8914 lines
190 KiB
Text
8914 lines
190 KiB
Text
namespace = ep2_locale_events
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##################################################
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# #General (Reserved)
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# 0001 - 0999
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#
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# #Tavern
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# 1000 - 1499
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#
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# #Temple
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# 1500 - 1999
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#
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# #Armorer
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# 2000 - 2499
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#
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# #Tailor
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# 2500 - 2999
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#
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# #Camp
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# 3000 - 3499
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#
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# #Farrier
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# 3500 - 3999
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#
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# #Bowyer
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# 4000 - 4499
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#
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# #Weaponsmith
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# 4500 - 4999
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#
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# #Grounds
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# 5000 - 5499
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#
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# #Village
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# 5500 - 5999
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##################################################
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#######################################
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#######################################
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### GENERAL - 0001 - 0999 ###
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#######################################
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#######################################
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#######################################
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### AI EVENTS - 0001 - 0099 ###
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#######################################
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# These events are AI-only and used to generate some randomness and dynamism to PtV
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# They deliberately are hidden and have no loc
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ep2_locale_events.0001 = {
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hidden = yes
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trigger = {
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is_ai = yes # Only AI
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is_landed = no
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activity_is_competing_trigger = yes
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}
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immediate = {
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random_list = {
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1 = { # Increase
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activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
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}
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1 = { # Decrease
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_miniscule }
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}
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}
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}
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}
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ep2_locale_events.0002 = {
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hidden = yes
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trigger = {
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is_ai = yes # Only AI
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is_landed = no
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activity_is_competing_trigger = yes
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}
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immediate = {
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random_list = {
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1 = { # Increase
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activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
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}
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1 = { # Decrease
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
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}
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}
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}
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}
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ep2_locale_events.0003 = {
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hidden = yes
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trigger = {
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is_ai = yes # Only AI
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is_landed = no
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activity_is_competing_trigger = yes
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}
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immediate = {
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random_list = {
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1 = { # Increase
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activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
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}
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1 = { # Decrease
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
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}
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}
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}
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}
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scripted_trigger tournament_intent_locale_trigger = {
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has_activity_intent = $INTENT$_intent
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intent_target ?= {
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is_alive = yes
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is_participant_in_activity = root.involved_activity
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has_activity_state = passive
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}
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}
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#######################################
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#######################################
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### TAVERN - 1000 - 1499 ###
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#######################################
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#######################################
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scripted_trigger tournament_tavern_round_recipient_trigger = {
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activity_is_competing_trigger = yes
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age >= 18
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trigger_if = {
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limit = {
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faith = { trait_is_sin = drunkard }
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}
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NOT = { has_trait = zealous }
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}
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NOR = {
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has_trait = shy
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has_trait = diligent
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has_trait = temperate
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has_trait = inappetetic
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this = root
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has_any_scripted_relation = root
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}
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opinion = {
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target = root
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value >= -25
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}
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}
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# Another Round?
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ep2_locale_events.1000 = {
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type = activity_event
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title = ep2_locale_events.1000.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = { scope:drinking_leader = scope:drinking_leader.liege }
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desc = ep2_locale_events.1000.independent
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}
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desc = ep2_locale_events.1000.liege
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}
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desc = ep2_locale_events.1000.alcohol
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}
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theme = tournament_locale_tavern
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left_portrait = {
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character = root
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animation = schadenfreude
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}
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right_portrait = {
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character = scope:drinking_leader
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animation = toast
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}
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lower_right_portrait = scope:drinker_1
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lower_center_portrait = scope:drinker_2
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lower_left_portrait = scope:drinker_3
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cooldown = { years = 1 }
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trigger = {
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activity_tournament_race_contest_trigger = no
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scope:activity = {
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any_attending_character = {
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count >= 4
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tournament_tavern_round_recipient_trigger = yes
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}
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has_active_locale = tournament_locale_tavern
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}
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}
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immediate = {
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play_music_cue = mx_cue_tavern
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scope:activity = {
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hidden_effect = {
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while = {
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count = 4
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random_attending_character = {
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limit = {
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tournament_tavern_round_recipient_trigger = yes
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NOT = { is_in_list = tavern_round }
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}
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weight = {
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base = 1
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modifier = {
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add = 10
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has_trait = gregarious
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}
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modifier = {
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add = 10
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has_trait = lazy
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}
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modifier = {
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add = 10
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has_trait = gluttonous
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}
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modifier = {
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add = 10
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has_trait = drunkard
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}
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modifier = {
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add = -10
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has_trait = shy
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}
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modifier = {
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add = -10
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has_trait = diligent
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}
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modifier = {
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add = -10
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has_trait = temperate
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}
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modifier = {
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add = -10
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has_trait = inappetetic
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}
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modifier = {
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factor = 0.5
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has_court_position = champion_court_position
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}
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modifier = {
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factor = 2
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save_temporary_scope_as = new_list_member
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any_in_list = {
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list = tavern_round
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has_any_good_relationship_with_character_trigger = { CHARACTER = scope:new_list_member }
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}
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}
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modifier = {
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factor = 2
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save_temporary_scope_as = new_list_member
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any_in_list = {
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list = tavern_round
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liege = scope:new_list_member
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}
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}
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modifier = {
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factor = 0
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save_temporary_scope_as = new_list_member
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any_in_list = {
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list = tavern_round
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has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:new_list_member }
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}
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}
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}
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add_to_list = tavern_round
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}
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}
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ordered_in_list = {
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list = tavern_round
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limit = {
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NOR = {
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AND = {
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exists = scope:drinking_leader
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this = scope:drinking_leader
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}
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AND = {
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exists = scope:drinker_1
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this = scope:drinker_1
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}
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AND = {
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exists = scope:drinker_2
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this = scope:drinker_2
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}
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}
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}
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order_by = {
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value = 0
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if = {
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limit = { is_landed = yes }
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add = primary_title.tier
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}
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if = {
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limit = { has_court_position = champion_court_position }
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add = 3
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}
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if = {
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limit = { is_councillor = yes }
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add = 2
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}
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if = {
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limit = { has_relation_activity_recurrer = root }
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add = 10
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}
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}
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max = 4
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check_range_bounds = no
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if = {
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limit = {
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NOT = { exists = scope:drinking_leader }
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}
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save_scope_as = drinking_leader
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try_to_create_recurring_character_effect = { CHARACTER = root }
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}
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else_if = {
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limit = {
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NOT = { exists = scope:drinker_1 }
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}
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save_scope_as = drinker_1
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}
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else_if = {
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limit = {
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NOT = { exists = scope:drinker_2 }
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}
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save_scope_as = drinker_2
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}
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else = { save_scope_as = drinker_3 }
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}
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}
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}
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}
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# A round!
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option = {
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name = ep2_locale_events.1000.a
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remove_short_term_gold = tiny_gold_value
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if = {
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limit = { activity_is_competing_trigger = yes }
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activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
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}
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every_in_list = {
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list = tavern_round
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custom = drinks_round_tt
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if = {
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limit = { has_trait = drunkard }
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add_opinion = {
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target = root
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modifier = tournament_bought_round_opinion
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opinion = 10
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}
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}
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else = {
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add_opinion = {
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target = root
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modifier = tournament_bought_round_opinion
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opinion = 5
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}
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}
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random = {
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chance = 50
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
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add_character_modifier = {
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modifier = tournament_wicked_hangover_modifier
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months = 3
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}
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}
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}
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stress_impact = {
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temperate = minor_stress_impact_gain
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honest = minor_stress_impact_gain
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just = minor_stress_impact_gain
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greedy = minor_stress_impact_gain
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}
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ai_chance = {
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base = 50
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ai_value_modifier = {
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ai_honor = -1
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ai_greed = -1
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ai_vengefulness = 0.5
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ai_compassion = -0.5
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}
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modifier = {
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has_activity_intent = win_contest_intent
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factor = 2
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}
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}
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}
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# Open tab!
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option = {
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name = ep2_locale_events.1000.b
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remove_short_term_gold = minor_gold_value
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if = {
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limit = {
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scope:activity = {
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any_guest_subset_current_phase = { #you're participating
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name = contestant
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this = root
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}
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}
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}
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activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
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}
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every_in_list = {
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list = tavern_round
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custom = drinks_round_tt
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if = {
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limit = { has_trait = drunkard }
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add_opinion = {
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target = root
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modifier = tournament_bought_round_opinion
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opinion = 20
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}
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}
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else = {
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add_opinion = {
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target = root
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modifier = tournament_bought_round_opinion
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opinion = 10
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}
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}
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random = {
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chance = 75
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hidden_effect = {
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
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}
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custom_tooltip = score_decreases_tt
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add_character_modifier = {
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modifier = tournament_wicked_hangover_modifier
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months = 3
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}
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}
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}
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stress_impact = {
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temperate = medium_stress_impact_gain
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honest = medium_stress_impact_gain
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just = medium_stress_impact_gain
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greedy = medium_stress_impact_gain
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}
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ai_chance = {
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base = 25
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ai_value_modifier = {
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ai_honor = -1
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ai_greed = -1
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ai_vengefulness = 0.5
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ai_compassion = -0.5
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}
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modifier = {
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has_activity_intent = win_contest_intent
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factor = 2
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}
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}
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}
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# Cut off!
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option = {
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name = ep2_locale_events.1000.c
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trigger = { this = scope:host }
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if = {
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limit = {
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faith = { trait_is_virtue = temperate }
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}
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add_piety = minor_piety_gain
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}
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every_in_list = {
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list = tavern_round
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custom = drinks_round_tt
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add_opinion = {
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target = root
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modifier = tournament_cut_off_round_opinion
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opinion = -10
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}
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random = {
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chance = 50
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hidden_effect = {
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activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
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}
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custom_tooltip = score_increases_tt
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add_character_modifier = {
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modifier = tournament_wicked_hangover_modifier
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months = 3
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}
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}
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}
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stress_impact = {
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drunkard = minor_stress_impact_gain
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hashishiyah = minor_stress_impact_gain
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gluttonous = minor_stress_impact_gain
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deceitful = medium_stress_impact_gain
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}
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ai_chance = {
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base = 25
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ai_value_modifier = {
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ai_zeal = 1
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ai_compassion = -0.5
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}
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}
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}
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# Have a good night
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option = {
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name = ep2_locale_events.1000.d
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every_in_list = {
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list = tavern_round
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custom = drinks_round_tt
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random = {
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chance = 25
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hidden_effect = {
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
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}
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custom_tooltip = score_decreases_tt
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add_character_modifier = {
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modifier = tournament_wicked_hangover_modifier
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months = 3
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}
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}
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}
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if = {
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limit = { has_activity_intent = win_contest_intent }
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stress_impact = { base = medium_stress_impact_gain }
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}
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stress_impact = {
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sadistic = medium_stress_impact_gain
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drunkard = minor_stress_impact_gain
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hashishiyah = minor_stress_impact_gain
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gluttonous = minor_stress_impact_gain
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}
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ai_chance = {
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base = 50
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ai_value_modifier = {
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ai_honor = 0.5
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ai_greed = 0.5
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ai_vengefulness = -0.5
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}
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}
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}
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after = {
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if = {
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limit = {
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any_in_list = {
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list = tavern_round
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has_character_modifier = tournament_wicked_hangover_modifier
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}
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}
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random_in_list = {
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list = tavern_round
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limit = { has_character_modifier = tournament_wicked_hangover_modifier }
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save_scope_as = hungover_1
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}
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if = {
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limit = {
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any_in_list = {
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list = tavern_round
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has_character_modifier = tournament_wicked_hangover_modifier
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this != scope:hungover_1
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}
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}
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random_in_list = {
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list = tavern_round
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limit = {
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has_character_modifier = tournament_wicked_hangover_modifier
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this != scope:hungover_1
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}
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save_scope_as = hungover_2
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}
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}
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send_interface_toast = {
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title = ep2_locale_events.1000.hangover_tt
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left_icon = scope:hungover_1
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right_icon = scope:hungover_2
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show_as_tooltip = {
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every_in_list = {
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list = tavern_round
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limit = { has_character_modifier = tournament_wicked_hangover_modifier }
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add_character_modifier = tournament_wicked_hangover_modifier
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}
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}
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}
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}
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}
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}
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|
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# You challenge a local drunk to a drinking contest
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# by Nick Meredith
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ep2_locale_events.1002 = {
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type = activity_event
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title = ep2_locale_events.1002.t
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desc = ep2_locale_events.1002.desc
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theme = tournament_locale_tavern
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left_portrait = {
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character = root
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animation = personality_honorable
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}
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right_portrait = {
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character = scope:local_drunk
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animation = drink
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}
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cooldown = { years = 1 }
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trigger = {
|
|
drinks_alcohol_trigger = yes
|
|
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_tavern
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
create_character = {
|
|
template = generic_peasant_character
|
|
faith = root.faith #to ensure he also drinks
|
|
location = root.location
|
|
save_scope_as = local_drunk
|
|
}
|
|
}
|
|
|
|
# Buy them a drink
|
|
option = {
|
|
name = ep2_locale_events.1002.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
}
|
|
|
|
remove_short_term_gold = tiny_gold_value
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:local_drunk
|
|
modifier = friendliness_opinion
|
|
opinion = 20
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = tournament_man_of_the_people_modifier
|
|
years = 10
|
|
}
|
|
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:local_drunk }
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
calm = minor_stress_impact_loss
|
|
humble = minor_stress_impact_loss
|
|
wrathful = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Challenge them to a drinking contest
|
|
option = {
|
|
name = ep2_locale_events.1002.b
|
|
|
|
random_list = {
|
|
35 = { # You win
|
|
desc = ep2_locale_events.1002.b.success
|
|
modifier = {
|
|
has_trait = drunkard
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
has_trait = lifestyle_reveler
|
|
add = 15
|
|
}
|
|
modifier = {
|
|
has_trait = gluttonous
|
|
add = 10
|
|
}
|
|
modifier = { #More body weight to soak up the alcohol!
|
|
has_trait = giant
|
|
add = 5
|
|
}
|
|
modifier = { #Fit and in good health already
|
|
has_trait = physique_good
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
health > 5
|
|
add = 2
|
|
}
|
|
modifier = {
|
|
health > 8
|
|
add = 1
|
|
}
|
|
modifier = {
|
|
has_trait = temperate
|
|
add = -10
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1002.b.success
|
|
left_icon = root
|
|
right_icon = scope:local_drunk
|
|
|
|
add_prestige = minor_prestige_gain
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_miniscule }
|
|
}
|
|
}
|
|
}
|
|
40 = { # You lose
|
|
desc = ep2_locale_events.1002.b.failure
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1002.b.failure
|
|
left_icon = root
|
|
right_icon = scope:local_drunk
|
|
|
|
add_prestige = minor_prestige_loss
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_major }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:local_drunk }
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
shy = minor_stress_impact_gain
|
|
gluttonous = medium_stress_impact_loss
|
|
drunkard = medium_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
temperate = major_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
|
|
# Refuse
|
|
option = {
|
|
name = ep2_locale_events.1002.c
|
|
|
|
add_character_modifier = {
|
|
modifier = tournament_snob_modifier
|
|
years = 10
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:local_drunk
|
|
modifier = annoyed_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = miniscule_stress_impact_loss
|
|
gluttonous = major_stress_impact_gain
|
|
temperate = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = gluttonous
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:local_drunk = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Fancy a game of dice?
|
|
# by Nick Meredith
|
|
ep2_locale_events.1010 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1010.t
|
|
desc = ep2_locale_events.1010.desc
|
|
theme = friendly
|
|
override_background = { reference = tavern }
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
right_portrait = {
|
|
character = scope:gambler
|
|
animation = ecstasy
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:tournament_tavernkeeper
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_ai = yes
|
|
is_adult = yes
|
|
this != root
|
|
NOR = { #Zealous monks shouldn't gamble
|
|
has_trait = devoted
|
|
has_trait = zealous
|
|
}
|
|
is_alive = yes
|
|
}
|
|
exists = var:tournament_tavernkeeper
|
|
var:tournament_tavernkeeper = { is_alive = yes }
|
|
}
|
|
|
|
scope:activity = { # You have a tavern
|
|
has_active_locale = tournament_locale_tavern
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
scope:activity = {
|
|
var:tournament_tavernkeeper = { save_scope_as = tournament_tavernkeeper }
|
|
}
|
|
involved_activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
is_ai = yes
|
|
is_adult = yes
|
|
this != root
|
|
is_alive = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = gambler
|
|
}
|
|
}
|
|
}
|
|
|
|
## Cheat to win
|
|
#option = {
|
|
# name = ep2_locale_events.1010.a
|
|
#
|
|
# trigger = {
|
|
# OR = {
|
|
# has_trait = deceitful
|
|
# has_trait = arbitrary
|
|
# }
|
|
# }
|
|
#
|
|
# flavor = ep2_locale_events.1010.a.tt
|
|
#
|
|
# add_character_flag = {
|
|
# flag = cheating_at_dice
|
|
# days = 10
|
|
# }
|
|
#
|
|
# try_to_create_recurring_character_effect = { CHARACTER = scope:gambler }
|
|
#
|
|
# trigger_event = ep2_locale_events.1011
|
|
#
|
|
# stress_impact = {
|
|
# deceitful = minor_stress_impact_loss
|
|
# arbitrary = minor_stress_impact_loss
|
|
# greedy = miniscule_stress_impact_loss
|
|
# content = minor_stress_impact_gain
|
|
# honest = massive_stress_impact_gain
|
|
# just = massive_stress_impact_gain
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# modifier = {
|
|
# factor = 0
|
|
# OR = {
|
|
# has_trait = honest
|
|
# has_trait = just
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
|
|
# Take them up on it
|
|
option = {
|
|
name = ep2_locale_events.1010.b
|
|
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:gambler }
|
|
|
|
trigger_event = ep2_locale_events.1011
|
|
|
|
stress_impact = {
|
|
profligate = miniscule_stress_impact_loss
|
|
paranoid = minor_stress_impact_gain
|
|
greedy = minor_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_zeal = -0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Decline
|
|
option = {
|
|
name = ep2_locale_events.1010.c
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:gambler
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Round One
|
|
ep2_locale_events.1011 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1011.t
|
|
desc = {
|
|
desc = ep2_locale_events.1011.opening
|
|
first_valid = {
|
|
triggered_desc = { #If you're smort and they have a high roll
|
|
trigger = {
|
|
intrigue >= 14
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.tell.good
|
|
}
|
|
triggered_desc = { #If you're smort and they have a low roll
|
|
trigger = {
|
|
intrigue >= 14
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a high roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a low roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.tell.good
|
|
}
|
|
triggered_desc = { #If you're average
|
|
trigger = {
|
|
intrigue >= 7
|
|
intrigue <= 13
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.average
|
|
}
|
|
triggered_desc = { #If they're deceitful you get nothing
|
|
trigger = {
|
|
scope:gambler = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1011.deceitful
|
|
}
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = tavern }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:gambler
|
|
animation = ecstasy
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
set_variable = {
|
|
name = root_dice_1
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = gambler_dice_1
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = root_wins
|
|
value = 0
|
|
}
|
|
set_variable = {
|
|
name = gambler_wins
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
# Guess higher
|
|
option = {
|
|
name = ep2_locale_events.1011.a
|
|
|
|
if = {
|
|
limit = {
|
|
var:root_dice_1 > var:gambler_dice_1
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_1 < var:gambler_dice_1
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_1 = var:root_dice_1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Guess lower
|
|
option = {
|
|
name = ep2_locale_events.1011.b
|
|
|
|
if = {
|
|
limit = {
|
|
var:root_dice_1 < var:gambler_dice_1
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_1 > var:gambler_dice_1
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_1 = var:root_dice_1
|
|
}
|
|
trigger_event = ep2_locale_events.1012
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# Round Two
|
|
ep2_locale_events.1012 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1012.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = { #You won the last round
|
|
trigger = {
|
|
var:root_wins = 1
|
|
}
|
|
desc = ep2_locale_events.1012.opening.win
|
|
}
|
|
triggered_desc = { #You lost the last round
|
|
trigger = {
|
|
var:gambler_wins = 1
|
|
}
|
|
desc = ep2_locale_events.1012.opening.win
|
|
}
|
|
triggered_desc = { #You drew the last round
|
|
trigger = {
|
|
var:gambler_wins = var:root_wins
|
|
}
|
|
desc = ep2_locale_events.1012.opening.draw
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.dice_reveal
|
|
first_valid = {
|
|
triggered_desc = { #If you're smort and they have a high roll
|
|
trigger = {
|
|
intrigue >= 14
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.tell.good
|
|
}
|
|
triggered_desc = { #If you're smort and they have a low roll
|
|
trigger = {
|
|
intrigue >= 14
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a high roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a low roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.tell.good
|
|
}
|
|
triggered_desc = { #If you're average
|
|
trigger = {
|
|
intrigue >= 7
|
|
intrigue <= 13
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.average
|
|
}
|
|
triggered_desc = { #If they're deceitful you get nothing
|
|
trigger = {
|
|
scope:gambler = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1012.deceitful
|
|
}
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = tavern }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:gambler
|
|
animation = worry
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
set_variable = {
|
|
name = root_dice_2
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = gambler_dice_2
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Guess higher
|
|
option = {
|
|
name = ep2_locale_events.1012.a
|
|
|
|
if = {
|
|
limit = {
|
|
var:gambler_dice_2 < var:root_dice_2
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
var:root_wins >= 2
|
|
var:gambler_wins >= 2
|
|
}
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
else = {
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_2 < var:gambler_dice_2
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_2 = var:root_dice_2
|
|
}
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Guess lower
|
|
option = {
|
|
name = ep2_locale_events.1012.b
|
|
|
|
if = {
|
|
limit = {
|
|
var:gambler_dice_2 > var:root_dice_2
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
var:root_wins >= 2
|
|
var:gambler_wins >= 2
|
|
}
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
else = {
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_2 > var:gambler_dice_2
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
var:root_wins >= 2
|
|
var:gambler_wins >= 2
|
|
}
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
else = {
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_2 = var:root_dice_2
|
|
}
|
|
trigger_event = ep2_locale_events.1013
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# Round Three
|
|
ep2_locale_events.1013 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1013.t
|
|
desc = {
|
|
desc = ep2_locale_events.1013.opening
|
|
desc = ep2_locale_events.1013.dice_reveal
|
|
first_valid = {
|
|
triggered_desc = { #If you're smort and they have a high roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.tell.good
|
|
}
|
|
triggered_desc = { #If you're smort and they have a low roll
|
|
trigger = {
|
|
intrigue >= 14
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a high roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 > 11
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.tell.bad
|
|
}
|
|
triggered_desc = { #If you're an idiot and they have a low roll
|
|
trigger = {
|
|
intrigue <= 6
|
|
var:gambler_dice_1 < 10
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.tell.good
|
|
}
|
|
triggered_desc = { #If you're average
|
|
trigger = {
|
|
intrigue >= 7
|
|
intrigue <= 13
|
|
scope:gambler = {
|
|
NOT = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.average
|
|
}
|
|
triggered_desc = { #If they're deceitful you get nothing
|
|
trigger = {
|
|
scope:gambler = {
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1013.deceitful
|
|
}
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = tavern }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:gambler
|
|
animation = worry
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
set_variable = {
|
|
name = root_dice_3
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = gambler_dice_3
|
|
value = {
|
|
integer_range = {
|
|
min = 3
|
|
max = 18
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Guess higher
|
|
option = {
|
|
name = ep2_locale_events.1013.a
|
|
|
|
if = {
|
|
limit = {
|
|
var:gambler_dice_3 < var:root_dice_3
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_3 < var:gambler_dice_3
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_3 = var:root_dice_3
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Guess lower
|
|
option = {
|
|
name = ep2_locale_events.1013.b
|
|
|
|
if = {
|
|
limit = {
|
|
var:gambler_dice_3 > var:root_dice_3
|
|
}
|
|
change_variable = {
|
|
name = root_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_dice_3 > var:gambler_dice_3
|
|
}
|
|
change_variable = {
|
|
name = gambler_wins
|
|
add = 1
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_3 = var:root_dice_3
|
|
}
|
|
trigger_event = ep2_locale_events.1014
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
# Dice Results
|
|
ep2_locale_events.1014 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1014.t
|
|
desc = {
|
|
desc = ep2_locale_events.1014.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
desc = ep2_locale_events.1014.win
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:gambler_wins > var:root_wins
|
|
}
|
|
desc = ep2_locale_events.1014.lose
|
|
}
|
|
triggered_desc = {
|
|
desc = ep2_locale_events.1014.draw
|
|
}
|
|
}
|
|
}
|
|
theme = tournament_locale_tavern
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
animation = throne_room_cheer_1
|
|
}
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:gambler
|
|
triggered_animation = {
|
|
trigger = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
animation = shock
|
|
}
|
|
animation = throne_room_cheer_1
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
|
|
add_character_modifier = {
|
|
modifier = tournament_dice_player_modifier
|
|
years = 20
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
|
|
scope:gambler = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = medium_gold_value
|
|
}
|
|
}
|
|
|
|
add_stress = minor_stress_loss
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:root_wins < var:gambler_wins
|
|
}
|
|
|
|
scope:gambler = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = medium_gold_value
|
|
}
|
|
}
|
|
|
|
add_stress = minor_stress_gain
|
|
}
|
|
|
|
else_if = {
|
|
limit = {
|
|
var:gambler_dice_1 = var:root_dice_1
|
|
}
|
|
|
|
#Deliberately empty
|
|
}
|
|
}
|
|
|
|
# Win: buy a round of drinks
|
|
option = {
|
|
name = ep2_locale_events.1014.a
|
|
|
|
trigger = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
if = {
|
|
limit = {
|
|
is_landed = yes
|
|
is_ai = yes
|
|
}
|
|
hidden_effect = {
|
|
random = {
|
|
chance = 50
|
|
give_nickname = nick_monarch_of_dice
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
give_nickname = nick_monarch_of_dice
|
|
}
|
|
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = {
|
|
has_trait = lifestyle_reveler
|
|
this != root
|
|
}
|
|
|
|
add_opinion = {
|
|
target = root
|
|
modifier = tournament_bought_round_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
gluttonous = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
temperate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Win: do nothing
|
|
option = {
|
|
name = ep2_locale_events.1014.b
|
|
|
|
trigger = {
|
|
var:root_wins > var:gambler_wins
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
gluttonous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = gluttonous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lose: buy yourself a drink
|
|
option = {
|
|
name = ep2_locale_events.1014.c
|
|
|
|
trigger = {
|
|
var:root_wins < var:gambler_wins
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
gluttonous = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
temperate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lose: do nothing
|
|
option = {
|
|
name = ep2_locale_events.1014.d
|
|
|
|
trigger = {
|
|
var:root_wins < var:gambler_wins
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
greedy = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
gluttonous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = gluttonous
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Draw: buy yourself a drink
|
|
option = {
|
|
name = ep2_locale_events.1014.e
|
|
|
|
trigger = {
|
|
var:root_wins = var:gambler_wins
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
gluttonous = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
temperate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Draw: do nothing
|
|
option = {
|
|
name = ep2_locale_events.1014.f
|
|
|
|
trigger = {
|
|
var:root_wins = var:gambler_wins
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
greedy = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
gluttonous = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = gluttonous
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_variable = gambler_wins
|
|
remove_variable = root_wins
|
|
remove_variable = root_dice_1
|
|
remove_variable = root_dice_2
|
|
remove_variable = root_dice_3
|
|
remove_variable = gambler_dice_1
|
|
remove_variable = gambler_dice_2
|
|
remove_variable = gambler_dice_3
|
|
}
|
|
}
|
|
|
|
# Wealthy gambler offers you money to go helmetless
|
|
# by Nick Meredith
|
|
ep2_locale_events.1050 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1050.t
|
|
desc = ep2_locale_events.1050.desc
|
|
theme = physical_health
|
|
# override_background = { reference = market }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:wealthy_gambler
|
|
animation = scheme
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
is_participant_in_activity = scope:activity
|
|
|
|
activity_is_valid_tournament_contestant = yes
|
|
|
|
NOT = { #Muslims shouldn't be gambling if they're zealous
|
|
AND = {
|
|
faith = { religion_tag = islam_religion }
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
NOT = { #You could conceivably be accused of cowardice
|
|
has_trait = brave
|
|
}
|
|
|
|
scope:activity = { #Ensure the upcoming Contest is actually dangerous and requires armour
|
|
OR = {
|
|
has_current_phase = tournament_phase_melee
|
|
has_current_phase = tournament_phase_joust
|
|
has_current_phase = tournament_phase_duel
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tavern
|
|
if = {
|
|
limit = {
|
|
any_pool_character = {
|
|
province = scope:activity.activity_location
|
|
is_available_ai_adult = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
gold > 50
|
|
}
|
|
}
|
|
random_pool_character = {
|
|
province = scope:activity.activity_location
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
has_no_particular_noble_roots_trigger = yes
|
|
gold > 50
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = wealthy_gambler
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
template = wealthy_gambler_template
|
|
dynasty = none
|
|
location = scope:activity.activity_location
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
save_scope_as = wealthy_gambler
|
|
}
|
|
}
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:wealthy_gambler }
|
|
}
|
|
|
|
# Threaten to expose them to their gambling partners unless they pay you
|
|
option = {
|
|
name = ep2_locale_events.1050.a
|
|
|
|
trigger = {
|
|
has_trait = deceitful
|
|
}
|
|
|
|
scope:wealthy_gambler = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = medium_gold_value
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:wealthy_gambler
|
|
modifier = angry_opinion
|
|
opinion = -45
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
wrathful = miniscule_stress_impact_loss
|
|
vengeful = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 0.5
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Offended, you compete without a helmet or gloves
|
|
option = {
|
|
name = ep2_locale_events.1050.b
|
|
|
|
trigger = {
|
|
has_trait = arrogant
|
|
}
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
|
|
}
|
|
|
|
scope:wealthy_gambler = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = minor_gold_value
|
|
}
|
|
}
|
|
|
|
add_character_flag = {
|
|
flag = no_headgear
|
|
months = 3
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:wealthy_gambler
|
|
modifier = impressed_opinion
|
|
opinion = 35
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
wrathful = miniscule_stress_impact_loss
|
|
vengeful = miniscule_stress_impact_loss
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 0.5
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Accept
|
|
option = {
|
|
name = ep2_locale_events.1050.c
|
|
|
|
trigger = {
|
|
NOR = {
|
|
has_trait = arrogant
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
|
|
add_character_flag = {
|
|
flag = no_headgear
|
|
months = 3
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:wealthy_gambler
|
|
modifier = pleased_opinion
|
|
opinion = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
stubborn = medium_stress_impact_gain
|
|
arrogant = miniscule_stress_impact_loss
|
|
humble = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Decline
|
|
option = {
|
|
name = ep2_locale_events.1050.d
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:wealthy_gambler
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
stubborn = miniscule_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
humble = miniscule_stress_impact_loss
|
|
deceitful = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### TEMPLE - 1500-1999 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
##################################################
|
|
# God's Favors
|
|
# by Joe Parkin
|
|
# 1500
|
|
##################################################
|
|
|
|
scripted_trigger tournament_prayer_target_trigger = {
|
|
is_participant_in_activity = scope:activity
|
|
activity_is_valid_tournament_contestant = yes
|
|
NAND = {
|
|
exists = root.var:tournament_wager_target
|
|
this = root.var:tournament_wager_target
|
|
}
|
|
}
|
|
|
|
ep2_locale_events.1500 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1500.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { faith = scope:activity.activity_location.faith }
|
|
desc = ep2_locale_events.1500.host_faith
|
|
}
|
|
desc = ep2_locale_events.1500.other_faith
|
|
}
|
|
desc = ep2_locale_events.1500.desc
|
|
}
|
|
theme = tournament_locale_temple
|
|
left_portrait = {
|
|
character = root
|
|
animation = throne_room_bow_1
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_priest
|
|
animation = personality_zealous
|
|
}
|
|
lower_left_portrait = scope:bad_prayer_target
|
|
lower_center_portrait = scope:good_prayer_target
|
|
lower_right_portrait = {
|
|
trigger = { exists = scope:backup_prayer_target }
|
|
character = scope:backup_prayer_target
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
OR = {
|
|
activity_is_valid_tournament_contestant = yes
|
|
any_relation = {
|
|
type = lover
|
|
type = friend
|
|
type = rival
|
|
tournament_prayer_target_trigger = yes
|
|
}
|
|
any_child = { tournament_prayer_target_trigger = yes }
|
|
any_consort = { tournament_prayer_target_trigger = yes }
|
|
intent_target ?= { tournament_prayer_target_trigger = yes }
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_religious_building
|
|
exists = var:tournament_priest
|
|
var:tournament_priest = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_temple
|
|
every_child = {
|
|
limit = { tournament_prayer_target_trigger = yes }
|
|
add_to_list = good_prayer_targets
|
|
}
|
|
every_consort = {
|
|
limit = { tournament_prayer_target_trigger = yes }
|
|
add_to_list = good_prayer_targets
|
|
}
|
|
every_relation = {
|
|
type = friend
|
|
type = lover
|
|
limit = { tournament_prayer_target_trigger = yes }
|
|
add_to_list = good_prayer_targets
|
|
}
|
|
every_relation = {
|
|
type = rival
|
|
limit = { tournament_prayer_target_trigger = yes }
|
|
add_to_list = bad_prayer_targets
|
|
}
|
|
if = {
|
|
limit = { exists = intent_target }
|
|
if = {
|
|
limit = { has_activity_intent = murder_attendee_intent }
|
|
intent_target = { add_to_list = bad_prayer_targets }
|
|
}
|
|
else = {
|
|
intent_target = { add_to_list = good_prayer_targets }
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
employs_court_position = champion_court_position
|
|
court_position:champion_court_position = { tournament_prayer_target_trigger = yes }
|
|
}
|
|
court_position:champion_court_position = { add_to_list = good_prayer_targets }
|
|
}
|
|
set_variable = { name = prayer_options_count value = 1 }
|
|
if = {
|
|
limit = { activity_is_valid_tournament_contestant = yes }
|
|
change_variable = { name = prayer_options_count add = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = var:tournament_wager_target
|
|
NOT = { var:tournament_wager_target = root }
|
|
}
|
|
var:tournament_wager_target = { save_scope_as = wager_prayer_target }
|
|
change_variable = { name = prayer_options_count add = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_in_list = { list = good_prayer_targets }
|
|
}
|
|
random_in_list = {
|
|
list = good_prayer_targets
|
|
limit = { has_relation_soulmate = root }
|
|
alternative_limit = { has_relation_best_friend = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = {
|
|
exists = root.primary_spouse
|
|
this = root.primary_spouse
|
|
}
|
|
alternative_limit = { always = yes }
|
|
save_scope_as = good_prayer_target
|
|
remove_from_list = good_prayer_targets
|
|
}
|
|
change_variable = { name = prayer_options_count add = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_in_list = { list = bad_prayer_targets }
|
|
}
|
|
random_in_list = {
|
|
list = bad_prayer_targets
|
|
limit = { has_relation_nemesis = root }
|
|
alternative_limit = { has_relation_rival = root }
|
|
alternative_limit = { always = yes }
|
|
save_scope_as = bad_prayer_target
|
|
remove_from_list = bad_prayer_targets
|
|
}
|
|
change_variable = { name = prayer_options_count add = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = var:prayer_options_count
|
|
var:prayer_options_count < 4
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
trigger = {
|
|
any_in_list = { list = good_prayer_targets }
|
|
}
|
|
random_in_list = {
|
|
list = good_prayer_targets
|
|
limit = { has_relation_soulmate = root }
|
|
alternative_limit = { has_relation_best_friend = root }
|
|
alternative_limit = { is_child_of = root }
|
|
alternative_limit = {
|
|
exists = root.primary_spouse
|
|
this = root.primary_spouse
|
|
}
|
|
alternative_limit = { always = yes }
|
|
save_scope_as = backup_prayer_target
|
|
}
|
|
}
|
|
50 = {
|
|
trigger = {
|
|
any_in_list = { list = bad_prayer_targets }
|
|
}
|
|
random_in_list = {
|
|
list = bad_prayer_targets
|
|
limit = { has_relation_nemesis = root }
|
|
alternative_limit = { has_relation_rival = root }
|
|
alternative_limit = { always = yes }
|
|
save_scope_as = backup_prayer_target
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
var:tournament_priest = { save_scope_as = tournament_priest }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0.5
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
# Victory
|
|
option = {
|
|
name = ep2_locale_events.1500.a
|
|
trigger = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { has_activity_intent = win_contest_intent }
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wish harm
|
|
option = {
|
|
name = ep2_locale_events.1500.b
|
|
trigger = { exists = scope:bad_prayer_target }
|
|
scope:bad_prayer_target = {
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wish well
|
|
option = {
|
|
name = ep2_locale_events.1500.c
|
|
trigger = { exists = scope:good_prayer_target }
|
|
scope:good_prayer_target = {
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
}
|
|
}
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:good_prayer_target
|
|
REASON = friend_prayed_for_me
|
|
OPINION = default_friend_opinion
|
|
}
|
|
add_piety = minor_piety_gain
|
|
stress_impact = {
|
|
sadistic = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
if = {
|
|
limit = { has_activity_intent = win_contest_intent }
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.5
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wish harm 2
|
|
option = {
|
|
name = ep2_locale_events.1500.d
|
|
trigger = {
|
|
exists = scope:backup_prayer_target
|
|
scope:backup_prayer_target = { is_in_list = bad_prayer_targets }
|
|
}
|
|
scope:backup_prayer_target = {
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Wish well 2
|
|
option = {
|
|
name = ep2_locale_events.1500.e
|
|
trigger = {
|
|
exists = scope:backup_prayer_target
|
|
scope:backup_prayer_target = { is_in_list = good_prayer_targets }
|
|
}
|
|
scope:backup_prayer_target = {
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
}
|
|
}
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:good_prayer_target
|
|
REASON = friend_prayed_for_me
|
|
OPINION = default_friend_opinion
|
|
}
|
|
add_piety = minor_piety_gain
|
|
stress_impact = {
|
|
sadistic = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
if = {
|
|
limit = { has_activity_intent = win_contest_intent }
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.5
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Win big
|
|
option = {
|
|
name = ep2_locale_events.1500.f
|
|
trigger = { exists = scope:wager_prayer_target }
|
|
scope:wager_prayer_target = {
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
random = {
|
|
chance = 50
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
greedy = minor_stress_impact_loss
|
|
}
|
|
if = {
|
|
limit = { has_activity_intent = win_contest_intent }
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Inner peace
|
|
option = {
|
|
name = ep2_locale_events.1500.g
|
|
add_piety = medium_piety_gain
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
zealous = minor_stress_impact_loss
|
|
calm = minor_stress_impact_loss
|
|
cynical = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = { remove_variable = prayer_options_count }
|
|
}
|
|
|
|
# Make a pious showing for a seduce target
|
|
# by Nick Meredith
|
|
ep2_locale_events.1501 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1501.t
|
|
desc = ep2_locale_events.1501.desc
|
|
theme = friendly
|
|
override_background = { reference = temple_scope }
|
|
left_portrait = {
|
|
character = root
|
|
animation = scheme
|
|
}
|
|
right_portrait = {
|
|
character = scope:seduce_target
|
|
animation = personality_zealous
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
tournament_intent_locale_trigger = { INTENT = woo_attendee }
|
|
root.faith = root.location.faith
|
|
intent_target.faith = root.faith
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_religious_building
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_temple
|
|
intent_target = { save_scope_as = seduce_target }
|
|
}
|
|
|
|
# Pray very performatively
|
|
option = {
|
|
name = ep2_locale_events.1501.a
|
|
|
|
flavor = ep2_locale_events.1501.a.tt
|
|
|
|
add_piety = minor_piety_gain
|
|
|
|
random_list = {
|
|
10 = {
|
|
desc = ep2_locale_events.1501.a.success
|
|
show_chance = no
|
|
|
|
modifier = { #They love zealous people
|
|
scope:seduce_target = {
|
|
has_trait = zealous
|
|
}
|
|
add = 100
|
|
}
|
|
|
|
modifier = { #They hate cynics
|
|
scope:seduce_target = {
|
|
has_trait = cynical
|
|
}
|
|
add = -100
|
|
}
|
|
|
|
modifier = { #They trust your display of faith
|
|
scope:seduce_target = {
|
|
has_trait = trusting
|
|
}
|
|
add = 10
|
|
}
|
|
|
|
modifier = { #They doubt your display of faith
|
|
scope:seduce_target = {
|
|
has_trait = paranoid
|
|
}
|
|
add = -10
|
|
}
|
|
|
|
modifier = { #They think you're being honest
|
|
scope:seduce_target = {
|
|
has_trait = honest
|
|
}
|
|
add = 5
|
|
}
|
|
|
|
modifier = { #They reckon you're lying like they would
|
|
scope:seduce_target = {
|
|
has_trait = deceitful
|
|
}
|
|
add = -5
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1501.a.success
|
|
left_icon = root
|
|
right_icon = scope:seduce_target
|
|
|
|
progress_towards_lover_effect = {
|
|
CHARACTER = scope:seduce_target
|
|
OPINION = default_lover_opinion
|
|
REASON = lover_tournament_praying
|
|
}
|
|
}
|
|
}
|
|
10 = {
|
|
desc = ep2_locale_events.1501.a.failure
|
|
show_chance = no
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1501.a.failure
|
|
left_icon = root
|
|
right_icon = scope:seduce_target
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:seduce_target
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = miniscule_stress_impact_loss
|
|
cynical = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_rationality = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Pray cynically
|
|
option = {
|
|
name = ep2_locale_events.1501.b
|
|
|
|
random_list = {
|
|
10 = {
|
|
desc = ep2_locale_events.1501.b.success
|
|
show_chance = no
|
|
|
|
modifier = { #They aren't keen on zealots
|
|
scope:seduce_target = {
|
|
has_trait = zealous
|
|
}
|
|
add = -100
|
|
}
|
|
|
|
modifier = { #But they love cynics
|
|
scope:seduce_target = {
|
|
has_trait = cynical
|
|
}
|
|
add = 100
|
|
}
|
|
|
|
modifier = { #They trust your display of cynicism
|
|
scope:seduce_target = {
|
|
has_trait = trusting
|
|
}
|
|
add = 10
|
|
}
|
|
|
|
modifier = { #They doubt you don't actually believe
|
|
scope:seduce_target = {
|
|
has_trait = paranoid
|
|
}
|
|
add = -10
|
|
}
|
|
|
|
modifier = { #They think you're being honest
|
|
scope:seduce_target = {
|
|
has_trait = honest
|
|
}
|
|
add = 5
|
|
}
|
|
|
|
modifier = { #They reckon you're lying like they would
|
|
scope:seduce_target = {
|
|
has_trait = deceitful
|
|
}
|
|
add = -5
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1501.b.success
|
|
left_icon = root
|
|
right_icon = scope:seduce_target
|
|
|
|
progress_towards_lover_effect = {
|
|
CHARACTER = scope:seduce_target
|
|
OPINION = default_lover_opinion
|
|
REASON = lover_tournament_cynical_prayer
|
|
}
|
|
}
|
|
}
|
|
10 = {
|
|
desc = ep2_locale_events.1501.b.failure
|
|
show_chance = no
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1501.b.failure
|
|
left_icon = root
|
|
right_icon = scope:seduce_target
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:seduce_target
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
cynical = miniscule_stress_impact_loss
|
|
zealous = major_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_rationality = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Leave the church entirely
|
|
option = {
|
|
name = ep2_locale_events.1501.c
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:seduce_target
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Sacrilegious Spree
|
|
# by Joe Parkin
|
|
# 1510
|
|
##################################################
|
|
|
|
ep2_locale_events.1510 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1510.t
|
|
desc = {
|
|
desc = ep2_locale_events.1510.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:instigator_scope = {
|
|
OR = {
|
|
faith = {
|
|
NOT = { trait_is_sin = drunkard }
|
|
}
|
|
has_trait = drunkard
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1510.alcohol
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:instigator_scope = {
|
|
OR = {
|
|
faith = {
|
|
NOT = { trait_is_sin = hashishiyah }
|
|
}
|
|
has_trait = hashishiyah
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1510.hashish
|
|
}
|
|
}
|
|
desc = ep2_locale_events.1510.closing
|
|
}
|
|
theme = faith
|
|
# override_background = { reference = market }
|
|
cooldown = { years = 1 }
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:instigator_scope
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
faith = {
|
|
NOT = { trait_is_sin = drunkard }
|
|
}
|
|
has_trait = drunkard
|
|
}
|
|
}
|
|
animation = drink
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOR = {
|
|
faith = {
|
|
NOT = { trait_is_sin = drunkard }
|
|
}
|
|
has_trait = drunkard
|
|
}
|
|
}
|
|
animation = happiness
|
|
}
|
|
}
|
|
lower_right_portrait = scope:tournament_priest
|
|
|
|
trigger = {
|
|
this = scope:host
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
is_landed = no
|
|
NOR = {
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
has_trait = temperate
|
|
has_trait = zealous
|
|
has_trait = shy
|
|
}
|
|
}
|
|
has_active_locale = tournament_locale_religious_building
|
|
exists = var:tournament_priest
|
|
var:tournament_priest = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 0.5
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_temple
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
is_landed = no
|
|
NOR = {
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
has_trait = temperate
|
|
has_trait = zealous
|
|
has_trait = shy
|
|
}
|
|
NAND = {
|
|
exists = root.cp:councillor_court_chaplain
|
|
this = root.cp:councillor_court_chaplain
|
|
}
|
|
}
|
|
weight = {
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = drunkard
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = hashishiyah
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = gluttonous
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
has_trait = gregarious
|
|
}
|
|
modifier = {
|
|
factor = 10
|
|
faith != scope:host.faith
|
|
}
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = instigator_scope
|
|
}
|
|
var:tournament_priest = {
|
|
save_scope_as = tournament_priest
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0.5
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
|
|
option = { # Imprison
|
|
name = ep2_locale_events.1510.a
|
|
add_piety = medium_piety_gain
|
|
rightfully_imprison_character_effect = { TARGET = scope:instigator_scope IMPRISONER = root }
|
|
if = {
|
|
limit = { exists = scope:tournament_priest }
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_priest
|
|
modifier = tournament_arrested_revelers_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:instigator_scope
|
|
modifier = tournament_arrested_revelers_opinion
|
|
opinion = -10
|
|
}
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:tournament_priest }
|
|
stress_impact = {
|
|
gluttonous = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
opinion_modifier = {
|
|
opinion_target = scope:tournament_priest
|
|
multiplier = 0.5
|
|
}
|
|
ai_value_modifier = {
|
|
ai_zeal = 0.5
|
|
ai_vengefulness = 0.5
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Party? Where's the party?
|
|
option = {
|
|
name = ep2_locale_events.1510.b
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:instigator_scope
|
|
OPINION = default_friend_opinion
|
|
REASON = friend_tournament_church_party
|
|
}
|
|
if = {
|
|
limit = { exists = scope:tournament_priest }
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_priest
|
|
modifier = tournament_favored_revelers_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:instigator_scope }
|
|
stress_impact = {
|
|
temperate = minor_stress_impact_gain
|
|
shy = minor_stress_impact_gain
|
|
zealous = minor_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
opinion_modifier = {
|
|
opinion_target = scope:instigator_scope
|
|
multiplier = 0.5
|
|
}
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.5
|
|
ai_boldness = 0.5
|
|
ai_zeal = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Foul heathens
|
|
option = {
|
|
name = ep2_locale_events.1510.c
|
|
trigger = {
|
|
scope:instigator_scope.faith != root.faith
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = { faith = scope:instigator_scope.faith }
|
|
custom = every_faith_attending_character_tt
|
|
add_opinion = {
|
|
target = root
|
|
modifier = tournament_religious_tension_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:tournament_priest }
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_priest
|
|
modifier = tournament_religious_tension_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:instigator_scope }
|
|
stress_impact = {
|
|
theologian = minor_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
cynical = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_boldness = 0.5
|
|
ai_zeal = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Harmless
|
|
option = {
|
|
name = ep2_locale_events.1510.d
|
|
if = {
|
|
limit = { exists = scope:tournament_priest }
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_priest
|
|
modifier = tournament_arrested_revelers_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:instigator_scope
|
|
modifier = tournament_arrested_revelers_opinion
|
|
opinion = 5
|
|
}
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:tournament_priest }
|
|
stress_impact = {
|
|
vengeful = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_boldness = -1
|
|
ai_zeal = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### ARMORER - 2000-2499 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
# Improve some armour
|
|
# by Nick Meredith
|
|
ep2_locale_events.2001 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2001.t
|
|
desc = ep2_locale_events.2001.desc
|
|
theme = physical_health
|
|
# override_background = { reference = market }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_armorer
|
|
animation = personality_honorable
|
|
}
|
|
artifact = {
|
|
target = scope:improve_armour
|
|
position = lower_center_portrait
|
|
}
|
|
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = armor
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_armorer
|
|
var:tournament_armorer = { is_alive = yes }
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
scope:activity = {
|
|
var:tournament_armorer = {
|
|
save_scope_as = tournament_armorer
|
|
try_to_create_recurring_character_effect = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
random_character_artifact = {
|
|
limit = {
|
|
is_equipped = yes
|
|
artifact_slot_type = armor
|
|
}
|
|
save_scope_as = improve_armour
|
|
}
|
|
}
|
|
|
|
# Burnish armour
|
|
option = {
|
|
name = ep2_locale_events.2001.a
|
|
remove_short_term_gold = medium_gold_value
|
|
scope:improve_armour = {
|
|
custom_tooltip = ep2_locale_events.2001.a.tt
|
|
}
|
|
hidden_effect = {
|
|
scope:improve_armour = {
|
|
add_artifact_modifier = artifact_monthly_minor_prestige_1_modifier
|
|
}
|
|
}
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
arrogant = minor_stress_impact_loss
|
|
humble = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Oil armour
|
|
option = {
|
|
name = ep2_locale_events.2001.b
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
scope:improve_armour = {
|
|
custom_tooltip = ep2_locale_events.2001.b.tt
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:improve_armour = {
|
|
add_artifact_modifier = artifact_prowess_1_modifier
|
|
}
|
|
}
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
diligent = minor_stress_impact_loss
|
|
lazy = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Never mind
|
|
option = {
|
|
name = ep2_locale_events.2001.c
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_armorer
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_loss
|
|
generous = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Tattered Straps
|
|
# by Nick Meredith
|
|
ep2_locale_events.2002 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2002.t
|
|
desc = ep2_locale_events.2002.desc
|
|
theme = physical_health
|
|
# override_background = { reference = market }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_armorer
|
|
animation = personality_honorable
|
|
}
|
|
artifact = {
|
|
target = scope:armour
|
|
position = lower_center_portrait
|
|
}
|
|
|
|
trigger = {
|
|
any_character_artifact = {
|
|
is_equipped = yes
|
|
artifact_slot_type = armor
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_armorer
|
|
var:tournament_armorer = { is_alive = yes }
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
scope:activity = {
|
|
var:tournament_armorer = {
|
|
save_scope_as = tournament_armorer
|
|
try_to_create_recurring_character_effect = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
random_character_artifact = {
|
|
limit = {
|
|
is_equipped = yes
|
|
artifact_slot_type = armor
|
|
}
|
|
save_scope_as = armour
|
|
save_scope_as = improve_armour
|
|
}
|
|
|
|
create_character = {
|
|
age = { 16 21 }
|
|
dynasty = none
|
|
random_traits = yes
|
|
gender_female_chance = 50
|
|
culture = scope:tournament_armorer.culture
|
|
faith = scope:tournament_armorer.faith
|
|
location = scope:tournament_armorer.location
|
|
save_scope_as = apprentice
|
|
}
|
|
}
|
|
|
|
# Threaten them
|
|
option = {
|
|
name = ep2_locale_events.2002.a
|
|
|
|
trigger = {
|
|
dread >= 40
|
|
}
|
|
|
|
add_opinion = {
|
|
target = scope:tournament_armorer
|
|
modifier = scared_opinion
|
|
opinion = -15
|
|
}
|
|
custom_tooltip = ep2_locale_events.2001.a.tt
|
|
hidden_effect = {
|
|
scope:armour = {
|
|
add_artifact_modifier = artifact_monthly_minor_prestige_1_modifier
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = miniscule_stress_impact_loss
|
|
vengeful = miniscule_stress_impact_loss
|
|
sadistic = miniscule_stress_impact_loss
|
|
calm = medium_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = forgiving
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Challenge them directly
|
|
option = {
|
|
name = ep2_locale_events.2002.b
|
|
trigger = { activity_is_competing_trigger = yes }
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:tournament_armorer
|
|
|
|
# They grudgingly agree to fix it
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
opinion_modifier = {
|
|
who = scope:tournament_armorer
|
|
opinion_target = root
|
|
multiplier = 0.5
|
|
}
|
|
desc = ep2_locale_events.2002.b.success
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.2002.b.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_armorer
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
}
|
|
|
|
# They worm their way out of it
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4001.a.failure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4001.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_armorer
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = minor_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
vengeful = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = forgiving
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Take it back and do it properly
|
|
option = {
|
|
name = ep2_locale_events.2002.c
|
|
trigger = { activity_is_competing_trigger = yes }
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_armorer
|
|
modifier = annoyed_opinion
|
|
opinion = -10
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
vengeful = medium_stress_impact_gain
|
|
calm = miniscule_stress_impact_loss
|
|
forgiving = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# I don't have time for this
|
|
option = {
|
|
name = ep2_locale_events.2002.d
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = medium_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
lazy = miniscule_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Defensive Gifts
|
|
# by Joe Parkin
|
|
# 2010-2012
|
|
##################################################
|
|
|
|
scripted_effect tournament_gift_relationship_effect = {
|
|
scope:befriend_actor = {
|
|
if = {
|
|
limit = { has_activity_intent = befriend_attendee_intent }
|
|
progress_towards_friend_effect = {
|
|
CHARACTER = scope:befriend_target
|
|
OPINION = default_friend_opinion
|
|
REASON = friend_tournament_shop_gift
|
|
}
|
|
}
|
|
else = {
|
|
progress_towards_lover_effect = {
|
|
CHARACTER = scope:befriend_target
|
|
OPINION = default_lover_opinion
|
|
REASON = friend_tournament_shop_gift
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tournament_gift_outcome_effect = {
|
|
show_as_tooltip = {
|
|
scope:befriend_actor = {
|
|
random_list = {
|
|
10 = {
|
|
desc = ep2_locale_events_gift_success
|
|
show_chance = no
|
|
tournament_gift_relationship_effect = yes
|
|
}
|
|
10 = {
|
|
desc = ep2_locale_events_gift_failure
|
|
show_chance = no
|
|
reverse_add_opinion = {
|
|
target = scope:befriend_target
|
|
modifier = tournament_failed_gift_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Decision
|
|
ep2_locale_events.2010 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2010.t
|
|
desc = ep2_locale_events.2010.desc
|
|
theme = friendly
|
|
override_background = { reference = armory }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
lower_right_portrait = scope:befriend_target
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
OR = {
|
|
tournament_intent_locale_trigger = { INTENT = befriend_attendee }
|
|
tournament_intent_locale_trigger = { INTENT = woo_attendee }
|
|
}
|
|
intent_target = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root.intent_target }
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
save_scope_as = befriend_actor
|
|
intent_target = { save_scope_as = befriend_target }
|
|
}
|
|
|
|
# Buy armor
|
|
option = {
|
|
name = ep2_locale_events.2010.a
|
|
remove_short_term_gold = minor_gold_value
|
|
custom_tooltip = ep2_locale_events.2010.a.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:armor
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy shield
|
|
option = {
|
|
name = ep2_locale_events.2010.b
|
|
remove_short_term_gold = medium_gold_value
|
|
custom_tooltip = ep2_locale_events.2010.b.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:shield
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy tournament helmet
|
|
option = {
|
|
name = ep2_locale_events.2010.c
|
|
remove_short_term_gold = tiny_gold_value
|
|
custom_tooltip = ep2_locale_events.2010.c.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:tournament
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# No buy
|
|
option = {
|
|
name = ep2_locale_events.2010.d
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_boldness = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { exists = scope:befriend_approach }
|
|
hidden_effect = {
|
|
#Evaluate what makes for a "right" choice
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
has_trait = craven
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:armor
|
|
}
|
|
AND = {
|
|
has_trait = arrogant
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:shield
|
|
}
|
|
AND = {
|
|
OR = {
|
|
has_activity_intent = win_contest_intent
|
|
has_trait = diligent
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:tournament
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = made_great_choice
|
|
value = yes
|
|
}
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
modifier = {
|
|
add = 100
|
|
exists = scope:made_great_choice
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:armor
|
|
has_trait = craven
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:shield
|
|
has_trait = arrogant
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:tournament
|
|
has_trait = diligent
|
|
}
|
|
save_scope_as = befriend_success
|
|
}
|
|
50 = {
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:armor
|
|
has_trait = brave
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:shield
|
|
has_trait = humble
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:tournament
|
|
has_trait = lazy
|
|
}
|
|
save_scope_as = befriend_failure
|
|
}
|
|
}
|
|
scope:befriend_target = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.2011
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tournament_armorer_tooltip_effect = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = scope:befriend_target }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_armorer_shield_modifier }
|
|
add_character_modifier = { modifier = tournament_armorer_shield_modifier years = 20 }
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_armorer_tournament_modifier }
|
|
add_character_modifier = { modifier = tournament_armorer_tournament_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Target
|
|
ep2_locale_events.2011 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2010.t
|
|
desc = {
|
|
desc = ep2_locale_events.2011.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:armor
|
|
}
|
|
desc = ep2_locale_events.2011.success_armor
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:armor }
|
|
desc = ep2_locale_events.2011.armor
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:shield
|
|
}
|
|
desc = ep2_locale_events.2011.success_shield
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:shield }
|
|
desc = ep2_locale_events.2011.shield
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:tournament
|
|
}
|
|
desc = ep2_locale_events.2011.success_tournament
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:tournament }
|
|
desc = ep2_locale_events.2011.tournament
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = scope:befriend_actor
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { exists = scope:befriend_success }
|
|
}
|
|
animation = sadness
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = armory }
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
scope:befriend_actor = {
|
|
save_scope_as = owner
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
}
|
|
hidden_effect = {
|
|
switch = {
|
|
trigger = scope:befriend_approach
|
|
flag:armor = {
|
|
create_artifact_armor_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_ARMOR_TYPE = flag:no }
|
|
}
|
|
flag:shield = {
|
|
if = {
|
|
limit = { has_royal_court = yes }
|
|
create_artifact_wall_shield_effect = {
|
|
OWNER = scope:befriend_target
|
|
CREATOR = scope:befriend_actor
|
|
TARGET = scope:befriend_target.house
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = { modifier = tournament_armorer_shield_modifier years = 20 }
|
|
}
|
|
}
|
|
flag:tournament = {
|
|
add_character_modifier = { modifier = tournament_armorer_tournament_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
tournament_armorer_tooltip_effect = yes
|
|
scope:befriend_actor = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.2012
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2011.a
|
|
trigger = { exists = scope:befriend_success }
|
|
add_stress = minor_stress_loss
|
|
show_as_tooltip = { tournament_gift_relationship_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2011.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
}
|
|
}
|
|
|
|
#Actor
|
|
ep2_locale_events.2012 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2010.t
|
|
desc = {
|
|
desc = ep2_locale_events.2012.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.2012.success_reply
|
|
}
|
|
desc = ep2_locale_events.2012.reply
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:armor
|
|
}
|
|
desc = ep2_locale_events.2012.success_armor
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:armor }
|
|
desc = ep2_locale_events.2012.armor
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:shield
|
|
}
|
|
desc = ep2_locale_events.2012.success_shield
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:shield }
|
|
desc = ep2_locale_events.2012.shield
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:tournament
|
|
}
|
|
desc = ep2_locale_events.2012.success_tournament
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:tournament }
|
|
desc = ep2_locale_events.2012.tournament
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.2012.success
|
|
}
|
|
desc = ep2_locale_events.2012.failure
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = worry
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:befriend_target
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = happiness
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = disapproval
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = army_camp }
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
scope:befriend_target = { tournament_armorer_tooltip_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2012.a
|
|
trigger = { exists = scope:befriend_success }
|
|
tournament_gift_relationship_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2012.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
reverse_add_opinion = {
|
|
target = scope:befriend_target
|
|
modifier = tournament_failed_gift_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Gleaming Panoply
|
|
# by Nick Meredith
|
|
ep2_locale_events.2050 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2050.t
|
|
desc = ep2_locale_events.2050.desc
|
|
theme = friendly
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_armorer
|
|
animation = scheme
|
|
}
|
|
artifact = {
|
|
target = scope:upgrade_armour
|
|
position = lower_right_portrait
|
|
}
|
|
override_background = { reference = armory }
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
any_equipped_character_artifact = {
|
|
artifact_slot_type = armor
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_armorer
|
|
var:tournament_armorer = { is_alive = yes }
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_armorer
|
|
random_equipped_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = armor
|
|
}
|
|
save_scope_as = upgrade_armour
|
|
}
|
|
scope:activity = {
|
|
var:tournament_armorer = {
|
|
save_scope_as = tournament_armorer
|
|
}
|
|
}
|
|
}
|
|
|
|
# Go on then
|
|
option = {
|
|
name = ep2_locale_events.2050.a
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
random_list = {
|
|
5 = { # They succeed
|
|
desc = ep2_locale_events.2050.a.success
|
|
|
|
hidden_effect = { #Hiding these effects because the toast doesn't like it
|
|
scope:upgrade_armour = {
|
|
add_durability = 5
|
|
add_artifact_modifier = artifact_prowess_1_modifier
|
|
}
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.2050.a.success
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
|
|
custom_tooltip = ep2_locale_events.2050.a.armour1
|
|
custom_tooltip = ep2_locale_events.2050.a.durability1
|
|
}
|
|
}
|
|
|
|
1 = { # They really succeed
|
|
desc = ep2_locale_events.2050.a.critsuccess
|
|
|
|
hidden_effect = {
|
|
scope:upgrade_armour = {
|
|
add_durability = 10
|
|
add_artifact_modifier = artifact_prowess_2_modifier
|
|
add_artifact_modifier = artifact_monthly_minor_prestige_2_modifier
|
|
}
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.2050.a.criticalsuccess
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
|
|
custom_tooltip = ep2_locale_events.2050.a.armour2
|
|
custom_tooltip = ep2_locale_events.2050.a.prestige2
|
|
custom_tooltip = ep2_locale_events.2050.a.durability2
|
|
}
|
|
}
|
|
|
|
2 = { # They fail
|
|
desc = ep2_locale_events.2050.a.failure
|
|
|
|
hidden_effect = {
|
|
scope:upgrade_armour = {
|
|
add_durability = -5
|
|
}
|
|
}
|
|
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.2050.a.failure
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
|
|
custom_tooltip = ep2_locale_events.2050.a.durability3
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain #I don't want to let this armour out of my sight!
|
|
craven = miniscule_stress_impact_loss #Anything to protect me!
|
|
ambitious = miniscule_stress_impact_loss #Only the best for me
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# No thanks
|
|
option = {
|
|
name = ep2_locale_events.2050.b
|
|
|
|
reverse_add_opinion = {
|
|
modifier = disappointed_opinion
|
|
target = scope:tournament_armorer
|
|
opinion = -10
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
paranoid = miniscule_stress_impact_loss
|
|
craven = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### TAILOR - 2500-2999 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
scripted_trigger tournament_tailor_rivalry_trigger = {
|
|
OR = {
|
|
house_has_feud_relation_with_trigger = { TARGET = scope:tailor_mixup }
|
|
|
|
scope:tailor_mixup.house = {
|
|
any_house_member = { has_relation_rival = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Erroneous Escutcheon
|
|
ep2_locale_events.2500 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2500.t
|
|
desc = ep2_locale_events.2500.desc
|
|
theme = tournament_locale_artisans
|
|
left_portrait = {
|
|
character = root
|
|
animation = schadenfreude
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_tailor
|
|
animation = happiness
|
|
}
|
|
lower_center_portrait = scope:tailor_mixup
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
exists = house
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_lowborn = no
|
|
NOR = {
|
|
this = root
|
|
house ?= root.house
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
}
|
|
}
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_tailor
|
|
var:tournament_tailor = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
scope:activity = {
|
|
var:tournament_tailor = { save_scope_as = tournament_tailor }
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
is_lowborn = no
|
|
NOR = {
|
|
this = root
|
|
house ?= root.house
|
|
is_close_family_of = root
|
|
is_consort_of = root
|
|
}
|
|
}
|
|
weight = {
|
|
base = 10
|
|
modifier = {
|
|
add = 2
|
|
is_landed = yes
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
house_has_feud_relation_with_trigger = { TARGET = root }
|
|
|
|
}
|
|
modifier = {
|
|
exists = dynasty
|
|
factor = dynasty.dynasty_prestige_level
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
culture = root.culture
|
|
}
|
|
modifier = {
|
|
factor = 0.1
|
|
culture != root.culture
|
|
}
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = tailor_mixup
|
|
try_to_create_recurring_character_effect = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Destroy
|
|
option = {
|
|
name = {
|
|
trigger = { tournament_tailor_rivalry_trigger = yes }
|
|
text = ep2_locale_events.2500.a.rival
|
|
}
|
|
name = {
|
|
trigger = { tournament_tailor_rivalry_trigger = no }
|
|
text = ep2_locale_events.2500.a
|
|
}
|
|
scope:tailor_mixup = {
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
if = {
|
|
limit = { tournament_tailor_rivalry_trigger = yes }
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
}
|
|
}
|
|
else = {
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_tournament_burned_crest
|
|
CHARACTER = scope:tailor_mixup
|
|
OPINION = default_rival_opinion
|
|
}
|
|
}
|
|
stress_impact = {
|
|
just = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
opinion_modifier = {
|
|
opinion_target = scope:tailor_mixup
|
|
multiplier = -0.5
|
|
}
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_honor = -0.5
|
|
ai_compassion = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy
|
|
option = {
|
|
name = ep2_locale_events.2500.b
|
|
remove_short_term_gold = minor_gold_value
|
|
add_character_modifier = {
|
|
modifier = tournament_tailor_mixup_scheme_modifier
|
|
years = 10
|
|
}
|
|
set_variable = {
|
|
name = tailor_mixup_house
|
|
value = scope:tailor_mixup.house
|
|
years = 10
|
|
}
|
|
custom_tooltip = ep2_locale_events.2500.b.tt
|
|
stress_impact = {
|
|
honest = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_boldness = 0.5
|
|
ai_rationality = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# I want one!
|
|
option = {
|
|
name = ep2_locale_events.2500.c
|
|
remove_short_term_gold = minor_gold_value
|
|
add_character_modifier = {
|
|
modifier = tournament_tailor_fancy_crest_modifier
|
|
years = 5
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_honor = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Nevermind
|
|
option = {
|
|
name = ep2_locale_events.2500.d
|
|
stress_impact = {
|
|
deceitful = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_boldness = -1
|
|
ai_energy = -1
|
|
ai_honor = 0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You larp as the Pope
|
|
# by Nick Meredith
|
|
ep2_locale_events.2501 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2501.t
|
|
desc = ep2_locale_events.2501.desc
|
|
theme = tournament_locale_artisans
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
right_portrait = {
|
|
character = scope:random_knight
|
|
animation = ecstasy
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:tournament_tailor
|
|
}
|
|
cooldown = { years = 50 }
|
|
|
|
trigger = {
|
|
is_ai = no
|
|
root.faith = faith:catholic
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_tailor
|
|
var:tournament_tailor = { is_alive = yes }
|
|
}
|
|
exists = cp:councillor_court_chaplain
|
|
cp:councillor_court_chaplain = {
|
|
is_physically_able_ai_adult = yes
|
|
faith = root.faith
|
|
}
|
|
any_knight = {
|
|
location = root.location
|
|
is_adult = yes
|
|
is_healthy = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
random_knight = {
|
|
limit = {
|
|
location = root.location
|
|
is_adult = yes
|
|
is_healthy = yes
|
|
}
|
|
save_scope_as = random_knight
|
|
}
|
|
cp:councillor_court_chaplain = {
|
|
save_scope_as = realm_priest
|
|
}
|
|
scope:activity = {
|
|
var:tournament_tailor = { save_scope_as = tournament_tailor }
|
|
}
|
|
}
|
|
|
|
# SOLD!
|
|
option = {
|
|
name = ep2_locale_events.2501.a
|
|
|
|
custom_tooltip = ep2_locale_events.2501.a.tt
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_miniscule }
|
|
}
|
|
|
|
add_character_flag = {
|
|
flag = pope_larper_flag
|
|
months = 5
|
|
}
|
|
|
|
every_knight = {
|
|
add_character_flag = {
|
|
flag = cardinal_larper_flag
|
|
months = 5
|
|
}
|
|
}
|
|
|
|
create_artifact = {
|
|
name = fake_papal_tiara_name
|
|
description = fake_papal_tiara_description
|
|
template = crown_wearable_template
|
|
type = helmet
|
|
visuals = pope_tiara
|
|
modifier = artifact_fake_papal_tiara_modifier
|
|
save_scope_as = newly_created_artifact
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
equip_artifact_to_owner = yes
|
|
}
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
|
|
add_piety = minor_piety_loss
|
|
|
|
reverse_add_opinion = {
|
|
modifier = impious_opinion
|
|
target = scope:realm_priest
|
|
opinion = -50
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = scope:random_knight
|
|
opinion = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = major_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
gregarious = miniscule_stress_impact_loss
|
|
cynical = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Blasphemy!
|
|
option = {
|
|
name = ep2_locale_events.2501.b
|
|
|
|
add_piety = medium_piety_gain
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
modifier = pious_opinion
|
|
target = scope:realm_priest
|
|
opinion = 50
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
modifier = disappointed_opinion
|
|
target = scope:random_knight
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
cynical = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You purchase a duellist's cloak
|
|
# by Nick Meredith
|
|
ep2_locale_events.2502 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2502.t
|
|
desc = ep2_locale_events.2502.desc
|
|
theme = tournament_locale_artisans
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_tailor
|
|
animation = happiness
|
|
}
|
|
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
has_current_phase = tournament_phase_duel
|
|
exists = var:tournament_tailor
|
|
var:tournament_tailor = { is_alive = yes }
|
|
}
|
|
activity_is_competing_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
scope:activity = {
|
|
var:tournament_tailor = {
|
|
save_scope_as = tournament_tailor
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'll take it!
|
|
option = {
|
|
name = ep2_locale_events.2502.a
|
|
|
|
add_character_flag = {
|
|
flag = cloak_duelist_flag
|
|
years = 1
|
|
}
|
|
|
|
add_prestige = 100
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# A duelling cloak?! Don't be ridiculous!
|
|
option = {
|
|
name = ep2_locale_events.2502.b
|
|
|
|
flavor = ep2_locale_events.2502.b.tt
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
greedy = miniscule_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 75
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Threaded Gifts
|
|
# by Joe Parkin
|
|
# 2510-2512
|
|
##################################################
|
|
|
|
# Decision
|
|
ep2_locale_events.2510 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2510.t
|
|
desc = ep2_locale_events.2510.desc
|
|
theme = tournament_locale_artisans
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
lower_right_portrait = scope:befriend_target
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
OR = {
|
|
tournament_intent_locale_trigger = { INTENT = befriend_attendee }
|
|
tournament_intent_locale_trigger = { INTENT = woo_attendee }
|
|
}
|
|
intent_target = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root.intent_target }
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
save_scope_as = befriend_actor
|
|
intent_target = { save_scope_as = befriend_target }
|
|
}
|
|
|
|
# Buy banner
|
|
option = {
|
|
name = ep2_locale_events.2510.a
|
|
remove_short_term_gold = minor_gold_value
|
|
custom_tooltip = ep2_locale_events.2510.a.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:banner
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy gambeson
|
|
option = {
|
|
name = ep2_locale_events.2510.b
|
|
remove_short_term_gold = medium_gold_value
|
|
custom_tooltip = ep2_locale_events.2510.b.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:gambeson
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy gloves
|
|
option = {
|
|
name = ep2_locale_events.2510.c
|
|
remove_short_term_gold = minor_gold_value
|
|
custom_tooltip = ep2_locale_events.2510.c.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:glove
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# No buy
|
|
option = {
|
|
name = ep2_locale_events.2510.d
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_boldness = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { exists = scope:befriend_approach }
|
|
hidden_effect = {
|
|
#Evaluate what makes for a "right" choice
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
has_trait = education_stewardship
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:banner
|
|
}
|
|
AND = {
|
|
OR = {
|
|
has_trait = education_martial
|
|
has_trait = education_martial_prowess
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:gambeson
|
|
}
|
|
AND = {
|
|
has_trait = education_diplomacy
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:glove
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = made_great_choice
|
|
value = yes
|
|
}
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
modifier = {
|
|
add = 100
|
|
exists = scope:made_great_choice
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:banner
|
|
has_trait = arrogant
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:gambeson
|
|
has_trait = brave
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:glove
|
|
has_trait = compassionate
|
|
}
|
|
save_scope_as = befriend_success
|
|
}
|
|
50 = {
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:banner
|
|
has_trait = humble
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:gambeson
|
|
has_trait = craven
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:glove
|
|
has_trait = callous
|
|
}
|
|
save_scope_as = befriend_failure
|
|
}
|
|
}
|
|
scope:befriend_target = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.2511
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tournament_tailor_tooltip_effect = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = scope:befriend_target }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_tailor_banner_modifier }
|
|
add_character_modifier = { modifier = tournament_tailor_banner_modifier years = 20 }
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_tailor_gambeson_modifier }
|
|
add_character_modifier = { modifier = tournament_tailor_gambeson_modifier years = 20 }
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_tailor_glove_modifier }
|
|
add_character_modifier = { modifier = tournament_tailor_glove_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Target
|
|
ep2_locale_events.2511 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2510.t
|
|
desc = {
|
|
desc = ep2_locale_events.2511.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:banner
|
|
}
|
|
desc = ep2_locale_events.2511.success_banner
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:banner }
|
|
desc = ep2_locale_events.2511.banner
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:gambeson
|
|
}
|
|
desc = ep2_locale_events.2511.success_gambeson
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:gambeson }
|
|
desc = ep2_locale_events.2511.gambeson
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:glove
|
|
}
|
|
desc = ep2_locale_events.2511.success_glove
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:glove }
|
|
desc = ep2_locale_events.2511.glove
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = scope:befriend_actor
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { exists = scope:befriend_success }
|
|
}
|
|
animation = sadness
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_artisans
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
scope:befriend_actor = {
|
|
save_scope_as = owner
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
}
|
|
hidden_effect = {
|
|
switch = {
|
|
trigger = scope:befriend_approach
|
|
flag:banner = {
|
|
if = {
|
|
limit = { has_royal_court = yes }
|
|
set_variable = banner_from_house
|
|
create_artifact_wall_banner_effect = {
|
|
OWNER = scope:befriend_target
|
|
CREATOR = scope:befriend_actor
|
|
TARGET = scope:befriend_target.house
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = { modifier = tournament_tailor_banner_modifier years = 20 }
|
|
}
|
|
}
|
|
flag:gambeson = {
|
|
add_character_modifier = { modifier = tournament_tailor_gambeson_modifier years = 20 }
|
|
}
|
|
flag:glove = {
|
|
add_character_modifier = { modifier = tournament_tailor_glove_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
tournament_tailor_tooltip_effect = yes
|
|
scope:befriend_actor = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.2512
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2511.a
|
|
trigger = { exists = scope:befriend_success }
|
|
add_stress = minor_stress_loss
|
|
show_as_tooltip = { tournament_gift_relationship_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2511.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
}
|
|
}
|
|
|
|
#Actor
|
|
ep2_locale_events.2512 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.2510.t
|
|
desc = {
|
|
desc = ep2_locale_events.2512.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.2012.success_reply
|
|
}
|
|
desc = ep2_locale_events.2512.reply
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:banner
|
|
}
|
|
desc = ep2_locale_events.2512.success_banner
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:banner }
|
|
desc = ep2_locale_events.2512.banner
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:gambeson
|
|
}
|
|
desc = ep2_locale_events.2512.success_gambeson
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:gambeson }
|
|
desc = ep2_locale_events.2512.gambeson
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:glove
|
|
}
|
|
desc = ep2_locale_events.2512.success_glove
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:glove }
|
|
desc = ep2_locale_events.2512.glove
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.2512.success
|
|
}
|
|
desc = ep2_locale_events.2512.failure
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = worry
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:befriend_target
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = happiness
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = disapproval
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_artisans
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_tailor
|
|
scope:befriend_target = { tournament_tailor_tooltip_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2512.a
|
|
trigger = { exists = scope:befriend_success }
|
|
tournament_gift_relationship_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.2512.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
reverse_add_opinion = {
|
|
target = scope:befriend_target
|
|
modifier = tournament_failed_gift_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### CAMP - 3000-3499 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
# Stealing a moment
|
|
# by Nick Meredith
|
|
ep2_locale_events.3001 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.3001.t
|
|
desc = ep2_locale_events.3001.desc
|
|
theme = tournament_locale_camp
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
right_portrait = {
|
|
character = scope:lover
|
|
animation = love
|
|
}
|
|
|
|
trigger = {
|
|
activity_is_valid_tournament_contestant = yes
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
this != root
|
|
basic_is_available_ai = yes
|
|
is_adult = yes
|
|
has_relation_lover = root
|
|
opinion = {
|
|
target = root
|
|
value >= 15
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_visitor_camp
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_visitor_camp
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != root
|
|
basic_is_available_ai = yes
|
|
is_adult = yes
|
|
has_relation_lover = root
|
|
opinion = {
|
|
target = root
|
|
value >= 15
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = lover
|
|
try_to_create_recurring_character_effect = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Tumble
|
|
option = {
|
|
name = ep2_locale_events.3001.a
|
|
|
|
trigger = {
|
|
has_trait = lustful
|
|
}
|
|
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lover
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
|
|
stress_impact = {
|
|
chaste = medium_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
lustful = minor_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Take a moment to rest
|
|
option = {
|
|
name = ep2_locale_events.3001.b
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:lover
|
|
modifier = love_opinion
|
|
opinion = 30
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
chaste = miniscule_stress_impact_loss
|
|
ambitious = medium_stress_impact_gain
|
|
lustful = medium_stress_impact_gain
|
|
content = miniscule_stress_impact_loss
|
|
calm = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
shy = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Say you don't have time for this
|
|
option = {
|
|
name = ep2_locale_events.3001.c
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:lover
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_loss
|
|
diligent = miniscule_stress_impact_loss
|
|
lustful = medium_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
lazy = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = lazy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect ep2_locale_events_3002_recurring_character_tumbola_effect = {
|
|
hidden_effect = {
|
|
random_list = {
|
|
1 = {
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:lech1 }
|
|
}
|
|
1 = {
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:lech2 }
|
|
}
|
|
1 = {
|
|
try_to_create_recurring_character_effect = { CHARACTER = scope:lech3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lecherous knight party
|
|
# by Nick Meredith
|
|
scripted_trigger willing_lecherous_knight_trigger = {
|
|
is_ai = yes
|
|
is_knight = yes
|
|
is_adult = yes
|
|
NOR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
this = root
|
|
}
|
|
might_cheat_on_every_partner_trigger = yes
|
|
OR = {
|
|
# Ur horny
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
is_deviant_trigger = yes
|
|
# You are gay
|
|
attracted_to_same_gender_trigger = yes
|
|
# You are a man and there are lady knights at the tournament
|
|
AND = {
|
|
is_male = yes
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_adult = yes
|
|
is_female = yes
|
|
is_knight = yes
|
|
is_attracted_to_men = yes
|
|
}
|
|
}
|
|
}
|
|
# You are a woman and there are men knights at the tournament
|
|
AND = {
|
|
is_female = yes
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_adult = yes
|
|
is_male = yes
|
|
is_knight = yes
|
|
is_attracted_to_women = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep2_locale_events.3002 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.3002.t
|
|
desc = ep2_locale_events.3002.desc
|
|
theme = tournament_locale_camp
|
|
cooldown = { years = 1 }
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
right_portrait = {
|
|
character = scope:lech1
|
|
animation = shock
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:lech2
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:lech3
|
|
}
|
|
|
|
trigger = {
|
|
activity_is_valid_tournament_contestant = yes
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_adult = yes
|
|
is_knight_of = root
|
|
willing_lecherous_knight_trigger = yes
|
|
save_temporary_scope_as = lech1_temporary
|
|
}
|
|
any_attending_character = {
|
|
count >= 2
|
|
is_adult = yes
|
|
this != scope:lech1_temporary
|
|
willing_lecherous_knight_trigger = yes
|
|
}
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_visitor_camp
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_visitor_camp
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
is_knight_of = root
|
|
willing_lecherous_knight_trigger = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = lech1
|
|
add_to_list = lecherous_knights
|
|
}
|
|
random_attending_character = {
|
|
limit = {
|
|
willing_lecherous_knight_trigger = yes
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
is_deviant_trigger = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:lech1 }
|
|
is_attracted_to_gender_of = scope:lech1
|
|
}
|
|
}
|
|
NOT = { scope:lech1 ?= this }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = lech2
|
|
add_to_list = lecherous_knights
|
|
}
|
|
random_attending_character = {
|
|
limit = {
|
|
willing_lecherous_knight_trigger = yes
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = rakish
|
|
is_deviant_trigger = yes
|
|
trigger_if = {
|
|
limit = { exists = scope:lech1 }
|
|
is_attracted_to_gender_of = scope:lech1
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:lech2 }
|
|
is_attracted_to_gender_of = scope:lech2
|
|
}
|
|
}
|
|
NOR = {
|
|
scope:lech1 ?= this
|
|
scope:lech2 ?= this
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
activity_recurring_character_weight_modifier = { VALUE = 100 }
|
|
}
|
|
save_scope_as = lech3
|
|
add_to_list = lecherous_knights
|
|
}
|
|
}
|
|
scope:lech1 = {
|
|
hidden_effect = {
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech2
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech3
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
}
|
|
random_secret = {
|
|
type = secret_homosexual
|
|
reveal_to = root
|
|
}
|
|
add_character_flag = is_naked
|
|
}
|
|
scope:lech2 = {
|
|
hidden_effect = {
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech3
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
}
|
|
random_secret = {
|
|
type = secret_homosexual
|
|
reveal_to = root
|
|
}
|
|
add_character_flag = is_naked
|
|
}
|
|
scope:lech3 = {
|
|
random_secret = {
|
|
type = secret_homosexual
|
|
reveal_to = root
|
|
}
|
|
add_character_flag = is_naked
|
|
}
|
|
}
|
|
|
|
# Join in
|
|
option = {
|
|
name = ep2_locale_events.3002.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = seducer
|
|
has_trait = rakish
|
|
is_deviant_trigger = yes
|
|
}
|
|
NOT = {
|
|
has_trait = celibate
|
|
}
|
|
might_cheat_on_every_partner_trigger = yes
|
|
}
|
|
|
|
if = { #Your faith says no to adultery by your gender
|
|
limit = {
|
|
trait_is_shunned_or_criminal_in_faith_trigger = {
|
|
FAITH = root.faith
|
|
TRAIT = adulterer
|
|
GENDER_CHARACTER = this
|
|
}
|
|
}
|
|
add_character_modifier = tournament_lecherous_knight_modifier
|
|
}
|
|
|
|
else = { #Your faith says yes to adultery by your gender
|
|
add_character_modifier = tournament_lecherous_knight_positive_modifier
|
|
}
|
|
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech1
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech2
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:lech3
|
|
PREGNANCY_CHANCE = 50
|
|
}
|
|
|
|
ep2_locale_events_3002_recurring_character_tumbola_effect = yes
|
|
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
lustful = minor_stress_impact_loss
|
|
chaste = major_stress_impact_gain
|
|
shy = minor_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Break it up and chastise them
|
|
option = {
|
|
name = ep2_locale_events.3002.b
|
|
|
|
add_piety = minor_piety_gain
|
|
|
|
every_in_list = {
|
|
list = lecherous_knights
|
|
add_opinion = {
|
|
target = root
|
|
modifier = annoyed_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
|
|
hidden_effect = { ep2_locale_events_3002_recurring_character_tumbola_effect = yes }
|
|
|
|
stress_impact = {
|
|
ambitious = miniscule_stress_impact_loss
|
|
diligent = miniscule_stress_impact_loss
|
|
lustful = major_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
lazy = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = lazy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Leave them to it
|
|
option = {
|
|
name = ep2_locale_events.3002.c
|
|
|
|
flavor = ep2_locale_events.3002.c.tt
|
|
|
|
every_in_list = {
|
|
list = lecherous_knights
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 30
|
|
}
|
|
}
|
|
|
|
if = { #Your faith says no to adultery by your gender
|
|
limit = {
|
|
trait_is_shunned_or_criminal_in_faith_trigger = {
|
|
FAITH = root.faith
|
|
TRAIT = adulterer
|
|
GENDER_CHARACTER = this
|
|
}
|
|
}
|
|
add_piety = medium_piety_loss
|
|
}
|
|
|
|
else = { #Your faith says yes to adultery by your gender
|
|
add_piety = minor_piety_gain
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
content = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
after = {
|
|
scope:lech1 = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
scope:lech2 = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
scope:lech3 = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### FARRIER - 3500-3999 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
# A Little Prick
|
|
ep2_locale_events.3500 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.3500.t
|
|
desc = {
|
|
desc = ep2_locale_events.3500.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
any_owned_story = {
|
|
type = story_cycle_martial_lifestyle_warhorse
|
|
exists = var:horse_gender
|
|
}
|
|
NOT = {
|
|
scope:activity = { has_current_phase = tournament_phase_horse_race }
|
|
}
|
|
}
|
|
desc = ep2_locale_events.3500.war
|
|
}
|
|
triggered_desc = {
|
|
trigger = { exists = var:contest_horse_race_name }
|
|
desc = ep2_locale_events.3500.race
|
|
}
|
|
desc = ep2_locale_events.3500.other
|
|
}
|
|
}
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_farrier
|
|
animation = worry
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
activity_tournament_horse_contest_trigger = yes
|
|
activity_is_competing_trigger = yes
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_farrier
|
|
var:tournament_farrier = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_farrier
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
add_character_modifier = {
|
|
modifier = tournament_farrier_mistake_modifier
|
|
years = 1
|
|
}
|
|
remove_short_term_gold = tiny_gold_value
|
|
scope:activity = {
|
|
var:tournament_farrier = { save_scope_as = tournament_farrier }
|
|
}
|
|
}
|
|
|
|
# Ream out
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
any_owned_story = {
|
|
type = story_cycle_martial_lifestyle_warhorse
|
|
exists = var:horse_gender
|
|
}
|
|
NOT = {
|
|
scope:activity = { has_current_phase = tournament_phase_horse_race }
|
|
}
|
|
}
|
|
text = ep2_locale_events.3500.a.war_horse
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NAND = {
|
|
any_owned_story = {
|
|
type = story_cycle_martial_lifestyle_warhorse
|
|
exists = var:horse_gender
|
|
}
|
|
NOT = {
|
|
scope:activity = { has_current_phase = tournament_phase_horse_race }
|
|
}
|
|
}
|
|
}
|
|
text = ep2_locale_events.3500.a
|
|
}
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_farrier
|
|
modifier = scared_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
add_prestige = minor_prestige_gain
|
|
stress_impact = {
|
|
irritable = minor_stress_impact_loss
|
|
wrathful = minor_stress_impact_loss
|
|
calm = minor_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_energy = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Banish
|
|
option = {
|
|
name = ep2_locale_events.3500.b
|
|
add_dread = miniscule_dread_gain
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
custom = custom.every_attending_character
|
|
limit = {
|
|
this != root
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = tournament_banished_farrier_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_farrier
|
|
modifier = hate_opinion
|
|
opinion = -40
|
|
}
|
|
stress_impact = {
|
|
irritable = medium_stress_impact_loss
|
|
wrathful = medium_stress_impact_loss
|
|
calm = medium_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_energy = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Demand refund
|
|
option = {
|
|
name = ep2_locale_events.3500.c
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
add_gold = tiny_gold_value
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_farrier
|
|
modifier = disappointed_opinion
|
|
opinion = -30
|
|
}
|
|
stress_impact = {
|
|
irritable = minor_stress_impact_loss
|
|
wrathful = minor_stress_impact_loss
|
|
calm = minor_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_energy = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Laugh it off
|
|
option = {
|
|
name = ep2_locale_events.3500.d
|
|
add_dread = miniscule_dread_loss
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
arbitrary = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
}
|
|
if = {
|
|
limit = { has_activity_intent = win_contest_intent }
|
|
stress_impact = { base = medium_stress_impact_gain }
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_farrier
|
|
modifier = relieved_opinion
|
|
opinion = 30
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -1
|
|
ai_energy = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### BOWYER - 4000-4499 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
# Bowyer snaps your bow in half
|
|
# Have you had your bow broken by a local bowyer?
|
|
# You may be eligible for a claim!
|
|
# Our team of lawgivers and scribes are on hand to help you get the settlement you deserve.
|
|
# We operate on a strict no-win, no-fee basis.
|
|
# That's right, no win, no fee!
|
|
# Call 0800-BROKEN-BOW now!
|
|
# by Nick Meredith
|
|
ep2_locale_events.4001 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4001.t
|
|
desc = ep2_locale_events.4001.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_bowyer
|
|
animation = worry
|
|
}
|
|
|
|
trigger = {
|
|
activity_is_competing_trigger = yes
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
has_current_phase = tournament_phase_archery
|
|
exists = var:tournament_bowyer
|
|
var:tournament_bowyer = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_fletcher
|
|
scope:activity = {
|
|
var:tournament_bowyer = { save_scope_as = tournament_bowyer }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = { has_current_phase = tournament_phase_archery }
|
|
}
|
|
}
|
|
|
|
# Demand a replacement for free
|
|
option = {
|
|
name = ep2_locale_events.4001.a
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:tournament_bowyer
|
|
|
|
# They replace your bow for free
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
opinion_modifier = {
|
|
who = scope:tournament_bowyer
|
|
opinion_target = root
|
|
multiplier = 0.5
|
|
}
|
|
desc = ep2_locale_events.4001.a.success
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4001.a.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_bowyer
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
}
|
|
|
|
# They refuse
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4001.a.failure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4001.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_bowyer
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_bowyer
|
|
modifier = angry_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = minor_stress_impact_gain
|
|
forgiving = medium_stress_impact_gain
|
|
diligent = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy a new bow
|
|
option = {
|
|
name = ep2_locale_events.4001.b
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_bowyer
|
|
modifier = relieved_opinion
|
|
opinion = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = medium_stress_impact_gain
|
|
forgiving = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = 1
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Harangue them
|
|
option = {
|
|
name = ep2_locale_events.4001.c
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_bowyer
|
|
modifier = angry_opinion
|
|
opinion = -40
|
|
}
|
|
|
|
stress_impact = {
|
|
wrathful = miniscule_stress_impact_loss
|
|
forgiving = medium_stress_impact_gain
|
|
lazy = medium_stress_impact_gain
|
|
greedy = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Ballistic Gifts
|
|
# by Joe Parkin
|
|
# 4010-4012
|
|
##################################################
|
|
|
|
# Decision
|
|
ep2_locale_events.4010 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4010.t
|
|
desc = ep2_locale_events.4010.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
lower_right_portrait = scope:befriend_target
|
|
|
|
trigger = {
|
|
OR = {
|
|
tournament_intent_locale_trigger = { INTENT = befriend_attendee }
|
|
tournament_intent_locale_trigger = { INTENT = woo_attendee }
|
|
}
|
|
intent_target = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root.intent_target }
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
has_current_phase = tournament_phase_archery
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_fletcher
|
|
save_scope_as = befriend_actor
|
|
intent_target = {
|
|
save_scope_as = befriend_target
|
|
set_signature_weapon_effect = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = { has_current_phase = tournament_phase_archery }
|
|
}
|
|
}
|
|
|
|
# Buy weapon
|
|
option = {
|
|
name = ep2_locale_events.4010.a
|
|
remove_short_term_gold = minor_gold_value
|
|
custom_tooltip = ep2_locale_events.4010.a.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:bow
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy display weapon
|
|
option = {
|
|
name = ep2_locale_events.4010.b
|
|
remove_short_term_gold = medium_gold_value
|
|
custom_tooltip = ep2_locale_events.4010.b.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:quiver
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy dagger
|
|
option = {
|
|
name = ep2_locale_events.4010.c
|
|
remove_short_term_gold = tiny_gold_value
|
|
custom_tooltip = ep2_locale_events.4010.c.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:hunt
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# No buy
|
|
option = {
|
|
name = ep2_locale_events.4010.d
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_boldness = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { exists = scope:befriend_approach }
|
|
hidden_effect = {
|
|
#Evaluate what makes for a "right" choice
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
OR = {
|
|
has_lifestyle = martial_lifestyle
|
|
has_trait = education_martial_prowess
|
|
has_trait = education_martial
|
|
has_trait = brave
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:bow
|
|
}
|
|
AND = {
|
|
OR = {
|
|
NOR = {
|
|
has_lifestyle = martial_lifestyle
|
|
has_trait = education_martial
|
|
has_lifestyle = intrigue_lifestyle
|
|
has_trait = education_intrigue
|
|
has_trait = schemer
|
|
}
|
|
has_trait = craven
|
|
has_trait = greedy
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:quiver
|
|
}
|
|
AND = {
|
|
OR = {
|
|
has_lifestyle = intrigue_lifestyle
|
|
has_trait = education_intrigue
|
|
has_trait = schemer
|
|
has_trait = deceitful
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:hunt
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = made_great_choice
|
|
value = yes
|
|
}
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
modifier = {
|
|
add = 100
|
|
exists = scope:made_great_choice
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:bow
|
|
has_trait = tourney_participant
|
|
has_trait_xp = {
|
|
trait = tourney_participant
|
|
track = bow
|
|
value >= 25
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:quiver
|
|
has_trait = paranoid
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:hunt
|
|
has_trait = lifestyle_hunter
|
|
}
|
|
save_scope_as = befriend_success
|
|
}
|
|
50 = {
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:bow
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:quiver
|
|
has_trait = trusting
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:hunt
|
|
has_trait = lazy
|
|
}
|
|
save_scope_as = befriend_failure
|
|
}
|
|
}
|
|
scope:befriend_target = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.4011
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tournament_bowyer_befriend_tooltip_effect = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = scope:befriend_target }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_bowyer_quiver_modifier }
|
|
add_character_modifier = { modifier = tournament_bowyer_quiver_modifier years = 20 }
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_bowyer_hunt_modifier }
|
|
add_character_modifier = { modifier = tournament_bowyer_hunt_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Target
|
|
ep2_locale_events.4011 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4010.t
|
|
desc = {
|
|
desc = ep2_locale_events.4011.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:bow
|
|
}
|
|
desc = ep2_locale_events.4011.success_bow
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:bow }
|
|
desc = ep2_locale_events.4011.bow
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:quiver
|
|
}
|
|
desc = ep2_locale_events.4011.success_quiver
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:quiver }
|
|
desc = ep2_locale_events.4011.quiver
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:hunt
|
|
}
|
|
desc = ep2_locale_events.4011.success_hunt
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:hunt }
|
|
desc = ep2_locale_events.4011.hunt
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = scope:befriend_actor
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { exists = scope:befriend_success }
|
|
}
|
|
animation = sadness
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_camp
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_fletcher
|
|
scope:befriend_actor = {
|
|
save_scope_as = owner
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
}
|
|
hidden_effect = {
|
|
switch = {
|
|
trigger = scope:befriend_approach
|
|
flag:bow = {
|
|
create_artifact_bow_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_BOW_TYPE = flag:no }
|
|
}
|
|
flag:quiver = {
|
|
add_character_modifier = { modifier = tournament_bowyer_quiver_modifier years = 20 }
|
|
}
|
|
flag:hunt = {
|
|
add_character_modifier = { modifier = tournament_bowyer_hunt_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
tournament_bowyer_befriend_tooltip_effect = yes
|
|
scope:befriend_actor = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.4012
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4011.a
|
|
trigger = { exists = scope:befriend_success }
|
|
add_stress = minor_stress_loss
|
|
show_as_tooltip = { tournament_gift_relationship_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4011.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
}
|
|
}
|
|
|
|
#Actor
|
|
ep2_locale_events.4012 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4010.t
|
|
desc = {
|
|
desc = ep2_locale_events.4012.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.4012.success_reply
|
|
}
|
|
desc = ep2_locale_events.4012.reply
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:bow
|
|
}
|
|
desc = ep2_locale_events.4012.success_bow
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:bow }
|
|
desc = ep2_locale_events.4012.bow
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:quiver
|
|
}
|
|
desc = ep2_locale_events.4012.success_quiver
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:quiver }
|
|
desc = ep2_locale_events.4012.quiver
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:hunt
|
|
}
|
|
desc = ep2_locale_events.4012.success_hunt
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:hunt }
|
|
desc = ep2_locale_events.4012.hunt
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.4012.success
|
|
}
|
|
desc = ep2_locale_events.4012.failure
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = worry
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:befriend_target
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = happiness
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = disapproval
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_camp
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_fletcher
|
|
scope:befriend_target = { tournament_bowyer_befriend_tooltip_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4012.a
|
|
trigger = { exists = scope:befriend_success }
|
|
tournament_gift_relationship_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4012.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
reverse_add_opinion = {
|
|
target = scope:befriend_target
|
|
modifier = tournament_failed_gift_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
|
|
# You purchase a bracer
|
|
# by Nick Meredith
|
|
ep2_locale_events.4050 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4050.t
|
|
desc = ep2_locale_events.4050.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_rational
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_bowyer
|
|
animation = personality_bold
|
|
}
|
|
override_background = { reference = armory }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
has_current_phase = tournament_phase_archery
|
|
exists = var:tournament_bowyer
|
|
var:tournament_bowyer = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_fletcher
|
|
scope:activity = {
|
|
var:tournament_bowyer = { save_scope_as = tournament_bowyer }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = { has_current_phase = tournament_phase_archery }
|
|
}
|
|
}
|
|
|
|
# Haggle
|
|
option = {
|
|
name = ep2_locale_events.4050.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = education_stewardship_3
|
|
has_trait = education_stewardship_4
|
|
has_trait = education_stewardship_5
|
|
has_trait = education_diplomacy_3
|
|
has_trait = education_diplomacy_4
|
|
has_trait = education_diplomacy_5
|
|
}
|
|
}
|
|
|
|
duel = {
|
|
skills = { diplomacy stewardship }
|
|
target = scope:tournament_bowyer
|
|
|
|
# Success; cost reduction
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4050.a.success
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4050.a.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_bowyer
|
|
remove_short_term_gold = minor_gold_value
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
add_character_modifier = tournament_bracer_modifier
|
|
}
|
|
}
|
|
# Failure; no cost reduction
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4050.a.failure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4050.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_bowyer
|
|
remove_short_term_gold = medium_gold_value
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
|
|
add_character_modifier = tournament_bracer_modifier
|
|
}
|
|
}
|
|
# Crit Failure; he refuses to sell to you at all
|
|
20 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4050.a.critfailure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4050.a.critfailure
|
|
left_icon = root
|
|
right_icon = scope:tournament_bowyer
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_bowyer
|
|
modifier = angry_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
avaricious = minor_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
generous = medium_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'll take two!
|
|
option = {
|
|
name = ep2_locale_events.4050.b
|
|
trigger = {
|
|
has_trait = profligate
|
|
}
|
|
remove_short_term_gold = major_gold_value
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
add_character_modifier = tournament_two_bracers_modifier
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_bowyer
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = major_stress_impact_gain
|
|
generous = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'll take it
|
|
option = {
|
|
name = ep2_locale_events.4050.c
|
|
|
|
remove_short_term_gold = medium_gold_value
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
|
|
add_character_modifier = tournament_bracer_modifier
|
|
|
|
stress_impact = {
|
|
ambitious = miniscule_stress_impact_loss
|
|
content = minor_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# No thanks
|
|
option = {
|
|
name = ep2_locale_events.4050.d
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
generous = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### WEAPONSMITH - 4500-4999 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
# Weaponsmith's apprentice chips your sword
|
|
# by Nick Meredith
|
|
ep2_locale_events.4500 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4500.t
|
|
desc = {
|
|
desc = ep2_locale_events.4500.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:chipped_sword
|
|
}
|
|
desc = ep2_locale_events.4500.artifact
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:chipped_sword
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4500.noartifact
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4500.end
|
|
}
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = anger
|
|
}
|
|
right_portrait = {
|
|
character = scope:apprentice
|
|
animation = shame
|
|
}
|
|
lower_right_portrait = scope:tournament_weaponsmith
|
|
artifact = {
|
|
trigger = {
|
|
scope:chipped_sword = {
|
|
is_equipped = yes
|
|
}
|
|
}
|
|
target = scope:chipped_sword
|
|
position = lower_left_portrait
|
|
}
|
|
|
|
trigger = {
|
|
activity_is_competing_trigger = yes
|
|
scope:activity = { # You have a weaponsmith
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_weaponsmith
|
|
var:tournament_weaponsmith = { is_alive = yes }
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
any_equipped_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
scope:activity.var:tournament_weaponsmith = { save_scope_as = tournament_weaponsmith }
|
|
create_character = {
|
|
age = { 16 21 }
|
|
dynasty = none
|
|
random_traits = yes
|
|
gender_female_chance = 50
|
|
culture = scope:tournament_weaponsmith.culture
|
|
faith = scope:tournament_weaponsmith.faith
|
|
location = scope:tournament_weaponsmith.location
|
|
save_scope_as = apprentice
|
|
}
|
|
random_equipped_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
save_scope_as = chipped_sword
|
|
}
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
add_character_flag = event_4500_happening
|
|
scope:tournament_weaponsmith = {
|
|
hidden_effect = {
|
|
create_artifact_weapon_effect = {
|
|
OWNER = scope:tournament_weaponsmith
|
|
CREATOR = scope:tournament_weaponsmith
|
|
SET_WEAPON_TYPE = flag:artifact_weapon_type_sword
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
set_artifact_description = tournament_sword_description
|
|
set_artifact_name = tournament_sword_name
|
|
random_list = { #Add a grab bag of potentially either very good or quite bad modifiers
|
|
50 = {
|
|
add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier
|
|
set_artifact_description = tournament_sword.martiallifestyle
|
|
set_artifact_rarity = masterwork
|
|
}
|
|
50 = {
|
|
add_artifact_modifier = artifact_controlled_province_advantage_3_modifier
|
|
set_artifact_description = tournament_sword.controlledadv
|
|
set_artifact_rarity = masterwork
|
|
}
|
|
50 = {
|
|
add_artifact_modifier = artifact_same_faith_opinion_negative_1_modifier
|
|
add_artifact_modifier = artifact_different_faith_opinion_2_modifier
|
|
set_artifact_description = tournament_sword.foreignfaith
|
|
}
|
|
}
|
|
save_scope_as = tournament_sword
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Demand it be fixed
|
|
option = {
|
|
name = ep2_locale_events.4500.a
|
|
|
|
flavor = ep2_locale_events.4500.a.tt
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:tournament_weaponsmith
|
|
gold = 20
|
|
}
|
|
|
|
scope:chipped_sword = {
|
|
add_durability = {
|
|
value = artifact_durability
|
|
multiply = -0.10
|
|
}
|
|
}
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
|
|
stress_impact = {
|
|
calm = medium_stress_impact_gain
|
|
wrathful = miniscule_stress_impact_loss
|
|
lazy = medium_stress_impact_gain
|
|
diligent = miniscule_stress_impact_loss
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = lazy
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy a new sword for the tournament
|
|
option = {
|
|
name = ep2_locale_events.4500.b
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:tournament_weaponsmith
|
|
gold = 45
|
|
}
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
|
|
scope:tournament_sword = {
|
|
set_owner = root
|
|
}
|
|
hidden_effect = {
|
|
scope:newly_created_artifact = {
|
|
equip_artifact_to_owner_replace = yes
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
paranoid = medium_stress_impact_gain
|
|
trusting = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Leave it be
|
|
option = {
|
|
name = ep2_locale_events.4500.c
|
|
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
|
|
scope:chipped_sword = {
|
|
add_durability = {
|
|
value = artifact_durability
|
|
multiply = -0.05
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
generous = medium_stress_impact_gain
|
|
vengeful = medium_stress_impact_gain
|
|
forgiving = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = event_4500_happening
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:tournament_sword = {
|
|
artifact_owner != root
|
|
}
|
|
}
|
|
destroy_artifact = scope:tournament_sword
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Your spouse fancies the weaponsmith
|
|
# by Nick Meredith
|
|
ep2_locale_events.4501 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4501.t
|
|
desc = ep2_locale_events.4501.desc
|
|
theme = tournament_locale_forge
|
|
cooldown = { years = 1 }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:spying_spouse
|
|
animation = flirtation
|
|
}
|
|
lower_center_portrait = scope:tournament_weaponsmith
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_weaponsmith
|
|
var:tournament_weaponsmith = {
|
|
is_alive = yes
|
|
save_temporary_scope_as = tournament_weaponsmith_temporary
|
|
}
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
any_spouse = {
|
|
location = scope:activity.activity_location
|
|
is_ai = yes
|
|
is_adult = yes
|
|
is_attracted_to_gender_of = scope:tournament_weaponsmith_temporary
|
|
is_attracted_to_gender_of = root
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
scope:activity = {
|
|
var:tournament_weaponsmith = { save_scope_as = tournament_weaponsmith }
|
|
}
|
|
random_spouse = {
|
|
limit = {
|
|
location = root.location
|
|
is_ai = yes
|
|
is_adult = yes
|
|
is_attracted_to_gender_of = scope:tournament_weaponsmith
|
|
is_attracted_to_gender_of = root
|
|
}
|
|
save_scope_as = spying_spouse
|
|
}
|
|
}
|
|
|
|
# You have a quick tumble
|
|
option = {
|
|
name = ep2_locale_events.4501.a
|
|
|
|
trigger = {
|
|
is_attracted_to_gender_of = scope:tournament_weaponsmith
|
|
NOR = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
scope:tournament_weaponsmith = {
|
|
is_attracted_to_gender_of = root
|
|
is_attracted_to_gender_of = scope:spying_spouse
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = seducer
|
|
}
|
|
NOT = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
}
|
|
scope:spying_spouse = {
|
|
NOT = {
|
|
has_trait = chaste
|
|
has_trait = celibate
|
|
}
|
|
}
|
|
}
|
|
|
|
flavor = ep2_locale_events.4501.a.tt
|
|
|
|
scope:spying_spouse = {
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:tournament_weaponsmith
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
}
|
|
|
|
# Consensual threesome despite the monogamy, so we ignore cheating errors here.
|
|
save_scope_as = ignore_cheating_error_check
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:tournament_weaponsmith
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
# We fire this twice because the sex effect auto-clears it.
|
|
save_scope_as = ignore_cheating_error_check
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:spying_spouse
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
|
|
stress_impact = {
|
|
seducer = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
shy = medium_stress_impact_loss
|
|
paranoid = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = shy
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You join the ogling
|
|
option = {
|
|
name = ep2_locale_events.4501.b
|
|
|
|
trigger = {
|
|
is_attracted_to_gender_of = scope:tournament_weaponsmith
|
|
}
|
|
|
|
flavor = ep2_locale_events.4501.b.tt
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:spying_spouse
|
|
modifier = pleased_opinion
|
|
opinion = 30
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = minor_stress_impact_loss
|
|
seducer = medium_stress_impact_gain
|
|
lustful = minor_stress_impact_gain
|
|
chaste = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Oi! We're leaving!
|
|
option = {
|
|
name = ep2_locale_events.4501.c
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:spying_spouse
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
calm = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
lustful = minor_stress_impact_gain
|
|
chaste = minor_stress_impact_gain
|
|
wrathful = miniscule_stress_impact_loss
|
|
vengeful = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Looking hurts nobody
|
|
option = {
|
|
name = ep2_locale_events.4501.d
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:spying_spouse
|
|
modifier = relieved_opinion
|
|
opinion = 15
|
|
}
|
|
|
|
stress_impact = {
|
|
calm = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
wrathful = medium_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# The weaponsmith has a special sword for you
|
|
# by Nick Meredith
|
|
ep2_locale_events.4505 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4505.t
|
|
desc = ep2_locale_events.4505.desc
|
|
theme = friendly
|
|
left_portrait = {
|
|
character = root
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_weaponsmith
|
|
animation = ecstasy
|
|
}
|
|
artifact = {
|
|
target = scope:artisanal_sword
|
|
position = lower_center_portrait
|
|
}
|
|
override_background = { reference = armory }
|
|
|
|
trigger = {
|
|
exists = var:tournament_weaponsmith
|
|
var:tournament_weaponsmith = { is_alive = yes }
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
}
|
|
has_trait = tourney_participant
|
|
has_trait_xp = { #Make sure you are a famed soldier
|
|
trait = tourney_participant
|
|
track = foot
|
|
value > 90
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
create_artifact = {
|
|
name = artisanal_sword
|
|
description = artisanal_sword_description
|
|
type = sword
|
|
visuals = sword
|
|
modifier = artifact_prowess_2_modifier
|
|
creator = scope:tournament_weaponsmith
|
|
wealth = scope:wealth
|
|
quality = scope:quality
|
|
save_scope_as = artisanal_sword
|
|
}
|
|
|
|
random_courtier_or_guest = {
|
|
save_scope_as = tournament_weaponsmith
|
|
}
|
|
|
|
#Personalise your sword
|
|
generate_personalised_sword_effect = yes
|
|
generate_personalised_sword_effect = yes
|
|
generate_personalised_sword_effect = yes
|
|
|
|
scope:artisanal_sword = {
|
|
set_artifact_rarity = famed
|
|
|
|
#General ones to make it nice
|
|
add_scaled_artifact_modifier_combat_effect = yes
|
|
add_scaled_artifact_modifier_prestige_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Yes please!
|
|
option = {
|
|
name = ep2_locale_events.4505.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = avaricious
|
|
}
|
|
}
|
|
|
|
flavor = ep2_locale_events.4505.a.tt
|
|
|
|
scope:artisanal_sword = {
|
|
#Give it to you
|
|
set_owner = root
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:artisanal_sword = {
|
|
#And equip it
|
|
equip_artifact_to_owner = yes
|
|
}
|
|
}
|
|
|
|
trigger_event = ep2_locale_events.4506
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
content = minor_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
ambitious = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Let me pay you
|
|
option = {
|
|
name = ep2_locale_events.4505.b
|
|
|
|
pay_short_term_gold = {
|
|
target = scope:tournament_weaponsmith
|
|
gold = 150
|
|
}
|
|
|
|
scope:artisanal_sword = {
|
|
#Give it to you
|
|
set_owner = root
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:artisanal_sword = {
|
|
#And equip it
|
|
equip_artifact_to_owner = yes
|
|
}
|
|
}
|
|
|
|
trigger_event = ep2_locale_events.4506
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = content
|
|
gold < 150 #Just to ensure they don't put themselves into debt for this
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# No thanks
|
|
option = {
|
|
name = ep2_locale_events.4505.c
|
|
|
|
destroy_artifact = scope:artisanal_sword
|
|
|
|
reverse_add_opinion = {
|
|
modifier = disappointed_opinion
|
|
target = scope:tournament_weaponsmith
|
|
opinion = -60
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
greedy = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Weaponsmith asks you to name the sword
|
|
ep2_locale_events.4506 = {
|
|
type = character_event
|
|
title = ep2_locale_events.4506.t
|
|
desc = ep2_locale_events.4506.desc
|
|
theme = friendly
|
|
left_portrait = {
|
|
character = root
|
|
animation = marshal
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_weaponsmith
|
|
animation = ecstasy
|
|
}
|
|
artifact = {
|
|
target = scope:artisanal_sword
|
|
position = lower_center_portrait
|
|
}
|
|
override_background = { reference = armory }
|
|
|
|
immediate = {
|
|
#To give some options to show
|
|
assign_sword_names_effect = yes
|
|
assign_sword_names_effect = yes
|
|
assign_sword_names_effect = yes
|
|
|
|
if = {
|
|
limit = {
|
|
any_equipped_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
random_equipped_character_artifact = { save_scope_as = rename_artifact }
|
|
}
|
|
}
|
|
|
|
widget = {
|
|
gui = "event_window_widget_enter_text"
|
|
container = "dynamic_birth_name"
|
|
controller = { #This is going to get long, sorry readers!
|
|
type = text
|
|
data = {
|
|
key = new_artifact_name
|
|
default = {
|
|
localization_key = sword_name_widowmaker
|
|
trigger = {
|
|
has_character_flag = sword_name_widowmaker
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_widowermaker
|
|
trigger = {
|
|
has_character_flag = sword_name_widowermaker
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_slicer
|
|
trigger = {
|
|
has_character_flag = sword_name_slicer
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_dicer
|
|
trigger = {
|
|
has_character_flag = sword_name_dicer
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_almace
|
|
trigger = {
|
|
has_character_flag = sword_name_almace
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_hauteclere
|
|
trigger = {
|
|
has_character_flag = sword_name_hauteclere
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_murgleis
|
|
trigger = {
|
|
has_character_flag = sword_name_murgleis
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_flamberge
|
|
trigger = {
|
|
has_character_flag = sword_name_flamberge
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_arondight
|
|
trigger = {
|
|
has_character_flag = sword_name_arondight
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_clarent
|
|
trigger = {
|
|
has_character_flag = sword_name_clarent
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_coreiseuse
|
|
trigger = {
|
|
has_character_flag = sword_name_coreiseuse
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_galatine
|
|
trigger = {
|
|
has_character_flag = sword_name_galatine
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_gramr
|
|
trigger = {
|
|
has_character_flag = sword_name_gramr
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_tyrfing
|
|
trigger = {
|
|
has_character_flag = sword_name_tyrfing
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_zulfiqar
|
|
trigger = {
|
|
has_character_flag = sword_name_zulfiqar
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_harpe
|
|
trigger = {
|
|
has_character_flag = sword_name_harpe
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_ascalon
|
|
trigger = {
|
|
has_character_flag = sword_name_ascalon
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_asi
|
|
trigger = {
|
|
has_character_flag = sword_name_asi
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_caladgolg
|
|
trigger = {
|
|
has_character_flag = sword_name_caladgolg
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_blutgang
|
|
trigger = {
|
|
has_character_flag = sword_name_blutgang
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_fragarach
|
|
trigger = {
|
|
has_character_flag = sword_name_fragarach
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_chandrahas
|
|
trigger = {
|
|
has_character_flag = sword_name_chandrahas
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_nandaka
|
|
trigger = {
|
|
has_character_flag = sword_name_nandaka
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_old_pokey
|
|
trigger = {
|
|
has_character_flag = sword_name_old_pokey
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_needle
|
|
trigger = {
|
|
has_character_flag = sword_name_needle
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_stabitha
|
|
trigger = {
|
|
has_character_flag = sword_name_stabitha
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_marsil
|
|
trigger = {
|
|
has_character_flag = sword_name_marsil
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_kingsbane
|
|
trigger = {
|
|
has_character_flag = sword_name_kingsbane
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_queensbane
|
|
trigger = {
|
|
has_character_flag = sword_name_queensbane
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_triumph
|
|
trigger = {
|
|
has_character_flag = sword_name_triumph
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_fears_bane
|
|
trigger = {
|
|
has_character_flag = sword_name_fears_bane
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_tranquility
|
|
trigger = {
|
|
has_character_flag = sword_name_tranquility
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_reaper
|
|
trigger = {
|
|
has_character_flag = sword_name_reaper
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_purity
|
|
trigger = {
|
|
has_character_flag = sword_name_purity
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_beguiler
|
|
trigger = {
|
|
has_character_flag = sword_name_beguiler
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_assurance
|
|
trigger = {
|
|
has_character_flag = sword_name_assurance
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_fate
|
|
trigger = {
|
|
has_character_flag = sword_name_fate
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_grinder
|
|
trigger = {
|
|
has_character_flag = sword_name_grinder
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_indolence
|
|
trigger = {
|
|
has_character_flag = sword_name_indolence
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_quicksilver
|
|
trigger = {
|
|
has_character_flag = sword_name_quicksilver
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_obstinate
|
|
trigger = {
|
|
has_character_flag = sword_name_obstinate
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_mercy
|
|
trigger = {
|
|
has_character_flag = sword_name_mercy
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_vengeance
|
|
trigger = {
|
|
has_character_flag = sword_name_vengeance
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_charity
|
|
trigger = {
|
|
has_character_flag = sword_name_charity
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_opulence
|
|
trigger = {
|
|
has_character_flag = sword_name_opulence
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_amity
|
|
trigger = {
|
|
has_character_flag = sword_name_amity
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_solitude
|
|
trigger = {
|
|
has_character_flag = sword_name_solitude
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_candour
|
|
trigger = {
|
|
has_character_flag = sword_name_candour
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_deceiver
|
|
trigger = {
|
|
has_character_flag = sword_name_deceiver
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_humility
|
|
trigger = {
|
|
has_character_flag = sword_name_humility
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_glory
|
|
trigger = {
|
|
has_character_flag = sword_name_glory
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_justice
|
|
trigger = {
|
|
has_character_flag = sword_name_justice
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_whimsy
|
|
trigger = {
|
|
has_character_flag = sword_name_whimsy
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_serenity
|
|
trigger = {
|
|
has_character_flag = sword_name_serenity
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_ardent
|
|
trigger = {
|
|
has_character_flag = sword_name_ardent
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_prudence
|
|
trigger = {
|
|
has_character_flag = sword_name_prudence
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_devourer
|
|
trigger = {
|
|
has_character_flag = sword_name_devourer
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_steadfast
|
|
trigger = {
|
|
has_character_flag = sword_name_steadfast
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_safeguard
|
|
trigger = {
|
|
has_character_flag = sword_name_safeguard
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_faith
|
|
trigger = {
|
|
has_character_flag = sword_name_faith
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_doubt
|
|
trigger = {
|
|
has_character_flag = sword_name_doubt
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_clemency
|
|
trigger = {
|
|
has_character_flag = sword_name_clemency
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_malice
|
|
trigger = {
|
|
has_character_flag = sword_name_malice
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_desolation
|
|
trigger = {
|
|
has_character_flag = sword_name_desolation
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_bloodletter
|
|
trigger = {
|
|
has_character_flag = sword_name_bloodletter
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_fealty
|
|
trigger = {
|
|
has_character_flag = sword_name_fealty
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_oathbreaker
|
|
trigger = {
|
|
has_character_flag = sword_name_oathbreaker
|
|
}
|
|
}
|
|
default = {
|
|
localization_key = sword_name_raconteur
|
|
trigger = {
|
|
has_character_flag = sword_name_raconteur
|
|
}
|
|
}
|
|
}
|
|
}
|
|
setup_scope = {
|
|
root = { save_scope_as = text_target }
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4506.a
|
|
|
|
custom_tooltip = ep2_locale_events.4506.a.tt
|
|
|
|
if = {
|
|
limit = { has_variable = new_artifact_name }
|
|
scope:rename_artifact = {
|
|
set_artifact_name = rename_artifact_default_key
|
|
}
|
|
}
|
|
else = {
|
|
scope:rename_artifact = {
|
|
set_artifact_name = rename_artifact_entered_text
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4506.b
|
|
|
|
add_prestige = 200
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
humble = minor_stress_impact_loss
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_sword_flags_effect = yes
|
|
|
|
if = {
|
|
limit = { has_variable = new_artifact_name }
|
|
remove_variable = new_artifact_name
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Offensive Gifts
|
|
# by Joe Parkin
|
|
# 4510-4512
|
|
##################################################
|
|
|
|
# Decision
|
|
ep2_locale_events.4510 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4510.t
|
|
desc = ep2_locale_events.4510.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
lower_right_portrait = scope:befriend_target
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
OR = {
|
|
tournament_intent_locale_trigger = { INTENT = befriend_attendee }
|
|
tournament_intent_locale_trigger = { INTENT = woo_attendee }
|
|
}
|
|
intent_target = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root.intent_target }
|
|
}
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
save_scope_as = befriend_actor
|
|
intent_target = {
|
|
save_scope_as = befriend_target
|
|
set_signature_weapon_effect = yes
|
|
}
|
|
}
|
|
|
|
# Buy weapon
|
|
option = {
|
|
name = ep2_locale_events.4510.a
|
|
remove_short_term_gold = minor_gold_value
|
|
custom_tooltip = ep2_locale_events.4510.a.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:weapon
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy display weapon
|
|
option = {
|
|
name = ep2_locale_events.4510.b
|
|
remove_short_term_gold = medium_gold_value
|
|
custom_tooltip = ep2_locale_events.4510.b.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:ornament
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_boldness = -0.5
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy dagger
|
|
option = {
|
|
name = ep2_locale_events.4510.c
|
|
remove_short_term_gold = tiny_gold_value
|
|
custom_tooltip = ep2_locale_events.4510.c.tt
|
|
save_scope_value_as = {
|
|
name = befriend_approach
|
|
value = flag:dagger
|
|
}
|
|
tournament_gift_outcome_effect = yes
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
ai_boldness = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# No buy
|
|
option = {
|
|
name = ep2_locale_events.4510.d
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_boldness = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { exists = scope:befriend_approach }
|
|
hidden_effect = {
|
|
#Evaluate what makes for a "right" choice
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
OR = {
|
|
has_lifestyle = martial_lifestyle
|
|
has_trait = education_martial_prowess
|
|
has_trait = education_martial
|
|
has_trait = brave
|
|
has_trait = lifestyle_blademaster
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:weapon
|
|
}
|
|
AND = {
|
|
OR = {
|
|
NOR = {
|
|
has_lifestyle = martial_lifestyle
|
|
has_trait = education_martial
|
|
has_lifestyle = intrigue_lifestyle
|
|
has_trait = education_intrigue
|
|
has_trait = schemer
|
|
}
|
|
has_trait = craven
|
|
has_trait = greedy
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:ornament
|
|
}
|
|
AND = {
|
|
OR = {
|
|
has_lifestyle = intrigue_lifestyle
|
|
has_trait = education_intrigue
|
|
has_trait = schemer
|
|
has_trait = deceitful
|
|
}
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:dagger
|
|
}
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = made_great_choice
|
|
value = yes
|
|
}
|
|
}
|
|
random_list = {
|
|
50 = {
|
|
modifier = {
|
|
add = 100
|
|
exists = scope:made_great_choice
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:weapon
|
|
has_trait = brave
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:ornament
|
|
has_trait = arrogant
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:ornament
|
|
has_trait = greedy
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:dagger
|
|
has_trait = deceitful
|
|
}
|
|
save_scope_as = befriend_success
|
|
}
|
|
50 = {
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:weapon
|
|
has_trait = craven
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:ornament
|
|
has_trait = humble
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:ornament
|
|
has_trait = content
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
exists = scope:befriend_approach
|
|
scope:befriend_approach = flag:dagger
|
|
has_trait = honest
|
|
}
|
|
save_scope_as = befriend_failure
|
|
}
|
|
}
|
|
scope:befriend_target = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.4511
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tournament_weaponsmith_befriend_tooltip_effect = {
|
|
show_as_tooltip = {
|
|
if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
show_as_tooltip = {
|
|
scope:newly_created_artifact = { set_owner = scope:befriend_target }
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = { has_character_modifier = tournament_weaponsmith_ornament_modifier }
|
|
add_character_modifier = { modifier = tournament_weaponsmith_ornament_modifier years = 20 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Target
|
|
ep2_locale_events.4511 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4510.t
|
|
desc = {
|
|
desc = ep2_locale_events.4511.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:weapon
|
|
}
|
|
desc = ep2_locale_events.4511.success_weapon
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:weapon }
|
|
desc = ep2_locale_events.4511.weapon
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:ornament
|
|
}
|
|
desc = ep2_locale_events.4511.success_ornament
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:ornament }
|
|
desc = ep2_locale_events.4511.ornament
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:dagger
|
|
}
|
|
desc = ep2_locale_events.4511.success_dagger
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:dagger }
|
|
desc = ep2_locale_events.4511.dagger
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = scope:befriend_actor
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { exists = scope:befriend_success }
|
|
}
|
|
animation = sadness
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_camp
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
scope:befriend_actor = {
|
|
save_scope_as = owner
|
|
get_artifact_quality_effect = yes
|
|
get_artifact_wealth_effect = yes
|
|
}
|
|
hidden_effect = {
|
|
switch = {
|
|
trigger = scope:befriend_approach
|
|
flag:weapon = {
|
|
if = {
|
|
limit = { scope:befriend_target.var:signature_weapon = flag:axe }
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:artifact_weapon_type_axe }
|
|
}
|
|
else_if = {
|
|
limit = { scope:befriend_target.var:signature_weapon = flag:hammer }
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:artifact_weapon_type_hammer }
|
|
}
|
|
else_if = {
|
|
limit = { scope:befriend_target.var:signature_weapon = flag:mace }
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:artifact_weapon_type_mace }
|
|
}
|
|
else = {
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:artifact_weapon_type_sword }
|
|
}
|
|
}
|
|
flag:ornament = {
|
|
if = {
|
|
limit = { has_royal_court = yes }
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:no }
|
|
scope:newly_created_artifact = {
|
|
reforge_artifact = { type = pedestal }
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = tournament_weaponsmith_ornament_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
}
|
|
flag:dagger = {
|
|
create_artifact_weapon_effect = { OWNER = scope:befriend_target CREATOR = scope:befriend_actor SET_WEAPON_TYPE = flag:artifact_weapon_type_dagger }
|
|
}
|
|
}
|
|
}
|
|
tournament_weaponsmith_befriend_tooltip_effect = yes
|
|
scope:befriend_actor = {
|
|
trigger_event = {
|
|
id = ep2_locale_events.4512
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4511.a
|
|
trigger = { exists = scope:befriend_success }
|
|
add_stress = minor_stress_loss
|
|
show_as_tooltip = { tournament_gift_relationship_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4511.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
}
|
|
}
|
|
|
|
#Actor
|
|
ep2_locale_events.4512 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4510.t
|
|
desc = {
|
|
desc = ep2_locale_events.4512.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.4512.success_reply
|
|
}
|
|
desc = ep2_locale_events.4512.reply
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:weapon
|
|
}
|
|
desc = ep2_locale_events.4512.success_weapon
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:weapon }
|
|
desc = ep2_locale_events.4512.weapon
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:ornament
|
|
}
|
|
desc = ep2_locale_events.4512.success_ornament
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:ornament }
|
|
desc = ep2_locale_events.4512.ornament
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:befriend_success
|
|
scope:befriend_approach = flag:dagger
|
|
}
|
|
desc = ep2_locale_events.4512.success_dagger
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:befriend_approach = flag:dagger }
|
|
desc = ep2_locale_events.4512.dagger
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:befriend_success }
|
|
desc = ep2_locale_events.4512.success
|
|
}
|
|
desc = ep2_locale_events.4512.failure
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = admiration
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = worry
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:befriend_target
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_success }
|
|
animation = happiness
|
|
}
|
|
triggered_animation = {
|
|
trigger = { exists = scope:befriend_failure }
|
|
animation = disapproval
|
|
}
|
|
}
|
|
artifact = {
|
|
target = scope:newly_created_artifact
|
|
position = lower_right_portrait
|
|
}
|
|
theme = tournament_locale_camp
|
|
|
|
trigger = { exists = scope:befriend_approach }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
scope:befriend_target = { tournament_weaponsmith_befriend_tooltip_effect = yes }
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4512.a
|
|
trigger = { exists = scope:befriend_success }
|
|
tournament_gift_relationship_effect = yes
|
|
}
|
|
|
|
option = {
|
|
name = ep2_locale_events.4512.b
|
|
trigger = { exists = scope:befriend_failure }
|
|
reverse_add_opinion = {
|
|
target = scope:befriend_target
|
|
modifier = tournament_failed_gift_opinion
|
|
opinion = -5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Weaponsmith wants to quench a blade in your blood
|
|
#by Nick Meredith
|
|
ep2_locale_events.4520 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4520.t
|
|
desc = ep2_locale_events.4520.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_weaponsmith
|
|
animation = spymaster
|
|
}
|
|
cooldown = { years = 1 }
|
|
|
|
trigger = {
|
|
scope:activity = { # You have a weaponsmith
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_weaponsmith
|
|
var:tournament_weaponsmith = { is_alive = yes }
|
|
}
|
|
activity_tournament_armor_contest_trigger = yes
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
scope:activity = {
|
|
var:tournament_weaponsmith = { save_scope_as = tournament_weaponsmith }
|
|
}
|
|
}
|
|
|
|
# Agree, for glory
|
|
option = {
|
|
name = ep2_locale_events.4520.a
|
|
|
|
trigger = {
|
|
has_trait = ambitious
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = flesh_wound_modifier
|
|
years = 2
|
|
}
|
|
|
|
add_prestige = medium_prestige_value
|
|
|
|
self_mutilation_minor_piety_gain_effect = yes
|
|
|
|
scope:tournament_weaponsmith = {
|
|
duel = {
|
|
skills = { martial learning }
|
|
value = decent_skill_rating
|
|
|
|
# The created sword is impressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4520.a.success
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
|
|
create_artifact = {
|
|
name = blooded_blade
|
|
description = blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_3_modifier
|
|
modifier = artifact_dread_gain_mult_2_modifier
|
|
modifier = artifact_prowess_1_negative_modifier
|
|
wealth = 70
|
|
quality = 70
|
|
save_scope_as = blooded_blade
|
|
}
|
|
}
|
|
add_character_flag = blooded_blade
|
|
}
|
|
|
|
# The created sword is unimpressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4520.a.failure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
|
|
create_artifact = {
|
|
name = sullied_blooded_blade
|
|
description = sullied_blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_2_modifier
|
|
modifier = artifact_prowess_2_negative_modifier
|
|
wealth = 40
|
|
quality = 40
|
|
save_scope_as = blooded_blade
|
|
}
|
|
scope:blooded_blade = {
|
|
flag_as_unwanted_artifact = yes
|
|
}
|
|
}
|
|
add_character_flag = sullied_blooded_blade
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger_event = ep2_locale_events.4521
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_loss
|
|
craven = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Agree, so long as you have your salves to hand
|
|
option = {
|
|
name = ep2_locale_events.4520.b
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_herbalist
|
|
has_trait = lifestyle_physician
|
|
}
|
|
}
|
|
|
|
self_mutilation_minor_piety_gain_effect = yes
|
|
|
|
scope:tournament_weaponsmith = {
|
|
duel = {
|
|
skills = { martial learning }
|
|
value = decent_skill_rating
|
|
|
|
# The created sword is impressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4520.a.success
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
create_artifact = {
|
|
name = blooded_blade
|
|
description = blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_3_modifier
|
|
modifier = artifact_dread_gain_mult_2_modifier
|
|
modifier = artifact_prowess_1_negative_modifier
|
|
wealth = 70
|
|
quality = 70
|
|
save_scope_as = blooded_blade
|
|
}
|
|
add_character_flag = blooded_blade
|
|
}
|
|
}
|
|
|
|
# The created sword is unimpressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4520.a.failure
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
create_artifact = {
|
|
name = sullied_blooded_blade
|
|
description = sullied_blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_2_modifier
|
|
modifier = artifact_prowess_2_negative_modifier
|
|
wealth = 40
|
|
quality = 40
|
|
save_scope_as = blooded_blade
|
|
}
|
|
scope:blooded_blade = {
|
|
flag_as_unwanted_artifact = yes
|
|
}
|
|
add_character_flag = sullied_blooded_blade
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger_event = ep2_locale_events.4521
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
content = medium_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Agree tentatively
|
|
option = {
|
|
name = ep2_locale_events.4520.c
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = flesh_wound_modifier
|
|
years = 2
|
|
}
|
|
|
|
self_mutilation_minor_piety_gain_effect = yes
|
|
|
|
scope:tournament_weaponsmith = {
|
|
duel = {
|
|
skills = { martial learning }
|
|
value = high_skill_rating #higher to inherently reward trait option
|
|
|
|
# The created sword is impressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
opinion_modifier = {
|
|
who = scope:tournament_weaponsmith
|
|
opinion_target = root
|
|
multiplier = 0.5
|
|
}
|
|
desc = ep2_locale_events.4520.a.success
|
|
root = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.success
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
|
|
}
|
|
create_artifact = {
|
|
name = blooded_blade
|
|
description = blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_3_modifier
|
|
modifier = artifact_dread_gain_mult_2_modifier
|
|
modifier = artifact_prowess_1_negative_modifier
|
|
wealth = 70
|
|
quality = 70
|
|
save_scope_as = blooded_blade
|
|
}
|
|
}
|
|
add_character_flag = blooded_blade
|
|
}
|
|
}
|
|
|
|
# The created sword is unimpressive
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_locale_events.4520.a.failure
|
|
root = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.4520.a.failure
|
|
left_icon = root
|
|
right_icon = scope:tournament_weaponsmith
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_miniscule }
|
|
}
|
|
create_artifact = {
|
|
name = sullied_blooded_blade
|
|
description = sullied_blooded_blade_description
|
|
type = sword
|
|
visuals = sword
|
|
creator = scope:tournament_weaponsmith
|
|
modifier = artifact_monthly_prestige_2_modifier
|
|
modifier = artifact_prowess_2_negative_modifier
|
|
wealth = 40
|
|
quality = 40
|
|
save_scope_as = blooded_blade
|
|
}
|
|
scope:blooded_blade = {
|
|
flag_as_unwanted_artifact = yes
|
|
}
|
|
}
|
|
add_character_flag = sullied_blooded_blade
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger_event = ep2_locale_events.4521
|
|
|
|
stress_impact = {
|
|
content = medium_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
arrogant = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Dismiss the idea
|
|
option = {
|
|
name = ep2_locale_events.4520.d
|
|
|
|
add_martial_lifestyle_xp = 5
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_weaponsmith
|
|
modifier = disappointed_opinion
|
|
opinion = -30
|
|
}
|
|
|
|
stress_impact = {
|
|
content = miniscule_stress_impact_loss
|
|
craven = minor_stress_impact_loss
|
|
paranoid = miniscule_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep2_locale_events.4521 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4521.t
|
|
desc = {
|
|
desc = ep2_locale_events.4521.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = blooded_blade }
|
|
desc = ep2_locale_events.4521.success
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_character_flag = sullied_blooded_blade }
|
|
desc = ep2_locale_events.4521.failure
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4521.ending
|
|
}
|
|
theme = physical_health
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_weaponsmith
|
|
animation = ecstasy
|
|
}
|
|
artifact = {
|
|
target = scope:blooded_blade
|
|
position = lower_center_portrait
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_weaponsmith
|
|
}
|
|
|
|
# Take the blade
|
|
option = {
|
|
name = ep2_locale_events.4521.a
|
|
|
|
scope:blooded_blade = {
|
|
set_owner = root
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = miniscule_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
generous = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = -0.5
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# ...on second thoughts, you can buy it off me
|
|
option = {
|
|
name = ep2_locale_events.4521.b
|
|
|
|
scope:tournament_weaponsmith = {
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = 35
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
if = {
|
|
limit = { has_character_flag = sullied_blooded_blade }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_miniscule }
|
|
}
|
|
else = {
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_minor }
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:tournament_weaponsmith
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
eccentric = medium_stress_impact_gain
|
|
generous = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 1
|
|
ai_greed = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
remove_character_flag = blooded_blade
|
|
remove_character_flag = sullied_blooded_blade
|
|
}
|
|
}
|
|
|
|
#######################################
|
|
#######################################
|
|
### GROUNDS - 5000-5499 ###
|
|
#######################################
|
|
#######################################
|
|
|
|
#######################################
|
|
#######################################
|
|
### VILLAGE - 5500-5999 ###
|
|
#######################################
|
|
#######################################
|