N3OW/events/religion_events/holy_order_events.txt
2026-01-06 14:25:21 +01:00

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Text

namespace = holy_order
# Holy Order land management events:
# 1000+
# Holy Order character events:
# 2000+
#Send character to a Holy Order
#by Linnéa Thimrén
holy_order.0001 = {
type = character_event
title = holy_order.0001.t
desc = {
desc = holy_order.0001.desc_opening
first_valid = {
triggered_desc = {
trigger = {
has_any_relation_trigger = { CHARACTER = scope:recipient }
}
desc = holy_order.0001.desc_relation
}
desc = holy_order.0001.desc
}
}
theme = faith
override_background = {
reference = courtyard
}
left_portrait = scope:recipient
immediate = {
#Save holy order(s) scope
scope:actor.faith = {
random_faith_holy_order = {
limit = {
leader = { NOT = { has_relation_rival = scope:recipient } }
}
weight = {
base = 1
modifier = {
add = 1
holy_order_patron = root
}
}
leader = {
save_scope_as = grandmaster_1
}
save_scope_as = holy_order_1
}
if = {
limit = {
any_faith_holy_order = {
leader = { NOT = { has_relation_rival = scope:recipient } }
this != scope:holy_order_1
}
}
random_faith_holy_order = {
limit = {
leader = { NOT = { has_relation_rival = scope:recipient } }
this != scope:holy_order_1
}
leader = {
save_scope_as = grandmaster_2
}
save_scope_as = holy_order_2
}
}
if = {
limit = {
any_faith_holy_order = {
leader = { NOT = { has_relation_rival = scope:recipient } }
NOR = {
this = scope:holy_order_1
this = scope:holy_order_2
}
}
}
random_faith_holy_order = {
limit = {
leader = { NOT = { has_relation_rival = scope:recipient } }
NOR = {
this = scope:holy_order_1
this = scope:holy_order_2
}
}
leader = {
save_scope_as = grandmaster_3
}
save_scope_as = holy_order_3
}
}
if = {
limit = {
any_faith_holy_order = {
leader = { NOT = { has_relation_rival = scope:recipient } }
NOR = {
this = scope:holy_order_1
this = scope:holy_order_2
this = scope:holy_order_3
}
}
}
random_faith_holy_order = {
limit = {
leader = { NOT = { has_relation_rival = scope:recipient } }
NOR = {
this = scope:holy_order_1
this = scope:holy_order_2
this = scope:holy_order_3
}
}
leader = {
save_scope_as = grandmaster_4
}
save_scope_as = holy_order_4
} #this should be enough since it's VERY unlikely that you have this many holy orders lying around
}
}
}
option = {
name = holy_order.0001.a
send_child_to_holy_order_effect = {
GRANDMASTER = grandmaster_1
}
}
option = {
name = holy_order.0001.b
trigger = { exists = scope:holy_order_2 }
send_child_to_holy_order_effect = {
GRANDMASTER = grandmaster_2
}
}
option = {
name = holy_order.0001.c
trigger = { exists = scope:holy_order_3 }
send_child_to_holy_order_effect = {
GRANDMASTER = grandmaster_3
}
}
option = {
name = holy_order.0001.d
trigger = { exists = scope:holy_order_4 }
send_child_to_holy_order_effect = {
GRANDMASTER = grandmaster_4
}
}
option = {
name = holy_order.0001.e
}
}
#Acceptance to clergy
#by Linnéa Thimrén
holy_order.0002 = {
type = letter_event
opening = {
desc = char_interaction.0001.opening
}
desc = holy_order.0002.desc
sender = scope:recipient
immediate = {
send_child_to_clergy_effect = yes
}
option = { #Send them on their way
name = holy_order.0002.a
}
}
#A member of a Holy Order has a random chance of gaining the pilgrim trait since non-landed characters can't go on a pilgrimage
#by Linnéa Thimrén
holy_order.0100 = {
hidden = yes
trigger = { #Is a member of a holy order
NOT = { has_trait = pilgrim }
has_trait = order_member
faith = {
any_faith_holy_order = { #Your faith must have a Holy Order
leader = {
this = root.liege
}
}
}
}
immediate = {
add_trait = pilgrim
}
}
#You get a loan from a Holy Order
#by Linnéa Thimrén
holy_order.0200 = {
type = letter_event
opening = {
first_valid = {
triggered_desc = {
trigger = {
piety_level < 1
}
desc = char_interaction.0001.opening_low_piety
}
desc = holy_order.0200.desc_opening
}
}
desc = holy_order.0200.desc
sender = scope:recipient
option = {
name = holy_order.0200.a
show_as_tooltip = {
scope:recipient = {
pay_treasury_or_gold = {
target = root
value = root.holy_order_gold_value
}
}
}
set_up_loan_effect = {
LENDER = scope:recipient
AMOUNT = holy_order_gold_value
}
#Set up extra variable to track time
scope:recipient = {
set_variable = {
name = years_since_loan
value = 0
}
}
}
option = { #Your piety level is too low :( sinner!
name = holy_order.0200.b
trigger = {
piety_level < 1
}
show_as_unavailable = { piety_level < 1 }
}
}
#To handle inheritance of loans in a Holy Order
#by Linnéa Thimrén
holy_order.0201 = {
hidden = yes
immediate = {
remove_variable = loan_holder
scope:order ={
leader = {
save_scope_as = new_leader
}
}
set_variable = {
name = loan_holder
value = scope:new_leader
}
scope:new_leader = {
set_variable = {
name = loan_amount_owed
value = root.var:loan_amount_owed
}
set_variable = {
name = owes_me_money
value = root
}
}
}
}
#To increment years
#by Linnéa Thimrén
holy_order.0206 = {
hidden = yes
trigger = {
exists = var:owes_me_money
exists = var:years_since_loan
}
immediate = {
change_variable = {
name = years_since_loan
add = 1
}
}
}
scripted_trigger holy_order_request_child_trigger = {
is_courtier_of = root
NOT = { has_trait = devoted }
is_adult = yes
has_education_martial_trigger = yes
can_be_warrior_trigger = { ARMY_OWNER = root }
}
#Holy order demands payment
#by Linnéa Thimrén
holy_order.0202 = {
type = letter_event
opening = {
desc = char_interaction.0001.opening
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
exists = scope:asked_for_time
}
desc = holy_order.0202.second_time
}
desc = holy_order.0202.opening
}
desc = holy_order.0202.desc
}
sender = scope:recipient
trigger = {
has_character_flag = borrow_from_holy_order
exists = var:loan_holder
var:loan_holder = {
exists = var:years_since_loan
var:years_since_loan >= 10
}
}
immediate = {
var:loan_holder = {
save_scope_as = recipient
}
faith = {
random_faith_holy_order = {
limit = {
leader = {
this = scope:recipient
}
}
save_scope_as = holy_order
}
}
}
option = { #Pay back
name = holy_order.0202.a
trigger = {
can_execute_decision = repay_loan_decision
}
show_as_unavailable = { NOT = { can_execute_decision = repay_loan_decision } }
flavor = { #To get warning if you don't have enough money
triggered_desc = {
trigger = {
NOT = { can_execute_decision = repay_loan_decision }
}
desc = holy_order.0202.a._not.tt
}
}
show_as_tooltip = {
pay_treasury_or_gold = {
value = var:loan_amount_owed
target = scope:recipient
}
}
execute_decision = repay_loan_decision
}
option = { #Pretty please give me more time?
name = {
trigger = {
faith = { religion_tag = christianity_religion }
}
text = holy_order.0202.b_christian
}
name = {
trigger = {
NOT = { faith = { religion_tag = christianity_religion } }
}
text = holy_order.0202.b
}
trigger = {
piety_level >= 3
}
show_as_unavailable = { piety_level < 3 }
custom_tooltip = holy_order.0202.b.tt
save_scope_value_as = {
name = asked_for_time
value = yes
}
trigger_event = {
id = holy_order.0202
years = 5
}
}
option = { #no
name = holy_order.0202.c
flavor = holy_order.0202.c.tt
}
option = { #no
name = holy_order.0202.d
if = {
limit = {
exists = faith.religious_head
}
faith.religious_head = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
}
scope:recipient = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
if = { #are we still of the same faith?
limit = {
scope:recipient.faith = root.faith
}
add_piety_level = -1
}
remove_character_flag = borrow_from_holy_order
}
after = { #Consequences for not paying back
hidden_effect = {
random_list = {
50 = {
trigger = {
NOT = { exists = scope:asked_for_time }
any_held_title = {
title_tier = barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
trigger_event = { #They ask for a castle
id = holy_order.0203
days = { 30 90 }
}
}
50 = {
trigger = { #Has a fitting child
NOT = { exists = scope:asked_for_time }
any_child = {
holy_order_request_child_trigger = yes
}
}
trigger_event = { #They ask for a child
id = holy_order.0204
days = { 30 90 }
}
}
}
}
}
}
#Holy Order demands castle
#by Linnéa Thimrén
holy_order.0203 = {
type = letter_event
opening = {
desc = char_interaction.0001.opening
}
desc = holy_order.0203.desc
sender = scope:recipient
trigger = {
has_character_flag = borrow_from_holy_order
any_held_title = {
title_tier = barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
on_trigger_fail = { #If no available children exists now
if = {
limit = {
has_character_flag = borrow_from_holy_order
any_child = {
holy_order_request_child_trigger = yes
}
}
trigger_event = holy_order.0204
}
else = { #No options left at all
trigger_event = holy_order.0205
}
}
immediate = {
random_held_title = {
title_tier = barony
limit = {
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
save_scope_as = province
}
}
option = {
name = holy_order.0203.a
custom_tooltip = holy_order.0204.a.tt
remove_character_flag = borrow_from_holy_order
scope:province = {
lease_out_to = scope:holy_order
}
}
option = { #refuse
name = holy_order.0203.b
if = {
limit = {
exists = scope:recipient.faith.religious_head
}
scope:recipient.faith.religious_head = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
}
scope:recipient = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
if = { #are we still of the same faith?
limit = {
scope:recipient.faith = root.faith
}
add_piety_level = -1
remove_character_flag = borrow_from_holy_order
}
}
}
#Holy Order demands child
#by Linnéa Thimrén
holy_order.0204 = {
type = letter_event
opening = {
desc = char_interaction.0001.opening
}
desc = holy_order.0204.desc
sender = scope:recipient
trigger = {
has_character_flag = borrow_from_holy_order
any_child = {
holy_order_request_child_trigger = yes
}
}
on_trigger_fail = { #If no available children exists now
if = {
limit = {
has_character_flag = borrow_from_holy_order
any_held_title = {
title_tier = barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
trigger_event = holy_order.0203
}
else = { #No options left at all
trigger_event = holy_order.0205
}
}
immediate = {
random_child = {
limit = {
holy_order_request_child_trigger = yes
}
save_scope_as = child
}
}
option = {
name = holy_order.0204.a
custom_tooltip = holy_order.0204.a.tt
remove_character_flag = borrow_from_holy_order
scope:child = {
add_trait = order_member
add_piety_level = 1
if = { # Ensure that your child is of the correct faith to join the holy order.
limit = {
faith != scope:recipient.faith
}
set_character_faith = scope:recipient.faith
}
}
scope:recipient = {
add_courtier = scope:child
add_opinion = {
target = root
modifier = pleased_opinion
opinion = 20
}
}
add_piety = medium_piety_gain
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_gain
}
}
option = { #refuse
name = holy_order.0203.b
scope:recipient.faith.religious_head = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
scope:recipient = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
if = { #are we still of the same faith?
limit = {
scope:recipient.faith = root.faith
}
add_piety_level = -1
remove_character_flag = borrow_from_holy_order
}
}
}
#No options available, send punishment event
holy_order.0205 = {
type = letter_event
opening = {
desc = char_interaction.0001.opening
}
desc = holy_order.0205.desc
sender = scope:recipient
option = {
name = holy_order.0205.a
if = {
limit = {
exists = faith.religious_head
}
faith.religious_head = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
}
scope:recipient = {
add_opinion = {
modifier = not_repay_loan_opinion
target = root
}
}
add_piety_level = -1
remove_character_flag = borrow_from_holy_order
}
}
#Holy order looks for someone to ask for land from
# by Petter Vilberg
holy_order.1000 = {
hidden = yes
scope = faith
trigger = {
any_faith_holy_order = {
holy_order_1000_holy_order_trigger = yes
}
any_faith_ruler = {
holy_order_1000_request_target_trigger = yes
}
}
weight_multiplier = {
base = 1
#Reduced chance if there are no HOs under the soft threshold:
modifier = {
add = -0.8
NOT = {
any_faith_holy_order = {
holy_order_1000_holy_order_trigger = yes
num_leased_titles < holy_order_barony_number_soft_threshold
}
}
}
}
immediate = {
random_faith_holy_order = {
limit = {
holy_order_1000_holy_order_trigger = yes
}
weight = {
base = 1
modifier = { #HO is already past the soft threshold
add = -0.9
num_leased_titles >= holy_order_barony_number_soft_threshold
}
#More likely to pick Holy Orders that don't have a lot of territory
compare_modifier = {
value = num_leased_titles
multiplier = -0.05
}
}
save_scope_as = holy_order
leader = {
save_scope_as = grandmaster
}
}
random_ruler = {
limit = {
holy_order_1000_request_target_trigger = yes
}
weight = {
base = 1
#More likely to ask their patron for more land
modifier = {
add = 5
this = scope:holy_order.holy_order_patron
}
#Less likely to ask you the more you're already providing HOs:
modifier = {
add = -0.1
any_held_title = {
is_under_holy_order_lease = yes
count >= 1
}
}
modifier = {
add = -0.2
any_held_title = {
is_under_holy_order_lease = yes
count > 1
}
}
modifier = {
add = -0.3
any_held_title = {
is_under_holy_order_lease = yes
count > 3
}
}
modifier = {
add = -0.3
any_held_title = {
is_under_holy_order_lease = yes
count > 5
}
}
}
save_scope_as = request_target
random_sub_realm_barony = {
limit = {
holy_order_1000_target_barony_trigger = { CHARACTER = scope:request_target }
}
weight = {
base = 1
#Way more likely to choose from the target's personal domain:
modifier = {
add = -0.8
holder != scope:request_target
}
}
save_scope_as = target_barony
}
}
if = {
#Chance of "discarding" a holy order's request if it's too big
limit = {
scope:holy_order = {
num_leased_titles >= holy_order_barony_number_soft_threshold
}
}
random = {
chance = 50
save_scope_value_as = {
name = cancel_event
value = yes
}
scope:holy_order.title = {
set_variable = {
name = discarded_for_being_too_big
value = yes
years = 5
}
}
}
}
if = {
limit = {
NOT = {
exists = scope:cancel_event
}
}
scope:request_target = {
trigger_event = holy_order.1001
}
}
}
}
#Holy Order requests a Barony for Gold
holy_order.1001 = {
type = letter_event
opening = {
desc = holy_order_letter.opening
}
desc = {
desc = holy_order.1001.intro
desc = holy_order.1001.end
}
sender = scope:grandmaster
immediate = {
save_scope_as = ruler
add_character_flag = {
flag = holy_order_recently_requested_land
years = 3
}
if = {
limit = {
any_sub_realm_barony = {
holy_order_1000_target_barony_trigger = { CHARACTER = root }
this != scope:target_barony
holy_order_barony_value_calculation <= scope:target_barony.holy_order_barony_value_calculation
}
}
random_sub_realm_barony = {
limit = {
holy_order_1000_target_barony_trigger = { CHARACTER = root }
this != scope:target_barony
holy_order_barony_value_calculation <= scope:target_barony.holy_order_barony_value_calculation
}
weight = {
base = 1
# Jomsvikings prefer to ask for coastal locations if they can.
modifier = {
add = 1000
exists = global_var:jomsvikings_title
scope:grandmaster.primary_title = global_var:jomsvikings_title
this.title_province = { is_coastal = yes }
}
}
save_scope_as = alternative_barony
}
}
}
option = {
name = holy_order.1001.a
trigger = {
# fixing rare edge case where a character has become a baron/unlanded and would attempt to give away their last title
is_landed = yes
highest_held_title_tier > tier_barony
# fixing rare edge case where a title is leased out twice
scope:target_barony = { is_leased_out = no }
}
add_treasury_or_gold = scope:target_barony.holy_order_barony_value_calculation
scope:target_barony = {
if = { #To make sure the effect works properly we have to have the title when we lease it out
limit = {
holder != root
}
root = { get_title = prev }
}
lease_out_to = scope:holy_order
}
scope:grandmaster = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 25
}
}
hidden_effect = {
scope:holy_order.title = {
set_variable = {
name = received_new_land
value = yes
years = 3
}
}
add_character_flag = {
flag = holy_order_recently_received_land
years = 10
}
}
ai_chance = {
base = 100
ai_value_modifier = {
ai_greed = -1
ai_zeal = 1
}
}
}
option = {
name = holy_order.1001.b
trigger = {
exists = scope:alternative_barony
}
add_treasury_or_gold = scope:alternative_barony.holy_order_barony_value_calculation
scope:alternative_barony = {
if = { #To make sure the effect works properly we have to have the title when we lease it out
limit = {
holder != root
}
root = { get_title = prev }
}
lease_out_to = scope:holy_order
}
scope:grandmaster = {
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 20
}
}
hidden_effect = {
scope:holy_order.title = {
set_variable = {
name = received_new_land
value = yes
years = 3
}
}
add_character_flag = {
flag = holy_order_recently_received_land
years = 10
}
}
ai_chance = {
base = 100
ai_value_modifier = {
ai_greed = -0.8
ai_zeal = 0.5
}
}
}
option = {
name = holy_order.1001.c
scope:grandmaster = {
add_opinion = {
target = root
modifier = disappointed_opinion
opinion = -10
}
}
ai_chance = {
base = 100
opinion_modifier = {
opinion_target = scope:grandmaster
multiplier = -0.9
}
}
}
}
#########
# Holy Order Character Events
# 2000+
#########
##########
# Child wishes to join Holy Order
# by Petter Vilberg
#########
scripted_trigger holy_order_2001_candidate_trigger = {
is_available_ai_adult = yes
is_ruler = no
#Not very likely to inherit a lot
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value > 2
}
}
}
faith = root.faith
OR = {
is_courtier_of = root
AND = {
root = { is_ai = no }
court_owner ?= { is_ai = yes }
}
}
is_married = no
NOT = {
exists = betrothed
}
NOT = { has_character_flag = holy_order_member_requested_return_home }
NOT = {
has_relation_rival = scope:holy_order.leader
}
can_be_warrior_trigger = { ARMY_OWNER = root }
}
scripted_trigger holy_order_2001_holy_order_trigger = {
always = yes
}
holy_order.2001 = {
type = character_event
title = holy_order.2001.t
desc = holy_order.2001.desc
left_portrait = scope:child
lower_right_portrait = scope:grandmaster
theme = faith
override_background = {
reference = sitting_room
}
trigger = {
NOT = { has_character_flag = had_event_holy_order_2001 }
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_child = {
holy_order_2001_candidate_trigger = yes
}
}
weight_multiplier = {
base = 1
modifier = {
add = 0.5
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_child = {
holy_order_2001_candidate_trigger = yes
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value > 4
}
}
}
}
}
modifier = {
add = -0.5
any_child = {
count < 4
}
}
modifier = {
add = 0.5
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_child = {
holy_order_2001_candidate_trigger = yes
has_trait = zealous
}
}
}
immediate = {
add_character_flag = {
flag = had_event_holy_order_2001
years = 5
}
faith = {
random_faith_holy_order = {
limit = {
holy_order_2001_holy_order_trigger = yes
}
weight = {
base = 1
modifier = {
add = 1
holy_order_patron = root
}
}
save_scope_as = holy_order
leader = {
save_scope_as = grandmaster
}
}
}
random_child = {
limit = {
holy_order_2001_candidate_trigger = yes
}
weight = {
base = 1
modifier = {
add = 1
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value >= 4
}
}
}
}
modifier = {
add = 0.5
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value >= 5
}
}
}
}
modifier = {
add = 1
has_trait = zealous
}
modifier = {
add = 0.25
has_trait = education_martial
}
}
save_scope_as = child
}
}
#Yes, go
option = {
name = holy_order.2001.a
scope:child = {
add_trait = order_member
add_piety_level = 1
if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise)
limit = {
faith != scope:grandmaster.faith
}
set_character_faith = scope:grandmaster.faith
}
}
scope:grandmaster = {
add_courtier = scope:child
add_opinion = {
target = root
modifier = pleased_opinion
opinion = 20
}
}
add_piety = medium_piety_gain
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_gain
}
}
#I have other plans for you
option = {
name = holy_order.2001.b
scope:child = {
add_opinion = {
target = root
modifier = refusal_opinion
opinion = -10
}
}
}
}
#######
# Sibling wants to join a Holy Order
# by Petter Vilberg
#######
# Note: Intentionally almost identical to holy_order.2001
holy_order.2002 = {
type = character_event
title = holy_order.2001.t
desc = holy_order.2002.desc
left_portrait = scope:sibling
lower_right_portrait = scope:grandmaster
theme = faith
override_background = {
reference = sitting_room
}
trigger = {
NOT = { has_character_flag = had_event_holy_order_2002 }
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_sibling = {
holy_order_2001_candidate_trigger = yes
}
}
weight_multiplier = {
base = 1
modifier = {
add = 0.5
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_sibling = {
holy_order_2001_candidate_trigger = yes
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value > 4
}
}
}
}
}
modifier = {
add = 0.5
faith = {
any_faith_holy_order = {
holy_order_2001_holy_order_trigger = yes
save_temporary_scope_as = holy_order
}
}
any_sibling = {
holy_order_2001_candidate_trigger = yes
has_trait = zealous
}
}
}
immediate = {
add_character_flag = {
flag = had_event_holy_order_2002
years = 5
}
faith = {
random_faith_holy_order = {
limit = {
holy_order_2001_holy_order_trigger = yes
}
weight = {
base = 1
modifier = {
add = 1
holy_order_patron = root
}
}
save_scope_as = holy_order
leader = {
save_scope_as = grandmaster
}
}
}
random_sibling = {
limit = {
holy_order_2001_candidate_trigger = yes
}
weight = {
base = 1
modifier = {
add = 1
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value >= 4
}
}
}
}
modifier = {
add = 0.5
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value >= 5
}
}
}
}
modifier = {
add = 1
has_trait = zealous
}
modifier = {
add = 0.25
has_trait = education_martial
}
}
save_scope_as = sibling
}
}
#Yes, go
option = {
name = holy_order.2002.a
scope:sibling = {
add_trait = order_member
add_piety_level = 1
if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise)
limit = {
faith != scope:grandmaster.faith
}
set_character_faith = scope:grandmaster.faith
}
}
scope:grandmaster = {
add_courtier = scope:sibling
add_opinion = {
target = root
modifier = pleased_opinion
opinion = 20
}
}
add_piety = medium_piety_gain
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_gain
}
}
#I have other plans for you
option = {
name = holy_order.2002.b
scope:sibling = {
add_opinion = {
target = root
modifier = refusal_opinion
opinion = -20
}
}
}
}
#################
# Holy Order suggests you send them a child
# by Petter Vilberg
#################
scripted_trigger holy_order_2003_candidate_trigger = {
is_adult = no
age < 15
age > 7
is_available = yes
is_ruler = no
is_ai = yes
#Not very likely to inherit a lot
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value > 2
}
}
}
faith = root.faith
OR = {
is_courtier_of = root
AND = {
root = { is_ai = no }
court_owner = { is_ai = yes }
}
}
NOT = { has_character_flag = holy_order_member_requested_return_home }
trigger_if = {
limit = {
root = { is_ai = yes }
court_owner = { is_ai = no }
}
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = court_owner }
}
trigger_else = {
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
}
}
scripted_trigger holy_order_2003_holy_order_trigger = {
leader = {
NOT = { has_relation_rival = root }
}
}
holy_order.2003 = {
type = letter_event
opening = holy_order.2003.opening
desc = holy_order.2003.desc
sender = scope:grandmaster
trigger = {
NOT = { has_character_flag = had_holy_order_2003 }
is_landed_or_landless_administrative = yes
any_child = {
holy_order_2003_candidate_trigger = yes
}
faith = {
any_faith_holy_order = {
holy_order_2003_holy_order_trigger = yes
}
}
}
immediate = {
add_character_flag = {
flag = had_holy_order_2003
years = 10
}
random_child = {
limit = {
holy_order_2003_candidate_trigger = yes
}
weight = {
base = 1
modifier = {
add = 1
OR = {
NOT = { is_heir_of = root }
root.primary_title = {
place_in_line_of_succession = {
target = prev
value > 3
}
}
}
}
modifier = {
add = 0.5
has_focus = education_martial
}
modifier = {
add = 0.5
has_trait = rowdy
}
}
save_scope_as = child
}
faith = {
random_faith_holy_order = {
limit = {
holy_order_2003_holy_order_trigger = yes
}
save_scope_as = holy_order_scope
leader = {
save_scope_as = grandmaster
}
}
}
if = {
limit = {
any_child = {
holy_order_2003_candidate_trigger = yes
this != scope:child
}
}
random_child = {
limit = {
holy_order_2003_candidate_trigger = yes
this != scope:child
}
save_scope_as = alternative_child
}
}
}
#Send them away
option = {
name = holy_order.2003.a
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_gain
}
add_piety = major_piety_gain
hidden_effect = {
scope:child = {
add_trait = order_member
if = {
limit = {
NOR = {
has_focus = education_martial
has_focus = education_learning
}
}
set_focus = education_martial
}
add_piety_level = 1
if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise)
limit = {
faith != scope:grandmaster.faith
}
set_character_faith = scope:grandmaster.faith
}
}
}
custom_tooltip = holy_order.2003.child_joins_order
scope:grandmaster = {
hidden_effect = {
add_courtier = scope:child
}
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 30
}
}
}
#Send an alternative candidate
option = {
name = holy_order.2003.b
trigger = {
exists = scope:alternative_child
}
dynasty = {
add_dynasty_prestige = medium_dynasty_prestige_gain
}
add_piety = major_piety_gain
hidden_effect = {
scope:alternative_child = {
add_trait = order_member
add_piety_level = 1
if = {
limit = {
NOR = {
has_focus = education_martial
has_focus = education_learning
}
}
set_focus = education_martial
}
if = { # Ensure that your child is of the correct faith to join the holy order (if they convert between frames it causes issues otherwise)
limit = {
faith != scope:grandmaster.faith
}
set_character_faith = scope:grandmaster.faith
}
}
}
custom_tooltip = holy_order.2003.alternative_child_joins_order
scope:grandmaster = {
hidden_effect = {
add_courtier = scope:alternative_child
}
add_opinion = {
target = root
modifier = grateful_opinion
opinion = 30
}
}
}
#No
option = {
name = holy_order.2003.c
scope:grandmaster = {
add_opinion = {
target = root
modifier = disappointed_opinion
opinion = -10
}
}
}
}
#############
# Child returns to pick up the mantle
# by Petter Vilberg
#############
scripted_trigger holy_order_2004_child_trigger = {
has_trait = order_member
is_ai = yes
is_adult = yes
NOT = {
has_character_flag = holy_order_member_requested_return_home
}
}
holy_order.2004 = {
type = letter_event
opening = holy_order.2004.opening
desc = holy_order.2004.desc
sender = scope:child
trigger = {
any_child = {
holy_order_2004_child_trigger = yes
}
OR = {
AND = {
#Must have either single-heir succession & no heir...
has_realm_law_flag = advanced_succession_law
NOT = { exists = player_heir }
}
AND = {
#... Or partition & just the one.
has_realm_law_flag = partition_succession_law
any_heir = {
is_child_of = root
count < 2
}
}
}
}
weight_multiplier = {
base = 1
modifier = {
add = 2
is_ai = no
}
}
immediate = {
random_child = {
limit = {
holy_order_2004_child_trigger = yes
}
save_scope_as = child
add_character_flag = holy_order_member_requested_return_home
court_owner = {
save_scope_as = grandmaster
}
}
}
#Welcome home
option = {
name = holy_order.2004.a
if = {
limit = {
scope:child = {
NOT = {
is_courtier_of = prev
}
}
}
add_courtier = scope:child
}
scope:child = {
remove_trait = order_member
add_character_modifier = {
modifier = holy_order_experience_modifier
}
}
ai_chance = {
base = 100
}
}
#There is no place for you here
option = {
name = holy_order.2004.b
scope:child = {
add_opinion = {
target = root
modifier = refusal_opinion
opinion = -40
}
}
ai_chance = {
base = 10
}
}
}
###############
# A - Possibly Undesirable - Child Returns Home
# by Petter Vilberg
###############
scripted_trigger holy_order_2005_child_trigger = {
has_trait = order_member
is_adult = yes
is_ai = yes
NOT = {
has_character_flag = holy_order_member_requested_return_home
}
num_sinful_traits > 0
}
holy_order.2005 = {
type = character_event
title = holy_order.2005.t
desc = holy_order.2005.desc
theme = faith
override_background = {
reference = throne_room
}
left_portrait = scope:child
lower_right_portrait = scope:grandmaster
trigger = {
NOT = { has_character_flag = had_holy_order_2005 }
any_child = {
holy_order_2005_child_trigger = yes
}
}
weight_multiplier = {
base = 1
modifier = {
add = 1
any_child = {
holy_order_2005_child_trigger = yes
calc_true_if = {
amount >= 2
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
}
modifier = {
add = 1
any_child = {
holy_order_2005_child_trigger = yes
calc_true_if = {
amount >= 3
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
}
modifier = {
add = 1
any_child = {
holy_order_2005_child_trigger = yes
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
}
immediate = {
add_character_flag = {
flag = had_holy_order_2005
years = 15
}
random_child = {
limit = {
holy_order_2005_child_trigger = yes
}
weight = {
base = 1
modifier = {
add = 3
calc_true_if = {
amount = 3
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
modifier = {
add = 5
calc_true_if = {
amount = 4
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
modifier = {
add = 10
martial < average_skill_rating
intrigue < average_skill_rating
diplomacy < average_skill_rating
stewardship < average_skill_rating
learning < average_skill_rating
}
}
save_scope_as = child
add_character_flag = holy_order_member_requested_return_home
court_owner = {
save_scope_as = grandmaster
}
}
}
#Uh-oh
option = {
name = holy_order.2005.a
add_courtier = scope:child
scope:child = {
remove_trait = order_member
add_character_modifier = {
modifier = holy_order_experience_modifier
}
}
}
}