N3OW/common/scripted_character_templates/03_fp2_character_templates.txt
2026-04-25 18:55:31 -04:00

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########################################################
#### Guest Template for the Celebration Decision
#######################################################
# Super Scholar
celebration_scholar_character = {
age = { 35 50 }
dynasty = none
random_traits_list = {
count = 1
education_learning_2 = {}
education_learning_3 = {}
education_learning_4 = {}
}
random_traits_list = {
count = { 0 1 }
intellect_good_1 = {}
intellect_good_2 = {}
intellect_good_3 = {}
}
random_traits_list = {
count = { 0 1 }
theologian = {}
scholar = {}
}
random_traits_list = {
count = { 0 1 }
eunuch_1 = {}
beardless_eunuch = {}
blind = {}
infirm = {}
}
random_traits = yes
# Any faith existing in the realm
faith = scope:guest_faith
# Any Culture existing in the realm
culture = scope:guest_culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
learning = {
min_template_high_skill
max_template_high_skill
}
}
celebration_martial_character = {
age = { 18 30 }
dynasty = none
trait = brave
random_traits_list = {
count = 1
education_martial_4 = {}
education_martial_3 = {}
education_martial_2 = {}
}
random_traits_list = {
count = 1
honest = {}
ambitious = {}
cynical = {}
zealous = {}
compassionate = {}
stubborn = {}
generous = {}
}
random_traits_list = {
count = { 0 1 }
athletic = {}
strong = {}
giant = {}
physique_good_1 = {}
physique_good_2 = {}
physique_good_3 = {}
}
random_traits = no
# Any faith existing in the realm
faith = scope:guest_faith
# Any Culture existing in the realm
culture = scope:guest_culture
gender_female_chance = root_faith_clergy_gender_female_chance
martial = {
min_template_high_skill
max_template_high_skill
}
prowess = extremely_high_skill_rating
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tourney_participant_level_effect = yes
}
}
}
celebration_diplomat_character = {
age = { 18 30 }
dynasty = none
trait = brave
random_traits_list = {
count = 1
education_diplomacy_2 = {}
education_diplomacy_3 = {}
education_diplomacy_4 = {}
}
random_traits_list = {
count = 1
honest = {}
ambitious = {}
cynical = {}
zealous = {}
compassionate = {}
stubborn = {}
generous = {}
}
random_traits_list = {
count = { 0 1 }
august = {}
diplomat = {}
}
random_traits = no
# Any faith existing in the realm
faith = scope:guest_faith
# Any Culture existing in the realm
culture = scope:guest_culture
gender_female_chance = root_faith_clergy_gender_female_chance
diplomacy = {
min_template_high_skill
max_template_high_skill
}
}
celebration_spy_character = {
age = { 25 40 }
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent
random_traits = yes
culture = scope:guest_culture
faith = scope:guest_faith
intrigue = {
min_template_high_skill
max_template_high_skill
}
random_traits_list = {
count = 1
education_intrigue_2 = {}
education_intrigue_3 = {}
education_intrigue_4 = {}
}
random_traits_list = {
count = 1
schemer = {}
seducer = {}
torturer = {}
}
random_traits_list = {
count = 1
paranoid = {}
fickle = {}
deceitful = {}
vengeful = {}
}
random_traits = yes
dynasty = none
}
celebration_steward_character = {
age = { 25 40 }
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent
random_traits = yes
culture = scope:guest_culture
faith = scope:guest_faith
stewardship = {
min_template_high_skill
max_template_high_skill
}
random_traits_list = {
count = 1
education_stewardship_2 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
random_traits_list = {
count = 1
avaricious = {}
architect = {}
administrator = {}
}
random_traits = yes
dynasty = none
}
celebration_hunter_character = {
age = { 18 50 }
dynasty = none
random_traits = yes
faith = scope:guest_faith
culture = scope:guest_culture
gender_female_chance = root_soldier_female_chance
prowess = {
min_template_high_skill
max_template_high_skill
}
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = lifestyle_hunter
random_traits_list = {
count = 1
brave = {}
calm = {}
shy = {}
patient = {}
physique_good_1 = {}
physique_good_2 = {}
strong = {}
deceitful = {}
greedy = {}
callous = {}
diligent = {}
arrogant = {}
stubborn = {}
athletic = {}
}
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter
TRACK = hunter
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
celebration_priest_character = {
age = { 30 60 }
dynasty = none
random_traits_list = {
count = 1
education_learning_2 = {}
education_learning_3 = {}
education_learning_4 = {}
}
#Virtue Personality
#Give them traits which are considered virtuous in their faith. Traits which would be the opposite of a neutral personality are omitted.
random_traits_list = {
count = 3
lustful = {
trigger = {
root.faith = { trait_is_virtue = lustful }
}
}
chaste = {
trigger = {
root.faith = { trait_is_virtue = chaste }
}
}
gluttonous = {
trigger = {
root.faith = { trait_is_virtue = gluttonous }
}
}
temperate = {
trigger = {
root.faith = { trait_is_virtue = temperate }
}
}
greedy = {
trigger = {
root.faith = { trait_is_virtue = greedy }
}
}
generous = {
trigger = {
root.faith = { trait_is_virtue = generous }
}
}
wrathful = {
trigger = {
root.faith = { trait_is_virtue = wrathful }
}
}
calm = {
trigger = {
root.faith = { trait_is_virtue = calm }
}
}
patient = {
trigger = {
root.faith = { trait_is_virtue = patient }
}
}
impatient = {
trigger = {
root.faith = { trait_is_virtue = impatient }
}
}
arrogant = {
trigger = {
root.faith = { trait_is_virtue = arrogant }
}
}
humble = {
trigger = {
root.faith = { trait_is_virtue = humble }
}
}
deceitful = {
trigger = {
root.faith = { trait_is_virtue = deceitful }
}
}
honest = {
trigger = {
root.faith = { trait_is_virtue = honest }
}
}
craven = {
trigger = {
root.faith = { trait_is_virtue = craven }
}
}
brave = {
trigger = {
root.faith = { trait_is_virtue = brave }
}
}
ambitious = {
trigger = {
root.faith = { trait_is_virtue = ambitious }
}
}
content = {
trigger = {
root.faith = { trait_is_virtue = content }
}
}
arbitrary = {
trigger = {
root.faith = { trait_is_virtue = arbitrary }
}
}
just = {
trigger = {
root.faith = { trait_is_virtue = just }
}
}
paranoid = {
trigger = {
root.faith = { trait_is_virtue = paranoid }
}
}
trusting = {
trigger = {
root.faith = { trait_is_virtue = trusting }
}
}
compassionate = {
trigger = {
root.faith = { trait_is_virtue = compassionate }
}
}
callous = {
trigger = {
root.faith = { trait_is_virtue = callous }
}
}
sadistic = {
trigger = {
root.faith = { trait_is_virtue = sadistic }
}
}
stubborn = {
trigger = {
root.faith = { trait_is_virtue = stubborn }
}
}
fickle = {
trigger = {
root.faith = { trait_is_virtue = fickle }
}
}
vengeful = {
trigger = {
root.faith = { trait_is_virtue = vengeful }
}
}
forgiving = {
trigger = {
root.faith = { trait_is_virtue = forgiving }
}
}
}
faith = root.faith # use the root faith in this case as it's a Priest
culture = scope:guest_culture
gender_female_chance = root_faith_clergy_gender_female_chance
learning = {
min_template_high_skill
max_template_high_skill
}
after_creation = {
add_character_flag = {
flag = need_priest_outfit
}
}
}
celebration_artisan_character = {
dynasty = none
faith = scope:guest_faith
culture = scope:guest_culture
random_traits_list = {
count = 1
education_stewardship_2 = { weight = { base = 30 } }
education_stewardship_3 = { weight = { base = 10 } }
education_stewardship_4 = { weight = { base = 5 } }
education_diplomacy_2 = { weight = { base = 30 } }
education_diplomacy_3 = { weight = { base = 10 } }
education_diplomacy_4 = { weight = { base = 5 } }
education_martial_2 = { weight = { base = 30 } }
education_martial_3 = { weight = { base = 10 } }
education_martial_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = 3
trusting = {}
diligent = {}
zealous = {}
content = {}
honest = {}
shy = {}
}
random_traits = yes
martial = {
min_template_low_skill
max_template_high_skill
}
stewardship = {
min_template_low_skill
max_template_high_skill
}
diplomacy = {
min_template_low_skill
max_template_high_skill
}
intrigue = {
min_template_low_skill
max_template_high_skill
}
learning = {
min_template_low_skill
max_template_high_skill
}
gender_female_chance = 50
after_creation = {
grant_inspiration_to_character_effect = { CHARACTER = this }
}
}
celebration_chessmaster_character = {
age = { 35 50 }
dynasty = none
random_traits_list = {
count = { 0 1 }
eunuch_1 = {}
beardless_eunuch = {}
blind = {}
infirm = {}
}
random_traits = yes
faith = scope:guest_faith
culture = scope:guest_culture
# Noble women use to play chess a lot
gender_female_chance = 75
learning = {
min_template_high_skill
max_template_high_skill
}
martial = {
min_template_high_skill
max_template_high_skill
}
prowess = {
min_template_high_skill
max_template_high_skill
}
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = wit
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
}
spanish_jewish_merchant_character = {
age = { 25 50 }
dynasty = none
random_traits_list = {
count = 1
education_stewardship_2 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
random_traits = yes
culture = culture:sephardi
faith = faith:kabarism # temporary, see after_creation effect below
gender_female_chance = 0
stewardship = {
min_template_high_skill
max_template_high_skill
}
after_creation = {
religion:judaism_religion = {
random_faith = {
limit = {
is_mainstream_jewish_faith = yes
}
save_scope_as = courtier_faith
}
}
set_character_faith = scope:courtier_faith
}
}
spanish_conversos_character = {
age = { 25 50 }
dynasty = none
random_traits = yes
faith = faith:conversos
culture = culture:sephardi
gender_female_chance = 25
}
toledan_night_character = {
age = { 25 50 }
dynasty = none
trait = sadistic
random_traits_list = {
count = 1
education_intrigue_2 = {}
education_intrigue_3 = {}
education_intrigue_4 = {}
}
random_traits_list = {
count = 2
arrogant = {}
ambitious = {}
callous = {}
vengeful = {}
wrathful = {}
cynical = {}
torturer = {}
}
faith = root.faith
culture = root.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
}