1369 lines
No EOL
32 KiB
Text
1369 lines
No EOL
32 KiB
Text
##Creating Switzerland "Kingdom"
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#### Form the Swiss Confederation ###
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#form_switzerland_kingdom_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
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# }
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# desc = form_switzerland_kingdom_decision_desc
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# selection_tooltip = form_switzerland_kingdom_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 0
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# empire = 0
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# hegemony = 0
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# }
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#
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# is_shown = {
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# top_liege != this
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# NOT = { exists = title:k_switzerland.holder }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_formed_switzerland_kingdom
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# }
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# }
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# #No kings or emperors.
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# highest_held_title_tier <= tier_duchy
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# #Must be within an empire.
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# top_liege.primary_title.tier >= tier_empire
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# OR = {
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# culture = { has_cultural_pillar = heritage_central_germanic }
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# culture = { has_cultural_pillar = heritage_frankish }
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# culture = { has_cultural_pillar = heritage_latin }
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# }
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# any_sub_realm_county = {
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# OR = {
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# title_province = { geographical_region = custom_core_switzerland }
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# this = title:c_geneva
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# this = title:c_aosta
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# }
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# }
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# }
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#
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# is_valid = {
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# #Must have imperial immediacy.
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# liege = top_liege
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# prestige_level >= high_prestige_level
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# #And the core of the Old Confederacy.
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# completely_controls_region = custom_core_switzerland
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege != this
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# is_at_war = no
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 250
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 250
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# }
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# }
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# show_as_tooltip = {
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# form_switzerland_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_europe_decisions.0001
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_formed_switzerland_kingdom
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# }
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# set_global_variable = {
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# name = flag_formed_switzerland_kingdom
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Creating Austrian Archduchy
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#### Form Archduchy of Austria ###
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#form_austria_kingdom_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
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# }
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# desc = form_austria_kingdom_decision_desc
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# selection_tooltip = form_austria_kingdom_decision_tooltip
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# decision_group_type = major
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# ai_goal = yes
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#
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# is_shown = {
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# NOT = { exists = title:k_austria.holder }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_formed_austria_kingdom
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# }
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# }
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# #No kings or emperors...
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# highest_held_title_tier <= tier_duchy
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# top_liege != this
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# #Must be within the HRE, else the bid & flavour make no sense.
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# top_liege ?= { has_title = title:e_hre }
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# #Must hold land within the relevant areas directly.
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# any_held_title = {
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# title_tier = county
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# OR = {
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# title_province = { geographical_region = custom_core_austria }
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# title_province = { geographical_region = custom_stretch_austria }
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# }
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# }
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# }
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#
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# is_valid = {
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# #Must enjoy imperial immediacy.
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# liege = title:e_hre.holder
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# #Must be suitably prestigious.
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# prestige_level >= high_prestige_level
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# #Must control core Austria
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# completely_controls_region = custom_core_austria
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# #Must not be of the ruling dynasty
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# custom_description = {
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# text = "form_austria_hre_dynasty_trigger"
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# NOT = { dynasty = title:e_hre.holder.dynasty }
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# }
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# #Must have a hook on the emperor
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# has_strong_usable_hook = title:e_hre.holder
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# #Must not be too early
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# OR = {
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# has_realm_law = crown_authority_2
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# has_realm_law = crown_authority_3
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# is_at_war = no
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# faith = top_liege.faith #Must share the faith of your emperor.
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 1000
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 1000
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# }
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# }
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# show_as_tooltip = {
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# form_austria_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_europe_decisions.0003
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_formed_austria_kingdom
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# }
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# set_global_variable = {
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# name = flag_formed_austria_kingdom
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# prestige_level >= high_prestige_level
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# }
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#
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# ai_will_do = {
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# base = 0
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#
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# #Only worth considering if you actually have your capital in Austria.
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# modifier = {
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# add = 20
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# capital_county.title_province = { geographical_region = custom_core_austria }
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# }
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#
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# #More brazen characters are more likely to have a bash.
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# ai_value_modifier = {
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# ai_boldness = 0.75
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# ai_greed = 0.25
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# }
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# }
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#}
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#
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##Reform Carolingian Empire
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#### Restore Carolingian Borders ###
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#reform_carolingian_empire_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
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# }
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# desc = reform_carolingian_empire_decision_desc
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# selection_tooltip = reform_carolingian_empire_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 120
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# empire = 120
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# hegemony = 0
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# }
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#
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# is_shown = {
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# faith.religion = faith:catholic.religion #Christian
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# is_ruler = yes
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# is_playable_character = yes
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_reformed_carolingian_empire
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# }
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# }
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# top_liege = this
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# culture = { has_cultural_pillar = heritage_frankish }
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# capital_province = { geographical_region = world_europe_west }
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# NOT = { has_title = title:e_hre } #HRE title holders can't Restore Carolingian Borders as the decision requires the HRE to serve as an "antagonist"
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# }
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#
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# is_valid = {
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# prestige_level >= high_prestige_level
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# has_title = title:e_france
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# #All of starting e_france
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# completely_controls_region = custom_carolingian_francia
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# #Frisia
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# completely_controls_region = custom_frisia
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# #Lotharingia
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# completely_controls_region = custom_lotharingia
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# #Bavaria
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# completely_controls_region = custom_bavaria
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# #Germany
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# completely_controls_region = custom_carolingian_germany
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# #Aragon (except Mallorca) & Navarra
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# completely_controls_region = custom_carolingian_iberia
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# #Northern Italy (except Venice, Sardinia, and Rome)
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# completely_controls_region = custom_northern_italy
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# }
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#
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# is_valid_showing_failures_only = {
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# custom_tooltip = reform_carolingian_empire_decision_effect_tooltip
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# show_as_tooltip = {
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# form_carolingian_empire_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_europe_decisions.0005
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_reformed_carolingian_empire
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# }
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# set_global_variable = {
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# name = flag_reformed_carolingian_empire
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Uniting the Burgundies
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#### Unify the Burgundies ###
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#unify_burgundy_kingdom_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
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# }
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# desc = unify_burgundy_kingdom_decision_desc
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# selection_tooltip = unify_burgundy_kingdom_decision_tooltip
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# decision_group_type = major
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# ai_goal = yes
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#
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# is_shown = {
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# culture = { has_cultural_pillar = heritage_frankish }
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# is_ruler = yes
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# is_playable_character = yes
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# NOT = {
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# exists = title:k_burgundy.holder
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# }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_unified_burgundy_kingdom
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# }
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# }
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# highest_held_title_tier < 4 #No Kings or Emperors.
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# top_liege = {
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# OR = {
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# has_title = title:k_france
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# has_title = title:e_france
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# has_title = title:e_hre
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# }
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# }
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# capital_province = { geographical_region = custom_burgundy }
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# }
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#
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# is_valid = {
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# prestige_level >= high_prestige_level
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# completely_controls_region = custom_burgundy
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# }
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#
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# is_valid_showing_failures_only = {
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege != this
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# is_at_war = no
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# }
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#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 1000
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 1000
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# }
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# }
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# }
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#
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# effect = {
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# gain_heroic_legend_seed_tooltip_effect = yes
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# if = {
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# limit = {
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# NOT = { has_culture = culture:occitan }
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# }
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# set_culture = culture:occitan
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# add_character_flag = converted_culture_this_lifetime
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# }
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# custom_tooltip = unify_burgundy_kingdom_decision_effect_tooltip
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# show_as_tooltip = {
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# unite_burgundies_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_europe_decisions.0007
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_unified_burgundy_kingdom
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# }
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# set_global_variable = {
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# name = flag_unified_burgundy_kingdom
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 5
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# ai_value_modifier = {
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# ai_boldness = 1.0
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# }
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# }
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#}
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#
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#### Empower Sicilian Parliament ###
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#empower_sicilian_parliament_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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# }
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# desc = empower_sicilian_parliament_decision_desc
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# selection_tooltip = empower_sicilian_parliament_decision_tooltip
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# decision_group_type = major
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# ai_goal = yes
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#
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# is_shown = {
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# culture = { has_cultural_pillar = heritage_latin }
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# is_ruler = yes
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_empowered_sicilian_parliament
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# }
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# }
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# highest_held_title_tier >= 4 #Kings and Emperors only.
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# top_liege = this
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# capital_province = { geographical_region = custom_sicily }
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# NOT = { government_has_flag = government_is_tribal }
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# }
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#
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# is_valid = {
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# prestige_level >= 3
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# learning >= 10
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# NOT = { has_realm_law = crown_authority_0 }
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# OR = {
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# has_title = title:k_sicily
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# has_title = title:k_naples
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# has_title = title:k_trinacria
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# }
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# OR = {
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# AND = {
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# completely_controls = title:d_sicily # The Island
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# title:c_palermo = {
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# title_province = { has_special_building = no }
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# }
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# }
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# AND = {
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# completely_controls = title:d_capua # The Boot
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# title:c_napoli = {
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# title_province = { has_special_building = no }
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# is_at_war = no
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# }
|
|
#
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# cost = {
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# gold = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = no
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# }
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# add = 1500
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# }
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# }
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# treasury = {
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# value = 0
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# if = {
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# limit = {
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# has_treasury = yes
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# }
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# add = 1500
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# }
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# }
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# prestige = 3000
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# }
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#
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# effect = {
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# show_as_tooltip = {
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# if = { #Only for tooltip, player gets to choose in the event when owning both.
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# limit = { completely_controls = title:d_sicily }
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# title:c_palermo = {
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# sicilian_parliament_building_scripted_effect = yes
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# }
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# }
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# else_if = {
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# limit = { completely_controls = title:d_capua }
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# custom_tooltip = middle_europe_decisions.0010.tt_napoli_warning
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# title:c_napoli = {
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# sicilian_parliament_building_scripted_effect = yes
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# }
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# }
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# empower_sicilian_parliament_decision_scripted_effect = yes
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# }
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# trigger_event = {
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# id = middle_europe_decisions.0010
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_empowered_sicilian_parliament
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 15
|
|
# ai_value_modifier = {
|
|
# ai_boldness = 1.0
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
##Little Medieval French Renaissance.
|
|
#### Inspire Opus Francigenum ###
|
|
#promote_gothic_innovations_decision = { #12th century Renaissance
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
|
# }
|
|
# desc = promote_gothic_innovations_decision_desc
|
|
# selection_tooltip = promote_gothic_innovations_decision_tooltip
|
|
# decision_group_type = major
|
|
# ai_goal = yes
|
|
#
|
|
# is_shown = {
|
|
# OR = {
|
|
# culture = { has_cultural_pillar = heritage_latin }
|
|
# culture = { has_cultural_pillar = heritage_frankish }
|
|
# }
|
|
# NOT = { has_culture = culture:italian }
|
|
# is_ruler = yes
|
|
# is_landed = yes
|
|
# root.culture = {
|
|
# has_cultural_era_or_later = culture_era_early_medieval
|
|
# }
|
|
# NOT = { #Can only do it once.
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_promoted_gothic_innovations
|
|
# }
|
|
# }
|
|
# highest_held_title_tier >= 4 #Kings and Emperors only.
|
|
# OR = {
|
|
# has_title = title:k_france
|
|
# has_title = title:e_france
|
|
# has_title = title:k_burgundy
|
|
# }
|
|
# NOR = {
|
|
# government_has_flag = government_is_theocracy
|
|
# government_has_flag = government_is_clan
|
|
# government_has_flag = government_is_tribal
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# prestige_level >= 4
|
|
# learning >= 10
|
|
# NOT = { has_realm_law = crown_authority_0 }
|
|
# #Must control core provinces either in the North or the South:
|
|
# OR = {
|
|
# AND = {
|
|
# completely_controls = title:d_valois
|
|
# completely_controls = title:d_orleans
|
|
# }
|
|
# AND = {
|
|
# completely_controls = title:d_provence
|
|
# completely_controls = title:d_toulouse
|
|
# }
|
|
# }
|
|
# #Must have basic innovations:
|
|
# root.culture = {
|
|
# has_innovation = innovation_royal_prerogative
|
|
# has_innovation = innovation_knighthood
|
|
# has_innovation = innovation_windmills
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_capable_adult = yes
|
|
# is_imprisoned = no
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# }
|
|
# add = 500
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# }
|
|
# add = 500
|
|
# }
|
|
# }
|
|
# prestige = 3000
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# promote_gothic_innovations_decision_scripted_effect = yes
|
|
# }
|
|
# trigger_event = {
|
|
# id = middle_europe_decisions.0012
|
|
# }
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_promoted_gothic_innovations
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 15
|
|
# ai_value_modifier = {
|
|
# ai_boldness = 1.0
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
##############################
|
|
## Refound HRE #
|
|
## by Ewan Cowhig Croft #
|
|
##############################
|
|
#### Restore the Holy Roman Empire ###
|
|
#restore_holy_roman_empire_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 12
|
|
# empire = 12
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# desc = restore_holy_roman_empire_decision_desc
|
|
# selection_tooltip = restore_holy_roman_empire_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# is_landed_or_landless_administrative = yes
|
|
# exists = dynasty # Everyone should have a dynasty, but in case they don't...
|
|
# NOT = { has_global_variable = flag_restored_roman_empire } # Not if Rome already exists (prevent Rome from restoring HRE)
|
|
# NOR = { #Title existence cnditions.
|
|
# exists = title:e_hre.holder #Well, that'd be redundant.
|
|
# #highest_held_title_tier = tier_empire #Existing emperors likewise should not be giving up their empire.
|
|
# }
|
|
# NOR = { #It doesn't make sense for these competing empires.
|
|
# is_roman_emperor_trigger = yes
|
|
# mpo_has_gok_mongol_empire_trigger = yes
|
|
# }
|
|
# AND = { #Faith conditions.
|
|
# this != faith.religious_head #Nice try, Mr. Pope.
|
|
# faith = {
|
|
# religion_tag = christianity_religion
|
|
# has_doctrine_parameter = spiritual_head_of_faith #Gotta be invested with the authority by someone other than yourself.
|
|
# }
|
|
# NAND = { #No need for a competing empire if your faith controls the ERE.
|
|
# exists = title:e_byzantium.holder
|
|
# faith = title:e_byzantium.holder.faith
|
|
# }
|
|
# }
|
|
# OR = { #Government conditions.
|
|
# government_has_flag = government_is_feudal
|
|
# government_has_flag = government_is_clan
|
|
# government_allows = administrative
|
|
# }
|
|
# exists = faith.religious_head
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# #Standard requirements.
|
|
# top_liege = this
|
|
# trigger_if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# }
|
|
# prestige_level >= high_prestige_level
|
|
# }
|
|
# #Title ownership conditions.
|
|
# OR = { #Gotta be King of a core Carolingian Kingdom.
|
|
# has_title = title:k_east_francia
|
|
# has_title = title:k_bavaria
|
|
# has_title = title:k_france
|
|
# has_title = title:k_italy
|
|
# has_title = title:k_lotharingia
|
|
# any_vassal = {
|
|
# OR = {
|
|
# has_title = title:k_east_francia
|
|
# has_title = title:k_bavaria
|
|
# has_title = title:k_france
|
|
# has_title = title:k_italy
|
|
# has_title = title:k_lotharingia
|
|
# }
|
|
# }
|
|
# }
|
|
# trigger_if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# }
|
|
# custom_description = { #And have some additional royal dignity for good measure.
|
|
# text = decision_refound_hre_own_three_kingdoms.tt
|
|
# any_held_title = {
|
|
# title_tier = kingdom
|
|
# count >= 3
|
|
# }
|
|
# }
|
|
# }
|
|
# sub_realm_size >= 120 #Plus your various kingdoms should be ruling something.
|
|
# #HoF preference conditions.
|
|
# trigger_if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# }
|
|
# OR = {
|
|
# faith.religious_head = { #And they have to actually like you enough to want to invest you.
|
|
# opinion = {
|
|
# target = root
|
|
# value >= high_positive_opinion
|
|
# }
|
|
# }
|
|
# root = { has_strong_usable_hook = faith.religious_head } #Or you have a strong hook on them that you can actually use.
|
|
# root = { has_weak_hook = faith.religious_head } #Or a regular hook, to be fair, provided you meet the other criteria.
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# faith.religious_head = { is_available_adult = yes }
|
|
# NOR = {
|
|
# has_trait = excommunicated
|
|
# is_at_war_with = faith.religious_head
|
|
# }
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# restore_holy_roman_empire_decision_scripted_effect = yes
|
|
# }
|
|
# gain_heroic_legend_seed_tooltip_effect = yes
|
|
# save_scope_as = founder
|
|
# faith.religious_head = { save_scope_as = founder_hof }
|
|
# if = {
|
|
# limit = {
|
|
# faith.religious_head = { is_playable_character = yes }
|
|
# }
|
|
# faith.religious_head.capital_province = { save_scope_as = ceremony_locale }
|
|
# }
|
|
# else = {
|
|
# capital_province = { save_scope_as = ceremony_locale }
|
|
# }
|
|
# trigger_event = {
|
|
# id = middle_europe_decisions.0015
|
|
# }
|
|
# #Notify other players.
|
|
# every_player = {
|
|
# limit = {
|
|
# this != root
|
|
# is_within_diplo_range = { CHARACTER = root }
|
|
# }
|
|
# trigger_event = middle_europe_decisions.0016
|
|
# }
|
|
# if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# NOT = { exists = global_var:restore_holy_roman_empire_decision }
|
|
# }
|
|
# set_global_variable = {
|
|
# name = restore_holy_roman_empire_decision
|
|
# value = root
|
|
# }
|
|
# }
|
|
# # Assign Dynamic Prince-Electors
|
|
# hidden_effect = {
|
|
# if = {
|
|
# limit = { has_global_variable_list = hre_elector_list }
|
|
# clear_global_variable_list = hre_elector_list
|
|
# }
|
|
# while = {
|
|
# count = 7
|
|
# random_vassal = {
|
|
# limit = {
|
|
# capital_province.empire = title:e_hre # must be de-jure vassal of empire
|
|
# OR = { # prince-bishopric or duchy
|
|
# AND = {
|
|
# government_has_flag = government_is_theocracy
|
|
# primary_title.tier >= tier_county
|
|
# }
|
|
# primary_title.tier >= tier_duchy
|
|
# }
|
|
# NOT = { # not already selected
|
|
# is_target_in_global_variable_list = {
|
|
# name = hre_elector_list
|
|
# target = primary_title
|
|
# }
|
|
# }
|
|
# }
|
|
# weight = {
|
|
# modifier = { # major vassals heavily weighted
|
|
# factor = 10
|
|
# is_powerful_vassal = yes
|
|
# }
|
|
# modifier = { # same culture as emperor preferred
|
|
# factor = 4
|
|
# culture = root.culture
|
|
# }
|
|
# modifier = { # we don't mind going outside Germania, but prefer it
|
|
# factor = 1.5
|
|
# trigger = { exists = primary_title.title_province }
|
|
# primary_title.title_province.barony = {
|
|
# OR = {
|
|
# target_is_de_jure_liege_or_above = title:k_bavaria
|
|
# target_is_de_jure_liege_or_above = title:k_bohemia
|
|
# target_is_de_jure_liege_or_above = title:k_east_francia
|
|
# target_is_de_jure_liege_or_above = title:k_frisia
|
|
# target_is_de_jure_liege_or_above = title:k_lotharingia
|
|
# target_is_de_jure_liege_or_above = title:k_pomerania
|
|
# }
|
|
# }
|
|
# }
|
|
# modifier = { # we want at least 3 theocracies ideally
|
|
# factor = 10
|
|
# any_in_global_list = {
|
|
# variable = hre_elector_list
|
|
# count < 3
|
|
# holder = { government_has_flag = government_is_theocracy }
|
|
# }
|
|
# government_has_flag = government_is_theocracy
|
|
# }
|
|
# modifier = { # 3 is enough theocracies unless we can't find feudal
|
|
# factor = 0.1
|
|
# any_in_global_list = {
|
|
# variable = hre_elector_list
|
|
# count >= 3
|
|
# holder = { government_has_flag = government_is_theocracy }
|
|
# }
|
|
# government_has_flag = government_is_theocracy
|
|
# }
|
|
# }
|
|
# add_to_global_variable_list = {
|
|
# name = hre_elector_list
|
|
# target = primary_title
|
|
# }
|
|
# }
|
|
# }
|
|
# hre_elector_list_save_effect = yes # saves list scopes to title as variables for tooltip
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# is_ai = no
|
|
# }
|
|
# add = 500
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# is_ai = no
|
|
# }
|
|
# add = 500
|
|
# }
|
|
# }
|
|
# piety = 200
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# top_liege = this
|
|
# highest_held_title_tier >= tier_kingdom
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
#
|
|
# modifier = { # We don't want a solo-France to form the HRE
|
|
# factor = 0
|
|
# NOR = {
|
|
# has_title = title:k_east_francia
|
|
# has_title = title:k_bavaria
|
|
# has_title = title:k_italy
|
|
# has_title = title:k_lotharingia
|
|
# any_vassal = {
|
|
# OR = {
|
|
# has_title = title:k_east_francia
|
|
# has_title = title:k_bavaria
|
|
# has_title = title:k_italy
|
|
# has_title = title:k_lotharingia
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
##############################
|
|
## Establish Norman Cultue #
|
|
## by Sean Hughes #
|
|
##############################
|
|
#
|
|
#### Establish Norman Culture ###
|
|
#establish_norman_culture_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 120
|
|
# kingdom = 120
|
|
# empire = 120
|
|
# hegemony = 120
|
|
# }
|
|
#
|
|
# desc = establish_norman_culture_decision_desc
|
|
# selection_tooltip = establish_norman_culture_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# culture = culture:norse
|
|
# any_sub_realm_county = {
|
|
# target_is_de_jure_liege_or_above = title:d_normandy
|
|
# culture = culture:french
|
|
# }
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_normandy_decision
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# culture = culture:norse
|
|
# completely_controls = title:d_normandy
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_at_war = no
|
|
# is_imprisoned = no
|
|
# }
|
|
#
|
|
# effect = {
|
|
# hidden_effect = {
|
|
# # Generate a list of counties we want to flip to the new culture.
|
|
# title:d_normandy = {
|
|
# every_in_de_jure_hierarchy = {
|
|
# limit = { tier = tier_county}
|
|
# add_to_list = norman_counties
|
|
# }
|
|
# }
|
|
# every_sub_realm_title = {
|
|
# limit = {
|
|
# tier = tier_county
|
|
# }
|
|
# if = {
|
|
# limit = {
|
|
# title_province = { geographical_region = custom_normandy_and_adjacent }
|
|
# OR = {
|
|
# culture = culture:french
|
|
# culture = culture:norse
|
|
# }
|
|
# }
|
|
# add_to_list = norman_counties
|
|
# }
|
|
# }
|
|
#
|
|
# # Perform the culture flip.
|
|
# every_in_list = {
|
|
# list = norman_counties
|
|
# merge_cultures_in_region_effect = {
|
|
# OLD_CULTURE_1 = culture:norse
|
|
# OLD_CULTURE_2 = culture:french
|
|
# NEW_CULTURE = culture:norman
|
|
# REGION = custom_normandy_and_adjacent
|
|
# }
|
|
# }
|
|
#
|
|
# # Send all players in the game a notification event about the flip.
|
|
# save_scope_as = norman_founder
|
|
# culture:norse = {save_scope_as = old_culture_1}
|
|
# culture:french = {save_scope_as = old_culture_2}
|
|
# culture:norman = {
|
|
# reset_culture_creation_date = yes
|
|
# get_all_innovations_from = scope:old_culture_1
|
|
# get_all_innovations_from = scope:old_culture_2
|
|
# save_scope_as = new_culture
|
|
# }
|
|
# every_player = {
|
|
# if = {
|
|
# limit = {
|
|
# this != root
|
|
# OR = {
|
|
# culture = culture:french
|
|
# culture = culture:norse
|
|
# }
|
|
# capital_province ?= { geographical_region = custom_normandy_and_adjacent }
|
|
# }
|
|
# trigger_event = global_culture.3002
|
|
# }
|
|
# else_if = {
|
|
# limit = { this = root }
|
|
# trigger_event = global_culture.3003
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# capital_province ?= { geographical_region = world_europe }
|
|
# }
|
|
# trigger_event = global_culture.3005
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # Player changes culture
|
|
# set_culture = culture:norman
|
|
# add_character_flag = converted_culture_this_lifetime
|
|
# hidden_effect = {
|
|
# every_in_list = {
|
|
# list = norman_counties
|
|
# limit = {
|
|
# holder.capital_county = { is_in_list = norman_counties }
|
|
# }
|
|
# holder = {
|
|
# add_to_list = mass_melting_pot_list
|
|
# every_courtier = { add_to_list = mass_melting_pot_list }
|
|
# every_courtier_away = { add_to_list = mass_melting_pot_list }
|
|
# }
|
|
# every_in_list = {
|
|
# list = mass_melting_pot_list
|
|
# limit = {
|
|
# OR = {
|
|
# culture = culture:french
|
|
# culture = culture:norse
|
|
# }
|
|
# }
|
|
# set_culture = culture:norman
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # Summary of above hidden effects to inform players of the decision's impact.
|
|
# show_as_tooltip = {
|
|
# custom_tooltip = establish_norman_culture_decision_effect.tt
|
|
# culture:norman = {
|
|
# get_all_innovations_from = scope:old_culture_1
|
|
# get_all_innovations_from = scope:old_culture_2
|
|
# }
|
|
# }
|
|
#
|
|
# # Rename the duchy to Normandy
|
|
# title:d_normandy = {
|
|
# save_scope_as = normandy_title
|
|
# hidden_effect = {
|
|
# set_title_name = d_normandy
|
|
# }
|
|
# custom_tooltip = establish_norman_culture_decision_effect.tt.2
|
|
# }
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_normandy_decision
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 0
|
|
#
|
|
# modifier = {
|
|
# add = 100
|
|
# any_sub_realm_county = {
|
|
# percent >= 0.5
|
|
# culture = culture:french
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#######################################
|
|
## Establish the Electorate of Saxony #
|
|
## by James Beaumont #
|
|
#######################################
|
|
#
|
|
#### Establish the Electorate of Saxony ###
|
|
#establish_the_electorate_of_saxony_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval = 0
|
|
#
|
|
# desc = establish_the_electorate_of_saxony_decision_desc
|
|
# selection_tooltip = establish_the_electorate_of_saxony_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# # Temporarily disabled due to stability issues in the HRE.
|
|
# always = no
|
|
# # Can't form Saxony if Saxony already formed.
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_saxony
|
|
# }
|
|
# }
|
|
# # Is in the HRE or is the Emperor
|
|
# OR = {
|
|
# liege = title:e_hre.holder
|
|
# has_primary_title = title:e_hre
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# OR = {
|
|
# has_primary_title = title:e_hre
|
|
# # Avoid some funky tooltips.
|
|
# AND = {
|
|
# highest_held_title_tier <= tier_kingdom
|
|
# top_liege = { has_title = title:e_hre }
|
|
# }
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = polabia_held_or_nonexistent.tt
|
|
# OR = {
|
|
# has_title = title:k_sorbia
|
|
# NOT = { exists = title:k_sorbia.holder }
|
|
# }
|
|
# }
|
|
# completely_controls = title:d_meissen
|
|
# completely_controls = title:d_lausitz
|
|
# completely_controls = title:d_anhalt
|
|
# completely_controls = title:d_thuringia
|
|
# # Most of the Kingdom of Polabia is at least somewhat pro-HRE
|
|
# custom_tooltip = {
|
|
# text = polabia_must_be_hre_culture_tt
|
|
# any_county_in_region = {
|
|
# region = custom_polabia
|
|
# # At least half.
|
|
# count >= 12
|
|
# OR = {
|
|
# culture = root.culture
|
|
# culture = title:e_hre.holder.culture
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# effect = {
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_saxony
|
|
# }
|
|
# save_scope_as = founder
|
|
# title:e_hre.holder = { save_scope_as = hre_emperor_scope }
|
|
# trigger_event = middle_europe_decisions.0017
|
|
# }
|
|
# show_as_tooltip = {
|
|
# create_kingdom_of_saxony_effect = { CHARACTER = root }
|
|
# }
|
|
# if = {
|
|
# limit = { has_title = title:e_hre }
|
|
# custom_tooltip = middle_europe_decision.0017.tt
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# }
|
|
# add = 200
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# }
|
|
# add = 200
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
###############
|
|
## Carantania #
|
|
###############
|
|
#decision_restore_carantania = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_castle_view.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 120
|
|
# kingdom = 0
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# exists = title:k_carantania
|
|
# has_culture = culture:carantanian
|
|
# OR = {
|
|
# has_title = title:d_krain
|
|
# has_title = title:d_carinthia
|
|
# has_title = title:d_steyermark
|
|
# }
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_carantania
|
|
# }
|
|
# }
|
|
# OR = {
|
|
# title:d_krain = { is_titular = no }
|
|
# title:d_carinthia = { is_titular = no }
|
|
# title:d_steyermark = { is_titular = no }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# highest_held_title_tier < tier_kingdom
|
|
# prestige_level >= 3
|
|
# trigger_if = {
|
|
# limit = {
|
|
# title:d_krain = { is_titular = no }
|
|
# }
|
|
# completely_controls = title:d_krain
|
|
# }
|
|
# trigger_if = {
|
|
# limit = {
|
|
# title:d_carinthia = { is_titular = no }
|
|
# }
|
|
# completely_controls = title:d_carinthia
|
|
# }
|
|
# trigger_if = {
|
|
# limit = {
|
|
# title:d_steyermark = { is_titular = no }
|
|
# }
|
|
# completely_controls = title:d_steyermark
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_formed_carantania
|
|
# }
|
|
# }
|
|
# show_as_tooltip = {
|
|
# decision_restore_carantania_effect = yes
|
|
# }
|
|
# trigger_event = major_decisions.3400
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 500
|
|
# if = {
|
|
# limit = {
|
|
# is_ai = yes
|
|
# }
|
|
# multiply = 0
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# always = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
# |