804 lines
16 KiB
Text
804 lines
16 KiB
Text
namespace = tour_travel
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############################
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### Highwaymen on your route
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### By James Beaumont
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############################
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tour_travel.9010 = {
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type = character_event
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title = tour_travel.9010.t
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desc = tour_travel.9010.desc
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theme = travel_tour
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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has_trait = craven
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}
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animation = fear
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}
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triggered_animation = {
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trigger = { has_trait = brave }
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animation = personality_bold
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}
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animation = thinking
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}
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right_portrait = {
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character = scope:travel_leader
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animation = worry
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}
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cooldown = { years = 2 }
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trigger = {
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has_activity_intent = justice_intent
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root.location.county = {
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NOT = { county_control = 100 }
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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add = 2
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root.location.county = {
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NOT = { county_control <= 75 }
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}
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}
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modifier = {
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add = 2
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root.location.county = {
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NOT = { county_control <= 50 }
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}
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}
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modifier = {
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add = 2
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root.location.county = {
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NOT = { county_control <= 25 }
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}
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}
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}
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immediate = {
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if = {
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limit = {
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exists = current_travel_plan.travel_leader
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}
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current_travel_plan.travel_leader = { save_scope_as = travel_leader }
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}
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else = {
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current_travel_plan = {
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random_entourage_character = {
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weight = {
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base = 1
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modifier = {
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add = prowess
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}
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}
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save_scope_as = travel_leader
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}
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}
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}
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current_travel_plan = {
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next_destination_province = { save_scope_as = next_destination }
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}
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}
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option = { #Just go around them
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name = tour_travel.9010.a
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current_travel_plan = {
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delay_travel_plan = { weeks = 1 }
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}
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stress_impact = {
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craven = minor_stress_impact_loss
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patient = minor_stress_impact_loss
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impatient = minor_stress_impact_gain
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arrogant = minor_stress_impact_gain
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just = medium_stress_impact_gain
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}
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ai_chance = {
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base = 10
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ai_value_modifier = {
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ai_energy = 1
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ai_boldness = -1
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ai_vengefulness = -1
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ai_honor = -1
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}
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}
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}
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option = { #Go in and clear em out!
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name = tour_travel.9010.b
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scope:travel_leader = {
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duel = {
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skill = prowess
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value = high_skill_rating
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# Success.
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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root = {
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send_interface_toast = {
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title = tour_travel.9010.success
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left_icon = scope:travel_leader
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location.county = {
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change_county_control = 20
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add_county_modifier = {
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modifier = highwaymen_eliminated_modifier
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years = 15
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}
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}
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}
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}
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}
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# Failure.
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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root = {
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send_interface_toast = {
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title = tour_travel.9010.failure
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left_icon = scope:travel_leader
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scope:travel_leader = { increase_wounds_effect = { REASON = fight } }
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increase_wounds_no_death_effect = { REASON = fight }
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}
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}
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}
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}
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}
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stress_impact = {
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just = minor_stress_impact_loss
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brave = minor_stress_impact_loss
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patient = minor_stress_impact_gain
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craven = medium_stress_impact_gain
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}
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ai_chance = {
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base = 10
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ai_value_modifier = {
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ai_energy = -1
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ai_boldness = 1
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ai_vengefulness = 1
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ai_honor = 1
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}
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}
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}
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}
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############################
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### Possibly innocent man up for execution
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### By James Beaumont
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############################
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scripted_trigger tour_travel_9020_valid_criminal_trigger = {
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is_physically_able_adult = yes
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OR = {
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any_secret = { is_criminal_for = prev }
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root = {
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has_imprisonment_reason = prev
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = adulterer
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = fornicator
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = sodomite
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = witch
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = cannibal
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = deviant
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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trait_is_criminal_in_faith_trigger = {
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TRAIT = incestuous
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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has_trait = murderer
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}
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}
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tour_travel.9020 = {
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type = character_event
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title = tour_travel.9020.t
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desc = {
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desc = tour_travel.9020.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:accused_character = {
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tour_travel_9020_valid_criminal_trigger = yes
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}
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}
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desc = tour_travel.9020.desc.outro.guilty
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}
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desc = tour_travel.9020.desc.outro
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}
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}
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theme = travel_tour
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left_portrait = {
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character = root
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animation = personality_rational
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}
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right_portrait = {
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character = scope:accused_character
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animation = prisonhouse
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triggered_outfit = {
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remove_default_outfit = no
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outfit_tags = { beggar_rags }
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}
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}
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cooldown = { years = 2 }
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trigger = {
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has_activity_intent = justice_intent
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}
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immediate = {
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hidden_effect = {
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if = {
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limit = {
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any_pool_character = {
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province = root.location
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}
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}
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random_pool_character = {
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province = root.location
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weight = {
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base = 1
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modifier = {
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factor = 2
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tour_travel_9020_valid_criminal_trigger = yes
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}
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}
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save_scope_as = accused_character
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}
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}
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else = {
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create_character = {
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location = root.capital_province
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template = generic_peasant_character
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faith = root.location.faith
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culture = root.location.culture
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save_scope_as = accused_character
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}
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scope:accused_character = {
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add_character_flag = {
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flag = silently_disappear_me
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years = 1
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}
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random_list = {
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10 = {
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trigger = {
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root.faith = { has_doctrine_parameter = deviancy_illegal }
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}
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add_trait = deviant
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}
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10 = {
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trigger = {
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root.faith = { has_doctrine_parameter = witchcraft_illegal }
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}
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add_trait = witch
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}
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10 = {
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trigger = {
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trait_is_criminal_in_faith_trigger = {
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TRAIT = adulterer
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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}
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add_trait = adulterer
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}
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10 = {
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trigger = {
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trait_is_criminal_in_faith_trigger = {
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TRAIT = fornicator
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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}
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add_trait = fornicator
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}
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10 = {
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trigger = {
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trait_is_criminal_in_faith_trigger = {
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TRAIT = cannibal
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FAITH = root.faith
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GENDER_CHARACTER = this
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}
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}
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add_trait = cannibal
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}
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10 = {
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add_trait = murderer
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}
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60 = { # They're innocent
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}
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}
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}
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}
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decide_court_position_to_give_effect = {
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CANDIDATE = scope:accused_character
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EMPLOYER = root
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}
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}
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}
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option = { # Support the execution
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name = tour_travel.9020.a
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root.location.county = {
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change_county_control = minor_county_control_gain
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}
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scope:accused_character = {
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death = {
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death_reason = death_execution
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killer = root
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}
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}
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if = {
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limit = {
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scope:accused_character = {
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tour_travel_9020_valid_criminal_trigger = yes
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}
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}
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stress_impact = {
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arbitrary = minor_stress_impact_loss
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callous = minor_stress_impact_loss
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sadistic = minor_stress_impact_loss
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just = medium_stress_impact_loss
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forgiving = major_stress_impact_gain
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compassionate = major_stress_impact_gain
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}
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}
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else = {
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stress_impact = {
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arbitrary = minor_stress_impact_loss
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callous = minor_stress_impact_loss
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sadistic = minor_stress_impact_loss
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just = major_stress_impact_gain
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forgiving = major_stress_impact_gain
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compassionate = major_stress_impact_gain
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}
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = yes
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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}
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}
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = no
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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has_trait = just
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}
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}
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}
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}
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option = { # Let them go
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name = tour_travel.9020.b
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root.location.county = {
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change_county_control = minor_county_control_loss
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}
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if = {
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limit = {
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scope:accused_character = {
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tour_travel_9020_valid_criminal_trigger = yes
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}
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}
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stress_impact = {
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forgiving = medium_stress_impact_loss
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compassionate = medium_stress_impact_loss
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arbitrary = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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just = medium_stress_impact_gain
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}
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}
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else = {
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stress_impact = {
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just = minor_stress_impact_loss
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forgiving = minor_stress_impact_loss
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compassionate = minor_stress_impact_loss
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arbitrary = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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}
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = yes
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OR = {
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has_trait = arbitrary
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has_trait = callous
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has_trait = sadistic
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has_trait = just
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}
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}
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = no
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OR = {
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has_trait = arbitrary
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has_trait = callous
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has_trait = sadistic
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}
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}
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}
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}
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option = { # Let them serve you as penance
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name = tour_travel.9020.c
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trigger = {
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has_royal_court = yes
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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has_trait = just
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}
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}
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add_courtier = scope:accused_character
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hidden_effect = {
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scope:accused_character = {
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if = {
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limit = { exists = scope:activity }
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add_to_activity_without_travel = scope:activity
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}
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}
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}
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current_travel_plan = {
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add_companion = scope:accused_character
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}
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add_hook = {
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type = indebted_hook
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target = scope:accused_character
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}
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distribute_determined_court_position_effect = {
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CANDIDATE = scope:accused_character
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EMPLOYER = root
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}
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consume_imprisonment_reasons = scope:accused_character
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if = {
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limit = {
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scope:accused_character = {
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tour_travel_9020_valid_criminal_trigger = yes
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}
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}
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stress_impact = {
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forgiving = medium_stress_impact_loss
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compassionate = medium_stress_impact_loss
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just = medium_stress_impact_loss
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arbitrary = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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}
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}
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else = {
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stress_impact = {
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just = major_stress_impact_loss
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forgiving = major_stress_impact_loss
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compassionate = major_stress_impact_loss
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arbitrary = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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}
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}
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ai_chance = {
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base = 10
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = yes
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OR = {
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has_trait = arbitrary
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has_trait = callous
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has_trait = sadistic
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has_trait = just
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}
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}
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modifier = {
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factor = 0
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tour_travel_9020_valid_criminal_trigger = no
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OR = {
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has_trait = arbitrary
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has_trait = callous
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has_trait = sadistic
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}
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}
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}
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}
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after = {
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if = {
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limit = {
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is_ai = yes
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scope:accused_character = {
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has_character_flag = silently_disappear_me
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}
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}
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scope:accused_character = {
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silent_disappearance_effect = yes
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}
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}
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}
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}
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############################
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### Visit a tavern
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### By James Beaumont
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############################
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tour_travel.9030 = {
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type = character_event
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title = tour_travel.9030.t
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desc = {
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desc = tour_travel.9030.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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drinks_alcohol_trigger = no
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}
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desc = tour_travel.9030.desc.mid.hashish
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}
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desc = tour_travel.9030.desc.mid
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}
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desc = tour_travel.9030.desc.outro
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}
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theme = travel_tour
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override_background = { reference = bp1_bonfire }
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left_portrait = {
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character = root
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animation = personality_rational
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}
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right_portrait = {
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character = scope:drunky_entourage
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triggered_animation = {
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trigger = {
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drinks_alcohol_trigger = no
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}
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animation = admiration
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}
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animation = drink_goblet
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}
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cooldown = { years = 2 }
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trigger = {
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has_activity_intent = reduce_stress_intent
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is_adult = yes
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current_travel_plan = {
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any_entourage_character = {
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this != root
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is_ai = yes
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is_adult = yes
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}
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}
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}
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immediate = {
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current_travel_plan = {
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random_entourage_character = {
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limit = {
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this != root
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is_ai = yes
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is_adult = yes
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}
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weight = {
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base = 1
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modifier = {
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factor = 10
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OR = {
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has_trait = drunkard
|
|
has_trait = hashishiyah
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
has_trait = gluttonous
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
NOT = { has_trait = temperate }
|
|
}
|
|
}
|
|
save_scope_as = drunky_entourage
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Hell yeah, an easy break
|
|
name = tour_travel.9030.a
|
|
current_travel_plan = {
|
|
delay_travel_plan = { weeks = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
drinks_alcohol_trigger = yes
|
|
}
|
|
add_character_modifier = {
|
|
modifier = stress_drinking_binge
|
|
years = 5
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = hashish_with_friend_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
lazy = minor_stress_impact_loss
|
|
drunkard = minor_stress_impact_loss
|
|
hashishiyah = minor_stress_impact_loss
|
|
gluttonous = minor_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = impatient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I have no time for distractions!
|
|
name = tour_travel.9030.b
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_loss
|
|
impatient = minor_stress_impact_loss
|
|
lazy = minor_stress_impact_gain
|
|
drunkard = minor_stress_impact_gain
|
|
hashishiyah = minor_stress_impact_gain
|
|
gluttonous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 10
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = drunkard
|
|
has_trait = hashishiyah
|
|
has_trait = gluttonous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
############################
|
|
### Peasants chatting about their favourite heroes
|
|
### By James Beaumont
|
|
############################
|
|
tour_travel.9040 = {
|
|
type = character_event
|
|
title = tour_travel.9040.t
|
|
desc = tour_travel.9040.desc
|
|
theme = travel_tour
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_bold
|
|
triggered_outfit = {
|
|
remove_default_outfit = no
|
|
outfit_tags = { beggar_rags }
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:peasant
|
|
triggered_animation = {
|
|
trigger = {
|
|
drinks_alcohol_trigger = no
|
|
}
|
|
animation = admiration
|
|
}
|
|
animation = drink_goblet
|
|
}
|
|
|
|
cooldown = { years = 2 }
|
|
|
|
trigger = {
|
|
has_activity_intent = spread_legend_intent
|
|
is_location_valid_for_travel_event_on_land = yes
|
|
}
|
|
|
|
immediate = {
|
|
root.location = {
|
|
save_scope_as = county_scope
|
|
save_scope_as = background_wilderness_scope # For theme
|
|
}
|
|
create_character = {
|
|
location = scope:county_scope
|
|
template = drunken_peasant_character
|
|
culture = scope:county_scope.culture
|
|
faith = scope:county_scope.faith
|
|
save_scope_as = peasant
|
|
}
|
|
}
|
|
|
|
option = { # Let me tell you about my legend :)
|
|
name = tour_travel.9040.a
|
|
current_travel_plan = {
|
|
delay_travel_plan = { weeks = 1 }
|
|
}
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:peasant
|
|
50 = {
|
|
desc = tour_travel.9040.a.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = tour_travel.9040.a.success
|
|
left_icon = root
|
|
right_icon = scope:peasant
|
|
add_prestige = medium_prestige_gain
|
|
add_character_modifier = {
|
|
modifier = ce1_legendary_taverns
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = tour_travel.9040.a.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
send_interface_toast = {
|
|
title = tour_travel.9040.a.failure
|
|
left_icon = root
|
|
add_prestige = medium_prestige_loss
|
|
add_character_modifier = {
|
|
modifier = ce1_legend_mocked
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { # Ah, I shan't bother them
|
|
name = tour_travel.9040.b
|
|
add_stress = medium_stress_loss
|
|
ai_chance = {
|
|
base = 10
|
|
}
|
|
}
|
|
}
|