1193 lines
20 KiB
Text
1193 lines
20 KiB
Text
# herder_character used in code to generate Herders for new titles. Do not remove.
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herder_character = {
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age = { 18 50 }
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culture = this.culture
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faith = this.faith
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gender_female_chance = 50
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dynasty = none
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random_traits = no
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random_traits_list = {
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count = 3
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# Personality traits
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lustful = {}
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deceitful = {}
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brave = {}
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gregarious = {}
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ambitious = {}
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vengeful = {}
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gluttonous = {}
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temperate = {}
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greedy = {}
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generous = {}
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lazy = {}
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diligent = {}
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wrathful = {}
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calm = {}
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patient = {}
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impatient = {}
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arrogant = {}
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honest = {}
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arbitrary = {}
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just = {}
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paranoid = {}
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trusting = {}
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compassionate = {}
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callous = {}
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sadistic = {}
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stubborn = {}
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fickle = {}
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forgiving = {}
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shy = {}
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}
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random_traits_list = {
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count = 1
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education_martial_1 = {}
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education_intrigue_1 = {}
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education_diplomacy_1 = {}
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education_stewardship_1 = {}
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}
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random_traits_list = {
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count = 1
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# Lifestyle traits
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lifestyle_seasoned_pastor = {}
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lifestyle_hunter = {}
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lifestyle_herbalist = {}
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lifestyle_mystic = {}
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lifestyle_traveler = {}
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}
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martial = {
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min_template_low_skill
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max_template_low_skill
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}
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stewardship = {
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min_template_low_skill
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max_template_low_skill
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}
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diplomacy = {
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min_template_low_skill
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max_template_low_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_low_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 100
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}
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5 = {
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change_current_weight = 200
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}
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}
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}
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}
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astrologer_character_template = {
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age = { 18 50 }
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random_traits = no
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culture = this.culture
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faith = this.faith
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gender_female_chance = 50
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dynasty = none
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random_traits_list = {
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count = 3
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# Personality traits
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lustful = {}
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deceitful = {}
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brave = {}
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gregarious = {}
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ambitious = {}
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vengeful = {}
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gluttonous = {}
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temperate = {}
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greedy = {}
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generous = {}
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lazy = {}
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diligent = {}
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wrathful = {}
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calm = {}
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patient = {}
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impatient = {}
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arrogant = {}
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honest = {}
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arbitrary = {}
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just = {}
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paranoid = {}
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trusting = {}
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compassionate = {}
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callous = {}
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sadistic = {}
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stubborn = {}
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fickle = {}
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forgiving = {}
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shy = {}
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}
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random_traits_list = {
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count = 1
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education_learning_2 = {}
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education_learning_3 = {}
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education_learning_4 = {}
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}
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random_traits_list = {
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count = { 0 1 }
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# Lifestyle traits
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lifestyle_herbalist = {}
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lifestyle_mystic = {}
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}
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martial = {
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min_template_low_skill
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max_template_average_skill
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}
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stewardship = {
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min_template_low_skill
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max_template_average_skill
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}
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diplomacy = {
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min_template_low_skill
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max_template_average_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_medium_skill
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}
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learning = {
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min_template_high_skill
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max_template_high_skill
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}
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after_creation = {
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 100
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}
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5 = {
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change_current_weight = 200
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}
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}
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}
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}
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seasoned_pastor_character = {
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age = { 30 50 }
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random_traits = no
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culture = this.culture
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faith = this.faith
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gender_female_chance = {
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if = {
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limit = { faith = { has_doctrine = doctrine_gender_male_dominated } }
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add = 0
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}
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else_if = {
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limit = { faith = { has_doctrine = doctrine_gender_female_dominated } }
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add = 100
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}
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else = {
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add = 50
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}
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}
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dynasty = none
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trait = lifestyle_seasoned_pastor
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random_traits_list = {
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count = 3
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# Personality traits
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lustful = {}
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deceitful = {}
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brave = {}
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gregarious = {}
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ambitious = {}
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|
vengeful = {}
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gluttonous = {}
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temperate = {}
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greedy = {}
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generous = {}
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lazy = {}
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diligent = {}
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wrathful = {}
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calm = {}
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patient = {}
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impatient = {}
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arrogant = {}
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honest = {}
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arbitrary = {}
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just = {}
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paranoid = {}
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trusting = {}
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compassionate = {}
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callous = {}
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sadistic = {}
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stubborn = {}
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fickle = {}
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forgiving = {}
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shy = {}
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}
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random_traits_list = {
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count = { 0 1 }
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# Lifestyle traits
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lifestyle_hunter = {}
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lifestyle_herbalist = {}
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lifestyle_mystic = {}
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lifestyle_traveler = {}
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}
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random_traits_list = {
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count = 1
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education_martial_1 = {}
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education_intrigue_1 = {}
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education_diplomacy_1 = {}
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education_stewardship_1 = {}
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}
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martial = {
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min_template_low_skill
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max_template_low_skill
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}
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stewardship = {
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min_template_low_skill
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max_template_low_skill
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}
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diplomacy = {
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min_template_low_skill
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max_template_low_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_low_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 100
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}
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5 = {
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change_current_weight = 200
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}
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}
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}
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}
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nomadic_chieftain_character = {
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age = { 18 50 }
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random_traits = no
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culture = this.culture
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faith = this.faith
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gender_female_chance = 50
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dynasty = none
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random_traits_list = {
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count = 3
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# Personality traits
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lustful = {}
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deceitful = {}
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brave = {}
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gregarious = {}
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ambitious = {}
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|
vengeful = {}
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gluttonous = {}
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temperate = {}
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greedy = {}
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generous = {}
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lazy = {}
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diligent = {}
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wrathful = {}
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calm = {}
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patient = {}
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impatient = {}
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arrogant = {}
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honest = {}
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arbitrary = {}
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just = {}
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paranoid = {}
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trusting = {}
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compassionate = {}
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callous = {}
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sadistic = {}
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stubborn = {}
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fickle = {}
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forgiving = {}
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shy = {}
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}
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random_traits_list = {
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count = { 0 1 }
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# Lifestyle traits
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lifestyle_seasoned_pastor = {}
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lifestyle_hunter = {}
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lifestyle_herbalist = {}
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lifestyle_mystic = {}
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lifestyle_traveler = {}
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}
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_intrigue_2 = {}
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education_diplomacy_2 = {}
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education_stewardship_2 = {}
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education_martial_3 = {}
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education_intrigue_3 = {}
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education_diplomacy_3 = {}
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education_stewardship_3 = {}
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}
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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stewardship = {
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min_template_medium_skill
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max_template_medium_skill
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}
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diplomacy = {
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min_template_average_skill
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max_template_average_skill
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}
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intrigue = {
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min_template_average_skill
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max_template_average_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 100
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}
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5 = {
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change_current_weight = 200
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}
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}
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add_character_flag = {
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flag = domicile_culture_and_faith_check
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days = 1
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}
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}
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}
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nomadic_martial_character = {
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age = { 18 50 }
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random_traits = no
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culture = this.culture
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faith = this.faith
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gender_female_chance = 50
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dynasty = none
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random_traits_list = {
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count = 3
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# Personality traits
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|
lustful = {}
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|
deceitful = {}
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|
brave = {}
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|
gregarious = {}
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|
ambitious = {}
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|
vengeful = {}
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|
gluttonous = {}
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|
temperate = {}
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|
greedy = {}
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|
generous = {}
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|
lazy = {}
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diligent = {}
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|
wrathful = {}
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calm = {}
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|
patient = {}
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|
impatient = {}
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|
arrogant = {}
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|
honest = {}
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|
arbitrary = {}
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|
just = {}
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paranoid = {}
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trusting = {}
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compassionate = {}
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|
callous = {}
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sadistic = {}
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stubborn = {}
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fickle = {}
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forgiving = {}
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shy = {}
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}
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random_traits_list = {
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count = 1
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# Commander traits
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logistician = {}
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aggressive_attacker = {}
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unyielding_defender = {}
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forder = {}
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flexible_leader = {}
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desert_warrior = {}
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reckless = {}
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open_terrain_expert = {}
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organizer = {}
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}
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_intrigue_2 = {}
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education_diplomacy_2 = {}
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education_stewardship_2 = {}
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education_martial_3 = {}
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education_intrigue_3 = {}
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education_diplomacy_3 = {}
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education_stewardship_3 = {}
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}
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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stewardship = {
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min_template_medium_skill
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max_template_medium_skill
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}
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diplomacy = {
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|
min_template_average_skill
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max_template_average_skill
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}
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intrigue = {
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|
min_template_average_skill
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max_template_average_skill
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}
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learning = {
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|
min_template_low_skill
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|
max_template_low_skill
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}
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|
|
|
after_creation = {
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random_list = {
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|
200 = {
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|
# Character is of average weight, nothing happens
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}
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|
25 = {
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|
change_current_weight = -25
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}
|
|
25 = {
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|
change_current_weight = -75
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}
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|
25 = {
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change_current_weight = 25
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}
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|
25 = {
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change_current_weight = 75
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}
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|
5 = {
|
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change_current_weight = 100
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}
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5 = {
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change_current_weight = 200
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}
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}
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}
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}
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nomadic_commander_template = {
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age = { 18 35 }
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random_traits = no
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culture = this.culture
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faith = this.faith
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gender_female_chance = {
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if = {
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limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } }
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add = 0
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}
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else_if = {
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limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } }
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add = 100
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}
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else = {
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add = 50
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}
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}
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dynasty = none
|
|
random_traits_list = {
|
|
count = 3
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|
# Personality traits
|
|
lustful = {}
|
|
brave = {}
|
|
ambitious = {}
|
|
vengeful = {}
|
|
diligent = {}
|
|
wrathful = {}
|
|
calm = {}
|
|
patient = {}
|
|
impatient = {}
|
|
arrogant = {}
|
|
callous = {}
|
|
sadistic = {}
|
|
zealous = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
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|
# Commander traits
|
|
logistician = {}
|
|
aggressive_attacker = {}
|
|
unyielding_defender = {}
|
|
forder = {}
|
|
flexible_leader = {}
|
|
reckless = {}
|
|
open_terrain_expert = {}
|
|
organizer = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
education_martial_2 = {}
|
|
education_martial_3 = {}
|
|
education_martial_4 = {}
|
|
}
|
|
martial = {
|
|
min_template_decent_skill
|
|
max_template_high_skill
|
|
}
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
diplomacy = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
intrigue = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
learning = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
prowess = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
|
|
after_creation = {
|
|
random_list = {
|
|
200 = {
|
|
# Character is of average weight, nothing happens
|
|
}
|
|
25 = {
|
|
change_current_weight = -25
|
|
}
|
|
25 = {
|
|
change_current_weight = -75
|
|
}
|
|
25 = {
|
|
change_current_weight = 25
|
|
}
|
|
25 = {
|
|
change_current_weight = 75
|
|
}
|
|
5 = {
|
|
change_current_weight = 100
|
|
}
|
|
5 = {
|
|
change_current_weight = 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomadic_hunter_template = {
|
|
age = { 18 35 }
|
|
random_traits = no
|
|
culture = this.culture
|
|
faith = this.faith
|
|
gender_female_chance = {
|
|
if = {
|
|
limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } }
|
|
add = 0
|
|
}
|
|
else_if = {
|
|
limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } }
|
|
add = 100
|
|
}
|
|
else = {
|
|
add = 50
|
|
}
|
|
}
|
|
dynasty = none
|
|
trait = lifestyle_hunter
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
lustful = {}
|
|
deceitful = {}
|
|
brave = {}
|
|
gregarious = {}
|
|
ambitious = {}
|
|
diligent = {}
|
|
calm = {}
|
|
patient = {}
|
|
honest = {}
|
|
just = {}
|
|
callous = {}
|
|
sadistic = {}
|
|
stubborn = {}
|
|
fickle = {}
|
|
}
|
|
random_traits_list = {
|
|
count = { 0 1 }
|
|
# Commander traits
|
|
athletic = {}
|
|
lifestyle_traveler = {}
|
|
lifestyle_herbalist = {}
|
|
forest_fighter = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
education_martial_2 = {}
|
|
education_martial_3 = {}
|
|
}
|
|
martial = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
diplomacy = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
intrigue = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
learning = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
prowess = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
|
|
after_creation = {
|
|
random_list = {
|
|
200 = {
|
|
# Character is of average weight, nothing happens
|
|
}
|
|
25 = {
|
|
change_current_weight = -25
|
|
}
|
|
25 = {
|
|
change_current_weight = -75
|
|
}
|
|
25 = {
|
|
change_current_weight = 25
|
|
}
|
|
25 = {
|
|
change_current_weight = 75
|
|
}
|
|
5 = {
|
|
change_current_weight = 100
|
|
}
|
|
5 = {
|
|
change_current_weight = 200
|
|
}
|
|
}
|
|
random_list = {
|
|
65 = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 25
|
|
}
|
|
}
|
|
20 = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 50
|
|
}
|
|
}
|
|
10 = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 75
|
|
}
|
|
}
|
|
5 = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
track = hunter
|
|
value = 100
|
|
}
|
|
}
|
|
}
|
|
remove_trait = logistician
|
|
remove_trait = military_engineer
|
|
remove_trait = aggressive_attacker
|
|
remove_trait = unyielding_defender
|
|
remove_trait = forder
|
|
remove_trait = flexible_leader
|
|
remove_trait = desert_warrior
|
|
remove_trait = winter_soldier
|
|
remove_trait = reaver
|
|
remove_trait = reckless
|
|
remove_trait = holy_warrior
|
|
remove_trait = open_terrain_expert
|
|
remove_trait = rough_terrain_expert
|
|
remove_trait = cautious_leader
|
|
remove_trait = organizer
|
|
}
|
|
}
|
|
|
|
nomadic_knight_template = {
|
|
age = { 18 35 }
|
|
random_traits = no
|
|
culture = this.culture
|
|
faith = this.faith
|
|
gender_female_chance = {
|
|
if = {
|
|
limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } }
|
|
add = 0
|
|
}
|
|
else_if = {
|
|
limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } }
|
|
add = 100
|
|
}
|
|
else = {
|
|
add = 50
|
|
}
|
|
}
|
|
dynasty = none
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
lustful = {}
|
|
deceitful = {}
|
|
brave = {}
|
|
gregarious = {}
|
|
ambitious = {}
|
|
diligent = {}
|
|
calm = {}
|
|
patient = {}
|
|
honest = {}
|
|
just = {}
|
|
callous = {}
|
|
sadistic = {}
|
|
stubborn = {}
|
|
fickle = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
education_martial_1 = {}
|
|
education_martial_2 = {}
|
|
}
|
|
martial = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
diplomacy = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
intrigue = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
learning = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
prowess = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
|
|
after_creation = {
|
|
random_list = {
|
|
200 = {
|
|
# Character is of average weight, nothing happens
|
|
}
|
|
25 = {
|
|
change_current_weight = -25
|
|
}
|
|
25 = {
|
|
change_current_weight = -75
|
|
}
|
|
25 = {
|
|
change_current_weight = 25
|
|
}
|
|
25 = {
|
|
change_current_weight = 75
|
|
}
|
|
5 = {
|
|
change_current_weight = 100
|
|
}
|
|
5 = {
|
|
change_current_weight = 200
|
|
}
|
|
}
|
|
remove_trait = logistician
|
|
remove_trait = military_engineer
|
|
remove_trait = aggressive_attacker
|
|
remove_trait = unyielding_defender
|
|
remove_trait = forder
|
|
remove_trait = flexible_leader
|
|
remove_trait = desert_warrior
|
|
remove_trait = winter_soldier
|
|
remove_trait = reaver
|
|
remove_trait = reckless
|
|
remove_trait = holy_warrior
|
|
remove_trait = open_terrain_expert
|
|
remove_trait = rough_terrain_expert
|
|
remove_trait = cautious_leader
|
|
remove_trait = organizer
|
|
remove_trait = forest_fighter
|
|
}
|
|
}
|
|
|
|
nomadic_bride_template = {
|
|
age = { 18 24 }
|
|
random_traits = no
|
|
culture = this.culture
|
|
faith = this.faith
|
|
gender_female_chance = 100
|
|
dynasty = none
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
lustful = {}
|
|
brave = {}
|
|
gregarious = {}
|
|
ambitious = {}
|
|
diligent = {}
|
|
calm = {}
|
|
patient = {}
|
|
honest = {}
|
|
just = {}
|
|
stubborn = {}
|
|
fickle = {}
|
|
}
|
|
random_traits_list = {
|
|
count = { 0 1 }
|
|
fecund = {}
|
|
physique_good_1 = {}
|
|
beauty_good_1 = {}
|
|
strong = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
education_learning_2 = {}
|
|
education_learning_3 = {}
|
|
education_diplomacy_2 = {}
|
|
education_diplomacy_3 = {}
|
|
education_stewardship_2 = {}
|
|
education_stewardship_3 = {}
|
|
education_intrigue_2 = {}
|
|
education_intrigue_3 = {}
|
|
}
|
|
martial = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
stewardship = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
diplomacy = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
intrigue = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
learning = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
|
|
after_creation = {
|
|
random_list = {
|
|
200 = {
|
|
# Character is of average weight, nothing happens
|
|
}
|
|
25 = {
|
|
change_current_weight = -25
|
|
}
|
|
25 = {
|
|
change_current_weight = -75
|
|
}
|
|
25 = {
|
|
change_current_weight = 25
|
|
}
|
|
25 = {
|
|
change_current_weight = 75
|
|
}
|
|
5 = {
|
|
change_current_weight = 100
|
|
}
|
|
5 = {
|
|
change_current_weight = 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nomadic_husband_template = {
|
|
age = { 18 24 }
|
|
random_traits = no
|
|
culture = this.culture
|
|
faith = this.faith
|
|
gender_female_chance = 0
|
|
dynasty = none
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
lustful = {}
|
|
brave = {}
|
|
gregarious = {}
|
|
ambitious = {}
|
|
diligent = {}
|
|
calm = {}
|
|
patient = {}
|
|
honest = {}
|
|
just = {}
|
|
stubborn = {}
|
|
fickle = {}
|
|
}
|
|
random_traits_list = {
|
|
count = { 0 1 }
|
|
fecund = {}
|
|
physique_good_1 = {}
|
|
beauty_good_1 = {}
|
|
strong = {}
|
|
}
|
|
random_traits_list = {
|
|
count = 1
|
|
education_learning_2 = {}
|
|
education_learning_3 = {}
|
|
education_diplomacy_2 = {}
|
|
education_diplomacy_3 = {}
|
|
education_stewardship_2 = {}
|
|
education_stewardship_3 = {}
|
|
education_intrigue_2 = {}
|
|
education_intrigue_3 = {}
|
|
}
|
|
martial = {
|
|
min_template_average_skill
|
|
max_template_average_skill
|
|
}
|
|
stewardship = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
diplomacy = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
intrigue = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
learning = {
|
|
min_template_decent_skill
|
|
max_template_decent_skill
|
|
}
|
|
|
|
after_creation = {
|
|
random_list = {
|
|
200 = {
|
|
# Character is of average weight, nothing happens
|
|
}
|
|
25 = {
|
|
change_current_weight = -25
|
|
}
|
|
25 = {
|
|
change_current_weight = -75
|
|
}
|
|
25 = {
|
|
change_current_weight = 25
|
|
}
|
|
25 = {
|
|
change_current_weight = 75
|
|
}
|
|
5 = {
|
|
change_current_weight = 100
|
|
}
|
|
5 = {
|
|
change_current_weight = 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
wounded_messenger_character_template = {
|
|
age = { 18 50 }
|
|
dynasty = none
|
|
random_traits = no
|
|
gender_female_chance = 50
|
|
trait = open_terrain_expert
|
|
trait = lifestyle_traveler
|
|
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
brave = {}
|
|
calm = {}
|
|
diligent {}
|
|
just = {}
|
|
patient = {}
|
|
impatient = {}
|
|
compassionate = {}
|
|
stubborn = {}
|
|
}
|
|
|
|
random_traits_list = {
|
|
count = { 0 1 }
|
|
lifestyle_herbalist = {}
|
|
education_martial_1 = {}
|
|
education_martial_2 = {}
|
|
}
|
|
|
|
diplomacy = {
|
|
min_template_medium_skill
|
|
max_template_high_skill
|
|
}
|
|
martial = {
|
|
min_template_average_skill
|
|
max_template_medium_skill
|
|
}
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
intrigue = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
learning = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
}
|
|
|
|
throat_singer_character_template = {
|
|
age = { 30 55 }
|
|
dynasty = none
|
|
random_traits = no
|
|
gender_female_chance = 20
|
|
trait = lifestyle_poet
|
|
|
|
random_traits_list = {
|
|
count = 3
|
|
# Personality traits
|
|
calm = {}
|
|
lustful = {}
|
|
content = {}
|
|
ambitious = {}
|
|
diligent {}
|
|
forgiving = {}
|
|
vengeful = {}
|
|
generous = {}
|
|
gregarious = {}
|
|
honest = {}
|
|
humble = {}
|
|
arbitrary = {}
|
|
patient = {}
|
|
trusting = {}
|
|
compassionate = {}
|
|
fickle = {}
|
|
stubborn = {}
|
|
eccentric = {}
|
|
}
|
|
|
|
random_traits_list = {
|
|
count = { 0 1 }
|
|
education_learning_1 = {}
|
|
education_learning_2 = {}
|
|
lifestyle_traveler = {}
|
|
}
|
|
|
|
diplomacy = {
|
|
min_template_medium_skill
|
|
max_template_medium_skill
|
|
}
|
|
martial = {
|
|
min_template_low_skill
|
|
max_template_low_skill
|
|
}
|
|
stewardship = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
intrigue = {
|
|
min_template_low_skill
|
|
max_template_average_skill
|
|
}
|
|
learning = {
|
|
min_template_high_skill
|
|
max_template_high_skill
|
|
}
|
|
}
|