654 lines
15 KiB
Text
654 lines
15 KiB
Text
namespace = court_amenities_interactions
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#########################
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# Sumptuary Debate #
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# by James Beaumont #
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# 0001-0004 #
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#########################
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# The challenge to debate is issued!
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# by JB
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court_amenities_interactions.0001 = {
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type = character_event
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title = court_amenities_interactions.0001.t
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desc = {
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desc = court_amenities_interactions.0001.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:recipient.faith = { has_doctrine_parameter = naked_adherents_active }
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}
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desc = court_amenities_interactions.0001.desc.nakey
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}
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triggered_desc = {
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trigger = {
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scope:actor = { has_trait = born_in_the_purple }
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scope:recipient = { NOT = { has_trait = born_in_the_purple } }
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}
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desc = court_amenities_interactions.0001.desc_byzantine
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}
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triggered_desc = {
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trigger = {
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OR = {
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scope:recipient = { is_landed = yes }
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scope:recipient = { has_any_court_position = yes }
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}
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}
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desc = court_amenities_interactions.0001.desc_court_position
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}
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desc = court_amenities_interactions.0001.desc
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}
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desc = court_amenities_interactions.0001.desc_outro
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}
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theme = party
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override_background = {
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reference = council_chamber
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}
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left_portrait = root
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right_portrait = scope:actor
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immediate = {
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# Only the initiator of the challenge is destined to be landed
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scope:actor.capital_province.barony = { save_scope_as = debate_locale }
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}
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#I accept the challenge.
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option = {
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name = court_amenities_interactions.0001.a
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duel = {
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skills = {
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stewardship # How well do you understand the law?
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diplomacy # How good are you at convincing people?
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}
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target = scope:actor
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50 = { #Defender wins the toss.
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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# Attractive people are more likely to win the debate
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modifier = {
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add = {
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value = scope:recipient.attraction
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multiply = 5
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}
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}
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modifier = {
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add = {
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value = scope:actor.attraction
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multiply = -5
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}
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}
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min = 5
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custom_tooltip = court_amenities_interactions.0001.a.tt_success
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hidden_effect = {
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random_list = {
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90 = { # Success, gain prestige
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scope:actor = {
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add_character_flag = {
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flag = sumptuary_debate_lost
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years = 1
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}
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trigger_event = {
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id = court_amenities_interactions.0002
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days = 7
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}
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}
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scope:recipient = {
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add_character_flag = {
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flag = sumptuary_debate_won
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years = 1
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}
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trigger_event = {
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id = court_amenities_interactions.0003
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days = 7
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}
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}
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}
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10 = { # Critical success, gain imprisonment reason
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trigger = {
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scope:recipient = {
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is_landed = yes
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}
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scope:actor = {
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is_ai = yes
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}
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}
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compare_modifier = {
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target = scope:recipient
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value = diplomacy
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}
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compare_modifier = {
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target = scope:actor
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value = diplomacy
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multiplier = -1
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}
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scope:actor = {
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save_scope_as = victim
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}
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scope:recipient = {
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trigger_event = {
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id = court_amenities_interactions.0004
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days = 7
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}
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}
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}
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}
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}
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}
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50 = { #Attacker wins the toss.
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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# Attractive people are more likely to win the debate
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modifier = {
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add = {
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value = scope:recipient.attraction
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multiply = -5
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}
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}
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modifier = {
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add = {
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value = scope:actor.attraction
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multiply = 5
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}
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}
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min = 5
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custom_tooltip = court_amenities_interactions.0001.a.tt_failure
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hidden_effect = {
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random_list = {
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90 = { # Success, gain prestige
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scope:recipient = {
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add_character_flag = {
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flag = sumptuary_debate_lost
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years = 1
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}
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trigger_event = {
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id = court_amenities_interactions.0003
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days = 7
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}
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}
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scope:actor = {
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add_character_flag = {
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flag = sumptuary_debate_won
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years = 1
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}
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trigger_event = {
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id = court_amenities_interactions.0002
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days = 7
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}
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}
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}
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10 = { # Critical success, gain imprisonment reason
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trigger = {
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scope:actor = {
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is_landed = yes
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}
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scope:recipient = {
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is_ai = yes
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}
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}
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compare_modifier = {
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target = scope:actor
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value = stewardship
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}
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compare_modifier = {
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target = scope:recipient
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value = stewardship
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multiplier = -1
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}
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scope:recipient = {
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save_scope_as = victim
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}
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scope:actor = {
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trigger_event = {
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id = court_amenities_interactions.0004
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days = 7
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}
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}
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}
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}
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}
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}
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}
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#No stress, as AI is forced to pick this.
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ai_chance = {
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base = 100
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}
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}
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#I surrender, opponent gains a weak hook and prestige
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option = {
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name = court_amenities_interactions.0001.b
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trigger = { is_ai = no } #Only players may opt out.
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add_prestige = medium_prestige_loss
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custom_tooltip = court_amenities_interactions.0001.b.tt
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hidden_effect = {
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scope:actor = {
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send_interface_toast = {
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title = court_amenities_interactions.0001.b_turned_down
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left_icon = scope:recipient
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}
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add_prestige = medium_prestige_gain
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remove_character_modifier = used_sumptuary_debate_modifier
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}
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}
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stress_impact = {
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diligent = minor_stress_impact_gain
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arrogant = minor_stress_impact_gain
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brave = minor_stress_impact_gain
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}
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ai_chance = { #Unavailable to the AI.
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base = 0
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}
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}
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}
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# #Debate results: aggressor / actor
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# by James Beaumont
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court_amenities_interactions.0002 = {
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type = character_event
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title = court_amenities_interactions.0002.t
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desc = {
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desc = court_amenities_interactions.0002.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_won
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scope:recipient.faith = { has_doctrine_parameter = naked_adherents_active }
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}
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desc = court_amenities_interactions.0002.desc_won.nakey
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}
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_won
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}
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desc = court_amenities_interactions.0002.desc_won
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}
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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scope:actor.faith = { has_doctrine_parameter = naked_adherents_active }
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}
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desc = court_amenities_interactions.0002.desc_lost.nakey
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}
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desc = court_amenities_interactions.0002.desc_lost
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}
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}
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theme = party
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override_background = {
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reference = council_chamber
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}
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left_portrait = {
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character = scope:recipient
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triggered_animation = {
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trigger = {
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scope:recipient = { has_character_flag = sumptuary_debate_lost }
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}
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animation = disbelief
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}
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animation = schadenfreude
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triggered_outfit = {
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trigger = {
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scope:recipient = {
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faith = { has_doctrine_parameter = naked_adherents_active }
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has_character_flag = sumptuary_debate_lost
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}
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}
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outfit_tags = { beggar_rags }
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}
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}
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right_portrait = {
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character = scope:actor
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triggered_animation = {
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trigger = {
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scope:actor = { has_character_flag = sumptuary_debate_lost }
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}
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animation = disbelief
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}
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animation = schadenfreude
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triggered_outfit = {
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trigger = {
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scope:actor = {
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faith = { has_doctrine_parameter = naked_adherents_active }
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has_character_flag = sumptuary_debate_lost
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}
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}
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outfit_tags = { beggar_rags }
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}
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}
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immediate = {
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if = {
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limit = {
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scope:recipient = {
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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has_character_flag = sumptuary_debate_lost
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}
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}
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scope:recipient = {
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add_character_flag = is_naked
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}
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}
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if = {
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limit = {
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scope:actor = {
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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has_character_flag = sumptuary_debate_lost
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}
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}
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scope:actor = {
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add_character_flag = is_naked
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}
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}
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}
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#The result.
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option = {
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name = {
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trigger = { has_character_flag = sumptuary_debate_won }
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text = court_amenities_interactions.0002.a_won
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}
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name = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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has_trait = humble
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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}
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text = court_amenities_interactions.0002.a_lost.humble
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}
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name = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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has_trait = lustful
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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}
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text = court_amenities_interactions.0002.a_lost.lustful
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}
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name = {
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trigger = { has_character_flag = sumptuary_debate_lost }
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text = court_amenities_interactions.0002.a_lost
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}
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if = {
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limit = { has_character_flag = sumptuary_debate_won }
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add_prestige = major_prestige_gain
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reverse_add_opinion = {
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target = scope:recipient
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modifier = sumptuary_debate_loser_opinion
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}
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}
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else_if = {
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limit = { has_character_flag = sumptuary_debate_lost }
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add_prestige = major_prestige_loss
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reverse_add_opinion = {
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target = scope:recipient
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modifier = sumptuary_debate_victor_opinion
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}
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if = { # Humble and horny characters don't care if people see them naked, naked characters are always upset to wear clothes
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limit = {
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OR = {
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faith = { has_doctrine_parameter = naked_adherents_active }
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NOR = {
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has_trait = humble
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has_trait = lustful
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}
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}
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}
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add_stress = major_stress_gain
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}
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}
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ai_chance = { #No other options available.
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base = 100
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}
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}
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after = {
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scope:recipient = {
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if = {
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limit = {
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has_character_flag = is_naked
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}
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remove_character_flag = is_naked
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}
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}
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scope:actor = {
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if = {
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limit = {
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has_character_flag = is_naked
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}
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remove_character_flag = is_naked
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}
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}
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}
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}
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# #Debate results: defender / recipient
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# by James Beaumont
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court_amenities_interactions.0003 = {
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type = character_event
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title = court_amenities_interactions.0002.t
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desc = {
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desc = court_amenities_interactions.0002.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_won
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scope:actor.faith = { has_doctrine_parameter = naked_adherents_active }
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}
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desc = court_amenities_interactions.0003.desc_won.nakey
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}
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_won
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scope:actor.faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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}
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desc = court_amenities_interactions.0003.desc_won
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}
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triggered_desc = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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scope:recipient.faith = { has_doctrine_parameter = naked_adherents_active }
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}
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desc = court_amenities_interactions.0002.desc_lost.nakey
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}
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desc = court_amenities_interactions.0002.desc_lost
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}
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}
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theme = party
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override_background = {
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reference = council_chamber
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}
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left_portrait = {
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character = scope:actor
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triggered_animation = {
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trigger = {
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scope:actor = { has_character_flag = sumptuary_debate_lost }
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}
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animation = disbelief
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}
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animation = schadenfreude
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triggered_outfit = {
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trigger = {
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scope:actor = {
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has_character_flag = sumptuary_debate_lost
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faith = { has_doctrine_parameter = naked_adherents_active }
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}
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}
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outfit_tags = { beggar_rags }
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}
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}
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right_portrait = {
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character = scope:recipient
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triggered_animation = {
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trigger = {
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scope:recipient = { has_character_flag = sumptuary_debate_lost }
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}
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animation = disbelief
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}
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animation = schadenfreude
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triggered_outfit = {
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trigger = {
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scope:recipient = {
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has_character_flag = sumptuary_debate_lost
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faith = { has_doctrine_parameter = naked_adherents_active }
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}
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}
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outfit_tags = { beggar_rags }
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}
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}
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immediate = {
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if = {
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limit = {
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scope:recipient = {
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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has_character_flag = sumptuary_debate_lost
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}
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}
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scope:recipient = {
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add_character_flag = is_naked
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}
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}
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if = {
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limit = {
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scope:actor = {
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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has_character_flag = sumptuary_debate_lost
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}
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}
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scope:actor = {
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add_character_flag = is_naked
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}
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}
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}
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#The result.
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option = {
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name = {
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trigger = { has_character_flag = sumptuary_debate_won }
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text = court_amenities_interactions.0002.a_won
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}
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name = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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has_trait = humble
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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}
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text = court_amenities_interactions.0002.a_lost.humble
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}
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name = {
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trigger = {
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has_character_flag = sumptuary_debate_lost
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has_trait = lustful
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faith = { NOT = { has_doctrine_parameter = naked_adherents_active } }
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}
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text = court_amenities_interactions.0002.a_lost.lustful
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}
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name = {
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trigger = { has_character_flag = sumptuary_debate_lost }
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text = court_amenities_interactions.0002.a_lost
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}
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if = {
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limit = { has_character_flag = sumptuary_debate_won}
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add_prestige = major_prestige_gain
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reverse_add_opinion = {
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target = scope:actor
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modifier = sumptuary_debate_loser_opinion
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}
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}
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else_if = {
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limit = { has_character_flag = sumptuary_debate_lost }
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add_prestige = major_prestige_loss
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reverse_add_opinion = {
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target = scope:actor
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modifier = sumptuary_debate_victor_opinion
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}
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if = { # Humble and horny characters don't care if people see them naked, naked characters are always upset to wear clothes
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limit = {
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OR = {
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faith = { has_doctrine_parameter = naked_adherents_active }
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NOR = {
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has_trait = humble
|
|
has_trait = lustful
|
|
}
|
|
}
|
|
}
|
|
add_stress = major_stress_gain
|
|
}
|
|
}
|
|
#No stress, as the AI is forced to get here.
|
|
ai_chance = { #No other options available.
|
|
base = 100
|
|
}
|
|
}
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
has_character_flag = is_naked
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:actor = {
|
|
has_character_flag = is_naked
|
|
}
|
|
}
|
|
scope:actor = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
################################
|
|
# Things go really bad for the defender
|
|
# by James Beaumont
|
|
################################
|
|
court_amenities_interactions.0004 = {
|
|
type = character_event
|
|
title = court_amenities_interactions.0001.t
|
|
desc = {
|
|
desc = court_amenities_interactions.0002.desc_intro
|
|
desc = court_amenities_interactions.0004.desc
|
|
}
|
|
theme = party
|
|
override_background = {
|
|
reference = council_chamber
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = scheme
|
|
}
|
|
right_portrait = {
|
|
character = scope:victim
|
|
animation = pain
|
|
}
|
|
|
|
option = { # Let them off with a warning
|
|
name = court_amenities_interactions.0004.a
|
|
add_hook = {
|
|
type = sumptuary_crime_hook
|
|
target = scope:victim
|
|
}
|
|
}
|
|
|
|
option = { # Arrest them
|
|
name = court_amenities_interactions.0004.b
|
|
add_opinion = {
|
|
modifier = sumptuary_violation_opinion
|
|
target = scope:victim
|
|
}
|
|
rightfully_imprison_character_effect = {
|
|
TARGET = scope:victim
|
|
IMPRISONER = root
|
|
}
|
|
}
|
|
}
|