2234 lines
54 KiB
Text
2234 lines
54 KiB
Text
|
|
# Artifact Script Triggers
|
|
artifact_value_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = $VALUE$
|
|
}
|
|
$VALUE$ >= $MIN$
|
|
$VALUE$ < $MAX$
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
$MIN$ < 50
|
|
}
|
|
artifact_low_rarity_trigger = yes
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
$MIN$ > 50
|
|
$MAX$ < 70
|
|
}
|
|
artifact_medium_rarity_trigger = yes
|
|
}
|
|
trigger_else = {
|
|
artifact_high_rarity_trigger = yes
|
|
}
|
|
}
|
|
|
|
artifact_region_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_in_list = {
|
|
list = artifact_material_sources
|
|
exists = this
|
|
}
|
|
}
|
|
any_in_list = {
|
|
list = artifact_material_sources
|
|
geographical_region = $REGION$
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
exists = $CHARACTER$
|
|
}
|
|
$CHARACTER$ = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = capital_province
|
|
}
|
|
capital_province = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else_if = {
|
|
limit = { exists = location }
|
|
location = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else = {
|
|
#no location
|
|
}
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = { exists = scope:artifact.artifact_owner }
|
|
scope:artifact.artifact_owner = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = capital_province
|
|
}
|
|
capital_province = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else_if = {
|
|
limit = { exists = location }
|
|
location = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else = {
|
|
#no location
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = capital_province
|
|
}
|
|
capital_province = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else_if = {
|
|
limit = { exists = location }
|
|
location = { geographical_region = $REGION$ }
|
|
}
|
|
trigger_else = {
|
|
#no location
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_has_religious_decorations_trigger = {
|
|
OR = {
|
|
has_artifact_feature = decoration_pattern_war_god
|
|
has_artifact_feature = decoration_pattern_religion
|
|
has_artifact_feature = decoration_pattern_religious_symbol
|
|
has_artifact_feature = decoration_pattern_eschatology
|
|
has_artifact_feature = icon_decoration_pattern_saint
|
|
}
|
|
}
|
|
|
|
artifact_has_pattern_trigger = {
|
|
artifact_needs_pattern_trigger = yes
|
|
}
|
|
|
|
artifact_needs_pattern_trigger = {
|
|
# Check if one of our artifact features needs a pattern reference
|
|
OR = {
|
|
# Weapons
|
|
has_artifact_feature = blade_decoration_etched_pattern
|
|
has_artifact_feature = hilt_decoration_carved_pattern
|
|
has_artifact_feature = hilt_decoration_inlay_pattern
|
|
has_artifact_feature = head_decoration_etched_pattern
|
|
has_artifact_feature = shaft_decoration_painted_pattern
|
|
has_artifact_feature = metal_handle_decoration_etched_pattern
|
|
|
|
# Armor
|
|
has_artifact_feature = armor_decoration_etched_pattern
|
|
has_artifact_feature = armor_decoration_inlay_pattern
|
|
has_artifact_feature = armor_decoration_painted_pattern
|
|
|
|
# Furniture
|
|
has_artifact_feature = wood_decoration_painted_pattern
|
|
|
|
# Box
|
|
has_artifact_feature = box_decoration_painted
|
|
has_artifact_feature = box_decoration_carved
|
|
|
|
# Bowl
|
|
artifact_type = bowl
|
|
|
|
# Plate
|
|
artifact_type = plate
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_inlay_trigger = {
|
|
# Check if one of our artifact features needs a material reference for inlay
|
|
OR = {
|
|
# Weapons
|
|
has_artifact_feature = hilt_decoration_inlay_pattern
|
|
has_artifact_feature = hilt_decoration_rounded_pommels
|
|
has_artifact_feature = hilt_decoration_twisting
|
|
has_artifact_feature = metal_handle_decoration_inlay
|
|
|
|
# Armor
|
|
has_artifact_feature = armor_decoration_inlay_pattern
|
|
|
|
# Box
|
|
has_artifact_feature = box_decoration_inlay
|
|
|
|
# Alchemy - Elixir
|
|
has_artifact_feature = glass_decoration_inlay_pattern
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_wire_trigger = {
|
|
# Check if one of our artifact features needs a material reference for precious metal wire or other jewelery-like fastenings
|
|
OR = {
|
|
# Weapons
|
|
has_artifact_feature = hilt_decoration_wires
|
|
has_artifact_feature = hilt_decoration_filigree
|
|
has_artifact_feature = hilt_decoration_circles
|
|
|
|
# Armor
|
|
has_artifact_feature = armor_decoration_lining
|
|
has_artifact_feature = armor_decoration_embossed
|
|
has_artifact_feature = armor_decoration_grouped_rivets
|
|
|
|
# Ring
|
|
has_artifact_feature = ring_centerpiece_signet
|
|
has_artifact_feature = ring_centerpiece_religious
|
|
has_artifact_feature = ring_adornment_runes
|
|
|
|
# Necklace
|
|
artifact_type = necklace
|
|
artifact_type = necklace_pedestal
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_cloth_trigger = {
|
|
# Check if one of our artifact features needs a material reference for cloth lining
|
|
OR = {
|
|
# Armor
|
|
has_artifact_feature = armor_helmet_nasal
|
|
has_artifact_feature = armor_helmet_enclosed
|
|
has_artifact_feature = armor_helmet_great_helmet
|
|
has_artifact_feature = armor_helmet_cervelliere
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_gem_trigger = {
|
|
OR = {
|
|
has_artifact_feature = crown_decoration_gems
|
|
has_artifact_feature = crown_decoration_filigree_and_gem
|
|
has_artifact_feature = brooch_centerpiece_cabochon
|
|
has_artifact_feature = brooch_adornment_gems
|
|
has_artifact_feature = ring_centerpiece_cabochon
|
|
has_artifact_feature = ring_adornment_gems
|
|
has_artifact_feature = book_decoration_gems
|
|
has_artifact_feature = book_decoration_gems_and_clasp
|
|
|
|
artifact_type = necklace
|
|
artifact_type = necklace_pedestal
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_hsb_trigger = {
|
|
OR = {
|
|
has_artifact_feature = wood_decoration_hsb_inlay
|
|
has_artifact_feature = shaft_decoration_inlay
|
|
}
|
|
}
|
|
|
|
artifact_needs_material_wood_trigger = {
|
|
has_artifact_feature = book_cover_material_wood
|
|
}
|
|
|
|
|
|
############################
|
|
# Artifact Visual Triggers #
|
|
############################
|
|
|
|
# UnitGFX-based triggers
|
|
artifact_use_african_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_unit_gfx = sub_sahran_unit_gfx }
|
|
}
|
|
|
|
artifact_use_eastern_unit_visuals_trigger = {
|
|
culture = { has_unit_gfx = eastern_unit_gfx }
|
|
}
|
|
|
|
artifact_use_indian_unit_visuals_trigger = {
|
|
culture = { has_unit_gfx = indian_unit_gfx }
|
|
}
|
|
|
|
artifact_use_mena_unit_visuals_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_unit_gfx = mena_unit_gfx
|
|
has_unit_gfx = iberian_muslim_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_use_northern_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = {
|
|
OR = {
|
|
has_unit_gfx = norse_unit_gfx
|
|
has_unit_gfx = northern_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_use_mongol_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_unit_gfx = mongol_unit_gfx }
|
|
}
|
|
|
|
artifact_use_western_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = {
|
|
OR = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_unit_gfx = eastern_unit_gfx
|
|
has_unit_gfx = iberian_christian_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_use_iberian_muslim_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_unit_gfx = iberian_muslim_unit_gfx }
|
|
}
|
|
|
|
artifact_use_iberian_christian_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_unit_gfx = iberian_christian_unit_gfx }
|
|
}
|
|
|
|
artifact_use_iranian_unit_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_unit_gfx = iranian_unit_gfx }
|
|
}
|
|
|
|
# BuildingGFX-based triggers
|
|
artifact_use_indian_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = indian_building_gfx }
|
|
}
|
|
|
|
artifact_use_mena_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = mena_building_gfx }
|
|
}
|
|
|
|
artifact_use_mediterranean_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { OR = {
|
|
has_building_gfx = mediterranean_building_gfx
|
|
has_building_gfx = byzantine_building_gfx }
|
|
}
|
|
}
|
|
|
|
artifact_use_byzantine_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = byzantine_building_gfx }
|
|
}
|
|
|
|
artifact_use_iberian_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = iberian_building_gfx }
|
|
}
|
|
|
|
artifact_use_western_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = western_building_gfx }
|
|
}
|
|
|
|
artifact_use_norse_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = norse_building_gfx }
|
|
}
|
|
|
|
artifact_use_steppe_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = steppe_building_gfx }
|
|
}
|
|
|
|
artifact_use_iranian_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = iranian_building_gfx }
|
|
}
|
|
|
|
artifact_use_berber_building_visuals_trigger = {
|
|
exists = culture
|
|
culture = { has_building_gfx = berber_group_building_gfx }
|
|
}
|
|
|
|
# GFX Trigger-picker
|
|
|
|
artifact_should_use_gfx_type_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:artifact.creator.culture }
|
|
scope:artifact.creator = { artifact_use_$TYPE$_visuals_trigger = yes }
|
|
}
|
|
trigger_else_if = { #If the creator is not found we use the owner. Often this would be if the creator is a dummy, which has no culture
|
|
limit = { exists = culture }
|
|
artifact_use_$TYPE$_visuals_trigger = yes
|
|
}
|
|
trigger_else = {
|
|
always = no #We should never get here as all created artifacts should have an owner.
|
|
}
|
|
}
|
|
|
|
artifact_low_rarity_trigger = {
|
|
scope:artifact ?= {
|
|
OR = {
|
|
rarity = masterwork
|
|
rarity = common
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_medium_rarity_trigger = {
|
|
scope:artifact ?= {
|
|
OR = {
|
|
rarity = masterwork
|
|
rarity = famed
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_high_rarity_trigger = {
|
|
scope:artifact ?= {
|
|
OR = {
|
|
rarity = famed
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_low_wealth_trigger = {
|
|
OR = {
|
|
NOT = { exists = scope:wealth }
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < low_high_wealth_cutoff
|
|
}
|
|
}
|
|
}
|
|
|
|
artifact_high_wealth_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth >= low_high_wealth_cutoff
|
|
}
|
|
|
|
portrait_should_wield_axe_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = axe }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:axe
|
|
}
|
|
}
|
|
portrait_should_wield_hammer_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = hammer }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:hammer
|
|
}
|
|
}
|
|
portrait_should_wield_mace_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = mace }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:mace
|
|
}
|
|
}
|
|
portrait_should_wield_spear_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:spear
|
|
}
|
|
}
|
|
portrait_should_wield_dagger_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = dagger }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:dagger
|
|
}
|
|
}
|
|
portrait_should_wield_sword_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = { artifact_slot_type = primary_armament }
|
|
NOT = { has_variable = temporary_signature_weapon }
|
|
}
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
trigger_else = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:sword
|
|
}
|
|
}
|
|
portrait_should_wield_wooden_sword_trigger = {
|
|
has_variable = signature_weapon
|
|
var:signature_weapon = flag:wooden_sword
|
|
}
|
|
# #
|
|
##################################
|
|
### Artifact Material Triggers ###
|
|
##################################
|
|
# #
|
|
|
|
##########################################
|
|
# Woods - Trees and Lumber
|
|
# Determines where various trees grow and, as a result, where products made from them is likely to be found
|
|
##########################################
|
|
|
|
# Found (Almost) Everywhere:
|
|
# ash
|
|
artifact_feature_wood_ash_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth < 50
|
|
scope:wealth >= 0
|
|
NOT = { artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_subsaharan } }
|
|
}
|
|
|
|
# oak
|
|
artifact_feature_wood_oak_trigger = {
|
|
always = yes #There must always be an available wood type
|
|
}
|
|
|
|
|
|
# Widespread Regional Woods - Europe/MENA:
|
|
# pine
|
|
artifact_feature_wood_pine_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 50 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_pine_and_fir }
|
|
}
|
|
|
|
# fir
|
|
artifact_feature_wood_fir_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 60 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_pine_and_fir }
|
|
}
|
|
|
|
# elm
|
|
artifact_feature_wood_elm_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 70 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_wood_elm }
|
|
}
|
|
|
|
# walnut
|
|
artifact_feature_wood_walnut_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_wood_walnut }
|
|
}
|
|
|
|
# maple
|
|
artifact_feature_wood_maple_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_wood_maple }
|
|
}
|
|
|
|
|
|
# Widespread Regional Woods - Subsaharan Africa
|
|
# fleroya
|
|
artifact_feature_wood_fleroya_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:wealth
|
|
}
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 50 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_subsaharan }
|
|
}
|
|
|
|
# sycomore
|
|
artifact_feature_wood_sycomore_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 30 MAX = 80 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_subsaharan }
|
|
}
|
|
|
|
# padauk
|
|
artifact_feature_wood_padauk_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_padauk }
|
|
}
|
|
|
|
|
|
# Widespread Regional Woods - India
|
|
# sal
|
|
artifact_feature_wood_sal_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 60 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_india }
|
|
}
|
|
|
|
# rosewood
|
|
artifact_feature_wood_rosewood_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_india_burma }
|
|
}
|
|
|
|
# satinwood
|
|
artifact_feature_wood_satinwood_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_india_burma }
|
|
}
|
|
|
|
# teak
|
|
artifact_feature_wood_teak_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 70 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_india_burma }
|
|
}
|
|
|
|
# Local Regional Woods
|
|
# yew
|
|
artifact_feature_wood_yew_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 30 MAX = 70 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_yew }
|
|
}
|
|
|
|
# olivewood
|
|
artifact_feature_wood_olivewood_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 45 MAX = 85 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_mediterranean }
|
|
}
|
|
|
|
# coromandel
|
|
artifact_feature_wood_coromandel_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 70 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_sri_lanka }
|
|
}
|
|
|
|
# ebony
|
|
artifact_feature_wood_ebony_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 70 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_ebony }
|
|
}
|
|
|
|
# bamboo
|
|
artifact_feature_wood_bamboo_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_bamboo }
|
|
}
|
|
|
|
# cherry
|
|
artifact_feature_wood_cherry_trigger = {
|
|
always = yes #There must always be an available wood type
|
|
}
|
|
|
|
# dogwood
|
|
artifact_feature_wood_dogwood_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_dogwood }
|
|
}
|
|
|
|
# hazel
|
|
artifact_feature_wood_hazel_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_hazel }
|
|
}
|
|
|
|
# hickory
|
|
artifact_feature_wood_hickory_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_hickory }
|
|
}
|
|
|
|
# mulberry
|
|
artifact_feature_wood_mulberry_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_mulberry }
|
|
}
|
|
|
|
# palm
|
|
artifact_feature_wood_palm_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_palm }
|
|
}
|
|
|
|
##########################################
|
|
# Cloths
|
|
# Woven materials for clothing, tapestries, embroidery, ropes, etc.
|
|
##########################################
|
|
|
|
# Wool
|
|
# - Found literally everywhere
|
|
# wool
|
|
artifact_feature_cloth_wool_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 60 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# lambswool
|
|
artifact_feature_cloth_lambswool_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 999 }
|
|
}
|
|
|
|
|
|
# Silk
|
|
# - Found pretty much everywhere but subsaharan Africa.
|
|
# silk
|
|
artifact_feature_cloth_silk_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 70 }
|
|
NOT = { artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_no_silk } }
|
|
}
|
|
|
|
# satin
|
|
artifact_feature_cloth_satin_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 80 }
|
|
NOT = { artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_no_silk } }
|
|
}
|
|
|
|
# velvet
|
|
artifact_feature_cloth_velvet_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 90 }
|
|
NOT = { artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_no_silk } }
|
|
}
|
|
|
|
# samite
|
|
artifact_feature_cloth_samite_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 70 MAX = 999 }
|
|
NOT = { artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_no_silk } }
|
|
}
|
|
|
|
|
|
# Linen
|
|
# - Modern Germany was a major producer of linen, which was exported throughout all of Europe (but not really beyond that)
|
|
# linen
|
|
artifact_feature_cloth_linen_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 60 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_linen }
|
|
}
|
|
|
|
# fustian
|
|
artifact_feature_cloth_fustian_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 70 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_linen }
|
|
NOT = { scope:owner.religion = religion:judaism_religion }
|
|
}
|
|
|
|
|
|
# Cotton
|
|
# - Cotton has been grown in Egypt since ancient times, spread to Etheopia early on and then in the late medieval period to Europe and India.
|
|
# cotton
|
|
artifact_feature_cloth_cotton_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 70 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_cotton }
|
|
}
|
|
|
|
|
|
# British Isles
|
|
# worsted_wool
|
|
artifact_feature_cloth_worsted_wool_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_cloth_cotton }
|
|
current_date >= 1200.1.1
|
|
}
|
|
|
|
|
|
##########################################
|
|
# HSB = Horn, Shell, Bone.
|
|
# Basically animal-based materials that have a wide array of applications — especially for carving, inlay, or other decorations.
|
|
##########################################
|
|
|
|
# Common. All regions should have access to at least one of these.
|
|
# hsb_camel_bone
|
|
artifact_feature_hsb_camel_bone_trigger = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_camel_bone }
|
|
}
|
|
|
|
# hsb_deer_antler
|
|
artifact_feature_hsb_deer_antler_trigger = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_deer_antler }
|
|
}
|
|
|
|
# hsb_boar_tusk
|
|
artifact_feature_hsb_boar_tusk_trigger = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_boar_tusk }
|
|
}
|
|
|
|
# hsb_seashell
|
|
artifact_feature_hsb_seashell_trigger = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_seashell }
|
|
}
|
|
|
|
|
|
# Rare, Expensive, or Region-Specifc. Not all regions will have access to these.
|
|
# hsb_tortoiseshell
|
|
artifact_feature_hsb_tortoiseshell_trigger = {
|
|
AND = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_tortoiseshell }
|
|
}
|
|
}
|
|
|
|
# hsb_mother_of_pearl
|
|
artifact_feature_hsb_mother_of_pearl_trigger = {
|
|
AND = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_mother_of_pearl }
|
|
}
|
|
}
|
|
|
|
# hsb_ivory
|
|
artifact_feature_hsb_ivory_native_trigger = {
|
|
AND = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_ivory_native }
|
|
}
|
|
}
|
|
|
|
# hsb_ivory
|
|
artifact_feature_hsb_ivory_imported_trigger = {
|
|
AND = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 80 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_hsb_ivory_imported }
|
|
}
|
|
}
|
|
|
|
# hsb_bison_horn
|
|
artifact_feature_hsb_bison_horn_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = hunt_animal_bison_region }
|
|
}
|
|
|
|
# hsb_antelope_horn
|
|
artifact_feature_hsb_antelope_horn_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = hunt_animal_antelope_region }
|
|
}
|
|
|
|
##########################################
|
|
# Animal type
|
|
# Basically an animal used in an artifact, for example as a wall ornament or hide
|
|
##########################################
|
|
|
|
# boar
|
|
artifact_feature_animal_boar_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
title_province = {
|
|
NOT = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# lion
|
|
artifact_feature_animal_lion_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = jungle
|
|
terrain = desert
|
|
terrain = oasis
|
|
terrain = desert_mountains
|
|
}
|
|
NOT = { geographical_region = world_europe }
|
|
}
|
|
}
|
|
}
|
|
|
|
# tiger
|
|
artifact_feature_animal_tiger_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = {
|
|
terrain = jungle
|
|
geographical_region = world_india
|
|
}
|
|
}
|
|
}
|
|
|
|
# bear
|
|
artifact_feature_animal_bear_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = { geographical_region = hunt_animal_bear_region }
|
|
}
|
|
}
|
|
|
|
# aurochs
|
|
artifact_feature_animal_aurochs_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = {
|
|
NOR = {
|
|
geographical_region = world_africa
|
|
geographical_region = world_india
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#lynx
|
|
artifact_feature_animal_lynx_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = {
|
|
terrain = forest
|
|
geographical_region = world_europe
|
|
}
|
|
}
|
|
}
|
|
|
|
# leopard
|
|
artifact_feature_animal_leopard_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:location }
|
|
scope:location = { hunt_animal_leopard_trigger = yes }
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# Patterns
|
|
# Any kind of decorative pattern which can be engraved/painted/drawn on something.
|
|
##########################################
|
|
|
|
# wolf
|
|
artifact_feature_pattern_wolf_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_hunter
|
|
has_artifact_feature = book_subject_cannibal
|
|
has_artifact_feature = book_subject_mystical_animal
|
|
has_artifact_feature = book_subject_animals
|
|
has_artifact_feature = book_subject_martial
|
|
has_artifact_feature = book_subject_intrigue
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# animals
|
|
artifact_feature_pattern_animals_trigger = {
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# local_animal
|
|
artifact_feature_pattern_local_animal_trigger = {
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# beasts
|
|
artifact_feature_pattern_beasts_trigger = {
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# bird
|
|
artifact_feature_pattern_bird_trigger = {
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# war_god
|
|
artifact_feature_pattern_war_god_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_martial
|
|
has_artifact_feature = book_subject_blademaster
|
|
has_artifact_feature = book_subject_hunter
|
|
has_artifact_feature = book_subject_mystical_animal
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
has_doctrine = tenet_pacifism
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# religion
|
|
artifact_feature_pattern_religion_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = { has_artifact_feature = book_subject_learning }
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# eschatology
|
|
artifact_feature_pattern_eschatology_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_learning
|
|
has_artifact_feature = book_subject_mystic
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# pattern_religious_symbol
|
|
artifact_feature_pattern_religious_symbol_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_learning
|
|
has_artifact_feature = book_subject_mystic
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
faith = {
|
|
NOR = {
|
|
has_doctrine = tenet_aniconism
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# gibberish
|
|
artifact_feature_pattern_gibberish_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_witch
|
|
has_artifact_feature = book_subject_mystic
|
|
has_artifact_feature = book_subject_lunatic
|
|
has_artifact_feature = book_subject_childhood
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
OR = {
|
|
has_trait = lifestyle_mystic
|
|
has_trait = paranoid
|
|
has_trait = lunatic
|
|
has_trait = witch
|
|
}
|
|
}
|
|
}
|
|
# pattern_culture_symbol
|
|
artifact_feature_pattern_culture_symbol_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_empire
|
|
has_artifact_feature = book_subject_kingdom
|
|
has_artifact_feature = book_subject_dynasty
|
|
has_artifact_feature = book_subject_stewardship
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
has_royal_court = yes
|
|
has_dlc_feature = royal_court
|
|
court_grandeur_current_level > 1
|
|
}
|
|
}
|
|
|
|
# pattern_culture_style
|
|
artifact_feature_pattern_culture_style_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_empire
|
|
has_artifact_feature = book_subject_kingdom
|
|
has_artifact_feature = book_subject_dynasty
|
|
has_artifact_feature = book_subject_stewardship
|
|
}
|
|
}
|
|
}
|
|
scope:owner = {
|
|
has_royal_court = yes
|
|
has_dlc_feature = royal_court
|
|
court_grandeur_current_level > 1
|
|
}
|
|
}
|
|
|
|
# pattern_dynasty_shield
|
|
artifact_feature_pattern_dynasty_shield_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_empire
|
|
has_artifact_feature = book_subject_kingdom
|
|
has_artifact_feature = book_subject_dynasty
|
|
has_artifact_feature = book_subject_stewardship
|
|
has_artifact_feature = book_subject_diplomacy
|
|
}
|
|
}
|
|
}
|
|
exists = scope:owner.dynasty
|
|
scope:owner.dynasty = { dynasty_prestige_level > medium_dynasty_prestige_level }
|
|
}
|
|
|
|
# pattern_dynasty_motifs
|
|
artifact_feature_pattern_dynasty_motifs_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:newly_created_artifact
|
|
scope:newly_created_artifact = { artifact_type = book }
|
|
}
|
|
scope:newly_created_artifact = {
|
|
OR = {
|
|
has_artifact_feature = book_subject_empire
|
|
has_artifact_feature = book_subject_kingdom
|
|
has_artifact_feature = book_subject_dynasty
|
|
has_artifact_feature = book_subject_stewardship
|
|
has_artifact_feature = book_subject_diplomacy
|
|
}
|
|
}
|
|
}
|
|
exists = scope:owner.dynasty
|
|
scope:owner.dynasty = { dynasty_prestige_level > medium_dynasty_prestige_level }
|
|
}
|
|
|
|
# roses
|
|
artifact_feature_pattern_roses_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# floral
|
|
artifact_feature_pattern_floral_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# geometric
|
|
artifact_feature_pattern_geometric_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# quotes
|
|
artifact_feature_pattern_quotes_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
NOT = { scope:newly_created_artifact = { artifact_type = book } }
|
|
}
|
|
always = yes
|
|
}
|
|
|
|
# knots
|
|
artifact_feature_pattern_knots_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# bodies
|
|
artifact_feature_pattern_bodies_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:newly_created_artifact }
|
|
scope:newly_created_artifact = {
|
|
artifact_type = book
|
|
OR = {
|
|
has_artifact_feature = book_subject_cannibal
|
|
has_artifact_feature = book_subject_deviant
|
|
has_artifact_feature = book_subject_intrigue
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##########################################
|
|
# Metals
|
|
# Any mettalic resources used for either functional or decorative purposes.
|
|
##########################################
|
|
|
|
# Weapon Materials
|
|
# wrought_iron
|
|
artifact_feature_metal_wrought_iron_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# folded_iron
|
|
artifact_feature_metal_folded_iron_trigger = {
|
|
exists = scope:quality
|
|
artifact_value_trigger = { VALUE = scope:quality MIN = 50 MAX = 999 }
|
|
}
|
|
|
|
|
|
# wootz_steel
|
|
artifact_feature_metal_wootz_steel_trigger = {
|
|
exists = scope:wealth
|
|
exists = scope:owner
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 80 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_metal_wootz }
|
|
}
|
|
|
|
# damascus_steel
|
|
artifact_feature_metal_damascus_steel_trigger = {
|
|
exists = scope:wealth
|
|
exists = scope:owner
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 80 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_metal_damascus }
|
|
}
|
|
|
|
# bulat_steel
|
|
artifact_feature_metal_bulat_steel_trigger = {
|
|
exists = scope:wealth
|
|
exists = scope:owner
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 80 MAX = 999 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_metal_bulat }
|
|
}
|
|
|
|
# Decorative Materials
|
|
# gold
|
|
artifact_feature_metal_gold_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth >= 60
|
|
}
|
|
|
|
# electrum
|
|
artifact_feature_metal_electrum_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth < 80
|
|
scope:wealth >= 40
|
|
}
|
|
|
|
# silver
|
|
artifact_feature_metal_silver_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth < 60
|
|
scope:wealth >= 20
|
|
}
|
|
|
|
# niello
|
|
artifact_feature_metal_niello_trigger = {
|
|
exists = scope:wealth
|
|
scope:wealth < 70
|
|
scope:wealth >= 30
|
|
}
|
|
|
|
# brass
|
|
artifact_feature_metal_brass_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < 40
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# pewter
|
|
artifact_feature_metal_pewter_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < 30
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# bronze
|
|
artifact_feature_metal_bronze_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < 40
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# copper
|
|
artifact_feature_metal_copper_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < 40
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# clay
|
|
artifact_feature_earthware_clay_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# terracotta
|
|
artifact_feature_earthware_terracotta_trigger = {
|
|
always = yes
|
|
}
|
|
|
|
# stone
|
|
artifact_feature_earthware_stone_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:potter }
|
|
scope:potter.culture = { has_cultural_pillar = heritage_chinese }
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth < 80
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# porcelain
|
|
artifact_feature_earthware_porcelain_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:potter }
|
|
scope:potter.culture = { has_cultural_pillar = heritage_chinese }
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = scope:wealth }
|
|
scope:wealth >= 60
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
##########################################
|
|
# Gemstones
|
|
# Natural minerals or organic gemstones (such as amber) used to decorate ob
|
|
##########################################
|
|
|
|
# Cheap/Common Gems, Everywhere
|
|
# rock_crystal
|
|
artifact_feature_gem_rock_crystal_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:wealth
|
|
}
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 0 MAX = 20 }
|
|
}
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
|
|
# jet
|
|
artifact_feature_gem_jet_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 30 }
|
|
}
|
|
|
|
# agate
|
|
artifact_feature_gem_agate_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 40 }
|
|
}
|
|
|
|
# onyx
|
|
artifact_feature_gem_onyx_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 40 }
|
|
}
|
|
|
|
|
|
# Semi-Precious Gems, Everywhere
|
|
# jasper
|
|
artifact_feature_gem_jasper_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 30 MAX = 50 }
|
|
}
|
|
|
|
# zircon
|
|
artifact_feature_gem_zircon_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 35 MAX = 60 }
|
|
}
|
|
|
|
# garnet
|
|
artifact_feature_gem_garnet_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 70 }
|
|
}
|
|
|
|
|
|
# Rare/Precious Gems, Everywhere
|
|
# sapphire
|
|
artifact_feature_gem_sapphire_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 50 MAX = 999 }
|
|
}
|
|
|
|
# emerald
|
|
artifact_feature_gem_emerald_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 60 MAX = 999 }
|
|
}
|
|
|
|
# ruby
|
|
artifact_feature_gem_ruby_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 70 MAX = 999 }
|
|
}
|
|
|
|
# Semi-Precious Gems, Regional
|
|
# flourite
|
|
artifact_feature_gem_flourite_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 60 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_europe_west_britannia }
|
|
}
|
|
|
|
# adventurine
|
|
artifact_feature_gem_adventurine_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 60 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_europe_west_iberia }
|
|
}
|
|
|
|
# amethyst
|
|
artifact_feature_gem_amethyst_trigger = {
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 60 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_europe_west_francia }
|
|
}
|
|
|
|
# amber
|
|
artifact_feature_gem_amber_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = custom_eastern_baltic}
|
|
}
|
|
|
|
# moonstone
|
|
artifact_feature_gem_moonstone_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_india }
|
|
}
|
|
|
|
# turquoise
|
|
artifact_feature_gem_turquoise_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }
|
|
OR = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_asia_minor }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_middle_east_persia }
|
|
}
|
|
}
|
|
|
|
# carnelian
|
|
artifact_feature_gem_carnelian_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 20 MAX = 70 }
|
|
OR = {
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_europe_west_germania }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_europe_north }
|
|
}
|
|
}
|
|
|
|
|
|
# Rare/Precious Gems, Regional
|
|
# peridot
|
|
artifact_feature_gem_peridot_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 80 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_india_deccan }
|
|
}
|
|
|
|
# lapis_lazuli
|
|
artifact_feature_gem_lapis_lazuli_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_middle_east_persia }
|
|
}
|
|
|
|
# opal
|
|
artifact_feature_gem_opal_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_africa_east }
|
|
}
|
|
|
|
# spinel
|
|
artifact_feature_gem_spinel_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_india_deccan }
|
|
}
|
|
|
|
# jade
|
|
artifact_feature_gem_jade_trigger = {
|
|
exists = scope:wealth
|
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 40 MAX = 90 }
|
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = world_india_bengal }
|
|
}
|
|
|
|
##########################################
|
|
# Books
|
|
#
|
|
##########################################
|
|
|
|
artifact_book_topic_preface_trigger = {
|
|
OR = {
|
|
has_artifact_feature = book_topic_unification
|
|
has_artifact_feature = book_topic_creation
|
|
has_artifact_feature = book_topic_restoration
|
|
has_artifact_feature = book_topic_martial_troop_compositions
|
|
has_artifact_feature = book_topic_martial_military_strategies
|
|
has_artifact_feature = book_topic_martial_ancient_military_campaigns
|
|
has_artifact_feature = book_topic_diplomacy_court_politics
|
|
has_artifact_feature = book_topic_diplomacy_court_alliances
|
|
has_artifact_feature = book_topic_diplomacy_art_of_feasting
|
|
has_artifact_feature = book_topic_learning_theological_treaties
|
|
has_artifact_feature = book_topic_learning_metaphysical_conundrums
|
|
has_artifact_feature = book_topic_learning_tome_collections
|
|
has_artifact_feature = book_topic_stewardship_trade_routes
|
|
has_artifact_feature = book_topic_stewardship_lawmaking
|
|
has_artifact_feature = book_topic_stewardship_best_practices_tax_collectors
|
|
has_artifact_feature = book_topic_intrigue_poisons
|
|
has_artifact_feature = book_topic_intrigue_the_art_of_love
|
|
has_artifact_feature = book_topic_medicine_medicine
|
|
has_artifact_feature = book_topic_medicine_herbs
|
|
has_artifact_feature = book_topic_medicine_witch
|
|
has_artifact_feature = book_topic_artifact_book_topic_cannibal
|
|
has_artifact_feature = book_topic_lunatic_lunatic
|
|
has_artifact_feature = book_topic_mystic_mystic
|
|
has_artifact_feature = book_topic_hunter_hunter
|
|
has_artifact_feature = book_topic_witch_worship_horned_god
|
|
}
|
|
}
|
|
|
|
|
|
book_subject_martial_trigger = {
|
|
OR = {
|
|
prowess >= high_skill_rating
|
|
has_trait = faith_warrior
|
|
has_trait = crusader_king
|
|
has_trait = viking
|
|
number_of_commander_traits >= 1
|
|
}
|
|
}
|
|
|
|
book_subject_medicine_trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_physician
|
|
has_trait = lifestyle_herbalist
|
|
has_focus = learning_medicine_focus
|
|
}
|
|
}
|
|
|
|
book_subject_medicine_witch_trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_physician
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
has_focus = learning_medicine_focus
|
|
is_witch_trigger = yes
|
|
}
|
|
}
|
|
|
|
book_subject_witch_trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = witch
|
|
}
|
|
}
|
|
|
|
book_subject_cannibal_trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = cannibal
|
|
}
|
|
}
|
|
|
|
book_subject_deviant_trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = deviant
|
|
}
|
|
}
|
|
|
|
book_subject_torturer_trigger = {
|
|
OR = {
|
|
has_trait = torturer
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
|
|
book_subject_animals_trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_hunter
|
|
AND = {
|
|
any_owned_story = { story_type = story_cycle_pet_cat }
|
|
exists = var:story_cycle_cat_name
|
|
}
|
|
AND = {
|
|
any_owned_story = { story_type = story_cycle_pet_dog }
|
|
exists = var:story_cycle_dog_name
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_martial_military_strategies_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = martial_strategy_focus }
|
|
has_trait_rank = {
|
|
trait = education_martial
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_martial_ancient_military_campaigns_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = martial_strategy_focus }
|
|
has_trait_rank = {
|
|
trait = education_martial
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_martial_military_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = martial_strategy_focus }
|
|
has_trait_rank = {
|
|
trait = education_martial
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_martial_duels_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = martial_chivalry_focus }
|
|
has_trait_rank = {
|
|
trait = education_martial
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_martial_chivalry_trigger = {
|
|
OR = {
|
|
has_martial_lifestyle_trait_trigger = yes
|
|
has_focus_or_focus_trait_trigger = { FOCUS = martial_chivalry_focus }
|
|
has_trait_rank = {
|
|
trait = education_martial
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_diplomacy_court_politics_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = diplomacy_majesty_focus }
|
|
has_trait_rank = {
|
|
trait = education_diplomacy
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_diplomacy_court_alliances_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = diplomacy_majesty_focus }
|
|
has_trait_rank = {
|
|
trait = education_diplomacy
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_diplomacy_jokes_trigger = {
|
|
OR = { #the jokes we tell to hide the pain...!
|
|
has_trait = depressed
|
|
has_trait = lunatic
|
|
has_trait = possessed
|
|
}
|
|
}
|
|
|
|
book_topic_learning_theological_treaties = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = learning_theology_focus }
|
|
has_trait_rank = {
|
|
trait = education_learning
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_learning_tome_collections_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = learning_scholarship_focus }
|
|
has_trait_rank = {
|
|
trait = education_learning
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_stewardship_lawmaking_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = stewardship_duty_focus }
|
|
has_trait_rank = {
|
|
trait = education_stewardship
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_stewardship_best_practices_tax_collectors_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = stewardship_wealth_focus }
|
|
has_trait_rank = {
|
|
trait = education_stewardship
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_intrigue_poisons_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_skulduggery_focus }
|
|
has_trait_rank = {
|
|
trait = education_intrigue
|
|
rank >= 2
|
|
}
|
|
}
|
|
}
|
|
|
|
book_topic_intrigue_punishment_trigger = {
|
|
OR = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_intimidation_focus }
|
|
has_trait_rank = {
|
|
trait = education_intrigue
|
|
rank >= 2
|
|
}
|
|
has_trait = torturer
|
|
}
|
|
}
|
|
|
|
book_topic_intrigue_seduction_trigger = {
|
|
OR = {
|
|
has_trait = lustful
|
|
has_trait = seducer
|
|
has_focus = intrigue_temptation_focus
|
|
has_trait = deviant
|
|
has_trait = rakish
|
|
}
|
|
}
|
|
|
|
book_topic_medicine_herbs_trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_herbalist
|
|
is_witch_trigger = yes
|
|
}
|
|
}
|
|
|
|
book_topic_witch_love_sorcery_trigger = {
|
|
OR = {
|
|
has_trait = seducer
|
|
has_focus = intrigue_temptation_focus
|
|
}
|
|
}
|
|
|
|
book_topic_witch_curse_sorcery_trigger = {
|
|
OR = {
|
|
dread >= medium_dread
|
|
has_trait = sadistic
|
|
has_trait = vengeful
|
|
has_trait = torturer
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
|
|
# Saintly Bones
|
|
saintly_bones_faith_trigger = { # christianity is of the right kind
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:artifact.var:saint_bone_faith = faith:catholic
|
|
scope:artifact.var:saint_bone_faith = faith:orthodox
|
|
}
|
|
}
|
|
OR = {
|
|
faith = faith:catholic
|
|
faith = faith:orthodox
|
|
faith = { has_doctrine = tenet_christian_syncretism }
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
OR = {
|
|
scope:artifact.var:saint_bone_faith = faith:nestorian
|
|
scope:artifact.var:saint_bone_faith = faith:coptic
|
|
scope:artifact.var:saint_bone_faith = faith:armenian_apostolic
|
|
}
|
|
}
|
|
OR = {
|
|
faith = faith:nestorian
|
|
faith = faith:coptic
|
|
faith = faith:armenian_apostolic
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = { scope:artifact.var:saint_bone_faith = faith:insular_celtic }
|
|
faith = faith:insular_celtic
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
faith = faith:catholic
|
|
faith = faith:orthodox
|
|
faith = faith:nestorian
|
|
faith = faith:coptic
|
|
faith = faith:armenian_apostolic
|
|
faith = faith:insular_celtic
|
|
faith = { has_doctrine = tenet_christian_syncretism }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Used after setting local animal to determine if a skull artifact/trophy can be made from that animal.
|
|
can_animal_produce_skull_trigger = {
|
|
exists = $VARIABLE$
|
|
NOR = {
|
|
$VARIABLE$ = flag:dragon
|
|
$VARIABLE$ = flag:hart
|
|
$VARIABLE$ = flag:fox
|
|
$VARIABLE$ = flag:hare
|
|
$VARIABLE$ = flag:lynx
|
|
}
|
|
}
|
|
|
|
# Duel cultures
|
|
axe_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = northern_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iranian_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
sword_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = northern_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = iranian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
hammer_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
dagger_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
mace_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
spear_unique_gfx_trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = iranian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
|
|
# Scientific Apparatus Availability
|
|
|
|
eligible_for_scientific_apparatus_armillary_sphere_trigger = {
|
|
has_fp2_dlc_trigger = yes
|
|
$CHARACTER$ = {
|
|
culture = { has_innovation = innovation_armilary_sphere }
|
|
OR = {
|
|
# Wide spread in the Arabic world fairly early.
|
|
|
|
has_court_language = language_arabic
|
|
has_court_language = language_iranian #FP3 addition
|
|
|
|
|
|
knows_language = language_arabic
|
|
# Becomes commonplace towards the end of the period.
|
|
culture = { has_cultural_era_or_later = culture_era_late_medieval }
|
|
trigger_if = {
|
|
limit = { has_royal_court = yes }
|
|
OR = {
|
|
has_court_language = language_arabic
|
|
# Nerds can import the knowledge.
|
|
has_court_type = court_scholarly
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Relic War Validity
|
|
|
|
relic_war_valid_religious_artefact_trigger = {
|
|
exists = var:relic
|
|
scope:attacker = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
NOT = {
|
|
scope:defender = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
}
|
|
}
|
|
|
|
relic_war_valid_struggle_artefact_trigger = {
|
|
exists = var:relic
|
|
var:relic = flag:iberian_struggle
|
|
scope:attacker = {
|
|
any_character_struggle = { is_struggle_type = iberian_struggle }
|
|
# Plus one of the valid using faiths.
|
|
OR = {
|
|
islam_or_syncretic_with_islam_trigger = { CHARACTER = scope:attacker }
|
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
|
}
|
|
}
|
|
NOT = { scope:attacker.faith = scope:defender.faith }
|
|
|
|
}
|
|
|
|
relic_war_valid_against_defender_trigger = {
|
|
any_character_artifact = {
|
|
exists = var:relic
|
|
OR = {
|
|
# Standard relics.
|
|
AND = {
|
|
scope:attacker = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
NOT = {
|
|
scope:defender = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
}
|
|
}
|
|
# Struggle relics.
|
|
## The Bells of Santiago de Compostela.
|
|
AND = {
|
|
var:relic = flag:iberian_struggle
|
|
scope:attacker = {
|
|
any_character_struggle = { is_struggle_type = iberian_struggle }
|
|
# Plus one of the valid using faiths.
|
|
OR = {
|
|
islam_or_syncretic_with_islam_trigger = { CHARACTER = scope:attacker }
|
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
|
}
|
|
}
|
|
NOT = { scope:attacker.faith = scope:defender.faith }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
relic_war_valid_against_defender_vassal_trigger = {
|
|
any_vassal_or_below = {
|
|
NOT = {
|
|
faith = scope:attacker.faith
|
|
}
|
|
any_character_artifact = {
|
|
exists = var:relic
|
|
OR = {
|
|
# Standard relics.
|
|
AND = {
|
|
scope:attacker = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
NOT = {
|
|
scope:defender = {
|
|
can_benefit_from_artifact = prev
|
|
}
|
|
}
|
|
}
|
|
# Struggle relics.
|
|
## The Bells of Santiago de Compostela.
|
|
AND = {
|
|
var:relic = flag:iberian_struggle
|
|
scope:attacker = {
|
|
any_character_struggle = { is_struggle_type = iberian_struggle }
|
|
# Plus one of the valid using faiths.
|
|
OR = {
|
|
islam_or_syncretic_with_islam_trigger = { CHARACTER = scope:attacker }
|
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
|
}
|
|
}
|
|
NOT = { scope:attacker.faith = scope:defender.faith }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
portrait_should_wield_longbow_trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_equipped_character_artifact = {
|
|
OR = {
|
|
artifact_type = longbow
|
|
artifact_type = bow
|
|
}
|
|
}
|
|
}
|
|
OR = {
|
|
any_equipped_character_artifact = { artifact_type = longbow }
|
|
any_equipped_character_artifact = {
|
|
artifact_type = bow
|
|
creator ?= { artifact_use_indian_unit_visuals_trigger = yes }
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
OR = {
|
|
has_cultural_tradition = tradition_longbow_competitions
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
portrait_should_wield_crossbow_trigger = {
|
|
any_equipped_character_artifact = { artifact_type = crossbow }
|
|
}
|
|
|
|
artifact_war_claimable_artifact_trigger = {
|
|
artifact_owner = {
|
|
is_ruler = yes
|
|
target_is_same_character_or_above = scope:defender
|
|
}
|
|
trigger_if ={
|
|
limit = {
|
|
scope:attacker = { is_ai = yes }
|
|
}
|
|
NOT = { has_variable = cursed_artifact }
|
|
artifact_rarity >= 4 #More than masterwork
|
|
save_temporary_scope_as = artifact_temp
|
|
scope:attacker = { can_benefit_from_artifact = scope:artifact_temp }
|
|
}
|
|
}
|
|
|
|
sword_could_be_longsword_trigger = {
|
|
trigger_if = {
|
|
limit = { exists = scope:artifact.creator.culture }
|
|
scope:artifact.creator.culture = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
|
}
|
|
}
|
|
trigger_else_if = { #If the creator is not found we use the owner. Often this would be if the creator is a dummy, which has no culture
|
|
limit = { exists = culture }
|
|
culture = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
|
}
|
|
}
|
|
trigger_else = {
|
|
always = no #We should never get here as all created artifacts should have an owner.
|
|
}
|
|
}
|
|
|
|
any_recent_previous_owner = {
|
|
OR = {
|
|
previous_owner = $OWNER$
|
|
previous_owner_level_2 = $OWNER$
|
|
previous_owner_level_3 = $OWNER$
|
|
}
|
|
}
|