N3OW/common/customizable_localization/00_pl_custom_loc.txt
2026-05-25 07:54:55 -04:00

2054 lines
No EOL
39 KiB
Text

##v1.5
#education_focus_acc = {
# log_loc_errors = no
# parent = education_focus
# suffix = "_acc"
#}
#
##v1.5
#education_focus_ins = {
# log_loc_errors = no
# parent = education_focus
# suffix = "_ins"
#}
#
##v1.5
#education_focus_gen = {
# log_loc_errors = no
# parent = education_focus
# suffix = "_gen"
#}
#
#
##v1.5
#education_focus_child_ins = {
# log_loc_errors = no
# parent = education_focus_child
# suffix = "_ins"
#}
#
##v1.5
#education_focus_child_acc = {
# log_loc_errors = no
# parent = education_focus_child
# suffix = "_acc"
#}
#
##v1.5
#education_focus_child_gen = {
# log_loc_errors = no
# parent = education_focus_child
# suffix = "_gen"
#}
#
#
#GetShockedExpressionFemale = {
# log_loc_errors = no
# type = character
#
# random_valid = yes
#
# text = {
# localization_key = shocked_expression_shocked_female
# }
# text = {
# localization_key = shocked_expression_appalled_female
# }
#}
#
## ------------------------------------------------------------------------------------
#
## v1.5
#my_prison_pet = {
# log_loc_errors = no
# parent = prison_pet
# suffix = "_my"
#}
#
## v1.5
#little_prison_pet_vocative = {
# log_loc_errors = no
# parent = prison_pet
# suffix = "_little_vocative"
#}
#
## ------------------------------------------------------------------------------------
#
## v1.5
#exotic_fowl_type_genitive_plural = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = fowl_dinner_peacock_genitive_plural
# trigger = {
# age > 14
# }
# }
#
# text = {
# localization_key = fowl_dinner_child_genitive_plural
# trigger = {
# age < 15
# }
# }
#}
#
## v1.10
#GruesomeFestivalNameMsc = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = gruesomefestivalname_blot
# trigger = { faith.religion = religion:germanic_religion }
# }
#
# text = {
# localization_key = gruesomefestivalname_festival
# trigger = {
# NOT = { faith.religion = religion:germanic_religion }
# }
# fallback = yes
# }
#}
#
## v1.5
#RealmTypeGenitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = kingdom_genitive_lower_case
# trigger = {
# highest_held_title_tier >= 4
# }
# }
#
# text = {
# localization_key = duchy_genitive_lower_case
# trigger = {
# highest_held_title_tier >= 3
# }
# }
#
# text = {
# localization_key = county_genitive_lower_case
# trigger = {
# highest_held_title_tier >= 2
# }
# }
#
# text = {
# localization_key = barony_genitive_lower_case
# trigger = {
# highest_held_title_tier >= 1
# }
# }
#}
#
## v1.5
#BaronyTownTypeLocative = {
# log_loc_errors = no
# parent = BaronyTownType
# suffix = "_locative"
#}
#
## v1.5
#BaronyTownTypeGenitive = {
# log_loc_errors = no
# parent = BaronyTownType
# suffix = "_genitive"
#}
#
## v1.5
#diplomacy_skill_level_genitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = skill_level_terrible_genitive
# trigger = { diplomacy < terrible_skill_level }
# }
#
# text = {
# localization_key = skill_level_poor_genitive
# trigger = {
# diplomacy >= terrible_skill_level
# diplomacy < average_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_average_genitive
# trigger = {
# diplomacy >= average_skill_level
# diplomacy < good_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_good_genitive
# trigger = {
# diplomacy >= good_skill_level
# diplomacy < excellent_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_excellent_genitive
# trigger = { diplomacy >= excellent_skill_level }
# }
#}
#
## v1.5
#martial_skill_level_genitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = skill_level_terrible_genitive
# trigger = { martial < terrible_skill_level }
# }
#
# text = {
# localization_key = skill_level_poor_genitive
# trigger = {
# martial >= terrible_skill_level
# martial < average_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_average_genitive
# trigger = {
# martial >= average_skill_level
# martial < good_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_good_genitive
# trigger = {
# martial >= good_skill_level
# martial < excellent_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_excellent_genitive
# trigger = { martial >= excellent_skill_level }
# }
#}
#
## v1.5
#stewardship_skill_level_genitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = skill_level_terrible_genitive
# trigger = { stewardship < terrible_skill_level }
# }
#
# text = {
# localization_key = skill_level_poor_genitive
# trigger = {
# stewardship >= terrible_skill_level
# stewardship < average_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_average_genitive
# trigger = {
# stewardship >= average_skill_level
# stewardship < good_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_good_genitive
# trigger = {
# stewardship >= good_skill_level
# stewardship < excellent_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_excellent_genitive
# trigger = { stewardship >= excellent_skill_level }
# }
#}
#
## v1.5
#intrigue_skill_level_genitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = skill_level_terrible_genitive
# trigger = { intrigue < terrible_skill_level }
# }
#
# text = {
# localization_key = skill_level_poor_genitive
# trigger = {
# intrigue >= terrible_skill_level
# intrigue < average_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_average_genitive
# trigger = {
# intrigue >= average_skill_level
# intrigue < good_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_good_genitive
# trigger = {
# intrigue >= good_skill_level
# intrigue < excellent_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_excellent_genitive
# trigger = { intrigue >= excellent_skill_level }
# }
#}
#
## v1.5
#learning_skill_level_genitive = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = skill_level_terrible_genitive
# trigger = { learning < terrible_skill_level }
# }
#
# text = {
# localization_key = skill_level_poor_genitive
# trigger = {
# learning >= terrible_skill_level
# learning < average_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_average_genitive
# trigger = {
# learning >= average_skill_level
# learning < good_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_good_genitive
# trigger = {
# learning >= good_skill_level
# learning < excellent_skill_level
# }
# }
#
# text = {
# localization_key = skill_level_excellent_genitive
# trigger = { learning >= excellent_skill_level }
# }
#}
#
## v1.5
#CompositionTypeGloriousAccusative = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { var:composition_type = flag:song }
# localization_key = CompositionType_song_glorious_accusative
# }
# text = {
# trigger = { var:composition_type = flag:chronicle }
# localization_key = CompositionType_chronicle_glorious_accusative
# }
# text = {
# trigger = { var:composition_type = flag:poem }
# localization_key = CompositionType_poem_glorious_accusative
# }
#}
#
## v1.5
#ComplimentAdjectiveTheMostGenitive = {
# log_loc_errors = no
# type = character
#
# random_valid = yes
#
# # Fair/Handsome
# text = {
# trigger = {
# has_trait = beauty_good
# is_male = yes
# NOT = {
# has_variable = court_6040_best_looking_var #needed to keep court.6040 loc coherent
# }
# }
# localization_key = compliment_handsome_the_most_genitive
# }
# text = {
# trigger = {
# has_trait = beauty_good
# is_female = yes
# NOT = {
# has_variable = court_6040_best_looking_var #needed to keep court.6040 loc coherent
# }
# }
# localization_key = compliment_fair_the_most_genitive
# }
#
# # Impressive
# text = {
# trigger = {
# has_personality_malicious_trigger = yes
# is_female = yes
# }
# localization_key = compliment_impressive_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_malicious_trigger = yes
# is_male = yes
# }
# localization_key = compliment_impressive_the_most_genitive
# }
#
# # Benign
# text = {
# trigger = {
# ai_compassion >= medium_positive_ai_value
# is_female = yes
# }
# localization_key = compliment_benign_female_the_most_genitive
# }
# text = {
# trigger = {
# ai_compassion >= medium_positive_ai_value
# is_male = yes
# }
# localization_key = compliment_benign_the_most_genitive
# }
#
# # Benevolent
# text = {
# trigger = {
# ai_compassion >= medium_positive_ai_value
# is_female = yes
# }
# localization_key = compliment_benevolent_female_the_most_genitive
# }
# text = {
# trigger = {
# ai_compassion >= medium_positive_ai_value
# is_male = yes
# }
# localization_key = compliment_benevolent_the_most_genitive
# }
#
# # Implacable
# text = {
# trigger = {
# has_personality_dominant_trigger = yes
# is_female = yes
# }
# localization_key = compliment_implacable_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_dominant_trigger = yes
# is_male = yes
# }
# localization_key = compliment_implacable_the_most_genitive
# }
#
# # Modest
# text = {
# trigger = {
# has_personality_submissive_trigger = yes
# is_female = yes
# }
# localization_key = compliment_modest_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_submissive_trigger = yes
# is_male = yes
# }
# localization_key = compliment_modest_the_most_genitive
# }
#
# # Charming
# text = {
# trigger = {
# has_personality_extroverted_trigger = yes
# is_female = yes
# }
# localization_key = compliment_charming_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_extroverted_trigger = yes
# is_male = yes
# }
# localization_key = compliment_charming_the_most_genitive
# }
#
#
# # Thoughtful
# text = {
# trigger = {
# has_personality_introverted_trigger = yes
# is_female = yes
# }
# localization_key = compliment_thoughtful_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_introverted_trigger = yes
# is_male = yes
# }
# localization_key = compliment_thoughtful_the_most_genitive
# }
#
# # Perceptive
# text = {
# trigger = {
# has_personality_emotional_trigger = yes
# is_female = yes
# }
# localization_key = compliment_perceptive_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_emotional_trigger = yes
# is_male = yes
# }
# localization_key = compliment_perceptive_the_most_genitive
# }
#
# # Sensible
# text = {
# trigger = {
# has_personality_levelheaded_trigger = yes
# is_female = yes
# }
# localization_key = compliment_sensible_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_levelheaded_trigger = yes
# is_male = yes
# }
# localization_key = compliment_sensible_the_most_genitive
# }
#
# # Serene
# text = {
# trigger = {
# has_personality_annoying_trigger = yes
# is_female = yes
# }
# localization_key = compliment_serene_female_the_most_genitive
# }
# text = {
# trigger = {
# has_personality_annoying_trigger = yes
# is_male = yes
# }
# localization_key = compliment_serene_the_most_genitive
# }
#
# # Fallback
# text = {
# trigger = { always = no }
# fallback = yes
# localization_key = compliment_fallback_the_most_genitive
# }
#}
#
## v1.5
#RegionalGameObjectAccusative = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# text = {
# localization_key = deck_of_cards_accusative
# }
#
# text = {
# trigger = {
# exists = capital_province
# capital_province = {
# geographical_region = world_india
# }
# }
# localization_key = pachisi_board_accusative #indian
# }
#
# text = {
# localization_key = chess_set_accusative
# }
#}
#
## v1.7.2
#child_favorite_toy_adj = {
# log_loc_errors = no
# parent = child_favorite_toy
# suffix = "_adj"
#}
#
## v1.7.2
#child_favorite_toy_accusative = {
# log_loc_errors = no
# parent = child_favorite_toy
# suffix = "_accusative"
#}
#
## v1.7.2
#child_favorite_toy_instrumental = {
# log_loc_errors = no
# parent = child_favorite_toy
# suffix = "_instrumental"
#}
#
## v1.7.2
#child_favorite_toy_my = {
# log_loc_errors = no
# parent = child_favorite_toy
# suffix = "_my"
#}
#
## v1.13.0.1 - dopelniacz - rycerza, czempiona
#KnightCulturePossessiveNoTooltip = {
# log_loc_errors = no
# parent = KnightCulture
# suffix = "_no_tooltip_possessive"
#}
#
## v1.13.0.1 - wołacz - rycerzu, czempionie
#KnightCultureVocativeNoTooltip = {
# log_loc_errors = no
# parent = KnightCulture
# suffix = "_no_tooltip_vocative"
#}
#
## v1.13.0.1 - miejscownik - rycerzu, czempionie
#KnightCultureLocativeNoTooltip = {
# log_loc_errors = no
# parent = KnightCulture
# suffix = "_no_tooltip_locative"
#}
#
## v1.13.0.1 - celownik - rycerzowi, czempionowi
#KnightCultureDativeNoTooltip = {
# log_loc_errors = no
# parent = KnightCulture
# suffix = "_no_tooltip_dative"
#}
#
## v1.13.0.1 - narzednik - rycerzem, czempionem
#KnightCultureInstrumentalNoTooltip = {
# log_loc_errors = no
# parent = KnightCulture
# suffix = "_no_tooltip_instrumental"
#}
#
## v1.5
#PrisonTypeCellAdj = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { is_in_prison_type = dungeon }
# localization_key = prisontypecell_dungeon_cell_adj
# }
#
# text = {
# trigger = { is_in_prison_type = house_arrest }
# localization_key = prisontypecell_house_arrest_adj
# }
#}
#
## v1.5
#GetUpperClothingArticleAdj = {
# log_loc_errors = no
# type = character
#
# random_valid = yes
#
# text = {
# trigger = {
# is_female = no
# }
# localization_key = clothing_word_shirt_adj
# }
#
# text = {
# trigger = {
# is_female = yes
# }
# localization_key = clothing_word_blouse_adj
# }
#
# text = {
# trigger = {
# is_female = yes
# }
# localization_key = clothing_word_dress_adj
# }
#}
#
## v1.13.0.1
#InsultNounGenitive = {
# log_loc_errors = no
# parent = InsultNoun
# suffix = "_genitive"
#}
#
## v1.13.0.1
#InsultNounVocative = {
# log_loc_errors = no
# parent = InsultNoun
# suffix = "_vocative"
#}
#
## v1.13.0.1
#InsultNounAccusative = {
# log_loc_errors = no
# parent = InsultNoun
# suffix = "_accusative"
#}
#
## v1.13.0.1
#InsultNounInstrumental = {
# log_loc_errors = no
# parent = InsultNoun
# suffix = "_instrumental"
#}
#
#
#
## v1.6
#GetUnbelieverNamePluralAdj = {
# log_loc_errors = no
# parent = GetUnbelieverNamePlural
# suffix = "_adj"
#}
#
## v1.6
#GetUnbelieverNamePluralDative = {
# log_loc_errors = no
# parent = GetUnbelieverNamePlural
# suffix = "_dative"
#}
#
#
## ------------------------------------------------------------------------------ #
#
## v1.5
#GritTypeAdj = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = grit_type_grit_adj
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = grit_type_dirt_adj
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = grit_type_sand_adj
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = grit_type_bog_water_adj
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = grit_type_twigs_adj
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = grit_type_wet_leaves_adj
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = grit_type_dry_grass_adj
# }
#}
#
## v1.5
#ToleranceValueAdj = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = tolerance_righteous_adj
#
# trigger = {
# faith = {
# faith_hostility_level = {
# target = scope:second.faith
# value = faith_fully_accepted_level
# }
# }
# }
# }
# text = {
# localization_key = tolerance_astray_adj
#
# trigger = {
# faith = {
# faith_hostility_level = {
# target = scope:second.faith
# value = faith_astray_level
# }
# }
# }
# }
# text = {
# localization_key = tolerance_sinister_adj
#
# trigger = {
# faith = {
# faith_hostility_level = {
# target = scope:second.faith
# value = faith_hostile_level
# }
# }
# }
# }
# text = {
# localization_key = tolerance_evil_adj
#
# trigger = {
# faith = {
# faith_hostility_level = {
# target = scope:second.faith
# value = faith_evil_level
# }
# }
# }
# }
#}
#
## v1.5
#SeductionGiftTypeAdj = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { scope:gift = flag:tapestry }
# localization_key = seduce_gift_tapestry_adj
# }
#
# text = {
# trigger = { scope:gift = flag:horse }
# localization_key = seduce_gift_horse_adj
# }
#
# text = {
# trigger = { scope:gift = flag:tailor }
# localization_key = seduce_gift_tailored_clothes_adj
# }
#
# text = {
# trigger = { scope:gift = flag:rare_book }
# localization_key = seduce_gift_rare_book_adj
# }
#
# text = {
# trigger = { scope:gift = flag:embroidery }
# localization_key = seduce_gift_embroidery_adj
# }
#
# text = {
# trigger = { scope:gift = flag:poem }
# localization_key = seduce_gift_poem_adj
# }
#
# text = {
# trigger = { scope:gift = flag:woodcarving }
# localization_key = seduce_gift_woodcarving_adj
# }
#
# text = {
# trigger = { scope:gift = flag:object }
# localization_key = seduce_gift_object_adj
# }
#
# text = {
# trigger = { scope:gift = flag:jewelry }
# localization_key = seduce_gift_jewelry_adj
# }
#
# text = {
# trigger = { scope:gift = flag:stuffed_animal }
# localization_key = seduce_gift_stuffed_animal_adj
# }
#
# text = {
# trigger = { scope:gift = flag:flower_display }
# localization_key = seduce_gift_flower_display_adj
# }
#
# text = {
# trigger = { scope:gift = flag:handkerchief }
# localization_key = seduce_gift_handkerchief_adj
# }
#}
#
## v1.5
#ThreeToTwelveInstrumental = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# text = {
# localization_key = number_three_instrumental
# }
# text = {
# localization_key = number_four_instrumental
# }
# text = {
# localization_key = number_five_instrumental
# }
# text = {
# localization_key = number_six_instrumental
# }
# text = {
# localization_key = number_seven_instrumental
# }
# text = {
# localization_key = number_eight_instrumental
# }
# text = {
# localization_key = number_nine_instrumental
# }
# text = {
# localization_key = number_ten_instrumental
# }
# text = {
# localization_key = number_eleven_instrumental
# }
# text = {
# localization_key = number_twelve_instrumental
# }
#}
#
## v1.5
#InsultNounSexualVocative = {
# log_loc_errors = no
# type = character
#
# random_valid = yes
#
# text = {
# trigger = { is_male = yes }
# localization_key = insultnounsexual_lecher_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# localization_key = insultnounsexual_debaucher_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# localization_key = insultnounsexual_fornicator_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# localization_key = insultnounsexual_philanderer_vocative
# }
#
# text = {
# trigger = {
# is_male = yes
# NOT = { has_trait = sodomite }
# }
# localization_key = insultnounsexual_womanizer_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_amorosa_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_jezebel_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_quean_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_delilah_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_strumpet_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_trollop_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# localization_key = insultnounsexual_hussy_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_voluptuary_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_copulator_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_libidinist_vocative
# }
#
# text = {
# trigger = { is_male = yes }
# weight_multiplier = {
# base = 0.1
# }
# localization_key = insultnounsexual_roue_vocative
# }
#
# # female versions requested for other languages
# text = {
# trigger = { is_female = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_voluptuary_female_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_copulator_female_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# weight_multiplier = {
# base = 0.3
# }
# localization_key = insultnounsexual_libidinist_female_vocative
# }
#
# text = {
# trigger = { is_female = yes }
# weight_multiplier = {
# base = 0.1
# }
# localization_key = insultnounsexual_roue_female_vocative
# }
# # --
# text = {
# trigger = {
# is_female = yes
# }
# localization_key = whore_vocative
# }
# text = {
# trigger = {
# is_female = yes
# }
# localization_key = harlot_vocative
# }
# text = {
# weight_multiplier = {
# base = 0.3
# }
# localization_key = bedswerver_vocative
# }
# text = {
# trigger = { is_male = yes }
# localization_key = pig_vocative
# }
# text = {
# trigger = { is_male = yes }
# localization_key = skirt_chaser_vocative
# }
#}
#
#
## v1.13.0.1
#FavoriteTreatAccusative = {
# log_loc_errors = no
# parent = FavoriteTreat
# suffix = "_accusative"
#}
#
#
## v1.5
#SignatureWeaponAttemptedHeavyAccusative = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = signature_weapon_attempted_heavy_slash_accusative
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = signature_weapon_attempted_heavy_crush_accusative
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = signature_weapon_attempted_heavy_pierce_accusative
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
## v1.5
#SignatureWeaponAttemptedLightAccusative = {
# log_loc_errors = no
# type = character
#
# text = {
# localization_key = signature_weapon_attempted_light_slash_accusative
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = signature_weapon_attempted_light_crush_accusative
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = signature_weapon_attempted_light_pierce_accusative
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#
##v1.13.0.1
#GetExpensiveDessertInTheFaceInstrumental = {
# log_loc_errors = no
# parent = GetExpensiveDessertInTheFace
# suffix = "_instrumental"
#}
#
#
#ArtifactQualityNarz = {
# log_loc_errors = no
# parent = ArtifactQuality
# suffix = "_narz"
#}
#
#ArtifactQualityFMie = {
# log_loc_errors = no
# parent = ArtifactQuality
# suffix = "_fmie"
#}
#
#
#
#ArtifactArticleWealthMasculine = {
# log_loc_errors = no
# parent = ArtifactArticleWealth
# suffix = "_masc"
#}
#
#ArtifactArticleWealthAccusativeFem = {
# log_loc_errors = no
# parent = ArtifactArticleWealth
# suffix = "_acc_fem"
#}
#
##v1.9.0.2
#ArtifactFlowerSpeciesGender = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = {
# exists = scope:flower_species
# OR = {
# scope:flower_species = flag:flower_type_orchid
# scope:flower_species = flag:flower_type_rose
# scope:flower_species = flag:flower_type_foxglove
# scope:flower_species = flag:flower_type_geranium
# scope:flower_species = flag:flower_type_lily
# scope:flower_species = flag:flower_type_lavender
# scope:flower_species = flag:flower_type_peony
# scope:flower_species = flag:flower_type_delphinium
# scope:flower_species = flag:flower_type_chrysanthemum
# scope:flower_species = flag:flower_type_gardenia
# }
# }
# localization_key = ArtifactFlowerSpecies_z
# }
#
# text = {
# localization_key = ArtifactFlowerSpecies_m
# fallback = yes
# }
#
#}
#
#
#PetNamePrecious = { #PetName: lover ones with sexual or romantic terms removed
# log_loc_errors = no
# type = character
#
# random_valid = yes
#
# text = {
# localization_key = pet_name_darling_precious
# }
#
# text = {
# localization_key = pet_name_dearest_precious_precious
# }
#
# text = {
# localization_key = pet_name_little_pet_precious
# }
#
# text = {
# localization_key = pet_name_treasure_precious
# }
#
# text = {
# localization_key = pet_name_sweetness_precious
# }
#
# text = {
# localization_key = pet_name_rose_precious
# }
#
# text = {
# localization_key = pet_name_sunshine_precious
# }
#
# text = {
# localization_key = pet_name_spring_blossom_precious
# }
#
# text = {
# localization_key = pet_name_petal_precious
# }
#
# text = {
# localization_key = pet_name_honeycomb_precious
# }
#}
#
##v1.13.0.1
#GetExpensiveMealBier = {
# log_loc_errors = no
# parent = GetExpensiveMeal
# suffix = "_bier"
#}
#
##v1.13.0.1
#GetExpensiveMealDop = {
# log_loc_errors = no
# parent = GetExpensiveMeal
# suffix = "_dop"
#}
#
#
##v1.6.1
#GetExpensiveMealAltDop = {
# log_loc_errors = no
# parent = GetExpensiveMealAlt
# suffix = "_dop"
#}
#
##v1.6.1
#GetDisabilityIns = {
# log_loc_errors = no
# parent = GetDisability
# suffix = "_ins"
#}
#
##v1.13.0.1
#GetExpensiveDessertBier = {
# log_loc_errors = no
# parent = GetExpensiveDessert
# suffix = "_bier"
#}
#
##v1.13.0.1
#GetExpensiveDessertNarz = {
# log_loc_errors = no
# parent = GetExpensiveDessert
# suffix = "_narz"
#}
#
##v1.13.0.1
#GetExpensiveDessertDop = {
# log_loc_errors = no
# parent = GetExpensiveDessert
# suffix = "_dop"
#}
#
#GetVictimOrMy_VictimTrue = { # Used in Hold Court
# log_loc_errors = no
# type = character
#
# text = {
# trigger = {
# top_liege = { has_character_flag = concerned_exists }
# }
# localization_key = pt_true
# }
# text = {
# trigger = { always = no }
# fallback = yes
# localization_key = pt_false
# }
#}
#
#
##1.6
#GetUnbelieverTermVocative = {
# log_loc_errors = no
# parent = GetUnbelieverTerm
# suffix = "_vocative"
#}
#
##1.13.0.1
#FavoriteTreatDemandAccusative = {
# log_loc_errors = no
# parent = FavoriteTreatDemand
# suffix = "_accusative"
#}
#
#
##1.8.1
#TrinketLookAdjectiveMasc = {
# log_loc_errors = no
# parent = TrinketLookAdjective
# suffix = "_masc"
#}
#
#
#
##1.8.1
#ArtifactBookContentQualityMasc = {
# log_loc_errors = no
# parent = ArtifactBookContentQuality
# suffix = "_masc"
#}
#
#
#PL_ArtifactBaseWeaponTypeNom = {
# log_loc_errors = no
# parent = ArtifactBaseWeaponType
# suffix = "_nom"
#}
#
#
## v1.13.0.1
#RegionalDrinkGenitive = {
# log_loc_errors = no
# parent = RegionalDrink
# suffix = "_genitive"
#}
#
## v1.13.0.1
#RegionalDrinkInstrumental = {
# log_loc_errors = no
# parent = RegionalDrink
# suffix = "_instrumental"
#}
#
## v1.13.0.1
#GetExpensiveDrink_SingularAccusative = {
# log_loc_errors = no
# parent = GetExpensiveDrink_Singular
# suffix = "_accusative_singular"
#}
#
## v1.13.0.1
#GetExpensiveDrink_SingularGenitive = {
# log_loc_errors = no
# parent = GetExpensiveDrink_Singular
# suffix = "_genitive_singular"
#}
#
#
## v1.13.0.1
#GetExpensiveDrinkGenitive = {
# log_loc_errors = no
# parent = GetExpensiveDrink
# suffix = "_genitive"
#}
#
## v1.13.0.1
#RegionalAlcoholicDrinkAdj = {
# log_loc_errors = no
# parent = RegionalAlcoholicDrink
# suffix = "_genitive"
#}
#
#
## 1.10
#GetRegionalArcherMAAGenitive = {
# log_loc_errors = no
# parent = GetRegionalArcherMAA
# suffix = "_genitive"
#}
#
#
#
## v1.13.0.1
#GetRegionalInfantryMAAGenitive = {
# log_loc_errors = no
# parent = GetRegionalInfantryMAA
# suffix = "_genitive"
#}
#
#
## v1.13.0.1
#GetRegionalCavalryMAAGenitive = {
# log_loc_errors = no
# parent = GetRegionalCavalryMAA
# suffix = "_genitive"
#}
#
#
#
## 1.13.0.1
#GetRegionalSkirmisherMAAGenitive = {
# log_loc_errors = no
# parent = GetRegionalSkirmisherMAA
# suffix = "_genitive"
#}
#
#
##v1.5 - plik
#
#GeneratePoem_Title_Fragment_Emotion_adj = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# # Romance Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_love_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_passion_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_tenderness_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_doting_adj
# }
# ## }
# # Mourning Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_sadness_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_sorrow_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_regret_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_mourning_adj
# }
# ## }
# # Legacy Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Strife Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_rage_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_anger_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_bloodlust_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_wrath_adj
# }
# ## }
# # Incompetence Block
# ## comment_container = {
# # No current fragments.
# ## }
#}
#
#GeneratePoem_Title_Fragment_MetaphoricalPlace_adj = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# # Romance Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_heart_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_head_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_dreams_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:romance }
# localization_key = generatepoem_title_chest_adj
# }
# ## }
# # Mourning Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Legacy Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Strife Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Incompetence Block
# ## comment_container = {
# # No current fragments.
# ## }
#}
#
#GeneratePoem_Title_Fragment_Season_adj = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# text = { localization_key = generatepoem_title_spring_adj }
# text = { localization_key = generatepoem_title_summer_adj }
# text = { localization_key = generatepoem_title_autumn_adj }
# text = { localization_key = generatepoem_title_winter_adj }
#}
#
#GeneratePoem_Title_Fragment_PatheticFallacy_adj = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# # Romance Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Mourning Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_windswept_woods_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_rainy_nights_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_still_mornings_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:mourning }
# localization_key = generatepoem_title_lonely_graves_adj
# }
# ## }
# # Legacy Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Strife Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Incompetence Block
# ## comment_container = {
# # No current fragments.
# ## }
#}
#
#### 1.4.4
#GeneratePoem_Title_Fragment_Sobriquet_adj = {
# log_loc_errors = no
# type = character
# random_valid = yes
#
# # Romance Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Mourning Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Legacy Block
# ## comment_container = {
# # No current fragments.
# ## }
# # Strife Block
# ## comment_container = {
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_sword_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_spear_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_axe_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_lance_adj
# }
# text = {
# trigger = { var:poetry_theme = flag:strife }
# localization_key = generatepoem_title_mace_adj
# }
# ## }
# # Incompetence Block
# ## comment_container = {
# # No current fragments.
# ## }
#}
#
#
#
#
#PL_GetAnimalMale = {
# log_loc_errors = no
# type = all
# random_valid = yes
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:stag
# var:animal_type ?= flag:hart
# #var:animal_type ?= flag:roe
# var:animal_type ?= flag:reindeer
# var:animal_type ?= flag:elk
# #var:animal_type ?= flag:antelope
# #var:animal_type ?= flag:gazelle
# #var:animal_type ?= flag:saiga
# }
# }
# localization_key = hunt_animal_male_stag
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:roe
# }
# }
# localization_key = pl_hunt_animal_male_roe
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:fox
# #var:animal_type ?= flag:wolf
# #var:animal_type ?= flag:hyena
# }
# }
# localization_key = hunt_animal_male_dog
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:wolf
# }
# }
# localization_key = pl_hunt_animal_male_wolf
# }
#
# text = {
# trigger = { var:animal_type ?= flag:hare }
# localization_key = hunt_animal_male_jack
# }
#
# text = {
# trigger = {
# OR = {
# #var:animal_type ?= flag:elk
# var:animal_type ?= flag:bison
# var:animal_type ?= flag:aurochs
# }
# }
# localization_key = hunt_animal_male_bull
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:boar
# #var:animal_type ?= flag:bear
# }
# }
# localization_key = pl_animal_type_male_boar
# }
#
# # text = {
# # trigger = { var:animal_type ?= flag:lion }
# # localization_key = pl_animal_type_male_lion
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:tiger }
# # localization_key = pl_animal_type_male_tiger
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:leopard }
# # localization_key = pl_animal_type_male_leopard
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:unicorn }
# # localization_key = pl_horse_gender_male_stallion
# # }
#
# text = {
# trigger = { always = no }
# localization_key = hunt_animal_male_fallback
# fallback = yes
# }
#}
#
#PL_GetAnimalFemale = {
# log_loc_errors = no
# type = all
# random_valid = yes
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:stag
# #var:animal_type ?= flag:roe
# #var:animal_type ?= flag:antelope
# #var:animal_type ?= flag:gazelle
# }
# }
# localization_key = hunt_animal_female_doe
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:roe
# }
# }
# localization_key = pl_hunt_animal_female_roe
# }
#
# text = {
# trigger = { var:animal_type ?= flag:hart }
# localization_key = hunt_animal_female_hind
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:wolf
# #var:animal_type ?= flag:hyena
# }
# }
# localization_key = pl_hunt_animal_female_wolf
# }
#
# text = {
# trigger = { var:animal_type ?= flag:fox }
# localization_key = hunt_animal_female_vixen
# }
#
# text = {
# trigger = { var:animal_type ?= flag:hare }
# localization_key = hunt_animal_female_jill
# }
#
# text = {
# trigger = {
# OR = {
# #var:animal_type ?= flag:elk
# var:animal_type ?= flag:bison
# #var:animal_type ?= flag:aurochs
# }
# }
# localization_key = hunt_animal_female_cow
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:elk
# }
# }
# localization_key = pl_hunt_animal_female_elk
# }
#
# text = {
# trigger = {
# OR = {
# var:animal_type ?= flag:boar
# #var:animal_type ?= flag:bear
# }
# }
# localization_key = pl_animal_type_female_boar
# }
#
# # text = {
# # trigger = { var:animal_type ?= flag:lion }
# # localization_key = hunt_animal_female_lioness
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:tiger }
# # localization_key = hunt_animal_female_tigress
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:leopard }
# # localization_key = hunt_animal_female_leopardess
# # }
#
# # text = {
# # trigger = { var:animal_type ?= flag:unicorn }
# # localization_key = horse_gender_mare
# # }
#
# text = {
# trigger = { always = no }
# localization_key = hunt_animal_female_fallback
# }
#}
#
#
## v1.13.0.1
#PL_GetTerrainTypeLocative = {
# log_loc_errors = no
# type = province
# parent = GetTerrainType
# suffix = _pl_locative
#}
#
## v1.13.0.1
#PL_GetTerrainTypeGenitive = {
# log_loc_errors = no
# type = province
# parent = GetTerrainType
# suffix = _pl_genitive
#}
#
## v1.13.0.1
#PL_GetTerrainTypeArticle = {
# log_loc_errors = no
# type = province
# parent = GetTerrainType
# suffix = _pl_art
#}
#
## v1.13.0.1
#PL_GetTerrainTypePluralLocative = {
# log_loc_errors = no
# type = province
# parent = GetTerrainType
# suffix = _plural_pl_locative
#}
#
## v1.13.0.1
#PL_GetTerrainTypePluralGenitive = {
# log_loc_errors = no
# type = province
# parent = GetTerrainType
# suffix = _plural_pl_genitive
#}
#
#
##1.11.5
#PL_GetRandomRegionalWoodGenitive = {
# log_loc_errors = no
# parent = GetRandomRegionalWood
# suffix = _pl_genitive
#}
#
#
#
##1.12.5
#PL_RegionalEdibleMeatGenitive = {
# log_loc_errors = no
# parent = RegionalEdibleMeat
# suffix = _gen
#}
#
##1.12.5
#PL_RegionalEdibleAnimalGenitive = {
# log_loc_errors = no
# parent = RegionalEdibleAnimal
# suffix = _gen
#}
#
#
##1.12.5
#PL_RegionalRootVegetableGenitive = {
# log_loc_errors = no
# parent = RegionalRootVegetable
# suffix = _gen
#}
#
## 1.13.0.3
#PL_GetRealmOrDomicileConceptYourLocative = {
# log_loc_errors = no
# parent = GetRealmOrDomicileConcept
# suffix = "_pl_y_locative"
#}
#
# # 1.13.0.3
#PL_GetCourtOrOfficerPositionConceptPlural = {
# log_loc_errors = no
# parent = GetCourtOrOfficerPositionConceptPlural
# suffix = "_pl"
#}