137 lines
4.7 KiB
Text
137 lines
4.7 KiB
Text
##############################################################
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# Structure
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##############################################################
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struggle_name = {
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# Path to illustration shown in the situation list window
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illustration = "path/to/image.dds"
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# Foldable situation group type where to put this situation in the gui.
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# Defaults to the 'struggles' group.
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situation_group_type = <key>
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# The order that the situation should show up within its situation group in the gui.
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# Higher number is sorted first, tie breaking is on definition order if same sort order.
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# Defaults to 0.
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sort_order = integer
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### List of Culture and/or Faiths considered as part of the Struggle from the beginning and independently of the involvement prerequisites
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cultures = {}
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faiths = {}
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regions = {}
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# The conditions that a culture or a faith must fulfil to be considered as part of the Struggle. If empty, no new Cultures or Faiths can become involved.
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# Min ratio of total counties that should be inside the struggle region in order a culture and faith to get involved
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involvement_prerequisite_percentage = 0.8 # a culture of faith is involved if %80 of total number of counties belonging to it are inside the struggle region
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# How many days before the new phase starts once the threshold is reached
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# If the value is defined then PHASE_TRANSITION_DURATION is going to be used instead
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transition_state_duration = { days/weeks/months/years = x }
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# There has to be at least one.
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phase_list = {
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struggle_phase_name = {
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# There has to be at least one.
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future_phases = {
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struggle_iberia_phase_hostility = {
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default = yes
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#these should be defined in common/struggle/catalyst
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catalysts = {
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catalysts_betrayed_alliance = 25
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catalysts_something_something = 30
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}
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}
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struggle_iberia_phase_tension = { }
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}
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war_effects/culture_effects/faith_effects/other_effects = {
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name = localization_key # The key is used in tooltips
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common_parameters = {} # Parameters that generally affect everyone in the Struggle. (For grouping effect descriptions)
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involved_parameters = {} # Parameters that affect Involved in the Struggle. (For grouping effect descriptions)
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interloper_parameters = {} # Parameters that affect Interlopers in the Struggle. (For grouping effect descriptions)
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uninvolved_parameters = {} # Parameters that affect Uninvolved in the Struggle. (For grouping effect descriptions)
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involved_character_modifier = { # Character Modifiers applied on involved characters
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}
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interloper_character_modifier = { # Character Modifiers applied on interloper characters
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}
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involved_doctrine_character_modifier = { # Applied to involved characters if they have the given doctrine
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doctrine = doctrine_theocracy_lay_clergy
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same_faith_opinion = 3
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}
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interloper_doctrine_character_modifier = { # Applied to interloper characters if they have the given doctrine
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doctrine = doctrine_theocracy_lay_clergy
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same_faith_opinion = 3
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}
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all_county_modifier = { # County Modifiers applied to all Involved County within the struggle
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}
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involved_county_modifier = { # County Modifiers applied to all the Involved County owned by involved characters
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}
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interloper_county_modifier = { # County Modifiers applied to all the Involved County owned by interloper characters
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}
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uninvolved_county_modifier = { # County Modifiers applied to all the Involved County owned by uninvolved characters
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}
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# At least one Phase needs to have an Ending Decision.
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ending_decisions = { }
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}
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}
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struggle_phase_based_phase_example = {
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# If the duration is not set then POINT_BASED_PHASE_DEFAULT_DURATION is going to be used as the default value
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# Duration should be greater or equal 1
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duration = {
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points = 10
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}
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}
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struggle_time_based_phase_example = {
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# If the duration is not set then it's going to be considered as point-based phase
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duration = {
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days/weeks/months/years = x
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}
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}
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struggle_ending_phase_example = {
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# Ending phase should not have either ending decisions or modifiers or next phases. If there are any all of them will be ignored
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# Root = struggle
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on_start = {
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# The effect is called as soon a struggle moves into ending phase.
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}
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}
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}
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# There has to be at least one.
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start_phase = struggle_iberia_phase_opportunity
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# Root = struggle
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on_start = {}
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# Root = struggle
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on_end = {}
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# Root = struggle
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on_change_phase = {}
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# Root = character (who has gone from uninvolved to interloper/involved in the struggle)
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on_join = {}
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# Root = struggle
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on_monthly = {}
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}
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