3898 lines
89 KiB
Text
3898 lines
89 KiB
Text
namespace = court
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##################################################
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# # RANGES
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# 0001 - 0099 Misc Events
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# 0100 - 0999 James
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# 1000 - 2000 Shoes
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# 2001 - 2999 Ewan
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# 3000 - 4000 Bianca
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# 4001 - 5000 Isabella
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# 5001 - 5999 Linnea
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# 6000 - 6999 Claudia
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# 7000 - 8000 George
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# 8001 - 8999 Joe
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# 9000 - 9999 Oltner
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#
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##################################################
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#########################
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# Court Position Boons #
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# by Joe Parkin #
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#########################
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scripted_trigger employed_booner_pos_trigger = {
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is_available_healthy_ai_adult = yes
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aptitude = {
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court_position = $POS$_court_position
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value >= 3
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}
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trigger_if = {
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limit = { exists = employer }
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opinion = {
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target = employer
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value >= -50
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}
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}
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trigger_else_if = {
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limit = { exists = liege }
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opinion = {
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target = liege
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value >= -50
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}
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}
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trigger_else = { always = yes }
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NOT = { exists = var:booner_target }
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}
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scripted_trigger employed_booner_trigger = {
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has_royal_court = yes
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employs_court_position = $POS$_court_position
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any_court_position_holder = {
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type = $POS$_court_position
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employed_booner_pos_trigger = { POS = $POS$ }
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}
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NOT = { has_character_flag = court_employer_booner_cooldown }
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}
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scripted_trigger employer_triple_modifier_trigger = {
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NOT = {
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any_courtier = {
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OR = {
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has_character_modifier = employer_booner_$POS$_1_modifier
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has_character_modifier = employer_booner_$POS$_2_modifier
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has_character_modifier = employer_booner_$POS$_3_modifier
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}
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}
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}
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}
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scripted_effect employed_booner_reward_effect = {
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save_scope_as = booner_target
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add_character_modifier = {
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modifier = employer_booner_$POS$_modifier
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years = 10
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}
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custom_tooltip = employer_booner_invalidated_tt
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scope:position_holder = {
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set_variable = {
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name = booner_target
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value = scope:booner_target
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years = 10
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}
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}
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}
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# Physician
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scripted_trigger court_8190_employed_booner_patient_trigger = {
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is_available = yes
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is_courtier_of = root
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NOR = {
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has_relation_rival = root
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scope:position_holder ?= this
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scope:heir ?= this
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scope:child ?= this
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scope:spouse ?= this
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scope:relation ?= this
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scope:family ?= this
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}
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}
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court.8190 = {
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type = court_event
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title = court.8190.t
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desc = court.8190.desc
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theme = court
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cooldown = { years = 25 }
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court_scene = {
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button_position_character = scope:position_holder
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roles = {
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scope:position_holder = {
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group = event_group
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animation = physician
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}
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root = {
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group = event_group
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triggered_animation = {
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trigger = { is_healthy = no }
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animation = sick
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}
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animation = idle
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}
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}
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}
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trigger = {
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employed_booner_trigger = { POS = court_physician }
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}
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weight_multiplier = {
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base = 1
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modifier = {
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add = {
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value = "court_position:court_physician_court_position.aptitude(court_physician_court_position)"
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subtract = 3
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}
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}
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}
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immediate = {
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add_character_flag = {
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flag = court_employer_booner_cooldown
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years = 5
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}
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ordered_court_position_holder = {
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type = court_physician_court_position
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limit = {
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employed_booner_pos_trigger = { POS = court_physician }
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}
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order_by = "aptitude(court_physician_court_position)"
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save_scope_as = position_holder
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}
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player_heir ?= {
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if = {
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limit = {
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house = root.house
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court_8190_employed_booner_patient_trigger = yes
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}
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save_scope_as = heir
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}
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}
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ordered_child = {
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limit = {
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NOT = { scope:heir ?= this }
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court_8190_employed_booner_patient_trigger = yes
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}
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order_by = {
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value = 0
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subtract = health
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}
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save_scope_as = child
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}
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ordered_spouse = {
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limit = {
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NOR = {
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scope:heir ?= this
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scope:child ?= this
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}
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court_8190_employed_booner_patient_trigger = yes
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}
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order_by = {
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value = 0
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subtract = health
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}
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save_scope_as = spouse
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}
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ordered_relation = {
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type = friend
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type = lover
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limit = {
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NOR = {
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scope:heir ?= this
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scope:child ?= this
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scope:spouse ?= this
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}
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court_8190_employed_booner_patient_trigger = yes
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}
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order_by = {
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value = 0
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subtract = health
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}
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save_scope_as = relation
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}
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ordered_close_family_member = {
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limit = {
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NOR = {
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this = root
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scope:heir ?= this
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scope:child ?= this
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scope:spouse ?= this
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scope:relation ?= this
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}
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court_8190_employed_booner_patient_trigger = yes
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}
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order_by = {
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value = 0
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subtract = health
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}
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save_scope_as = family
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}
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house ?= {
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ordered_house_member = {
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limit = {
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NOR = {
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this = root
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scope:heir ?= this
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scope:child ?= this
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scope:spouse ?= this
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scope:relation ?= this
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scope:family ?= this
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}
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court_8190_employed_booner_patient_trigger = yes
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}
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order_by = {
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value = 0
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subtract = health
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}
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save_scope_as = house
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}
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}
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}
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option = { # Take your medicine
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name = court.8190.a
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employed_booner_reward_effect = { POS = court_physician }
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ai_chance = {
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base = 50
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:position_holder }
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}
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}
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option = { # Heir
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name = court.8190.b
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trigger = { exists = scope:heir }
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scope:heir = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 25
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:heir }
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}
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}
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option = { # Child
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name = court.8190.c
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trigger = { exists = scope:child }
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scope:child = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 10
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:child }
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}
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}
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option = { # Spouse
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name = court.8190.d
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trigger = { exists = scope:spouse }
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scope:spouse = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 10
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:spouse }
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}
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}
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option = { # Relation
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name = court.8190.e
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trigger = {
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exists = scope:relation
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calc_true_if = {
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amount < 3
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exists = scope:heir
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exists = scope:child
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exists = scope:spouse
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}
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}
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scope:relation = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 10
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:relation }
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}
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}
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option = { # Family
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name = court.8190.f
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trigger = {
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exists = scope:family
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calc_true_if = {
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amount < 3
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exists = scope:heir
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exists = scope:child
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exists = scope:spouse
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exists = scope:relation
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}
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}
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scope:family = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 10
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:family }
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}
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}
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option = { # House
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name = court.8190.g
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trigger = {
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exists = scope:house
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calc_true_if = {
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amount < 3
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exists = scope:heir
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exists = scope:child
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exists = scope:spouse
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exists = scope:relation
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exists = scope:family
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}
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}
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scope:house = {
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employed_booner_reward_effect = { POS = court_physician }
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}
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ai_chance = {
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base = 10
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employer_boon_treatment_ai_chance_modifier = { TARGET = scope:house }
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}
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}
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}
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# Tutor
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scripted_trigger court_8191_employed_booner_student_trigger = {
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is_available = yes
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is_adult = no
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age >= 6 # to ensure coming of age education effects are fully utilized
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is_courtier_of = root
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OR = {
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is_heir_of = root
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is_close_family_of = root
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is_hostage_of = root
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}
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NOR = {
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has_relation_rival = root
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root = this
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scope:position_holder ?= this
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}
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}
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scripted_effect court_8191_employed_booner_reward_effect = {
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save_scope_as = child
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scope:position_holder = {
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switch = {
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trigger = has_trait
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education_diplomacy = {
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scope:child = { add_diplomacy_skill = 1 }
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}
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education_martial = {
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scope:child = { add_martial_skill = 1 }
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}
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education_stewardship = {
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scope:child = { add_stewardship_skill = 1 }
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}
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education_intrigue = {
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scope:child = { add_intrigue_skill = 1 }
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}
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education_learning = {
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scope:child = { add_learning_skill = 1 }
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}
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}
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}
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employed_booner_reward_effect = { POS = court_tutor }
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education_point_acquisition_additional_points_effect = { LEVEL = mid }
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root = {
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if = {
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limit = { this = scope:child }
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stress_impact = { lazy = minor_stress_impact_gain }
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}
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else_if = {
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limit = { is_adult = no }
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stress_impact = { diligent = minor_stress_impact_gain }
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}
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}
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}
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scripted_effect court_8191_portrait_effect = {
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if = {
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limit = {
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NOT = { exists = scope:portrait }
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}
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save_scope_as = portrait
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}
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}
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court.8191 = {
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type = court_event
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title = court.8191.t
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desc = court.8191.desc
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theme = court
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cooldown = { years = 25 }
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court_scene = {
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button_position_character = scope:position_holder
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roles = {
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scope:position_holder = {
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group = event_group
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triggered_animation = {
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trigger = { exists = scope:baby }
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animation = newborn
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}
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animation = happy_teacher
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}
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scope:portrait = {
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group = event_group
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animation = reading
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}
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root = {
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group = event_group
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animation = idle
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}
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}
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}
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trigger = {
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employed_booner_trigger = { POS = court_tutor }
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any_courtier = {
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count >= 2
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court_8191_employed_booner_student_trigger = yes
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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add = {
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value = "court_position:court_tutor_court_position.aptitude(court_tutor_court_position)"
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subtract = 3
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}
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}
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}
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immediate = {
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add_character_flag = {
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flag = court_employer_booner_cooldown
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years = 5
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}
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ordered_court_position_holder = {
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type = court_tutor_court_position
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limit = {
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employed_booner_pos_trigger = { POS = court_tutor }
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}
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order_by = "aptitude(court_tutor_court_position)"
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save_scope_as = position_holder
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}
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every_close_family_member = {
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limit = { court_8191_employed_booner_student_trigger = yes }
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add_to_list = students
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}
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every_warden_hostage = {
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limit = { court_8191_employed_booner_student_trigger = yes }
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add_to_list = students
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}
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every_in_list = {
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list = students
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limit = {
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save_temporary_scope_as = struggling_temp
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any_in_list = {
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list = students
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this != scope:struggling_temp
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age < scope:struggling_temp.age
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sum_of_all_skills_value > scope:struggling_temp.sum_of_all_skills_value
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}
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}
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add_to_list = struggling
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remove_from_list = students
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}
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player_heir ?= { # Heir
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if = {
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limit = { is_in_list = students }
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save_scope_as = heir
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court_8191_portrait_effect = yes
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remove_from_list = students
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}
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}
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if = {
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limit = {
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NOT = { exists = scope:heir }
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}
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ordered_in_list = {
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list = students
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limit = {
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is_heir_of = root
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save_temporary_scope_as = heir_temp
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}
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order_by = {
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value = 0
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subtract = "root.primary_title.place_in_line_of_succession(scope:heir_temp)"
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}
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save_scope_as = heir
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court_8191_portrait_effect = yes
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remove_from_list = students
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}
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}
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ordered_in_list = { # Struggling
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list = struggling
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limit = { is_heir_of = root }
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alternative_limit = { is_child_of = root }
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alternative_limit = { always = yes }
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order_by = age
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save_scope_as = struggling
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court_8191_portrait_effect = yes
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remove_from_list = struggling
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}
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ordered_in_list = { # Oldest
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list = students
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limit = { is_heir_of = root }
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alternative_limit = { always = yes }
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order_by = age
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save_scope_as = oldest
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court_8191_portrait_effect = yes
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remove_from_list = students
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}
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ordered_in_list = { # Youngest
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list = students
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limit = { is_heir_of = root }
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alternative_limit = { always = yes }
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order_by = {
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value = 0
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subtract = age
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}
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save_scope_as = youngest
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court_8191_portrait_effect = yes
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remove_from_list = students
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}
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random_in_list = { # Hostage
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list = students
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limit = {
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is_hostage_of = root
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save_temporary_scope_as = hostage_temp
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}
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weight = {
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base = 1
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is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
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is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
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modifier = {
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add = 1000
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root = {
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any_owned_story = {
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type = bp2_hostage_loyalty
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var:hostage_target ?= scope:hostage_temp
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}
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}
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}
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}
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save_scope_as = hostage
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court_8191_portrait_effect = yes
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remove_from_list = students
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}
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random_in_list = { # Interesting
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list = students
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limit = { is_heir_of = root }
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alternative_limit = { is_child_of = root }
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alternative_limit = { always = yes }
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weight = {
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base = 1
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is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
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is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
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}
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save_scope_as = interesting
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = students
|
|
}
|
|
random_in_list = { # Extra
|
|
list = students
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
weight = {
|
|
base = 1
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
}
|
|
save_scope_as = extra
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = students
|
|
}
|
|
ordered_in_list = { # Bonus
|
|
list = struggling
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = sum_of_all_skills_value
|
|
}
|
|
save_scope_as = bonus
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = struggling
|
|
}
|
|
}
|
|
|
|
option = { # Teach me!
|
|
name = court.8191.a
|
|
trigger = { is_adult = no }
|
|
court_8191_employed_booner_reward_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
}
|
|
}
|
|
|
|
option = { # Heir
|
|
name = court.8191.b
|
|
trigger = { exists = scope:heir }
|
|
scope:heir = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:heir }
|
|
}
|
|
}
|
|
|
|
option = { # Struggling
|
|
name = court.8191.c
|
|
trigger = { exists = scope:struggling }
|
|
scope:struggling = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:struggling }
|
|
}
|
|
}
|
|
|
|
option = { # Hostage
|
|
name = court.8191.d
|
|
trigger = { exists = scope:hostage }
|
|
scope:hostage = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:hostage }
|
|
}
|
|
}
|
|
|
|
option = { # Interesting
|
|
name = court.8191.e
|
|
trigger = { exists = scope:interesting }
|
|
scope:interesting = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:interesting }
|
|
}
|
|
}
|
|
|
|
option = { # Eldest
|
|
name = court.8191.f
|
|
trigger = {
|
|
exists = scope:oldest
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
}
|
|
}
|
|
scope:oldest = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:oldest }
|
|
}
|
|
}
|
|
|
|
option = { # Youngest
|
|
name = court.8191.g
|
|
trigger = {
|
|
exists = scope:youngest
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
}
|
|
}
|
|
scope:youngest = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:youngest }
|
|
}
|
|
}
|
|
|
|
option = { # Extra
|
|
name = court.8191.h
|
|
trigger = {
|
|
exists = scope:extra
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
exists = scope:youngest
|
|
}
|
|
}
|
|
scope:extra = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:extra }
|
|
}
|
|
}
|
|
|
|
option = { # Bonus
|
|
name = court.8191.i
|
|
trigger = {
|
|
exists = scope:bonus
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
exists = scope:youngest
|
|
exists = scope:extra
|
|
}
|
|
}
|
|
scope:bonus = { court_8191_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:bonus }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Seneschal
|
|
|
|
court.8192 = {
|
|
type = court_event
|
|
title = court.8192.t
|
|
desc = court.8192.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = writing
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = seneschal }
|
|
employer_triple_modifier_trigger = { POS = seneschal }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:seneschal_court_position.aptitude(seneschal_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = seneschal_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = seneschal }
|
|
}
|
|
order_by = "aptitude(seneschal_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Lodgings Cost
|
|
name = court.8192.a
|
|
employed_booner_reward_effect = { POS = seneschal_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Servants Cost
|
|
name = court.8192.b
|
|
employed_booner_reward_effect = { POS = seneschal_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8192.c
|
|
duel = {
|
|
skill = stewardship
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8192.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8192.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = seneschal_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8192.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8192.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wet Nurse
|
|
|
|
scripted_trigger court_8193_employed_booner_child_trigger = {
|
|
is_available = yes
|
|
is_adult = no
|
|
is_courtier_of = root
|
|
OR = {
|
|
is_heir_of = root
|
|
is_close_family_of = root
|
|
is_hostage_of = root
|
|
}
|
|
NOR = {
|
|
has_relation_rival = root
|
|
scope:position_holder ?= this
|
|
scope:heir ?= this
|
|
scope:baby ?= this
|
|
scope:interesting ?= this
|
|
scope:hostage ?= this
|
|
scope:sickest ?= this
|
|
scope:second_sickest ?= this
|
|
scope:extra ?= this
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8193_employed_booner_reward_effect = {
|
|
save_scope_as = child
|
|
scope:position_holder = {
|
|
switch = {
|
|
trigger = has_trait
|
|
education_diplomacy = {
|
|
scope:child = { add_diplomacy_skill = 1 }
|
|
}
|
|
education_martial = {
|
|
scope:child = { add_martial_skill = 1 }
|
|
}
|
|
education_stewardship = {
|
|
scope:child = { add_stewardship_skill = 1 }
|
|
}
|
|
education_intrigue = {
|
|
scope:child = { add_intrigue_skill = 1 }
|
|
}
|
|
education_learning = {
|
|
scope:child = { add_learning_skill = 1 }
|
|
}
|
|
}
|
|
}
|
|
employed_booner_reward_effect = { POS = wet_nurse }
|
|
education_point_acquisition_additional_points_effect = { LEVEL = low }
|
|
}
|
|
|
|
court.8193 = {
|
|
type = court_event
|
|
title = court.8193.t
|
|
desc = court.8193.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
triggered_animation = {
|
|
trigger = { exists = scope:baby }
|
|
animation = newborn
|
|
}
|
|
animation = personality_compassionate
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = wet_nurse }
|
|
any_courtier = {
|
|
count >= 2
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:wet_nurse_court_position.aptitude(wet_nurse_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = wet_nurse_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = wet_nurse }
|
|
}
|
|
order_by = "aptitude(wet_nurse_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
every_close_family_member = {
|
|
limit = { court_8193_employed_booner_child_trigger = yes }
|
|
add_to_list = children
|
|
}
|
|
every_warden_hostage = {
|
|
limit = { court_8193_employed_booner_child_trigger = yes }
|
|
add_to_list = children
|
|
}
|
|
every_in_list = {
|
|
list = children
|
|
if = {
|
|
limit = { is_healthy = no }
|
|
add_to_list = sickly
|
|
}
|
|
}
|
|
player_heir ?= { # Heir
|
|
if = {
|
|
limit = { is_in_list = children }
|
|
save_scope_as = heir
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:heir }
|
|
}
|
|
ordered_in_list = {
|
|
list = children
|
|
limit = {
|
|
is_heir_of = root
|
|
save_temporary_scope_as = heir_temp
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "root.primary_title.place_in_line_of_succession(scope:heir_temp)"
|
|
}
|
|
save_scope_as = heir
|
|
}
|
|
}
|
|
ordered_in_list = { # Baby
|
|
list = children
|
|
limit = {
|
|
is_heir_of = root
|
|
age < 1
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
age < 1
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
age < 1
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = age
|
|
}
|
|
save_scope_as = baby
|
|
}
|
|
ordered_in_list = { # Sickest
|
|
list = sickly
|
|
limit = {
|
|
is_heir_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = { court_8193_employed_booner_child_trigger = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = health
|
|
}
|
|
save_scope_as = sickest
|
|
}
|
|
ordered_in_list = { # Second Sickest
|
|
list = sickly
|
|
limit = {
|
|
is_heir_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = { court_8193_employed_booner_child_trigger = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = health
|
|
}
|
|
save_scope_as = second_sickest
|
|
}
|
|
random_in_list = { # Hostage
|
|
list = children
|
|
limit = {
|
|
is_hostage_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
save_temporary_scope_as = hostage_temp
|
|
}
|
|
weight = {
|
|
base = 1
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
modifier = {
|
|
add = 1000
|
|
root = {
|
|
any_owned_story = {
|
|
type = bp2_hostage_loyalty
|
|
var:hostage_target ?= scope:hostage_temp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = hostage
|
|
}
|
|
random_in_list = { # Interesting
|
|
list = children
|
|
limit = {
|
|
is_heir_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = { court_8193_employed_booner_child_trigger = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 25
|
|
has_trait = sickly
|
|
}
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
}
|
|
save_scope_as = interesting
|
|
}
|
|
random_in_list = { # Extra
|
|
list = children
|
|
limit = {
|
|
is_heir_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = { court_8193_employed_booner_child_trigger = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 25
|
|
has_trait = sickly
|
|
}
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
}
|
|
save_scope_as = extra
|
|
}
|
|
ordered_in_list = { # Bonus
|
|
list = children
|
|
limit = {
|
|
is_heir_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_child_of = root
|
|
court_8193_employed_booner_child_trigger = yes
|
|
}
|
|
alternative_limit = { court_8193_employed_booner_child_trigger = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = health
|
|
}
|
|
save_scope_as = bonus
|
|
}
|
|
}
|
|
|
|
option = { # Look after me!
|
|
name = court.8193.a
|
|
trigger = { is_adult = no }
|
|
court_8193_employed_booner_reward_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
}
|
|
}
|
|
|
|
option = { # Heir
|
|
name = court.8193.b
|
|
trigger = { exists = scope:heir }
|
|
scope:heir = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:heir }
|
|
}
|
|
}
|
|
|
|
option = { # Baby
|
|
name = court.8193.c
|
|
trigger = { exists = scope:baby }
|
|
scope:baby = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:baby }
|
|
}
|
|
}
|
|
|
|
option = { # Sickest
|
|
name = court.8193.f
|
|
trigger = { exists = scope:sickest }
|
|
scope:sickest = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:sickest }
|
|
}
|
|
}
|
|
|
|
option = { # Second Sickest
|
|
name = court.8193.g
|
|
trigger = { exists = scope:second_sickest }
|
|
scope:second_sickest = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:second_sickest }
|
|
}
|
|
}
|
|
|
|
option = { # Hostage
|
|
name = court.8193.d
|
|
trigger = {
|
|
exists = scope:hostage
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:baby
|
|
exists = scope:sickest
|
|
exists = scope:second_sickest
|
|
}
|
|
}
|
|
scope:hostage = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:hostage }
|
|
}
|
|
}
|
|
|
|
option = { # Interesting
|
|
name = court.8193.e
|
|
trigger = {
|
|
exists = scope:interesting
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:baby
|
|
exists = scope:sickest
|
|
exists = scope:second_sickest
|
|
exists = scope:hostage
|
|
}
|
|
}
|
|
scope:interesting = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:interesting }
|
|
}
|
|
}
|
|
|
|
option = { # Extra
|
|
name = court.8193.h
|
|
trigger = {
|
|
exists = scope:extra
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:baby
|
|
exists = scope:sickest
|
|
exists = scope:second_sickest
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
}
|
|
}
|
|
scope:extra = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:extra }
|
|
}
|
|
}
|
|
|
|
option = { # Bonus
|
|
name = court.8193.i
|
|
trigger = {
|
|
exists = scope:bonus
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:heir
|
|
exists = scope:baby
|
|
exists = scope:sickest
|
|
exists = scope:second_sickest
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:extra
|
|
}
|
|
}
|
|
scope:bonus = { court_8193_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:bonus }
|
|
}
|
|
}
|
|
}
|
|
|
|
# High Almoner
|
|
|
|
court.8194 = {
|
|
type = court_event
|
|
title = court.8194.t
|
|
desc = court.8194.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = steward
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = high_almoner }
|
|
employer_triple_modifier_trigger = { POS = high_almoner }
|
|
any_vassal = { vassal_stance = zealot }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:high_almoner_court_position.aptitude(high_almoner_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = high_almoner_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = high_almoner }
|
|
}
|
|
order_by = "aptitude(high_almoner_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # County Opinion
|
|
name = court.8194.a
|
|
employed_booner_reward_effect = { POS = high_almoner_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Realm Priest Opinion
|
|
name = court.8194.b
|
|
employed_booner_reward_effect = { POS = high_almoner_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8194.c
|
|
duel = {
|
|
skill = learning
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8194.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8194.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = high_almoner_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8194.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8194.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bodyguard
|
|
|
|
scripted_trigger court_8195_employed_booner_sparist_trigger = {
|
|
is_available = yes
|
|
age >= 8
|
|
is_courtier_of = root
|
|
is_healthy = yes
|
|
OR = {
|
|
is_heir_of = root
|
|
is_close_family_of = root
|
|
is_hostage_of = root
|
|
}
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
NOR = {
|
|
has_relation_rival = root
|
|
root = this
|
|
scope:position_holder ?= this
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8195_employed_booner_reward_effect = {
|
|
save_scope_as = sparist
|
|
if = {
|
|
limit = {
|
|
has_trait = lifestyle_blademaster
|
|
has_trait_xp = { trait = lifestyle_blademaster value < 100 }
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_blademaster
|
|
value = lifestyle_blademaster_xp_gain_minor_value
|
|
}
|
|
}
|
|
else = { add_trait = lifestyle_blademaster }
|
|
employed_booner_reward_effect = { POS = bodyguard }
|
|
root = {
|
|
stress_impact = { craven = minor_stress_impact_gain }
|
|
}
|
|
stress_impact = { craven = minor_stress_impact_gain }
|
|
}
|
|
|
|
court.8195 = {
|
|
type = court_event
|
|
title = court.8195.t
|
|
desc = court.8195.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = marshal_wooden_sword
|
|
}
|
|
scope:portrait = {
|
|
group = event_group
|
|
animation = throne_room_wooden_sword
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = bodyguard }
|
|
any_courtier = {
|
|
count >= 2
|
|
court_8195_employed_booner_sparist_trigger = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_court_position_holder = {
|
|
has_court_position = bodyguard_court_position
|
|
save_temporary_scope_as = position_temp
|
|
}
|
|
add = {
|
|
value = "scope:position_temp.aptitude(bodyguard_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = bodyguard_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = bodyguard }
|
|
}
|
|
order_by = "aptitude(bodyguard_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
every_close_family_member = {
|
|
limit = { court_8195_employed_booner_sparist_trigger = yes }
|
|
add_to_list = sparists
|
|
}
|
|
every_warden_hostage = {
|
|
limit = { court_8195_employed_booner_sparist_trigger = yes }
|
|
add_to_list = sparists
|
|
}
|
|
every_in_list = {
|
|
list = sparists
|
|
limit = {
|
|
save_temporary_scope_as = struggling_temp
|
|
any_in_list = {
|
|
list = sparists
|
|
this != scope:struggling_temp
|
|
prowess < scope:struggling_temp.prowess
|
|
}
|
|
}
|
|
add_to_list = struggling
|
|
remove_from_list = sparists
|
|
}
|
|
player_heir ?= { # Heir
|
|
if = {
|
|
limit = { is_in_list = sparists }
|
|
save_scope_as = heir
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:heir }
|
|
}
|
|
ordered_in_list = {
|
|
list = sparists
|
|
limit = {
|
|
is_heir_of = root
|
|
save_temporary_scope_as = heir_temp
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "root.primary_title.place_in_line_of_succession(scope:heir_temp)"
|
|
}
|
|
save_scope_as = heir
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
}
|
|
ordered_in_list = { # Struggling
|
|
list = struggling
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
order_by = age
|
|
save_scope_as = struggling
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = struggling
|
|
}
|
|
ordered_in_list = { # Oldest
|
|
list = sparists
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { always = yes }
|
|
order_by = age
|
|
save_scope_as = oldest
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
ordered_in_list = { # Youngest
|
|
list = sparists
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { always = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = age
|
|
}
|
|
save_scope_as = youngest
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
random_in_list = { # Hostage
|
|
list = sparists
|
|
limit = {
|
|
is_hostage_of = root
|
|
save_temporary_scope_as = hostage_temp
|
|
}
|
|
weight = {
|
|
base = 1
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
modifier = {
|
|
add = 1000
|
|
root = {
|
|
any_owned_story = {
|
|
type = bp2_hostage_loyalty
|
|
var:hostage_target ?= scope:hostage_temp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = hostage
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
random_in_list = { # Interesting
|
|
list = sparists
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
weight = {
|
|
base = 1
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
}
|
|
save_scope_as = interesting
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
random_in_list = { # Extra
|
|
list = sparists
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
weight = {
|
|
base = 1
|
|
is_of_minor_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
is_of_major_interest_to_weight_up_modifier = { CHARACTER = root }
|
|
}
|
|
save_scope_as = extra
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = sparists
|
|
}
|
|
ordered_in_list = { # Bonus
|
|
list = struggling
|
|
limit = { is_heir_of = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = { always = yes }
|
|
order_by = {
|
|
value = 0
|
|
subtract = sum_of_all_skills_value
|
|
}
|
|
save_scope_as = bonus
|
|
court_8191_portrait_effect = yes
|
|
remove_from_list = struggling
|
|
}
|
|
}
|
|
|
|
option = { # Teach me!
|
|
name = court.8195.a
|
|
trigger = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
court_8195_employed_booner_reward_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
}
|
|
}
|
|
|
|
option = { # Heir
|
|
name = court.8195.b
|
|
trigger = { exists = scope:heir }
|
|
scope:heir = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:heir }
|
|
}
|
|
}
|
|
|
|
option = { # Struggling
|
|
name = court.8195.c
|
|
trigger = { exists = scope:struggling }
|
|
scope:struggling = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:struggling }
|
|
}
|
|
}
|
|
|
|
option = { # Hostage
|
|
name = court.8195.d
|
|
trigger = { exists = scope:hostage }
|
|
scope:hostage = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:hostage }
|
|
}
|
|
}
|
|
|
|
option = { # Interesting
|
|
name = court.8195.e
|
|
trigger = {
|
|
exists = scope:interesting
|
|
calc_true_if = {
|
|
amount < 4
|
|
AND = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
}
|
|
}
|
|
scope:interesting = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:interesting }
|
|
}
|
|
}
|
|
|
|
option = { # Eldest
|
|
name = court.8195.f
|
|
trigger = {
|
|
exists = scope:oldest
|
|
calc_true_if = {
|
|
amount < 4
|
|
AND = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
}
|
|
}
|
|
scope:oldest = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:oldest }
|
|
}
|
|
}
|
|
|
|
option = { # Youngest
|
|
name = court.8195.g
|
|
trigger = {
|
|
exists = scope:youngest
|
|
calc_true_if = {
|
|
amount < 4
|
|
AND = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
}
|
|
}
|
|
scope:youngest = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:youngest }
|
|
}
|
|
}
|
|
|
|
option = { # Extra
|
|
name = court.8195.h
|
|
trigger = {
|
|
exists = scope:extra
|
|
calc_true_if = {
|
|
amount < 4
|
|
AND = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
exists = scope:youngest
|
|
}
|
|
}
|
|
scope:extra = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:extra }
|
|
}
|
|
}
|
|
|
|
option = { # Bonus
|
|
name = court.8195.i
|
|
trigger = {
|
|
exists = scope:bonus
|
|
calc_true_if = {
|
|
amount < 4
|
|
AND = {
|
|
is_healthy = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
exists = scope:heir
|
|
exists = scope:struggling
|
|
exists = scope:hostage
|
|
exists = scope:interesting
|
|
exists = scope:oldest
|
|
exists = scope:youngest
|
|
exists = scope:extra
|
|
}
|
|
}
|
|
scope:bonus = { court_8195_employed_booner_reward_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_child_ai_chance_modifier = { TARGET = scope:bonus }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Horse Master
|
|
|
|
court.8196 = {
|
|
type = court_event
|
|
title = court.8196.t
|
|
desc = court.8196.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = inspect_weapon
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = master_of_horse }
|
|
employer_triple_modifier_trigger = { POS = master_of_horse }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:master_of_horse_court_position.aptitude(master_of_horse_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = master_of_horse_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = master_of_horse }
|
|
}
|
|
order_by = "aptitude(master_of_horse_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # MaA
|
|
name = court.8196.a
|
|
employed_booner_reward_effect = { POS = master_of_horse_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Advantage
|
|
name = court.8196.b
|
|
employed_booner_reward_effect = { POS = master_of_horse_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8196.c
|
|
duel = {
|
|
skill = martial
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8196.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8196.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = master_of_horse_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8196.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8196.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Caravan Master
|
|
|
|
court.8197 = {
|
|
type = court_event
|
|
title = court.8197.t
|
|
desc = court.8197.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = writing
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = travel_leader }
|
|
employer_triple_modifier_trigger = { POS = travel_leader }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:travel_leader_court_position.aptitude(travel_leader_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = travel_leader_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = travel_leader }
|
|
}
|
|
order_by = "aptitude(travel_leader_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Safety
|
|
name = court.8197.a
|
|
employed_booner_reward_effect = { POS = travel_leader_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Speed
|
|
name = court.8197.b
|
|
employed_booner_reward_effect = { POS = travel_leader_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8197.c
|
|
duel = {
|
|
skill = stewardship
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8197.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8197.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = travel_leader_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8197.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8197.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Antiquarian
|
|
|
|
scripted_trigger court_8198_employed_booner_artifact_trigger = {
|
|
save_temporary_scope_as = artifact_temp
|
|
root = {
|
|
can_equip_artifact = scope:artifact_temp
|
|
can_benefit_from_artifact = scope:artifact_temp
|
|
}
|
|
OR = {
|
|
artifact_durability_percent < 0.75
|
|
rarity = common
|
|
rarity = masterwork
|
|
}
|
|
NOR = {
|
|
has_variable = employed_boon_artifact
|
|
has_variable = banner_house
|
|
has_variable = banner_dynasty
|
|
scope:broken_1 ?= this
|
|
scope:broken_2 ?= this
|
|
scope:broken_3 ?= this
|
|
scope:broken_4 ?= this
|
|
scope:weak_1 ?= this
|
|
scope:weak_2 ?= this
|
|
scope:weak_3 ?= this
|
|
scope:weak_4 ?= this
|
|
}
|
|
}
|
|
|
|
scripted_trigger court_8198_dynasty_opinion_trigger = {
|
|
OR = {
|
|
has_artifact_modifier = artifact_dynasty_opinion_1_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_2_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_3_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_4_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_5_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_6_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_7_modifier
|
|
has_artifact_modifier = artifact_dynasty_opinion_8_modifier
|
|
}
|
|
}
|
|
|
|
scripted_trigger court_8198_dynasty_prestige_trigger = {
|
|
OR = {
|
|
has_artifact_modifier = artifact_monthly_dynasty_prestige_1_modifier
|
|
has_artifact_modifier = artifact_monthly_dynasty_prestige_2_modifier
|
|
has_artifact_modifier = artifact_monthly_dynasty_prestige_3_modifier
|
|
has_artifact_modifier = artifact_monthly_dynasty_prestige_4_modifier
|
|
}
|
|
}
|
|
|
|
scripted_trigger court_8198_prestige_trigger = {
|
|
OR = {
|
|
has_artifact_modifier = artifact_monthly_prestige_add_1_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_2_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_3_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_4_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_5_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_6_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_7_modifier
|
|
has_artifact_modifier = artifact_monthly_prestige_add_8_modifier
|
|
}
|
|
}
|
|
|
|
scripted_trigger court_8198_court_grandeur_trigger = {
|
|
OR = {
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_2_modifier
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_3_modifier
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_4_modifier
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_5_modifier
|
|
has_artifact_modifier = artifact_court_grandeur_baseline_add_6_modifier
|
|
}
|
|
}
|
|
|
|
scripted_trigger court_8198_prowess_trigger = {
|
|
OR = {
|
|
has_artifact_modifier = artifact_prowess_1_modifier
|
|
has_artifact_modifier = artifact_prowess_2_modifier
|
|
has_artifact_modifier = artifact_prowess_3_modifier
|
|
has_artifact_modifier = artifact_prowess_4_modifier
|
|
has_artifact_modifier = artifact_prowess_5_modifier
|
|
has_artifact_modifier = artifact_prowess_6_modifier
|
|
has_artifact_modifier = artifact_prowess_7_modifier
|
|
has_artifact_modifier = artifact_prowess_8_modifier
|
|
has_artifact_modifier = artifact_prowess_9_modifier
|
|
has_artifact_modifier = artifact_prowess_10_modifier
|
|
has_artifact_modifier = artifact_prowess_11_modifier
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8198_add_modifier_effect = {
|
|
custom_tooltip = court_8198_$MODIFIER$_tooltip
|
|
hidden_effect = { add_artifact_modifier = $MODIFIER$_$NUM$_modifier }
|
|
}
|
|
|
|
scripted_effect court_8198_select_modifier_effect = {
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
artifact_slot_type = primary_armament
|
|
OR = {
|
|
court_8198_prowess_trigger = no
|
|
AND = {
|
|
court_8198_prowess_trigger = yes
|
|
NOT = { has_artifact_modifier = artifact_prowess_11_modifier }
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
court_8198_prowess_trigger = no
|
|
add = 10
|
|
}
|
|
set_variable = { name = boon_modifier value = flag:prowess }
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
ep1_artifact_is_court_artifact_trigger = yes
|
|
OR = {
|
|
court_8198_court_grandeur_trigger = no
|
|
AND = {
|
|
court_8198_court_grandeur_trigger = yes
|
|
NOT = { has_artifact_modifier = artifact_court_grandeur_baseline_add_6_modifier }
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
court_8198_court_grandeur_trigger = no
|
|
add = 10
|
|
}
|
|
set_variable = { name = boon_modifier value = flag:grandeur }
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
OR = {
|
|
court_8198_prestige_trigger = no
|
|
AND = {
|
|
court_8198_prestige_trigger = yes
|
|
NOT = { has_artifact_modifier = artifact_monthly_prestige_add_8_modifier }
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
court_8198_prestige_trigger = no
|
|
add = 10
|
|
}
|
|
set_variable = { name = boon_modifier value = flag:prestige }
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
OR = {
|
|
court_8198_dynasty_prestige_trigger = no
|
|
AND = {
|
|
court_8198_dynasty_prestige_trigger = yes
|
|
NOT = { has_artifact_modifier = artifact_monthly_dynasty_prestige_4_modifier }
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
court_8198_dynasty_prestige_trigger = no
|
|
add = 10
|
|
}
|
|
set_variable = { name = boon_modifier value = flag:dynasty_prestige }
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
OR = {
|
|
court_8198_dynasty_opinion_trigger = no
|
|
AND = {
|
|
court_8198_dynasty_opinion_trigger = yes
|
|
NOT = { has_artifact_modifier = artifact_dynasty_opinion_8_modifier }
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
court_8198_dynasty_opinion_trigger = no
|
|
add = 10
|
|
}
|
|
set_variable = { name = boon_modifier value = flag:dynasty_opinion }
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8198_employed_booner_broken_effect = {
|
|
add_durability = {
|
|
value = {
|
|
value = artifact_max_durability
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8198_employed_booner_weak_effect = {
|
|
switch = {
|
|
trigger = var:boon_modifier
|
|
flag:prowess = {
|
|
court_8198_add_modifier_effect = { MODIFIER = artifact_prowess NUM = 2 }
|
|
}
|
|
flag:grandeur = {
|
|
court_8198_add_modifier_effect = { MODIFIER = artifact_court_grandeur_baseline_add NUM = 2 }
|
|
}
|
|
flag:prestige = {
|
|
court_8198_add_modifier_effect = { MODIFIER = artifact_monthly_prestige_add NUM = 2 }
|
|
}
|
|
flag:dynasty_prestige = {
|
|
court_8198_add_modifier_effect = { MODIFIER = artifact_monthly_dynasty_prestige NUM = 1 }
|
|
}
|
|
flag:dynasty_opinion = {
|
|
court_8198_add_modifier_effect = { MODIFIER = artifact_dynasty_opinion NUM = 3 }
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = employed_boon_artifact
|
|
years = 50
|
|
}
|
|
}
|
|
|
|
court.8198 = {
|
|
type = court_event
|
|
title = court.8198.t
|
|
desc = court.8198.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = thinking
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = antiquarian }
|
|
any_character_artifact = {
|
|
count >= 2
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:antiquarian_court_position.aptitude(antiquarian_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = antiquarian_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = antiquarian }
|
|
}
|
|
order_by = "aptitude(antiquarian_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
every_character_artifact = {
|
|
limit = {
|
|
artifact_durability_percent < 0.75
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
add_to_list = broken
|
|
}
|
|
every_character_artifact = {
|
|
limit = {
|
|
OR = {
|
|
rarity = common
|
|
rarity = masterwork
|
|
}
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
add_to_list = weak
|
|
}
|
|
ordered_in_list = {
|
|
list = broken
|
|
limit = {
|
|
is_unique = yes
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_equipped = yes
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
alternative_limit = { court_8198_employed_booner_artifact_trigger = yes }
|
|
max = 4
|
|
check_range_bounds = no
|
|
order_by = {
|
|
value = 0
|
|
subtract = artifact_durability_percent
|
|
}
|
|
if = {
|
|
limit = { exists = scope:broken_3 }
|
|
save_scope_as = broken_4
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:broken_2 }
|
|
save_scope_as = broken_3
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:broken_1 }
|
|
save_scope_as = broken_2
|
|
}
|
|
else = { save_scope_as = broken_1 }
|
|
}
|
|
ordered_in_list = {
|
|
list = broken
|
|
limit = {
|
|
is_unique = yes
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
alternative_limit = {
|
|
is_equipped = yes
|
|
court_8198_employed_booner_artifact_trigger = yes
|
|
}
|
|
alternative_limit = { court_8198_employed_booner_artifact_trigger = yes }
|
|
max = 4
|
|
check_range_bounds = no
|
|
order_by = artifact_wealth_quality_average_value
|
|
if = {
|
|
limit = { exists = scope:weak_3 }
|
|
save_scope_as = weak_4
|
|
court_8198_select_modifier_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:weak_2 }
|
|
save_scope_as = weak_3
|
|
court_8198_select_modifier_effect = yes
|
|
}
|
|
else_if = {
|
|
limit = { exists = scope:weak_1 }
|
|
save_scope_as = weak_2
|
|
court_8198_select_modifier_effect = yes
|
|
}
|
|
else = {
|
|
save_scope_as = weak_1
|
|
court_8198_select_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Weak 1
|
|
name = court.8198.a
|
|
trigger = { exists = scope:weak_1 }
|
|
scope:weak_1 = { court_8198_employed_booner_weak_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:weak_1 }
|
|
}
|
|
}
|
|
|
|
option = { # Weak 2
|
|
name = court.8198.b
|
|
trigger = { exists = scope:weak_2 }
|
|
scope:weak_2 = { court_8198_employed_booner_weak_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:weak_2 }
|
|
}
|
|
}
|
|
|
|
option = { # Weak 3
|
|
name = court.8198.c
|
|
trigger = { exists = scope:weak_3 }
|
|
scope:weak_3 = { court_8198_employed_booner_weak_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:weak_3 }
|
|
}
|
|
}
|
|
|
|
option = { # Broken 1
|
|
name = court.8198.d
|
|
trigger = { exists = scope:broken_1 }
|
|
scope:broken_1 = { court_8198_employed_booner_broken_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:broken_1 }
|
|
}
|
|
}
|
|
|
|
option = { # Broken 2
|
|
name = court.8198.e
|
|
trigger = {
|
|
exists = scope:broken_2
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:weak_1
|
|
exists = scope:weak_2
|
|
exists = scope:weak_3
|
|
exists = scope:broken_1
|
|
}
|
|
}
|
|
scope:broken_2 = { court_8198_employed_booner_broken_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:broken_2 }
|
|
}
|
|
}
|
|
|
|
option = { # Broken 3
|
|
name = court.8198.f
|
|
trigger = {
|
|
exists = scope:broken_3
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:weak_1
|
|
exists = scope:weak_2
|
|
exists = scope:weak_3
|
|
exists = scope:broken_1
|
|
exists = scope:broken_2
|
|
}
|
|
}
|
|
scope:broken_3 = { court_8198_employed_booner_broken_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:broken_3 }
|
|
}
|
|
}
|
|
|
|
option = { # Weak 4
|
|
name = court.8198.g
|
|
trigger = {
|
|
exists = scope:weak_4
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:weak_1
|
|
exists = scope:broken_1
|
|
exists = scope:weak_2
|
|
exists = scope:broken_2
|
|
exists = scope:weak_3
|
|
exists = scope:broken_3
|
|
}
|
|
}
|
|
scope:weak_4 = { court_8198_employed_booner_weak_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:weak_4 }
|
|
}
|
|
}
|
|
|
|
option = { # Broken 4
|
|
name = court.8198.h
|
|
trigger = {
|
|
exists = scope:broken_4
|
|
calc_true_if = {
|
|
amount < 4
|
|
exists = scope:weak_1
|
|
exists = scope:broken_1
|
|
exists = scope:weak_2
|
|
exists = scope:broken_2
|
|
exists = scope:weak_3
|
|
exists = scope:broken_3
|
|
exists = scope:weak_4
|
|
}
|
|
}
|
|
scope:broken_4 = { court_8198_employed_booner_broken_effect = yes }
|
|
ai_chance = {
|
|
base = 10
|
|
employer_boon_artifact_ai_chance_modifier = { TARGET = scope:broken_4 }
|
|
}
|
|
}
|
|
|
|
option = { # Everything
|
|
name = court.8198.i
|
|
employed_booner_reward_effect = { POS = antiquarian }
|
|
ai_chance = {
|
|
base = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hunt Master
|
|
|
|
court.8199 = {
|
|
type = court_event
|
|
title = court.8199.t
|
|
desc = court.8199.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = hunting_knife_start
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = master_of_hunt }
|
|
employer_triple_modifier_trigger = { POS = master_of_hunt }
|
|
any_vassal = { vassal_stance = glory_hound }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:master_of_hunt_court_position.aptitude(master_of_hunt_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = master_of_hunt_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = master_of_hunt }
|
|
}
|
|
order_by = "aptitude(master_of_hunt_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Success
|
|
name = court.8199.a
|
|
employed_booner_reward_effect = { POS = master_of_hunt_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Cost
|
|
name = court.8199.b
|
|
employed_booner_reward_effect = { POS = master_of_hunt_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8199.c
|
|
duel = {
|
|
skill = prowess
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8199.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8199.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = master_of_hunt_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8199.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8199.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Royal Architect
|
|
|
|
court.8200 = {
|
|
type = court_event
|
|
title = court.8200.t
|
|
desc = court.8200.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = writing
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = royal_architect }
|
|
employer_triple_modifier_trigger = { POS = royal_architect }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:royal_architect_court_position.aptitude(royal_architect_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = royal_architect_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = royal_architect }
|
|
}
|
|
order_by = "aptitude(royal_architect_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Success
|
|
name = court.8200.a
|
|
employed_booner_reward_effect = { POS = royal_architect_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Cost
|
|
name = court.8200.b
|
|
employed_booner_reward_effect = { POS = royal_architect_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8200.c
|
|
duel = {
|
|
skill = stewardship
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8200.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8200.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = royal_architect_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8200.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8200.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Cupbearer
|
|
|
|
court.8201 = {
|
|
type = court_event
|
|
title = court.8201.t
|
|
desc = court.8201.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = thinking
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = cupbearer }
|
|
employer_triple_modifier_trigger = { POS = cupbearer }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:cupbearer_court_position.aptitude(cupbearer_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = cupbearer_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = cupbearer }
|
|
}
|
|
order_by = "aptitude(cupbearer_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Courtly Vassals
|
|
name = court.8201.a
|
|
employed_booner_reward_effect = { POS = cupbearer_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Servants Cost
|
|
name = court.8201.b
|
|
employed_booner_reward_effect = { POS = cupbearer_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8201.c
|
|
duel = {
|
|
skill = prowess
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8201.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8201.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = cupbearer_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8201.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8201.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lady-in-Waiting
|
|
|
|
court.8203 = {
|
|
type = court_event
|
|
title = court.8203.t
|
|
desc = court.8203.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = admiration
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = scheme
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = lady_in_waiting }
|
|
employer_triple_modifier_trigger = { POS = lady_in_waiting }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_court_position_holder = {
|
|
has_court_position = lady_in_waiting_court_position
|
|
save_temporary_scope_as = position_temp
|
|
}
|
|
add = {
|
|
value = "scope:position_temp.aptitude(lady_in_waiting_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = lady_in_waiting_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = lady_in_waiting }
|
|
}
|
|
order_by = "aptitude(lady_in_waiting_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Success
|
|
name = court.8203.a
|
|
employed_booner_reward_effect = { POS = lady_in_waiting_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Cost
|
|
name = court.8203.b
|
|
employed_booner_reward_effect = { POS = lady_in_waiting_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8203.c
|
|
duel = {
|
|
skill = diplomacy
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8203.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8203.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = lady_in_waiting_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8203.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8203.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Food Taster
|
|
|
|
court.8204 = {
|
|
type = court_event
|
|
title = court.8204.t
|
|
desc = court.8204.desc
|
|
theme = court
|
|
cooldown = { years = 25 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = thinking
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = idle
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
employed_booner_trigger = { POS = food_taster }
|
|
employer_triple_modifier_trigger = { POS = food_taster }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = {
|
|
value = "court_position:food_taster_court_position.aptitude(food_taster_court_position)"
|
|
subtract = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = court_employer_booner_cooldown
|
|
years = 5
|
|
}
|
|
ordered_court_position_holder = {
|
|
type = food_taster_court_position
|
|
limit = {
|
|
employed_booner_pos_trigger = { POS = food_taster }
|
|
}
|
|
order_by = "aptitude(food_taster_court_position)"
|
|
save_scope_as = position_holder
|
|
}
|
|
}
|
|
|
|
option = { # Food Cost
|
|
name = court.8204.a
|
|
employed_booner_reward_effect = { POS = food_taster_1 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Scheme Resistance
|
|
name = court.8204.b
|
|
employed_booner_reward_effect = { POS = food_taster_2 }
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Both!
|
|
name = court.8204.c
|
|
duel = {
|
|
skill = intrigue
|
|
value = decent_skill_rating
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = court.8204.c.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8204.c.success
|
|
right_icon = scope:position_holder
|
|
employed_booner_reward_effect = { POS = food_taster_3 }
|
|
}
|
|
}
|
|
10 = {
|
|
min = 2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = court.8204.c.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8204.c.failure
|
|
right_icon = scope:position_holder
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Poor Court Position Holder - Salary Review Edition
|
|
|
|
scripted_trigger court_8301_aptitude_trigger = { aptitude:$POS$_court_position < $VALUE$ }
|
|
|
|
scripted_trigger court_8301_position_trigger = {
|
|
switch = {
|
|
trigger = has_court_position
|
|
court_physician_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_physician VALUE = $VALUE$ }
|
|
}
|
|
cultural_emissary_court_position = {
|
|
court_8301_aptitude_trigger = { POS = cultural_emissary VALUE = $VALUE$ }
|
|
}
|
|
keeper_of_swans_court_position = {
|
|
court_8301_aptitude_trigger = { POS = keeper_of_swans VALUE = $VALUE$ }
|
|
}
|
|
chief_qadi_court_position = {
|
|
court_8301_aptitude_trigger = { POS = chief_qadi VALUE = $VALUE$ }
|
|
}
|
|
garuda_court_position = {
|
|
court_8301_aptitude_trigger = { POS = garuda VALUE = $VALUE$ }
|
|
}
|
|
court_gardener_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_gardener VALUE = $VALUE$ }
|
|
}
|
|
lady_in_waiting_court_position = {
|
|
court_8301_aptitude_trigger = { POS = lady_in_waiting VALUE = $VALUE$ }
|
|
}
|
|
antiquarian_court_position = {
|
|
court_8301_aptitude_trigger = { POS = antiquarian VALUE = $VALUE$ }
|
|
}
|
|
travel_leader_court_position = {
|
|
court_8301_aptitude_trigger = { POS = travel_leader VALUE = $VALUE$ }
|
|
}
|
|
wet_nurse_court_position = {
|
|
court_8301_aptitude_trigger = { POS = wet_nurse VALUE = $VALUE$ }
|
|
}
|
|
court_tutor_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_tutor VALUE = $VALUE$ }
|
|
}
|
|
food_taster_court_position = {
|
|
court_8301_aptitude_trigger = { POS = food_taster VALUE = $VALUE$ }
|
|
}
|
|
master_of_horse_court_position = {
|
|
court_8301_aptitude_trigger = { POS = master_of_horse VALUE = $VALUE$ }
|
|
}
|
|
master_of_hunt_court_position = {
|
|
court_8301_aptitude_trigger = { POS = master_of_hunt VALUE = $VALUE$ }
|
|
}
|
|
royal_architect_court_position = {
|
|
court_8301_aptitude_trigger = { POS = royal_architect VALUE = $VALUE$ }
|
|
}
|
|
high_almoner_court_position = {
|
|
court_8301_aptitude_trigger = { POS = high_almoner VALUE = $VALUE$ }
|
|
}
|
|
seneschal_court_position = {
|
|
court_8301_aptitude_trigger = { POS = seneschal VALUE = $VALUE$ }
|
|
}
|
|
cupbearer_court_position = {
|
|
court_8301_aptitude_trigger = { POS = cupbearer VALUE = $VALUE$ }
|
|
}
|
|
chief_eunuch_court_position = {
|
|
court_8301_aptitude_trigger = { POS = chief_eunuch VALUE = $VALUE$ }
|
|
}
|
|
court_jester_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_jester VALUE = $VALUE$ }
|
|
}
|
|
court_poet_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_poet VALUE = $VALUE$ }
|
|
}
|
|
court_musician_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_musician VALUE = $VALUE$ }
|
|
}
|
|
bodyguard_court_position = {
|
|
court_8301_aptitude_trigger = { POS = bodyguard VALUE = $VALUE$ }
|
|
}
|
|
champion_court_position = {
|
|
court_8301_aptitude_trigger = { POS = champion VALUE = $VALUE$ }
|
|
}
|
|
executioner_court_position = {
|
|
court_8301_aptitude_trigger = { POS = executioner VALUE = $VALUE$ }
|
|
}
|
|
court_artificer_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_artificer VALUE = $VALUE$ }
|
|
}
|
|
master_assassin_court_position = {
|
|
court_8301_aptitude_trigger = { POS = master_assassin VALUE = $VALUE$ }
|
|
}
|
|
cave_hermit_court_position = {
|
|
court_8301_aptitude_trigger = { POS = cave_hermit VALUE = $VALUE$ }
|
|
}
|
|
chronicler_court_position = {
|
|
court_8301_aptitude_trigger = { POS = chronicler VALUE = $VALUE$ }
|
|
}
|
|
court_scholar_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_scholar VALUE = $VALUE$ }
|
|
}
|
|
charioteer_court_position = {
|
|
court_8301_aptitude_trigger = { POS = charioteer VALUE = $VALUE$ }
|
|
}
|
|
bookmaker_court_position = {
|
|
court_8301_aptitude_trigger = { POS = bookmaker VALUE = $VALUE$ }
|
|
}
|
|
akolouthos_court_position = {
|
|
court_8301_aptitude_trigger = { POS = akolouthos VALUE = $VALUE$ }
|
|
}
|
|
court_brewmaster_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_brewmaster VALUE = $VALUE$ }
|
|
}
|
|
court_astrologer_court_position = {
|
|
court_8301_aptitude_trigger = { POS = court_astrologer VALUE = $VALUE$ }
|
|
}
|
|
fallback = { always = no }
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8301_aptitude_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = var:penalized_position }
|
|
has_court_position = $POS$_court_position
|
|
aptitude:$POS$_court_position < $VALUE$
|
|
}
|
|
set_variable = {
|
|
name = penalized_position
|
|
value = flag:$POS$
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8301_position_effect = {
|
|
court_8301_aptitude_effect = { POS = court_physician VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = cultural_emissary VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = keeper_of_swans VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = chief_qadi VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = garuda VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_gardener VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = lady_in_waiting VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = antiquarian VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = travel_leader VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = wet_nurse VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_tutor VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = food_taster VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = master_of_horse VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = master_of_hunt VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = royal_architect VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = high_almoner VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = seneschal VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = cupbearer VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = chief_eunuch VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_jester VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_poet VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_musician VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = bodyguard VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = champion VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = executioner VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_artificer VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = master_assassin VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = cave_hermit VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = chronicler VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_scholar VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = charioteer VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = bookmaker VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = akolouthos VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_brewmaster VALUE = $VALUE$ }
|
|
court_8301_aptitude_effect = { POS = court_astrologer VALUE = $VALUE$ }
|
|
}
|
|
|
|
scripted_effect court_8301_revoke_effect = {
|
|
scope:liege = {
|
|
revoke_court_position = {
|
|
recipient = scope:position_holder
|
|
court_position = $POS$_court_position
|
|
}
|
|
remove_character_flag = free_revoke_cost
|
|
}
|
|
}
|
|
|
|
scripted_effect court_8301_fire_effect = {
|
|
switch = {
|
|
trigger = var:penalized_position
|
|
flag:court_physician = { court_8301_revoke_effect = { POS = court_physician } }
|
|
flag:cultural_emissary = { court_8301_revoke_effect = { POS = cultural_emissary } }
|
|
flag:keeper_of_swans = { court_8301_revoke_effect = { POS = keeper_of_swans } }
|
|
flag:chief_qadi = { court_8301_revoke_effect = { POS = chief_qadi } }
|
|
flag:garuda = { court_8301_revoke_effect = { POS = garuda } }
|
|
flag:court_gardener = { court_8301_revoke_effect = { POS = court_gardener } }
|
|
flag:lady_in_waiting = { court_8301_revoke_effect = { POS = lady_in_waiting } }
|
|
flag:antiquarian = { court_8301_revoke_effect = { POS = antiquarian } }
|
|
flag:travel_leader = { court_8301_revoke_effect = { POS = travel_leader } }
|
|
flag:wet_nurse = { court_8301_revoke_effect = { POS = wet_nurse } }
|
|
flag:court_tutor = { court_8301_revoke_effect = { POS = court_tutor } }
|
|
flag:food_taster = { court_8301_revoke_effect = { POS = food_taster } }
|
|
flag:master_of_horse = { court_8301_revoke_effect = { POS = master_of_horse } }
|
|
flag:master_of_hunt = { court_8301_revoke_effect = { POS = master_of_hunt } }
|
|
flag:royal_architect = { court_8301_revoke_effect = { POS = royal_architect } }
|
|
flag:high_almoner = { court_8301_revoke_effect = { POS = high_almoner } }
|
|
flag:seneschal = { court_8301_revoke_effect = { POS = seneschal } }
|
|
flag:cupbearer = { court_8301_revoke_effect = { POS = cupbearer } }
|
|
flag:chief_eunuch = { court_8301_revoke_effect = { POS = chief_eunuch } }
|
|
flag:court_jester = { court_8301_revoke_effect = { POS = court_jester } }
|
|
flag:court_poet = { court_8301_revoke_effect = { POS = court_poet } }
|
|
flag:court_musician = { court_8301_revoke_effect = { POS = court_musician } }
|
|
flag:bodyguard = { court_8301_revoke_effect = { POS = bodyguard } }
|
|
flag:champion = { court_8301_revoke_effect = { POS = champion } }
|
|
flag:executioner = { court_8301_revoke_effect = { POS = executioner } }
|
|
flag:court_artificer = { court_8301_revoke_effect = { POS = court_artificer } }
|
|
flag:master_assassin = { court_8301_revoke_effect = { POS = master_assassin } }
|
|
flag:cave_hermit = { court_8301_revoke_effect = { POS = cave_hermit } }
|
|
flag:chronicler = { court_8301_revoke_effect = { POS = chronicler } }
|
|
flag:court_scholar = { court_8301_revoke_effect = { POS = court_scholar } }
|
|
flag:charioteer = { court_8301_revoke_effect = { POS = charioteer } }
|
|
flag:bookmaker = { court_8301_revoke_effect = { POS = bookmaker } }
|
|
flag:akolouthos = { court_8301_revoke_effect = { POS = akolouthos } }
|
|
flag:court_brewmaster = { court_8301_revoke_effect = { POS = court_brewmaster } }
|
|
flag:court_astrologer = { court_8301_revoke_effect = { POS = court_astrologer } }
|
|
}
|
|
remove_variable = penalized_position
|
|
}
|
|
|
|
court.8301 = {
|
|
type = court_event
|
|
title = court.8301.t
|
|
desc = {
|
|
desc = court.8301.intro
|
|
desc = court.8301.detractor
|
|
desc = court.8301.desc
|
|
}
|
|
theme = court
|
|
cooldown = { years = 10 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = anger
|
|
}
|
|
scope:detractor = {
|
|
group = event_group
|
|
animation = dismissal
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = happiness
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
any_court_position_holder = { } # Easy out
|
|
any_court_position_holder = {
|
|
NOR = {
|
|
root = {
|
|
is_target_in_variable_list = {
|
|
name = halved_position_salary_employees
|
|
target = prev
|
|
}
|
|
}
|
|
root = {
|
|
is_target_in_variable_list = {
|
|
name = increased_position_salary_employees
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
court_8301_position_trigger = { VALUE = 3 }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = liege
|
|
add_character_flag = free_revoke_cost
|
|
random_court_position_holder = {
|
|
limit = {
|
|
court_8301_position_trigger = { VALUE = 3 }
|
|
}
|
|
save_scope_as = position_holder
|
|
court_8301_position_effect = { VALUE = 3 }
|
|
}
|
|
ordered_courtier = {
|
|
limit = {
|
|
this != scope:position_holder
|
|
is_of_major_interest_to_root_trigger = yes
|
|
is_available_adult = yes
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "opinion(scope:position_holder)"
|
|
}
|
|
save_scope_as = detractor
|
|
}
|
|
if = {
|
|
limit = { NOT = { exists = scope:detractor } }
|
|
ordered_courtier = {
|
|
limit = {
|
|
this != scope:position_holder
|
|
is_of_minor_interest_to_root_trigger = yes
|
|
is_available_adult = yes
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "opinion(scope:position_holder)"
|
|
}
|
|
save_scope_as = detractor
|
|
}
|
|
}
|
|
if = {
|
|
limit = { NOT = { exists = scope:detractor } }
|
|
ordered_courtier = {
|
|
limit = {
|
|
this != scope:position_holder
|
|
is_available_adult = yes
|
|
}
|
|
order_by = {
|
|
value = 0
|
|
subtract = "opinion(scope:position_holder)"
|
|
}
|
|
save_scope_as = detractor
|
|
}
|
|
}
|
|
scope:detractor ?= {
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_poor_court_position_holder
|
|
CHARACTER = scope:position_holder
|
|
OPINION = default_rival_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8301.a
|
|
scope:position_holder = {
|
|
custom_tooltip = {
|
|
text = halved_position_salary_tt
|
|
scope:liege = {
|
|
add_to_variable_list = {
|
|
name = halved_position_salary_employees
|
|
target = scope:position_holder
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = employer_booner_invalidated_tt
|
|
reverse_add_opinion = {
|
|
target = scope:position_holder
|
|
modifier = angry_opinion
|
|
opinion = -15
|
|
}
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
ai_vengefulness = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8301.b
|
|
scope:position_holder = { court_8301_fire_effect = yes } # TIT-53703 awaiting code support to actually be free
|
|
stress_impact = {
|
|
arbitrary = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8301.c
|
|
reverse_add_opinion = {
|
|
target = scope:position_holder
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
if = {
|
|
limit = { exists = scope:detractor }
|
|
reverse_add_opinion = {
|
|
target = scope:detractor
|
|
modifier = annoyed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
honest = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = { remove_character_flag = free_revoke_cost }
|
|
}
|
|
|
|
# Bad Holder Improves
|
|
|
|
court.8311 = {
|
|
type = court_event
|
|
title = court.8311.t
|
|
desc = court.8311.desc
|
|
theme = court
|
|
cooldown = { years = 10 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = thinking
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = happiness
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no # Performance
|
|
has_royal_court = yes
|
|
amenity_level = {
|
|
target = court_lodging_standards
|
|
value >= 3
|
|
}
|
|
any_court_position_holder = { } # Easy out
|
|
any_court_position_holder = {
|
|
court_8301_position_trigger = { VALUE = 3 }
|
|
NOT = { exists = var:bonus_aptitude_role }
|
|
NOT = { exists = var:court_8311_cooldown }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = liege
|
|
random_court_position_holder = {
|
|
limit = {
|
|
court_8301_position_trigger = { VALUE = 3 }
|
|
NOT = { exists = var:bonus_aptitude_role }
|
|
NOT = { exists = var:court_8311_cooldown }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = { add = ai_energy }
|
|
}
|
|
save_scope_as = position_holder
|
|
court_8301_position_effect = { VALUE = 3 }
|
|
set_variable = {
|
|
name = target_court_position
|
|
value = var:penalized_position
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8311.a
|
|
scope:position_holder = {
|
|
if = { # Diplomacy
|
|
limit = {
|
|
OR = {
|
|
var:target_court_position ?= flag:cultural_emissary
|
|
var:target_court_position ?= flag:chronicler
|
|
var:target_court_position ?= flag:cupbearer
|
|
var:target_court_position ?= flag:lady_in_waiting
|
|
var:target_court_position ?= flag:court_jester
|
|
var:target_court_position ?= flag:court_poet
|
|
var:target_court_position ?= flag:court_musician
|
|
}
|
|
}
|
|
add_diplomacy_skill = 1
|
|
}
|
|
else_if = { # Martial
|
|
limit = {
|
|
OR = {
|
|
var:target_court_position ?= flag:akolouthos
|
|
var:target_court_position ?= flag:master_of_horse
|
|
}
|
|
}
|
|
add_martial_skill = 1
|
|
}
|
|
else_if = { # Stewardship
|
|
limit = {
|
|
OR = {
|
|
var:target_court_position ?= flag:keeper_of_swans
|
|
var:target_court_position ?= flag:royal_architect
|
|
var:target_court_position ?= flag:court_gardener
|
|
var:target_court_position ?= flag:travel_leader
|
|
var:target_court_position ?= flag:seneschal
|
|
var:target_court_position ?= flag:bookmaker
|
|
|
|
}
|
|
}
|
|
add_stewardship_skill = 1
|
|
}
|
|
else_if = { # Intrigue
|
|
limit = {
|
|
OR = {
|
|
var:target_court_position ?= flag:food_taster
|
|
var:target_court_position ?= flag:chief_eunuch
|
|
var:target_court_position ?= flag:executioner
|
|
var:target_court_position ?= flag:master_assassin
|
|
}
|
|
}
|
|
add_intrigue_skill = 1
|
|
}
|
|
else_if = { # Learning
|
|
limit = {
|
|
OR = {
|
|
var:target_court_position ?= flag:court_physician
|
|
var:target_court_position ?= flag:chief_qadi
|
|
var:target_court_position ?= flag:court_scholar
|
|
var:target_court_position ?= flag:antiquarian
|
|
var:target_court_position ?= flag:court_artificer
|
|
var:target_court_position ?= flag:cave_hermit
|
|
var:target_court_position ?= flag:wet_nurse
|
|
var:target_court_position ?= flag:court_tutor
|
|
var:target_court_position ?= flag:high_almoner
|
|
var:target_court_position ?= flag:court_brewmaster
|
|
var:target_court_position ?= flag:court_astrologer
|
|
}
|
|
}
|
|
add_learning_skill = 1
|
|
}
|
|
else = { add_prowess_skill = 1 } # Prowess
|
|
custom_tooltip = {
|
|
text = bonus_aptitude_role_tt
|
|
set_variable = {
|
|
name = bonus_aptitude_role
|
|
value = var:penalized_position
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:position_holder = {
|
|
remove_variable = target_court_position
|
|
remove_variable = penalized_position
|
|
}
|
|
}
|
|
}
|
|
|
|
# Holder Wants Raise
|
|
|
|
court.8321 = {
|
|
type = court_event
|
|
title = court.8321.t
|
|
desc = court.8321.desc
|
|
theme = court
|
|
cooldown = { years = 10 }
|
|
court_scene = {
|
|
button_position_character = scope:position_holder
|
|
roles = {
|
|
scope:position_holder = {
|
|
group = event_group
|
|
animation = debating
|
|
}
|
|
root = {
|
|
group = event_group
|
|
animation = thinking
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger = {
|
|
is_ai = no # Performance
|
|
has_royal_court = yes
|
|
any_court_position_holder = { } # Easy out
|
|
any_court_position_holder = {
|
|
NOR = {
|
|
exists = var:court_8311_cooldown
|
|
exists = var:bonus_aptitude_role
|
|
root = {
|
|
is_target_in_variable_list = {
|
|
name = halved_position_salary_employees
|
|
target = prev
|
|
}
|
|
}
|
|
root = {
|
|
is_target_in_variable_list = {
|
|
name = increased_position_salary_employees
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
court_8301_position_trigger = { VALUE = 5 }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = liege
|
|
random_court_position_holder = {
|
|
limit = {
|
|
court_8301_position_trigger = { VALUE = 5 }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = { add = ai_energy }
|
|
modifier = { add = ai_greed }
|
|
}
|
|
save_scope_as = position_holder
|
|
court_8301_position_effect = { VALUE = 5 }
|
|
set_variable = {
|
|
name = target_court_position
|
|
value = var:penalized_position
|
|
}
|
|
remove_variable = penalized_position
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8321.a
|
|
scope:position_holder = {
|
|
custom_tooltip = {
|
|
text = increased_position_salary_tt
|
|
scope:liege = {
|
|
add_to_variable_list = {
|
|
name = increased_position_salary_employees
|
|
target = scope:position_holder
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = bonus_aptitude_role_tt
|
|
set_variable = {
|
|
name = bonus_aptitude_role
|
|
value = var:penalized_position
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8321.b
|
|
duel = {
|
|
skill = diplomacy
|
|
value = decent_skill_rating
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = content }
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = generous }
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = humble }
|
|
}
|
|
desc = court.8321.b.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court.8321.b.success
|
|
right_icon = scope:position_holder
|
|
pay_short_term_gold = {
|
|
gold = scope:position_holder.minor_gold_value
|
|
target = scope:position_holder
|
|
}
|
|
scope:position_holder = {
|
|
custom_tooltip = {
|
|
text = bonus_aptitude_role_tt
|
|
set_variable = {
|
|
name = bonus_aptitude_role
|
|
value = var:penalized_position
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = ambitious }
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = greedy }
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
scope:position_holder = { has_trait = arrogant }
|
|
}
|
|
desc = court.8321.b.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court.8321.b.failure
|
|
right_icon = scope:position_holder
|
|
reverse_add_opinion = {
|
|
target = scope:position_holder
|
|
modifier = insulted_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court.8321.c
|
|
reverse_add_opinion = {
|
|
target = scope:position_holder
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
profligate = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:position_holder = { remove_variable = target_court_position }
|
|
}
|
|
}
|