N3OW/common/game_concepts/neow_game_concepts.txt
2026-03-09 06:16:12 +00:00

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neow_the_event = {
}
gun_cavalry = {
texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds"
}
super_heavy_infantry = {
texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds"
}
airship = {
texture = "gfx/interface/icons/regimenttypes/airship.dds"
}
chemical_weapons = {
texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
}
minority_community_building = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_community_buildings minority_community_building }
parent = domicile_building
}
minority_community = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
alias = { minority_communities minority_community_i }
parent = domicile
}
minority_government = {
texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
parent = government
}
farm_estate = {
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
alias = { farm_estate farm_estate_i }
parent = domicile
}
peasant_government = {
texture = "gfx/interface/icons/government_types/peasant_republic_government.dds"
alias = { peasant_government peasant_republic_i }
parent = government
}