549 lines
13 KiB
Text
549 lines
13 KiB
Text
# An artifact has changed ownership
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# root = the artifact
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# scope:owner = the person who now holds the artifact
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# scope:old_owner = the person who used to hold the artifact
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# scope:old_holy_site = the holy site that used to hold the artifact (set only when
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# the artifact transitioned out of holy-site ownership into
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# character ownership; otherwise absent)
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on_artifact_changed_owner = {
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events = {
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artifact.0011
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artifact.0101
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}
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effect = {
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if = {
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limit = {
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exists = scope:old_owner
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}
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save_scope_as = artifact
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grant_banner_house_claim_effect = yes
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every_artifact_claimant = { #This on_action is not triggered on succession for the ones getting the claim, so we force it here
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trigger_event = {
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on_action = on_artifact_claim_gained
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}
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}
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}
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# Re-identify the Chad/Ironside skull whenever it changes hands.
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if = {
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limit = {
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has_variable = neow_chad_ironside_skull
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}
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neow_update_chad_ironside_skull_effect = yes
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}
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}
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}
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# An artifact has changed ownership due to succession
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# This is called just before the artifact changes hands.
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# If you destroy it or change its owner, it won't change hands
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# on_artifact_changed_owner will be called as normal when it changes hands
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# root = the artifact
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# scope:owner = the person who now holds the artifact
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# scope:old_owner = the person who used to hold the artifact
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# scope:old_primary = the heir's primary before this succession happened
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on_artifact_succession = {
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events = {
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artifact.0031
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}
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}
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# An artifact has reached 0 durability due to decay
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# root = the artifact
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# scope:owner = the person who owns the artifact
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on_artifact_broken_through_decay = {
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events = {
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artifact.1000
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}
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}
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# An artifact has reached 0 durability due to an effect ( ex. damage )
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# root = the artifact
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# scope:owner = the person who owns the artifact
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on_artifact_broken_through_effect = {
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events = {
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artifact.0021
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}
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}
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# Character gained a claim on an artifact
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# root = character
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# scope:owner = current artifact owner
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# scope:artifact = claimed artifact
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on_artifact_claim_gained = {
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effect = {
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send_interface_message = {
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type = msg_artifact_claim_gained
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title = artifact_claim_gained_notification
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right_icon = scope:artifact
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left_icon = scope:owner
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show_as_tooltip = {
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add_personal_artifact_claim = scope:artifact
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}
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}
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}
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}
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# Character lost a claim on an artifact
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# root = character
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# scope:owner = current artifact owner
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# scope:artifact = artifact
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on_artifact_claim_lost = {
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effect = {
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if = {
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limit = {
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scope:owner != root
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}
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send_interface_message = {
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type = msg_artifact_claim_lost
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title = artifact_claim_lost_notification
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right_icon = scope:artifact
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left_icon = scope:owner
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show_as_tooltip = {
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remove_personal_artifact_claim = scope:artifact
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}
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}
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}
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}
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}
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# Fired when an artifact reaches durability <= ARTIFACT_LOW_DURABILITY defıned in 00_defines.txt
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# root = the artifact owner
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on_artifact_durability_low = {
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random_events = {
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chance_to_happen = 50
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1000 = 0
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50 = artifact.3000
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50 = artifact.3010
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50 = artifact.3020
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50 = artifact.3030
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50 = artifact.3040
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}
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}
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# Fired when an artifact with hıgh quality reaches durability <= ARTIFACT_VERY_LOW_DURABILITY defıned in 00_defines.txt
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# root = the artifact
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# scope:owner = the person who owns the artifact
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on_artifact_durability_very_low = {
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events = {
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artifact.3050
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}
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}
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# Fired when an artifact has been enshrined in a holy site (whether the slot was empty
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# or an existing artifact was replaced).
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# root = the artifact that was enshrined
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# scope:holy_site = the holy site receiving the artifact
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# scope:actor = the character who initiated the enshrining
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# scope:replacing = the artifact that was replaced in the slot, if any
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on_holy_site_artifact_enshrined = {
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effect = {
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# Save if we're improving the artifact level with a replace
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if = {
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limit = {
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scope:replacing ?= {
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is_holy_relic_for = scope:actor.faith
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rarity_level >= root.rarity_level
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}
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}
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save_scope_value_as = {
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name = replacing_with_better_artifact
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value = no
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}
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}
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else = {
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save_scope_value_as = {
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name = replacing_with_better_artifact
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value = yes
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}
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}
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# If this is a relic of your faith
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if = {
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limit = {
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is_holy_relic_for = scope:actor.faith
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# Don't gain things from replacing with a worse/equal level artifact
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scope:replacing_with_better_artifact = no
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}
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save_scope_value_as = {
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name = replace_piety_value
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value = 0
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}
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scope:replacing ?= {
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switch = {
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trigger = rarity
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illustrious = {
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scope:actor = {
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save_scope_value_as = {
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name = replace_piety_value
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value = massive_piety_loss
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}
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}
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}
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famed = {
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scope:actor = {
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save_scope_value_as = {
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name = replace_piety_value
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value = major_piety_loss
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}
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}
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}
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masterwork = {
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scope:actor = {
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save_scope_value_as = {
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name = replace_piety_value
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value = medium_piety_loss
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}
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}
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}
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common = {
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scope:actor = {
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save_scope_value_as = {
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name = replace_piety_value
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value = minor_piety_loss
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}
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}
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}
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}
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}
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switch = {
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trigger = rarity
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illustrious = {
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scope:actor = {
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add_piety = {
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value = massive_piety_value
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add = scope:replace_piety_value
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}
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}
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}
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famed = {
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scope:actor = {
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add_piety = {
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value = major_piety_value
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add = scope:replace_piety_value
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}
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}
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}
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masterwork = {
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scope:actor = {
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add_piety = {
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value = medium_piety_value
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add = scope:replace_piety_value
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}
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}
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}
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common = {
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scope:actor = {
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add_piety = {
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value = minor_piety_value
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add = scope:replace_piety_value
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}
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}
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}
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}
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# Your zealous vassals like it
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scope:actor = {
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every_vassal = {
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vassal_stance = zealot
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limit = {
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = enshrined_holy_relic_at_holy_site
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target = scope:actor
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}
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}
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# Zealot lieges like it
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every_liege_or_above = {
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limit = {
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OR = {
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ai_zeal >= 50
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has_trait = devoted
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has_trait = zealous
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}
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = enshrined_holy_relic_at_holy_site
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target = scope:actor
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}
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}
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# your head of faith likes it
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faith = {
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religious_head ?= {
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if = {
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limit = {
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this != scope:actor
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = enshrined_holy_relic_at_holy_site
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target = scope:actor
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}
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}
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}
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}
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}
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}
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# CE3 achievement: Father's best side — a relic from a saint of the actor's family, enshrined in a holy site the actor's dynasty founded
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if = {
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limit = {
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exists = var:pam_saint_relic_saint
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scope:holy_site.title_province.barony.var:ce3_holy_site_founder_dynasty ?= scope:actor.dynasty
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scope:actor = {
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OR = {
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is_close_or_extended_family_of = root.var:pam_saint_relic_saint
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AND = {
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exists = dynasty
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root.var:pam_saint_relic_saint.dynasty ?= dynasty
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}
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}
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}
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}
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scope:actor = {
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add_achievement_global_variable_effect = {
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VARIABLE = ce3_06_fathers_best_side_achievement_unlocked
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VALUE = yes
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}
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}
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}
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}
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}
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# Fired when an artifact has been removed from a holy site (back into the actor's inventory).
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# Also fires for the artifact replaced by a swap-style enshrining — in that
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# (Only fired from explicit enshrining/removing effects, not generic inventory effects)
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# case scope:replacing is the artifact that took its place.
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# root = the artifact that was removed
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# scope:holy_site = the holy site the artifact was taken from
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# scope:actor = the character who initiated the removal
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# scope:replacing = the artifact taking this one's place, if removal is part of a swap
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on_holy_site_artifact_removed = {
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effect = {
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# Save if we're improving the artifact level with a replace
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if = {
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limit = {
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is_holy_relic_for = scope:actor.faith
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OR = {
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NOT = { exists = scope:replacing }
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scope:replacing ?= {
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rarity_level < root.rarity_level
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}
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}
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}
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save_scope_value_as = {
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name = replacing_with_better_artifact
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value = no
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}
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}
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else = {
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save_scope_value_as = {
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name = replacing_with_better_artifact
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value = yes
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}
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}
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# Heads of Faith don't like this.
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if = {
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limit = {
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# Don't lose things from replacing with a better/equal level artifact
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scope:replacing_with_better_artifact = no
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}
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scope:holy_site = {
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every_holy_site_faith = {
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limit = {
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num_county_followers > 0
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}
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religious_head ?= {
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if = {
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limit = {
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this != scope:actor
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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}
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}
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}
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}
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# If this is a relic of your faith
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if = {
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limit = {
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is_holy_relic_for = scope:actor.faith
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scope:replacing_with_better_artifact = no
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}
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# Costs Piety if it is your faith
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switch = {
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trigger = rarity
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illustrious = { scope:actor = { add_piety_and_experience = massive_piety_loss } }
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famed = { scope:actor = { add_piety_and_experience = major_piety_loss } }
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masterwork = { scope:actor = { add_piety_and_experience = medium_piety_loss } }
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common = { scope:actor = { add_piety_and_experience = minor_piety_loss } }
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}
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# Your zealous / minority vassals don't like it
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scope:actor = {
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every_vassal = {
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custom = every_zealot_vassal
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vassal_stance = zealot
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limit = {
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faith = scope:actor.faith
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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every_vassal = {
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custom = every_minority_vassal
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vassal_stance = minority
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limit = {
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faith = scope:actor.faith
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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if = {
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limit = { liege != this }
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# Fellow zealous vassals don't like it
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liege = {
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every_vassal = {
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custom = every_zealot_fellow_vassal
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vassal_stance = zealot
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limit = {
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faith = scope:actor.faith
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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}
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# Lieges don't like it
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every_liege_or_above = {
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limit = {
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OR = {
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ai_zeal >= 50
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has_trait = devoted
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has_trait = zealous
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}
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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}
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}
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}
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else_if = {
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# If this is not a relic of your faith
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save_scope_as = artifact
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custom_tooltip = {
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text = holy_site_relic_will_get_reclaim_relic_cb
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}
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# Your vassals / fellow vassals / liege doesn't like it
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scope:actor = {
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every_vassal = {
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limit = {
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OR = {
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faith != scope:actor.faith
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scope:replacing_with_better_artifact = no
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}
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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if = {
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limit = { liege != this }
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liege = {
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every_vassal = {
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limit = {
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OR = {
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faith != scope:actor.faith
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scope:replacing_with_better_artifact = no
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}
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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}
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every_liege_or_above = {
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limit = {
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OR = {
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faith != scope:actor.faith
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scope:replacing_with_better_artifact = no
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}
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root = {
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is_holy_relic_for = prev.faith
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}
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}
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add_opinion = {
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modifier = removed_holy_relic_from_holy_site
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target = scope:actor
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}
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}
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}
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}
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}
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}
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}
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|
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|
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# Fired whenever an artifact's holy-site ownership has changed.
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# (artifact is now owned by a holy site, or no longer owner by a holy site)
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#
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# root = the artifact
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# scope:holy_site = the holy site that now owns the artifact, if any
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# scope:old_holy_site = the holy site that used to own the artifact, if any
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# scope:old_owner = the character who used to own the artifact, if any
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#
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# Either or both of the old_* scopes may be present depending on what the previous
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# owner was. The new holy_site scope is absent only if the artifact was cleared of
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# holy-site ownership without immediately being given to a new one.
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on_artifact_changed_holy_site_owner = {
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effect = {
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}
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}
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