N3OW/events/NEOW_starting_events.txt
GoTouchSomeGrass314 4ac2ee1e24 Starting event for Marek Masaryk
Added a starting event for Marek Masaryk with 2 options leading to a second event.
Added some characters for lore (and to fuel the crisis with more claims)
Also changed some characters and cleaned up the file a bit
2026-08-04 00:00:33 +02:00

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Text

namespace = NEOW_start
NEOW_start.0001 = { #Starting Event for Marek Masaryk
type = character_event
title = NEOW_start.0001.title
desc = NEOW_start.0001.desc
theme = rival_relation
immediate = {
play_music_cue = mx_cue_rivalry
}
right_portrait = {
character = root
animation = war_over_loss
}
left_portrait = {
character = character:zapadoslavia0012
animation = ecstasy
}
lower_left_portrait = {
character = character:zapadoslavia0014
}
option = {
name = NEOW_start.0001.a
send_interface_toast = {
title = NEOW_start.gave_up
left_icon = root
add_gold = 100
add_prestige = 150
}
ai_chance = {
base = 10
}
}
option = {
name = NEOW_start.0001.b
send_interface_toast = {
title = NEOW_start.wants_to_fight
left_icon = root
create_maa_regiment = {
type = NEOW_militia
check_can_recruit = no
size = 1
}
add_gold = 50
add_prestige = 300
}
trigger_event = {
id = NEOW_start.0002
days = 7
}
ai_chance = {
base = 60
}
}
option = {
name = NEOW_start.0001.c
send_interface_toast = {
title = ;
left_icon = root
create_maa_regiment = {
type = NEOW_militia
check_can_recruit = no
size = 1
}
add_gold = 50
add_unpressed_claim = title:k_bohemia
}
trigger_event = {
id = NEOW_start.0002
days = 7
}
ai_chance = {
base = 30
}
}
}
NEOW_start.0002 = { #Starting Event for Marek Masaryk
type = character_event
title = NEOW_start.0002.title
desc = NEOW_start.0002.desc
theme = recovery
immediate = {
play_music_cue = mx_cue_positive
}
right_portrait = {
character = root
animation = thinking
}
left_portrait = {
character = character:zapadoslavia0110
animation = inspect_weapon
}
option = {
name = NEOW_start.0002.a
send_interface_toast = {
title = NEOW_start.tom
left_icon = root
add_courtier = character:zapadoslavia0110
add_opinion = {
target = character:zapadoslavia0110
modifier = pleased_opinion
opinion = 50
}
character:zapadoslavia0110 = {
set_relation_rival = {
target = character:zapadoslavia0012
}
}
add_gold = 25
domicile ?= {
change_provisions = major_provisions_gain
}
add_prestige = 150
create_maa_regiment = {
type = NEOW_militia
check_can_recruit = no
size = 1
}
create_maa_regiment = {
type = light_footmen
check_can_recruit = no
size = 1
}
}
}
}