394 lines
9.5 KiB
Text
394 lines
9.5 KiB
Text
### Pay Homage ###
|
|
pay_homage_decision = {
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 45
|
|
duchy = 45
|
|
kingdom = 45
|
|
empire = 45
|
|
hegemony = 0
|
|
}
|
|
# picture = {
|
|
# trigger = {
|
|
# NOR = {
|
|
# government_has_flag = government_is_tribal
|
|
# government_has_flag = government_is_theocracy
|
|
# top_liege ?= { government_has_flag = government_is_tribal }
|
|
# top_liege ?= { government_has_flag = government_is_theocracy }
|
|
# }
|
|
# OR = {
|
|
# culture = { has_cultural_pillar = heritage_byzantine }
|
|
# top_liege ?= {
|
|
# OR = {
|
|
# culture = { has_cultural_pillar = heritage_byzantine }
|
|
# capital_barony ?= title:b_constantinople
|
|
# is_roman_emperor_primary_title_trigger = yes
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
|
|
# }
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
|
|
}
|
|
decision_group_type = major
|
|
|
|
cost = {
|
|
prestige = standard_activity_base_cost
|
|
gold = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
exists = scope:pay_homage_gold
|
|
scope:pay_homage_gold = yes
|
|
has_treasury = no
|
|
}
|
|
add = medium_gold_value
|
|
}
|
|
}
|
|
treasury = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
exists = scope:pay_homage_gold
|
|
scope:pay_homage_gold = yes
|
|
has_treasury = yes
|
|
}
|
|
add = medium_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
is_shown = {
|
|
is_landed = yes
|
|
primary_title.tier >= tier_county
|
|
top_liege != this
|
|
liege ?= { has_royal_court = yes }
|
|
has_dlc_feature = royal_court
|
|
OR = {
|
|
government_has_flag = government_is_feudal
|
|
government_has_flag = government_is_clan
|
|
}
|
|
NOT = {
|
|
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
|
liege = {
|
|
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
exists = liege
|
|
custom_tooltip = {
|
|
text = pay_homage_grace_valid_tt
|
|
trigger_if = { # Has not paid homage to this liege before
|
|
limit = {
|
|
has_variable = pay_homage_grace
|
|
exists = liege
|
|
}
|
|
NOT = { var:pay_homage_grace = liege }
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available_adult = yes
|
|
liege ?= { is_available_adult = yes }
|
|
is_at_war_with_liege = no
|
|
trigger_if = {
|
|
limit = {
|
|
is_ai = no
|
|
has_royal_court = yes
|
|
}
|
|
has_spawned_court_events = no # should only be used for human players
|
|
}
|
|
trigger_if = { # Has not paid homage to this liege before
|
|
limit = {
|
|
has_variable = pay_homage_grace
|
|
exists = liege
|
|
}
|
|
custom_tooltip = {
|
|
text = pay_homage_grace_tt
|
|
NOT = { var:pay_homage_grace = liege }
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
NOT = {
|
|
liege = { has_variable = pay_homage_cooldown }
|
|
}
|
|
}
|
|
}
|
|
|
|
widget = {
|
|
gui = "decision_view_widget_pay_homage"
|
|
controller = decision_option_list_controller
|
|
decision_to_second_step_button = "PAY_HOMAGE_DECISION_NEXT_STEP_BUTTON"
|
|
|
|
item = { # Submission
|
|
value = pay_homage_submission
|
|
is_valid = {}
|
|
current_description = pay_homage_submission_desc
|
|
localization = pay_homage_decision_option_submission
|
|
icon = "gfx/interface/icons/icon_liege.dds"
|
|
ai_chance = { # Always likely
|
|
value = 50
|
|
if = { # Generous vassals want to give gold if they can!
|
|
limit = {
|
|
ai_greed <= -50
|
|
gold >= medium_gold_value
|
|
}
|
|
add = -50
|
|
}
|
|
}
|
|
}
|
|
|
|
item = { # Hook
|
|
value = pay_homage_hook
|
|
is_valid = {
|
|
custom_tooltip = { # Liege does not already have a hook
|
|
text = pay_homage_hook_tt
|
|
NOT = {
|
|
liege ?= { has_hook = prev }
|
|
}
|
|
}
|
|
}
|
|
current_description = pay_homage_hook_desc
|
|
localization = pay_homage_decision_option_hook
|
|
icon = "gfx/interface/icons/message_feed/hook.dds"
|
|
ai_chance = { # More likely if family
|
|
value = 25
|
|
if = {
|
|
limit = {
|
|
liege ?= { is_close_or_extended_family_of = prev }
|
|
}
|
|
add = 25
|
|
}
|
|
if = { # Certain AI's really do not want to be indebted
|
|
limit = {
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = arrogant
|
|
ai_greed >= 50
|
|
}
|
|
}
|
|
add = -50
|
|
}
|
|
}
|
|
}
|
|
|
|
item = { # Contract
|
|
value = pay_homage_contract
|
|
is_shown = { government_has_flag = government_is_feudal }
|
|
is_valid = {
|
|
custom_tooltip = { # Contract can be changed
|
|
text = pay_homage_contract_modifiable_tt
|
|
vassal_contract_has_modifiable_obligations = yes
|
|
}
|
|
custom_tooltip = { # Contract not at highest
|
|
text = pay_homage_contract_increasable_tt
|
|
OR = {
|
|
vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
|
|
vassal_contract_obligation_level_can_be_increased = feudal_government_levies
|
|
}
|
|
}
|
|
}
|
|
current_description = pay_homage_contract_desc
|
|
localization = pay_homage_decision_option_contract
|
|
icon = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds"
|
|
ai_chance = { # More likely if contract is already lenient
|
|
value = 10
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
vassal_contract_obligation_level:feudal_government_levies = feudal_levies_low_level
|
|
vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_low_level
|
|
}
|
|
}
|
|
add = 40
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
vassal_contract_obligation_level:feudal_government_levies = feudal_levies_exempt_level
|
|
vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_exempt_level
|
|
}
|
|
}
|
|
add = 90
|
|
}
|
|
|
|
if = { # Certain AI's really do not want increased obligations
|
|
limit = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
ai_greed >= 50
|
|
}
|
|
}
|
|
add = -50
|
|
}
|
|
}
|
|
}
|
|
|
|
item = { # Gold
|
|
value = pay_homage_gold
|
|
# Can afford gold homage
|
|
is_valid = { gold >= medium_gold_value }
|
|
current_description = pay_homage_gold_desc
|
|
localization = pay_homage_decision_option_gold
|
|
icon = "gfx/interface/icons/message_feed/money.dds"
|
|
ai_chance = { # More likely if rich
|
|
value = 50
|
|
if = {
|
|
limit = { short_term_gold > major_gold_value }
|
|
add = 50
|
|
}
|
|
|
|
if = { # Certain AI's really do not want to part with gold
|
|
limit = {
|
|
ai_greed >= 50
|
|
}
|
|
add = -100
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
set_variable = {
|
|
name = homage_liege_scope
|
|
value = liege
|
|
}
|
|
custom_tooltip = pay_homage_decision_effects
|
|
custom_description_no_bullet = { text = pay_homage_gift_warning_effect }
|
|
if = { # Gift
|
|
limit = { scope:pay_homage_gold = yes }
|
|
set_variable = {
|
|
name = homage_type
|
|
value = flag:homage_gold
|
|
}
|
|
# used for refunding if travel is canceled mid-way
|
|
set_variable = {
|
|
name = pay_homage_gold_value
|
|
value = medium_gold_value
|
|
}
|
|
custom_tooltip = pay_homage_decision_effects_gold
|
|
}
|
|
else_if = { # Hook
|
|
limit = { scope:pay_homage_hook = yes }
|
|
set_variable = {
|
|
name = homage_type
|
|
value = flag:homage_hook
|
|
}
|
|
custom_tooltip = pay_homage_decision_effects_hook
|
|
}
|
|
else_if = { # Contract
|
|
limit = { scope:pay_homage_contract = yes }
|
|
set_variable = {
|
|
name = homage_type
|
|
value = flag:homage_contract
|
|
}
|
|
if = {
|
|
limit = {
|
|
vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes
|
|
vassal_contract_obligation_level_can_be_increased = feudal_government_levies
|
|
}
|
|
custom_tooltip = pay_homage_decision_effects_contract_levies
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies
|
|
vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
|
|
}
|
|
custom_tooltip = pay_homage_decision_effects_contract_gold
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes }
|
|
custom_tooltip = pay_homage_decision_effects_contract_gold
|
|
}
|
|
else = { custom_tooltip = pay_homage_decision_effects_contract_gold }
|
|
}
|
|
hidden_effect = { set_subject_contract_modification_blocked = yes }
|
|
}
|
|
else = { # Submission
|
|
set_variable = {
|
|
name = homage_type
|
|
value = flag:homage_submission
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
switch = {
|
|
trigger = has_trait
|
|
shy = { add_stress = minor_stress_impact_gain }
|
|
arrogant = { add_stress = minor_stress_impact_gain }
|
|
}
|
|
}
|
|
save_scope_as = homage_vassal
|
|
if = {
|
|
limit = { exists = liege } # To stop errors
|
|
liege = { save_scope_as = homage_liege }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_realm_law = uncrowned
|
|
}
|
|
}
|
|
custom_tooltip = pay_homage_uncrowned_tt
|
|
}
|
|
start_travel_plan = {
|
|
destination = liege.capital_province
|
|
on_start_on_action = pay_homage_start
|
|
on_travel_planner_cancel_on_action = pay_homage_travel_planner_exit
|
|
on_arrival_event = pay_homage.9999
|
|
on_arrival_destinations = all_but_last
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
is_at_war = no
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
modifier = {
|
|
add = 50
|
|
prestige > standard_activity_base_cost
|
|
}
|
|
modifier = { # AI's who can give gold are more likely
|
|
add = 50
|
|
gold >= medium_gold_value
|
|
ai_greed < 50
|
|
primary_title.tier > tier_county
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
has_relation_rival = liege
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
opinion = {
|
|
target = liege
|
|
value < 0
|
|
}
|
|
}
|
|
modifier = { # Dukes/kings should be more weighted
|
|
add = 25
|
|
primary_title.tier >= tier_duchy
|
|
}
|
|
modifier = { # Barons should be less weighted
|
|
add = -25
|
|
primary_title.tier < tier_county
|
|
}
|
|
#Unwilling to do it to lieges that are uncrowned
|
|
#Makes it less likely vassals will be traveling during coronation
|
|
modifier = {
|
|
factor = 0
|
|
liege = {
|
|
has_realm_law = uncrowned
|
|
}
|
|
}
|
|
}
|
|
}
|