12706 lines
277 KiB
Text
12706 lines
277 KiB
Text
### Character interior background
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character_view_bg = {
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######################################
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# Dead
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# Tengri generic holy site
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texture = {
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reference = "event_scenes/mpo_temple_steppe.dds"
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trigger = {
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is_alive = no
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OR = {
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religion = religion:tengrism_religion
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religion = religion:magyar_religion
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religion = religion:siberian_religion
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religion = religion:shamanism_religion
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religion = religion:kamuyism_religion
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}
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}
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}
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texture = { # Zoroastrian
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reference = "event_scenes/fp3_temple.dds"
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trigger = {
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is_alive = no
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religion = religion:zoroastrianism_religion
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}
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}
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texture = { # Iberian
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reference = "event_scenes/fp2_temple.dds"
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trigger = {
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is_alive = no
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OR = {
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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religion = religion:islam_religion
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}
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trigger_if = {
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limit = { exists = liege }
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liege.culture = { has_building_gfx = iberian_building_gfx }
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}
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trigger_else = {
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culture = { has_building_gfx = iberian_building_gfx }
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}
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}
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}
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texture = {
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reference = "event_scenes/ep3_hagia_sophia.dds"
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trigger = {
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is_alive = no
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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primary_title = title:e_byzantium
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}
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}
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texture = { # Christian
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reference = "event_scenes/church.dds"
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trigger = {
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is_alive = no
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OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
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}
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}
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texture = { # Islam
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reference = "event_scenes/mosque.dds"
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trigger = {
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is_alive = no
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religion = religion:islam_religion
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}
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}
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texture = { # Dharmic India / Southeast Asia
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reference = "event_scenes/ep2_holysite_indian.dds"
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trigger = {
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is_alive = no
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religion = {
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is_in_family = rf_eastern
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}
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culture = {
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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texture = { # FP1
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reference = "event_scenes/fp1_tribal_temple.dds"
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trigger = {
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is_alive = no
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religion = religion:germanic_religion
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}
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}
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texture = { # Dharmic East Asia
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reference = "event_scenes/tgp_temple_asia.dds"
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trigger = {
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is_alive = no
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religion = {
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OR = {
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is_in_family = rf_eastern
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is_in_family = rf_sinitic
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}
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}
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}
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}
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texture = { # Pagans
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trigger = {
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is_alive = no
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religion = { is_in_family = rf_pagan }
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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}
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}
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reference = "event_scenes/ep2_holysite_tribal.dds"
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}
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# Fallback
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texture = {
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reference = "event_scenes/temple.dds"
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trigger = {
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is_alive = no
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}
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}
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environment = {
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reference = "environment_event_temple"
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trigger = {
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is_alive = no
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}
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}
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##########################################
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# DUNGEON
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####
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# tribal
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####
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texture = {
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reference = "event_scenes/fp1_tribal_prison.dds"
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trigger = {
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trigger_if = {
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limit = { is_in_prison_type = dungeon }
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imprisoner = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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trigger_else = {
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is_in_prison_type = house_arrest
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imprisoner = { is_landless_adventurer = yes }
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}
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}
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}
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environment = {
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reference = "environment_event_fp1_tribal_prison"
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trigger = {
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trigger_if = {
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limit = { is_in_prison_type = dungeon }
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imprisoner = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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trigger_else = {
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is_in_prison_type = house_arrest
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imprisoner = { is_landless_adventurer = yes }
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}
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}
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}
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environment = {
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reference = "environment_event_fp1_tribal_prison"
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trigger = {
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OR = {
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primary_spouse ?= {
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trigger_if = {
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limit = { is_in_prison_type = dungeon }
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imprisoner = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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trigger_else = {
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is_in_prison_type = house_arrest
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imprisoner = { is_landless_adventurer = yes }
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}
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}
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betrothed ?= {
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trigger_if = {
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limit = { is_in_prison_type = dungeon }
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imprisoner = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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trigger_else = {
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is_in_prison_type = house_arrest
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imprisoner = { is_landless_adventurer = yes }
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}
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}
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AND = {
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liege.diarch ?= this
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liege ?= {
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trigger_if = {
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limit = { is_in_prison_type = dungeon }
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imprisoner = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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trigger_else = {
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is_in_prison_type = house_arrest
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imprisoner = { is_landless_adventurer = yes }
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}
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}
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}
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}
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is_character_window_main_character = no
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}
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}
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####
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# MENA
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####
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texture = {
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reference = "event_scenes/fp2_prison.dds"
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trigger = {
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is_in_prison_type = dungeon
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imprisoner.culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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}
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environment = {
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reference = "environment_event_fp2_prison"
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trigger = {
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is_in_prison_type = dungeon
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imprisoner.culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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}
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environment = {
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reference = "environment_event_fp2_prison"
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trigger = {
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OR = {
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primary_spouse ?= {
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is_in_prison_type = dungeon
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imprisoner.culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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betrothed ?= {
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is_in_prison_type = dungeon
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imprisoner.culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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AND = {
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liege.diarch ?= this
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liege ?= {
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is_in_prison_type = dungeon
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imprisoner.culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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}
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}
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is_character_window_main_character = no
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}
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}
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####
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# western
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####
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texture = {
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reference = "event_scenes/dungeon.dds"
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trigger = {
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is_in_prison_type = dungeon
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imprisoner = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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}
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}
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}
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environment = {
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reference = "environment_event_dungeon"
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trigger = {
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is_in_prison_type = dungeon
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imprisoner = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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}
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}
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}
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environment = {
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reference = "environment_event_dungeon"
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trigger = {
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OR = {
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primary_spouse ?= {
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is_in_prison_type = dungeon
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imprisoner = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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}
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}
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betrothed ?= {
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is_in_prison_type = dungeon
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imprisoner = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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}
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}
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AND = {
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liege.diarch ?= this
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liege ?= {
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is_in_prison_type = dungeon
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imprisoner = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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culture = {
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OR = {
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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}
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}
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}
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}
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}
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}
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}
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is_character_window_main_character = no
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}
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}
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##########################################
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# ACTIVITIES
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####
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# tournament, eastern
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####
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texture = {
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reference = "event_scenes/ep2_tournament_mena.dds"
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trigger = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = { geographical_region = graphical_india }
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}
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}
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environment = {
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reference = "environment_mecca"
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trigger = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = { geographical_region = graphical_india }
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is_character_window_main_character = yes
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}
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}
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environment = {
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reference = "environment_mecca"
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trigger = {
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OR = {
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AND = {
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exists = primary_spouse
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primary_spouse = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = { geographical_region = graphical_india }
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}
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}
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AND = {
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exists = betrothed
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betrothed = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = { geographical_region = graphical_india }
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}
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}
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AND = {
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liege.diarch ?= this
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liege ?= {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = { geographical_region = graphical_india }
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}
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}
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}
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is_character_window_main_character = no
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}
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}
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####
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# tournament, mena
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####
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texture = {
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reference = "event_scenes/ep2_tournament_mena.dds"
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trigger = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = {
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OR = {
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geographical_region = graphical_mena
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AND = {
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geographical_region = world_europe_west_iberia
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root = { faith = { religion = religion:islam_religion } }
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}
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}
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}
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}
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}
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environment = {
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reference = "environment_event_bp1_desert"
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trigger = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = {
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OR = {
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geographical_region = graphical_mena
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AND = {
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geographical_region = world_europe_west_iberia
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root = { faith = { religion = religion:islam_religion } }
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}
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}
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}
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is_character_window_main_character = yes
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}
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}
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environment = {
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reference = "environment_event_bp1_desert"
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trigger = {
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OR = {
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AND = {
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exists = primary_spouse
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primary_spouse = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
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involved_activity.activity_location = {
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OR = {
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geographical_region = graphical_mena
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AND = {
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geographical_region = world_europe_west_iberia
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root = { faith = { religion = religion:islam_religion } }
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}
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}
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}
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}
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}
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AND = {
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exists = betrothed
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betrothed = {
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involved_activity ?= { has_activity_type = activity_tournament }
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location ?= involved_activity.activity_location
|
|
involved_activity.activity_location = {
|
|
OR = {
|
|
geographical_region = graphical_mena
|
|
AND = {
|
|
geographical_region = world_europe_west_iberia
|
|
root = { faith = { religion = religion:islam_religion } }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location = {
|
|
OR = {
|
|
geographical_region = graphical_mena
|
|
AND = {
|
|
geographical_region = world_europe_west_iberia
|
|
root = { faith = { religion = religion:islam_religion } }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# tournament, tribal
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_tournament_tribal.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
capital_province = {
|
|
NOT = { geographical_region = graphical_mena }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_village_festival"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
capital_province = {
|
|
NOT = { geographical_region = graphical_mena }
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_village_festival"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
capital_province = {
|
|
NOT = { geographical_region = graphical_mena }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
capital_province = {
|
|
NOT = { geographical_region = graphical_mena }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
government_has_flag = government_is_clan
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
capital_province = {
|
|
NOT = { geographical_region = graphical_mena }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# tournament, western
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_tournament_western.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_village_festival"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_village_festival"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_tournament }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# university, western
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp2_university.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# university, indian
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp2_indian_garden.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_garden_india_day"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_garden_india_day"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# university, east asian
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/tgp_examination_room.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_examination_room"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_examination_room"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
|
|
####
|
|
# university, mena
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp2_university_mena.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university_mena"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university_mena"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_adult_education }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# Examination, western
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp2_university.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_university"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# university, indian
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp2_indian_garden.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
OR = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
has_graphical_norse_culture_group_trigger = yes
|
|
has_graphical_iberian_culture_group_trigger = yes
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_garden_india_day"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_garden_india_day"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
###
|
|
#Examination, East Asian
|
|
texture = {
|
|
reference = "event_scenes/tgp_examination_room.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_examination_room"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_examination_room"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= {
|
|
OR = {
|
|
has_activity_type = activity_imperial_examination
|
|
has_activity_type = activity_local_examination
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
|
|
|
|
####
|
|
# feast, byzantine
|
|
texture = {
|
|
reference = "event_scenes/ep3_feast_byzantine.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = byzantine_building_gfx }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, norse
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/fp1_viking_feast.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_viking_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_viking_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
should_use_tribal_realm_palace_graphics_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, indian
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_feast_indian.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, mena
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_feast_mena.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mena_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mena_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
OR = {
|
|
involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx }
|
|
involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, steppe
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_feast_steppe.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_steppe_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_steppe_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, sub-saharan
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_feast_sub_saharan.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_sub-saharan_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_sub-saharan_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, East Asian
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/tgp_feast_asia.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_feast_asia"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_feast_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# feast, western
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/feast.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_feast"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_feast }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# hunt
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_hunt_poachers_camp.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
has_activity_type = activity_hunt
|
|
hunt_is_nerge_type = no
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/mpo_hunt_steppe.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= {
|
|
has_activity_type = activity_hunt
|
|
hunt_is_nerge_type = yes
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_hunt_steppe"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_hunt_steppe"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
#East Asian
|
|
texture = {
|
|
reference = "event_scenes/tgp_hunt_generic_asia.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_generic_hunt"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest_pine"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# Generic hunt
|
|
####
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep2_events_generic_hunt.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_generic_hunt"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest_pine"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, jerusalem
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_jerusalem.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_jerusalem"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_jerusalem"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, Mecca
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_mecca.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_mecca
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mecca"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_mecca
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mecca"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_mecca
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.county = title:c_jerusalem
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, tribal generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_tribal.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_garden"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_garden"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.province_owner ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, MENA generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_mena.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_generic_holy_site_mena"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_generic_holy_site_mena"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, Indian generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_indian.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_holy_site"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_holy_site"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, East Asian generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/tgp_holysite_asia.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_holysite_asia"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_holysite_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, Tengri generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/mpo_temple_steppe.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
OR = {
|
|
involved_activity.activity_location.religion = religion:tengrism_religion
|
|
involved_activity.activity_location.religion = religion:magyar_religion
|
|
involved_activity.activity_location.religion = religion:siberian_religion
|
|
}
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, Orthodox generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep3_holysite_orthodox.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.faith ?= faith:orthodox
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
####
|
|
# pilgrimage, Western generic holy site
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_holysite_western.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_western_holy_site"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_western_holy_site"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
|
involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# chariot race
|
|
####
|
|
# tournament, eastern
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep3_hippodrome_chariot_race.dds"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_chariot_race }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_chariot_race"
|
|
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_chariot_race }
|
|
location ?= involved_activity.activity_location
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_chariot_race"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
involved_activity ?= { has_activity_type = activity_chariot_race }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
involved_activity ?= { has_activity_type = activity_chariot_race }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
involved_activity ?= { has_activity_type = activity_chariot_race }
|
|
location ?= involved_activity.activity_location
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
####
|
|
# Herder background
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/bp3_steppe_winter.dds"
|
|
trigger = {
|
|
location = { has_winter_trigger = yes }
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp3_steppe_winter"
|
|
trigger = {
|
|
location = { has_winter_trigger = yes }
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_steppe.dds"
|
|
trigger = {
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_travel_steppe_settlement"
|
|
trigger = {
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
####
|
|
# chrysotriklinios
|
|
####
|
|
texture = { # Chrysotriklinios
|
|
reference = "event_scenes/ep3_byzantine_throne_room.dds"
|
|
trigger = {
|
|
OR = {
|
|
primary_title = title:e_byzantium
|
|
AND = {
|
|
primary_spouse.primary_title = title:e_byzantium
|
|
is_landed = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_throne_room"
|
|
trigger = {
|
|
AND = {
|
|
exists = primary_title
|
|
primary_title = title:e_byzantium
|
|
is_character_window_main_character = yes
|
|
# AND = {
|
|
# primary_spouse.primary_title = title:e_byzantium
|
|
# is_landed = no
|
|
# }
|
|
}
|
|
}
|
|
}
|
|
|
|
# environment = {
|
|
# reference = "environment_ep3_cw_byzantine_spouse"
|
|
# trigger = {
|
|
# OR = {
|
|
# AND = {
|
|
# exists = primary_spouse
|
|
# primary_spouse = {
|
|
# primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# AND = {
|
|
# exists = betrothed
|
|
# betrothed = {
|
|
# primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# AND = {
|
|
# liege.diarch ?= this
|
|
# liege ?= {
|
|
# primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# AND = {
|
|
# exists = primary_title
|
|
# primary_title = title:e_byzantium
|
|
# }
|
|
# }
|
|
# is_character_window_main_character = no
|
|
# }
|
|
# }
|
|
|
|
# environment = {
|
|
# reference = "environment_cw_west"
|
|
|
|
# trigger = {
|
|
# exists = primary_title
|
|
# primary_title.tier >= tier_empire
|
|
# has_graphical_western_region_trigger = yes
|
|
# is_character_window_main_character = yes
|
|
|
|
# }
|
|
# }
|
|
|
|
# environment = {
|
|
# reference = "environment_cw_west_spouse"
|
|
# trigger = {
|
|
# OR = {
|
|
# AND = {
|
|
# exists = primary_spouse
|
|
# primary_spouse = {
|
|
# exists = primary_title
|
|
# primary_title.tier >= tier_empire
|
|
# has_graphical_western_region_trigger = yes
|
|
# }
|
|
# }
|
|
# AND = {
|
|
# exists = betrothed
|
|
# betrothed = {
|
|
# exists = primary_title
|
|
# primary_title.tier >= tier_empire
|
|
# has_graphical_western_region_trigger = yes
|
|
# }
|
|
# }
|
|
# AND = {
|
|
# liege.diarch ?= this
|
|
# liege ?= {
|
|
# exists = primary_title
|
|
# primary_title.tier >= tier_empire
|
|
# has_graphical_western_region_trigger = yes
|
|
# }
|
|
# }
|
|
# }
|
|
# is_character_window_main_character = no
|
|
# }
|
|
# }
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_throne_room_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
OR = {
|
|
primary_title = title:e_byzantium
|
|
AND = {
|
|
primary_spouse.primary_title = title:e_byzantium
|
|
is_landed = no
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
OR = {
|
|
primary_title = title:e_byzantium
|
|
AND = {
|
|
primary_spouse.primary_title = title:e_byzantium
|
|
is_landed = no
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
OR = {
|
|
primary_title = title:e_byzantium
|
|
AND = {
|
|
primary_spouse.primary_title = title:e_byzantium
|
|
is_landed = no
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# hagia sophia
|
|
####
|
|
texture = { # Hagia Sophia
|
|
reference = "event_scenes/ep3_hagia_sophia.dds"
|
|
trigger = {
|
|
location.county ?= title:c_byzantion
|
|
OR = {
|
|
has_council_position = councillor_court_chaplain
|
|
primary_title ?= title:k_orthodox
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = { # Hagia Sophia
|
|
reference = "environment_ep3_hagia_sophia"
|
|
trigger = {
|
|
location.county ?= title:c_byzantion
|
|
OR = {
|
|
has_council_position = councillor_court_chaplain
|
|
primary_title ?= title:k_orthodox
|
|
}
|
|
}
|
|
}
|
|
|
|
####
|
|
# constantinople
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep3_constantinople.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= title:c_byzantion
|
|
NOT = { primary_title = title:e_byzantium }
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_constantinople"
|
|
|
|
trigger = {
|
|
exists = location
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= title:c_byzantion
|
|
NOT = { primary_title = title:e_byzantium }
|
|
is_imprisoned = no
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_constantinople_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= title:c_byzantion
|
|
NOT = { primary_title = title:e_byzantium }
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= title:c_byzantion
|
|
NOT = { primary_title = title:e_byzantium }
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= title:c_byzantion
|
|
NOT = { primary_title = title:e_byzantium }
|
|
is_imprisoned = no
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
###
|
|
# byzantine unlanded house head
|
|
#
|
|
texture = {
|
|
reference = "event_scenes/ep3_medi_estate.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_family_estate"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
###
|
|
# asian unlanded house head
|
|
#
|
|
texture = {
|
|
reference = "event_scenes/tgp_asia_estate.dds"
|
|
|
|
trigger = {
|
|
tgp_is_ceremonial_liege_trigger = no
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= {
|
|
OR = {
|
|
is_domicile_type = estate
|
|
is_domicile_type = east_asian_estate
|
|
is_domicile_type = japanese_manor
|
|
}
|
|
}
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= {
|
|
OR = {
|
|
is_domicile_type = estate
|
|
is_domicile_type = east_asian_estate
|
|
is_domicile_type = japanese_manor
|
|
}
|
|
}
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_asia_estate"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= {
|
|
OR = {
|
|
is_domicile_type = estate
|
|
is_domicile_type = east_asian_estate
|
|
is_domicile_type = japanese_manor
|
|
}
|
|
}
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= {
|
|
OR = {
|
|
is_domicile_type = estate
|
|
is_domicile_type = east_asian_estate
|
|
is_domicile_type = japanese_manor
|
|
}
|
|
}
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
###
|
|
# other unlanded house head
|
|
#
|
|
|
|
texture = {
|
|
reference = "event_scenes/bp2_indian_garden.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_garden_india_day"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/bp2_courtyard.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_western_region_trigger = yes
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_western_region_trigger = yes
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_bp2_courtyard"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_western_region_trigger = yes
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_western_region_trigger = yes
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/bp1_garden_mena_day.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_mena_region_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_mena_region_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest_pine"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_mena_region_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
primary_spouse ?= { # Primary Spouse
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
OR = {
|
|
has_graphical_mena_region_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# environment = {
|
|
# reference = "environment_western_holy_site"
|
|
|
|
# trigger = {
|
|
# OR = {
|
|
# exists = primary_spouse
|
|
# exists = betrothed
|
|
# }
|
|
# is_character_window_main_character = no
|
|
# }
|
|
# }
|
|
|
|
|
|
####
|
|
# sea, norse
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/fp1_ocean_norse.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
culture = {
|
|
has_clothing_gfx = fp1_norse_clothing_gfx
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_ocean"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
culture = {
|
|
has_clothing_gfx = fp1_norse_clothing_gfx
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_ocean"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
culture = {
|
|
has_clothing_gfx = fp1_norse_clothing_gfx
|
|
}
|
|
location = {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
culture = {
|
|
has_clothing_gfx = fp1_norse_clothing_gfx
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
culture = {
|
|
has_clothing_gfx = fp1_norse_clothing_gfx
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# sea
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/fp1_ocean.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_ocean"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_ocean"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
is_sea_province = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# Flooding
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/tgp_overflowing_river.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_overflowing_river"
|
|
|
|
trigger = {
|
|
exists = location
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_overflowing_river"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_flood_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_flood_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# Earthquake
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/tgp_ruined_holding.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_ruined_holding"
|
|
|
|
trigger = {
|
|
exists = location
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_ruined_holding"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
#OR = {
|
|
# is_travelling = yes
|
|
# is_in_army = yes
|
|
#}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location.county ?= {
|
|
OR = {
|
|
has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier
|
|
has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier
|
|
}
|
|
title_province ?= {
|
|
OR = {
|
|
geographical_region = graphical_india
|
|
geographical_region = world_steppe
|
|
geographical_region = world_asia
|
|
geographical_region = world_tibet
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
####
|
|
# ep2_hunt_snowy_forest
|
|
####
|
|
texture = {
|
|
reference = "event_scenes/ep2_hunt_snowy_forest.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
OR = {
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
OR = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
OR = {
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
OR = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
OR = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
OR = {
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
OR = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location ?= {
|
|
OR = {
|
|
has_province_modifier = winter_normal_modifier
|
|
has_province_modifier = winter_harsh_modifier
|
|
}
|
|
OR = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#forest_pine
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/forest_pine.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest_pine"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest_pine"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_pine_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#forest
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/forest.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_forest"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_forest_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#ep2_travel_bridge
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_bridge.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_riverside_province = yes
|
|
geographical_region = world_europe
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_riverside_province = yes
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_riverside_province = yes
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_riverside_province = yes
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
is_riverside_province = yes
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = plains
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Rice
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/tgp_rice_fields.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
has_building_or_higher = paddy_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_rice_fields"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
has_building_or_higher = paddy_fields_01
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_rice_fields"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
has_building_or_higher = paddy_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
has_building_or_higher = paddy_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
has_building_or_higher = paddy_fields_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#jungle
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/bp1_jungle.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_jungle_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_jungle"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_jungle_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_jungle"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_jungle_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_jungle_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_jungle_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#wetlands
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/bp1_wetlands.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_wetlands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_wetlands"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_wetlands_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_wetlands"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_wetlands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_wetlands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_wetlands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#drylands
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/drylands.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_drylands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_desert"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_drylands_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_desert"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_drylands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_drylands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_drylands_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#hills, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/bp1_hills.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#hills, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_hills.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_hills"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_hills_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#plains, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/bp1_plains.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_plains"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_plains"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#plains, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_hills.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_plains"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_plains"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_plains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#steppe, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/steppe.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_steppe"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_steppe"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#steppe, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_steppe.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_steppe"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_steppe"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_steppe_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#mountains, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/mountains.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#mountains, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_mountains.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mountains"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_mountains_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Desert, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/desert.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_desert"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_desert"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Desert, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_desert.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_desert"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_desert"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
graphical_wilderness_desert_trigger = yes
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Farmland, East Asian
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/tgp_farm_asia.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
OR = {
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_farm_asia"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "tgp_farm_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Farmland, unsettled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/farms.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
NOT = { exists = province_owner }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
NOT = { exists = province_owner }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Farmland, settled
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep2_travel_farm.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
exists = location
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
exists = province_owner
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_travelling = yes
|
|
is_in_army = yes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
NOT = { location = involved_activity.activity_location }
|
|
}
|
|
location = {
|
|
terrain = farmlands
|
|
exists = province_owner
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
#Landless Adventurers from the steppe
|
|
texture = {
|
|
reference = "event_scenes/mpo_camp_steppe.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_scholars
|
|
liege ?= { has_realm_law = camp_purpose_scholars }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_scholars
|
|
liege ?= { has_realm_law = camp_purpose_scholars }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/mpo_tent_interior_mongol.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_legitimists
|
|
liege ?= { has_realm_law = camp_purpose_legitimists }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_tent_interior_mongol"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_legitimists
|
|
liege ?= { has_realm_law = camp_purpose_legitimists }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_tent_interior_mongol"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/mpo_camp_steppe.dds"
|
|
|
|
trigger = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/mpo_campfire_steppe.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/mpo_hunt_steppe.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_farms"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#####
|
|
# Landless Adventurer Camp
|
|
#####
|
|
texture = {
|
|
reference = "event_scenes/ep3_adventurer_background.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_scholars
|
|
liege ?= { has_realm_law = camp_purpose_scholars }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_feast"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_scholars
|
|
liege ?= { has_realm_law = camp_purpose_scholars }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_feast"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_scholars
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep3_relaxing_tent.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_legitimists
|
|
liege ?= { has_realm_law = camp_purpose_legitimists }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_courtyard"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_legitimists
|
|
liege ?= { has_realm_law = camp_purpose_legitimists }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_courtyard"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
has_realm_law = camp_purpose_legitimists
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = { #East Asian Camp
|
|
reference = "event_scenes/tgp_camp_asia.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
}
|
|
OR = {
|
|
culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
employer.culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_camp_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
}
|
|
OR = {
|
|
culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
employer.culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_camp_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
}
|
|
OR = {
|
|
culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
culture = { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
employer.culture ?= { has_graphical_steppe_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = { #Generic Camp
|
|
reference = "event_scenes/genericcamp.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
liege ?= { has_realm_law = camp_purpose_mercenaries }
|
|
}
|
|
}
|
|
primary_title ?= { is_mercenary_company = yes }
|
|
employer.primary_title ?= { is_mercenary_company = yes }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep3_campfire.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
has_realm_law = camp_purpose_brigands
|
|
liege ?= { has_realm_law = camp_purpose_brigands }
|
|
}
|
|
NOR = {
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_camp_asia.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_camp_asia"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "tgp_camp_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep3_camp_arid_terrain.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_genericcamp"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_landless_adventurer
|
|
NOR = {
|
|
is_imprisoned = yes
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering drunk/reveler
|
|
texture = {
|
|
reference = "character_view/tavern.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_tavern"
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_tavern_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
NOR = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
NOR = {
|
|
OR = {
|
|
has_trait = drunkard
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering coastal
|
|
texture = {
|
|
reference = "character_view/docks.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
is_coastal = yes
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe_west
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_docks"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
is_coastal = yes
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe_west
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_docks"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
location = {
|
|
is_coastal = yes
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe_west
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
location = {
|
|
is_coastal = yes
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe_west
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
location = {
|
|
is_coastal = yes
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_steppe_west
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering, mediterranean
|
|
texture = {
|
|
reference = "event_scenes/ep3_medi_market.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
#location.province_owner. = {
|
|
# geographical_region = mediteranean_coast
|
|
#}
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_medi_market"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = mediteranean_coast
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_medi_market"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = mediteranean_coast
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering europe
|
|
texture = {
|
|
reference = "character_view/crossroads_inn.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_crossroads_inn"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_crossroads_inn"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_europe
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering mena
|
|
texture = {
|
|
reference = "character_view/courtyard_mena.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_courtyard_mena"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_courtyard_mena"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_middle_east
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_steppe_tarim
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering india
|
|
texture = {
|
|
reference = "character_view/courtyard_indian.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
}
|
|
}
|
|
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_courtyard_indian"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_courtyard_indian"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_burma
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#Wandering SE Asia coastal
|
|
texture = {
|
|
reference = "event_scenes/tgp_village_sea.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_asia_southeast
|
|
county ?= {
|
|
is_coastal_county = yes
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_village_sea"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_asia_southeast
|
|
county ?= {
|
|
is_coastal_county = yes
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_village_sea"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_asia_southeast
|
|
county ?= {
|
|
is_coastal_county = yes
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_asia_southeast
|
|
county ?= {
|
|
is_coastal_county = yes
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
AND = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_asia_southeast
|
|
county ?= {
|
|
is_coastal_county = yes
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering East Asia
|
|
texture = {
|
|
reference = "event_scenes/tgp_crossroad_inn_asia.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_crossroad_inn_asia"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_crossroad_inn_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = location
|
|
location = {
|
|
OR = {
|
|
geographical_region = world_asia_china
|
|
geographical_region = world_asia_japan
|
|
geographical_region = world_asia_korea
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#wandering steppe - scary!
|
|
texture = {
|
|
reference = "event_scenes/mpo_campfire_steppe.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
has_trait = gallowsbait
|
|
has_trait = torturer
|
|
has_trait = kinslayer
|
|
has_trait = cannibal
|
|
has_trait = witch
|
|
has_trait = deviant
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_campfire_steppe"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = gallowsbait
|
|
has_trait = torturer
|
|
has_trait = kinslayer
|
|
has_trait = cannibal
|
|
has_trait = witch
|
|
has_trait = deviant
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_campfire_steppe"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = gallowsbait
|
|
has_trait = torturer
|
|
has_trait = kinslayer
|
|
has_trait = cannibal
|
|
has_trait = witch
|
|
has_trait = deviant
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
has_holding_type = nomad_holding
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = gallowsbait
|
|
has_trait = torturer
|
|
has_trait = kinslayer
|
|
has_trait = cannibal
|
|
has_trait = witch
|
|
has_trait = deviant
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
AND = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
has_holding_type = nomad_holding
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = murderer
|
|
has_trait = education_intrigue_4
|
|
has_trait = education_intrigue_5
|
|
has_trait = gallowsbait
|
|
has_trait = torturer
|
|
has_trait = kinslayer
|
|
has_trait = cannibal
|
|
has_trait = witch
|
|
has_trait = deviant
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#Wandering steppe
|
|
texture = {
|
|
reference = "event_scenes/mpo_camp_steppe.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_camp_steppe"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_camp_steppe"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
AND = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_steppe
|
|
OR = {
|
|
has_holding_type = nomad_holding
|
|
has_holding_type = herder_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#Wandering tibet
|
|
texture = {
|
|
reference = "event_scenes/mpo_rural_village_asian.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_tibet
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_rural_village_asian"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_tibet
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_rural_village_asian"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_tibet
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_tibet
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
AND = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_tibet
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
#Wandering africa
|
|
texture = {
|
|
reference = "event_scenes/market_east.dds"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_africa
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = city_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_market_east"
|
|
|
|
trigger = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_africa
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = city_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_market_east"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_africa
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = city_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_africa
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = city_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
AND = {
|
|
exists = location
|
|
location = {
|
|
geographical_region = world_africa
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = city_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wandering fallback
|
|
texture = {
|
|
reference = "character_view/bonfire.dds"
|
|
|
|
trigger = {
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_bp1_bonfire"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
NOR = {
|
|
exists = liege
|
|
exists = host
|
|
is_travelling = yes
|
|
exists = involved_activity
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# TEMPLES
|
|
|
|
texture = { # Zoroastrian
|
|
reference = "event_scenes/fp3_temple.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp3_temple"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:zoroastrianism_religion
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp3_temple"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Iberian
|
|
reference = "event_scenes/fp2_temple.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
religion = religion:islam_religion
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege }
|
|
liege.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp2_temple"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
religion = religion:islam_religion
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege }
|
|
liege.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp2_temple"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
religion = religion:islam_religion
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege }
|
|
liege.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
religion = religion:islam_religion
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege }
|
|
liege.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
religion = religion:islam_religion
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = liege }
|
|
liege.culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
religion = religion:zoroastrianism_religion
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Christian
|
|
reference = "event_scenes/church.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_church"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_church"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
is_character_window_main_character = yes
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Islam
|
|
reference = "event_scenes/mosque.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mosque"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:islam_religion
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_mosque"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:islam_religion
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:islam_religion
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Dharmic India / Southeast Asia
|
|
reference = "event_scenes/ep2_holysite_indian.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
is_in_family = rf_eastern
|
|
}
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_holy_site"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
is_in_family = rf_eastern
|
|
}
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_indian_holy_site"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
is_in_family = rf_eastern
|
|
}
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
is_in_family = rf_eastern
|
|
}
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
is_in_family = rf_eastern
|
|
}
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Dharmic East Asia
|
|
reference = "event_scenes/tgp_temple_asia.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_temple_asia"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_temple_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # FP1
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_tribal_temple"
|
|
|
|
trigger = {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:germanic_religion
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_fp1_tribal_temple"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:germanic_religion
|
|
}
|
|
betrothed ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:germanic_religion
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
should_use_temple_character_background_trigger = yes
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Fallback
|
|
reference = "event_scenes/temple.dds"
|
|
|
|
trigger = { should_use_temple_character_background_trigger = yes }
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_temple"
|
|
|
|
trigger = {
|
|
OR = { should_use_temple_character_background_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_temple"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= { should_use_temple_character_background_trigger = yes }
|
|
betrothed ?= { should_use_temple_character_background_trigger = yes }
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= { should_use_temple_character_background_trigger = yes }
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# PHYSICIANS
|
|
|
|
texture = { # Tribal
|
|
reference = "event_scenes/fp4_physician_tribal.dds"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_physician_tribal"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_physician_tribal"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer ?= {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # MENA
|
|
reference = "event_scenes/fp4_study_physician_mena.dds"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= {
|
|
OR = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_study_physician_mena"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= {
|
|
OR = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_study_physician_mena"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= {
|
|
OR = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= {
|
|
OR = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
has_graphical_african_culture_group_trigger = yes
|
|
has_graphical_steppe_culture_group_trigger = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Indian
|
|
reference = "event_scenes/fp4_study_physician_indian.dds"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_study_physician_indian"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ce1_study_physician_indian"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_india_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # East Asian
|
|
reference = "event_scenes/tgp_physician_asia.dds"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_physician_asia"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_physician_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
has_court_position = court_physician_court_position
|
|
employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
texture = { # Western/fallback
|
|
reference = "event_scenes/study_physician.dds"
|
|
|
|
trigger = { has_court_position = court_physician_court_position }
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_study_physician"
|
|
|
|
trigger = {
|
|
has_court_position = court_physician_court_position
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_event_study_physician"
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_court_position = court_physician_court_position
|
|
is_character_window_main_character = yes
|
|
}
|
|
betrothed ?= {
|
|
has_court_position = court_physician_court_position
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# THRONE ROOMS
|
|
|
|
# Byzantium
|
|
texture = { # Emperor
|
|
reference = "event_scenes/ep3_byzantine_throne_room.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = { # Emperor
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
AND = { # Primary Spouse
|
|
primary_spouse ?= {
|
|
is_landed = yes
|
|
exists = top_liege
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
AND = { # Close family in the same location
|
|
any_close_family_member = {
|
|
location = prev.location
|
|
is_landed = yes
|
|
exists = top_liege
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_throne_room"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_throne_room_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = { # Governors
|
|
reference = "event_scenes/ep3_relaxing_room.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
byzantine_governor_trigger = yes # Governor
|
|
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
|
|
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_relaxing_room"
|
|
|
|
trigger = {
|
|
OR = {
|
|
byzantine_governor_trigger = yes # Governor
|
|
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
|
|
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_relaxing_room_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
byzantine_governor_trigger = yes # Governor
|
|
primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse
|
|
betrothed ?= { byzantine_governor_trigger = yes }
|
|
liege ?= {
|
|
diarch ?= this
|
|
byzantine_governor_trigger = yes
|
|
}
|
|
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
texture = { # Lower nobles
|
|
reference = "event_scenes/ep3_medi_study.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = { # Lower Noble
|
|
is_landed = yes
|
|
government_has_flag = government_is_administrative
|
|
exists = top_liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = { # Primary Spouse
|
|
primary_spouse ?= {
|
|
is_landed = yes
|
|
government_has_flag = government_is_administrative
|
|
exists = top_liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = { # Close family in the same location
|
|
any_close_family_member = {
|
|
location = prev.location
|
|
is_landed = yes
|
|
government_has_flag = government_is_administrative
|
|
exists = top_liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_study"
|
|
|
|
trigger = {
|
|
is_landed = yes
|
|
government_has_flag = government_is_administrative
|
|
exists = liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_ep3_byzantine_study_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
is_landed = yes
|
|
government_has_flag = government_is_administrative
|
|
exists = top_liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
is_landed = yes
|
|
exists = top_liege
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
is_landed = yes
|
|
liege.diarch ?= this
|
|
top_liege = {
|
|
OR = {
|
|
is_roman_emperor_primary_title_trigger = yes
|
|
AND = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_pillar = heritage_byzantine
|
|
has_cultural_pillar = heritage_caucasian
|
|
}
|
|
}
|
|
primary_title.tier >= tier_empire
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# 'Feudal'/High-tier Norse, or non-Tribals in Scandinavia
|
|
texture = { # FP1 Norse
|
|
reference = "character_view/fp1_throneroom_nontribal.dds"
|
|
|
|
trigger = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
AND = {
|
|
is_ruler = no
|
|
OR = {
|
|
AND = {
|
|
exists = liege
|
|
liege = {
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = host
|
|
host = {
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
is_ruler = yes
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_fp1_cw_nontribal_main"
|
|
|
|
trigger = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
AND = {
|
|
is_ruler = no
|
|
OR = {
|
|
AND = {
|
|
exists = liege
|
|
liege = {
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = host
|
|
host = {
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
is_ruler = yes
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_fp1_cw_nontribal_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
NOT = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Nomad - Greatest of Khans
|
|
texture = {
|
|
reference = "main_menu/mpo_frontend_nomad.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = { # Primary character
|
|
reference = "environment_mpo_frontend_nomad_main"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = { # Spouse character
|
|
reference = "environment_mpo_frontend_nomad_secondary"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Nomad
|
|
texture = {
|
|
reference = "event_scenes/mpo_tent_interior_mongol.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = { # Primary character
|
|
reference = "environment_mpo_tent_interior_mongol"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = { # Spouse character
|
|
reference = "environment_mpo_tent_interior_mongol_spouse"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_nomadic
|
|
NOR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_trait = greatest_of_khans
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Tribal Norse
|
|
texture = { # FP1 Norse
|
|
reference = "character_view/fp1_throneroom_tribal.dds"
|
|
|
|
trigger = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
AND = {
|
|
is_ruler = no
|
|
OR = {
|
|
AND = {
|
|
exists = liege
|
|
liege = {
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = host
|
|
host = {
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
is_ruler = yes
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_fp1_cw_tribal_main"
|
|
|
|
trigger = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
AND = {
|
|
is_ruler = no
|
|
OR = {
|
|
AND = {
|
|
exists = liege
|
|
liege = {
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = host
|
|
host = {
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
is_ruler = yes
|
|
government_has_flag = government_is_tribal
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_fp1_cw_tribal_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = primary_spouse
|
|
primary_spouse = {
|
|
government_has_flag = government_is_tribal
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
exists = betrothed
|
|
betrothed = {
|
|
government_has_flag = government_is_tribal
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
government_has_flag = government_is_tribal
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Wanua
|
|
texture = {
|
|
reference = "event_scenes/tgp_village_sea.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_government = wanua_government }
|
|
}
|
|
trigger_else = { has_government = wanua_government }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_village_sea"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_government = wanua_government }
|
|
}
|
|
trigger_else = { has_government = wanua_government }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_village_sea"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_government = wanua_government }
|
|
}
|
|
trigger_else = { has_government = wanua_government }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_government = wanua_government }
|
|
}
|
|
trigger_else = { has_government = wanua_government }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_government = wanua_government }
|
|
}
|
|
trigger_else = { has_government = wanua_government }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Tribal - Asia
|
|
texture = {
|
|
reference = "event_scenes/mpo_rural_village_asian.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_rural_village_asian"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_mpo_rural_village_asian"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
government_has_flag = government_is_tribal
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Tribal
|
|
texture = {
|
|
reference = "character_view/throneroom_tribal.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { government_has_flag = government_is_tribal }
|
|
}
|
|
trigger_else = { government_has_flag = government_is_tribal }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_tribal_main"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { government_has_flag = government_is_tribal }
|
|
}
|
|
trigger_else = { government_has_flag = government_is_tribal }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_tribal_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { government_has_flag = government_is_tribal }
|
|
}
|
|
trigger_else = { government_has_flag = government_is_tribal }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { government_has_flag = government_is_tribal }
|
|
}
|
|
trigger_else = { government_has_flag = government_is_tribal }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { government_has_flag = government_is_tribal }
|
|
}
|
|
trigger_else = { government_has_flag = government_is_tribal }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
# Iran
|
|
texture = {
|
|
reference = "event_scenes/fp3_throneroom.dds"
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
exists = primary_title
|
|
primary_title.tier >= tier_kingdom
|
|
has_graphical_iran_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian_throneroom_main"
|
|
|
|
trigger = {
|
|
has_fp3_dlc_trigger = yes
|
|
exists = primary_title
|
|
primary_title.tier >= tier_kingdom
|
|
has_graphical_iran_region_trigger = yes
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian_throneroom_main"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
has_fp3_dlc_trigger = yes
|
|
exists = primary_title
|
|
primary_title.tier >= tier_kingdom
|
|
has_graphical_iran_region_trigger = yes
|
|
}
|
|
betrothed ?= {
|
|
has_fp3_dlc_trigger = yes
|
|
exists = primary_title
|
|
primary_title.tier >= tier_kingdom
|
|
has_graphical_iran_region_trigger = yes
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
exists = primary_title
|
|
primary_title.tier >= tier_empire
|
|
has_graphical_iberia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Iberian, high rank
|
|
texture = {
|
|
reference = "character_view/fp2_throneroom_iberian.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = iberia }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian_throneroom_main"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = iberia }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian_throneroom_spouse"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_spouse_trigger = { REGION = iberia }
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# Iberian, regular
|
|
texture = {
|
|
reference = "character_view/fp2_iberian.dds"
|
|
|
|
trigger = {
|
|
has_fp2_dlc_trigger = yes
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_iberia_region_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_fp2_iberian_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_iberia_region_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
############################################
|
|
|
|
# Mediterranean, high rank
|
|
texture = {
|
|
reference = "character_view/throneroom_mediterranean.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = mediterranean }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_mediterranean_throneroom_main"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = mediterranean }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_mediterranean_throneroom_spouse"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_spouse_trigger = { REGION = mediterranean }
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# Mediterranean, regular
|
|
texture = {
|
|
reference = "character_view/mediterranean.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_mediterranean_main"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_mediterranean_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mediterranean_region_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Japan, Emperor
|
|
texture = {
|
|
reference = "event_scenes/tgp_japan_throne_room.dds"
|
|
|
|
trigger = {
|
|
primary_title ?= title:e_japan
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_frontend_celestial_main"
|
|
|
|
trigger = {
|
|
primary_title ?= title:e_japan
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# East Asia, high rank
|
|
texture = {
|
|
reference = "event_scenes/tgp_asia_throne_room.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = east_asia }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_frontend_celestial_main"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = east_asia }
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# East Asia, governors
|
|
texture = {
|
|
reference = "event_scenes/tgp_relaxing_room_asia.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
east_asian_governor_trigger = yes # Governor
|
|
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
|
|
any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_relaxing_room_asia"
|
|
|
|
trigger = {
|
|
OR = {
|
|
east_asian_governor_trigger = yes # Governor
|
|
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
|
|
any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_relaxing_room_asia"
|
|
trigger = {
|
|
OR = {
|
|
east_asian_governor_trigger = yes # Governor
|
|
primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse
|
|
betrothed ?= { east_asian_governor_trigger = yes }
|
|
liege ?= {
|
|
diarch ?= this
|
|
east_asian_governor_trigger = yes
|
|
}
|
|
any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Japan, regular (above East Asia regular so it is caught first)
|
|
texture = {
|
|
reference = "event_scenes/tgp_study_japan.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
environment = {
|
|
reference = "environment_tgp_study_japan"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_study_japan"
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
}
|
|
AND = {
|
|
liege ?= {
|
|
diarch ?= this
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner.culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
trigger_else = {
|
|
culture = { has_cultural_pillar = heritage_japonic }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# East Asia, regular
|
|
texture = {
|
|
reference = "event_scenes/tgp_study_asia.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_east_asia_region_trigger = yes }
|
|
}
|
|
trigger_else = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_study_asia"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_east_asia_region_trigger = yes }
|
|
}
|
|
trigger_else = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_tgp_study_asia"
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_east_asia_region_trigger = yes }
|
|
}
|
|
trigger_else = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_east_asia_region_trigger = yes }
|
|
}
|
|
trigger_else = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
liege ?= {
|
|
diarch ?= this
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_east_asia_region_trigger = yes }
|
|
}
|
|
trigger_else = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Eastern, high rank
|
|
texture = {
|
|
reference = "character_view/throneroom_east.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = mena }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_east_throneroom_main"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = mena }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_east_throneroom_spouse"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_spouse_trigger = { REGION = mena }
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Eastern, regular
|
|
texture = {
|
|
reference = "character_view/mena.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_east_main"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mena_region_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_east_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_mena_region_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# India, high rank
|
|
texture = {
|
|
reference = "character_view/throneroom_india.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = india }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_india_throneroom_main"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = india }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_india_throneroom_spouse"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_spouse_trigger = { REGION = india }
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# India, regular
|
|
texture = {
|
|
reference = "character_view/india.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_india_main"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_india_region_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_india_spouse"
|
|
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_india_region_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Western, high rank
|
|
texture = {
|
|
reference = "character_view/throneroom_west.dds"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = western }
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_west"
|
|
|
|
trigger = {
|
|
high_tier_throne_room_trigger = { REGION = western }
|
|
is_character_window_main_character = yes
|
|
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_west_spouse"
|
|
trigger = {
|
|
high_tier_throne_room_spouse_trigger = { REGION = western }
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Western, regular
|
|
texture = {
|
|
reference = "character_view/west.dds"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "character_view/west.dds"
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_west"
|
|
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_western_region_trigger = yes }
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "environment_cw_west_spouse"
|
|
trigger = {
|
|
OR = {
|
|
primary_spouse ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
betrothed ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
AND = {
|
|
liege.diarch ?= this
|
|
liege ?= {
|
|
trigger_if = {
|
|
limit = { is_in_prison_type = house_arrest }
|
|
imprisoner = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
trigger_else = { has_graphical_western_region_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
is_character_window_main_character = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Fallback Environment
|
|
environment = {
|
|
reference = "environment_event_temple"
|
|
}
|
|
}
|
|
|
|
character_location_exterior = {
|
|
|
|
texture = {
|
|
reference = "event_scenes/bp1_plains.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/hills.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/desert_mountains.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/oasis.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = oasis
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/jungle.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/floodplains.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/drylands.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/wetlands.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/farms.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = farmlands
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_rice_fields.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = terraced_hills
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/bp1_desert.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/steppe.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = steppe
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/forest.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = forest
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/forest_pine.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "terrain_types/mountains.dds"
|
|
|
|
trigger = {
|
|
NOT = {
|
|
exists = liege
|
|
}
|
|
exists = location
|
|
location = {
|
|
terrain = mountains
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "holding_types/tribe_arid.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_tribal
|
|
exists = capital_province
|
|
capital_province = {
|
|
geographical_region = world_africa
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/steppe.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_tribal
|
|
exists = capital_province
|
|
capital_province = {
|
|
geographical_region = world_steppe
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/desert.dds"
|
|
|
|
trigger = {
|
|
government_has_flag = government_is_tribal
|
|
exists = capital_province
|
|
capital_province = {
|
|
geographical_region = world_middle_east_arabia
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep3_constantinople.dds"
|
|
|
|
trigger = {
|
|
default_location.county ?= title:c_byzantion
|
|
primary_title ?= title:k_orthodox
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/market_tribal.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
government_has_flag = government_is_tribal
|
|
capital_province ?= { geographical_region = world_siberia }
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/ep3_medi_market.dds"
|
|
|
|
trigger = {
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_chinese_city.dds"
|
|
|
|
trigger = {
|
|
has_graphical_chinese_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_japanese_city.dds"
|
|
|
|
trigger = {
|
|
has_graphical_japanese_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_market_asia.dds"
|
|
|
|
trigger = {
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/market_east.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
government_has_flag = government_is_tribal
|
|
capital_province ?= { geographical_region = world_tibet }
|
|
}
|
|
capital_province ?= { geographical_region = world_steppe }
|
|
capital_province ?= { geographical_region = world_asia_north_east }
|
|
has_graphical_india_region_trigger = yes
|
|
has_graphical_mena_region_trigger = yes
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
reference = "event_scenes/market_west.dds"
|
|
|
|
trigger = {
|
|
has_graphical_western_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
### Religious interior - Character Scope
|
|
character_religion_interior = {
|
|
|
|
####
|
|
# hagia sophia
|
|
####
|
|
texture = { # Hagia Sophia
|
|
reference = "event_scenes/ep3_hagia_sophia.dds"
|
|
trigger = {
|
|
exists = liege
|
|
liege = {
|
|
completely_controls = title:c_byzantion
|
|
}
|
|
OR = {
|
|
has_council_position = councillor_court_chaplain
|
|
primary_title ?= title:k_orthodox
|
|
}
|
|
}
|
|
}
|
|
|
|
environment = { # Hagia Sophia
|
|
reference = "environment_ep3_hagia_sophia"
|
|
trigger = {
|
|
exists = liege
|
|
liege = {
|
|
completely_controls = title:c_byzantion
|
|
}
|
|
OR = {
|
|
has_council_position = councillor_court_chaplain
|
|
primary_title ?= title:k_orthodox
|
|
}
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
texture = {
|
|
trigger = {
|
|
south_east_asian_pagan_trigger = yes
|
|
}
|
|
reference = "holding_types/tgp_temple_pagan_se_asia.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:tengrism_religion
|
|
religion = religion:magyar_religion
|
|
religion = religion:siberian_religion
|
|
religion = religion:shamanism_religion
|
|
religion = religion:kamuyism_religion
|
|
}
|
|
}
|
|
reference = "holding_types/mpo_temple_steppe.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = {
|
|
OR = {
|
|
religion = religion:tengrism_religion
|
|
religion = religion:magyar_religion
|
|
religion = religion:siberian_religion
|
|
religion = religion:shamanism_religion
|
|
religion = religion:kamuyism_religion
|
|
}
|
|
}
|
|
reference = "environment_mpo_temple_steppe"
|
|
}
|
|
|
|
# FP3
|
|
|
|
texture = {
|
|
trigger = { religion = religion:zoroastrianism_religion }
|
|
reference = "event_scenes/fp3_temple.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { religion = religion:zoroastrianism_religion }
|
|
reference = "environment_event_fp3_temple"
|
|
}
|
|
|
|
# Christianity
|
|
|
|
texture = {
|
|
trigger = {
|
|
liege.culture ?= { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
reference = "event_scenes/fp2_temple.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = {
|
|
liege.culture ?= { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
reference = "environment_event_fp2_temple"
|
|
}
|
|
|
|
# Christianity
|
|
|
|
texture = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
reference = "event_scenes/church.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
reference = "environment_event_church"
|
|
}
|
|
|
|
# Islam
|
|
|
|
texture = {
|
|
trigger = { religion = religion:islam_religion }
|
|
reference = "event_scenes/mosque.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { religion = religion:islam_religion }
|
|
reference = "environment_event_mosque"
|
|
}
|
|
|
|
# FP1
|
|
|
|
texture = { # FP1
|
|
trigger = { religion = religion:germanic_religion }
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
}
|
|
|
|
environment = { # FP1
|
|
trigger = { religion = religion:germanic_religion }
|
|
reference = "environment_event_fp1_tribal_temple"
|
|
}
|
|
|
|
# TGP - Buddhist
|
|
|
|
texture = { # TGP
|
|
trigger = { religion = religion:buddhism_religion }
|
|
reference = "event_scenes/tgp_temple_asia.dds"
|
|
}
|
|
|
|
environment = { # TGP
|
|
trigger = { religion = religion:buddhism_religion }
|
|
reference = "environment_tgp_temple_asia"
|
|
}
|
|
|
|
# TGP - Taoism
|
|
|
|
texture = { # TGP
|
|
trigger = { religion = religion:taoism_religion }
|
|
reference = "event_scenes/tgp_holysite_asia.dds"
|
|
}
|
|
|
|
environment = { # TGP
|
|
trigger = { religion = religion:taoism_religion }
|
|
reference = "environment_tgp_holysite_asia"
|
|
}
|
|
|
|
# TGP - Confucionism
|
|
|
|
texture = { # TGP
|
|
trigger = { religion = religion:confucianism_religion }
|
|
reference = "event_scenes/tgp_holysite_asia.dds"
|
|
}
|
|
|
|
environment = { # TGP
|
|
trigger = { religion = religion:confucianism_religion }
|
|
reference = "environment_tgp_holysite_asia"
|
|
}
|
|
|
|
# TGP - Hinduism
|
|
|
|
texture = { # TGP
|
|
trigger = { religion = religion:hinduism_religion }
|
|
reference = "event_scenes/ep2_holysite_indian.dds"
|
|
}
|
|
|
|
environment = { # TGP
|
|
trigger = { religion = religion:hinduism_religion }
|
|
reference = "environment_ep2_holysite_indian"
|
|
}
|
|
|
|
# Fallback
|
|
|
|
texture = { reference = "event_scenes/temple.dds" }
|
|
|
|
environment = { reference = "environment_event_temple" }
|
|
|
|
texture = {
|
|
reference = "blank.dds"
|
|
}
|
|
|
|
# texture = {
|
|
# reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds"
|
|
|
|
# trigger = {
|
|
# AND = {
|
|
# religion = religion:pagan
|
|
# has_dlc_feature = the_northern_lords
|
|
# }
|
|
# }
|
|
# }
|
|
|
|
environment = {
|
|
reference = "character_view_main"
|
|
|
|
trigger = {
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "character_view_spouse"
|
|
}
|
|
}
|
|
|
|
### Religious interior - Faith Scope
|
|
religion_interior = {
|
|
|
|
######################NEOW STUFF########################
|
|
|
|
|
|
# texture = {
|
|
# trigger = { religion = religion:catholic_religion }
|
|
# reference = "event_scenes/church.dds"
|
|
# }
|
|
#
|
|
# environment = {
|
|
# trigger = { religion = religion:catholic_religion }
|
|
# reference = "environment_event_church"
|
|
# }
|
|
#
|
|
# texture = {
|
|
# trigger = { religion = religion:protestant_religion }
|
|
# reference = "event_scenes/church.dds"
|
|
# }
|
|
#
|
|
# environment = {
|
|
# trigger = { religion = religion:protestant_religion }
|
|
# reference = "environment_event_church"
|
|
# }
|
|
#
|
|
# texture = {
|
|
# trigger = { religion = religion:eastern_orthodox_religion }
|
|
# reference = "event_scenes/church.dds"
|
|
# }
|
|
#
|
|
# environment = {
|
|
# trigger = { religion = religion:eastern_orthodox_religion }
|
|
# reference = "environment_event_church"
|
|
# }
|
|
|
|
texture = {
|
|
trigger = { this = faith:trenchsinger }
|
|
reference = "event_scenes/battlefield.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:oceanic_religion }
|
|
reference = "event_scenes/fp1_ocean.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { this = faith:illuminated }
|
|
reference = "event_scenes/fp4_catacombs.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { this = faith:elysian }
|
|
reference = "event_scenes/fp4_catacombs.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { this = faith:obscurant }
|
|
reference = "event_scenes/fp1_tribal_prison.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:folkgerman_religion }
|
|
reference = "event_scenes/bp3_mountain_winter.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:novelist_religion }
|
|
reference = "event_scenes/ep3_medi_study.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:wicca_religion }
|
|
reference = "event_scenes/forest.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:druidic_religion }
|
|
reference = "event_scenes/forest.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:europeanist_religion }
|
|
reference = "event_scenes/garden.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { religion = religion:hermetic_religion }
|
|
reference = "event_scenes/study.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { this = faith:leviathan }
|
|
reference = "event_scenes/fp4_funeral_pyre.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = { this = faith:jack_tar }
|
|
reference = "event_scenes/fp1_ocean.dds"
|
|
}
|
|
|
|
#Giving simurghis muslim bg
|
|
texture = {
|
|
trigger = { this = faith:simurghi }
|
|
reference = "event_scenes/mosque.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { this = faith:simurghi }
|
|
reference = "environment_event_mosque"
|
|
}
|
|
|
|
#Thelemo
|
|
texture = { # FP1
|
|
trigger = { religion = religion:thelema_religion }
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
}
|
|
|
|
environment = { # FP1
|
|
trigger = { religion = religion:thelema_religion }
|
|
reference = "environment_event_fp1_tribal_temple"
|
|
}
|
|
|
|
######################END OF NEOW STUFF######################
|
|
|
|
# FP3
|
|
|
|
texture = {
|
|
trigger = { religion = religion:zoroastrianism_religion }
|
|
reference = "event_scenes/fp3_temple.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { religion = religion:zoroastrianism_religion }
|
|
reference = "environment_event_fp3_temple"
|
|
}
|
|
|
|
# Christianity
|
|
|
|
texture = {
|
|
trigger = {
|
|
OR = {
|
|
this = faith:mozarabic_church
|
|
this = faith:muwalladi
|
|
}
|
|
}
|
|
reference = "event_scenes/fp2_temple.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = {
|
|
OR = {
|
|
this = faith:mozarabic_church
|
|
this = faith:muwalladi
|
|
}
|
|
}
|
|
reference = "environment_event_fp2_temple"
|
|
}
|
|
|
|
# Christianity
|
|
|
|
texture = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
reference = "event_scenes/church.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
reference = "environment_event_church"
|
|
}
|
|
|
|
# Islam
|
|
|
|
texture = {
|
|
trigger = { religion = religion:islam_religion }
|
|
reference = "event_scenes/mosque.dds"
|
|
}
|
|
|
|
environment = {
|
|
trigger = { religion = religion:islam_religion }
|
|
reference = "environment_event_mosque"
|
|
}
|
|
|
|
# FP1
|
|
|
|
texture = { # FP1
|
|
trigger = { religion = religion:germanic_religion }
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
}
|
|
|
|
environment = { # FP1
|
|
trigger = { religion = religion:germanic_religion }
|
|
reference = "environment_event_fp1_tribal_temple"
|
|
}
|
|
|
|
# Fallback
|
|
|
|
texture = { reference = "event_scenes/temple.dds" }
|
|
|
|
environment = { reference = "environment_event_temple" }
|
|
|
|
texture = {
|
|
reference = "blank.dds"
|
|
}
|
|
|
|
# texture = {
|
|
# reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds"
|
|
|
|
# trigger = {
|
|
# AND = {
|
|
# religion = religion:pagan
|
|
# has_dlc_feature = the_northern_lords
|
|
# }
|
|
# }
|
|
# }
|
|
|
|
environment = {
|
|
reference = "character_view_main"
|
|
|
|
trigger = {
|
|
is_character_window_main_character = yes
|
|
}
|
|
}
|
|
|
|
environment = {
|
|
reference = "character_view_spouse"
|
|
}
|
|
}
|
|
|
|
### Religious holding image
|
|
religion_holding = {
|
|
texture = {
|
|
trigger = {
|
|
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
NOT = {
|
|
faith = faith:nestorian
|
|
}
|
|
}
|
|
reference = "holding_types/temple_christian.dds"
|
|
}
|
|
|
|
texture = {
|
|
trigger = {
|
|
religion = religion:islam_religion
|
|
}
|
|
reference = "holding_types/temple_islamic.dds"
|
|
}
|
|
|
|
texture = {
|
|
reference = "holding_types/temple_generic_grass.dds"
|
|
}
|
|
|
|
texture = {
|
|
reference = "blank.dds"
|
|
}
|
|
}
|
|
|
|
### Holding image based on title
|
|
title_holding = {
|
|
texture = {
|
|
trigger = {
|
|
OR = {
|
|
is_holy_order = yes
|
|
is_mercenary_company = yes
|
|
}
|
|
}
|
|
reference = "holding_types/castle_western.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
NOT = { exists = scope:province }
|
|
}
|
|
reference = "interior/temple.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_building_gfx = japanese_building_gfx
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_castle_japan.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_castle_china.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
exists = culture
|
|
culture_has_southeast_asian_heritage_pillar_trigger = yes
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_castle_se_asia.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/castle_india.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/castle_mediterranean.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/castle_mena.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/castle_western.dds"
|
|
}
|
|
texture = { # Fallback
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = castle_holding
|
|
}
|
|
}
|
|
reference = "holding_types/castle_western.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = tribal_holding
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = oasis
|
|
terrain = steppe
|
|
terrain = drylands
|
|
geographical_region = world_steppe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_middle_east_jerusalem
|
|
geographical_region = world_steppe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_middle_east_jerusalem
|
|
geographical_region = world_africa
|
|
geographical_region = world_middle_east_arabia
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tribe_arid.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
reference = "holding_types/tribe_grass.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/city_india.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_building_gfx = japanese_building_gfx
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_city_japan.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_city_china.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/city_mediterranean.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/city_mena.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
exists = culture
|
|
culture = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/city_western.dds"
|
|
}
|
|
texture = { # Fallback
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
has_holding_type = city_holding
|
|
}
|
|
}
|
|
reference = "holding_types/city_western.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
faith.OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
|
}
|
|
}
|
|
reference = "holding_types/temple_christian.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
faith.religion = { is_in_family = rf_pagan }
|
|
OR = {
|
|
faith.religion = religion:baltic_religion
|
|
faith.religion = religion:finno_ugric_religion
|
|
faith.religion = religion:germanic_religion
|
|
faith.religion = religion:paganism_religion
|
|
faith.religion = religion:slavic_religion
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/temple_northern_pagan.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
religion = religion:shintoism_religion
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_shinto_temple.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
faith.religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/tgp_chinese_pagoda.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
faith.religion = {
|
|
OR = {
|
|
is_in_family = rf_eastern
|
|
is_in_family = rf_sinitic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/temple_india.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
faith.religion = religion:islam_religion
|
|
}
|
|
}
|
|
reference = "holding_types/temple_islamic.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
terrain = oasis
|
|
terrain = steppe
|
|
terrain = drylands
|
|
geographical_region = world_steppe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_middle_east_jerusalem
|
|
geographical_region = world_steppe
|
|
geographical_region = world_middle_east_persia
|
|
geographical_region = world_middle_east_jerusalem
|
|
geographical_region = world_africa
|
|
geographical_region = world_middle_east_arabia
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/temple_generic_arid.dds"
|
|
}
|
|
texture = { # Fallback
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
OR = {
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
}
|
|
reference = "holding_types/temple_generic_grass.dds"
|
|
}
|
|
|
|
### Baronies without holdings show their terrain type
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
reference = "terrain_types/desert.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
reference = "terrain_types/desert_mountains.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = drylands
|
|
}
|
|
}
|
|
reference = "terrain_types/drylands.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = farmlands
|
|
}
|
|
}
|
|
reference = "terrain_types/farmlands.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
reference = "terrain_types/floodplains.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = forest
|
|
}
|
|
}
|
|
reference = "terrain_types/forest.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = hills
|
|
}
|
|
}
|
|
reference = "terrain_types/hills.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = jungle
|
|
}
|
|
}
|
|
reference = "terrain_types/jungle.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = mountains
|
|
}
|
|
}
|
|
reference = "terrain_types/mountains.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = oasis
|
|
}
|
|
}
|
|
reference = "terrain_types/oasis.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = plains
|
|
}
|
|
}
|
|
reference = "terrain_types/plains.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = steppe
|
|
}
|
|
}
|
|
reference = "terrain_types/steppe.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = taiga
|
|
}
|
|
}
|
|
reference = "terrain_types/taiga.dds"
|
|
}
|
|
texture = {
|
|
trigger = {
|
|
title_illustration_save_province_temporary = yes
|
|
scope:province = {
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
reference = "terrain_types/wetlands.dds"
|
|
}
|
|
# Ultimate fallback
|
|
texture = {
|
|
reference = "terrain_types/plains.dds"
|
|
}
|
|
}
|
|
|
|
artifact_regional_pattern = {
|
|
|
|
# India
|
|
texture = {
|
|
reference = "regional_patterns/mask_pattern_indian.dds"
|
|
trigger = {
|
|
has_graphical_india_culture_group_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Mena
|
|
texture = {
|
|
reference = "regional_patterns/mask_pattern_mena.dds"
|
|
trigger = {
|
|
has_graphical_mena_culture_group_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Mediterranean
|
|
texture = {
|
|
reference = "regional_patterns/mask_pattern_medi.dds"
|
|
trigger = {
|
|
has_graphical_mediterranean_culture_group_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Western
|
|
texture = {
|
|
reference = "regional_patterns/mask_pattern_western.dds"
|
|
trigger = {
|
|
has_graphical_western_culture_group_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Fallback
|
|
texture = {
|
|
reference = "regional_patterns/mask_pattern_western.dds"
|
|
}
|
|
}
|
|
|
|
### Private location background for a character (mostly interior, but sometimes exterior for flavour)
|
|
# This intentionally tries to be different from the 'character_view_bg' because you might see them at the same time
|
|
# Used in character memory window
|
|
character_private = {
|
|
######################################
|
|
# Dead
|
|
texture = {
|
|
reference = "event_scenes/temple.dds"
|
|
trigger = {
|
|
is_alive = no
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Norse ruler
|
|
texture = {
|
|
# Just hangin' at the runestone & thinking of things
|
|
reference = "event_scenes/fp1_runestone.dds"
|
|
|
|
trigger = {
|
|
exists = primary_title
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Norse
|
|
texture = {
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
culture = culture:norse
|
|
religion = religion:germanic_religion
|
|
has_graphical_scandinavia_region_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Tribal, landed
|
|
texture = {
|
|
reference = "event_scenes/fp1_tribal_temple.dds"
|
|
|
|
trigger = {
|
|
exists = primary_title
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
|
|
# Tribal
|
|
texture = {
|
|
reference = "event_scenes/fp1_steward_study.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
AND = {
|
|
exists = host
|
|
host = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
AND = {
|
|
exists = liege
|
|
liege = {
|
|
government_has_flag = government_is_tribal
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##########################################
|
|
|
|
# Iberian, landed
|
|
texture = {
|
|
reference = "event_scenes/bp1_relaxing_room_mena.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_landed = yes
|
|
domicile ?= { is_domicile_type = estate }
|
|
}
|
|
has_graphical_iberia_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Iberian, regular
|
|
texture = {
|
|
reference = "event_scenes/sittingroom.dds"
|
|
|
|
trigger = {
|
|
has_graphical_iberia_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
############################################
|
|
|
|
# Mediterranean, landed
|
|
texture = {
|
|
reference = "event_scenes/ep3_relaxing_room.dds"
|
|
|
|
trigger = {
|
|
is_landed = yes
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Mediterranean, estate
|
|
texture = {
|
|
reference = "event_scenes/ep3_medi_estate.dds"
|
|
|
|
trigger = {
|
|
is_landed = no
|
|
domicile ?= { is_domicile_type = estate }
|
|
has_graphical_mediterranean_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Eastern, landed
|
|
texture = {
|
|
reference = "event_scenes/fp2_corridor_day.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_landed = yes
|
|
domicile ?= { is_domicile_type = estate }
|
|
}
|
|
has_graphical_mena_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
# Eastern, estate
|
|
|
|
texture = {
|
|
reference = "event_scenes/tgp_asia_estate.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_landed = yes
|
|
domicile ?= {
|
|
OR = {
|
|
is_domicile_type = estate
|
|
is_domicile_type = east_asian_estate
|
|
is_domicile_type = japanese_manor
|
|
}
|
|
}
|
|
}
|
|
has_graphical_east_asia_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Eastern, regular
|
|
texture = {
|
|
reference = "event_scenes/bp1_courtyard_mena.dds"
|
|
|
|
trigger = {
|
|
has_graphical_mena_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# India, high rank
|
|
texture = {
|
|
reference = "event_scenes/bp1_corridor_indian_day.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_landed = yes
|
|
domicile ?= { is_domicile_type = estate }
|
|
}
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# India, regular
|
|
texture = {
|
|
reference = "event_scenes/bp1_courtyard_indian.dds"
|
|
|
|
trigger = {
|
|
has_graphical_india_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Western, high rank
|
|
texture = {
|
|
reference = "event_scenes/bp1_relaxing_room_western.dds"
|
|
|
|
trigger = {
|
|
OR = {
|
|
is_landed = yes
|
|
domicile ?= { is_domicile_type = estate }
|
|
}
|
|
has_graphical_western_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Western, regular
|
|
texture = {
|
|
reference = "event_scenes/study.dds"
|
|
|
|
trigger = {
|
|
has_graphical_western_region_trigger = yes
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Adventurer, leader
|
|
texture = {
|
|
reference = "event_scenes/ep3_relaxing_tent.dds"
|
|
|
|
trigger = {
|
|
domicile ?= { is_domicile_type = camp }
|
|
}
|
|
}
|
|
|
|
# Adventurer, regular
|
|
texture = {
|
|
reference = "event_scenes/ep3_camp_arid_terrain.dds"
|
|
|
|
trigger = {
|
|
employer.domicile ?= { is_domicile_type = camp }
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
|
|
# Fallbacks
|
|
texture = {
|
|
reference = "interior/temple.dds"
|
|
}
|
|
environment = {
|
|
reference = "environment_event_temple"
|
|
}
|
|
|
|
}
|