3293 lines
71 KiB
Text
3293 lines
71 KiB
Text
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##################################################
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# GOVERNMENT DECISIONS
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##################################################
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# Convert to Feudalism
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# by Mathilda Bjarnehed
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##################################################
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# Deprecated decision of yore.
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#convert_to_feudalism_decision = {
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#picture = {
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#reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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#}
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#decision_group_type = major
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#desc = convert_to_feudalism_decision_desc
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#
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#ai_check_interval = 36
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#
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#is_shown = {
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#government_has_flag = government_is_tribal
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#}
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#
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#is_valid = {
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#has_realm_law = tribal_authority_3
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#custom_description = {
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#text = faith_is_reformed
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#subject = root
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#faith = { NOT = { has_doctrine_parameter = unreformed } }
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#}
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#prestige_level = 5
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#}
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#
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#cost = {
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#prestige = 150
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#}
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#
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#effect = {
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#change_government = feudal_government
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#trigger_event = major_decisions.0001
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#add_realm_law_skip_effects = crown_authority_0
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#}
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#
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#ai_potential = {
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##always = yes
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#}
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#
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#ai_will_do = {
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#base = 100
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#modifier = { #Go for the more lenient decision if this is the case
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#add = -100
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#liege = { government_has_flag = government_is_feudal }
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#}
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#}
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#}
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##################################################
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# Convert Realm to Feudalism/Clan through Liege
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# by Linnéa Thimrén
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##################################################
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# A more lenient decision to convert if your liege is feudal
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### Adopt [ROOT.Char.GetLiege.GetGovernment.GetNameNoTooltip] Ways through Liege ###
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convert_to_feudalism_liege_converted_decision = {
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picture = {
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trigger = {
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has_tgp_dlc_trigger = yes
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liege = {
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culture = { has_cultural_pillar = heritage_japonic }
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}
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}
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reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds"
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}
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picture = {
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trigger = {
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liege = {
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government_has_flag = government_is_clan
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}
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}
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reference = "gfx/interface/illustrations/event_scenes/bp1_courtyard_mena.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_to_feudalism_liege_converted_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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government_has_flag = government_is_tribal
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liege = {
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OR = {
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government_has_flag = government_is_japan_feudal
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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}
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}
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is_valid = {
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OR = {
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has_realm_law = tribal_authority_1
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has_realm_law = tribal_authority_2
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has_realm_law = tribal_authority_3
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}
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custom_description = {
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text = faith_is_reformed
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subject = root
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faith = { NOT = { has_doctrine_parameter = unreformed } }
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}
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trigger_if = {
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limit = { government_has_flag = government_is_wanua }
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faith = { has_doctrine = doctrine_monotheist }
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}
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custom_description = {
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text = recent_conversion_to_tribalism
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NOT = { has_character_flag = just_converted_to_tribalism }
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}
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}
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is_valid_showing_failures_only = {
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custom_tooltip = {
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text = permafrost_feudal_ban
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NOT = { culture = { has_cultural_parameter = permafrost_cannot_become_feudal } }
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}
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}
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cost = {
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prestige = 150
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}
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effect = {
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trigger_event = major_decisions.0001
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save_scope_as = actor
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convert_whole_realm_to_feudalism_effect = yes
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hidden_effect = {
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every_vassal = {
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trigger_event = {
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id = major_decisions.0002
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days = 3
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}
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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# Convert from Clan if your liege is Feudal
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### Adopt [ROOT.Char.GetLiege.GetGovernment.GetNameNoTooltip] Ways through Liege ###
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convert_clan_to_feudalism_through_liege_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_clan_to_feudalism_through_liege_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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government_has_flag = government_is_clan
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top_liege != this
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liege = {
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government_has_flag = government_is_feudal
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}
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}
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is_valid = {
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custom_description = {
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text = same_faith_as_liege
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OR = {
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religion = liege.religion
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faith = {
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faith_hostility_level = {
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target = root.liege.faith
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value <= faith_fully_accepted_level
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}
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}
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}
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}
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custom_description = {
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text = same_culture_as_liege
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OR = {
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culture = liege.culture
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culture = {
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cultural_acceptance = { target = root.liege.culture value >= 90 } # Essentially the same culture
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}
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}
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}
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}
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cost = {
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prestige = 150
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}
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effect = {
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trigger_event = major_decisions.0001
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save_scope_as = actor
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change_government = feudal_government
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hidden_effect = {
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every_vassal_or_below = {
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limit = { government_has_flag = government_is_clan }
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change_government = feudal_government
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trigger_event = {
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id = major_decisions.0002
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days = 3
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}
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}
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}
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}
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ai_potential = {
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prestige >= 150
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}
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ai_will_do = {
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base = 0
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modifier = {
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add = 100
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opinion = {
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target = liege
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value >= 0
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}
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}
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}
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}
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# Convert from Feudal if your liege is Clan
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### Adopt [ROOT.Char.GetLiege.GetGovernment.GetNameNoTooltip] Ways through Liege ###
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convert_feudalism_to_clan_through_liege_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_feudalism_to_clan_through_liege_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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government_has_flag = government_is_feudal
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top_liege != this
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liege = {
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government_has_flag = government_is_clan
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}
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}
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is_valid = {
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custom_description = {
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text = same_faith_as_liege
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OR = {
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religion = liege.religion
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faith = {
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faith_hostility_level = {
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target = root.liege.faith
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value <= faith_fully_accepted_level
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}
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}
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}
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}
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custom_description = {
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text = same_culture_as_liege
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OR = {
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culture = liege.culture
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culture = {
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cultural_acceptance = { target = root.liege.culture value >= 90 } # Essentially the same culture
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}
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}
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}
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}
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cost = {
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prestige = 150
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}
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effect = {
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trigger_event = major_decisions.0001
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save_scope_as = actor
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change_government = clan_government
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hidden_effect = {
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every_vassal_or_below = {
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limit = { government_has_flag = government_is_feudal }
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change_government = clan_government
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trigger_event = {
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id = major_decisions.0002
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days = 3
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}
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}
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}
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}
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ai_potential = {
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prestige >= 150
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}
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ai_will_do = {
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base = 0
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modifier = {
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add = 100
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opinion = {
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target = liege
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value >= 0
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}
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}
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}
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}
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##################################################
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# Convert Realm to Feudalism/Clan
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# by Linnéa Thimrén
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##################################################
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# A decision to feudalize the entire realm (wow!)
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### Adopt [ROOT.Char.Custom('GetTribalReformGovernment')|U] Ways ###
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convert_whole_realm_to_feudalism_decision = {
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picture = {
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trigger = {
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has_tgp_dlc_trigger = yes
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liege = {
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culture = { has_cultural_pillar = heritage_japonic }
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}
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}
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reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_whole_realm_to_feudalism_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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government_has_flag = government_is_tribal
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OR = {
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top_liege = this
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AND = {
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top_liege != this
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liege = {
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NOR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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}
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}
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}
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}
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is_valid = {
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has_realm_law = tribal_authority_3
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custom_description = {
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text = faith_is_reformed
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subject = root
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faith = { NOT = { has_doctrine_parameter = unreformed } }
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}
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prestige_level >= 2
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capital_province.county = {
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development_level >= convert_to_feudalism_development_requirement
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}
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custom_description = { #You need to have 70% of all (non-regional/unique) tribal innovations!
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text = has_all_tribal_innovations
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subject = root.culture
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culture = {
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calc_true_if = {
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amount >= 9
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has_innovation = innovation_motte
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has_innovation = innovation_catapult
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has_innovation = innovation_barracks
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has_innovation = innovation_mustering_grounds
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has_innovation = innovation_bannus
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has_innovation = innovation_quilted_armor
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has_innovation = innovation_gavelkind
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has_innovation = innovation_crop_rotation
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has_innovation = innovation_city_planning
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has_innovation = innovation_casus_belli
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has_innovation = innovation_plenary_assemblies
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has_innovation = innovation_ledger
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has_innovation = innovation_development_01
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has_innovation = innovation_currency_01
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}
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}
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}
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trigger_if = {
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limit = {
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government_has_flag = government_is_wanua
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is_ai = yes
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}
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faith = { has_doctrine = doctrine_monotheist }
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}
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}
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is_valid_showing_failures_only = {
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custom_tooltip = {
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text = permafrost_feudal_ban
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NOT = { culture = { has_cultural_parameter = permafrost_cannot_become_feudal } }
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}
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}
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cost = {
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prestige = 200
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}
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effect = {
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gain_legitimizing_legend_seed_tooltip_effect = yes
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add_character_flag = ready_to_receive_seed
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trigger_event = major_decisions.0001
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save_scope_as = actor
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convert_whole_realm_to_feudalism_effect = yes
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hidden_effect = {
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every_vassal = {
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trigger_event = {
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id = major_decisions.0002
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days = 3
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}
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}
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}
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}
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ai_potential = {
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NOT = { mpo_has_gok_mongol_empire_trigger = yes } #Stop the Mongols from slowing their conquest.
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}
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ai_will_do = {
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base = 100
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}
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}
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##################################################
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# Convert Realm to Tribalism
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# by Maxence Voleau
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##################################################
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# A decision to deformalise the entire realm back into tribes.
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### Embrace Tribalism ###
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convert_to_tribalism_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_to_tribalism_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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is_landed = yes
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primary_title.tier >= tier_county
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NOT = {
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any_held_title = {
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title_tier = county
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title_province = {
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NOT = { has_holding_type = tribal_holding }
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}
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}
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}
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_has_flag = government_is_mandala
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}
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}
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is_valid = {
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}
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effect = {
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trigger_event = major_decisions.0200
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change_government = tribal_government
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add_prestige = {
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add = -150
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}
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hidden_effect = {
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add_character_flag = {
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flag = just_converted_to_tribalism
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years = 5
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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##################################################
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# Convert Realm to Feudalism (West African Pagan)
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# by Ewan Cowhig Croft
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##################################################
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# A decision for West African pagans to feudalise without reforming.
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### Adopt [ROOT.Char.Custom('GetTribalReformGovernment')|U] Ways: #weak (West African Pagan)#! ###
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convert_whole_realm_to_feudalism_west_african_pagan_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
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}
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decision_group_type = major
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desc = convert_whole_realm_to_feudalism_west_african_pagan_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 72
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duchy = 36
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kingdom = 36
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empire = 36
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hegemony = 36
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}
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is_shown = {
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# Only tribals need formalise.
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government_has_flag = government_is_tribal
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# Unreformed West African Pagans are our targets.
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faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes
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}
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is_valid = {
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# Repeat the faith requirements, so that the player knows what's up.
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faith_qualifies_for_west_african_pagan_feudalisation_trigger = yes
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# Must have suitable authority.
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has_realm_law = tribal_authority_3
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# Independents only.
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top_liege = this
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# West Africans feudalise from large empires.
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calc_true_if = {
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amount >= 4
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realm_size >= minor_realm_size
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highest_held_title_tier >= tier_kingdom
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custom_tooltip = {
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text = convert_whole_realm_to_feudalism_west_african_pagan_decision.tt.vassal_count
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any_vassal = { count >= convert_whole_realm_to_feudalism_west_african_pagan_decision_vassal_count_value }
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}
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prestige_level >= high_prestige_level
|
|
piety_level >= high_piety_level
|
|
custom_tooltip = {
|
|
text = convert_whole_realm_to_feudalism_west_african_pagan_decision.tt.wa_capital_development
|
|
capital_county = {
|
|
development_level >= convert_whole_realm_to_feudalism_west_african_pagan_decision_wa_capital_development_value
|
|
title_province = { geographical_region = world_africa_west }
|
|
}
|
|
}
|
|
}
|
|
# You need to have 70% of all (non-regional/unique) tribal innovations!
|
|
custom_description = {
|
|
text = has_all_tribal_innovations
|
|
subject = root.culture
|
|
culture = {
|
|
calc_true_if = {
|
|
amount >= 9
|
|
has_innovation = innovation_motte
|
|
has_innovation = innovation_catapult
|
|
has_innovation = innovation_barracks
|
|
has_innovation = innovation_mustering_grounds
|
|
has_innovation = innovation_bannus
|
|
has_innovation = innovation_quilted_armor
|
|
has_innovation = innovation_gavelkind
|
|
has_innovation = innovation_crop_rotation
|
|
has_innovation = innovation_city_planning
|
|
has_innovation = innovation_casus_belli
|
|
has_innovation = innovation_plenary_assemblies
|
|
has_innovation = innovation_ledger
|
|
has_innovation = innovation_development_01
|
|
has_innovation = innovation_currency_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = { prestige = 500 }
|
|
|
|
effect = {
|
|
trigger_event = major_decisions.0001
|
|
save_scope_as = actor
|
|
convert_whole_realm_to_feudalism_effect = yes
|
|
hidden_effect = {
|
|
every_vassal = {
|
|
trigger_event = {
|
|
id = major_decisions.0002
|
|
days = 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
# Cut down on checks for other tribals.
|
|
exists = capital_county.title_province
|
|
capital_county.title_province = { geographical_region = world_africa_west }
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
# DYNASTY DECISIONS
|
|
|
|
##################################################
|
|
# Declare Bloodline Holy
|
|
# by (probably) Mathilda Bjarnehed
|
|
##################################################
|
|
|
|
### Consecrate Bloodline ###
|
|
declare_bloodline_holy_decision = {
|
|
picture = {
|
|
trigger = {
|
|
culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
reference = "gfx/interface/illustrations/event_scenes/tgp_holysite_asia.dds"
|
|
}
|
|
picture = {
|
|
trigger = {
|
|
culture = { has_graphical_india_culture_group_trigger = yes }
|
|
}
|
|
reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_indian.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_family_tree.dds"
|
|
}
|
|
decision_group_type = major
|
|
desc = declare_bloodline_holy_decision_desc
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 120
|
|
empire = 120
|
|
hegemony = 120
|
|
}
|
|
|
|
is_shown = {
|
|
is_lowborn = no
|
|
is_landless_adventurer = no
|
|
highest_held_title_tier >= 3 #Dukes and higher.
|
|
NOT = { #Just once per Faith.
|
|
faith = {
|
|
exists = var:variable_savior_found
|
|
}
|
|
}
|
|
NOR = {
|
|
has_trait = saoshyant
|
|
has_trait = saoshyant_descendant
|
|
has_trait = sayyid
|
|
has_trait = blood_of_prophet
|
|
has_trait = savior
|
|
has_trait = divine_blood
|
|
has_trait = paragon
|
|
has_trait = consecrated_blood
|
|
faith.religion = faith:aqlani.religion #Uses Sayyid mechanics already.
|
|
faith.religion = faith:mazdayasna.religion #Must aim to become Saoshyant instead.
|
|
dynasty = {
|
|
exists = var:variable_made_bloodline_holy
|
|
dynasty:japanese_yamato ?= this # Already divine
|
|
}
|
|
}
|
|
OR = { #Should not be available to non-Temporal religious heads.
|
|
root.faith = { has_doctrine = doctrine_temporal_head }
|
|
root != root.faith.religious_head
|
|
}
|
|
OR = { #Either headless faith, religious head himself, or in good relations with other religious head.
|
|
root.faith = { has_doctrine = doctrine_no_head }
|
|
AND = {
|
|
faith = { has_doctrine = doctrine_temporal_head } #Should not be available for the Pope and such.
|
|
root = root.faith.religious_head
|
|
}
|
|
AND = {
|
|
exists = root.faith.religious_head
|
|
root != root.faith.religious_head
|
|
}
|
|
}
|
|
faith = { NOT = { has_doctrine_parameter = unreformed } }
|
|
}
|
|
|
|
is_valid = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = root.faith.religious_head
|
|
root != root.faith.religious_head
|
|
}
|
|
root.faith.religious_head = {
|
|
opinion = {
|
|
target = root
|
|
value >= 75
|
|
}
|
|
}
|
|
}
|
|
custom_description = {
|
|
text = faith_is_reformed
|
|
subject = root
|
|
faith = { NOT = { has_doctrine_parameter = unreformed } }
|
|
}
|
|
custom_description = {
|
|
text = "consecrate_bloodline_holy_site"
|
|
faith = {
|
|
any_holy_site = {
|
|
OR = {
|
|
county.holder = root
|
|
county.holder.top_liege = { this = root }
|
|
}
|
|
count >= 1
|
|
}
|
|
}
|
|
}
|
|
piety_level >= 5
|
|
}
|
|
|
|
cost = {
|
|
piety = 2500
|
|
}
|
|
|
|
effect = {
|
|
gain_legitimizing_legend_seed_tooltip_effect = yes
|
|
trigger_event = major_decisions.0100
|
|
show_as_tooltip = {
|
|
declare_bloodline_holy_decision_effect = yes
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Strengthen your Bloodline
|
|
# by Mathilda Bjarnehed
|
|
##################################################
|
|
|
|
### Strengthen Bloodline ###
|
|
strengthen_bloodline_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
}
|
|
decision_group_type = major
|
|
desc = strengthen_bloodline_decision_desc
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 120
|
|
empire = 120
|
|
hegemony = 120
|
|
}
|
|
|
|
is_shown = {
|
|
is_lowborn = no
|
|
NOT = {
|
|
dynasty = {
|
|
has_dynasty_modifier = strong_blood
|
|
}
|
|
}
|
|
OR = {
|
|
has_trait = intellect_good
|
|
has_trait = beauty_good
|
|
has_trait = physique_good
|
|
any_child = {
|
|
dynasty = root.dynasty
|
|
OR = {
|
|
has_trait = intellect_good
|
|
has_trait = beauty_good
|
|
has_trait = physique_good
|
|
}
|
|
}
|
|
AND = {
|
|
player_heir ?= {
|
|
OR = {
|
|
has_trait = intellect_good
|
|
has_trait = beauty_good
|
|
has_trait = physique_good
|
|
}
|
|
}
|
|
}
|
|
}
|
|
is_landless_adventurer = no
|
|
}
|
|
|
|
is_valid = {
|
|
is_dynast = yes
|
|
has_trait = intellect_good
|
|
has_trait = beauty_good
|
|
has_trait = physique_good
|
|
OR = {
|
|
has_trait = intellect_good_3
|
|
has_trait = beauty_good_3
|
|
has_trait = physique_good_3
|
|
}
|
|
num_of_bad_genetic_traits = 0
|
|
}
|
|
|
|
effect = {
|
|
gain_legitimizing_legend_seed_tooltip_effect = yes
|
|
show_as_tooltip = {
|
|
strengthen_bloodline_decision_effects = yes
|
|
}
|
|
|
|
trigger_event = major_decisions.0500
|
|
|
|
every_player = {
|
|
limit = {
|
|
this != root
|
|
dynasty = root.dynasty
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = strengthen_bloodline_decision
|
|
show_as_tooltip = {
|
|
strengthen_bloodline_decision_effects = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Dynasty of Many Crowns
|
|
# by Mathilda Bjarnehed
|
|
##################################################
|
|
|
|
### Dynasty of Many Crowns ###
|
|
dynasty_of_many_crowns_decision = {
|
|
picture = {
|
|
trigger = {
|
|
government_is_japanese_trigger = yes
|
|
}
|
|
reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds"
|
|
}
|
|
picture = {
|
|
trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } }
|
|
reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
|
|
}
|
|
picture = {
|
|
trigger = { culture = { has_graphical_india_culture_group_trigger = yes } }
|
|
reference = "gfx/interface/illustrations/holding_types/tgp_castle_se_asia.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
}
|
|
desc = dynasty_of_many_crowns_decision_desc
|
|
decision_group_type = major
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 120
|
|
empire = 120
|
|
hegemony = 120
|
|
}
|
|
|
|
is_shown = {
|
|
is_landless_adventurer = no
|
|
is_lowborn = no
|
|
NOT = {
|
|
dynasty = {
|
|
has_dynasty_modifier = dynasty_of_many_crowns
|
|
}
|
|
}
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
|
|
is_valid = {
|
|
dynasty = {
|
|
any_dynasty_member = {
|
|
count >= 10
|
|
is_independent_ruler = yes
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
gain_legitimizing_legend_seed_tooltip_effect = yes
|
|
save_scope_as = many_crowns
|
|
show_as_tooltip = {
|
|
dynasty_of_many_crowns_effects = yes
|
|
}
|
|
|
|
trigger_event = major_decisions.0501
|
|
|
|
every_player = {
|
|
limit = {
|
|
this != root
|
|
dynasty = root.dynasty
|
|
}
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = dynasty_of_many_crowns
|
|
show_as_tooltip = {
|
|
dynasty_of_many_crowns_effects = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
# DE JURE DECISIONS
|
|
|
|
##################################################
|
|
# Found New Kingdom
|
|
# by some unknown hero
|
|
##################################################
|
|
|
|
### Found a New Kingdom ###
|
|
found_kingdom_decision = {
|
|
picture = {
|
|
trigger = {
|
|
culture = { has_graphical_east_asia_culture_group_trigger = yes }
|
|
}
|
|
reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds"
|
|
}
|
|
picture = {
|
|
trigger = {
|
|
culture = { has_graphical_india_culture_group_trigger = yes }
|
|
}
|
|
reference = "gfx/interface/illustrations/event_scenes/ep2_feast_indian.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 60
|
|
kingdom = 0
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
desc = found_kingdom_decision_desc
|
|
|
|
is_shown = {
|
|
highest_held_title_tier = tier_duchy
|
|
NOT = {
|
|
has_game_rule = off_custom_kingdoms
|
|
}
|
|
is_landed_or_landless_administrative = yes
|
|
is_confederation_member = no
|
|
}
|
|
|
|
is_valid = {
|
|
prestige_level >= 3
|
|
top_liege = this
|
|
OR = {
|
|
custom_description = {
|
|
text = found_kingdom_decision_three_duchies_held
|
|
any_held_title = {
|
|
count > 2
|
|
title_tier = duchy
|
|
}
|
|
}
|
|
sub_realm_size >= 30
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available_adult = yes
|
|
is_at_war = no
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = 300
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
has_treasury = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
treasury = {
|
|
value = 300
|
|
if = {
|
|
limit = {
|
|
has_treasury = no
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
prestige = 500
|
|
piety = {
|
|
value = 200
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
create_custom_kingdom_effect = yes
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
NOT = { exists = global_var:found_kingdom_decision }
|
|
}
|
|
set_global_variable = {
|
|
name = found_kingdom_decision
|
|
value = root
|
|
}
|
|
set_global_variable = {
|
|
name = found_kingdom_decision_kingdom
|
|
value = root.primary_title
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Found New Empire
|
|
# by some unknown hero
|
|
##################################################
|
|
|
|
### Found a New Empire ###
|
|
found_empire_decision = {
|
|
picture = {
|
|
trigger = {
|
|
government_is_japanese_trigger = yes
|
|
}
|
|
reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds"
|
|
}
|
|
picture = {
|
|
trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } }
|
|
reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
|
|
}
|
|
picture = {
|
|
trigger = { culture = { has_graphical_india_culture_group_trigger = yes } }
|
|
reference = "gfx/interface/illustrations/decisions/tgp_decision_mandala.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 60
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
desc = found_empire_decision_desc
|
|
|
|
is_shown = {
|
|
highest_held_title_tier = tier_kingdom
|
|
OR = {
|
|
top_liege = this
|
|
any_held_title = {
|
|
count >= 3
|
|
title_tier = kingdom
|
|
}
|
|
}
|
|
NOT = {
|
|
has_game_rule = off_custom_kingdoms
|
|
}
|
|
is_landed_or_landless_administrative = yes
|
|
is_confederation_member = no
|
|
}
|
|
|
|
is_valid = {
|
|
prestige_level >= 4
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
OR = {
|
|
sub_realm_size >= 60
|
|
AND = {
|
|
custom_description = {
|
|
text = found_empire_decision_three_kingdoms_held
|
|
any_held_title = {
|
|
count >= 2
|
|
title_tier = kingdom
|
|
}
|
|
}
|
|
sub_realm_size >= 40
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
sub_realm_size >= 120
|
|
AND = {
|
|
custom_description = {
|
|
text = found_empire_decision_three_kingdoms_held
|
|
any_held_title = {
|
|
count >= 3
|
|
title_tier = kingdom
|
|
}
|
|
}
|
|
sub_realm_size >= 80
|
|
}
|
|
}
|
|
}
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_4
|
|
}
|
|
}
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
exists = struggle:iberian_struggle
|
|
# only display the condition for people from relevant faiths and cultures
|
|
struggle:iberian_struggle = {
|
|
OR = {
|
|
is_culture_involved_in_struggle = root.culture
|
|
is_faith_involved_in_struggle = root.faith
|
|
}
|
|
}
|
|
# and living nearby
|
|
any_realm_county = {
|
|
title_province = {
|
|
OR = {
|
|
geographical_region = ghw_region_north_africa
|
|
geographical_region = world_europe_west
|
|
geographical_region = world_europe_south
|
|
}
|
|
}
|
|
}
|
|
}
|
|
custom_description = {
|
|
text = found_empire_decision_not_part_of_iberian_struggle
|
|
NOT = {
|
|
any_character_struggle = {
|
|
is_struggle_type = iberian_struggle
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rule_title_creation_imperial_power_projection_title_creation_trigger = yes
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
top_liege = this
|
|
is_available_adult = yes
|
|
is_at_war = no
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = 1200
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
has_treasury = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
treasury = {
|
|
value = 1200
|
|
if = {
|
|
limit = {
|
|
has_treasury = no
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
prestige = 2000
|
|
piety = {
|
|
value = 600
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { government_has_flag = government_is_nomadic }
|
|
}
|
|
create_custom_empire_effect = yes
|
|
gain_heroic_legend_seed_tooltip_effect = yes
|
|
hidden_effect = {
|
|
legend_seed_new_title_effect = yes
|
|
}
|
|
}
|
|
else = {
|
|
create_custom_empire_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
NOT = { exists = global_var:found_empire_decision }
|
|
}
|
|
set_global_variable = {
|
|
name = found_empire_decision
|
|
value = root
|
|
}
|
|
set_global_variable = {
|
|
name = found_empire_decision_empire
|
|
value = root.primary_title
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
# REALM DECISIONS
|
|
|
|
##################################################
|
|
# Adopt Special Succession
|
|
# by Ewan Cowhig Croft
|
|
##################################################
|
|
|
|
# Take on one of your cultural succession types.
|
|
### Adopt Special Succession Type ###
|
|
adopt_special_succession_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
}
|
|
desc = adopt_special_succession_decision_desc
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 36
|
|
empire = 36
|
|
hegemony = 36
|
|
}
|
|
|
|
is_shown = {
|
|
OR = { #Must be eligible for a special succession type.
|
|
special_succession_witengamot_trigger = yes
|
|
special_succession_thing_trigger = yes
|
|
special_succession_tanistry_trigger = yes
|
|
special_succession_jirga_trigger = yes
|
|
}
|
|
AND = {
|
|
is_landed_or_landless_administrative = yes
|
|
highest_held_title_tier >= tier_kingdom
|
|
has_realm_law_flag = partition_succession_law
|
|
any_held_title = {
|
|
title_tier >= kingdom
|
|
NOR = {
|
|
has_title_law_flag = advanced_succession_law
|
|
has_title_law_flag = elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
current_date < 1100.1.1 #Curtail special succession types as the centuries wear on. Ever on.
|
|
|
|
trigger_if = { # Prevent Norway from essentially giving England back to the Anglo-Saxons
|
|
limit = {
|
|
is_ai = yes
|
|
special_succession_thing_trigger = yes
|
|
any_held_title = {
|
|
this = title:k_england
|
|
}
|
|
NAND = { # If they're on the isle itself, it's fine
|
|
primary_title = title:k_england
|
|
capital_county.kingdom = title:k_england
|
|
}
|
|
}
|
|
always = no
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
trigger_if = {
|
|
limit = { highest_held_title_tier = tier_kingdom }
|
|
#Either hold a valid top-tier king title as a king...
|
|
AND = {
|
|
any_held_title = {
|
|
title_tier = kingdom
|
|
NOR = {
|
|
custom_description = {
|
|
text = found_kingdom_decision_advanced_succesion
|
|
has_title_law_flag = advanced_succession_law
|
|
}
|
|
custom_description = {
|
|
text = found_kingdom_decision_elective_succesion
|
|
has_title_law_flag = elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
#... Or a valid top-tier empire title as an emperor.
|
|
AND = {
|
|
highest_held_title_tier >= tier_empire
|
|
any_held_title = {
|
|
title_tier >= empire
|
|
NOR = {
|
|
custom_description = {
|
|
text = found_kingdom_decision_advanced_succesion
|
|
has_title_law_flag = advanced_succession_law
|
|
}
|
|
custom_description = {
|
|
text = found_kingdom_decision_elective_succesion
|
|
has_title_law_flag = elective_succession_law
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
prestige = 300
|
|
}
|
|
|
|
effect = {
|
|
show_as_tooltip = {
|
|
custom_tooltip = adopt_special_succession_decision_effects.tt
|
|
}
|
|
trigger_event = major_decisions.3100
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Challenge Ruler for Title
|
|
# by Linnéa Thimrén
|
|
##################################################
|
|
|
|
### Challenge the [ROOT.Char.GetLiege.GetTitleAsNameNoTooltip|U] ###
|
|
tribal_challenge_ruler_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
|
|
}
|
|
decision_group_type = major
|
|
desc = tribal_challenge_ruler_decision_desc
|
|
selection_tooltip = tribal_challenge_ruler_decision_tooltip
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 36
|
|
duchy = 36
|
|
kingdom = 36
|
|
empire = 36
|
|
hegemony = 36
|
|
}
|
|
|
|
cooldown = { days = 3650 }
|
|
|
|
is_shown = {
|
|
government_has_flag = government_is_tribal
|
|
liege ?= {
|
|
this != root
|
|
government_has_flag = government_is_tribal
|
|
primary_title ?= {
|
|
save_temporary_scope_as = title_check
|
|
}
|
|
}
|
|
has_claim_on = scope:title_check
|
|
can_start_single_combat_trigger = yes
|
|
is_imprisoned = no
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_adult = yes
|
|
liege = {
|
|
is_available = yes
|
|
is_adult = yes
|
|
}
|
|
custom_description = {
|
|
text = recently_took_tribal_challenge_ruler_decision
|
|
subject = root
|
|
NOT = { has_character_flag = recently_took_the_tribal_challenge_ruler_decision }
|
|
}
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = liege }
|
|
}
|
|
|
|
effect = {
|
|
save_scope_as = challenger
|
|
|
|
add_character_flag = { #To enable the event and block the decision
|
|
flag = recently_took_the_tribal_challenge_ruler_decision
|
|
years = 10
|
|
}
|
|
|
|
liege = {
|
|
save_scope_as = liege_to_challenge
|
|
primary_title = {
|
|
save_scope_as = title_being_fought_over
|
|
}
|
|
trigger_event = tribal.1001
|
|
}
|
|
|
|
custom_tooltip = tribal_challenge_ruler_effect_tooltip
|
|
show_as_tooltip = {
|
|
random_list = {
|
|
10 = {
|
|
show_chance = no
|
|
desc = tribal_challenge_ruler_desc_success
|
|
tribal_transfer_liege_title_effect = yes
|
|
}
|
|
10 = {
|
|
show_chance = no
|
|
desc = tribal_challenge_ruler_desc_failure
|
|
tribal_challenger_lost_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = { #Strict restrictions on the ai so they don't go challenge people all the time
|
|
highest_held_title_tier > tier_barony
|
|
has_trait = ambitious
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
|
|
ai_value_modifier = {
|
|
ai_greed = 0.25
|
|
}
|
|
|
|
opinion_modifier = {
|
|
opinion_target = liege
|
|
multiplier = -1
|
|
}
|
|
|
|
modifier = {
|
|
add = 25
|
|
has_trait = ambitious
|
|
}
|
|
|
|
modifier = { #Unlikely towards players since it can be such a disruptive force
|
|
add = -50
|
|
liege = { is_ai = no }
|
|
}
|
|
|
|
modifier = {
|
|
add = -5000
|
|
liege = {
|
|
is_ai = yes
|
|
mpo_has_gok_mongol_empire_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
##################################################
|
|
# PERSONAL DECISIONS
|
|
|
|
##################################################
|
|
# GetFaith Cannibalism
|
|
# by Linnéa Thimrén
|
|
##################################################
|
|
|
|
### [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] Cannibalism ###
|
|
accept_cannibalism_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval = 0
|
|
|
|
desc = accept_cannibalism_decision_desc
|
|
selection_tooltip = accept_cannibalism_decision_tooltip
|
|
|
|
is_shown = {
|
|
is_cannibal_trigger = yes
|
|
NOR = { #Snacking on people should be frowned upon
|
|
faith = { has_doctrine_parameter = cannibalism_legal }
|
|
faith = { has_variable = accepted_cannibalism }
|
|
faith.religious_head = root
|
|
}
|
|
|
|
}
|
|
|
|
is_valid = {
|
|
trigger_if = {
|
|
limit = { exists = root.cp:councillor_court_chaplain }
|
|
custom_description = {
|
|
text = accept_cannibalism_decision_custom
|
|
#Your court chaplain should also be a cannibal!
|
|
root.cp:councillor_court_chaplain ?= { is_cannibal_trigger = yes }
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = faith.religious_head }
|
|
faith.religious_head = {
|
|
opinion = {
|
|
target = root
|
|
value >= 40
|
|
}
|
|
}
|
|
}
|
|
piety_level >= high_piety_level
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_ruler = yes
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cost = {
|
|
piety = major_piety_value
|
|
}
|
|
|
|
effect = {
|
|
save_scope_as = cannibal
|
|
root.cp:councillor_court_chaplain = {
|
|
save_scope_as = court_chaplain
|
|
}
|
|
show_as_tooltip = {
|
|
accept_cannibalism_decision_effect = yes
|
|
}
|
|
trigger_event = major_decisions.1001
|
|
every_player = {
|
|
limit = {
|
|
this != root
|
|
faith = root.faith
|
|
}
|
|
trigger_event = major_decisions.1002
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = no
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Found University
|
|
# by (probably) Linnéa Thimrén
|
|
##################################################
|
|
|
|
### Found University ###
|
|
found_university_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval = 0
|
|
|
|
desc = found_university_decision_desc
|
|
selection_tooltip = found_university_decision_tooltip
|
|
|
|
is_shown = {
|
|
always = no # Universities are now built like normal special buildings so they can be seen in the Economy Mapmode, keeping this decision around in case we want to retool it into something else
|
|
highest_held_title_tier >= tier_duchy
|
|
any_sub_realm_barony = {
|
|
OR = { #A place where universities historically existed early
|
|
this = title:b_fes
|
|
this = title:b_cairo
|
|
this = title:b_bologna
|
|
this = title:b_salamanca
|
|
this = title:b_madrid
|
|
this = title:b_oxford
|
|
this = title:b_cambridge
|
|
this = title:b_padua
|
|
this = title:b_siena
|
|
this = title:b_coimbra
|
|
this = title:b_napoli
|
|
this = title:b_tirakka
|
|
this = title:b_milano
|
|
this = title:b_lund
|
|
this = title:b_vienna
|
|
this = title:b_speyer
|
|
this = title:b_krakow
|
|
this = title:b_pisa
|
|
this = title:b_turin
|
|
this = title:b_ferrara
|
|
this = title:b_leipzig
|
|
this = title:b_messina
|
|
this = title:b_barcelona
|
|
this = title:b_dumbarton
|
|
}
|
|
title_province = {
|
|
has_university_building_trigger = no
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
prestige_level >= 4
|
|
|
|
OR = {
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_fes }
|
|
title:b_fes.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_fes.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_fes.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_cairo }
|
|
title:b_cairo.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_cairo.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_cairo.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_bologna }
|
|
title:b_bologna.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_bologna.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_bologna.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_salamanca }
|
|
title:b_salamanca.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_salamanca.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_salamanca.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_madrid }
|
|
title:b_madrid.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_madrid.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_madrid.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_oxford }
|
|
title:b_oxford.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_oxford.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_oxford.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_cambridge }
|
|
title:b_cambridge.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_cambridge.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_cambridge.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_padua }
|
|
title:b_padua.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_padua.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_padua.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_siena }
|
|
title:b_siena.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_siena.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_siena.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_coimbra }
|
|
title:b_coimbra.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_coimbra.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_coimbra.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_napoli }
|
|
title:b_napoli.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_napoli.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_napoli.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_tirakka }
|
|
title:b_tirakka.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_tirakka.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_tirakka.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_milano }
|
|
title:b_milano.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_milano.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_milano.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_lund }
|
|
title:b_lund.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_lund.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_lund.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_vienna }
|
|
title:b_vienna.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_vienna.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_vienna.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_speyer }
|
|
title:b_speyer.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_speyer.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_speyer.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_krakow }
|
|
title:b_krakow.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_krakow.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_krakow.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_pisa }
|
|
title:b_pisa.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_pisa.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_pisa.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_turin }
|
|
title:b_turin.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_turin.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_turin.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_ferrara }
|
|
title:b_ferrara.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_ferrara.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_ferrara.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_leipzig }
|
|
title:b_leipzig.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_leipzig.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_leipzig.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_messina }
|
|
title:b_messina.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_messina.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_messina.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_barcelona }
|
|
title:b_barcelona.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_barcelona.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_barcelona.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
any_sub_realm_barony = { this = title:b_dumbarton }
|
|
title:b_dumbarton.title_province = { NOT = { exists = var:university } }
|
|
}
|
|
AND = {
|
|
title:b_dumbarton.county = { development_level >= 30 }
|
|
custom_description = {
|
|
text = no_special_building_slot
|
|
title:b_dumbarton.title_province = { has_special_building_slot = no }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_ruler = yes
|
|
is_available_adult = yes
|
|
}
|
|
|
|
effect = {
|
|
save_scope_as = founder
|
|
|
|
show_as_tooltip = { found_university_decision_effect = yes }
|
|
|
|
trigger_event = major_decisions.2001
|
|
every_player = {
|
|
limit = {
|
|
this != root
|
|
is_within_diplo_range = { CHARACTER = root }
|
|
}
|
|
trigger_event = major_decisions.2002
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
prestige = medium_prestige_value
|
|
}
|
|
|
|
ai_potential = {
|
|
always = no
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Build a Glass Monument
|
|
# by Linnéa Thimrén
|
|
##################################################
|
|
|
|
### Build a Glass Monument ###
|
|
lunatic_building_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval = 0
|
|
|
|
desc = lunatic_building_decision_desc
|
|
selection_tooltip = lunatic_building_decision_tooltip
|
|
|
|
is_shown = {
|
|
has_trait = lunatic
|
|
has_character_flag = glass_dream
|
|
is_landed_or_landless_administrative = yes
|
|
exists = capital_province
|
|
NOT = {
|
|
is_target_in_global_variable_list = {
|
|
name = unavailable_unique_decisions
|
|
target = flag:lunatic_building_decision
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
prestige_level >= 2
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_ruler = yes
|
|
is_available_adult = yes
|
|
}
|
|
|
|
effect = {
|
|
save_scope_as = builder
|
|
root.cp:councillor_court_chaplain = {
|
|
save_scope_as = court_chaplain
|
|
}
|
|
show_as_tooltip = { lunatic_building_decision_effect = yes }
|
|
|
|
trigger_event = major_decisions.3001
|
|
every_player = {
|
|
limit = {
|
|
this != root
|
|
is_within_diplo_range = { CHARACTER = root }
|
|
}
|
|
trigger_event = major_decisions.3002
|
|
}
|
|
#Can only happen once
|
|
add_to_global_variable_list = {
|
|
name = unavailable_unique_decisions
|
|
target = flag:lunatic_building_decision
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
has_treasury = no
|
|
}
|
|
add = massive_gold_value
|
|
}
|
|
}
|
|
treasury = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
has_treasury = yes
|
|
}
|
|
add = massive_gold_value
|
|
}
|
|
}
|
|
prestige = medium_prestige_gain
|
|
}
|
|
|
|
ai_potential = {
|
|
always = no
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Found Witch Coven
|
|
# by
|
|
##################################################
|
|
|
|
### Found Witch Coven ###
|
|
found_witch_coven_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval = 0
|
|
desc = found_witch_coven_decision_desc
|
|
|
|
is_shown = {
|
|
OR = {
|
|
has_trait = witch
|
|
any_secret = { type = secret_witch }
|
|
}
|
|
exists = house
|
|
NOT = { house = { has_house_modifier = witch_coven } }
|
|
}
|
|
|
|
is_valid = {
|
|
is_house_head = yes
|
|
trigger_if = {
|
|
limit = {
|
|
player_heir ?= {
|
|
is_child_of = root
|
|
house = root.house
|
|
}
|
|
}
|
|
player_heir = {
|
|
is_witch_known_by_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
#We want a certain % to be witches but also a minimum amount. So if the house is small, we use a minimum number, and if the house is larger we use %
|
|
trigger_if = {
|
|
limit = {
|
|
house = {
|
|
any_adult_house_member = {
|
|
always = yes
|
|
count <= 6
|
|
}
|
|
}
|
|
}
|
|
house = {
|
|
custom_tooltip = {
|
|
text = found_witch_coven_house_member_count_tt
|
|
any_adult_house_member = {
|
|
count >= found_witch_coven_member_count_value
|
|
is_witch_known_by_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
any_adult_house_member = {
|
|
count >= found_witch_coven_member_count_value
|
|
is_witch_known_by_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
house = {
|
|
custom_tooltip = {
|
|
text = found_witch_coven_house_member_percent_tt
|
|
any_adult_house_member = {
|
|
percent >= found_witch_coven_member_percent_value
|
|
is_witch_known_by_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
any_adult_house_member = {
|
|
percent >= found_witch_coven_member_percent_value
|
|
is_witch_known_by_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
}
|
|
|
|
effect = {
|
|
found_witch_coven_decision_effects = yes
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Repay Loan
|
|
# by Linnéa Thimrén
|
|
##################################################
|
|
|
|
### Repay Loan ###
|
|
repay_loan_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
|
|
}
|
|
decision_group_type = major
|
|
|
|
desc = repay_loan_decision_decision_desc
|
|
selection_tooltip = repay_loan_decision_decision_tooltip
|
|
|
|
ai_check_interval = 0
|
|
|
|
is_shown = {
|
|
var:loan_holder ?= {
|
|
any_in_list = {
|
|
variable = owes_me_money
|
|
this = root
|
|
}
|
|
}
|
|
exists = var:loan_amount_owed
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available = yes
|
|
gold >= var:loan_amount_owed
|
|
}
|
|
|
|
effect = {
|
|
var:loan_holder ?= { save_scope_as = recipient }
|
|
pay_short_term_gold = {
|
|
gold = var:loan_amount_owed
|
|
target = scope:recipient
|
|
}
|
|
clear_loanee_variables_effect = yes
|
|
scope:recipient = {
|
|
remove_list_variable = {
|
|
name = owes_me_money
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = no
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Escape from Prison
|
|
# by Linnéa Thimrén
|
|
##################################################
|
|
|
|
### Escape from Prison ###
|
|
escape_from_prison_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_prison.dds"
|
|
}
|
|
decision_group_type = major
|
|
desc = escape_from_prison_decision_desc
|
|
selection_tooltip = escape_from_prison_decision_tooltip
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 24
|
|
duchy = 24
|
|
kingdom = 24
|
|
empire = 24
|
|
hegemony = 24
|
|
}
|
|
|
|
cooldown = { days = 1825 }
|
|
|
|
is_shown = {
|
|
is_imprisoned = yes
|
|
NOT = { #Disqualify Hereward, but only when he's been imprisoned via the story cycle
|
|
has_character_flag = harrying_imprisoned_flag
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
#is_available = yes
|
|
age >= 10
|
|
}
|
|
|
|
effect = {
|
|
imprisoner = {
|
|
save_scope_as = imprisoner
|
|
}
|
|
show_as_tooltip = {
|
|
random_list = {
|
|
50 = {
|
|
show_chance = no
|
|
desc = escape_from_prison_decision_success.tt
|
|
release_from_prison = yes
|
|
scope:imprisoner = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_revoke_title_reason = root
|
|
has_banish_reason = root
|
|
has_execute_reason = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = escaped_from_prison_crime
|
|
}
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = escaped_from_prison_opinion
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
show_chance = no
|
|
desc = escape_from_prison_decision_failure.tt
|
|
custom_tooltip = escape_from_prison_decision_failure_outcome.tt
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = escape_from_prison_decision_effect_tooltip
|
|
trigger_event = {
|
|
on_action = escape_from_prison
|
|
}
|
|
# If this is an AI, reset the AI escape cooldown.
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
exists = imprisoner
|
|
}
|
|
imprisoner = {
|
|
add_character_flag = {
|
|
flag = imprisoner_in_recent_escape_attempt
|
|
days = 1825
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
# Pre-filter AI & stop them spamming their gaoler.
|
|
imprisoner ?= {
|
|
NOT = { has_character_flag = imprisoner_in_recent_escape_attempt }
|
|
}
|
|
OR = {
|
|
# Important prisoners wish to escape.
|
|
is_playable_character = yes
|
|
# As do prisoners held in abhorrent conditions.
|
|
is_in_prison_type = dungeon
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 0
|
|
|
|
# Weight up for those who are brave, haughty, or enjoy their creature comforts.
|
|
modifier = {
|
|
add = 50
|
|
has_trait = brave
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
has_trait = ambitious
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_trait = arrogant
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_trait = greedy
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_trait = gluttonous
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_character_modifier = childhood_prison_escape
|
|
}
|
|
# Weight down for cowards, the humble, and the stoic.
|
|
modifier = {
|
|
add = -50
|
|
has_trait = craven
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_trait = content
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_trait = humble
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_trait = generous
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_trait = temperate
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_character_modifier = childhood_prison_endure
|
|
}
|
|
# Being tortured really motivates you, regardless of personality.
|
|
modifier = {
|
|
add = 200
|
|
has_character_modifier = recently_tortured
|
|
}
|
|
# High prowess characters know they stand a chance.
|
|
modifier = {
|
|
add = 25
|
|
prowess >= high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
prowess >= very_high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
prowess >= extremely_high_skill_rating
|
|
}
|
|
# Low prowess characters know they don't.
|
|
modifier = {
|
|
add = -25
|
|
prowess <= mediocre_skill_rating
|
|
# Unless they're *that* arrogant.
|
|
NOR = {
|
|
has_trait = arrogant
|
|
ai_boldness >= very_high_positive_ai_value
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
prowess <= low_skill_rating
|
|
# Unless they're *that* arrogant.
|
|
NOR = {
|
|
has_trait = arrogant
|
|
ai_boldness >= very_high_positive_ai_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Found Duchy Decision
|
|
### Found a New Duchy ###
|
|
found_duchy_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
}
|
|
decision_group_type = major
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 60
|
|
duchy = 0
|
|
kingdom = 0
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
is_shown = {
|
|
highest_held_title_tier = tier_county
|
|
is_landed = yes
|
|
OR = {
|
|
AND = {
|
|
is_ai = no
|
|
has_game_rule = on_custom_duchies_player
|
|
}
|
|
has_game_rule = on_custom_duchies
|
|
}
|
|
NOR = {
|
|
government_allows = administrative
|
|
government_has_flag = government_is_nomadic
|
|
government_is_japanese_trigger = yes
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
is_independent_ruler = yes
|
|
trigger_if = {
|
|
limit = {
|
|
has_legitimacy = yes
|
|
}
|
|
OR = {
|
|
prestige_level >= 3
|
|
legitimacy_level >= 4
|
|
}
|
|
}
|
|
trigger_else = {
|
|
prestige_level >= 4
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available_adult = yes
|
|
is_at_war = no
|
|
}
|
|
|
|
cost = {
|
|
gold = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
has_treasury = no
|
|
}
|
|
add = massive_gold_value
|
|
}
|
|
}
|
|
treasury = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
has_treasury = yes
|
|
}
|
|
add = massive_gold_value
|
|
}
|
|
}
|
|
prestige = 250
|
|
piety = 200
|
|
}
|
|
|
|
effect = {
|
|
create_custom_duchy_effect = yes
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Expand Duchy Decision
|
|
### Expand Duchy ###
|
|
expand_duchy_decision = {
|
|
picture = {
|
|
trigger = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_clan
|
|
}
|
|
}
|
|
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
|
}
|
|
picture = {
|
|
trigger = { culture = { has_building_gfx = southeast_asian_building_gfx } }
|
|
reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
|
|
}
|
|
decision_group_type = realm
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 240
|
|
kingdom = 240
|
|
empire = 240
|
|
hegemony = 240
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
widget = {
|
|
controller = create_holy_order
|
|
barony_valid = {
|
|
scope:ruler = {
|
|
trigger_if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
}
|
|
primary_title = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
trigger_else = {
|
|
capital_county.duchy = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = { exists = this }
|
|
save_temporary_scope_as = checking_title
|
|
is_capital_barony = yes
|
|
NOT = {
|
|
scope:duchy_title = {
|
|
is_de_jure_liege_or_above_target = scope:checking_title
|
|
}
|
|
}
|
|
this.county = {
|
|
OR = {
|
|
any_neighboring_county = {
|
|
duchy = scope:duchy_title
|
|
}
|
|
AND = {
|
|
scope:duchy_title = { is_titular = yes }
|
|
this = scope:duchy_title.title_capital_county
|
|
}
|
|
}
|
|
}
|
|
holder = scope:ruler
|
|
}
|
|
}
|
|
}
|
|
|
|
is_shown = {
|
|
save_temporary_scope_as = root_scope_temporary
|
|
highest_held_title_tier >= tier_duchy
|
|
OR = {
|
|
AND = {
|
|
is_ai = no
|
|
has_game_rule = on_custom_duchies_player
|
|
}
|
|
has_game_rule = on_custom_duchies
|
|
}
|
|
is_landed_or_landless_administrative = yes
|
|
trigger_if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
}
|
|
any_held_title = {
|
|
tier = tier_duchy
|
|
NOR = {
|
|
is_landless_type_title = yes
|
|
is_noble_family_title = yes
|
|
}
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
trigger_else = {
|
|
root.capital_county.duchy = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
scope:duchy_title = {
|
|
any_de_jure_county = {
|
|
count < expand_duchy_max_size_value
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
save_temporary_scope_as = root_scope_temporary
|
|
is_independent_ruler = yes
|
|
trigger_if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
}
|
|
primary_title = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
trigger_else = {
|
|
root.capital_county.duchy = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
has_legitimacy = yes
|
|
exists = scope:barony
|
|
}
|
|
}
|
|
OR = {
|
|
trigger_if = {
|
|
limit = { government_has_flag = government_is_mandala }
|
|
piety_level >= 3
|
|
}
|
|
trigger_else = { prestige_level >= 3 }
|
|
trigger_if = {
|
|
limit = {
|
|
has_legitimacy = yes
|
|
}
|
|
legitimacy_level >= 4
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:barony
|
|
}
|
|
custom_tooltip = {
|
|
text = expand_duchy_capital_tooltip
|
|
scope:barony.county ?= root.primary_title.title_capital_county
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
prestige_level >= 3
|
|
}
|
|
custom_tooltip = {
|
|
text = expand_duchy_less_than_4
|
|
scope:duchy_title = {
|
|
any_de_jure_county = {
|
|
count < expand_duchy_max_size_value
|
|
}
|
|
}
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:barony
|
|
}
|
|
scope:barony.county ?= {
|
|
title_held_years >= 5
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available_adult = yes
|
|
is_at_war = no
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
if = {
|
|
limit = {
|
|
trigger_if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
}
|
|
primary_title = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
trigger_else = {
|
|
root.capital_county.duchy = {
|
|
save_temporary_scope_as = duchy_title
|
|
}
|
|
}
|
|
scope:barony.county ?= scope:duchy_title.title_capital_county
|
|
}
|
|
value = 250
|
|
}
|
|
else = {
|
|
value = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier = tier_duchy
|
|
}
|
|
primary_title = {
|
|
save_temporary_scope_as = duchy_title_scope
|
|
}
|
|
}
|
|
else = {
|
|
root.capital_county.duchy = {
|
|
save_temporary_scope_as = duchy_title_scope
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:barony.duchy.title_capital_county ?= scope:barony.county
|
|
scope:barony.duchy ?= {
|
|
any_de_jure_county = {
|
|
NOT = { this = scope:barony.county }
|
|
}
|
|
}
|
|
}
|
|
scope:barony.duchy = {
|
|
ordered_de_jure_county = {
|
|
order_by = development_level
|
|
limit = { NOT = { this = scope:barony.county } }
|
|
save_scope_as = new_duchy_capital
|
|
}
|
|
set_capital_county = scope:new_duchy_capital
|
|
}
|
|
}
|
|
}
|
|
scope:barony.county ?= {
|
|
set_de_jure_liege_title = scope:duchy_title_scope
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
# Set De Jure Capital Decision
|
|
### Relocate De Jure Capital ###
|
|
set_de_jure_capital_decision = {
|
|
picture = {
|
|
trigger = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
reference = "gfx/interface/illustrations/event_scenes/mpo_city_steppe.dds"
|
|
}
|
|
picture = {
|
|
trigger = {
|
|
OR = {
|
|
government_has_flag = government_is_celestial
|
|
government_has_flag = government_is_meritocratic
|
|
}
|
|
}
|
|
reference = "gfx/interface/illustrations/holding_types/tgp_city_china.dds"
|
|
}
|
|
picture = {
|
|
trigger = {
|
|
government_is_japanese_trigger = yes
|
|
}
|
|
reference = "gfx/interface/illustrations/holding_types/tgp_city_japan.dds"
|
|
}
|
|
picture = {
|
|
trigger = {
|
|
OR = {
|
|
government_has_flag = government_is_mandala
|
|
culture = { has_graphical_india_culture_group_trigger = yes }
|
|
}
|
|
}
|
|
reference = "gfx/interface/illustrations/holding_types/city_india.dds"
|
|
}
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/ep3_decision_city.dds"
|
|
}
|
|
decision_group_type = realm
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 240
|
|
kingdom = 240
|
|
empire = 240
|
|
hegemony = 0
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
widget = {
|
|
gui = "decision_view_widget_option_list_generic"
|
|
controller = decision_option_list_controller
|
|
decision_to_second_step_button = "SET_DE_JURE_CAPITAL_CHOOSE_TYPE"
|
|
show_from_start = yes
|
|
|
|
item = { # Duchy
|
|
value = set_duchy_capital
|
|
is_valid = {
|
|
|
|
}
|
|
current_description = set_de_jure_capital_decision
|
|
localization = set_de_jure_capital_duchy
|
|
icon = "gfx/interface/icons/duchy_crown.dds"
|
|
ai_chance = { value = 100 }
|
|
}
|
|
|
|
item = { # Kingdom
|
|
value = set_kingdom_capital
|
|
is_shown = {
|
|
root = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
}
|
|
current_description = set_de_jure_capital_decision
|
|
localization = set_de_jure_capital_kingdom
|
|
icon = "gfx/interface/icons/kingdom_crown.dds"
|
|
ai_chance = { value = 100 }
|
|
}
|
|
|
|
item = { # Empire
|
|
value = set_empire_capital
|
|
is_shown = {
|
|
root = {
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
current_description = set_de_jure_capital_decision
|
|
localization = set_de_jure_capital_empire
|
|
icon = "gfx/interface/icons/empire_crown.dds"
|
|
ai_chance = { value = 100 }
|
|
}
|
|
|
|
item = { # Hegemony
|
|
value = set_hegemony_capital
|
|
is_shown = {
|
|
root = {
|
|
highest_held_title_tier >= tier_hegemony
|
|
}
|
|
}
|
|
current_description = set_de_jure_capital_decision
|
|
localization = set_de_jure_capital_hegemony
|
|
icon = "gfx/interface/icons/hegemony_crown.dds"
|
|
ai_chance = { value = 100 }
|
|
}
|
|
}
|
|
|
|
is_shown = {
|
|
highest_held_title_tier >= tier_duchy
|
|
any_held_title = {
|
|
tier >= tier_duchy
|
|
NOR = {
|
|
is_landless_type_title = yes
|
|
is_noble_family_title = yes
|
|
}
|
|
}
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier >= tier_duchy
|
|
NOT = { root.capital_county = root.capital_county.duchy.title_capital_county }
|
|
}
|
|
AND = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
NOT = { root.capital_county = root.capital_county.kingdom.title_capital_county }
|
|
}
|
|
AND = {
|
|
highest_held_title_tier >= tier_empire
|
|
NOT = { root.capital_county = root.capital_county.empire.title_capital_county }
|
|
}
|
|
AND = {
|
|
highest_held_title_tier >= tier_hegemony
|
|
NOT = { root.capital_county = root.capital_county.hegemony.title_capital_county }
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
root.capital_county = {
|
|
save_temporary_scope_as = current_capital
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_duchy
|
|
scope:set_duchy_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
scope:set_kingdom_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_empire
|
|
scope:set_empire_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_hegemony
|
|
scope:set_hegemony_capital = yes
|
|
}
|
|
}
|
|
}
|
|
root.primary_title = {
|
|
save_temporary_scope_as = current_de_jure
|
|
}
|
|
}
|
|
trigger_else = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:set_duchy_capital = {
|
|
root.capital_county.duchy = { save_temporary_scope_as = current_de_jure }
|
|
}
|
|
scope:set_kingdom_capital = {
|
|
root.capital_county.kingdom = { save_temporary_scope_as = current_de_jure }
|
|
}
|
|
scope:set_empire_capital = {
|
|
root.capital_county.empire = { save_temporary_scope_as = current_de_jure }
|
|
}
|
|
scope:set_hegemony_capital = {
|
|
root.capital_county.hegemony = { save_temporary_scope_as = current_de_jure }
|
|
}
|
|
}
|
|
}
|
|
|
|
scope:current_de_jure.title_capital_county = {
|
|
save_temporary_scope_as = title_check
|
|
}
|
|
|
|
has_title = scope:current_de_jure
|
|
custom_tooltip = {
|
|
text = set_de_jure_not_de_jure_tooltip
|
|
scope:current_de_jure = {
|
|
is_de_jure_liege_or_above_target = scope:current_capital
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = set_de_jure_capital_already_done_tooltip
|
|
NOT = {
|
|
scope:title_check = scope:current_capital
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = set_de_jure_capital_hold_current_capital_tooltip
|
|
any_sub_realm_county = { this = scope:title_check }
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_available_adult = yes
|
|
is_at_war = no
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:set_duchy_capital = { value = 500 }
|
|
scope:set_kingdom_capital = { value = 750 }
|
|
scope:set_empire_capital = { value = 1000 }
|
|
scope:set_hegemony_capital = { value = 1500 }
|
|
}
|
|
}
|
|
else = {
|
|
value = 250
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
root.capital_county = {
|
|
save_scope_as = current_capital_scope
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
highest_held_title_tier = tier_duchy
|
|
scope:set_duchy_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_kingdom
|
|
scope:set_kingdom_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_empire
|
|
scope:set_empire_capital = yes
|
|
}
|
|
AND = {
|
|
highest_held_title_tier = tier_hegemony
|
|
scope:set_hegemony_capital = yes
|
|
}
|
|
}
|
|
}
|
|
root.primary_title = {
|
|
title_capital_county = { save_scope_as = old_capital }
|
|
save_scope_as = current_de_jure_scope
|
|
}
|
|
}
|
|
else = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:set_duchy_capital = {
|
|
root.capital_county.duchy = {
|
|
title_capital_county = { save_scope_as = old_capital }
|
|
save_scope_as = current_de_jure_scope
|
|
}
|
|
}
|
|
scope:set_kingdom_capital = {
|
|
root.capital_county.kingdom = {
|
|
title_capital_county = { save_scope_as = old_capital }
|
|
save_scope_as = current_de_jure_scope
|
|
}
|
|
}
|
|
scope:set_empire_capital = {
|
|
root.capital_county.empire = {
|
|
title_capital_county = { save_scope_as = old_capital }
|
|
save_scope_as = current_de_jure_scope
|
|
}
|
|
}
|
|
scope:set_hegemony_capital = {
|
|
root.capital_county.hegemony = {
|
|
title_capital_county = { save_scope_as = old_capital }
|
|
save_scope_as = current_de_jure_scope
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:set_duchy_capital = yes
|
|
}
|
|
custom_tooltip = { text = set_de_jure_capital_warning }
|
|
}
|
|
else = {
|
|
custom_tooltip = {
|
|
text = set_de_jure_capital_effect_tooltip
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:current_de_jure_scope ?= {
|
|
set_capital_county = root.capital_county
|
|
}
|
|
# A bit of an ugly script hack, to make sure the Duchy Building slot is properly moved, which happens when a duchy capital is moved out of the duchy de jure. We temporarily move them out of the duchy de jure, and back again, to force this effect. Remove when Code gets a chance to have a look at it
|
|
if = {
|
|
limit = {
|
|
scope:set_duchy_capital = yes
|
|
}
|
|
}
|
|
scope:old_capital ?= {
|
|
duchy = { save_scope_as = current_duchy }
|
|
title:d_zun_warriors = {
|
|
save_scope_as = placeholder_duchy
|
|
}
|
|
scope:current_duchy = {
|
|
every_de_jure_county = {
|
|
limit = {
|
|
NOT = { this = root.capital_county }
|
|
}
|
|
set_de_jure_liege_title = scope:placeholder_duchy
|
|
add_to_list = correction_list
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = correction_list
|
|
set_de_jure_liege_title = scope:current_duchy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
always = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
}
|
|
}
|
|
#
|
|
## Restore Carthage
|
|
#
|
|
#restore_carthage_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 120
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# desc = restore_carthage_decision_desc
|
|
# selection_tooltip = restore_carthage_decision_tooltip
|
|
#
|
|
# is_shown = {
|
|
# is_ruler = yes
|
|
# is_playable_character = yes
|
|
#
|
|
# OR = {
|
|
# culture = { has_cultural_pillar = heritage_syriac }
|
|
# culture = culture:levantine
|
|
# }
|
|
#
|
|
# # Not repeatable.
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_restored_carthage
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# highest_held_title_tier < tier_empire
|
|
#
|
|
# prestige_level >= 4
|
|
#
|
|
# completely_controls_region = custom_carthage
|
|
# completely_controls_region = custom_tripolitania
|
|
# completely_controls_region = custom_mauretania
|
|
# completely_controls_region = custom_carthago_nova
|
|
#
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# top_liege = this
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 1200
|
|
# }
|
|
# }
|
|
#
|
|
# effect = {
|
|
# save_scope_as = founder
|
|
# show_as_tooltip = { restore_carthage_scripted_effect = yes }
|
|
#
|
|
# hidden_effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_restored_carthage
|
|
# }
|
|
# }
|
|
#
|
|
# trigger_event = major_decisions.3300
|
|
# }
|
|
#}
|