia
|
|
# completely_controls = title:e_persia
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# top_liege = this
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# become_saoshyant_decision_effect = yes
|
|
# }
|
|
# trigger_event = {
|
|
# id = middle_east_decisions.0011
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_became_saoshyant
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
##Refound the long-lapsed & short-lived Armenian Empire - by Ewan Cowhig Croft
|
|
#### Revive Greater Armenia ###
|
|
#create_armenian_empire_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
|
|
# }
|
|
# desc = create_armenian_empire_decision_desc
|
|
# selection_tooltip = create_armenian_empire_decision_tooltip
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval = 0
|
|
#
|
|
# is_shown = {
|
|
# is_playable_character = yes # Normally this will always be true, but if in DEBUG mode and playing as an unlanded ruler this will cause error spam without it.
|
|
# highest_held_title_tier <= tier_kingdom
|
|
# capital_province = { geographical_region = custom_greater_armenia }
|
|
# OR = {
|
|
# faith = faith:armenian_apostolic
|
|
# culture = culture:armenian
|
|
# }
|
|
# NOT = { #Can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_created_armenian_empire
|
|
# }
|
|
# }
|
|
# OR = {
|
|
# government_has_flag = government_is_feudal
|
|
# government_has_flag = government_is_republic
|
|
# government_has_flag = government_is_clan
|
|
# government_allows = administrative
|
|
# government_has_flag = government_is_landless_adventurer
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# top_liege = this
|
|
# highest_held_title_tier = tier_kingdom
|
|
# completely_controls_region = custom_greater_armenia
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# cost = {
|
|
# prestige = 2000
|
|
# piety = 1000
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# revive_armenian_empire_decision_scripted_effect = yes
|
|
# }
|
|
# save_scope_as = founder
|
|
# trigger_event = {
|
|
# id = middle_east_decisions.1001
|
|
# }
|
|
# #Notify other players.
|
|
# every_player = {
|
|
# limit = {
|
|
# this != root
|
|
# is_within_diplo_range = { CHARACTER = root }
|
|
# }
|
|
# trigger_event = middle_east_decisions.1002
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_created_armenian_empire
|
|
# }
|
|
# set_global_variable = {
|
|
# name = flag_created_armenian_empire
|
|
# value = scope:founder
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = no
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 0
|
|
# }
|
|
#}
|
|
#
|
|
##################################
|
|
## Found the Empire of Beth Nahrain
|
|
## by Anna Johansson
|
|
##################################
|
|
#
|
|
#### Found Empire Of Beth Nahrain Decision ###
|
|
#found_empire_of_beth_nahrain_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 120
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# title = middle_east_major_decisions.1020.t
|
|
# desc = middle_east_major_decisions.1020.desc
|
|
# selection_tooltip = middle_east_major_decisions.1020.tt
|
|
#
|
|
# is_shown = {
|
|
# is_ruler = yes
|
|
# is_playable_character = yes
|
|
# capital_province = { geographical_region = world_middle_east }
|
|
#
|
|
# any_sub_realm_county = {
|
|
# OR = {
|
|
# faith = faith:nestorian
|
|
# culture = {
|
|
# OR = {
|
|
# this = culture:assyrian
|
|
# any_parent_culture_or_above = {
|
|
# this = culture:assyrian
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# #Can only do it once
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:created_beth_nahrain
|
|
# }
|
|
# }
|
|
# }
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# highest_held_title_tier = tier_kingdom
|
|
# culture = { has_cultural_pillar = heritage_syriac }
|
|
# custom_tooltip = {
|
|
# text = completely_controls_jazira_mesopotamia_tt
|
|
# completely_controls = title:k_jazira
|
|
# completely_controls = title:k_mesopotamia
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = has_titles_jazira_mesopotamia_tt
|
|
# has_title = title:k_jazira
|
|
# has_title = title:k_mesopotamia
|
|
# }
|
|
# OR = {
|
|
# custom_tooltip = {
|
|
# text = has_title_and_completely_control_jerusalem_tt
|
|
# has_title = title:k_jerusalem
|
|
# completely_controls = title:k_jerusalem
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = has_title_and_completely_control_syria_tt
|
|
# has_title = title:k_syria
|
|
# completely_controls = title:k_syria
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# effect = {
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:created_beth_nahrain
|
|
# }
|
|
# create_title_and_vassal_change = {
|
|
# type = created
|
|
# save_scope_as = title_change
|
|
# add_claim_on_loss = no
|
|
# }
|
|
# title:k_jazira = {
|
|
# set_de_jure_liege_title = title:e_beth_nahrain
|
|
# }
|
|
# title:k_mesopotamia = {
|
|
# set_de_jure_liege_title = title:e_beth_nahrain
|
|
# }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# has_title = title:k_jerusalem
|
|
# completely_controls = title:k_jerusalem
|
|
# }
|
|
# title:k_jerusalem = {
|
|
# set_de_jure_liege_title = title:e_beth_nahrain
|
|
# }
|
|
# }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# has_title = title:k_syria
|
|
# completely_controls = title:k_syria
|
|
# }
|
|
# title:k_syria = {
|
|
# set_de_jure_liege_title = title:e_beth_nahrain
|
|
# }
|
|
# }
|
|
# }
|
|
# #Create Beth Nahrain
|
|
# title:e_beth_nahrain = {
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:title_change
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:title_change
|
|
#
|
|
# dynasty = {
|
|
# add_dynasty_prestige = 1000
|
|
# }
|
|
#
|
|
# give_nickname = nick_beth_nahrain
|
|
#
|
|
# show_as_tooltip = {
|
|
# promote_culture_beth_nahrain_scripted_effect = yes
|
|
# custom_tooltip = middle_east_major_decisions.1020.promote_culture.tt
|
|
# }
|
|
# save_scope_as = suppress_tooltips
|
|
#
|
|
# trigger_event = { id = middle_east_decisions.1020 }
|
|
#
|
|
# show_as_tooltip = {
|
|
# random_list = {
|
|
# 100 = {
|
|
# show_chance = no
|
|
# desc = middle_east_major_decisions.1020.learning.desc
|
|
# learning_beth_nahrain_scripted_effect = yes
|
|
# }
|
|
# 100 = {
|
|
# show_chance = no
|
|
# desc = middle_east_major_decisions.1020.martial.desc
|
|
# martial_beth_nahrain_scripted_effect = yes
|
|
# }
|
|
# 100 = {
|
|
# show_chance = no
|
|
# trigger = {
|
|
# faith = faith:nestorian
|
|
# }
|
|
# desc = middle_east_major_decisions.1020.nestorian.desc
|
|
# nestorian_faith_beth_nahrain_scripted_effect = yes
|
|
# }
|
|
# 100 = {
|
|
# show_chance = no
|
|
# trigger = {
|
|
# NOT = {
|
|
# faith = faith:nestorian
|
|
# }
|
|
# }
|
|
# desc = middle_east_major_decisions.1020.no_faith.desc
|
|
# no_faith_beth_nahrain_scripted_effect = yes
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# prestige = 1000
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# culture = { has_cultural_pillar = heritage_syriac }
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
###############
|
|
## Dar al-Islam
|
|
###############
|
|
#
|
|
#### Establish the Dar al-Islam ###
|
|
#create_dar_al_islam_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# desc = create_dar_al_islam_decision_desc
|
|
# selection_tooltip = create_dar_al_islam_decision_tt
|
|
#
|
|
# sort_order = 1000 # Should be at the very top
|
|
#
|
|
# is_shown = {
|
|
# # Only for Islamic head of faiths
|
|
# faith = { religious_head ?= root }
|
|
# faith.religion = religion:islam_religion
|
|
# # And only if it hasn't been created yet
|
|
# NOT = { has_global_variable = created_dar_al_islam }
|
|
# }
|
|
# is_valid = {
|
|
# # The basics
|
|
# is_independent_ruler = yes
|
|
# any_held_title = {
|
|
# count >= 2
|
|
# tier = tier_empire
|
|
# }
|
|
# faith = { has_doctrine = doctrine_temporal_head }
|
|
# # Must be very pious
|
|
# prestige_level >= 4
|
|
# piety_level >= 5
|
|
# # Controls Islamic core lands
|
|
# completely_controls_region = world_middle_east_arabia
|
|
# completely_controls_region = world_middle_east_jerusalem
|
|
# completely_controls_region = world_persia
|
|
# completely_controls_region = world_africa_north
|
|
# # Also controls at minimum % of all islamic counties
|
|
# save_temporary_scope_as = root_scope
|
|
# custom_tooltip = {
|
|
# text = realm_controls_enough_islamic_counties_desc
|
|
# any_realm_county = {
|
|
# faith.religion = religion:islam_religion
|
|
# count >= islam_required_county_number_value
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# create_dar_al_islam_effect = yes
|
|
# }
|
|
# save_scope_as = dar_al_islam_ruler
|
|
# # Save all existing islamic head of faiths and their titles
|
|
# religion:islam_religion = {
|
|
# every_faith = {
|
|
# if = {
|
|
# limit = {
|
|
# exists = religious_head
|
|
# faith_hostility_level = {
|
|
# target = root.faith
|
|
# value < faith_hostile_level
|
|
# }
|
|
# }
|
|
# religious_head_title = {
|
|
# add_to_list = old_hof_title
|
|
# }
|
|
# religious_head = {
|
|
# add_to_list = former_islamic_hofs
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# # Trigger follow-up events
|
|
# trigger_event = middle_east_decisions.1100
|
|
# every_player = {
|
|
# limit = {
|
|
# this != root
|
|
# NOT = { is_in_list = former_islamic_hofs }
|
|
# }
|
|
# trigger_event = middle_east_decisions.1101
|
|
# }
|
|
# every_in_list = {
|
|
# list = former_islamic_hofs
|
|
# limit = { this != root }
|
|
# trigger_event = { id = middle_east_decisions.1102 days = 1 }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# piety = 1500
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 24
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# faith = { religious_head ?= root }
|
|
# faith.religion = religion:islam_religion
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
# |