5597 lines
136 KiB
Text
5597 lines
136 KiB
Text
###############################
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# Standard Military Buildings #
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###############################
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# Regimental Grounds - High Levy, All MaA, High MaA Maintenance
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# - Farmland, Floodplain
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# Barracks - Normal Levy, Heavy Infantry, Pikemen
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# - Farmland, Plain, Dryland, Floodplain
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# Warrior Lodges - Poor Levy, Heavy Infantry, Pikemen, Skirmishers, Flat Stationed MaA Pursuit
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# - Certain Regions: Mountains, Desert Mountains, Hills (certain regions)
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# Hillside Grazing - Poor Levy, Heavy Cavalry, Light Cavalry, Horse Archers
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# - Certain Regions: Mountains, Desert Mountains, Hills (certain regions)
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# Outposts - Poor Levy, Super Poor Tax, Defensive Advantage, Raid Time, Skirmishers, Archers
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# - Forest, Taiga, Jungle, Wetland
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# Camel Farms - Poor Levy, Super Poor Tax, Camel Cavalry, Light Cavalry
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# - Camelry Region: Desert, Floodplain, Oasis, Dryland
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# Horse Pastures - Low Levy, Low tax, Horse Archers, Light Cavalry, Flat Stationed MaA Screen
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# - Eastern Steppe Region/Steppe Terrain
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# Blacksmiths - Normal Stationed MaA bonuses, Holding Taxes %, Levy Reinforcement, Low Knight Effectiveness
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# Stables - Low Levy, Light Cavalry, Heavy Cavalry
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# Militia Camps - Normal Levy, Archers, Skirmishers
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# Workshops - Late Game Building - Normal Tax, Siege Weapons, Recruitment Cost for Archers/Skirmishers, Maintenance for Archers/Skirmishers
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# Wind Furnaces - Good Tax, Good Stationed MaA bonuses, high Knight Effectiveness
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# - Wootz Steel Innovation
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### wind_furnace
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wind_furnace_01 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_1_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_1
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stationed_maa_toughness_mult = high_maa_toughness_tier_1
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monthly_income = good_building_tax_tier_1
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}
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character_modifier = {
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#knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_1
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}
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next_building = wind_furnace_02
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type_icon = "icon_building_wind_furnaces.dds"
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ai_value = {
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base = 100
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ai_tier_1_building_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = {
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factor = 0
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has_holding_type = city_holding
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}
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modifier = {
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factor = 0
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has_holding_type = church_holding
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}
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}
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}
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wind_furnace_02 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_barracks
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_2_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_2
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stationed_maa_toughness_mult = high_maa_toughness_tier_2
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monthly_income = good_building_tax_tier_2
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}
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character_modifier = {
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#knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_2
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}
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next_building = wind_furnace_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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wind_furnace_03 = {
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construction_time = standard_construction_time
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_burhs
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_3_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_3
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stationed_maa_toughness_mult = high_maa_toughness_tier_3
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monthly_income = good_building_tax_tier_3
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_3
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}
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next_building = wind_furnace_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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wind_furnace_04 = {
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construction_time = standard_construction_time
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effect_desc = windfurnaces_effects_desc
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_burhs
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_4_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_4
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stationed_maa_toughness_mult = high_maa_toughness_tier_4
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monthly_income = good_building_tax_tier_4
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_4
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}
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next_building = wind_furnace_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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wind_furnace_05 = {
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construction_time = standard_construction_time
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effect_desc = windfurnaces_effects_desc
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_castle_baileys
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_5_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_5
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stationed_maa_toughness_mult = high_maa_toughness_tier_5
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monthly_income = good_building_tax_tier_5
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_5
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}
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next_building = wind_furnace_06
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ai_value = {
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base = 6
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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wind_furnace_06 = {
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construction_time = standard_construction_time
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effect_desc = windfurnaces_effects_desc
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_royal_armory
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_6_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_6
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stationed_maa_toughness_mult = high_maa_toughness_tier_6
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monthly_income = good_building_tax_tier_6
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_6
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}
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next_building = wind_furnace_07
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ai_value = {
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base = 5
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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wind_furnace_07 = {
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construction_time = standard_construction_time
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effect_desc = windfurnaces_effects_desc
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_royal_armory
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_7_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_7
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stationed_maa_toughness_mult = high_maa_toughness_tier_7
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monthly_income = good_building_tax_tier_7
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_7
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}
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next_building = wind_furnace_08
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ai_value = {
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base = 4
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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wind_furnace_08 = {
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construction_time = standard_construction_time
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effect_desc = windfurnaces_effects_desc
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can_construct_potential = {
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building_wind_furnace_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_royal_armory
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = normal_building_tier_8_cost
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province_modifier = {
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stationed_maa_damage_mult = high_maa_damage_tier_8
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stationed_maa_toughness_mult = high_maa_toughness_tier_8
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monthly_income = good_building_tax_tier_8
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}
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character_modifier = {
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knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_8
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}
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ai_value = {
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base = 3
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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### workshops
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workshops_01 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_workshops_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_advanced_bowmaking
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_1_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_1
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stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
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stationed_maa_siege_value_add = 0.05
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}
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character_modifier = {
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skirmishers_maintenance_mult = good_building_maa_maintenance_tier_1
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archers_maintenance_mult = good_building_maa_maintenance_tier_1
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}
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next_building = workshops_02
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type_icon = "icon_building_workshops.dds"
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ai_value = {
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base = 10
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ai_tier_1_building_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_orchards_requirement_terrain = yes
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NOT = {
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has_building_or_higher = orchards_01
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}
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}
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}
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}
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workshops_02 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_workshops_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_advanced_bowmaking
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_2_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_2
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stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
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stationed_maa_siege_value_add = 0.1
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}
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character_modifier = {
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skirmishers_maintenance_mult = good_building_maa_maintenance_tier_2
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archers_maintenance_mult = good_building_maa_maintenance_tier_2
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}
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next_building = workshops_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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workshops_03 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_workshops_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_advanced_bowmaking
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_3_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_3
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stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_3
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stationed_archers_damage_mult = high_maa_damage_tier_1
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stationed_skirmishers_damage_mult = high_maa_damage_tier_1
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stationed_maa_siege_value_add = 0.15
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}
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character_modifier = {
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skirmishers_maintenance_mult = good_building_maa_maintenance_tier_3
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archers_maintenance_mult = good_building_maa_maintenance_tier_3
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}
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next_building = workshops_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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workshops_04 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_workshops_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_advanced_bowmaking
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_4_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_4
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stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_4
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stationed_archers_damage_mult = high_maa_damage_tier_2
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stationed_skirmishers_damage_mult = high_maa_damage_tier_2
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stationed_maa_siege_value_add = 0.2
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}
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character_modifier = {
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skirmishers_maintenance_mult = good_building_maa_maintenance_tier_4
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archers_maintenance_mult = good_building_maa_maintenance_tier_4
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}
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next_building = workshops_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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workshops_05 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_workshops_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_advanced_bowmaking
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_5_cost
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province_modifier = {
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monthly_income = normal_building_tax_tier_5
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_5
|
|
stationed_archers_damage_mult = high_maa_damage_tier_3
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_3
|
|
stationed_maa_siege_value_add = 0.25
|
|
}
|
|
character_modifier = {
|
|
skirmishers_maintenance_mult = good_building_maa_maintenance_tier_5
|
|
archers_maintenance_mult = good_building_maa_maintenance_tier_5
|
|
cultural_head_fascination_mult = 0.05
|
|
}
|
|
|
|
next_building = workshops_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
workshops_06 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_workshops_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_6_cost
|
|
|
|
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_6
|
|
stationed_archers_damage_mult = high_maa_damage_tier_4
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_4
|
|
stationed_maa_siege_value_add = 0.3
|
|
}
|
|
character_modifier = {
|
|
skirmishers_maintenance_mult = good_building_maa_maintenance_tier_6
|
|
archers_maintenance_mult = good_building_maa_maintenance_tier_6
|
|
cultural_head_fascination_mult = 0.10
|
|
}
|
|
|
|
next_building = workshops_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
workshops_07 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_workshops_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_7_cost
|
|
|
|
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_7
|
|
stationed_archers_damage_mult = high_maa_damage_tier_5
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_5
|
|
stationed_maa_siege_value_add = 0.35
|
|
}
|
|
character_modifier = {
|
|
skirmishers_maintenance_mult = good_building_maa_maintenance_tier_7
|
|
archers_maintenance_mult = good_building_maa_maintenance_tier_7
|
|
cultural_head_fascination_mult = 0.15
|
|
}
|
|
|
|
next_building = workshops_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
workshops_08 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_workshops_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_8_cost
|
|
|
|
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_8
|
|
stationed_archers_damage_mult = high_maa_damage_tier_6
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_6
|
|
stationed_maa_siege_value_add = 0.4
|
|
}
|
|
character_modifier = {
|
|
skirmishers_maintenance_mult = good_building_maa_maintenance_tier_8
|
|
archers_maintenance_mult = good_building_maa_maintenance_tier_8
|
|
cultural_head_fascination_mult = 0.20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### horse_pastures
|
|
|
|
horse_pastures_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_1
|
|
movement_speed_land_raiding = high_movement_speed_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_1
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_1
|
|
}
|
|
|
|
next_building = horse_pastures_02
|
|
|
|
type_icon = "icon_building_horse_pastures.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_camel_farms_modifier = yes
|
|
ai_stacking_bonus_hillside_grazing_modifier = yes
|
|
ai_stacking_bonus_stables_modifier = yes
|
|
ai_anti_synergy_armored_infantry_modifier = yes
|
|
ai_anti_synergy_light_infantry_modifier = yes
|
|
ai_archer_cavalry_modifier = yes
|
|
ai_light_cavalry_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
horse_pastures_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_2
|
|
movement_speed_land_raiding = high_movement_speed_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_2
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_2
|
|
}
|
|
|
|
next_building = horse_pastures_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
horse_pastures_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_3
|
|
movement_speed_land_raiding = high_movement_speed_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_3
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_3
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_3
|
|
}
|
|
|
|
next_building = horse_pastures_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
horse_pastures_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_4
|
|
movement_speed_land_raiding = high_movement_speed_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_4
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_4
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_4
|
|
}
|
|
|
|
next_building = horse_pastures_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
horse_pastures_05 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_5
|
|
movement_speed_land_raiding = high_movement_speed_tier_5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_5
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_5
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_5
|
|
}
|
|
|
|
next_building = horse_pastures_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
horse_pastures_06 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_6
|
|
movement_speed_land_raiding = high_movement_speed_tier_6
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_6
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_6
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_6
|
|
}
|
|
|
|
next_building = horse_pastures_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
horse_pastures_07 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_7
|
|
movement_speed_land_raiding = high_movement_speed_tier_7
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_7
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_7
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_7
|
|
}
|
|
|
|
next_building = horse_pastures_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
horse_pastures_08 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_horse_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
|
|
character_modifier = {
|
|
movement_speed = high_movement_speed_tier_8
|
|
movement_speed_land_raiding = high_movement_speed_tier_8
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = normal_maa_toughness_tier_8
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_8
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_archer_cavalry_screen_mult = normal_maa_screen_tier_8
|
|
stationed_archer_cavalry_pursuit_mult = normal_maa_pursuit_tier_8
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
|
|
### hillside_grazing
|
|
|
|
hillside_grazing_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
monthly_income = super_poor_building_tax_tier_1
|
|
|
|
}
|
|
|
|
next_building = hillside_grazing_02
|
|
|
|
type_icon = "icon_building_hillside_grazing.dds"
|
|
|
|
ai_value = {
|
|
base = 11 # Little nudge
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_camel_farms_modifier = yes
|
|
ai_stacking_bonus_horse_pastures_modifier = yes
|
|
ai_stacking_bonus_stables_modifier = yes
|
|
ai_archer_cavalry_modifier = yes
|
|
ai_light_cavalry_modifier = yes
|
|
ai_heavy_cavalry_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
has_building_or_higher = city_01
|
|
}
|
|
}
|
|
}
|
|
|
|
hillside_grazing_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
monthly_income = super_poor_building_tax_tier_2
|
|
}
|
|
|
|
next_building = hillside_grazing_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
hillside_grazing_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
monthly_income = super_poor_building_tax_tier_3
|
|
stationed_maa_screen_add = 4
|
|
}
|
|
|
|
next_building = hillside_grazing_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
hillside_grazing_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
monthly_income = super_poor_building_tax_tier_4
|
|
stationed_maa_screen_add = 6
|
|
}
|
|
|
|
next_building = hillside_grazing_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
hillside_grazing_05 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
monthly_income = super_poor_building_tax_tier_5
|
|
stationed_maa_screen_add = 8
|
|
}
|
|
|
|
next_building = hillside_grazing_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
hillside_grazing_06 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
monthly_income = super_poor_building_tax_tier_6
|
|
stationed_maa_screen_add = 12
|
|
}
|
|
|
|
next_building = hillside_grazing_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
hillside_grazing_07 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
monthly_income = super_poor_building_tax_tier_7
|
|
stationed_maa_screen_add = 16
|
|
}
|
|
|
|
next_building = hillside_grazing_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
hillside_grazing_08 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_heavy_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_heavy_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_archer_cavalry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_archer_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
monthly_income = super_poor_building_tax_tier_8
|
|
stationed_maa_screen_add = 20
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
|
|
### warrior_lodges
|
|
|
|
warrior_lodges_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_1
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_1
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_1
|
|
travel_danger = -1
|
|
}
|
|
|
|
next_building = warrior_lodges_02
|
|
|
|
type_icon = "icon_building_warrior_lodges.dds"
|
|
|
|
ai_value = {
|
|
base = 11 # Little nudge
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_military_camps_modifier = yes
|
|
ai_stacking_bonus_smiths_modifier = yes
|
|
ai_stacking_bonus_wind_furnaces_modifier = yes
|
|
ai_stacking_bonus_outposts_modifier = yes
|
|
ai_skirmisher_modifier = yes
|
|
ai_pikemen_modifier = yes
|
|
ai_heavy_infantry_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
warrior_lodges_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_2
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_2
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_2
|
|
travel_danger = -2
|
|
}
|
|
|
|
next_building = warrior_lodges_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
warrior_lodges_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_3
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_3
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_maa_pursuit_add = 4
|
|
travel_danger = -3
|
|
}
|
|
|
|
next_building = warrior_lodges_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
warrior_lodges_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_4
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_4
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_maa_pursuit_add = 6
|
|
travel_danger = -4
|
|
}
|
|
|
|
next_building = warrior_lodges_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
warrior_lodges_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = normal_building_levy_tier_5
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_5
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_5
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_maa_pursuit_add = 8
|
|
travel_danger = -5
|
|
}
|
|
|
|
next_building = warrior_lodges_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
warrior_lodges_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = normal_building_levy_tier_6
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_6
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_6
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_maa_pursuit_add = 12
|
|
travel_danger = -6
|
|
}
|
|
|
|
next_building = warrior_lodges_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
warrior_lodges_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = normal_building_levy_tier_7
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_7
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_7
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_maa_pursuit_add = 16
|
|
travel_danger = -7
|
|
}
|
|
|
|
next_building = warrior_lodges_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
warrior_lodges_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_civil_cost_low_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
|
|
province_modifier = {
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_8
|
|
stationed_pikemen_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_8
|
|
stationed_heavy_infantry_toughness_mult = low_maa_toughness_tier_7
|
|
stationed_heavy_infantry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_maa_pursuit_add = 20
|
|
travel_danger = -8
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### military_camps
|
|
|
|
military_camps_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_1
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_1
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_1
|
|
travel_danger = -1
|
|
}
|
|
|
|
next_building = military_camps_02
|
|
|
|
type_icon = "icon_building_military_camps.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_warrior_lodges_modifier = yes
|
|
ai_stacking_bonus_outposts_modifier = yes
|
|
ai_anti_synergy_armored_infantry_modifier = yes
|
|
ai_anti_synergy_cavalry_modifier = yes
|
|
ai_anti_synergy_light_infantry_modifier = yes
|
|
ai_skirmisher_modifier = yes
|
|
ai_archer_modifier = yes
|
|
modifier = {
|
|
add = non_stationed_maa_bonus
|
|
has_stationed_regiment = yes
|
|
NOR = {
|
|
has_stationed_regiment_of_base_type = skirmishers
|
|
has_stationed_regiment_of_base_type = archers
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_horse_pastures_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = horse_pastures_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = hillside_grazing_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = warrior_lodges_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -3
|
|
OR = {
|
|
exists = barony.lessee
|
|
scope:holder = {
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
military_camps_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_2
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_2
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_2
|
|
travel_danger = -2
|
|
}
|
|
|
|
next_building = military_camps_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
military_camps_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_3
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_3
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_3
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_1
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_1
|
|
travel_danger = -3
|
|
}
|
|
|
|
next_building = military_camps_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
military_camps_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_4
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_4
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_4
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_2
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_2
|
|
travel_danger = -4
|
|
}
|
|
|
|
next_building = military_camps_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
military_camps_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = normal_building_levy_tier_5
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = normal_building_maa_maintenance_tier_5
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 400
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_5
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_5
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_5
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_3
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_3
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_3
|
|
travel_danger = -5
|
|
}
|
|
|
|
next_building = military_camps_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
military_camps_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = normal_building_levy_tier_6
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = normal_building_maa_maintenance_tier_6
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 600
|
|
monthly_county_control_growth_factor = 0.15
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_6
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_6
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_6
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_4
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_4
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_4
|
|
travel_danger = -6
|
|
}
|
|
|
|
next_building = military_camps_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
military_camps_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = normal_building_levy_tier_7
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = normal_building_maa_maintenance_tier_7
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 800
|
|
monthly_county_control_growth_factor = 0.20
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_7
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_7
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_7
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_5
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_5
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_5
|
|
travel_danger = -7
|
|
}
|
|
|
|
next_building = military_camps_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
military_camps_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_archery_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_military_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_military_camps
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = normal_building_maa_maintenance_tier_8
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 1000
|
|
monthly_county_control_growth_factor = 0.25
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_8
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_8
|
|
stationed_skirmishers_pursuit_mult = high_maa_pursuit_tier_8
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_6
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_6
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_6
|
|
travel_danger = -8
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### regimental_grounds
|
|
|
|
regimental_grounds_01 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_1_cost
|
|
|
|
levy = excellent_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
travel_danger = -1
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_1
|
|
}
|
|
|
|
next_building = regimental_grounds_02
|
|
|
|
type_icon = "icon_building_regimental_grounds.dds"
|
|
|
|
ai_value = {
|
|
base = 13 # One of the best buildings, a slight nudge
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = {
|
|
add = -99
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
regimental_grounds_02 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_2_cost
|
|
|
|
levy = excellent_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
travel_danger = -2
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_2
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
next_building = regimental_grounds_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
regimental_grounds_03 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_3_cost
|
|
|
|
levy = excellent_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
|
travel_danger = -3
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_3
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
|
|
next_building = regimental_grounds_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
regimental_grounds_04 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_4_cost
|
|
|
|
levy = excellent_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
travel_danger = -4
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_4
|
|
monthly_county_control_growth_factor = 0.05
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = regimental_grounds_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
regimental_grounds_05 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_5_cost
|
|
|
|
levy = excellent_building_levy_tier_5
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
|
supply_limit = 1000
|
|
travel_danger = -5
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_5
|
|
monthly_county_control_growth_factor = 0.05
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = regimental_grounds_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
regimental_grounds_06 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_6_cost
|
|
|
|
levy = excellent_building_levy_tier_6
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_6
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
|
supply_limit = 1000
|
|
travel_danger = -6
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_6
|
|
monthly_county_control_growth_factor = 0.05
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = regimental_grounds_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
regimental_grounds_07 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_7_cost
|
|
|
|
levy = excellent_building_levy_tier_7
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_7
|
|
knight_limit = 1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
|
supply_limit = 1000
|
|
travel_danger = -7
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_7
|
|
monthly_county_control_growth_factor = 0.05
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = regimental_grounds_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
regimental_grounds_08 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_wrestling_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_8_cost
|
|
|
|
levy = excellent_building_levy_tier_8
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = good_building_maa_maintenance_tier_8
|
|
knight_limit = 1
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
|
supply_limit = 1000
|
|
travel_danger = -8
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = high_levy_reinforcement_rate_tier_8
|
|
monthly_county_control_growth_factor = 0.05
|
|
levy_size = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### outposts
|
|
|
|
outposts_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = poor_building_levy_tier_1
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_1
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_1
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_1
|
|
stationed_archers_damage_mult = low_maa_damage_tier_1
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_1
|
|
hostile_raid_time = 0.1
|
|
travel_danger = -1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.01
|
|
archers_maintenance_mult = -0.01
|
|
skirmishers_recruitment_cost_mult = -0.01
|
|
archers_recruitment_cost_mult = -0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_1
|
|
levy_size = 0.01
|
|
}
|
|
|
|
next_building = outposts_02
|
|
|
|
type_icon = "icon_building_outposts.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_skirmisher_modifier = yes
|
|
ai_archer_modifier = yes
|
|
ai_stacking_bonus_warrior_lodges_modifier = yes
|
|
ai_stacking_bonus_military_camps_modifier = yes
|
|
ai_anti_synergy_armored_infantry_modifier = yes
|
|
ai_anti_synergy_cavalry_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_camel_farms_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = camel_farms_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_horse_pastures_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = horse_pastures_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = hillside_grazing_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = warrior_lodges_01
|
|
}
|
|
}
|
|
modifier = { # It now has a small economic component; build it last
|
|
add = -3
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
outposts_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = poor_building_levy_tier_2
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_2
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_2
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_2
|
|
stationed_archers_damage_mult = low_maa_damage_tier_2
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_2
|
|
hostile_raid_time = 0.2
|
|
travel_danger = -2
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.02
|
|
archers_maintenance_mult = -0.02
|
|
skirmishers_recruitment_cost_mult = -0.02
|
|
archers_recruitment_cost_mult = -0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_2
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = outposts_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
outposts_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = poor_building_levy_tier_3
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_3
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_3
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_3
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_3
|
|
stationed_archers_damage_mult = low_maa_damage_tier_3
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_3
|
|
hostile_raid_time = 0.3
|
|
travel_danger = -3
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.03
|
|
archers_maintenance_mult = -0.03
|
|
skirmishers_recruitment_cost_mult = -0.03
|
|
archers_recruitment_cost_mult = -0.03
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_3
|
|
levy_size = 0.03
|
|
}
|
|
|
|
next_building = outposts_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
outposts_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = poor_building_levy_tier_4
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_4
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_4
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_4
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_4
|
|
stationed_archers_damage_mult = low_maa_damage_tier_4
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_4
|
|
hostile_raid_time = 0.4
|
|
travel_danger = -4
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.04
|
|
archers_maintenance_mult = -0.04
|
|
skirmishers_recruitment_cost_mult = -0.04
|
|
archers_recruitment_cost_mult = -0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_4
|
|
levy_size = 0.04
|
|
}
|
|
|
|
next_building = outposts_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
outposts_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = poor_building_levy_tier_5
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_5
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_5
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_5
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_5
|
|
stationed_archers_damage_mult = low_maa_damage_tier_5
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_5
|
|
hostile_raid_time = 0.5
|
|
travel_danger = -5
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.05
|
|
archers_maintenance_mult = -0.05
|
|
skirmishers_recruitment_cost_mult = -0.05
|
|
archers_recruitment_cost_mult = -0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_5
|
|
levy_size = 0.05
|
|
}
|
|
|
|
next_building = outposts_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
outposts_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = poor_building_levy_tier_6
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_6
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_6
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_6
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_6
|
|
stationed_archers_damage_mult = low_maa_damage_tier_6
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_6
|
|
hostile_raid_time = 0.6
|
|
travel_danger = -6
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.06
|
|
archers_maintenance_mult = -0.06
|
|
skirmishers_recruitment_cost_mult = -0.06
|
|
archers_recruitment_cost_mult = -0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_6
|
|
levy_size = 0.06
|
|
}
|
|
|
|
next_building = outposts_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
outposts_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = poor_building_levy_tier_7
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_7
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_7
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_7
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_7
|
|
stationed_archers_damage_mult = low_maa_damage_tier_7
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_7
|
|
hostile_raid_time = 0.7
|
|
travel_danger = -7
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.07
|
|
archers_maintenance_mult = -0.07
|
|
skirmishers_recruitment_cost_mult = -0.07
|
|
archers_recruitment_cost_mult = -0.07
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_7
|
|
levy_size = 0.07
|
|
}
|
|
|
|
next_building = outposts_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
outposts_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = outposts_desc
|
|
|
|
can_construct_potential = {
|
|
building_outposts_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = poor_building_levy_tier_8
|
|
province_modifier = {
|
|
monthly_income = super_poor_building_tax_tier_8
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_8
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_8
|
|
stationed_skirmishers_screen_mult = normal_maa_screen_tier_8
|
|
stationed_archers_damage_mult = low_maa_damage_tier_8
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_8
|
|
hostile_raid_time = 0.8
|
|
travel_danger = -8
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_factor = 0.15
|
|
monthly_county_control_growth_add = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
skirmishers_maintenance_mult = -0.08
|
|
archers_maintenance_mult = -0.08
|
|
skirmishers_recruitment_cost_mult = -0.08
|
|
archers_recruitment_cost_mult = -0.08
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = outposts_building_bonuses
|
|
monthly_income = super_poor_building_tax_tier_8
|
|
levy_size = 0.08
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### barracks
|
|
|
|
barracks_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
#higher innovation req?
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_1
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_1
|
|
travel_danger = -1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.20
|
|
stationed_pikemen_damage_mult = -0.20
|
|
stationed_maa_damage_mult = low_maa_damage_tier_1
|
|
}
|
|
|
|
next_building = barracks_02
|
|
|
|
type_icon = "icon_building_barracks.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_anti_synergy_cavalry_modifier = yes
|
|
ai_anti_synergy_light_infantry_modifier = yes
|
|
ai_heavy_infantry_modifier = yes
|
|
ai_pikemen_modifier = yes
|
|
modifier = {
|
|
add = non_stationed_maa_bonus
|
|
has_stationed_regiment = yes
|
|
NOR = {
|
|
has_stationed_regiment_of_base_type = pikemen
|
|
has_stationed_regiment_of_base_type = heavy_infantry
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
has_government = theocracy_government
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
barracks_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_2
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_2
|
|
travel_danger = -2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.2
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.30
|
|
stationed_pikemen_damage_mult = -0.30
|
|
stationed_maa_damage_mult = low_maa_damage_tier_2
|
|
}
|
|
|
|
next_building = barracks_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
barracks_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_3
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_3
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_1
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_1
|
|
travel_danger = -3
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.3
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.40
|
|
stationed_pikemen_damage_mult = -0.40
|
|
stationed_heavy_infantry_toughness_mult = -0.20
|
|
stationed_pikemen_toughness_mult = -0.20
|
|
stationed_maa_damage_mult = low_maa_damage_tier_3
|
|
}
|
|
|
|
next_building = barracks_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
barracks_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_1
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_4
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_4
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_2
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_2
|
|
travel_danger = -4
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.4
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.50
|
|
stationed_pikemen_damage_mult = -0.50
|
|
stationed_heavy_infantry_toughness_mult = -0.30
|
|
stationed_pikemen_toughness_mult = -0.30
|
|
stationed_maa_damage_mult = low_maa_damage_tier_4
|
|
}
|
|
|
|
next_building = barracks_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
barracks_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = normal_building_levy_tier_5
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_2
|
|
levy_size = 0.01
|
|
garrison_size = 0.01
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_5
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_5
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_3
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_3
|
|
travel_danger = -5
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.5
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.60
|
|
stationed_pikemen_damage_mult = -0.60
|
|
stationed_heavy_infantry_toughness_mult = -0.40
|
|
stationed_pikemen_toughness_mult = -0.40
|
|
stationed_maa_damage_mult = low_maa_damage_tier_5
|
|
}
|
|
|
|
next_building = barracks_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
barracks_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = normal_building_levy_tier_6
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_3
|
|
levy_size = 0.02
|
|
garrison_size = 0.02
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_6
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_6
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_4
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_4
|
|
travel_danger = -6
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.6
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.70
|
|
stationed_pikemen_damage_mult = -0.70
|
|
stationed_heavy_infantry_toughness_mult = -0.50
|
|
stationed_pikemen_toughness_mult = -0.50
|
|
stationed_maa_damage_mult = low_maa_damage_tier_6
|
|
}
|
|
|
|
next_building = barracks_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
barracks_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = normal_building_levy_tier_7
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_4
|
|
levy_size = 0.03
|
|
garrison_size = 0.03
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_7
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_7
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_5
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_5
|
|
travel_danger = -7
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.7
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.80
|
|
stationed_pikemen_damage_mult = -0.80
|
|
stationed_heavy_infantry_toughness_mult = -0.60
|
|
stationed_pikemen_toughness_mult = -0.60
|
|
stationed_maa_damage_mult = low_maa_damage_tier_7
|
|
}
|
|
|
|
next_building = barracks_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
barracks_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = tournament_cost_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_barracks_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_barracks
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_5
|
|
levy_size = 0.04
|
|
garrison_size = 0.04
|
|
}
|
|
province_modifier = {
|
|
stationed_heavy_infantry_damage_mult = high_maa_damage_tier_8
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_8
|
|
stationed_heavy_infantry_toughness_mult = high_maa_toughness_tier_6
|
|
stationed_pikemen_toughness_mult = high_maa_toughness_tier_6
|
|
travel_danger = -8
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = building_barracks_piety_bonuses
|
|
monthly_piety = 0.8
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
men_at_arms_limit = 4
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = strength_in_numbers_maa_limit_bonus
|
|
stationed_heavy_infantry_damage_mult = -0.90
|
|
stationed_pikemen_damage_mult = -0.90
|
|
stationed_heavy_infantry_toughness_mult = -0.70
|
|
stationed_pikemen_toughness_mult = -0.70
|
|
stationed_maa_damage_mult = low_maa_damage_tier_7
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
### camel_farms
|
|
|
|
camel_farms_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_1
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_1
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_1
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_1
|
|
monthly_income = super_poor_building_tax_tier_1
|
|
}
|
|
|
|
next_building = camel_farms_02
|
|
|
|
type_icon = "icon_building_camel_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_stables_modifier = yes
|
|
ai_stacking_bonus_horse_pastures_modifier = yes
|
|
ai_stacking_bonus_hillside_grazing_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = { # It now has a small economic component; build it last
|
|
add = -3
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
camel_farms_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_2
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_2
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_2
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_2
|
|
monthly_income = super_poor_building_tax_tier_2
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
camel_farms_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_3
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_3
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_1
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_1
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_3
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_3
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_1
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_1
|
|
monthly_income = super_poor_building_tax_tier_3
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
camel_farms_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = camel_farms_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_4
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_4
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_2
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_2
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_4
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_4
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_2
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_2
|
|
monthly_income = super_poor_building_tax_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
camel_farms_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = camel_farms_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_5
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_5
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_3
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_3
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_5
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_5
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_3
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_3
|
|
monthly_income = super_poor_building_tax_tier_5
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
camel_farms_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = camel_farms_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_6
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_6
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_6
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_4
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_4
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_6
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_6
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_4
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_4
|
|
monthly_income = super_poor_building_tax_tier_6
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
camel_farms_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = camel_farms_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_7
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_7
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_7
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_5
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_5
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_7
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_7
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_5
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_5
|
|
monthly_income = super_poor_building_tax_tier_7
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
next_building = camel_farms_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
camel_farms_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = camel_farms_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_camel_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_8
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_camel_cavalry_damage_mult = high_maa_damage_tier_8
|
|
stationed_camel_cavalry_pursuit_mult = normal_maa_pursuit_tier_8
|
|
stationed_camel_cavalry_toughness_mult = high_maa_toughness_tier_6
|
|
stationed_camel_cavalry_screen_mult = normal_maa_screen_tier_6
|
|
stationed_light_cavalry_damage_mult = normal_maa_damage_tier_8
|
|
stationed_light_cavalry_pursuit_mult = low_maa_pursuit_tier_8
|
|
stationed_light_cavalry_toughness_mult = low_maa_toughness_tier_6
|
|
stationed_light_cavalry_screen_mult = low_maa_screen_tier_6
|
|
monthly_income = super_poor_building_tax_tier_8
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 200
|
|
}
|
|
|
|
type_icon = "icon_building_camel_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
|
|
### stables
|
|
|
|
stables_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_1
|
|
character_travel_speed_mult = normal_movement_speed_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_1
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_1
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_1
|
|
}
|
|
|
|
next_building = stables_02
|
|
|
|
type_icon = "icon_building_stables.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_camel_farms_modifier = yes
|
|
ai_stacking_bonus_horse_pastures_modifier = yes
|
|
ai_stacking_bonus_hillside_grazing_modifier = yes
|
|
ai_anti_synergy_armored_infantry_modifier = yes
|
|
ai_anti_synergy_light_infantry_modifier = yes
|
|
ai_light_cavalry_modifier = yes
|
|
ai_heavy_cavalry_modifier = yes
|
|
ai_compensate_light_cavalry_modifier = yes # Specifically for buildings that boosts HC and LC
|
|
ai_compensate_heavy_cavalry_modifier = yes # Specifically for buildings that boosts HC and LC
|
|
modifier = {
|
|
add = non_stationed_maa_bonus
|
|
has_stationed_regiment = yes
|
|
NOR = {
|
|
has_stationed_regiment_of_base_type = light_cavalry
|
|
has_stationed_regiment_of_base_type = heavy_cavalry
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = hillside_grazing_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = warrior_lodges_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -3
|
|
OR = {
|
|
exists = barony.lessee
|
|
scope:holder = {
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stables_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_2
|
|
character_travel_speed_mult = normal_movement_speed_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_2
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_2
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_2
|
|
}
|
|
|
|
next_building = stables_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
stables_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_3
|
|
character_travel_speed_mult = normal_movement_speed_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_3
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_3
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_3
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_1
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = stables_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
stables_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_4
|
|
character_travel_speed_mult = normal_movement_speed_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_4
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_4
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_4
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_2
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = stables_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
stables_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = normal_building_levy_tier_5
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_5
|
|
character_travel_speed_mult = normal_movement_speed_tier_5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_3
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_5
|
|
stationed_light_cavalry_screen_mult = normal_maa_screen_tier_1
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_5
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_3
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_5
|
|
stationed_heavy_cavalry_screen_mult = normal_maa_screen_tier_1
|
|
stationed_heavy_cavalry_pursuit_mult = normal_maa_pursuit_tier_1
|
|
}
|
|
|
|
next_building = stables_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
stables_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = normal_building_levy_tier_6
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_6
|
|
character_travel_speed_mult = normal_movement_speed_tier_6
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_4
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_6
|
|
stationed_light_cavalry_screen_mult = normal_maa_screen_tier_2
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_6
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_4
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_6
|
|
stationed_heavy_cavalry_screen_mult = normal_maa_screen_tier_2
|
|
stationed_heavy_cavalry_pursuit_mult = normal_maa_pursuit_tier_2
|
|
}
|
|
|
|
next_building = stables_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
stables_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = normal_building_levy_tier_7
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_7
|
|
character_travel_speed_mult = normal_movement_speed_tier_7
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_5
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_7
|
|
stationed_light_cavalry_screen_mult = normal_maa_screen_tier_3
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_7
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_5
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_7
|
|
stationed_heavy_cavalry_screen_mult = normal_maa_screen_tier_3
|
|
stationed_heavy_cavalry_pursuit_mult = normal_maa_pursuit_tier_3
|
|
}
|
|
|
|
next_building = stables_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
stables_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = stables_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_stables_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_stables
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = normal_building_levy_tier_8
|
|
|
|
character_modifier = {
|
|
movement_speed = normal_movement_speed_tier_8
|
|
character_travel_speed_mult = normal_movement_speed_tier_8
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_light_cavalry_toughness_mult = high_maa_toughness_tier_6
|
|
stationed_light_cavalry_damage_mult = high_maa_damage_tier_8
|
|
stationed_light_cavalry_screen_mult = normal_maa_screen_tier_4
|
|
stationed_light_cavalry_pursuit_mult = normal_maa_pursuit_tier_8
|
|
stationed_heavy_cavalry_toughness_mult = high_maa_toughness_tier_6
|
|
stationed_heavy_cavalry_damage_mult = high_maa_damage_tier_8
|
|
stationed_heavy_cavalry_screen_mult = normal_maa_screen_tier_4
|
|
stationed_heavy_cavalry_pursuit_mult = normal_maa_pursuit_tier_4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
|
|
}
|
|
}
|
|
|
|
|
|
### smiths
|
|
|
|
smiths_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_duel_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
tax_mult = low_building_tax_mult_tier_1
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_1
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_1
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 1
|
|
}
|
|
|
|
next_building = smiths_02
|
|
|
|
type_icon = "icon_building_smiths.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
ai_stacking_bonus_warrior_lodges_modifier = yes
|
|
ai_stacking_bonus_wind_furnaces_modifier = yes
|
|
ai_anti_synergy_cavalry_modifier = yes
|
|
ai_anti_synergy_light_infantry_modifier = yes
|
|
ai_heavy_infantry_modifier = yes
|
|
ai_pikemen_modifier = yes
|
|
modifier = {
|
|
add = non_stationed_maa_bonus
|
|
has_stationed_regiment = yes
|
|
NOR = {
|
|
has_stationed_regiment_of_base_type = pikemen
|
|
has_stationed_regiment_of_base_type = heavy_infantry
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_regimental_grounds_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = regimental_grounds_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_horse_pastures_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = horse_pastures_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_hillside_grazing_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = hillside_grazing_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_warrior_lodges_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = warrior_lodges_01
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -9
|
|
has_building_or_higher = city_01
|
|
}
|
|
modifier = {
|
|
add = -3
|
|
OR = {
|
|
exists = barony.lessee
|
|
scope:holder = {
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -10
|
|
scope:holder = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_theocracy
|
|
highest_held_title_tier <= tier_barony
|
|
}
|
|
is_theocratic_lessee = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
smiths_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_duel_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_barracks
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
tax_mult = low_building_tax_mult_tier_2
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_2
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_2
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 1
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
next_building = smiths_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
smiths_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_duel_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
tax_mult = low_building_tax_mult_tier_3
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_3
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_3
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 2
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
|
|
next_building = smiths_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
smiths_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = tournament_duel_cost_discount_effect_toto_desc
|
|
}
|
|
}
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
tax_mult = low_building_tax_mult_tier_4
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_4
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_4
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 2
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
next_building = smiths_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
smiths_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = smiths_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_burhs
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
|
tax_mult = low_building_tax_mult_tier_5
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_5
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_5
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 3
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
next_building = smiths_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
smiths_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = smiths_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
tax_mult = low_building_tax_mult_tier_6
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_6
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_6
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 3
|
|
men_at_arms_limit = 2
|
|
}
|
|
|
|
next_building = smiths_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
smiths_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = smiths_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
|
tax_mult = low_building_tax_mult_tier_7
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_7
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_7
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 4
|
|
men_at_arms_limit = 2
|
|
}
|
|
|
|
next_building = smiths_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
smiths_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = smiths_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_smiths_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_royal_armory
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_smiths
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_castle_baileys
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
|
tax_mult = low_building_tax_mult_tier_8
|
|
}
|
|
county_modifier = {
|
|
levy_reinforcement_rate = normal_levy_reinforcement_rate_tier_8
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = normal_knight_effectiveness_mult_tier_8
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = frugal_blacksmith_maa_size
|
|
knight_limit = 4
|
|
men_at_arms_limit = 3
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|