226 lines
6.8 KiB
Text
226 lines
6.8 KiB
Text
# The entry should be named in the same way that the elective succession law is named to define it's voter's logic.
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# Root scope - Elector, the character voting in the election.
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# scope:candidate scope - Candidate, Character considered for the title.
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# scope:title scope - Title, The title the nomination is for.
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# scope:holder scope - Ruler, The ruler currently holding the title.
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# scope:holder_candidate scope - Favored Candidate, The title owner's candidate.
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# The voter will vote for the top score candidate calculated from this script.
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princely_elective = { #HRE Elective.
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elector_vote_strength = {
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base = 1
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modifier = { #Imperial Dignity
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desc = tooltip_feudal_vote_strength_emperor_tier
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add = 2
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highest_held_title_tier = 5
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}
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modifier = { #Royal Dignity
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desc = tooltip_feudal_vote_strength_king_tier
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add = 1
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highest_held_title_tier = 4
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}
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modifier = { #Powerful Vassal
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desc = tooltip_feudal_vote_strength_powerful_vassal
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add = {
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value = 1
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if = { #Additional point if the vassal is more powerful than the current ruler (Vassal King who meets this condition will have more voting power than the Emperor himself (1+1+1+2 = 5))
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limit = {
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max_military_strength > scope:holder.max_military_strength
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}
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add = 2
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}
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}
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NOT = { this = scope:holder }
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is_powerful_vassal = yes
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liege = scope:holder
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}
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modifier = { #Clerical Influence
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desc = tooltip_feudal_vote_strength_theocrat
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add = 2
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NOT = { this = scope:holder }
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OR = {
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government_has_flag = government_is_theocracy
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has_council_position = councillor_court_chaplain
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}
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faith = scope:holder.faith
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faith = { has_doctrine = doctrine_theocracy_lay_clergy }
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NOT = { root = scope:holder.faith.religious_head }
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}
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modifier = { #Papal Influence
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desc = tooltip_feudal_vote_strength_pope
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add = 4 #If the Pope is an elector, his vote is the most important of all.
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NOT = { this = scope:holder }
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root = scope:holder.faith.religious_head
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}
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modifier = { #Regent Influence
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desc = tooltip_feudal_vote_strength_is_diarch
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add = 1
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is_diarch_of_target = scope:holder
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}
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}
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electors = {
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max = 8 #Seven Prince-Electors + 1 Emperor.
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add = holder #The Emperor
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add = {
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type = title_dejure_vassals
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limit = {
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scope:title = { #Either title is higher than Duke-tier, or must be primary.
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OR = {
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tier >= tier_kingdom
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holder = { has_primary_title = prev }
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}
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}
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OR = { #Either de facto direct vassal, or independent ruler who is de jure vassal. (no sub-vassals)
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is_vassal_of = scope:holder
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is_independent_ruler = yes
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}
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trigger_if = { #Must be true priests
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limit = { government_has_flag = government_is_theocracy }
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trigger_if = {
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limit = { is_female = yes }
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faith_dominant_gender_female_or_equal = yes
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}
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trigger_else = { faith_dominant_gender_male_or_equal = yes }
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}
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}
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}
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priority = {
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base = 1
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modifier = { # The Emperor is always picked.
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add = 200
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this = scope:holder
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}
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modifier = { # Prince-Electors. (specific titles, held by rulers of the same faith as the current holder)
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add = 75
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faith = scope:holder.faith
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any_held_title = {
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is_target_in_global_variable_list = { name = hre_elector_list target = this }
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}
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}
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modifier = { #Fallback Electors
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add = {
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value = 10
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if = { #Slightly favor same faith first.
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limit = {
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faith = scope:holder.faith
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}
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add = 15
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}
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if = { #Or compatible faith at least.
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limit = {
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faith = {
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faith_hostility_level = {
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target = scope:holder.faith
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value = faith_fully_accepted_level
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}
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}
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}
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add = 5
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}
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if = { #Slightly favor theocracies of same faith.
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limit = {
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government_has_flag = government_is_theocracy
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faith = scope:holder.faith
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}
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add = 4
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}
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if = { #Malus for other governments.
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limit = {
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government_has_flag = government_is_republic
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}
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subtract = 5
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}
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if = { #Malus for other governments.
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limit = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_clan
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government_has_flag = government_is_mercenary
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government_has_flag = government_is_holy_order
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}
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}
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subtract = 4
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}
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if = { #Slight prioritization for same culture.
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limit = {
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culture = scope:holder.culture
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}
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add = 4
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}
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# Favor higher tier titles
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if = {
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limit = {
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highest_held_title_tier >= tier_kingdom
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}
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add = 5
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}
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# Disfavor non-theocratic counts
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if = {
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limit = {
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NOT = { government_has_flag = government_is_theocracy }
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highest_held_title_tier < tier_duchy
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}
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subtract = 5
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}
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}
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}
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}
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}
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candidate_score = {
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base = 0
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#Princely Elective uses very similar behavior to Feudal Elective. The few changes to the modifiers are already accounted for in the scripted_modifiers themselves.
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###################### Elector self-voting pattern ##########################
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elector_self_voting_pattern_feudal_elective_modifier = yes
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########################## Holder voting pattern ##########################
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holder_voting_pattern_feudal_elective_modifier = yes
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########################## Elector voting patterns (circumstances) ##########################
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elector_voting_pattern_circumstances_feudal_elective_modifier = yes
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########################## Elector voting patterns (prestige/piety) ##########################
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elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
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########################## Elector voting patterns (traits) ##########################
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elector_voting_pattern_traits_feudal_elective_modifier = yes
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########################## Elector voting patterns (opinion) ##########################
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elector_voting_pattern_opinion_feudal_elective_modifier = yes
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########################## Elector voting patterns (misc) ##########################
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elector_voting_pattern_circumstances_misc_elective_modifier = yes
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}
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#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
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candidates = {
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add = {
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type = holder_direct_vassals
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limit = {
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feudal_elective_potential_landed_candidate_trigger = yes
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}
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}
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add = {
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type = title_dejure_vassals
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limit = {
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is_independent_ruler = yes #De jure vassals of the title who are not de facto vassals of the current ruler.
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feudal_elective_potential_landed_candidate_trigger = yes
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}
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}
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add = {
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type = title_claimants
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limit = {
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feudal_elective_potential_landless_claimant_candidate_trigger = yes
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}
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}
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add = {
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type = holder_close_or_extended_family
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limit = {
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is_close_family_of = scope:holder
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feudal_elective_potential_landless_dynastic_candidate_trigger = yes
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}
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}
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}
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}
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