N3OW/common/scripted_triggers/00_cultural_triggers.txt

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Text

### Cultural trigger list
# drinks_alcohol_trigger - Would this person drink alcohol?
# holder_or_above_is_player_of_culture - Is this county's holder or anyone above them in the de facto hierarchy a player with the same culture?
######################
# Cultural triggers #
######################
drinks_alcohol_trigger = {
is_adult = yes
custom_tooltip = {
text = drinks_alcohol
OR = {
has_trait = drunkard
faith_forbids_alcohol_trigger = no
}
}
}
faith_forbids_alcohol_trigger = {
OR = {
religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
AND = {
has_trait = zealous
religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
}
}
}
# If you need to check if a county drinks alcohol.
faith_only_forbids_alcohol_trigger = {
OR = {
religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
}
}
holder_or_above_is_player_of_culture = {
culture = {
save_temporary_scope_as = this_culture
}
OR = {
holder = {
AND = {
is_ai = no
culture = scope:this_culture
}
any_liege_or_above = {
is_ai = no
culture = scope:this_culture
}
}
}
}
culture_in_winter_geographical_region_trigger = {
custom_description = {
text = culture_in_winter_geographical_region_trigger_desc
any_culture_county = {
any_county_province = {
OR = {
geographical_region = world_europe_north
geographical_region = world_europe_west
geographical_region = world_europe_east
geographical_region = world_steppe
geographical_region = world_tibet
}
}
}
}
}
culture_in_non_sedentary_geographical_region_trigger = {
custom_description = {
text = culture_in_non_sedentary_geographical_region_trigger_desc
any_culture_county = {
any_county_province = {
OR = {
geographical_region = world_steppe
}
}
}
}
}
culture_not_pacifistic_trigger = {
custom_description = {
text = culture_not_pacifist_trigger_desc
NOT = {
culture_tradition:tradition_pacifism = { is_in_list = traits }
}
}
}
culture_not_warlike_trigger = {
custom_description = {
text = culture_not_warlike_trigger_desc
NOR = {
culture_tradition:tradition_winter_warriors = { is_in_list = traits }
culture_tradition:tradition_forest_fighters = { is_in_list = traits }
culture_tradition:tradition_mountaineers = { is_in_list = traits }
culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
culture_tradition:tradition_highland_warriors = { is_in_list = traits }
culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
culture_tradition:tradition_quarrelsome = { is_in_list = traits }
culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
culture_tradition:tradition_hunters = { is_in_list = traits }
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_winter_warriors_desc
NOT = {
culture_tradition:tradition_winter_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_forest_fighter_desc
NOT = {
culture_tradition:tradition_forest_fighters = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_mountaineers_desc
NOT = {
culture_tradition:tradition_mountaineers = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_warriors_of_the_dry_desc
NOT = {
culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_highland_warriors_desc
NOT = {
culture_tradition:tradition_highland_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_jungle_warriors_desc
NOT = {
culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_quarrelsome_desc
NOT = {
culture_tradition:tradition_quarrelsome = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_malleable_invaders_desc
NOT = {
culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_hunters_desc
NOT = {
culture_tradition:tradition_hunters = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_warrior_culture_desc
NOT = {
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
}
}
custom_description = {
text = culture_has_martial_admiration_desc
NOT = {
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
}
}
}
should_have_same_faith_succession_trigger = {
culture = {
has_cultural_parameter = same_faith_inheritance_only
}
NOR = {
government_has_flag = government_is_theocracy # Handled separately
government_has_flag = government_is_holy_order # Handled separately
government_has_flag = government_is_mercenary # Irrelevant
}
}
not_tribal_raid_trigger = {
culture = {
has_cultural_parameter = not_tribal_raiding_malus
}
NOT = { government_has_flag = government_is_tribal }
}
culture_is_not_historical_hybrid_trigger = {
#Used to tell if a hybrid culture is one of the historical hybrids or not, mainly in checks for AI hybridization checks related to game rules.
#Expects to be used in culture scope
NOR = {
this = culture:norman
this = culture:maghrebi
this = culture:gaelic
this = culture:anglo_saxon
this = culture:scottish
this = culture:andalusian
this = culture:catalan
this = culture:english
this = culture:sicilian
this = culture:cisalpine
}
}
# Cultural MAA triggers - Used in various places for triggers, AI weights, etc.
culture_has_skirmisher_maa = {
OR = {
has_cultural_parameter = unlock_maa_horn_warrior
has_cultural_parameter = unlock_maa_shomer
has_cultural_parameter = unlock_maa_abudrar
has_cultural_parameter = unlock_maa_guinea_warrior
has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
has_cultural_parameter = unlock_maa_akritai
}
}
culture_has_archer_maa = {
OR = {
has_cultural_parameter = unlock_maa_archers_of_the_nile
has_cultural_parameter = unlock_maa_bush_hunter
has_cultural_parameter = unlock_maa_metsanvartija
has_cultural_parameter = unlock_maa_maturkan_warriors
has_cultural_parameter = unlock_maa_longbowmen
has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
has_innovation = innovation_bamboo_bows #Paiks
}
}
culture_has_heavy_infantry_maa = {
OR = {
has_cultural_parameter = unlock_maa_ayyar
has_cultural_parameter = unlock_maa_mubarizun
has_cultural_parameter = unlock_maa_druzhina
has_cultural_parameter = unlock_maa_khandayat
has_cultural_parameter = unlock_maa_garudas
has_cultural_parameter = unlock_maa_palace_guards
has_cultural_parameter = unlock_maa_huscarls
has_cultural_parameter = unlock_maa_mountaineer
has_cultural_parameter = unlock_maa_zbrojnosh
has_innovation = innovation_sarawit #Sarawit - Later Era MAA
has_innovation = innovation_legionnaires #Praetorian
has_cultural_parameter = unlock_maa_varangian_guards
}
}
culture_has_pikemen_maa = { #I.e. Spearmen
OR = {
has_cultural_parameter = unlock_maa_zupin_warrior
has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
has_innovation = innovation_zweihanders #Later Era MAA
has_cultural_parameter = unlock_maa_skoutatoi
}
}
culture_has_light_cavalry_maa = {
OR = {
has_cultural_parameter = unlock_maa_mulaththamun
has_cultural_parameter = unlock_maa_hussar #Konni
has_cultural_parameter = unlock_maa_tawashi #Tawashi
has_cultural_parameter = unlock_maa_ayrudzi
has_innovation = innovation_desert_tactics #Chasseur
has_innovation = innovation_caballeros #Caballero
has_innovation = innovation_hobbies #Hobelar
has_innovation = innovation_sahel_horsemen #Sahel Horsemen
}
}
culture_has_heavy_cavalry_maa = {
OR = {
has_cultural_parameter = unlock_maa_cataphract
has_cultural_parameter = unlock_maa_monaspa
has_cultural_parameter = unlock_maa_tarkhan
has_cultural_parameter = unlock_maa_conrois
has_cultural_parameter = unlock_maa_cataphract_archers
has_innovation = innovation_valets #Gendarme - Later Era MAA
}
}
culture_has_archer_cavalry_maa = {
OR = {
has_cultural_parameter = unlock_maa_horse_archers
has_cultural_parameter = unlock_maa_mangudai
culture_head ?= {
mpo_can_recruit_nomad_maa_trigger = yes
}
any_player = {
culture = prev
mpo_can_recruit_nomad_maa_trigger = yes
}
}
}
#Culture specialized in maa type
culture_specializes_in_skirmisher_maa = {
OR = {
has_cultural_tradition = tradition_forest_folk
has_cultural_tradition = tradition_jungle_dwellers
has_cultural_tradition = tradition_polders
has_cultural_tradition = tradition_adaptive_skirmishing
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_forest_wardens
has_cultural_tradition = tradition_hussar
has_cultural_tradition = tradition_fp3_pragmatic_creed
culture_has_skirmisher_maa = yes
}
}
culture_specializes_in_archer_maa = {
OR = {
has_cultural_tradition = tradition_forest_folk
has_cultural_tradition = tradition_jungle_dwellers
has_cultural_tradition = tradition_adaptive_skirmishing
has_cultural_tradition = tradition_formation_fighting
culture_has_archer_maa = yes
}
}
culture_specializes_in_heavy_infantry_maa = {
OR = {
has_cultural_tradition = tradition_roman_legacy
has_cultural_tradition = tradition_metal_craftsmanship
has_cultural_tradition = tradition_mountain_homes
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_mobile_guards
has_cultural_tradition = tradition_mountaineer_ruralism
culture_has_heavy_infantry_maa = yes
}
}
culture_specializes_in_pikemen_maa = {
OR = {
has_cultural_tradition = tradition_mountaineer_ruralism
has_cultural_tradition = tradition_metal_craftsmanship
has_cultural_tradition = tradition_mountain_homes
has_cultural_tradition = tradition_formation_fighting
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_mobile_guards
culture_has_pikemen_maa = yes
}
}
culture_specializes_in_light_cavalry_maa = {
OR = {
has_cultural_tradition = tradition_dryland_dwellers
has_cultural_tradition = tradition_pastoralists
has_cultural_tradition = tradition_hit_and_run
has_cultural_tradition = tradition_horse_breeder
has_cultural_tradition = tradition_saharan_nomads
culture_has_light_cavalry_maa = yes
}
}
culture_specializes_in_heavy_cavalry_maa = {
OR = {
has_cultural_tradition = tradition_roman_legacy
has_cultural_tradition = tradition_mountain_homes
has_cultural_tradition = tradition_horse_breeder
has_cultural_tradition = tradition_stand_and_fight
has_cultural_tradition = tradition_mobile_guards
has_cultural_tradition = tradition_ep3_indomitable_azatani
has_cultural_tradition = tradition_mountaineer_ruralism
culture_has_heavy_cavalry_maa = yes
}
}
culture_specializes_in_archer_cavalry_maa = {
OR = {
has_cultural_tradition = tradition_ep3_indomitable_azatani
has_cultural_tradition = tradition_horse_breeder
has_cultural_tradition = tradition_mpo_iron_cavalry
has_cultural_tradition = tradition_devoted_horsemanship
culture_has_archer_cavalry_maa = yes
}
}
# Language trigger - Makes languages available when you diverge your culture
language_is_shown_trigger = {
scope:character = {
OR = {
AND = {
exists = var:legendary_culture
var:legendary_culture = { has_cultural_pillar = $LANGUAGE$ }
}
AND = {
# The target language needs to fulfill ALL of the following:
any_sub_realm_county = { # Language needs to be well-represented within your realm
percent >= 0.1
culture = { has_cultural_pillar = $LANGUAGE$ }
}
any_sub_realm_county = { # Language needs to border your own culture
culture = { has_cultural_pillar = $LANGUAGE$ }
any_neighboring_county = {
culture = { this = scope:character.culture }
}
}
any_sub_realm_county = { # You need a minimum acceptance with any culture speaking the language
culture = {
has_cultural_pillar = $LANGUAGE$
cultural_acceptance = {
target = scope:character.culture
value >= 25
}
}
}
}
}
}
}
# Language trigger - Makes heritages available when you diverge your culture
heritage_is_shown_trigger = {
scope:character = {
OR = {
AND = {
exists = var:legendary_culture
var:legendary_culture = { has_cultural_pillar = $HERITAGE$ }
}
culture = { has_cultural_pillar = $HERITAGE$ }
}
}
}
# Checks if you could Hybridise with the culture without checking for acceptance
is_valid_for_hybridising_trigger = {
$CHARACTER$ = {
culture = {
NOT = { has_same_culture_heritage = $CULTURE$ }
culture_age >= culture_hybrid_cooldown
}
trigger_if = {
limit = {
NAND = {
exists = var:special_culture
var:special_culture = $CULTURE$
}
}
custom_description = {
text = culture_present_in_realm_for_hybridization
any_sub_realm_county = {
culture = $CULTURE$
}
}
}
custom_description = {
text = culture_is_not_parent_culture
culture = {
NOT = {
any_parent_culture = {
this = $CULTURE$
}
}
}
}
custom_description = {
text = culture_is_not_child_culture
$CULTURE$ = {
NOT = {
any_parent_culture = {
this = $CHARACTER$.culture
}
}
}
}
}
}
# Checks if you can currently hybridise with the culture
can_hybridize_culture_trigger = {
is_valid_for_hybridising_trigger = {
CHARACTER = $CHARACTER$
CULTURE = $CULTURE$
}
$CHARACTER$ = {
culture = {
cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value }
}
}
}
# Uses current scope and scope:culture
cultures_share_relevant_region_trigger = {
OR = {
AND = {
culture_overlaps_geographical_region = world_europe
scope:culture = {
culture_overlaps_geographical_region = world_europe
}
}
AND = {
culture_overlaps_geographical_region = world_asia_minor
scope:culture = {
culture_overlaps_geographical_region = world_asia_minor
}
}
AND = {
OR = {
culture_overlaps_geographical_region = world_middle_east
culture_overlaps_geographical_region = world_middle_east_persia
}
scope:culture = {
OR = {
culture_overlaps_geographical_region = world_middle_east
culture_overlaps_geographical_region = world_middle_east_persia
}
}
}
AND = {
culture_overlaps_geographical_region = world_steppe
scope:culture = {
culture_overlaps_geographical_region = world_steppe
}
}
AND = {
culture_overlaps_geographical_region = world_tibet
scope:culture = {
culture_overlaps_geographical_region = world_tibet
}
}
AND = {
OR = {
culture_overlaps_geographical_region = world_india
culture_overlaps_geographical_region = world_burma
}
scope:culture = {
OR = {
culture_overlaps_geographical_region = world_india
culture_overlaps_geographical_region = world_burma
}
}
}
AND = {
culture_overlaps_geographical_region = world_africa
scope:culture = {
culture_overlaps_geographical_region = world_africa
}
}
}
}
is_vegetarian_trigger = {
OR = {
culture = {
has_cultural_parameter = cannot_hunt
}
faith_is_vegetarian_trigger = yes
}
}
faith_is_vegetarian_trigger = {
faith = {
OR = {
religion = religion:buddhism_religion
religion = religion:jainism_religion
religion = religion:bon_religion
this = faith:mazdakism
this = faith:manichean
}
}
}
culture_tradition_reduction_trigger = {
scope:character = {
has_variable_list = culture_tradition_reduction
is_target_in_variable_list = {
name = culture_tradition_reduction
target = culture_tradition:$TRADITION$
}
}
}