235 lines
5.5 KiB
Text
235 lines
5.5 KiB
Text
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@max_height_before_scrolling = 920
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#adjustment to make scrollbar appear as if outside window
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@scrollbar_outside_tweak = 15
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@scrollbar_outside_tweak_negative = -15
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@scrollbar_outside_tweak_negative_plus_8 = -7
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#### THE WINDOW
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window = {
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gfxtype = windowgfx
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name = "character_interaction_menu_window"
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widgetid = "character_interaction_menu_window"
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movable = no
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#this is the offset from the character portrait
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position = { 420 70 }
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alwaystransparent = yes
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layer = top
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allow_outside = yes
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# widget_anchor is set dynamically by code
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using = Animation_ShowHide_Quick
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# Not shown to the player, but is used by the hotkey system
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button_normal = {
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name = "button_close"
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size = { 0 0 }
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onclick = "[CharacterInteractionMenuWindow.Close]"
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shortcut = "close_window"
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}
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container = {
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alwaystransparent = yes
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resizeparent = yes
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allow_outside = yes
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flowcontainer = {
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alwaystransparent = no
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direction = vertical
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ignoreinvisible = yes
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background = {
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texture = "gfx/interface/skinned/interaction_menu_bg.dds"
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spriteType = Corneredtiled
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spriteborder = { 11 11 }
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spriteborder_top = 49
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margin = { 8 14 }
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margin_right = @scrollbar_outside_tweak_negative_plus_8
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modify_texture = {
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name = "overlay"
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texture = "gfx/interface/component_overlay/overlay_window.dds"
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blend_mode = overlay
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}
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}
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widget = {
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datacontext = "[CharacterInteractionMenuWindow.GetCharacter]"
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size = { 317 32 }
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name = "character_info"
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hbox = {
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margin = { 10 4 }
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background = {
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using = Background_Header
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margin = { 0 4 }
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margin_bottom = 8
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alpha = 0.5
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}
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background = {
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using = Background_Header_Pattern
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margin = { 0 4 }
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margin_bottom = 12
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alpha = 0.5
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}
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text_single = {
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name = "character_name"
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visible = "[Not(Character.IsLocalPlayer)]"
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layoutpolicy_horizontal = expanding
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text = "[Character.GetNameNoTooltip|U]"
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default_format = "#Bold;high"
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align = nobaseline
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autoresize = no
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}
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text_single = {
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name = "character_name_me"
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visible = "[Character.IsLocalPlayer]"
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layoutpolicy_horizontal = expanding
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text = "FRAME_RELATION_ME"
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align = nobaseline
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autoresize = no
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}
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expand = {}
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hbox = {
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button_pin = {
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name = "button_pin"
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visible = "[Not(Character.IsPinned)]"
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onclick = "[Character.ToggleCharacterPinned]"
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size = { 25 25 }
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tooltip = "PIN_TT"
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using = tooltip_se
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}
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button_barbershop = {
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name = "customize_portrait"
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visible = "[Character.CanCustomizePortrait]"
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onclick = "[Character.OnCustomizePortrait]"
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onclick = "[CharacterInteractionMenuWindow.Close]"
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size = { 25 25 }
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tooltip = "CV_CUSTOMIZE_PORTRAIT"
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using = tooltip_ne
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}
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button_edit_text = {
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name = "button_rename"
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datacontext = "[GetScriptedGui( 'rename_character_after_birth' )]"
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visible = "[Character.CanCharacterBeRenamed]"
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onclick = "[ScriptedGui.Execute( GuiScope.SetRoot( GetPlayer.MakeScope ).AddScope( 'child', Character.MakeScope ).End )]"
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size = { 25 25 }
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tooltip = "RENAME_CHARACTER"
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using = tooltip_ne
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}
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button_go_to_my_location = {
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name = "button_go_to_my_location"
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onclick = "[Character.PanCameraTo]"
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size = { 25 25 }
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tooltip = "GOTO_CHARACTER"
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using = tooltip_ne
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}
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}
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}
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}
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widget = {
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size = { 317 40 }
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visible = [CharacterInteractionMenuWindow.OutsideDiplomaticRange]
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tooltip = OUT_OF_DIPLOMACY_RANGE_TOOLTIP
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text_label_center = {
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name = "label"
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parentanchor = center
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position = { 0 3 }
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text = OUT_OF_DIPLOMACY_RANGE
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}
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}
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text_multi = {
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datacontext = "[CharacterInteractionMenuWindow.GetCharacter]"
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visible = "[CharacterInteractionMenuWindow.IsFiltered]"
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parentanchor = hcenter
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text = "[CharacterInteractionMenuWindow.GetFilterDescription]"
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align = center
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autoresize = yes
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max_width = 280
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min_width = 280
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margin = { 0 10 }
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margin_right = @scrollbar_outside_tweak
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}
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scrollarea = {
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autoresizescrollarea = yes
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scrollbarpolicy_horizontal = always_off
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maximumsize = { -1 @max_height_before_scrolling }
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scrollbar_vertical = {
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using = Scrollbar_Vertical
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}
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scrollwidget = {
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flowcontainer = {
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# name used in code
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name = "category_interaction_list"
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datamodel = "[CharacterInteractionMenuWindow.GetCategoryItems]"
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direction = vertical
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ignoreinvisible = yes
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margin_right = @scrollbar_outside_tweak
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item = {
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flowcontainer_category_group = {}
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}
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}
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}
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}
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}
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### MORE INTERACTIONS
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container = {
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alwaystransparent = no
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visible = "[CharacterInteractionMenuWindow.AreMoreInteractionsVisisble]"
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name = "more_interactions_container"
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container = {
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#this is used in code as an offset to its position
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position = { -5 30 }
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background = {
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texture = "gfx/interface/skinned/interaction_menu_bg.dds"
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spriteType = Corneredtiled
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spriteborder = { 11 11 }
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margin = { 8 8 }
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shaderfile = "gfx/FX/pdxgui_default.shader"
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modify_texture = {
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name = "overlay"
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texture = "gfx/interface/component_overlay/overlay_window.dds"
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spriteType = Corneredstretched
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spriteborder = { 0 0 }
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blend_mode = overlay
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}
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}
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dynamicgridbox_interaction_list = {
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datamodel = "[CharacterInteractionMenuWindow.GetMoreInteractions]"
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}
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}
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}
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}
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}
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