N3OW/common/customizable_localization/00_de_single_combat_custom_loc.txt
2026-05-24 05:01:46 -04:00

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No EOL
18 KiB
Text

#############################################
### Scripted Localization for German Loc ##
#### BY Kai Bagehorn ###
#############################################
#
#DE_1_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_1_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_1_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_1_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_1_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_1_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_1_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_1_grit_type_dry_grass
# }
#}
#
#DE_2_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_2_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_2_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_2_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_2_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_2_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_2_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_2_grit_type_dry_grass
# }
#}
#
#DE_3_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_3_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_3_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_3_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_3_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_3_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_3_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_3_grit_type_dry_grass
# }
#}
#
#DE_4_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_4_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_4_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_4_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_4_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_4_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_4_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_4_grit_type_dry_grass
# }
#}
#
#DE_5_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_5_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_5_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_5_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_5_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_5_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_5_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_5_grit_type_dry_grass
# }
#}
#
#DE_6_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_6_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_6_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_6_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_6_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_6_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_6_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_6_grit_type_dry_grass
# }
#}
#
#DE_7_GritType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = mountains
# terrain = desert_mountains
# }
# }
# }
# localization_key = CustomLoc_DE_7_grit_type_grit
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = plains
# terrain = farmlands
# terrain = hills
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_7_grit_type_dirt
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_7_grit_type_sand
# }
#
# text = {
# trigger = {
# location = { terrain = wetlands }
# }
# localization_key = CustomLoc_DE_7_grit_type_bog_water
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# }
# }
# }
# localization_key = CustomLoc_DE_7_grit_type_twigs
# }
#
# text = {
# trigger = {
# location = { terrain = jungle }
# }
# localization_key = CustomLoc_DE_7_grit_type_wet_leaves
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_7_grit_type_dry_grass
# }
#}
#
#DE_1_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_1_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_1_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_1_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_1_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_1_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_1_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_1_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_1_ground_type_grass
# }
#}
#
#DE_2_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_2_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_2_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_2_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_2_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_2_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_2_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_2_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_2_ground_type_grass
# }
#}
#
#DE_3_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_3_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_3_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_3_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_3_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_3_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_3_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_3_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_3_ground_type_grass
# }
#}
#
#DE_4_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_4_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_4_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_4_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_4_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_4_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_4_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_4_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_4_ground_type_grass
# }
#}
#
#DE_5_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_5_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_5_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_5_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_5_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_5_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_5_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_5_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_5_ground_type_grass
# }
#}
#
#DE_6_GroundType = {
# log_loc_errors = no
#
# type = character
#
# text = {
# trigger = {
# exists = scope:locale
# #NOT = { scope:locale = flag:wilderness }
# }
# localization_key = CustomLoc_DE_6_ground_type_dust
# fallback = yes
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = farmlands
# terrain = hills
# terrain = drylands
# }
# }
# }
# localization_key = CustomLoc_DE_6_ground_type_dirt
# }
#
# text = {
# trigger = {
# location = { terrain = mountains }
# }
# localization_key = CustomLoc_DE_6_ground_type_rocks
# }
#
# text = {
# trigger = {
# location = { terrain = desert_mountains }
# }
# localization_key = CustomLoc_DE_6_ground_type_sandy_rocks
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = desert
# terrain = oasis
# }
# }
# }
# localization_key = CustomLoc_DE_6_ground_type_sand
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = wetlands
# terrain = floodplains
# }
# }
# }
# localization_key = CustomLoc_DE_6_ground_type_wet_grass
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = forest
# terrain = taiga
# terrain = jungle
# }
# }
# }
# localization_key = CustomLoc_DE_6_ground_type_mulch
# }
#
# text = {
# trigger = {
# location = {
# OR = {
# terrain = steppe
# terrain = plains
# }
# }
# }
# localization_key = CustomLoc_DE_6_ground_type_grass
# }
#}