N3OW/localization/english/replace/modifiers/modifiers_l_english.yml
2026-02-07 22:41:06 +00:00

2120 lines
155 KiB
YAML

l_english:
MOD_DIPLOMACY:0 "[diplomacy|E]"
MOD_INTRIGUE:0 "[intrigue|E]"
MOD_STEWARDSHIP:0 "[stewardship|E]"
MOD_MARTIAL:0 "[martial|E]"
MOD_LEARNING:0 "[learning|E]"
MOD_PROWESS:0 "[prowess|E]"
MOD_PROWESS_NO_PORTRAIT:0 "[prowess|E]"
prowess_no_portrait_debug_desc:0 "Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add"
MOD_DIPLOMACY_PREFIX:0 "[diplomacy_i]"
MOD_INTRIGUE_PREFIX:0 "[intrigue_i]"
MOD_STEWARDSHIP_PREFIX:0 "[stewardship_i]"
MOD_MARTIAL_PREFIX:0 "[martial_i]"
MOD_LEARNING_PREFIX:0 "[learning_i]"
MOD_PROWESS_PREFIX:0 "[prowess_i]"
MOD_DIPLOMACY_PER_PIETY_LEVEL:0 "[diplomacy|E] per [piety_level|E]"
MOD_MARTIAL_PER_PIETY_LEVEL:0 "[martial|E] per [piety_level|E]"
MOD_STEWARDSHIP_PER_PIETY_LEVEL:0 "[stewardship|E] per [piety_level|E]"
MOD_INTRIGUE_PER_PIETY_LEVEL:0 "[intrigue|E] per [piety_level|E]"
MOD_LEARNING_PER_PIETY_LEVEL:0 "[learning|E] per [piety_level|E]"
MOD_PROWESS_PER_PIETY_LEVEL:0 "[prowess|E] per [piety_level|E]"
MOD_DIPLOMACY_PER_PRESTIGE_LEVEL:0 "[diplomacy|E] per [prestige_level|E]"
MOD_MARTIAL_PER_PRESTIGE_LEVEL:0 "[martial|E] per [prestige_level|E]"
MOD_STEWARDSHIP_PER_PRESTIGE_LEVEL:0 "[stewardship|E] per [prestige_level|E]"
MOD_INTRIGUE_PER_PRESTIGE_LEVEL:0 "[intrigue|E] per [prestige_level|E]"
MOD_LEARNING_PER_PRESTIGE_LEVEL:0 "[learning|E] per [prestige_level|E]"
MOD_PROWESS_PER_PRESTIGE_LEVEL:0 "[prowess|E] per [prestige_level|E]"
MOD_DIPLOMACY_PER_INFLUENCE_LEVEL: "[diplomacy|E] per [influence_level|E]"
MOD_MARTIAL_PER_INFLUENCE_LEVEL: "[martial|E] per [influence_level|E]"
MOD_STEWARDSHIP_PER_INFLUENCE_LEVEL: "[stewardship|E] per [influence_level|E]"
MOD_INTRIGUE_PER_INFLUENCE_LEVEL: "[intrigue|E] per [influence_level|E]"
MOD_LEARNING_PER_INFLUENCE_LEVEL: "[learning|E] per [influence_level|E]"
MOD_PROWESS_PER_INFLUENCE_LEVEL: "[prowess|E] per [influence_level|E]"
MOD_DIPLOMACY_PER_MERIT_LEVEL: "[diplomacy|E] per [merit_level|E]"
MOD_MARTIAL_PER_MERIT_LEVEL: "[martial|E] per [merit_level|E]"
MOD_STEWARDSHIP_PER_MERIT_LEVEL: "[stewardship|E] per [merit_level|E]"
MOD_INTRIGUE_PER_MERIT_LEVEL: "[intrigue|E] per [merit_level|E]"
MOD_LEARNING_PER_MERIT_LEVEL: "[learning|E] per [merit_level|E]"
MOD_PROWESS_PER_MERIT_LEVEL: "[prowess|E] per [merit_level|E]"
MOD_DIPLOMACY_PER_STRESS_LEVEL:0 "[diplomacy|E] per [stress_level|E]"
MOD_MARTIAL_PER_STRESS_LEVEL:0 "[martial|E] per [stress_level|E]"
MOD_STEWARDSHIP_PER_STRESS_LEVEL:0 "[stewardship|E] per [stress_level|E]"
MOD_INTRIGUE_PER_STRESS_LEVEL:0 "[intrigue|E] per [stress_level|E]"
MOD_LEARNING_PER_STRESS_LEVEL:0 "[learning|E] per [stress_level|E]"
MOD_PROWESS_PER_STRESS_LEVEL:0 "[prowess|E] per [stress_level|E]"
MOD_PIETY_LEVEL_IMPACT_MULT:1 "[piety_i|E][piety_level_impact|E]"
MOD_PRESTIGE_LEVEL_IMPACT_MULT:1 "[prestige_i|E][prestige_level_impact|E]"
MOD_INFLUENCE_LEVEL_IMPACT_MULT: "[influence_i|E][influence_level_impact|E]"
MOD_MERIT_LEVEL_IMPACT_MULT: "[merit_i|E][merit_level_impact|E]"
MOD_DIPLOMACY_NEGATE_PENALTY:0 "Negated [diplomacy|E] Penalty"
MOD_INTRIGUE_NEGATE_PENALTY:0 "Negated [intrigue|E] Penalty"
MOD_STEWARDSHIP_NEGATE_PENALTY:0 "Negated [stewardship|E] Penalty"
MOD_MARTIAL_NEGATE_PENALTY:0 "Negated [martial|E] Penalty"
MOD_PROWESS_NEGATE_PENALTY:1 "Injury Resistance ([prowess|E])"
MOD_LEARNING_NEGATE_PENALTY:0 "Negated [learning|E] Penalty"
MOD_FERTILITY:0 "[fertility|E]"
MOD_FERTILITY_NEGATE_PENALTY:0 "Disease Resistance ([fertility|E])"
MOD_PROVISIONS_GAIN_MULT: "[provisions|E] Gain"
MOD_PROVISIONS_LOSS_MULT: "[provisions|E] Loss"
MOD_PROVISIONS_CAPACITY_ADD: "[provisions|E] Capacity"
MOD_PROVISIONS_CAPACITY_MULT: "$MOD_PROVISIONS_CAPACITY_ADD$"
MOD_COST_PREFIX:0 "[gold_i]"
MOD_SCHEME_SECRECY:0 "[secrecy|E]"
MOD_SCHEME_SUCCESS:0 "Base [success_chance|E]"
MOD_COMBAT_PURSUE_EFFICIENCY:1 "[command_modifier_i|E][pursuit|E] Efficiency"
MOD_COMBAT_COUNTER_RESISTANCE:0 "[men_at_arms_counter|E] Resistance"
MOD_COMBAT_COUNTER_EFFICIENCY:2 "[men_at_arms_counter|E] Efficiency"
MOD_SIEGE_PHASE_TIME:2 "[command_modifier_i|E][siege|E] Phase Time"
MOD_SIEGE_MORALE_LOSS:1 "[command_modifier_i|E]Daily [siege_progress|E]"
MOD_CONTROLLED_PROVINCE_ADVANTAGE:0 "Controlled Territory Defender [advantage|E]"
MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD:0 "[siege_progress|E] against [revolts|E]"
MOD_REVOLTING_SIEGE_MORALE_LOSS_MULT:0 "$MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD$"
MOD_MOVEMENT_SPEED:1 "[army|E] Movement Speed"
MOD_MOVEMENT_SPEED_LAND_RAIDING:0 "Movement Speed over land while [raiding|e]"
MOD_RETREAT_LOSSES:2 "[command_modifier_i|E][retreat|E] Losses"
MOD_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Friendly [dead_soldiers|E]"
MOD_ENEMY_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Enemy [dead_soldiers|E]"
MOD_ADVANTAGE:1 "[command_modifier_i|E][advantage|E]"
MOD_ATTACKER_ADVANTAGE:1 "[command_modifier_i|E]Attacker [advantage|E]"
MOD_DEFENDER_ADVANTAGE:1 "[command_modifier_i|E]Defender [advantage|E]"
MOD_DEFENDER_HOLDING_ADVANTAGE:0 "[command_modifier_i|E] Defender [holding|E] [advantage|E]"
MOD_NUM_BUILDING_SLOTS:0 "Additional [building|E] Slots"
MOD_NO_WATER_CROSSING_PENALTY:2 "[command_modifier_i|E]Crosses Rivers & Straits without [advantage|E] penalties"
MOD_NO_DISEMBARK_PENALTY:0 "[command_modifier_i|E]No [advantage|E] penalty from [Concept( 'recently_disembarked', 'disembarking')|E]"
MOD_ENEMY_TERRAIN_ADVANTAGE:1 "[command_modifier_i|E]Enemy Defensive [advantage|E]"
MOD_DRYLANDS_ADVANTAGE:1 "[command_modifier_i|E]Drylands [advantage|E]"
MOD_DESERT_ADVANTAGE:1 "[command_modifier_i|E]Desert [advantage|E]"
MOD_DESERT_ATTRITION:1 "[command_modifier_i|E]Desert Attrition"
MOD_JUNGLE_ADVANTAGE:1 "[command_modifier_i|E]Jungle [advantage|E]"
MOD_JUNGLE_ATTRITION:1 "[command_modifier_i|E]Jungle Attrition"
MOD_JUNGLE_DETECTION:1 "[command_modifier_i|E]Jungle Detection"
MOD_HOSTILE_COUNTY_ATTRITION:0 "Hostile County Attrition"
MOD_HOSTILE_COUNTY_ATTRITION_RAIDING:0 "Hostile County Attrition while [raiding|e]"
MOD_FAITH_HOSTILITY_ADVANTAGE_MOD:1 "[command_modifier_i|E][faith_hostility|E] [advantage|E]"
MOD_CORELIGIONIST_ADVANTAGE_MOD:0 "[command_modifier_i|E][advantage|E] against co-religionists"
MOD_COASTAL_ADVANTAGE:0 "[command_modifier_i|E]Coastal [advantage|E]"
MOD_LEVY_REINFORCEMENT_RATE:0 "[levy|E] Reinforcement Rate"
MOD_LEVY_REINFORCEMENT_RATE_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE$"
MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH:0 "[levy|E] Reinforcement Rate (Different [faith|E])"
MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH$"
MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH:0 "[levy|E] Reinforcement Rate (Same [faith|E])"
MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH$"
MOD_LEVY_REINFORCEMENT_RATE_FRIENDLY_TERRITORY:0 "Friendly Territory [levy|E] Reinforcement Rate"
MOD_TITLE_CREATION_COST:2 "[title|E] Creation Cost"
MOD_TITLE_CREATION_COST_MULT:2 "[title|E] Creation Cost"
MOD_TITLE_CREATION_PIETY_COST: "[title|E] Creation [piety|E] Cost"
MOD_TITLE_CREATION_PIETY_COST_MULT: "[title|E] Creation [piety|E] Cost"
MOD_WINTER_MOVEMENT_SPEED:0 "Movement Speed in Provinces affected by Winter"
MOD_SUPPLY_LOSS_WINTER:0 "Supply loss in Provinces affected by Winter"
MOD_HARD_CASUALTY_WINTER:0 "[dead_soldiers|E] in Provinces affected by Winter"
MOD_DEFENDER_WINTER_ADVANTAGE:0 "Defender [advantage|E] in Provinces affected by Winter"
MOD_WINTER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] in Provinces affected by Winter"
MOD_LEAD_BY_OWNER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] when commanding own armies"
MOD_SAME_HERITAGE_COUNTY_ADVANTAGE:1 "[command_modifier_i|E][advantage|E] in same [cultural|E] [heritage|E] Provinces"
MOD_INDEPENDENT_PRIMARY_DEFENDER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] while primary defender and independent"
MOD_INDEPENDENT_PRIMARY_ATTACKER_ADVANTAGE: "[command_modifier_i|E][advantage|E] while primary attacker and independent"
MOD_ARMY_SIEGE_VALUE_MULT:0 "Army [siege_weapon|E] Effectiveness"
MOD_ARMY_DAMAGE_MULT:0 "Army [damage|E]"
MOD_ARMY_TOUGHNESS_MULT:0 "Army [toughness|E]"
MOD_ARMY_PURSUIT_MULT:0 "Army [pursuit|E]"
MOD_ARMY_SCREEN_MULT:0 "Army [screen|E]"
MOD_MERCENARY_HIRE_COST_ADD:0 "[mercenary|E] Hire Cost"
MOD_MERCENARY_HIRE_COST_MULT:0 "$MOD_MERCENARY_HIRE_COST_ADD$"
MOD_MERCENARY_HIRE_TIME_MULT: "[mercenary|E] Hire Duration"
MOD_HOLY_ORDER_HIRE_COST_ADD:0 "[holy_order|E] Hire Cost"
MOD_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_HOLY_ORDER_HIRE_COST_ADD$"
MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD:0 "Same [culture|E] [mercenary|E] Hire Cost"
MOD_SAME_CULTURE_MERCENARY_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD$"
MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD:0 "Same [culture|E] [holy_order|E] Hire Cost"
MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD$"
holy_order_government_levy_contribution_add:0 "[holy_order|E] [vassal|E] [levy|E] [modifier_contribution|E]"
desert_advantage:1 "[command_modifier_i|E][advantage|E] in Desert"
desert_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert"
desert_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert"
desert_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert"
desert_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert"
desert_mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Desert Mountains"
desert_mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert Mountains"
desert_mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert Mountains"
desert_mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert Mountains"
desert_mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert Mountains"
drylands_advantage:1 "[command_modifier_i|E][advantage|E] in Drylands"
drylands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Drylands"
drylands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Drylands"
drylands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Drylands"
drylands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Drylands"
farmlands_advantage:1 "[command_modifier_i|E][advantage|E] in Farmlands"
farmlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Farmlands"
farmlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Farmlands"
farmlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Farmlands"
farmlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Farmlands"
forest_advantage:1 "[command_modifier_i|E][advantage|E] in Forest"
forest_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Forest"
forest_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Forest"
forest_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Forest"
forest_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Forest"
hills_advantage:1 "[command_modifier_i|E][advantage|E] in Hills"
hills_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Hills"
hills_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Hills"
hills_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Hills"
hills_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Hills"
tells_advantage:1 "[command_modifier_i|E][advantage|E] in Tells"
tells_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Tells"
tells_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Tells"
tells_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Tells"
tells_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Tells"
jungle_advantage:1 "[command_modifier_i|E][advantage|E] in Jungle"
jungle_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Jungle"
jungle_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Jungle"
jungle_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Jungle"
jungle_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Jungle"
mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Mountains"
mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Mountains"
mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Mountains"
mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Mountains"
mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Mountains"
oasis_advantage:1 "[command_modifier_i|E][advantage|E] in Oasis"
oasis_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Oasis"
oasis_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Oasis"
oasis_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Oasis"
oasis_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Oasis"
plains_advantage:1 "[command_modifier_i|E][advantage|E] in Plains"
plains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Plains"
plains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Plains"
plains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Plains"
plains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Plains"
steppe_advantage:1 "[command_modifier_i|E][advantage|E] in Steppe"
steppe_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Steppe"
steppe_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Steppe"
steppe_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Steppe"
steppe_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Steppe"
floodplains_advantage:1 "[command_modifier_i|E][advantage|E] in Floodplains"
floodplains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Floodplains"
floodplains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Floodplains"
floodplains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Floodplains"
floodplains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Floodplains"
taiga_advantage:1 "[command_modifier_i|E][advantage|E] in Taiga"
taiga_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Taiga"
taiga_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Taiga"
taiga_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Taiga"
taiga_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Taiga"
wetlands_advantage:1 "[command_modifier_i|E][advantage|E] in Wetlands"
wetlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Wetlands"
wetlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Wetlands"
wetlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Wetlands"
wetlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Wetlands"
terraced_hills_advantage: "[command_modifier_i|E][advantage|E] in Terraced Hills"
terraced_hills_attrition_mult: "[command_modifier_i|E][attrition|E] Taken in Terraced Hills"
terraced_hills_cancel_negative_supply: "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Terraced Hills"
terraced_hills_max_combat_roll: "[command_modifier_i|E]Maximum [combat_roll|E] in Terraced Hills"
terraced_hills_min_combat_roll: "[command_modifier_i|E]Minimum [combat_roll|E] in Terraced Hills"
siege_weapon_siege_value_mult:0 "[siege_weapon|E] Effectiveness"
siege_weapon_toughness_add:0 "[siege_weapon|E] [toughness|E]"
siege_weapon_max_size_add:0 "Max Size of [siege_weapon|E] [regiments|E]"
siege_weapon_maintenance_mult:0 "[siege_weapon|E] Maintenance"
siege_weapon_recruitment_cost_mult:0 "[siege_weapon|E] Recruitment Cost"
siege_weapon_damage_mult: "[siege_weapon|E] [damage|E]"
siege_weapon_toughness_mult: "[siege_weapon|E] [toughness|E]"
light_cavalry_damage_add:1 "[light_cavalry|E] [damage|E]"
light_cavalry_damage_mult:0 "$light_cavalry_damage_add$"
light_cavalry_pursuit_add:1 "[light_cavalry|E] [pursuit|E]"
light_cavalry_pursuit_mult:0 "$light_cavalry_pursuit_add$"
light_cavalry_screen_add:1 "[light_cavalry|E] [screen|E]"
light_cavalry_screen_mult:0 "$light_cavalry_screen_add$"
light_cavalry_maintenance_mult:0 "[light_cavalry|E] Maintenance"
light_cavalry_recruitment_cost_mult:0 "[light_cavalry|E] Recruitment Cost"
light_cavalry_max_size_add:0 "Max Size of [light_cavalry|E] [regiments|E]"
heavy_infantry_screen_add:1 "[heavy_infantry|E] [screen|E]"
heavy_infantry_screen_mult: "$heavy_infantry_screen_add$"
pikemen_screen_add:2 "[spearmen|E] [screen|E]"
pikemen_damage_add:2 "[spearmen|E] [damage|E]"
pikemen_damage_mult:0 "$pikemen_damage_add$"
pikemen_toughness_add:2 "[spearmen|E] [toughness|E]"
pikemen_toughness_mult:0 "$pikemen_toughness_add$"
pikemen_max_size_add:0 "Max Size of [spearmen|E] [regiments|E]"
pikemen_maintenance_mult:0 "[spearmen|E] Maintenance"
pikemen_recruitment_cost_mult:0 "[spearmen|E] Recruitment Cost"
pikemen_screen_mult: "$pikemen_screen_add$"
archers_screen_add:1 "[archer|E] [screen|E]"
archers_screen_mult:0 "$archers_screen_add$"
archers_pursuit_add: "[archer|E] [pursuit|E]"
skirmishers_screen_add:2 "[skirmisher|E] [screen|E]"
skirmishers_screen_mult:0 "$skirmishers_screen_add$"
skirmishers_pursuit_add:2 "[skirmisher|E] [pursuit|E]"
skirmishers_pursuit_mult:0 "$skirmishers_pursuit_add$"
skirmishers_toughness_add:2 "[skirmisher|E] [toughness|E]"
skirmishers_toughness_mult:0 "$skirmishers_toughness_add$"
skirmishers_damage_add:2 "[skirmisher|E] [damage|E]"
skirmishers_damage_mult:0 "$skirmishers_damage_add$"
skirmishers_max_size_add:0 "Max Size of [skirmisher|E] [regiments|E]"
skirmishers_maintenance_mult:0 "[skirmisher|E] Maintenance"
skirmishers_recruitment_cost_mult:0 "[skirmisher|E] Recruitment Cost"
archers_damage_add:1 "[archer|E] [damage|E]"
archers_damage_mult:0 "$archers_damage_add$"
archers_toughness_add:1 "[archer|E] [toughness|E]"
archers_toughness_mult:0 "$archers_toughness_add$"
archers_max_size_add:0 "Max Size of [archer|E] [regiments|E]"
archers_maintenance_mult:0 "[archer|E] Maintenance"
archers_recruitment_cost_mult:0 "[archer|E] Recruitment Cost"
light_cavalry_toughness_add:1 "[light_cavalry|E] [toughness|E]"
light_cavalry_toughness_mult:0 "$light_cavalry_toughness_add$"
heavy_infantry_siege_value_add:1 "[heavy_infantry|E] [siege_progress|E]"
heavy_infantry_damage_add:1 "[heavy_infantry|E] [damage|E]"
heavy_infantry_damage_mult:0 "$heavy_infantry_damage_add$"
heavy_infantry_pursuit_add: "[heavy_infantry|E] [pursuit|E]"
heavy_infantry_pursuit_mult: "$heavy_infantry_pursuit_add$"
heavy_infantry_toughness_add:1 "[heavy_infantry|E] [toughness|E]"
heavy_infantry_toughness_mult:0 "$heavy_infantry_toughness_add$"
heavy_infantry_max_size_add:0 "Max Size of [heavy_infantry|E] [regiments|E]"
heavy_infantry_maintenance_mult:0 "[heavy_infantry|E] Maintenance"
heavy_infantry_recruitment_cost_mult:0 "[heavy_infantry|E] Recruitment Cost"
pikemen_siege_value_add:1 "[spearmen|E] [siege_progress|E]"
archers_siege_value_add:1 "[archer|E] [siege_progress|E]"
skirmishers_siege_value_add:1 "[skirmisher|E] [siege_progress|E]"
archer_cavalry_siege_value_add:0 "[archer_cavalry|E] [siege_progress|E]"
light_cavalry_siege_value_add:0 "[light_cavalry|E] [siege_progress|E]"
heavy_cavalry_damage_add:1 "[heavy_cavalry|E] [damage|E]"
heavy_cavalry_damage_mult:0 "$heavy_cavalry_damage_add$"
heavy_cavalry_pursuit_add:1 "[heavy_cavalry|E] [pursuit|E]"
heavy_cavalry_pursuit_mult:0 "$heavy_cavalry_pursuit_add$"
heavy_cavalry_screen_add:1 "[heavy_cavalry|E] [screen|E]"
heavy_cavalry_screen_mult:0 "$heavy_cavalry_screen_add$"
heavy_cavalry_toughness_add:1 "[heavy_cavalry|E] [toughness|E]"
heavy_cavalry_toughness_mult:0 "$heavy_cavalry_toughness_add$"
heavy_cavalry_max_size_add:0 "Max Size of [heavy_cavalry|E] [regiments|E]"
heavy_cavalry_maintenance_mult:0 "[heavy_cavalry|E] Maintenance"
heavy_cavalry_recruitment_cost_mult:0 "[heavy_cavalry|E] Recruitment Cost"
archer_cavalry_damage_add:0 "[archer_cavalry|E] [damage|E]"
archer_cavalry_damage_mult:0 "$archer_cavalry_damage_add$"
archer_cavalry_toughness_add:0 "[archer_cavalry|E] [toughness|E]"
archer_cavalry_toughness_mult:0 "$archer_cavalry_toughness_add$"
archer_cavalry_pursuit_add:0 "[archer_cavalry|E] [pursuit|E]"
archer_cavalry_pursuit_mult:0 "$archer_cavalry_pursuit_add$"
archer_cavalry_screen_add:0 "[archer_cavalry|E] [screen|E]"
archer_cavalry_screen_mult:0 "$archer_cavalry_screen_add$"
archer_cavalry_maintenance_mult:0 "[archer_cavalry|E] Maintenance"
archer_cavalry_recruitment_cost_mult:0 "[archer_cavalry|E] Recruitment Cost"
archer_cavalry_max_size_add:0 "Max Size of [archer_cavalry|E] [regiments|E]"
camel_cavalry_damage_add:0 "[camel_cavalry|E] [damage|E]"
camel_cavalry_damage_mult:0 "$camel_cavalry_damage_add$"
camel_cavalry_toughness_add:0 "[camel_cavalry|E] [toughness|E]"
camel_cavalry_toughness_mult:0 "$camel_cavalry_toughness_add$"
camel_cavalry_pursuit_add:0 "[camel_cavalry|E] [pursuit|E]"
camel_cavalry_pursuit_mult:0 "$camel_cavalry_pursuit_add$"
camel_cavalry_screen_add:0 "[camel_cavalry|E] [screen|E]"
camel_cavalry_screen_mult:0 "$camel_cavalry_screen_add$"
camel_cavalry_maintenance_mult:0 "[camel_cavalry|E] Maintenance"
camel_cavalry_recruitment_cost_mult:0 "[camel_cavalry|E] Recruitment Cost"
camel_cavalry_max_size_add:1 "Max Size of [camel_cavalry|E] [regiments|E]"
elephant_cavalry_damage_add:0 "[elephant_cavalry|E] [damage|E]"
elephant_cavalry_damage_mult:0 "$elephant_cavalry_damage_add$"
elephant_cavalry_toughness_add:0 "[elephant_cavalry|E] [toughness|E]"
elephant_cavalry_toughness_mult:0 "$elephant_cavalry_toughness_add$"
elephant_cavalry_pursuit_add:0 "[elephant_cavalry|E] [pursuit|E]"
elephant_cavalry_pursuit_mult:0 "$elephant_cavalry_pursuit_add$"
elephant_cavalry_screen_add:0 "[elephant_cavalry|E] [screen|E]"
elephant_cavalry_screen_mult:0 "$elephant_cavalry_screen_add$"
elephant_cavalry_maintenance_mult:0 "[elephant_cavalry|E] Maintenance"
elephant_cavalry_recruitment_cost_mult:0 "[elephant_cavalry|E] Recruitment Cost"
elephant_cavalry_max_size_add:0 "Max Size of [elephant_cavalry|E] [regiments|E]"
nomadic_horde_damage_add:0 "[horde|E] [damage|E]"
nomadic_horde_damage_mult:0 "$nomadic_horde_damage_add$"
nomadic_horde_toughness_add:0 "[horde|E] [toughness|E]"
nomadic_horde_toughness_mult:0 "$nomadic_horde_toughness_add$"
nomadic_horde_pursuit_add:0 "[horde|E] [pursuit|E]"
nomadic_horde_pursuit_mult:0 "$nomadic_horde_pursuit_add$"
nomadic_horde_screen_add:0 "[horde|E] [screen|E]"
nomadic_horde_screen_mult:0 "$nomadic_horde_screen_add$"
nomadic_horde_maintenance_mult:0 "[horde|E] Maintenance"
nomadic_horde_recruitment_cost_mult:0 "[horde|E] Recruitment Cost"
nomadic_horde_max_size_add:0 "Max Size of [horde|E] [regiments|E]"
gunpowder_damage_add: "[gunpowder|E] [damage|E]"
gunpowder_damage_mult: "$gunpowder_damage_add$"
gunpowder_toughness_add: "[gunpowder|E] [toughness|E]"
gunpowder_toughness_mult: "$gunpowder_toughness_add$"
gunpowder_pursuit_add: "[gunpowder|E] [pursuit|E]"
gunpowder_pursuit_mult: "$gunpowder_pursuit_add$"
gunpowder_screen_add: "[gunpowder|E] [screen|E]"
gunpowder_screen_mult: "$gunpowder_screen_add$"
gunpowder_maintenance_mult: "[gunpowder|E] Maintenance"
gunpowder_recruitment_cost_mult: "[gunpowder|E] Recruitment Cost"
gunpowder_max_size_add: "Max Size of [gunpowder|E] [regiments|E]"
gunpowder_siege_value_add: "[gunpowder|E] [siege_progress|E]"
gunpowder_siege_value_mult: "[gunpowder|E] [siege_weapon|E] Effectiveness"
MOD_COUNTY_FERTILITY_PREFIX: "@county_fertility_icon!"
MOD_MOVEMENT_SPEED_PREFIX:0 "@movement_speed_icon!"
MOD_DREAD_PREFIX:0 "@dread_icon!"
MOD_DISCOVERY_PREFIX:0 "@exposed_icon!"
MOD_TRAVEL_SAFETY_PREFIX:0 "@travel_safety_icon!"
MOD_TRAVEL_SPEED_PREFIX:0 "@travel_speed_icon!"
MOD_TRAVEL_DANGER_PREFIX:0 "@travel_danger_icon!"
MOD_SECRECY_PREFIX:0 "@scheme_secrecy_icon!"
MOD_SPEED_PREFIX: "@scheme_phase_duration_icon!"
MOD_SUCCESS_PREFIX:0 "@scheme_success_icon!"
MOD_SUCCESS_GROWTH_PREFIX: "@scheme_success_growth_icon!"
MOD_SUCCESS_MAX_PREFIX: "@scheme_success_max_icon!"
MOD_PROVISIONS_PREFIX: "@provisions_icon!"
MOD_HERD_PREFIX: "@herd_icon!"
MOD_SUPPLY_PREFIX:0 "@supply_icon!"
MOD_CONTROL_PREFIX:0 "@control_icon!"
MOD_RAID_PREFIX:0 "@raid_icon!"
MOD_ADVANTAGE_PREFIX:0 "@advantage_icon!"
MOD_DAMAGE_PREFIX:0 "@damage_icon!"
MOD_TOUGHNESS_PREFIX:0 "@toughness_icon!"
MOD_PURSUIT_PREFIX:0 "@pursuit_icon!"
MOD_SCREEN_PREFIX:0 "@screen_icon!"
MOD_SIEGE_PROGRESS_PREFIX:0 "@siege_progress_icon!"
MOD_MAA_DAMAGE_ADD:0 "[men_at_arms|E] [damage|E]"
MOD_MAA_DAMAGE_MULT:0 "$MOD_MAA_DAMAGE_ADD$"
MOD_MAA_TOUGHNESS_ADD:0 "[men_at_arms|E] [toughness|E]"
MOD_MAA_TOUGHNESS_MULT:0 "$MOD_MAA_TOUGHNESS_ADD$"
MOD_MAA_PURSUIT_ADD:0 "[men_at_arms|E] [pursuit|E]"
MOD_MAA_PURSUIT_MULT:0 "$MOD_MAA_PURSUIT_ADD$"
MOD_MAA_SCREEN_ADD:0 "[men_at_arms|E] [screen|E]"
MOD_MAA_SCREEN_MULT:0 "$MOD_MAA_SCREEN_ADD$"
MOD_MAA_SIEGE_VALUE_ADD:0 "[men_at_arms|E] [siege_progress|E]"
MOD_MAA_SIEGE_VALUE_MULT:0 "[men_at_arms|E] [siege_weapon|E] Effectiveness"
MOD_STATIONED_MAA_DAMAGE_ADD:0 "[stationed|E] [men_at_arms|E] [damage|E]"
MOD_STATIONED_MAA_DAMAGE_MULT:0 "$MOD_STATIONED_MAA_DAMAGE_ADD$"
MOD_STATIONED_MAA_TOUGHNESS_ADD:0 "[stationed|E] [men_at_arms|E] [toughness|E]"
MOD_STATIONED_MAA_TOUGHNESS_MULT:0 "$MOD_STATIONED_MAA_TOUGHNESS_ADD$"
MOD_STATIONED_MAA_PURSUIT_ADD:0 "[stationed|E] [men_at_arms|E] [pursuit|E]"
MOD_STATIONED_MAA_PURSUIT_MULT:0 "$MOD_STATIONED_MAA_PURSUIT_ADD$"
MOD_STATIONED_MAA_SCREEN_ADD:0 "[stationed|E] [men_at_arms|E] [screen|E]"
MOD_STATIONED_MAA_SCREEN_MULT:0 "$MOD_STATIONED_MAA_SCREEN_ADD$"
MOD_STATIONED_MAA_SIEGE_VALUE_ADD:0 "[stationed|E] [men_at_arms|E] [siege_progress|E]"
MOD_STATIONED_MAA_SIEGE_VALUE_MULT:0 "[stationed|E] [men_at_arms|E] [siege_weapon|E] Effectiveness"
stationed_skirmishers_damage_add:0 "[stationed|E] [skirmishers|E] [damage|E]"
stationed_skirmishers_damage_mult:0 "$stationed_skirmishers_damage_add$"
stationed_skirmishers_toughness_add:0 "[stationed|E] [skirmishers|E] [toughness|E]"
stationed_skirmishers_toughness_mult:0 "$stationed_skirmishers_toughness_add$"
stationed_skirmishers_pursuit_add:0 "[stationed|E] [skirmishers|E] [pursuit|E]"
stationed_skirmishers_pursuit_mult:0 "$stationed_skirmishers_pursuit_add$"
stationed_skirmishers_screen_add:0 "[stationed|E] [skirmishers|E] [screen|E]"
stationed_skirmishers_screen_mult:0 "$stationed_skirmishers_screen_add$"
stationed_skirmishers_siege_value_add:0 "[stationed|E] [skirmishers|E] [siege_progress|E]"
stationed_archers_damage_add:0 "[stationed|E] [archers|E] [damage|E]"
stationed_archers_damage_mult:0 "$stationed_archers_damage_add$"
stationed_archers_toughness_add:0 "[stationed|E] [archers|E] [toughness|E]"
stationed_archers_toughness_mult:0 "$stationed_archers_toughness_add$"
stationed_archers_pursuit_add:0 "[stationed|E] [archers|E] [pursuit|E]"
stationed_archers_pursuit_mult:0 "$stationed_archers_pursuit_add$"
stationed_archers_screen_add:0 "[stationed|E] [archers|E] [screen|E]"
stationed_archers_screen_mult:0 "$stationed_archers_screen_add$"
stationed_archers_siege_value_add:0 "[stationed|E] [archers|E] [siege_progress|E]"
stationed_light_cavalry_damage_add:0 "[stationed|E] [light_cavalry|E] [damage|E]"
stationed_light_cavalry_damage_mult:0 "$stationed_light_cavalry_damage_add$"
stationed_light_cavalry_toughness_add:0 "[stationed|E] [light_cavalry|E] [toughness|E]"
stationed_light_cavalry_toughness_mult:0 "$stationed_light_cavalry_toughness_add$"
stationed_light_cavalry_pursuit_add:0 "[stationed|E] [light_cavalry|E] [pursuit|E]"
stationed_light_cavalry_pursuit_mult:0 "$stationed_light_cavalry_pursuit_add$"
stationed_light_cavalry_screen_add:0 "[stationed|E] [light_cavalry|E] [screen|E]"
stationed_light_cavalry_screen_mult:0 "$stationed_light_cavalry_screen_add$"
stationed_light_cavalry_siege_value_add:0 "[stationed|E] [light_cavalry|E] [siege_progress|E]"
stationed_heavy_cavalry_damage_add:0 "[stationed|E] [heavy_cavalry|E] [damage|E]"
stationed_heavy_cavalry_damage_mult:0 "$stationed_heavy_cavalry_damage_add$"
stationed_heavy_cavalry_toughness_add:0 "[stationed|E] [heavy_cavalry|E] [toughness|E]"
stationed_heavy_cavalry_toughness_mult:0 "$stationed_heavy_cavalry_toughness_add$"
stationed_heavy_cavalry_pursuit_add:0 "[stationed|E] [heavy_cavalry|E] [pursuit|E]"
stationed_heavy_cavalry_pursuit_mult:0 "$stationed_heavy_cavalry_pursuit_add$"
stationed_heavy_cavalry_screen_add:0 "[stationed|E] [heavy_cavalry|E] [screen|E]"
stationed_heavy_cavalry_screen_mult:0 "$stationed_heavy_cavalry_screen_add$"
stationed_heavy_cavalry_siege_value_add:0 "[stationed|E] [heavy_cavalry|E] [siege_progress|E]"
stationed_pikemen_damage_add:0 "[stationed|E] [spearmen|E] [damage|E]"
stationed_pikemen_damage_mult:0 "$stationed_pikemen_damage_add$"
stationed_pikemen_toughness_add:0 "[stationed|E] [spearmen|E] [toughness|E]"
stationed_pikemen_toughness_mult:0 "$stationed_pikemen_toughness_add$"
stationed_pikemen_pursuit_add:0 "[stationed|E] [spearmen|E] [pursuit|E]"
stationed_pikemen_pursuit_mult:0 "$stationed_pikemen_pursuit_add$"
stationed_pikemen_screen_add:0 "[stationed|E] [spearmen|E] [screen|E]"
stationed_pikemen_screen_mult:0 "$stationed_pikemen_screen_add$"
stationed_pikemen_siege_value_add:0 "[stationed|E] [spearmen|E] [siege_progress|E]"
stationed_heavy_infantry_damage_add:0 "[stationed|E] [heavy_infantry|E] [damage|E]"
stationed_heavy_infantry_damage_mult:0 "$stationed_heavy_infantry_damage_add$"
stationed_heavy_infantry_toughness_add:0 "[stationed|E] [heavy_infantry|E] [toughness|E]"
stationed_heavy_infantry_toughness_mult:0 "$stationed_heavy_infantry_toughness_add$"
stationed_heavy_infantry_pursuit_add:0 "[stationed|E] [heavy_infantry|E] [pursuit|E]"
stationed_heavy_infantry_pursuit_mult:0 "$stationed_heavy_infantry_pursuit_add$"
stationed_heavy_infantry_screen_add:0 "[stationed|E] [heavy_infantry|E] [screen|E]"
stationed_heavy_infantry_screen_mult:0 "$stationed_heavy_infantry_screen_add$"
stationed_heavy_infantry_siege_value_add:0 "[stationed|E] [heavy_infantry|E] [siege_progress|E]"
stationed_archer_cavalry_damage_add:0 "[stationed|E] [archer_cavalry|E] [damage|E]"
stationed_archer_cavalry_damage_mult:0 "$stationed_archer_cavalry_damage_add$"
stationed_archer_cavalry_toughness_add:0 "[stationed|E] [archer_cavalry|E] [toughness|E]"
stationed_archer_cavalry_toughness_mult:0 "$stationed_archer_cavalry_toughness_add$"
stationed_archer_cavalry_pursuit_add:0 "[stationed|E] [archer_cavalry|E] [pursuit|E]"
stationed_archer_cavalry_pursuit_mult:0 "$stationed_archer_cavalry_pursuit_add$"
stationed_archer_cavalry_screen_add:0 "[stationed|E] [archer_cavalry|E] [screen|E]"
stationed_archer_cavalry_screen_mult:0 "$stationed_archer_cavalry_screen_add$"
stationed_archer_cavalry_siege_value_add:0 "[stationed|E] [archer_cavalry|E] [siege_progress|E]"
stationed_camel_cavalry_damage_add:0 "[stationed|E] [camel_cavalry|E] [damage|E]"
stationed_camel_cavalry_damage_mult:0 "$stationed_camel_cavalry_damage_add$"
stationed_camel_cavalry_toughness_add:0 "[stationed|E] [camel_cavalry|E] [toughness|E]"
stationed_camel_cavalry_toughness_mult:0 "$stationed_camel_cavalry_toughness_add$"
stationed_camel_cavalry_pursuit_add:0 "[stationed|E] [camel_cavalry|E] [pursuit|E]"
stationed_camel_cavalry_pursuit_mult:0 "$stationed_camel_cavalry_pursuit_add$"
stationed_camel_cavalry_screen_add:0 "[stationed|E] [camel_cavalry|E] [screen|E]"
stationed_camel_cavalry_screen_mult:0 "$stationed_camel_cavalry_screen_add$"
stationed_camel_cavalry_siege_value_add:0 "[stationed|E] [camel_cavalry|E] [siege_progress|E]"
stationed_elephant_cavalry_damage_add:0 "[stationed|E] [elephant_cavalry|E] [damage|E]"
stationed_elephant_cavalry_damage_mult:0 "$stationed_elephant_cavalry_damage_add$"
stationed_elephant_cavalry_toughness_add:0 "[stationed|E] [elephant_cavalry|E] [toughness|E]"
stationed_elephant_cavalry_toughness_mult:0 "$stationed_elephant_cavalry_toughness_add$"
stationed_elephant_cavalry_pursuit_add:0 "[stationed|E] [elephant_cavalry|E] [pursuit|E]"
stationed_elephant_cavalry_pursuit_mult:0 "$stationed_elephant_cavalry_pursuit_add$"
stationed_elephant_cavalry_screen_add:0 "[stationed|E] [elephant_cavalry|E] [screen|E]"
stationed_elephant_cavalry_screen_mult:0 "$stationed_elephant_cavalry_screen_add$"
stationed_elephant_cavalry_siege_value_add:0 "[stationed|E] [elephant_cavalry|E] [siege_progress|E]"
stationed_siege_weapon_damage_add:0 "[stationed|E] [siege_weapon|E] [damage|E]"
stationed_siege_weapon_damage_mult:0 "$stationed_siege_weapon_damage_add$"
stationed_siege_weapon_toughness_add:0 "[stationed|E] [siege_weapon|E] [toughness|E]"
stationed_siege_weapon_toughness_mult:0 "$stationed_siege_weapon_toughness_add$"
stationed_siege_weapon_pursuit_add:0 "[stationed|E] [siege_weapon|E] [pursuit|E]"
stationed_siege_weapon_pursuit_mult:0 "$stationed_siege_weapon_pursuit_add$"
stationed_siege_weapon_screen_add:0 "[stationed|E] [siege_weapon|E] [screen|E]"
stationed_siege_weapon_screen_mult:0 "$stationed_siege_weapon_screen_add$"
stationed_siege_weapon_siege_value_add:0 "[stationed|E] [siege_weapon|E] [siege_progress|E]"
stationed_siege_weapon_siege_value_mult:0 "[stationed|E] [siege_weapon|E] Effectiveness"
stationed_gunpowder_damage_add: "[stationed|E] [gunpowder|E] [damage|E]"
stationed_gunpowder_damage_mult: "$stationed_gunpowder_damage_add$"
stationed_gunpowder_toughness_add: "[stationed|E] [gunpowder|E] [toughness|E]"
stationed_gunpowder_toughness_mult: "$stationed_gunpowder_toughness_add$"
stationed_gunpowder_pursuit_add: "[stationed|E] [gunpowder|E] [pursuit|E]"
stationed_gunpowder_pursuit_mult: "$stationed_gunpowder_pursuit_add$"
stationed_gunpowder_screen_add: "[stationed|E] [gunpowder|E] [screen|E]"
stationed_gunpowder_screen_mult: "$stationed_gunpowder_screen_add$"
stationed_gunpowder_siege_value_add: "[stationed|E] [gunpowder|E] [siege_progress|E]"
stationed_gunpowder_siege_value_mult: "[stationed|E] [gunpowder|E] Effectiveness"
river_crossing_modifier:0 "River crossing"
attacker_river_crossing_modifier:0 "River crossing"
major_river_crossing_modifier:0 "Major River crossing"
attacker_major_river_crossing_modifier:0 "Major River crossing"
high_ground_modifier:0 "High Ground"
rousing_speech_modifier:0 "Rousing Speech"
sleeping_camp_modifier:0 "Sleeping Camp"
MODIFIER_NAME_AND_DESC:0 "$NAME$\n $DESC$"
MOD_VASSAL_TAX_CONTRIBUTION_ADD:1 "[vassal|E] [tax|E] [modifier_base_contribution|E]"
MOD_VASSAL_TAX_CONTRIBUTION_MULT:1 "[vassal|E] [tax|E] [modifier_contribution|E]"
MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [tax|E] [modifier_contribution|E]"
MOD_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[vassal|E] [levy|E] [modifier_base_contribution|E]"
MOD_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[vassal|E] [levy|E] [modifier_contribution|E]"
tribal_government_levy_contribution_mult:0 "[tribal|E] $MOD_VASSAL_LEVY_CONTRIBUTION_MULT$"
MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [levy|E] [modifier_contribution|E]"
MOD_VASSAL_HERD_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]"
MOD_VASSAL_HERD_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]"
MOD_VASSAL_HERDER_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]"
MOD_VASSAL_HERDER_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]"
MOD_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[vassal|E] [prestige|E] [modifier_base_contribution|E]"
MOD_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[vassal|E] [prestige|E] [modifier_contribution|E]"
MOD_VASSAL_PIETY_CONTRIBUTION_ADD: "[vassal|E] [piety|E] [modifier_base_contribution|E]"
MOD_VASSAL_PIETY_CONTRIBUTION_MULT: "[vassal|E] [piety|E] [modifier_contribution|E]"
MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [herd|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [herd|E] [modifier_contribution|E]"
MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [prestige|E] [modifier_contribution|E]"
MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [piety|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [piety|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_HERD_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [herd|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_HERD_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [herd|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [prestige|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_PIETY_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [piety|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_PIETY_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [piety|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_contribution|E]"
MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[vassal|E] [barter_goods|E] [modifier_base_contribution|E]"
MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[vassal|E] [barter_goods|E] [modifier_contribution|E]"
MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [barter_goods|E] [modifier_base_contribution|E]"
MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [barter_goods|E] [modifier_contribution|E]"
MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [barter_goods|E] [modifier_base_contribution|E]"
MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [barter_goods|E] [modifier_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [barter_goods|E] [modifier_base_contribution|E]"
MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [barter_goods|E] [modifier_contribution|E]"
republic_government_tax_contribution_add:1 "[republican|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
republic_government_tax_contribution_mult:1 "[republican|E] [vassal|E] [tax|E] [modifier_contribution|E]"
meritocratic_government_tax_contribution_add: "[meritocratic|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
meritocratic_government_tax_contribution_mult: "[meritocratic|E] [vassal|E] [tax|E] [modifier_contribution|E]"
steppe_admin_government_tax_contribution_add: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
steppe_admin_government_tax_contribution_mult: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_contribution|E]"
theocracy_government_tax_contribution_add:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
theocracy_government_tax_contribution_mult:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_contribution|E]"
theocracy_government_levy_contribution_add: "[theocracy|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
theocracy_government_levy_contribution_mult: "[theocracy|E] [vassal|E] [levy|E] [modifier_contribution|E]"
feudal_government_tax_contribution_add:0 "[feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
feudal_government_tax_contribution_mult:0 "[feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]"
clan_government_tax_contribution_add: "[clan|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
clan_government_tax_contribution_mult: "[clan|E] [vassal|E] [tax|E] [modifier_contribution|E]"
clan_government_levy_contribution_add: "[clan|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
clan_government_levy_contribution_mult: "[clan|E] [vassal|E] [levy|E] [modifier_contribution|E]"
tribal_government_tax_contribution_add: "[tribal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
tribal_government_tax_contribution_mult: "[tribal|E] [vassal|E] [tax|E] [modifier_contribution|E]"
nomad_government_levy_contribution_add: "[nomad|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
nomad_government_levy_contribution_mult: "[nomad|E] [vassal|E] [tax|E] [modifier_contribution|E]"
MOD_SCHEME_PHASE_DURATION: "[scheme_speed|E]"
MOD_SCHEME_RESISTANCE:0 "Scheme Resistance"
MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD: "[scheme_hostile|E] [scheme_speed|E]"
MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD: "[task_contract|E] [scheme_speed|E]"
MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD: "[personal|E] [scheme_speed|E]"
MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD: "[political|E] [scheme_speed|E]"
MOD_ENEMY_HOSTILE_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD$"
MOD_ENEMY_CONTRACT_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD$"
MOD_ENEMY_PERSONAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD$"
MOD_ENEMY_POLITICAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD$"
MOD_HEALTH:0 "[health|E]"
MOD_CHILD_HEALTH: "[child_health|E]"
MOD_ADULT_HEALTH: "[adult_health|E]"
MOD_ELDERLY_HEALTH: "[elderly_health|E]"
NOT_MOD_HEALTH:0 "$MOD_HEALTH$"
MOD_HEALTH_NEGATE_PENALTY:0 "Disease Resistance ([health|E])"
MOD_MONTHLY_INCOME:0 "[tax|E]"
MOD_MONTHLY_INCOME_MULT:0 "Monthly [income|E]"
MOD_MONTHLY_WAR_INCOME_ADD: "[gold|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_INCOME_MULT: "Monthly [gold|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_PRESTIGE_INCOME_ADD: "[prestige|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_PRESTIGE_INCOME_MULT: "Monthly [prestige|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_PIETY_INCOME_ADD: "[piety|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_PIETY_INCOME_MULT: "Monthly [piety|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_INFLUENCE_INCOME_ADD: "[influence|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_INFLUENCE_INCOME_MULT: "Monthly [influence|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_MERIT_INCOME_ADD: "[merit|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_MERIT_INCOME_MULT: "Monthly [merit|E] [income|E] while at [war|E]"
MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_ADD:0 "[income|E] per [stress_level|E]"
MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_MULT:0 "Monthly [income|E] per [stress_level|E]"
MOD_MONTHLY_INCOME_FROM_HERD_MULT: "Monthly [income|E] from [herd|E]"
MOD_MONTHLY_TREASURY_FROM_VASSALS: "[treasury|E] from [vassals|E]"
MOD_MONTHLY_TREASURY_FROM_VASSALS_MULT: "[treasury|E] from [vassals|E]"
MOD_MONTHLY_TREASURY_FROM_NON_VASSALS: "[treasury|E] excluding [vassals|E]"
MOD_MONTHLY_TREASURY_FROM_NON_VASSALS_MULT: "[treasury|E] excluding [vassals|E]"
MOD_MONTHLY_TREASURY_FROM_LIEGE_ADD: "Monthly [treasury|E]"
MOD_MONTHLY_TREASURY_FROM_LIEGE_MULT: "Monthly [treasury|E]"
MOD_TREASURY_MINISTRY_BUDGET_ALLOCATION: "[treasury_ministry_budget|E] Allocation"
MOD_TREASURY_SALARY_BUDGET_ALLOCATION: "[treasury_salary_budget|E] Allocation"
MOD_TREASURY_MILITARY_BUDGET_ALLOCATION: "[treasury_military_budget|E] Allocation"
MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_BASE: "Monthly [treasury_ministry_budget_short|E] [treasury_budget_base_rate_short|E]"
MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_MULT: "Monthly [treasury_ministry_budget|E]"
MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_BASE: "Monthly [treasury_salary_budget_short|E] [treasury_budget_base_rate_short|E]"
MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_MULT: "[governor_salary|E]"
MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_BASE: "Monthly [treasury_military_budget_short|E] [treasury_budget_base_rate_short|E]"
MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_MULT: "Monthly [treasury_military_budget|E]"
MOD_MONTHLY_PIETY:0 "[piety|E]"
MOD_MONTHLY_PIETY_GAIN_MULT:0 "Monthly [piety|E]"
MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[piety|E] per [powerful_vassal|E] on the [council|E]"
MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [piety|E] per [powerful_vassal|E] on the [council|E]"
MOD_MONTHLY_PIETY_GAIN_PER_DREAD_ADD:0 "[piety|E] per [dread|E]"
MOD_MONTHLY_PIETY_GAIN_PER_DREAD_MULT:2 "Monthly [piety|E] per [dread|E]"
MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_ADD:2 "[piety|E] per [knight|E]"
MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_MULT:4 "Monthly [piety|E] per [knight|E]"
MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[piety|E] per [legitimacy_level|E]"
MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [piety|E] per [legitimacy_level|E]"
MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_ADD: "[piety|E] per [court_position|E]"
MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_MULT: "Monthly [piety|E] per [court_position|E]"
MOD_MONTHLY_PRESTIGE:0 "[prestige|E]"
MOD_MONTHLY_PRESTIGE_GAIN_MULT:0 "Monthly [prestige|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[prestige|E] per [powerful_vassal|E] on the [council|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [prestige|E] per [powerful_vassal|E] on the [council|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_ADD:0 "[prestige|E] per [dread|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_MULT:0 "Monthly [prestige|E] per [dread|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_ADD:1 "[prestige|E] per [knight|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_MULT:1 "Monthly [prestige|E] per [knight|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[prestige|E] per [legitimacy_level|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [prestige|E] per [legitimacy_level|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_ADD: "[prestige|E] per [court_position|E]"
MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_MULT: "Monthly [prestige|E] per [court_position|E]"
MOD_MONTHLY_PIETY_FROM_BUILDINGS_MULT:0 "Monthly [piety|E] from [buildings|E]"
MOD_MONTHLY_PRESTIGE_FROM_BUILDINGS_MULT:0 "Monthly [prestige|E] from [buildings|E]"
MOD_STRESS_GAIN_MULT:0 "[stress|E] Gain"
MOD_STRESS_LOSS_MULT:0 "[stress|E] Loss"
MOD_MONTHLY_DREAD:0 "[dread|E]"
MOD_DREAD_GAIN_MULT:0 "[dread|E] Gain"
MOD_DREAD_LOSS_MULT:0 "[dread|E] Loss"
MOD_TYRANNY_GAIN_MULT:0 "[tyranny|E] Gain"
MOD_TYRANNY_LOSS_MULT:0 "[tyranny|E] Loss"
MOD_MONTHLY_TYRANNY:0 "Monthly [tyranny|E]"
MOD_DREAD_BASELINE_ADD:0 "Natural [dread|E]"
MOD_DREAD_DECAY_ADD:0 "[dread|E] Decay"
MOD_DREAD_DECAY_MULT:0 "$MOD_DREAD_DECAY_ADD$"
MOD_DREAD_PER_TYRANNY_ADD:0 "[dread|E] Gain per [tyranny|E]"
MOD_DREAD_PER_TYRANNY_MULT:0 "$MOD_DREAD_PER_TYRANNY_ADD$"
MOD_COURT_GRANDEUR_BASELINE:1 "[court_grandeur|E] Bonus"
MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD:0 "Monthly [court_grandeur|E] Change"
MOD_MONTHLY_COURT_GRANDEUR_CHANGE_MULT:0 "$MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD$"
MOD_GENERAL_OPINION:0 "General Opinion"
MOD_GENERAL_OPINION_WITH_VALUE:0 "General Opinion: $VALUE|+=0$"
MOD_MONTHLY_INCOME_PREFIX:0 "[gold_i]"
MOD_MONTHLY_INCOME_MULT_PREFIX:0 "[gold_i]"
MOD_MONTHLY_HERD_PREFIX:0 "[herd_i]"
MOD_MONTHLY_HERD_MULT_PREFIX:0 "[herd_i]"
MOD_MONTHLY_TREASURY_PREFIX: "[treasury_i]"
MOD_MONTHLY_TREASURY_MULT_PREFIX: "[treasury_i]"
MOD_DEVELOPMENT_PREFIX:0 "[development_i]"
MOD_LEGEND_PREFIX: "[legend_i]"
MOD_PLAGUE_PREFIX: "[epidemic_i]"
MOD_LEGITIMACY_PREFIX: "[legitimacy_i]"
MOD_KNIGHT_PREFIX:0 "[knight_i]"
MOD_GOLD_PREFIX:0 "[gold_i]"
MOD_PIETY_PREFIX:0 "[piety_i]"
MOD_PRESTIGE_PREFIX:0 "[prestige_i]"
MOD_SOLDIER_PREFIX:0 "[soldier_i]"
MOD_MONTHLY_PIETY_PREFIX:0 "[piety_i]"
MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX:0 "[piety_i]"
MOD_MONTHLY_PRESTIGE_PREFIX:0 "[prestige_i]"
MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX:1 "[prestige_i]"
MOD_TIME_PREFIX:0 "@time_icon!"
MOD_STRESS_GAIN_PREFIX:0 "[stress_gain_i]"
MOD_STRESS_LOSS_PREFIX:0 "[stress_loss_i]"
MOD_MONTHLY_DREAD_PREFIX:0 "@dread_icon!"
MOD_MONTHLY_POSTFIX:0 "/month"
MOD_MAX_PERSONAL_SCHEMES_ADD:0 "Max [personal_schemes|E]"
MOD_MAX_POLITICAL_SCHEMES_ADD: "Max [political_schemes|E]"
MOD_MAX_CONTRACT_SCHEMES_ADD:0 "Max [contract_schemes|E]"
MOD_MAX_HOSTILE_SCHEMES_ADD:0 "Max [hostile_schemes|E]"
MOD_OWNED_PERSONAL_SCHEME_SUCCESS_ADD: "Initial [personal_scheme|E] [success_chance|E]"
MOD_OWNED_POLITICAL_SCHEME_SUCCESS_ADD: "Initial [political_scheme|E] [success_chance|E]"
MOD_OWNED_CONTRACT_SCHEME_SUCCESS_ADD: "Initial [contract_scheme|E] [success_chance|E]"
MOD_OWNED_HOSTILE_SCHEME_SUCCESS_ADD: "Initial [hostile_scheme|E] [success_chance|E]"
MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_ADD: "Initial Enemy [personal_scheme|E] [success_chance|E]"
MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_ADD: "Initial Enemy [political_scheme|E] [success_chance|E]"
MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_ADD: "Initial Enemy [contract_scheme|E] [success_chance|E]"
MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_ADD: "Initial Enemy [hostile_scheme|E] [success_chance|E]"
MOD_OWNED_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "[personal_scheme|E] [scheme_growth_growth|E]"
MOD_OWNED_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "[political_scheme|E] [scheme_growth_growth|E]"
MOD_OWNED_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "[contract_scheme|E] [scheme_growth_growth|E]"
MOD_OWNED_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "[hostile_scheme|E] [scheme_growth_growth|E]"
MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [personal_scheme|E] [scheme_growth_growth|E]"
MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [political_scheme|E] [scheme_growth_growth|E]"
MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [contract_scheme|E] [scheme_growth_growth|E]"
MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [hostile_scheme|E] [scheme_growth_growth|E]"
MOD_SCHEME_SUCCESS_GROWTH: "[scheme_growth|E]"
MOD_OWNED_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "[personal_scheme|E] [scheme_potential_potential|E]"
MOD_OWNED_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "[political_scheme|E] [scheme_potential_potential|E]"
MOD_OWNED_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "[contract_scheme|E] [scheme_potential_potential|E]"
MOD_OWNED_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "[hostile_scheme|E] [scheme_potential_potential|E]"
MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [personal_scheme|E] [scheme_potential_potential|E]"
MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [political_scheme|E] [scheme_potential_potential|E]"
MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "Enemy [contract_scheme|E] [scheme_potential_potential|E]"
MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "Enemy [hostile_scheme|E] [scheme_potential_potential|E]"
MOD_SCHEME_SUCCESS_MAX: "Maximum [success_chance|E]"
MOD_OWNED_SCHEME_SECRECY_ADD:0 "[scheme|E] [secrecy|E]"
MOD_ENEMY_SCHEME_SECRECY_ADD: "Enemy [scheme|E] [secrecy|E]"
MOD_PER_SCHEME_PHASE_POSTFIX: " per [scheme_phase_phase|E]"
MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE: " #weak days slower per [scheme_phase|E]#!"
MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE: " #weak days faster per [scheme_phase|E]#!"
# Scheme modifiers
murder_trusted_advice_modifier:0 "Trusted Advisor Agent"
murder_trusted_by_target_modifier:0 "Trusted by Target"
scheme_drunkard_murder_target_modifier:0 "Drunkard Target"
scheme_drunkard_murdering_drunkard_modifier:0 "Drunkard Targeting Drunkard"
slothful_reduces_power_modifier:0 "Slothful Agent"
hidden_nooks_and_crannies_modifier:0 "Hidden Nooks and Crannies"
hidden_nooks_and_crannies_architect_modifier:0 "Advanced Hidden Nooks and Crannies"
scheme_hero_agent_modifier:0 "Target Is Indebted to Agent"
scheme_agent_closing_in_modifier:0 "Agent Is Closing In"
scheme_talking_agent_modifier:0 "Target Is Talking to Agent"
scheme_stressed_target_modifier:0 "Target Is Stressed"
scheme_impaired_judgment_modifier:0 "Target's Judgment Is Impaired"
scheme_local_infiltrators_modifier:0 "Local Infiltrators"
scheme_court_chaplain_is_in_modifier:0 "Pious Contacts"
scheme_pious_target_court_chaplain_is_in_modifier:0 "Pious Contacts"
scheme_court_chaplain_is_working_against_modifier:0 "Pious Hindrance"
murder_agent_looking_after_child_target_modifier:0 "Agent Looking After Target"
murder_agent_befriending_child_target_modifier:0 "Agent Befriending Target"
known_incestuous_modifier:0 "Known Incest"
vengeful_lover_kin_modifier:0 "Vengeful Kin"
trimming_dynasty_modifier:0 "Trimming Dynasty"
PROWESS_AGE:0 "Old Age: $MOD|=+$"
men_at_arms_advantage:0 "$men_at_arms$ Tactic"
commander_advantage:0 "Commander Skill"
commander_trait_advantage:0 "Commander Traits"
MODIFIER_TIME_LEFT:2 "#weak Until [DATE.GetString]#!"
MODIFIER_MULTIPLE_INSTANCES:1 "$NAME$ ($NUMBER|V$)"
dungeon:0 "Dungeon"
house_arrest:0 "House Arrest"
MOD_IMPRISONED_RELATIVE_OPINION:0 "Relatives' Opinion of Imprisoner"
supply_state_supplied_advantage:2 "Army is Supplied"
supply_state_running_low_advantage:2 "Army Supply is Running Low"
supply_state_starving_advantage:2 "Army is Starving"
recently_disembarked_advantage:1 "Army is [recently_disembarked|E]"
gathering_army_advantage:0 "Gathering Army"
holding_defender_advantage:0 "Defensive [buildings|E]"
combat_debt_level_0: "Owner is slightly in [debt|E]"
combat_debt_level_1: "Owner is one year in [debt|E]"
combat_debt_level_2: "Owner is two years in [debt|E]"
combat_debt_level_3: "Owner is three years in [debt|E]"
combat_debt_level_4: "Owner is four years in [debt|E]"
combat_debt_level_5: "Owner is over five years in [debt|E]"
combat_debt_level_6: "Owner is over ten years in [debt|E]"
combat_debt_level_7: "Owner is over twenty-five years in [debt|E]"
combat_debt_level_8: "Owner is over fifty years in [debt|E]"
combat_debt_level_9: "Owner is over one hundred years in [debt|E]"
treasury_combat_debt_level_0: "Owner is slightly in [treasury_debt|E]"
treasury_combat_debt_level_1: "Owner is one year in [treasury_debt|E]"
treasury_combat_debt_level_2: "Owner is two years in [treasury_debt|E]"
treasury_combat_debt_level_3: "Owner is three years in [treasury_debt|E]"
treasury_combat_debt_level_4: "Owner is four years in [treasury_debt|E]"
treasury_combat_debt_level_5: "Owner is over five years in [treasury_debt|E]"
treasury_combat_debt_level_6: "Owner is over ten years in [treasury_debt|E]"
treasury_combat_debt_level_7: "Owner is over twenty-five years in [treasury_debt|E]"
treasury_combat_debt_level_8: "Owner is over fifty years in [treasury_debt|E]"
treasury_combat_debt_level_9: "Owner is over one hundred years in [treasury_debt|E]"
combat_debt_level_no_income: "Owner is in [debt|E]" #Special no income
debt_level_0: "Slightly in [debt|E]"
debt_level_1: "One year in [debt|E]"
debt_level_2: "Two years in [debt|E]"
debt_level_3: "Three years in [debt|E]"
debt_level_4: "Four years in [debt|E]"
debt_level_5: "Over five years in [debt|E]"
debt_level_6: "Over ten years in [debt|E]"
debt_level_7: "Over twenty-five years in [debt|E]"
debt_level_8: "Over fifty years in [debt|E]"
debt_level_9: "Over one hundred years in [debt|E]"
treasury_debt_level_0: "Slightly in [treasury_debt|E]"
treasury_debt_level_1: "One year in [treasury_debt|E]"
treasury_debt_level_2: "Two years in [treasury_debt|E]"
treasury_debt_level_3: "Three years in [treasury_debt|E]"
treasury_debt_level_4: "Four years in [treasury_debt|E]"
treasury_debt_level_5: "Over five years in [treasury_debt|E]"
treasury_debt_level_6: "Over ten years in [treasury_debt|E]"
treasury_debt_level_7: "Over twenty-five years in [treasury_debt|E]"
treasury_debt_level_8: "Over fifty years in [treasury_debt|E]"
treasury_debt_level_9: "Over one hundred years in [treasury_debt|E]"
debt_level_no_income: "In [debt|E]" #Special no income
no_embarkation_cost:0 "No Embarkation Cost"
domain_limit_plus_one:0 "Game Rule — Plus One"
domain_limit_plus_two:0 "Game Rule — Plus Two"
domain_limit_plus_three:0 "Game Rule — Plus Three"
domain_limit_minus_one:0 "Game Rule — Minus One"
domain_limit_minus_two:0 "Game Rule — Minus Two"
domain_limit_minus_three:0 "Game Rule — Minus Three"
unreformed_faith_province:2 "[unreformed_pagan_combat_bonus|E]"
MOD_SUPPLY_LIMIT_MULT:0 "[supply_limit|E]"
MOD_SUPPLY_LIMIT:0 "[supply_limit|E]"
MOD_HOLDING_FORT_LEVEL:0 "[fort_level|E]"
MOD_ADDITIONAL_HOLDING_FORT_LEVEL:0 "[fort_level|E]"
MOD_CAPITAL_HOLDING_FORT_LEVEL: "[fort_level|E]"
MOD_CAPITAL_ADDITIONAL_HOLDING_FORT_LEVEL: "[fort_level|E]"
MOD_SUPPLY_CAPACITY_ADD:1 "[command_modifier_i|E][supply|E] Capacity"
MOD_SUPPLY_CAPACITY_MULT:0 "$MOD_SUPPLY_CAPACITY_ADD$"
county_capital_province_modifier:0 "County Capital"
temporary_fort_province_modifier: "Temporary Fortifications"
temporary_fort_province_modifier_desc: "Makeshift fortifications created only for the duration of the ongoing war."
disabled_fort_province_modifier:0 "$MOD_HOLDING_FORT_LEVEL$"
independent_realm_capital_province_modifier:0 "Independent [realm|E] Capital"
high_tier_vassal_capital_province_modifier:0 "High Tier Vassal [realm|E] Capital"
capital_province_modifier:0 "[realm_capital|E]"
nomad_capital_province_modifier: "[GetGovernment( 'nomad_government' ).GetName] [realm_capital|E]"
capital_duchy_province_modifier:0 "[capital_duchy|E]"
coastal_province_modifier:0 "Coastal"
coastal_land_province_modifier:0 "Coastal"
coastal_land_county_capital_province_modifier: "Coastal Capital"
allied_province_modifier:0 "Allied Lands"
occupied_allied_province_modifier:0 "Occupied Allied Lands"
neighbor_allied_province_modifier:0 "Neighboring Allied Lands"
enemy_province_modifier:0 "Enemy Lands"
parliamentary_bureaucracy_modifier:0 "Parliamentary Bureaucracy"
parliamentary_bureaucracy_modifier_desc:0 "A codified and expansive set of laws organizes and empowers members of the Three Estates living in this Holding."
flourishing_culture_modifier:0 "Flourishing Culture"
flourishing_culture_modifier_desc:0 "This Holding is experiencing a boon of population, wealth and art."
hungarian_resettlement_modifier:0 "Christian Settlers"
hungarian_resettlement_modifier_desc:0 "This once wild land is experiencing an unexpected growth due to a steady influx of new settlers coming from nearby realms."
magyar_appreciation_modifier:0 "Magyar Sympathy"
magyar_appreciation_modifier_desc:0 "The local Magyar communities in this Holding are comforted by the support shown by their liege towards their ancient traditions."
modifier_dusgruntled_church:0 "Sabotaged Church-Investment"
modifier_dusgruntled_church_desc:0 "The local church is disgruntled ever since a good opportunity slipped away."
modifier_religious_understanding_modifier:0 "Religious Understanding"
modifier_religious_understanding_modifier_desc:0 "The liege of these lands has shown understanding towards this area's religion."
fertile_desert_mountains_modifier:0 "Al-Yamnat"
fertile_desert_mountains_modifier_desc:0 "Since ancient times the southern part of Arabia has been known as the fertile, or felicitous, Arabia. This region harbors more people and is more arable than the surrounding parts of the peninsula.\nCan build [GetBuilding('cereal_fields_01').GetName]"
dodekapolis_modifier: "Dodekapolis"
dodekapolis_modifier_desc: "Since the age of Homer, when the Aeolian and Ionian colonists disembarked upon the western coast of Anatolia, the 12 cities of the Anatolian coast — the #EMP dodekapolis#! — have stood as shining beacons of civilization and human development.\nCan build [GetBuilding('cereal_fields_01').GetName]"
backwater_county_modifier: "Backwater"
backwater_county_modifier_desc: "The bigger they are, the harder they fall. This county, once the territory of implacable rulers of Hellas, has sadly fallen into ignominy. While currently a shadow of its former self, this county may well rise to greatness once again.\n\n#X @warning_icon! This modifier may be removed using the [GetDecisionWithKey('restore_backwater_counties_decision').GetName] [decision|E] once [development|E] of this [county|E] is #V 50#! or more!#!\n\n"
dance_plague_modifier:0 "Dancing Plague Downplayed"
dance_plague_modifier_desc:0 "The peasants in this area afflicted with ergotism have had their pleas for help ignored by the rulers of the lands."
disease_spreading_modifier:0 "Ravaged by Disease"
disease_spreading_modifier_desc:0 "Disease is spreading across these lands"
winter_none_modifier:1 "No [winter|E]"
winter_mild_modifier:1 "Mild [winter|E]"
winter_normal_modifier:1 "Normal [winter|E]"
winter_harsh_modifier:1 "Harsh [winter|E]"
spurned_by_traders:0 "Spurned by Traders"
elevate_mann_and_the_isles_modifier:0 "Elevated the Kingdom of Mann & the Isles"
extra_building_slot:0 "$MOD_NUM_BUILDING_SLOTS$"
army_fortification_province_modifier:0 "Fortification"
MOD_CONSTRUCTION_SPEED:0 "[building|E] Construction Time"
game_concept_great_project_build_speed: "[great_project|E] Construction Time"
MOD_CONSTRUCTION_GOLD_COST:1 "[building|E] Construction Cost"
plains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Plains"
farmlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Farmlands"
hills_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Hills"
tells_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Tells"
mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Mountains"
desert_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert"
desert_mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert Mountains"
oasis_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Oasis"
jungle_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Jungle"
forest_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Forest"
taiga_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Taiga"
wetlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Wetlands"
steppe_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Steppe"
floodplains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Floodplains"
drylands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Drylands"
terraced_hills_construction_gold_cost: "$MOD_CONSTRUCTION_GOLD_COST$ in Terraced Hills"
plains_construction_prestige_cost:0 "$plains_construction_gold_cost$"
farmlands_construction_prestige_cost:0 "$farmlands_construction_gold_cost$"
hills_construction_prestige_cost:0 "$hills_construction_gold_cost$"
tells_construction_prestige_cost:0 "$tells_construction_gold_cost$"
mountains_construction_prestige_cost:0 "$mountains_construction_gold_cost$"
desert_construction_prestige_cost:0 "$desert_construction_gold_cost$"
desert_mountains_construction_prestige_cost:0 "$desert_mountains_construction_gold_cost$"
oasis_construction_prestige_cost:0 "$oasis_construction_gold_cost$"
jungle_construction_prestige_cost:0 "$jungle_construction_gold_cost$"
forest_construction_prestige_cost:0 "$forest_construction_gold_cost$"
taiga_construction_prestige_cost:0 "$taiga_construction_gold_cost$"
wetlands_construction_prestige_cost:0 "$wetlands_construction_gold_cost$"
steppe_construction_prestige_cost:0 "$steppe_construction_gold_cost$"
floodplains_construction_prestige_cost:0 "$floodplains_construction_gold_cost$"
drylands_construction_prestige_cost:0 "$drylands_construction_gold_cost$"
MOD_CONSTRUCTION_PIETY_COST:1 "[building|E] Construction Cost"
MONTHLY_DEVELOPMENT_GROWTH:0 "Monthly [development|E] Growth"
FROM_NEIGHTBOURS:0 "From Neighbors"
MOD_MONTHLY_DEVELOPMENT_GROWTH:0 "[development|E] Growth"
MOD_MONTHLY_DEVELOPMENT_DECLINE: "[development|E] Decline"
MOD_CHARACTER_CAPITAL_MONTHLY_DEVELOPMENT_GROWTH_ADD:0 "[development|E] Growth in [realm_capital|E]"
MOD_CHARACTER_CAPITAL_MONTHLY_CONTROL_ADD: "[control|E] in [realm_capital|E]"
MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR:1 "[development|E] Growth"
MOD_MONTHLY_DEVELOPMENT_DECLINE_FACTOR: "[development|E] Decline"
plains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Plains"
farmlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Farmlands"
hills_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Hills"
tells_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Tells"
mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Mountains"
desert_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert"
desert_mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert Mountains"
oasis_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Oasis"
jungle_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Jungle"
forest_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Forest"
taiga_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Taiga"
wetlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Wetlands"
steppe_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Steppe"
floodplains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Floodplains"
drylands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Drylands"
plains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Plains"
farmlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Farmlands"
hills_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Hills"
tells_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Tells"
mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Mountains"
desert_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert"
desert_mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert Mountains"
oasis_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Oasis"
jungle_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Jungle"
forest_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Forest"
taiga_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Taiga"
wetlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Wetlands"
steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Steppe"
floodplains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Floodplains"
drylands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Drylands"
terraced_hills_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Terraced Hills"
world_steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_steppe').GetName] [region|E]"
COUNTY_PROVINCE_MODIFIER: "[PROVINCE.GetHolding.GetName]"
COUNTY_CAPITAL_PROVINCE_MODIFIER: "$COUNTY_PROVINCE_MODIFIER$ ([county_capital|E])"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH:0 "[control|E] Growth"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH$"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR:1 "[control|E] Growth"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR$"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH_AT_WAR:0 "[control|E] Growth when at [war|E]"
MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_AT_WAR:0 "[control|E] Growth when at [war|E]"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE: "[control|E] Decline"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE$"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR: "[control|E] Decline"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR$"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE_AT_WAR: "[control|E] Decline when at [war|E]"
MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_AT_WAR: "[control|E] Decline when at [war|E]"
MOD_CONSTRUCTION_PRESTIGE_COST:1 "[building|E] Construction Cost"
MOD_CONSTRUCTION_HERD_COST: "[building|E] Construction Cost"
MOD_DOMAIN_LIMIT:0 "[domain_limit|E]"
MOD_DOMAIN_LIMIT_WITH_VALUE:0 "[domain_limit|E]: $VALUE|0=+$"
MOD_DOMAIN_LIMIT_MIN: "Minimum [domain_limit|E]"
MOD_DOMAIN_LIMIT_MAX: "Maximum [domain_limit|E]"
MOD_VASSAL_LIMIT:0 "[vassal_limit|E]"
MOD_VASSAL_LIMIT_MIN: "Minimum [vassal_limit|E]"
MOD_VASSAL_LIMIT_MAX: "Maximum [vassal_limit|E]"
MOD_LEVY_SIZE:0 "[levy|E] Size"
MOD_GARRISON_SIZE:0 "[garrison|E] Size"
MOD_RELIGIOUS_HEAD_OPINION:0 "[head_of_faith|E] Opinion"
MOD_SAME_FAITH_OPINION:0 "Same [faith|E] Opinion"
MOD_DIFFERENT_FAITH_OPINION:0 "Different [faith|E] Opinion"
MOD_OPINION_OF_SAME_FAITH:0 "Opinion of Same [faith|E]"
MOD_OPINION_OF_DIFFERENT_FAITH:0 "Opinion of Different [faiths|E]"
MOD_SAME_CULTURE_OPINION:0 "Same [culture|E] Opinion"
MOD_DIFFERENT_CULTURE_OPINION:0 "Different [culture|E] Opinion"
MOD_OPINION_OF_SAME_CULTURE:0 "Opinion of Same [culture|E]"
MOD_OPINION_OF_DIFFERENT_CULTURE:0 "Opinion of Different [cultures|E]"
MOD_IGNORE_NEGATIVE_CULTURE_OPINION:0 "Ignore Negative [culture|E] Opinion"
MOD_IGNORE_NEGATIVE_OPINION_OF_CULTURE:0 "No Negative Opinion of Other [cultures|E]"
MOD_IGNORE_DIFFERENT_FAITH_OPINION:0 "Ignore Different [faith|E] Opinion"
MOD_IGNORE_OPINION_OF_DIFFERENT_FAITH:0 "No Negative Opinion of Other [faiths|E]"
MOD_RELIGIOUS_VASSAL_OPINION:0 "Religious [vassal|E] Opinion"
MOD_DIRECT_VASSAL_OPINION:0 "[direct_vassal|E] Opinion"
MOD_FELLOW_VASSAL_OPINION:0 "Fellow [vassal|E] Opinion"
MOD_FELLOW_TRIBUTARY_OPINION: "Fellow [tributary|E] Opinion"
MOD_FELLOW_CONFEDERATION_MEMBER_OPINION: "Fellow [confederation|E] Member Opinion"
theocracy_government_opinion_same_faith:1 "[theocracy_i|E] [theocratic|E] Ruler of Same [faith|E] Opinion"
clan_government_opinion_same_faith:0 "[clan_i|E] [clan|E] Ruler of Same [faith|E] Opinion"
mandala_government_opinion_same_faith: "[mandala_i|E] [mandala|E] Ruler of Same [faith|E] Opinion"
theocracy_government_opinion:0 "[theocracy_i|E] [theocratic|E] Ruler Opinion"
republic_government_opinion:0 "[republic_i|E] [republican|E] Ruler Opinion"
tribal_government_opinion:0 "[tribal_i|E] [tribal|E] Ruler Opinion"
feudal_government_opinion:0 "[feudal_i|E] [feudal|E] Ruler Opinion"
administrative_government_opinion: "[administrative_i|E] [administrative|E] Ruler Opinion"
landless_adventurer_government_opinion: "[adventurer_i|E] [adventurer|E] Opinion"
MOD_INDEPENDENT_RULER_OPINION:0 "Independent Ruler Opinion"
MOD_OPINION_OF_LIEGE:0 "Opinion of [liege|E]"
MOD_OPINION_OF_SUZERAIN: "Opinion of [suzerain|E]"
MOD_OPINION_OF_PARENTS:0 "Opinion of Parents"
MOD_OPINION_OF_VASSAL:0 "Opinion of [vassals|E]"
MOD_OPINION_OF_TRIBUTARY: "Opinion of [tributary|E]"
MOD_OPINION_OF_DIFFERENT_FAITH_LIEGE:1 "Opinion of Different [faith|E] [liege|E]"
MOD_OPINION_OF_DIFFERENT_FAITH_SUZERAIN: "Opinion of Different [faith|E] [suzerain|E]"
MOD_SPOUSE_OPINION:0 "[spouse|E] Opinion"
MOD_TWIN_OPINION:0 "Twin Opinion"
MOD_CLOSE_RELATIVE_OPINION:0 "[close_family|E] Opinion"
MOD_DYNASTY_HOUSE_OPINION:0 "[house|E] Opinion"
MOD_DYNASTY_OPINION:0 "[dynasty|E] Opinion"
MOD_LIEGE_OPINION:0 "[liege|E] Opinion"
MOD_SUZERAIN_OPINION: "[suzerain|E] Opinion"
MOD_DIFFERENT_FAITH_LIEGE_OPINION:0 "Different [faith|E] [liege|E] Opinion"
MOD_DIFFERENT_FAITH_SUZERAIN_OPINION:0 "Different [faith|E] [suzerain|E] Opinion"
MOD_VASSAL_OPINION:0 "[vassal|E] Opinion"
MOD_TRIBUTARY_OPINION:0 "[tributary|E] Opinion"
MOD_CLERGY_OPINION:0 "[clergy|E] Opinion"
MOD_COUNCILLOR_OPINION:0 "[councillor|E] Opinion"
MOD_REALM_PRIEST_OPINION:0 "[realm_priest|E] Opinion"
MOD_POWERFUL_VASSAL_OPINION:0 "[powerful_vassal|E] Opinion"
MOD_COURTIER_OPINION:0 "[SelectLocalization(IsLandlessAdventurer( GetPlayer ), 'mod_follower_opinion_desc', 'mod_courtier_opinion_desc')] Opinion"
mod_courtier_opinion_desc: "[courtier|E]"
mod_follower_opinion_desc: "[follower|E]"
MOD_GUEST_OPINION:0 "[guest|E] Opinion"
MOD_COURTIER_AND_GUEST_OPINION:0 "[courtier|E] and [guest|E] Opinion"
MOD_PRISONER_OPINION:0 "[prisoner|E] Opinion"
MOD_PLAYER_HEIR_OPINION:0 "[player_heir|E] Opinion"
MOD_CHILD_OPINION:0 "Child Opinion"
MOD_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "Child Opinion"
MOD_ELIGIBLE_CHILD_OPINION:0 "[eligible_child|E] Opinion"
MOD_ELIGIBLE_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "[eligible_child|E] Opinion"
MOD_TRAVEL_COMPANION_OPINION:0 "Travel Companion Opinion"
clan_government_vassal_opinion:0 "[clan_i|E] [clan|E] [vassal|E] Opinion"
feudal_government_vassal_opinion:0 "[feudal_i|E] [feudal|E] [vassal|E] Opinion"
republic_government_vassal_opinion:0 "[republic_i|E] [republic|E] [vassal|E] Opinion"
mercenary_government_vassal_opinion:0 "[mercenary_i|E] [mercenary|E] [vassal|E] Opinion"
holy_order_government_vassal_opinion:0 "[holy_order_i|E] [holy_order|E] [vassal|E] Opinion"
theocracy_government_vassal_opinion:0 "[theocracy_i|E] [theocracy|E] [vassal|E] Opinion"
tribal_government_vassal_opinion:0 "[tribal_i|E] [tribal|E] [vassal|E] Opinion"
nomad_government_vassal_opinion: "[nomad_i|E] [nomad|E] [vassal|E] Opinion"
administrative_government_vassal_opinion: "[administrative|E] [vassal|E] Opinion"
MOD_DOMAIN_TAX_MULT:1 "[domain|E] [taxes|E]"
MOD_DOMAIN_TAX_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_MULT$"
MOD_DOMAIN_TAX_SAME_FAITH_MULT:1 "[domain|E] [taxes|E] (Same [faith|E])"
MOD_DOMAIN_TAX_SAME_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_SAME_FAITH_MULT$"
MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT:1 "[domain|E] [taxes|E] (Different [faith|E])"
MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT$"
MOD_VASSAL_TAX_MULT:1 "[vassal|E] [taxes|E]"
MOD_TRIBUTARY_TAX_MULT:1 "[tributary|E] [taxes|E]"
MOD_TRIBUTARY_PIETY_CONTRIBUTION_MULT: "[tributary|E] [piety|E] contributions"
MOD_DIPLOMACY_SCHEME_PHASE_DURATION: "[diplomacy_i]Diplomatic [scheme_speed|E]"
MOD_INTRIGUE_SCHEME_PHASE_DURATION: "[intrigue_i]Intrigue [scheme_speed|E]"
MOD_STEWARDSHIP_SCHEME_PHASE_DURATION: "[stewardship_i]Stewardship [scheme_speed|E]"
MOD_MARTIAL_SCHEME_PHASE_DURATION: "[martial_i]Martial [scheme_speed|E]"
MOD_PROWESS_SCHEME_PHASE_DURATION: "[prowess_i]Prowess [scheme_speed|E]"
MOD_LEARNING_SCHEME_PHASE_DURATION: "[learning_i]Learning [scheme_speed|E]"
MOD_DIPLOMACY_SCHEME_RESISTANCE:1 "Diplomatic [scheme_resistance|E]"
MOD_INTRIGUE_SCHEME_RESISTANCE:1 "Intrigue [scheme_resistance|E]"
MOD_STEWARDSHIP_SCHEME_RESISTANCE:1 "Stewardship [scheme_resistance|E]"
MOD_MARTIAL_SCHEME_RESISTANCE:1 "Martial [scheme_resistance|E]"
MOD_PROWESS_SCHEME_RESISTANCE:1 "Prowess [scheme_resistance|E]"
MOD_LEARNING_SCHEME_RESISTANCE:1 "Learning [scheme_resistance|E]"
MOD_SCHEME_DISCOVERY_CHANCE_MULT:2 "[scheme_discovery_chance|E]"
MOD_HOLDING_CONSTRUCTION_SPEED:0 "[holding|E] Construction Time"
MOD_HOLDING_CONSTRUCTION_GOLD_COST:1 "[holding|E] Construction Cost"
plains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Plains"
farmlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Farmlands"
hills_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Hills"
tells_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Tells"
mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Mountains"
desert_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert"
desert_mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert Mountains"
oasis_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Oasis"
jungle_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Jungle"
forest_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Forest"
taiga_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Taiga"
wetlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Wetlands"
steppe_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Steppe"
floodplains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Floodplains"
drylands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Drylands"
terraced_hills_holding_construction_gold_cost: "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Terraced Hills"
plains_holding_construction_prestige_cost:0 "$plains_holding_construction_gold_cost$"
farmlands_holding_construction_prestige_cost:0 "$farmlands_holding_construction_gold_cost$"
hills_holding_construction_prestige_cost:0 "$hills_holding_construction_gold_cost$"
tells_holding_construction_prestige_cost:0 "$hills_holding_construction_gold_cost$"
mountains_holding_construction_prestige_cost:0 "$mountains_holding_construction_gold_cost$"
desert_holding_construction_prestige_cost:0 "$desert_holding_construction_gold_cost$"
desert_mountains_holding_construction_prestige_cost:0 "$desert_mountains_holding_construction_gold_cost$"
oasis_holding_construction_prestige_cost:0 "$oasis_holding_construction_gold_cost$"
jungle_holding_construction_prestige_cost:0 "$jungle_holding_construction_gold_cost$"
forest_holding_construction_prestige_cost:0 "$forest_holding_construction_gold_cost$"
taiga_holding_construction_prestige_cost:0 "$taiga_holding_construction_gold_cost$"
wetlands_holding_construction_prestige_cost:0 "$wetlands_holding_construction_gold_cost$"
steppe_holding_construction_prestige_cost:0 "$steppe_holding_construction_gold_cost$"
floodplains_holding_construction_prestige_cost:0 "$floodplains_holding_construction_gold_cost$"
drylands_holding_construction_prestige_cost:0 "$drylands_holding_construction_gold_cost$"
MOD_HOLDING_CONSTRUCTION_PIETY_COST:1 "[holding|E] Construction Cost"
MOD_HOLDING_CONSTRUCTION_PRESTIGE_COST:1 "[holding|E] Construction Cost"
MOD_TAX_MULT:1 "[holding|E] [taxes|E]"
MOD_MEN_AT_ARMS_RECRUITMENT_COST:0 "[men_at_arms|E] Recruitment Cost"
MOD_MEN_AT_ARMS_MAINTENANCE:0 "[men_at_arms|E] Maintenance"
MOD_MEN_AT_ARMS_MAINTENANCE_PER_DREAD_MULT:0 "[men_at_arms|E] Maintenance per [dread|E]"
MOD_ARMY_MAINTENANCE_MULT:1 "[army|E] Gold Maintenance"
MOD_MEN_AT_ARMS_LIMIT:0 "Size of [men_at_arms|E] [regiments|E]"
MOD_MEN_AT_ARMS_TITLE_LIMIT: "Size of [title_men_at_arms|E] [regiments|E]"
MOD_MEN_AT_ARMS_CAP:0 "Max [men_at_arms|E] [regiments|E]"
MOD_MEN_AT_ARMS_TITLE_CAP: "Max [title_men_at_arms|E] [regiments|E]"
MOD_SHORT_REIGN_DURATION_MULT:0 "[short_reign|E] Duration"
MOD_LONG_REIGN_BONUS_MULT:0 "[long_reign|E] Bonus"
MOD_DIPLOMATIC_RANGE_MULT:0 "[diplomatic_range|E]"
MOD_EMBARKATION_COST_MULT:0 "[embarkation|E] Cost"
MOD_NAVAL_MOVEMENT_SPEED_MULT:0 "Naval Speed"
MOD_INBREEDING_CHANCE:0 "[inbreeding|E] Chance"
MOD_OPINION_OF_FEMALE_RULERS:0 "Opinion of Female Rulers"
MOD_OPINION_OF_MALE_RULERS:0 "Opinion of Male Rulers"
OPINION_SAME_FAITH:0 "Same [faith|E]"
OPINION_HOSTILE_FAITH:0 "[FAITH.GetName] is $LEVEL$"
OPINION_HOSTILE_FAITH_MODIFIED:0 "[FAITH.GetName] is $LEVEL$ (modified by [doctrines|E])"
OPINION_HOSTILE_FAITH_COUNTY:0 "Fervor ($FERVOR|0V%/$) and [FAITH.GetName] is $LEVEL$"
OPINION_DIVINE_MARRIAGE:0 "Divine Marriage"
NEGATED_SKILL_PENALTY_HEADER:1 "\n#weak Negating $ACTUAL_NEGATION|P$/$MAX_NEGATION|P$ penalties:#!"
MOD_COUNTY_OPINION_ADD:0 "[county_opinion|E]"
MOD_COUNTY_OPINION_ADD_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_ADD$"
MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT:0 "Different [faith|E] [county_opinion|E]"
MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT$"
MOD_CULTURE_MERCENARY_MULT:2 "Available [mercenary|E] Companies"
MOD_CULTURAL_FASCINATION_INNOVATION_ADD:0 "[cultural_fascination|E] Progress"
MOD_CULTURAL_FASCINATION_INNOVATION_MULT:0 "$MOD_CULTURAL_FASCINATION_INNOVATION_ADD$"
MOD_CULTURAL_HEAD_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain"
MOD_CULTURAL_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain"
MODE_CULTURE_TRADITION_MAX_ADD:0 "Maximum [culture_traditions|E]"
NAMED_OPINION_MODIFIER:1 "$MODIFIER$ ([CHARACTER.GetShortUIName])"
MODIFIER_FROM_PROVINCES:0 "From Domain"
MODIFIER_FROM_TITLE_LAWS:1 "[TITLE.GetNamePossessive|U] [title_laws|E]"
MOD_ATTRACTION_OPINION:0 "[attraction|E] Opinion"
MOD_MIN_COMBAT_ROLL:1 "[command_modifier_i|E]Minimum [combat_roll|E]"
MOD_MAX_COMBAT_ROLL:1 "[command_modifier_i|E]Maximum [combat_roll|E]"
MOD_KNIGHT_LIMIT:1 "Number of [knight_i][knights|E]"
MOD_KNIGHT_EFFECTIVENESS_MULT:2 "[knight_effectiveness|E]"
MOD_SUPPLY_DURATION:1 "[command_modifier_i|E][supply|E] Duration"
MOD_POSITIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting good [congenital_traits|E]"
MOD_NEGATIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting bad [congenital_traits|E]"
MOD_POSITIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new good [congenital_traits|E]"
MOD_NEGATIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new bad [congenital_traits|E]"
MOD_GENETIC_TRAIT_STRENGTHEN_CHANCE:0 "Chance of reinforcing [congenital_traits|E]"
MOD_LIFE_EXPECTANCY:0 "[life_expectancy|E] #weak (years)#!"
MOD_YEARS_OF_FERTILITY:0 "Years of [fertility|E]"
held_barony_modifier:0 "Held [baronies|E]"
held_county_modifier:0 "Held [counties|E]"
held_duchy_modifier:0 "Held [duchies|E]"
held_kingdom_modifier:0 "Held [kingdoms|E]"
held_empire_modifier:0 "Held [empires|E]"
held_hegemony_modifier: "Held [hegemonies|E]"
MOD_MONTHLY_LIFESTYLE_XP_GAIN_ADD: "$MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT$"
MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT:0 "Monthly [lifestyle|E] Experience"
martial_lifestyle_xp_gain_add: "Martial [lifestyle|E] Experience Gain"
martial_lifestyle_xp_gain_mult: "$martial_lifestyle_xp_gain_add$"
monthly_martial_lifestyle_xp_gain_add: "$monthly_martial_lifestyle_xp_gain_mult$"
monthly_martial_lifestyle_xp_gain_mult:0 "Monthly Martial [lifestyle|E] Experience"
diplomacy_lifestyle_xp_gain_add: "Diplomacy [lifestyle|E] Experience Gain"
diplomacy_lifestyle_xp_gain_mult: "$diplomacy_lifestyle_xp_gain_add$"
monthly_diplomacy_lifestyle_xp_gain_add: "$monthly_diplomacy_lifestyle_xp_gain_mult$"
monthly_diplomacy_lifestyle_xp_gain_mult:0 "Monthly Diplomacy [lifestyle|E] Experience"
stewardship_lifestyle_xp_gain_add: "Stewardship [lifestyle|E] Experience Gain"
stewardship_lifestyle_xp_gain_mult: "$stewardship_lifestyle_xp_gain_add$"
monthly_stewardship_lifestyle_xp_gain_add: "$monthly_stewardship_lifestyle_xp_gain_mult$"
monthly_stewardship_lifestyle_xp_gain_mult:0 "Monthly Stewardship [lifestyle|E] Experience"
learning_lifestyle_xp_gain_add: "Learning [lifestyle|E] Experience Gain"
learning_lifestyle_xp_gain_mult: "$learning_lifestyle_xp_gain_add$"
monthly_learning_lifestyle_xp_gain_add: "$monthly_learning_lifestyle_xp_gain_mult$"
monthly_learning_lifestyle_xp_gain_mult:0 "Monthly Learning [lifestyle|E] Experience"
intrigue_lifestyle_xp_gain_add: "Intrigue [lifestyle|E] Experience Gain"
intrigue_lifestyle_xp_gain_mult: "$intrigue_lifestyle_xp_gain_add$"
monthly_intrigue_lifestyle_xp_gain_add: "$monthly_intrigue_lifestyle_xp_gain_mult$"
monthly_intrigue_lifestyle_xp_gain_mult:0 "Monthly Intrigue [lifestyle|E] Experience"
monthly_wanderer_lifestyle_xp_gain_mult: "Monthly Wandering [lifestyle|E] Experience"
wanderer_lifestyle_xp_gain_mult: "Wandering [lifestyle|E] Experience"
MOD_FAITH_CONVERSION_PIETY_COST_ADD:0 "[faith|E] Conversion Cost"
MOD_FAITH_CONVERSION_PIETY_COST_MULT:0 "$MOD_FAITH_CONVERSION_PIETY_COST_ADD$"
MOD_FAITH_CREATION_PIETY_COST_ADD:1 "[faith|E] Creation and Reformation Cost"
MOD_FAITH_CREATION_PIETY_COST_MULT:0 "$MOD_FAITH_CREATION_PIETY_COST_ADD$"
MOD_NO_PROWESS_LOSS_FROM_AGE:0 "No [prowess|E] Loss from Age"
MOD_MONTHLY_DYNASTY_PRESTIGE:0 "[dynasty_prestige|E]"
MOD_MONTHLY_DYNASTY_PRESTIGE_MULT:0 "Monthly [dynasty_prestige|E]"
MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX:0 "[dynasty_prestige_i]"
MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX:0 "[dynasty_prestige_i]"
MOD_OPINION_FROM_PROWESS_SUFFIX: " / point"
MOD_MONTHLY_INFLUENCE: "[influence|E]"
MOD_MONTHLY_INFLUENCE_PREFIX: "[influence_i|E]"
MOD_MONTHLY_INFLUENCE_MULT: "Monthly [influence|E]"
MOD_MONTHLY_INFLUENCE_MULT_PREFIX: "[influence_i|E]"
MOD_MONTHLY_MERIT: "[merit|E]"
MOD_MONTHLY_MERIT_PREFIX: "[merit_i|E]"
MOD_MONTHLY_MERIT_MULT: "Monthly [merit|E]"
MOD_MONTHLY_MERIT_MULT_PREFIX: "[merit_i|E]"
MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE: "Monthly [merit|E] per [title_men_at_arms|E] Base Recruitment Cost"
MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX: "[merit_i|E]"
MOD_MONTHLY_MERIT_PER_LIEGE_TAX: "Monthly [merit|E] per total [tax|E] paid to [liege|E]"
MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX: "[merit_i|E]"
MOD_RAID_SPEED:1 "[command_modifier_i|E][raid|E] Speed"
MOD_HOSTILE_RAID_TIME:0 "Hostile [raid|E] Time"
MOD_HOLDING_FORT_LEVEL_PREFIX:0 "@fort_icon!"
MOD_MAX_LOOT_MULT:1 "[army|E] [loot|E] Capacity"
MOD_EXTERNAL_SLOTS_PREFIX: "@external_slots_icon!"
city_holding_build_speed:1 "City [buildings|E] Construction Time"
church_holding_build_speed:0 "Temple [buildings|E] Construction Time"
castle_holding_build_speed:0 "Castle [buildings|E] Construction Time"
tribal_holding_build_speed:0 "Tribal [buildings|E] Construction Time"
city_holding_build_gold_cost:0 "City [buildings|E] Construction Cost"
church_holding_build_gold_cost:0 "Temple [buildings|E] Construction Cost"
castle_holding_build_gold_cost:0 "Castle [buildings|E] Construction Cost"
tribal_holding_build_gold_cost:0 "Tribal [buildings|E] Construction Cost"
city_holding_holding_build_speed:0 "City [holding|E] Construction Time"
church_holding_holding_build_speed:0 "Temple [holding|E] Construction Time"
castle_holding_holding_build_speed:0 "Castle [holding|E] Construction Time"
tribal_holding_holding_build_speed:0 "Tribal [holding|E] Construction Time"
temple_citadel_holding_holding_build_speed: "Temple Citadel [holding|E] Construction Time"
city_holding_holding_build_gold_cost:0 "City [holding|E] Construction Cost"
church_holding_holding_build_gold_cost:0 "Temple [holding|E] Construction Cost"
castle_holding_holding_build_gold_cost:0 "Castle [holding|E] Construction Cost"
tribal_holding_holding_build_gold_cost:0 "Tribal [holding|E] Construction Cost"
temple_citadel_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost"
temple_citadel_holding_build_piety_cost: "Temple Citadel [building|E] Construction Cost"
temple_citadel_holding_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost"
plains_tax_mult:0 "$MOD_TAX_MULT$ in Plains"
farmlands_tax_mult:0 "$MOD_TAX_MULT$ in Farmlands"
hills_tax_mult:0 "$MOD_TAX_MULT$ in Hills"
tells_tax_mult:0 "$MOD_TAX_MULT$ in Tells"
terraced_hills_tax_mult:0 "$MOD_TAX_MULT$ in Terraced Hills"
mountains_tax_mult:0 "$MOD_TAX_MULT$ in Mountains"
desert_tax_mult:0 "$MOD_TAX_MULT$ in Desert"
desert_mountains_tax_mult:0 "$MOD_TAX_MULT$ in Desert Mountains"
oasis_tax_mult:0 "$MOD_TAX_MULT$ in Oasis"
jungle_tax_mult:0 "$MOD_TAX_MULT$ in Jungle"
forest_tax_mult:0 "$MOD_TAX_MULT$ in Forest"
taiga_tax_mult:0 "$MOD_TAX_MULT$ in Taiga"
wetlands_tax_mult:0 "$MOD_TAX_MULT$ in Wetlands"
steppe_tax_mult:0 "$MOD_TAX_MULT$ in Steppe"
floodplains_tax_mult:0 "$MOD_TAX_MULT$ in Floodplains"
drylands_tax_mult:0 "$MOD_TAX_MULT$ in Drylands"
plains_levy_size:0 "$MOD_LEVY_SIZE$ in Plains"
farmlands_levy_size:0 "$MOD_LEVY_SIZE$ in Farmlands"
hills_levy_size:0 "$MOD_LEVY_SIZE$ in Hills"
tells_levy_size:0 "$MOD_LEVY_SIZE$ in Tells"
mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Mountains"
desert_levy_size:0 "$MOD_LEVY_SIZE$ in Desert"
desert_mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Desert Mountains"
oasis_levy_size:0 "$MOD_LEVY_SIZE$ in Oasis"
jungle_levy_size:0 "$MOD_LEVY_SIZE$ in Jungle"
forest_levy_size:0 "$MOD_LEVY_SIZE$ in Forest"
taiga_levy_size:0 "$MOD_LEVY_SIZE$ in Taiga"
wetlands_levy_size:0 "$MOD_LEVY_SIZE$ in Wetlands"
steppe_levy_size:0 "$MOD_LEVY_SIZE$ in Steppe"
floodplains_levy_size:0 "$MOD_LEVY_SIZE$ in Floodplains"
drylands_levy_size:0 "$MOD_LEVY_SIZE$ in Drylands"
terraced_hills_levy_size: "$MOD_LEVY_SIZE$ in Terraced Hills"
plains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Plains"
farmlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Farmlands"
hills_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Hills"
tells_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Tells"
mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Mountains"
desert_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert"
desert_mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert Mountains"
oasis_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Oasis"
jungle_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Jungle"
forest_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Forest"
taiga_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Taiga"
wetlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Wetlands"
steppe_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Steppe"
floodplains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Floodplains"
drylands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Drylands"
# Scheme modifiers
claim_throne_scheme_phase_duration_mult: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]"
claim_throne_scheme_phase_duration_add: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]"
seduce_scheme_phase_duration_add: "[GetScheme('seduce').GetTypeName] [scheme_speed_single|E]"
courting_scheme_phase_duration_add: "[GetScheme('courting').GetTypeName] [scheme_speed_single|E]"
max_courting_schemes_add:0 "Max [GetScheme('courting').GetTypeName] [schemes|E]"
befriend_scheme_phase_duration_add: "[GetScheme('befriend').GetTypeName] [scheme_speed_single|E]"
elope_scheme_phase_duration_add: "[GetScheme('elope').GetTypeName] [scheme_speed_single|E]"
sway_scheme_phase_duration_add: "[GetScheme('sway').GetTypeName] [scheme_speed_single|E]"
murder_scheme_phase_duration_add: "[GetScheme('murder').GetTypeName] [scheme_speed_single|E]"
abduct_scheme_phase_duration_add: "[GetScheme('abduct').GetTypeName] [scheme_speed_single|E]"
learn_language_scheme_phase_duration_add: "[GetScheme('learn_language').GetTypeName] [scheme_speed_single|E]"
learn_language_schemes_add:1 "Max [GetScheme('learn_language').GetTypeName] [schemes|E]"
max_learn_language_schemes_add:0 "$learn_language_schemes_add$"
max_sway_schemes_add:1 "Max [GetScheme('sway').GetTypeName] [schemes|E]"
#County modifiers
occupation_modifier:0 "Occupied"
siege_modifier:0 "Under Siege"
encouraged_improvement_modifier:0 "Encouraged Improvements"
county_base_modifier:0 "Base Value"
reclaim_britannia_culture_modifier:0 "Reclaimed Britannia"
reclaim_britannia_culture_modifier_desc:1 "[promote_culture|E] ($celtic_group$ cultures only) Speed: #P +75%#!"
#Tier modifiers
unlanded_modifier:0 "Unlanded"
baron_modifier:0 "Baron"
count_modifier:0 "Count"
duke_modifier:0 "Duke"
king_modifier:0 "King"
emperor_modifier:0 "Emperor"
hegemon_modifier: "Hegemon"
#Skill tooltips
diplomacy_effect_desc:0 "Increases effectiveness of Diplomacy [schemes|E]\nIncreases [initial_legitimacy|E]"
martial_effect_desc:0 "Increases [advantage|E] when commanding armies in combat"
intrigue_effect_desc: "Every [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_increment_value')] [intrigue|E] above [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_threshold_value')] gives +1 starting [scheme_opportunity_opportunities|E] to [intrigue] [schemes|E]\nIncreases starting [success_chance|E] of Intrigue [schemes|E]\nIncreases [scheme_growth|E] of Intrigue [schemes|E]\nIncreases chance to successfully [imprison|E] another character"
learning_effect_desc:0 "Reduces the [prestige|E] cost to increase [crown_authority|E]\nOther characters are more likely to accept when you [demand_conversion|E]"
piety_level_0: "Sinner"
piety_level_0_desc: "$piety_level_0$ is the only negative [piety_level|E]. The next level is [GetModifier( 'piety_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)0' )]"
piety_level_1: "Dutiful"
piety_level_1_desc: "$piety_level_1$ is the first [piety_level|E]. The next level is [GetModifier( 'piety_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)1' )]"
piety_level_2: "Faithful"
piety_level_2_desc: "$piety_level_2$ is the second [piety_level|E]. The next level is [GetModifier( 'piety_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)2' )]"
piety_level_3: "Devoted Servant"
piety_level_3_desc: "$piety_level_3$ is the third [piety_level|E]. The next level is [GetModifier( 'piety_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)3' )]"
piety_level_4: "Paragon of Virtue"
piety_level_4_desc: "$piety_level_4$ is the fourth [piety_level|E]. The next level is [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)4' )]"
piety_level_5: "Religious Icon"
piety_level_5_desc: "$piety_level_5$ is the fifth and highest possible [piety_level|E] for [governments|E] who are not [mandala|E]. The next level is [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)5')|=+]"
piety_level_6: "Divine"
piety_level_6_desc: "$piety_level_6$ is the sixth [piety_level|E]. The next level is [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)6')|=+]"
piety_level_7: "Demigod"
piety_level_7_desc: "$piety_level_7$ is the seventh [piety_level|E]. The next level is [GetModifier( 'piety_level_8' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)7')|=+]"
piety_level_8: "Godlike"
piety_level_8_desc: "$piety_level_8$ is the eight and highest possible [piety_level|E] for the [mandala|E] [government|E].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this ultimate Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)8')|=+]"
prestige_level_0: "Disgraced"
prestige_level_0_desc: "$prestige_level_0$ is the lowest possible [prestige_level|E]. The next level is [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)0' )]"
prestige_level_1: "Established"
prestige_level_1_desc: "$prestige_level_1$ is the first [prestige_level|E]. The next level is [GetModifier( 'prestige_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)1' )]"
prestige_level_2: "Distinguished"
prestige_level_2_desc: "$prestige_level_2$ is the second [prestige_level|E]. The next level is [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)2' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_2_laamp_desc', 'blank_line' )]"
prestige_level_3: "Illustrious"
prestige_level_3_desc: "$prestige_level_3$ is the third [prestige_level|E]. The next level is [GetModifier( 'prestige_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)3' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_3_laamp_desc', 'blank_line' )]"
prestige_level_4: "Exalted Among Men"
prestige_level_4_desc: "$prestige_level_4$ is the fourth [prestige_level|E]. The next level is [GetModifier( 'prestige_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)4' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_4_laamp_desc', 'blank_line' )]"
prestige_level_5: "Legendary Figure"
prestige_level_5_desc: "$prestige_level_5$ is the fifth and highest possible [prestige_level|E].\nEffects:\n[GetPrestigeLevelDesc('(int32)5')]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_5_laamp_desc', 'blank_line' )]"
prestige_level_2_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_COUNTY_NAME$ [casus_belli|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E]\n\t$hire_laamp_mercenaries_interaction$ [county|E] reward\n\t$procure_estate_interaction$ [interaction|E] #!"
prestige_level_3_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_DUCHY_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E] and [duchies|E]\n\t$hire_laamp_mercenaries_interaction$ [interaction|E] [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [duchies|E] and [counties|E]\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E]#!"
prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!"
influence_level_0: "Impotent"
influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]"
influence_level_1: "Influential"
influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]"
influence_level_2: "Persuasive"
influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]"
influence_level_3: "Controlling"
influence_level_3_desc: "$influence_level_3$ is the fourth [influence_level|E]. The next level is [GetModifier( 'influence_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)3' )]"
influence_level_4: "Authoritative"
influence_level_4_desc: "$influence_level_4$ is the fifth [influence_level|E]. The next level is [GetModifier( 'influence_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)4' )]"
influence_level_5: "Imperious"
influence_level_5_desc: "$influence_level_5$ is the sixth and highest possible [influence_level|E].\nEffects:\n[GetInfluenceLevelDesc( '(int32)5' )]"
merit_level_0: "No Rank"
merit_level_0_desc: "To be without a [merit_level|E] is to be scholarly worthless and unsuitable for office.\n\nThe first and lowest rank is [GetModifier( 'merit_level_1' ).GetNameWithTooltip|L].\n\n#S Effects:#!\n"
merit_level_1: "9th Rank"
merit_level_1_desc: "The entry level [merit_level|E] of prospective examination entrants.\n\n#S Effects:#!\n"
merit_level_2: "8th Rank"
merit_level_2_desc: "$merit_level_2$ is a barely significant [merit_level|E].\n\n#S Effects:#!\n"
merit_level_3: "7th Rank"
merit_level_3_desc: "$merit_level_3$ is a less significant [merit_level|E].\n\n#S Effects:#!\n"
merit_level_4: "6th Rank"
merit_level_4_desc: "$merit_level_4$ is a fairly significant [merit_level|E].\n\n#S Effects:#!\n"
merit_level_5: "5th Rank"
merit_level_5_desc: "$merit_level_5$ is the fulcrum of the nine ranks, and denotes a \"worthy official\".\n\n#S Effects:#!\n"
merit_level_6: "4th Rank"
merit_level_6_desc: "$merit_level_6$ is a significant [merit_level|E].\n\n#S Effects:#!\n"
merit_level_7: "3rd Rank"
merit_level_7_desc: "$merit_level_7$ is a markedly significant [merit_level|E] of capable administrators whose talents rise well above the ordinary.\n\n#S Effects:#!\n"
merit_level_8: "2nd Rank"
merit_level_8_desc: "$merit_level_8$ is a highly significant [merit_level|E] that recognizes an official of high virtue and talent.\n\n#S Effects:#!\n"
merit_level_9: "1st Rank"
merit_level_9_desc: "$merit_level_9$ is the most significant [merit_level|E] reserved for paragons of both Confucian virtue and scholarly brilliance.\n\n#S Effects:#!\n"
merit_level_short_0: "None"
merit_level_short_1: "9th"
merit_level_short_2: "8th"
merit_level_short_3: "7th"
merit_level_short_4: "6th"
merit_level_short_5: "5th"
merit_level_short_6: "4th"
merit_level_short_7: "3rd"
merit_level_short_8: "2nd"
merit_level_short_9: "1st"
stress_level_1:1 "Stress Level 1"
stress_level_2:1 "Stress Level 2"
stress_level_3:1 "Stress Level 3"
stress_level_4:1 "Stress Level 4"
stress_level_5:1 "Stress Level 5"
recently_looted_modifier:0 "Recently Looted"
recently_looted_modifier_desc:0 "This [holding|E] has been recently looted by a [raid|E] or [siege|E] and cannot be looted until this modifier expires."
recently_bartered_modifier: "Recently Bartered"
recently_bartered_modifier_desc: "A party of [GetGovernment( 'wanua_government' ).GetName] sailors have recently [bartered|E] with this [holding|E] and it cannot be looted or bartered in until this modifier expires."
shattered_defenses_modifier: "Shattered Defenses"
shattered_defenses_modifier_desc: "This [holding|E] has recently had its defenses shattered by violent raiders."
hard_difficulty: "Hard"
hard_difficulty_player: "$hard_difficulty$"
very_hard_difficulty: "Very Hard"
very_hard_difficulty_player: "$very_hard_difficulty$"
very_easy_difficulty:0 "Very Easy"
easy_difficulty:0 "Easy"
game_rule_base_value: "Base: $VALUE|=+0$"
difficulty_skilled_courtier_block: "Uninterested in Marriage: $VALUE|=+0$"
commander_enemy_terrain_advantage:0 "Counters enemy defensive terrain advantage"
# Informs players about scripted county modifiers for council tasks (e.g., either faster county conversions, or slower ones depending).
CUSTOM_MOD_FAITH_CONVERSION_SPEED:0 "$task_conversion$ Speed: "
CUSTOM_MOD_CULTURE_CONVERSION_SPEED:0 "$task_promote_culture$ Speed: "
CUSTOM_MOD_FABRICATE_CLAIM_SPEED:0 "$task_fabricate_claim$ Speed: "
# Informs players about the stress loss decisions enabled by coping mechanism traits.
CUSTOM_MOD_ENABLES_STRESS_LOSS_DECISIONS:0 "Enables a special [decision|E] that #P reduces#! [stress|E]"
# RoCo
world_innovation_elephants_development_growth_factor:0 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_innovation_elephants').GetName] [region|E]"
# FP3
world_persian_empire_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_persian_empire').GetName] [region|E]"
# Travel
MOD_TRAVEL_SPEED:1 "[travel|E] Speed"
MOD_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$"
MOD_TRAVEL_SAFETY:1 "[travel|E] Safety"
MOD_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$"
MOD_CHARACTER_TRAVEL_SPEED:0 "$MOD_TRAVEL_SPEED$"
MOD_CHARACTER_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$"
MOD_CHARACTER_TRAVEL_SAFETY:0 "$MOD_TRAVEL_SAFETY$"
MOD_CHARACTER_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$"
MOD_TRAVEL_DANGER:0 "[travel_danger|E]"
MOD_TRAVEL_DANGER_EPIDEMIC: "[epidemic|E] [travel_danger|E]"
hills_travel_danger:0 "[GetTerrain( 'hills' ).GetName] [travel_danger|E]"
tells_travel_danger:0 "[GetTerrain( 'tells' ).GetName] [travel_danger|E]"
mountains_travel_danger:0 "[GetTerrain( 'mountains' ).GetName] [travel_danger|E]"
desert_travel_danger:0 "[GetTerrain( 'desert' ).GetName] [travel_danger|E]"
desert_mountains_travel_danger:0 "[GetTerrain( 'desert_mountains' ).GetName] [travel_danger|E]"
terraced_hills_travel_danger: "[GetTerrain( 'terraced_hills' ).GetName] [travel_danger|E]"
jungle_travel_danger:0 "[GetTerrain( 'jungle' ).GetName] [travel_danger|E]"
forest_travel_danger:0 "[GetTerrain( 'forest' ).GetName] [travel_danger|E]"
taiga_travel_danger:0 "[GetTerrain( 'taiga' ).GetName] [travel_danger|E]"
wetlands_travel_danger:0 "[GetTerrain( 'wetlands' ).GetName] [travel_danger|E]"
steppe_travel_danger:0 "[GetTerrain( 'steppe' ).GetName] [travel_danger|E]"
floodplains_travel_danger:0 "[GetTerrain( 'floodplains' ).GetName] [travel_danger|E]"
drylands_travel_danger:0 "[GetTerrain( 'drylands' ).GetName] [travel_danger|E]"
sea_travel_danger:0 "[GetTerrain( 'sea' ).GetName] [travel_danger|E]"
coastal_sea_travel_danger:0 "[GetTerrain( 'coastal_sea' ).GetName] [travel_danger|E]"
plains_travel_danger: "[GetTerrain( 'plains' ).GetName] [travel_danger|E]"
farmlands_travel_danger: "[GetTerrain( 'farmlands' ).GetName] [travel_danger|E]"
oasis_travel_danger: "[GetTerrain( 'oasis' ).GetName] [travel_danger|E]"
MOD_STRIFE_OPINION_GAIN_MULT:0 "[strife|E] Gain"
MOD_STRIFE_OPINION_LOSS_MULT:0 "[strife|E] Loss"
# Accolades
MOD_ACTIVE_ACCOLADES:0 "[accolades|E] Available"
MOD_ACCOLADE_GLORY_GAIN_MULT:0 "[accolade|e] [glory|E] Gain"
MOD_EPIDEMIC_RESISTANCE: "[epidemic_resistance|E]"
MOD_OWNED_LEGEND_SPREAD_ADD: "[legend|E] Spread Chance"
MOD_OWNED_LEGEND_SPREAD_MULT: "$MOD_OWNED_LEGEND_SPREAD_ADD$"
MOD_LEGITIMACY_GAIN_MULT: "[legitimacy|E] Gain"
MOD_LEGITIMACY_LOSS_MULT: "[legitimacy|E] Loss"
MOD_LEGITIMACY_MONTHLY_CHANGE: "[legitimacy|E]"
MOD_LEVY_MAINTENANCE:0 "[levy|E] Maintenance"
MOD_UNCONTROLLED_PROVINCE_ADVANTAGE:0 "Uncontrolled Territory Attacker [advantage|E]"
MOD_LEVY_ATTACK:0 "[levy|E] [damage|E]"
MOD_LEVY_TOUGHNESS:0 "[levy|E] [toughness|E]"
MOD_LEVY_SIEGE:0 "[levy|E] [siege_progress|E]"
MOD_LEVY_PURSUIT:0 "[levy|E] [pursuit|E]"
MOD_LEVY_SCREEN:0 "[levy|E] [screen|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_DREAD:0 "[knight_effectiveness|E] per [dread|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_TYRANNY:0 "[knight_effectiveness|E] per [tyranny|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_PROWESS: "[knight_effectiveness|E] per [prowess_i|E][prowess|E] [skill|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_DIPLOMACY: "[knight_effectiveness|E] per [diplomacy_i|E][diplomacy|E] [skill|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_INTRIGUE: "[knight_effectiveness|E] per [intrigue_i|E][intrigue|E] [skill|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_LEARNING: "[knight_effectiveness|E] per [learning_i|E][learning|E] [skill|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_MARTIAL: "[knight_effectiveness|E] per [martial_i|E][martial|E] [skill|E]"
MOD_KNIGHT_EFFECTIVENESS_PER_STEWARDSHIP: "[knight_effectiveness|E] per [stewardship_i|E][stewardship|E] [skill|E]"
MOD_STRESS_LOSS_PER_PIETY_LEVEL:0 "[stress|E] loss per [piety_level|E]"
MOD_STRESS_LOSS_PER_PRESTIGE_LEVEL:0 "[stress|E] loss per [prestige_level|E]"
pilgrim_xp_gain_mult:0 "[GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
governor_xp_gain_mult: "[GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
confucian_education_xp_gain_mult: "[GetTrait('confucian_education').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
lifestyle_traveler_xp_gain_mult:0 "[GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
lifestyle_reveler_xp_gain_mult:0 "[GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
lifestyle_hunter_xp_gain_mult:0 "[GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
trait_track_hunter_xp_gain_mult:0 "Venator #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_falconer_xp_gain_mult:0 "Falconer #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_lifestyle_poet_xp_gain_mult:0 "Poetry #weak ([GetTrait('lifestyle_poet').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_peasant_leader_xp_gain_mult: "Notoriety #weak ([GetTrait('peasant_leader').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
lifestyle_mystic_xp_gain_mult:0 "[GetTrait('lifestyle_mystic').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
trait_track_travel_xp_gain_mult: "Wanderer #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_danger_xp_gain_mult: "Seasoned #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
tourney_participant_xp_gain_mult:0 "[GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
trait_track_foot_xp_gain_mult:0 "Foot #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_bow_xp_gain_mult:0 "Bow #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_horse_xp_gain_mult:0 "Horse #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_wit_xp_gain_mult:0 "Wit #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain"
trait_track_lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E]"
lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain"
lifestyle_physician_xp_gain_mult: "[GetTrait('lifestyle_physician').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain"
pilgrim_xp_degradation_mult:0 "Monthly [GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
governor_xp_degradation_mult: "Monthly [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
lifestyle_traveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
lifestyle_reveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
lifestyle_hunter_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
tourney_participant_xp_degradation_mult:0 "Monthly [GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation"
#FP3
max_murder_schemes_add: "Max [GetScheme('murder').GetTypeName] [schemes|E]"
MODIFIER_DEFINITION_VALUE_PER_HOUSE_UNITY_MEMBER: " \t#weak Increase per [landed|E] [house|E] member#!"
MODIFIER_DEFINITION_MAIN_DESC_HOUSE_UNITY: "This modifier increases per [landed|E] [house|E] member (#bold $MULTIPLIER|0$#!/#bold 10#!)"
MODIFIER_DEFINITION_BASE_VALUE: "Base value"
avalanche_impact:0 "Avalanche Impact"
avalanche_impact_desc:0 "This holding is affected by the recent passing of an enormous avalanche."
convert_to_witchcraft_scheme_speed_mult: "[GetScheme('convert_to_witchcraft').GetTypeName] [scheme_speed_single|E]"
MOD_HOSTAGE_PRESTIGE_MULT: "Monthly [prestige|E] from [hostages|E]"
MOD_HOSTAGE_PIETY_MULT: "Monthly [piety|E] from [hostages|E]"
MOD_HOSTAGE_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [hostages|E]"
MOD_HOSTAGE_INCOME_MULT: "Monthly income from [hostages|E]"
player_facing_ai_energy: "Energy"
player_facing_ai_honor: "Honor"
player_facing_ai_vengefulness: "Vengefulness"
player_facing_ai_greed: "Greed"
player_facing_ai_compassion: "Compassion"
player_facing_ai_rationality: "Rationality"
player_facing_ai_sociability: "Sociability"
player_facing_ai_zeal: "Zeal"
player_facing_ai_boldness: "Boldness"
glory_hound_ai_energy: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_energy$"
glory_hound_ai_boldness: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_boldness$"
zealot_ai_vengefulness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_vengefulness$"
zealot_ai_zeal: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_zeal$"
zealot_ai_boldness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_boldness$"
minority_ai_energy: "[GetVassalStance( 'minority' ).GetTextIcon][GetVassalStance( 'minority' ).GetName] [personality|E] $player_facing_ai_energy$"
MOD_NUM_TAX_SLOTS: "Available [tax_jurisdictions|E]"
clan_tax_slot_add: "$MOD_NUM_TAX_SLOTS$" # Can re-localize if we re-use tax slots in other governments
MOD_CULTURE_INNOVATION_PROGRESS_CHANCE_FROM_SPREAD_ADD: "[innovation|E] progress chance from [spread|E]"
MOD_CHARACTER_INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_ADD: "[innovation|E] progress chance from [fascination|E]"
MOD_INNOVATIONS_MONTHLY_POSTFIX: "% / month"
AFFECTING_MODIFIERS_LABEL: "Affecting modifiers:"
PROVINCE_MODIFIERS: "[barony|E] Modifiers"
COUNTY_MODIFIERS: "[county|E] Modifiers"
PROVINCE_AND_COUNTY_MODIFIERS: "[barony|E] and [county|E] Modifiers"
OWNER_MODIFIERS: "Owner Modifiers"
ai_conqueror_modifier: "Conqueror"
ai_conqueror_modifier_desc: "$struggle_parameter_unlocks_forced_vassalization_casus_belli$\nRemoves [prestige_i|E][prestige|E] Costs from [casus_bellis|E]\nRemoves [piety_i|E][piety|E] Costs from [casus_bellis|E]\n[armies|e] will #bold flock#! to their banners\n[claimants|e] will #bold crowd #!their [court|e]\n[vassals|e] will #bold fall in line#!\n\n#low The world lies before me, ripe for the taking. It will be mine.#!"
ai_weak_conqueror_modifier: "Conqueror"
ai_weak_conqueror_modifier_desc: "#low The world lies before me, ripe for the taking. It will be mine.#!"
ai_extreme_conqueror_modifier: "Scourge of the Gods"
ai_extreme_conqueror_modifier_desc: "#low I am the punishment of God. If you had not committed great sins, God would not have sent a punishment like me upon you.\n\n#!Unlocks unlimited #V Invasion#! [casus_bellis|E]"
OPINION_HIGH_PROWESS: "High @skill_prowess_icon![prowess|E]"
OPINION_LOW_PROWESS: "Low @skill_prowess_icon![prowess|E]"
OPINION_DISDAIN_HIGH_PROWESS: "Disdain for $OPINION_HIGH_PROWESS$"
OPINION_DISDAIN_LOW_PROWESS: "Disdain for $OPINION_LOW_PROWESS$"
OPINION_RESPECT_HIGH_PROWESS: "Respect for $OPINION_HIGH_PROWESS$"
OPINION_RESPECT_LOW_PROWESS: "Respect for $OPINION_LOW_PROWESS$"
MOD_OPINION_FROM_HIGH_PROWESS: "[opinion|E] bonus from $OPINION_HIGH_PROWESS$"
MOD_OPINION_FROM_LOW_PROWESS: "[opinion|E] penalty from $OPINION_LOW_PROWESS$"
# EP3
administrative_government_tax_contribution_add: "[administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
administrative_government_tax_contribution_mult: "[administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]"
administrative_government_levy_contribution_add: "[administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
administrative_government_levy_contribution_mult: "[administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]"
MODIFIER_DEFINITION_MAIN_DESC_INFLUENCE_LEVEL: "This modifier increases per [influence_level|E] ($MULTIPLIER|+=0$)"
MODIFIER_DEFINITION_VALUE_PER_INFLUENCE_LEVEL: "\t#weak Increase per [influence_level|E]#!"
MODIFIER_DEFINITION_MAIN_DESC_GOVERNANCE_TIER: "This modifier increases per [governance_issue_tier|E] ($MULTIPLIER|+=0$)"
MODIFIER_DEFINITION_VALUE_PER_GOVERNANCE_TIER: "\t#weak Increase per [governance_issue_tier|E] Tier#!"
MODIFIER_DEFINITION_ESTATE_SCALING_DESC: "This modifier increases based on your [estate|E] ($MULTIPLIER|+=0$)"
MODIFIER_DEFINITION_VALUE_ESTATE_FACTORS: "\t#weak Increase per contributing factor#!"
MODIFIER_DEFINITION_MAIN_DESC_EPARCH_APTITUDE: "This modifier increases with [aptitude|E] ($MULTIPLIER|+=0$)"
MODIFIER_DEFINITION_VALUE_EPARCH_APTITUDE: "\t#weak Increase per [aptitude|E] level#!"
MOD_DOMICILE_MONTHLY_GOLD_ADD: "[domicile|E] [income|E]"
MOD_DOMICILE_MONTHLY_PRESTIGE_ADD: "[domicile|E] [prestige|E]"
MOD_DOMICILE_MONTHLY_PIETY_ADD: "[domicile|E] [piety|E]"
MOD_DOMICILE_MONTHLY_INFLUENCE_ADD: "[domicile|E] [influence|E]"
MOD_DOMICILE_MONTHLY_HERD_ADD: "[domicile|E] [herd|E]"
MOD_DOMICILE_MONTHLY_GOLD_MULT: "$MOD_DOMICILE_MONTHLY_GOLD_ADD$"
MOD_DOMICILE_MONTHLY_PRESTIGE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PRESTIGE_ADD$"
MOD_DOMICILE_MONTHLY_PIETY_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PIETY_ADD$"
MOD_DOMICILE_MONTHLY_INFLUENCE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_INFLUENCE_ADD$"
MOD_DOMICILE_MONTHLY_HERD_MULT: "Monthly $MOD_DOMICILE_MONTHLY_HERD_ADD$"
MOD_DOMICILE_BUILD_GOLD_COST: "[domicile_building|E] Construction Cost"
MOD_DOMICILE_CONSTRUCTION_SPEED: "$game_concept_domicile_build_speed$"
MOD_DOMICILE_TRAVEL_SPEED: "$game_concept_domicile_travel_speed$"
MOD_DOMICILE_EXTERNAL_SLOTS_CAPACITY_ADD: "Number of [domicile_building_slots|E]"
MOD_PROVISIONS_USE_MULT: "[provisions|E] Use"
plains_provisions_use_mult: "[GetTerrain( 'plains' ).GetName] [provisions|E] Use"
farmlands_provisions_use_mult: "[GetTerrain( 'farmlands' ).GetName] [provisions|E] Use"
hills_provisions_use_mult: "[GetTerrain( 'hills' ).GetName] [provisions|E] Use"
hills_provisions_use_mult: "[GetTerrain( 'tells' ).GetName] [provisions|E] Use"
mountains_provisions_use_mult: "[GetTerrain( 'mountains' ).GetName] [provisions|E] Use"
oasis_provisions_use_mult: "[GetTerrain( 'oasis' ).GetName] [provisions|E] Use"
jungle_provisions_use_mult: "[GetTerrain( 'jungle' ).GetName] [provisions|E] Use"
forest_provisions_use_mult: "[GetTerrain( 'forest' ).GetName] [provisions|E] Use"
taiga_provisions_use_mult: "[GetTerrain( 'taiga' ).GetName] [provisions|E] Use"
wetlands_provisions_use_mult: "[GetTerrain( 'wetlands' ).GetName] [provisions|E] Use"
steppe_provisions_use_mult: "[GetTerrain( 'steppe' ).GetName] [provisions|E] Use"
floodplains_provisions_use_mult: "[GetTerrain( 'floodplains' ).GetName] [provisions|E] Use"
desert_provisions_use_mult: "[GetTerrain( 'desert' ).GetName] [provisions|E] Use"
desert_mountains_provisions_use_mult: "[GetTerrain( 'desert_mountains' ).GetName] [provisions|E] Use"
drylands_provisions_use_mult: "[GetTerrain( 'drylands' ).GetName] [provisions|E] Use"
terraced_hills_provisions_use_mult: "[GetTerrain( 'terraced_hills' ).GetName] [provisions|E] Use"
plains_barter_goods_mult: "[GetTerrain( 'plains' ).GetName] [barter_goods|E]"
farmlands_barter_goods_mult: "[GetTerrain( 'farmlands' ).GetName] [barter_goods|E]"
hills_barter_goods_mult: "[GetTerrain( 'hills' ).GetName] [barter_goods|E]"
tells_barter_goods_mult: "[GetTerrain( 'tells' ).GetName] [barter_goods|E]"
mountains_barter_goods_mult: "[GetTerrain( 'mountains' ).GetName] [barter_goods|E]"
oasis_barter_goods_mult: "[GetTerrain( 'oasis' ).GetName] [barter_goods|E]"
jungle_barter_goods_mult: "[GetTerrain( 'jungle' ).GetName] [barter_goods|E]"
forest_barter_goods_mult: "[GetTerrain( 'forest' ).GetName] [barter_goods|E]"
taiga_barter_goods_mult: "[GetTerrain( 'taiga' ).GetName] [barter_goods|E]"
wetlands_barter_goods_mult: "[GetTerrain( 'wetlands' ).GetName] [barter_goods|E]"
steppe_barter_goods_mult: "[GetTerrain( 'steppe' ).GetName] [barter_goods|E]"
floodplains_barter_goods_mult: "[GetTerrain( 'floodplains' ).GetName] [barter_goods|E]"
desert_barter_goods_mult: "[GetTerrain( 'desert' ).GetName] [barter_goods|E]"
desert_mountains_barter_goods_mult: "[GetTerrain( 'desert_mountains' ).GetName] [barter_goods|E]"
drylands_barter_goods_mult: "[GetTerrain( 'drylands' ).GetName] [barter_goods|E]"
terraced_hills_barter_goods_mult: "[GetTerrain( 'terraced_hills' ).GetName] [barter_goods|E]"
# BP3
black_sea_coast_region_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('black_sea_coast_region').GetName] [region|E]"
charioteer_blue_xp_gain_mult:0 "[GetTrait('charioteer_blue').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
charioteer_green_xp_gain_mult:0 "[GetTrait('charioteer_green').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
charioteer_white_xp_gain_mult:0 "[GetTrait('charioteer_white').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
charioteer_red_xp_gain_mult:0 "[GetTrait('charioteer_red').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
# MPO
MOD_MONTHLY_COUNTY_FERTILITY_GROWTH: "[county_fertility|E] Growth"
MOD_MONTHLY_COUNTY_FERTILITY_DECLINE: "[county_fertility|E] Consumption"
MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$"
MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$"
MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$"
MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$"
MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$"
MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$"
MONTHLY_COUNTY_FERTILITY_APPLIED_CHANGE_DIFF: "Current [county_fertility|E] Modifier"
plains_fertility_growth_add: "[county_fertility|E] Growth in Plains [terrain|E]"
plains_fertility_growth_mult: "$plains_fertility_growth_add$"
plains_fertility_decline_add: "[county_fertility|E] Decline in Plains [terrain|E]"
plains_fertility_decline_mult: "$plains_fertility_decline_add$"
farmlands_fertility_growth_add: "[county_fertility|E] Growth in Farmlands [terrain|E]"
farmlands_fertility_growth_mult: "$farmlands_fertility_growth_add$"
farmlands_fertility_decline_add: "[county_fertility|E] Decline in Farmlands [terrain|E]"
farmlands_fertility_decline_mult: "$farmlands_fertility_decline_add$"
hills_fertility_growth_add: "[county_fertility|E] Growth in Hills [terrain|E]"
hills_fertility_growth_mult: "$hills_fertility_growth_add$"
hills_fertility_decline_add: "[county_fertility|E] Decline in Hills [terrain|E]"
hills_fertility_decline_mult: "$hills_fertility_decline_add$"
tells_fertility_growth_add: "[county_fertility|E] Growth in Tells [terrain|E]"
tells_fertility_growth_mult: "$tells_fertility_growth_add$"
tells_fertility_decline_add: "[county_fertility|E] Decline in Tells [terrain|E]"
tells_fertility_decline_mult: "$tells_fertility_decline_add$"
mountains_fertility_growth_add: "[county_fertility|E] Growth in Mountains [terrain|E]"
mountains_fertility_growth_mult: "$mountains_fertility_growth_add$"
mountains_fertility_decline_add: "[county_fertility|E] Decline in Mountains [terrain|E]"
mountains_fertility_decline_mult: "$mountains_fertility_decline_add$"
desert_fertility_growth_add: "[county_fertility|E] Growth in Desert [terrain|E]"
desert_fertility_growth_mult: "$desert_fertility_growth_add$"
desert_fertility_decline_add: "[county_fertility|E] Decline in Desert [terrain|E]"
desert_fertility_decline_mult: "$desert_fertility_decline_add$"
desert_mountains_fertility_growth_add: "[county_fertility|E] Growth in Desert Mountains [terrain|E]"
desert_mountains_fertility_growth_mult: "$desert_mountains_fertility_growth_add$"
desert_mountains_fertility_decline_add: "[county_fertility|E] Decline in Desert Mountains [terrain|E]"
desert_mountains_fertility_decline_mult: "$desert_mountains_fertility_decline_add$"
oasis_fertility_growth_add: "[county_fertility|E] Growth in Oasis [terrain|E]"
oasis_fertility_growth_mult: "$oasis_fertility_growth_add$"
oasis_fertility_decline_add: "[county_fertility|E] Decline in Oasis [terrain|E]"
oasis_fertility_decline_mult: "$oasis_fertility_decline_add$"
jungle_fertility_growth_add: "[county_fertility|E] Growth in Jungle [terrain|E]"
jungle_fertility_growth_mult: "$jungle_fertility_growth_add$"
jungle_fertility_decline_add: "[county_fertility|E] Decline in Jungle [terrain|E]"
jungle_fertility_decline_mult: "$jungle_fertility_decline_add$"
forest_fertility_growth_add: "[county_fertility|E] Growth in Forest [terrain|E]"
forest_fertility_growth_mult: "$forest_fertility_growth_add$"
forest_fertility_decline_add: "[county_fertility|E] Decline in Forest [terrain|E]"
forest_fertility_decline_mult: "$forest_fertility_decline_add$"
taiga_fertility_growth_add: "[county_fertility|E] Growth in Taiga [terrain|E]"
taiga_fertility_growth_mult: "$taiga_fertility_growth_add$"
taiga_fertility_decline_add: "[county_fertility|E] Decline in Taiga [terrain|E]"
taiga_fertility_decline_mult: "$taiga_fertility_decline_add$"
wetlands_fertility_growth_add: "[county_fertility|E] Growth in Wetlands [terrain|E]"
wetlands_fertility_growth_mult: "$wetlands_fertility_growth_add$"
wetlands_fertility_decline_add: "[county_fertility|E] Decline in Wetlands [terrain|E]"
wetlands_fertility_decline_mult: "$wetlands_fertility_decline_add$"
steppe_fertility_growth_add: "[county_fertility|E] Growth in Steppe [terrain|E]"
steppe_fertility_growth_mult: "$steppe_fertility_growth_add$"
steppe_fertility_decline_add: "[county_fertility|E] Decline Steppe [terrain|E]"
steppe_fertility_decline_mult: "$steppe_fertility_decline_add$"
floodplains_fertility_growth_add: "[county_fertility|E] Growth in Floodplains [terrain|E]"
floodplains_fertility_growth_mult: "$floodplains_fertility_growth_add$"
floodplains_fertility_decline_add: "[county_fertility|E] Decline in Floodplains [terrain|E]"
floodplains_fertility_decline_mult: "$floodplains_fertility_decline_add$"
drylands_fertility_growth_add: "[county_fertility|E] Growth in Drylands [terrain|E]"
drylands_fertility_growth_mult: "$drylands_fertility_growth_add$"
drylands_fertility_decline_add: "[county_fertility|E] Decline in Drylands [terrain|E]"
drylands_fertility_decline_mult: "$drylands_fertility_decline_add$"
terraced_hills_fertility_growth_add: "[county_fertility|E] Growth in Terraced Hills [terrain|E]"
terraced_hills_fertility_growth_mult: "$terraced_hills_fertility_growth_add$"
terraced_hills_fertility_decline_add: "[county_fertility|E] Decline in Terraced Hills [terrain|E]"
terraced_hills_fertility_decline_mult: "$terraced_hills_fertility_decline_add$"
MOD_HERD_GAIN: "[herd|E] Gain"
MOD_HERD_GAIN_MULT: "$MOD_HERD_GAIN$"
MOD_HERD_CONVERSION: "[herd|E] Conversion into $nomadic_riders$"
MOD_HERD_CAPACITY_ADD: "[herd|E] Capacity"
MOD_HERD_CAPACITY_MULT: "$MOD_HERD_CAPACITY_ADD$"
MOD_HORDE_CONVERSION_COST: "Upgrade [horde|E] Regiment Cost"
MOD_BLOOD_BROTHER_PRESTIGE_MULT: "Monthly [prestige|E] from [blood_brothers|E]"
MOD_BLOOD_BROTHER_PIETY_MULT: "Monthly [piety|E] from [blood_brothers|E]"
MOD_BLOOD_BROTHER_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [blood_brothers|E]"
military_engineer_xp_gain_mult:0 "[GetTrait('military_engineer').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
forder_xp_gain_mult: "[GetTrait('forder').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
the_great_steppe_all: "Current [steppe_season|E]"
the_great_steppe_supply_limit_add: "[supply_limit|E] in [the_great_steppe|E]"
the_great_steppe_supply_limit_mult: "[supply_limit|E] in [the_great_steppe|E]"
game_rule_extra_nomads_sami_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$"
game_rule_extra_nomads_sami_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$"
game_rule_extra_nomads_sahel_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$"
game_rule_extra_nomads_sahel_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$"
game_rule_extra_nomads_horn_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$"
game_rule_extra_nomads_horn_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$"
game_rule_extra_nomads_arabs_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$"
game_rule_extra_nomads_arabs_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$"
MOD_MAX_MIGRATION_DISTANCE_MULT: "Max [migration|E] Distance"
specialized_herds_modifier_camel: "$building_camel_farms_01$"
specialized_herds_modifier_sheep: "$goat_yurt_01_domicile_building$, $sheep_yurt_01_domicile_building$"
specialized_herds_modifier_hunting: "$mpo_hunt_steppe$"
specialized_herds_modifier_horses: "$building_type_horse_pastures_01$"
# TGP
MOD_GREAT_PROJECT_CONSTRUCTION_SPEED: "$game_concept_great_project_build_speed$"
japan_administrative_government_opinion: "[ritsuryo_i|E] [japan_administrative|E] Ruler Opinion"
japan_administrative_government_vassal_opinion: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] Opinion"
japan_administrative_government_tax_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
japan_administrative_government_tax_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]"
japan_administrative_government_levy_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
japan_administrative_government_levy_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]"
japan_feudal_government_opinion: "[soryo_i|E] [japan_feudal|E] Ruler Opinion"
japan_feudal_government_vassal_opinion: "[soryo_i|E] [japan_feudal|E] [vassal|E] Opinion"
japan_feudal_government_tax_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
japan_feudal_government_tax_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]"
japan_feudal_government_levy_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
japan_feudal_government_levy_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_contribution|E]"
celestial_government_opinion: "[celestial_i|E] [celestial|E] Ruler Opinion"
celestial_government_vassal_opinion: "[celestial_i|E] [celestial|E] [vassal|E] Opinion"
celestial_government_tax_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
celestial_government_tax_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_contribution|E]"
celestial_government_levy_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
celestial_government_levy_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_contribution|E]"
mandala_government_opinion: "[mandala_i|E] [mandala|E] Ruler Opinion"
mandala_government_vassal_opinion: "[mandala_i|E] [mandala|E] [vassal|E] Opinion"
mandala_government_tax_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
mandala_government_tax_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_contribution|E]"
mandala_government_levy_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
mandala_government_levy_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_contribution|E]"
wanua_government_opinion: "[wanua_i|E] [wanua|E] Ruler Opinion"
wanua_government_vassal_opinion: "[wanua_i|E] [wanua|E] [vassal|E] Opinion"
wanua_government_tax_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_base_contribution|E]"
wanua_government_tax_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_contribution|E]"
wanua_government_levy_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_base_contribution|E]"
wanua_government_levy_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_contribution|E]"
# Dynamic modifiers subject salary
subject_salary_expense: "salary expense"
subject_salary_income: "salary income"
subject_salary_expense_breakdown: "[subject|E] Salaries"
subject_salary_income_breakdown: "[subject|E] Salary"
# Dynamic modifiers subject salary Gold
subject_salary_expense_gold_add: "[subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_mult: "$subject_salary_expense_gold_add$"
subject_salary_expense_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_county_mult: "$subject_salary_expense_gold_county_add$"
subject_salary_expense_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_duchy_mult: "$subject_salary_expense_gold_duchy_add$"
subject_salary_expense_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_kingdom_mult: "$subject_salary_expense_gold_kingdom_add$"
subject_salary_expense_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_empire_mult: "$subject_salary_expense_gold_empire_add$"
subject_salary_expense_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_expense$"
subject_salary_expense_gold_hegemony_mult: "$subject_salary_expense_gold_hegemony_add$"
subject_salary_income_gold_add: "[subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_mult: "$subject_salary_income_gold_add$"
subject_salary_income_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_county_mult: "$subject_salary_income_gold_county_add$"
subject_salary_income_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_duchy_mult: "$subject_salary_income_gold_duchy_add$"
subject_salary_income_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_kingdom_mult: "$subject_salary_income_gold_kingdom_add$"
subject_salary_income_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_empire_mult: "$subject_salary_income_gold_empire_add$"
subject_salary_income_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_income$"
subject_salary_income_gold_hegemony_mult: "$subject_salary_income_gold_hegemony_add$"
# Dynamic modifiers subject salary Prestige
subject_salary_expense_prestige_add: "[subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_mult: "$subject_salary_expense_prestige_add$"
subject_salary_expense_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_county_mult: "$subject_salary_expense_prestige_county_add$"
subject_salary_expense_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_duchy_mult: "$subject_salary_expense_prestige_duchy_add$"
subject_salary_expense_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_kingdom_mult: "$subject_salary_expense_prestige_kingdom_add$"
subject_salary_expense_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_empire_mult: "$subject_salary_expense_prestige_empire_add$"
subject_salary_expense_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_expense$"
subject_salary_expense_prestige_hegemony_mult: "$subject_salary_expense_prestige_hegemony_add$"
subject_salary_income_prestige_add: "[subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_mult: "$subject_salary_income_prestige_add$"
subject_salary_income_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_county_mult: "$subject_salary_income_prestige_county_add$"
subject_salary_income_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_duchy_mult: "$subject_salary_income_prestige_duchy_add$"
subject_salary_income_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_kingdom_mult: "$subject_salary_income_prestige_kingdom_add$"
subject_salary_income_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_empire_mult: "$subject_salary_income_prestige_empire_add$"
subject_salary_income_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_income$"
subject_salary_income_prestige_hegemony_mult: "$subject_salary_income_prestige_hegemony_add$"
# Dynamic modifiers subject salary Piety
subject_salary_expense_piety_add: "[subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_mult: "$subject_salary_expense_piety_add$"
subject_salary_expense_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_county_mult: "$subject_salary_expense_piety_county_add$"
subject_salary_expense_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_duchy_mult: "$subject_salary_expense_piety_duchy_add$"
subject_salary_expense_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_kingdom_mult: "$subject_salary_expense_piety_kingdom_add$"
subject_salary_expense_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_empire_mult: "$subject_salary_expense_piety_empire_add$"
subject_salary_expense_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_expense$"
subject_salary_expense_piety_hegemony_mult: "$subject_salary_expense_piety_hegemony_add$"
subject_salary_income_piety_add: "[subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_mult: "$subject_salary_income_piety_add$"
subject_salary_income_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_county_mult: "$subject_salary_income_piety_county_add$"
subject_salary_income_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_duchy_mult: "$subject_salary_income_piety_duchy_add$"
subject_salary_income_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_kingdom_mult: "$subject_salary_income_piety_kingdom_add$"
subject_salary_income_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_empire_mult: "$subject_salary_income_piety_empire_add$"
subject_salary_income_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_income$"
subject_salary_income_piety_hegemony_mult: "$subject_salary_income_piety_hegemony_add$"
# Dynamic modifiers subject salary Renown
subject_salary_expense_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_mult: "$subject_salary_expense_renown_add$"
subject_salary_expense_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_county_mult: "$subject_salary_expense_renown_county_add$"
subject_salary_expense_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_duchy_mult: "$subject_salary_expense_renown_duchy_add$"
subject_salary_expense_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_kingdom_mult: "$subject_salary_expense_renown_kingdom_add$"
subject_salary_expense_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_empire_mult: "$subject_salary_expense_renown_empire_add$"
subject_salary_expense_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$"
subject_salary_expense_renown_hegemony_mult: "$subject_salary_expense_renown_hegemony_add$"
subject_salary_income_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_mult: "$subject_salary_income_renown_add$"
subject_salary_income_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_county_mult: "$subject_salary_income_renown_county_add$"
subject_salary_income_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_duchy_mult: "$subject_salary_income_renown_duchy_add$"
subject_salary_income_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_kingdom_mult: "$subject_salary_income_renown_kingdom_add$"
subject_salary_income_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_empire_mult: "$subject_salary_income_renown_empire_add$"
subject_salary_income_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$"
subject_salary_income_renown_hegemony_mult: "$subject_salary_income_renown_hegemony_add$"
# Dynamic modifiers subject salary Influence
subject_salary_expense_influence_add: "[subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_mult: "$subject_salary_expense_influence_add$"
subject_salary_expense_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_county_mult: "$subject_salary_expense_influence_county_add$"
subject_salary_expense_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_duchy_mult: "$subject_salary_expense_influence_duchy_add$"
subject_salary_expense_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_kingdom_mult: "$subject_salary_expense_influence_kingdom_add$"
subject_salary_expense_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_empire_mult: "$subject_salary_expense_influence_empire_add$"
subject_salary_expense_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_expense$"
subject_salary_expense_influence_hegemony_mult: "$subject_salary_expense_influence_hegemony_add$"
subject_salary_income_influence_add: "[subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_mult: "$subject_salary_income_influence_add$"
subject_salary_income_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_county_mult: "$subject_salary_income_influence_county_add$"
subject_salary_income_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_duchy_mult: "$subject_salary_income_influence_duchy_add$"
subject_salary_income_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_kingdom_mult: "$subject_salary_income_influence_kingdom_add$"
subject_salary_income_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_empire_mult: "$subject_salary_income_influence_empire_add$"
subject_salary_income_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_income$"
subject_salary_income_influence_hegemony_mult: "$subject_salary_income_influence_hegemony_add$"
# Dynamic modifiers subject salary Herd
subject_salary_expense_herd_add: "[subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_mult: "$subject_salary_expense_herd_add$"
subject_salary_expense_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_county_mult: "$subject_salary_expense_herd_county_add$"
subject_salary_expense_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_duchy_mult: "$subject_salary_expense_herd_duchy_add$"
subject_salary_expense_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_kingdom_mult: "$subject_salary_expense_herd_kingdom_add$"
subject_salary_expense_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_empire_mult: "$subject_salary_expense_herd_empire_add$"
subject_salary_expense_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_expense$"
subject_salary_expense_herd_hegemony_mult: "$subject_salary_expense_herd_hegemony_add$"
subject_salary_income_herd_add: "[subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_mult: "$subject_salary_income_herd_add$"
subject_salary_income_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_county_mult: "$subject_salary_income_herd_county_add$"
subject_salary_income_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_duchy_mult: "$subject_salary_income_herd_duchy_add$"
subject_salary_income_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_kingdom_mult: "$subject_salary_income_herd_kingdom_add$"
subject_salary_income_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_empire_mult: "$subject_salary_income_herd_empire_add$"
subject_salary_income_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_income$"
subject_salary_income_herd_hegemony_mult: "$subject_salary_income_herd_hegemony_add$"
# Dynamic modifiers subject salary Treasury
subject_salary_expense_treasury_add: "[subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_mult: "$subject_salary_expense_treasury_add$"
subject_salary_expense_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_county_mult: "$subject_salary_expense_treasury_county_add$"
subject_salary_expense_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_duchy_mult: "$subject_salary_expense_treasury_duchy_add$"
subject_salary_expense_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_kingdom_mult: "$subject_salary_expense_treasury_kingdom_add$"
subject_salary_expense_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_empire_mult: "$subject_salary_expense_treasury_empire_add$"
subject_salary_expense_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_expense$"
subject_salary_expense_treasury_hegemony_mult: "$subject_salary_expense_treasury_hegemony_add$"
subject_salary_income_treasury_add: "[subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_mult: "$subject_salary_income_treasury_add$"
subject_salary_income_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_county_mult: "$subject_salary_income_treasury_county_add$"
subject_salary_income_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_duchy_mult: "$subject_salary_income_treasury_duchy_add$"
subject_salary_income_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_kingdom_mult: "$subject_salary_income_treasury_kingdom_add$"
subject_salary_income_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_empire_mult: "$subject_salary_income_treasury_empire_add$"
subject_salary_income_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_income$"
subject_salary_income_treasury_hegemony_mult: "$subject_salary_income_treasury_hegemony_add$"
# Dynamic modifiers subject salary Merit
subject_salary_expense_merit_add: "[subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_mult: "$subject_salary_expense_merit_add$"
subject_salary_expense_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_county_mult: "$subject_salary_expense_merit_county_add$"
subject_salary_expense_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_duchy_mult: "$subject_salary_expense_merit_duchy_add$"
subject_salary_expense_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_kingdom_mult: "$subject_salary_expense_merit_kingdom_add$"
subject_salary_expense_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_empire_mult: "$subject_salary_expense_merit_empire_add$"
subject_salary_expense_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_expense$"
subject_salary_expense_merit_hegemony_mult: "$subject_salary_expense_merit_hegemony_add$"
subject_salary_income_merit_add: "[subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_mult: "$subject_salary_income_merit_add$"
subject_salary_income_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_county_mult: "$subject_salary_income_merit_county_add$"
subject_salary_income_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_duchy_mult: "$subject_salary_income_merit_duchy_add$"
subject_salary_income_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_kingdom_mult: "$subject_salary_income_merit_kingdom_add$"
subject_salary_income_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_empire_mult: "$subject_salary_income_merit_empire_add$"
subject_salary_income_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_income$"
subject_salary_income_merit_hegemony_mult: "$subject_salary_income_merit_hegemony_add$"
# Dynamic modifiers subject salary Barter Goods
subject_salary_expense_barter_goods_add: "[subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_mult: "$subject_salary_expense_barter_goods_add$"
subject_salary_expense_barter_goods_county_add: "[county|E] [subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_county_mult: "$subject_salary_expense_barter_goods_county_add$"
subject_salary_expense_barter_goods_duchy_add: "[duchy|E] [subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_duchy_mult: "$subject_salary_expense_barter_goods_duchy_add$"
subject_salary_expense_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_kingdom_mult: "$subject_salary_expense_barter_goods_kingdom_add$"
subject_salary_expense_barter_goods_empire_add: "[empire|E] [subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_empire_mult: "$subject_salary_expense_barter_goods_empire_add$"
subject_salary_expense_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [barter_goods|E] $subject_salary_expense$"
subject_salary_expense_barter_goods_hegemony_mult: "$subject_salary_expense_barter_goods_hegemony_add$"
subject_salary_income_barter_goods_add: "[subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_mult: "$subject_salary_income_barter_goods_add$"
subject_salary_income_barter_goods_county_add: "[county|E] [subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_county_mult: "$subject_salary_income_barter_goods_county_add$"
subject_salary_income_barter_goods_duchy_add: "[duchy|E] [subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_duchy_mult: "$subject_salary_income_barter_goods_duchy_add$"
subject_salary_income_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_kingdom_mult: "$subject_salary_income_barter_goods_kingdom_add$"
subject_salary_income_barter_goods_empire_add: "[empire|E] [subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_empire_mult: "$subject_salary_income_barter_goods_empire_add$"
subject_salary_income_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [barter_goods|E] $subject_salary_income$"
subject_salary_income_barter_goods_hegemony_mult: "$subject_salary_income_barter_goods_hegemony_add$"
# dynamic experience levels
MOD_MAX_PIETY_LEVEL: "Maximum [piety_level|E]"
max_piety_level_entry: "#L [maximum_piety_level|E]: $LEVEL$"
base_piety_level_entry: "Default [piety_level|E]: $LEVEL$"
government_piety_level_entry: "[maximum_piety_level|E] for [Character.GetGovernment.GetName]: $LEVEL$"
MOD_MAX_PRESTIGE_LEVEL: "Maximum [prestige_level|E]"
max_prestige_level_entry: "Maximum $game_concept_prestige_level$: $LEVEL$"
base_prestige_level_entry: "Default [prestige_level|E]: $LEVEL$"
government_prestige_level_entry: "Maximum [prestige_level|E] for [Character.GetGovernment.GetName]: $LEVEL$"
MOD_MAX_INFLUENCE_LEVEL: "Maximum [influence_level|E]"
max_influence_level_entry: "Maximum $game_concept_influence_level$: $LEVEL$"
base_influence_level_entry: "Default [influence_level|E]: $LEVEL$"
government_influence_level_entry: "Maximum [influence_level|E] for [Character.GetGovernment.GetName]: $LEVEL$"
MOD_MAX_MERIT_LEVEL: "Maximum [merit_level|E]"
max_merit_level_entry: "Maximum: $LEVEL$"
base_merit_level_entry: "Base: $LEVEL$"
government_merit_level_entry: "Maximum [merit_level|E] for [Character.GetGovernment.GetName]: $LEVEL$"
MOD_STATIONED_MAA_DAMAGE_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_DAMAGE_ADD$ per [piety_level|E]"
MOD_STATIONED_MAA_TOUGHNESS_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_TOUGHNESS_ADD$ per [piety_level|E]"
MOD_TAX_PER_PIETY_LEVEL: "[tax|E] per [piety_level|E]"
MOD_MONTHLY_INCOME_PER_PIETY_LEVEL_ADD: "$MOD_MONTHLY_INCOME_MULT$ per [piety_level|E]"
MOD_MONTHLY_BARTER_GOODS_PREFIX: "[barter_goods_i]"
MOD_MONTHLY_BARTER_GOODS: "[barter_goods|E]"
MOD_MONTHLY_BARTER_GOODS_MULT: "Monthly [barter_goods|E]"
MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_ADD: "[barter_goods|E] [income|E] while at [war|E]"
MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_MULT: "Monthly [barter_goods|E] [income|E] while at [war|E]"
celestial_movement_power_promote_scheme_phase_duration_add: "[GetScheme('celestial_movement_power_promote').GetTypeName] [scheme_speed_single|E]"
study_confucian_classics_scheme_phase_duration_add: "[GetScheme('study_confucian_classics').GetTypeName] [scheme_speed_single|E]"
mentoring_scheme_phase_duration_add: "[GetScheme('mentoring').GetTypeName] [scheme_speed_single|E]"
merit_income_per_liege_tax_entry: "[merit|E] for [governor|E] [taxes|E]"
merit_income_per_army_value_entry: "[merit|E] for [governor|E] [title_men_at_arms|E]"
merit_income_per_tax_mult_entry: "[merit|E] per [tax|E] paid"
merit_income_per_army_value_mult_entry: "[merit|E] per [Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] value"
merit_income_regiment_value_entry: "[Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] Recruitment Value"
merit_base_income_entry: "Base [merit|E] gain"
merit_income_breakdown_title: "Monthly [merit|E] income"
lifestyle_poet_xp_gain_mult: "[GetTrait('lifestyle_poet').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain"
MOD_CAN_VASSALS_BE_ATTACKED: "Can vassals be attacked"