2491 lines
63 KiB
Text
2491 lines
63 KiB
Text
#On actions about titles
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# All on-actions in this file provide scope:transfer_type unless otherwise noted
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# scope:transfer_type has the following permutations:
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# flag:conquest
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# flag:conquest_holy_war
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# flag:conquest_claim
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# flag:conquest_populist
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# flag:inheritance
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# flag:abdication
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# flag:destroyed
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# flag:created
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# flag:usurped
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# flag:granted
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# flag:revoked
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# flag:election
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# flag:independency
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# flag:returned
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# flag:leased_out
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# flag:lease_revoked
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# flag:faction_demand
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# flag:swear_fealty
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# flag:stepped_down
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# A title is destroyed
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# root = the holder before destruction
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# scope:landed_title = the title that is being destroyed
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# Does *not* provide scope:transfer_type
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on_title_destroyed = {
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events = {
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british_isles.1031 # Danelaw-England partition calc.
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}
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effect = {
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scope:landed_title = {
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every_claimant = { remove_claim = prev } # remove existing claims
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}
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# Adjust the size of the laamps tally.
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if = {
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limit = {
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# Pre-filter out anything higher or lower.
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scope:landed_title = { tier = tier_duchy }
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has_global_variable_list = laamps_tally
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}
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# We don't need to check the list twice, since if they're not in it then removing them from it won't do anything.
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remove_list_global_variable = {
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name = laamps_tally
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target = scope:landed_title
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}
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}
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#Notify folks the latin empire has fallen
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if = {
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limit = { scope:landed_title = title:e_latin_empire }
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frankokratia_latin_emp_end_msg_effect = yes
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}
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#Create byz collapse variable that defines anarchy period
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if = {
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limit = {
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scope:landed_title = {
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this = title:e_byzantium
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}
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}
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if = {
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limit = {
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exists = global_var:byz_collapse_counter
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}
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remove_global_variable = byz_collapse_counter
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}
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set_global_variable = {
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name = byz_collapse_counter
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value = {
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value = current_year
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add = 100
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}
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}
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}
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# If the title of an independent admin ruler is destroyed, let's make sure we handle any stray admin vassals
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if = {
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limit = {
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government_allows = administrative
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is_independent_ruler = yes
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NOT = {
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any_held_title = {
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tier > tier_duchy
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NOT = { this = scope:landed_title }
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is_noble_family_title = no
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}
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}
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}
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admin_change_government_effect = yes
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}
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}
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}
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# A title is transferred to a new character
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# root = the new holder
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# scope:title = the title that changes hands
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# scope:previous_holder = previous holder. Might be dead
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on_title_gain = {
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effect = {
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# EP3 ADVENTURERS BECOMING LANDED
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if = {
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limit = {
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scope:title = { is_titular = no }
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any_held_title = { has_variable = adventurer_creation_reason }
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}
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save_scope_as = adventurer
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if = {
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limit = {
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NOT = { has_trait = adventurer }
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}
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add_trait = adventurer
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}
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every_courtier = {
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set_variable = {
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name = former_camp_leader
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value = scope:adventurer
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}
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add_trait = adventurer_follower
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}
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destroy_laamp_effect = { ADVENTURER = scope:adventurer }
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# EP3 - Ensure NF holders are Admin
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if = {
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limit = {
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scope:title = { is_noble_family_title = yes }
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NOT = { government_has_flag = government_is_administrative }
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}
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change_government = administrative_government
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}
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}
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# Note: anything that should be run after creation can go in on_noble_family_title_created
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if = {
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limit = {
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government_allows = administrative
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is_house_head = yes
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highest_held_title_tier >= tier_duchy
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liege = {
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is_independent_ruler = yes
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government_allows = administrative
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}
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NOR = {
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any_held_title = { is_noble_family_title = yes }
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house = {
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any_house_member = {
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any_held_title = { is_noble_family_title = yes }
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}
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}
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}
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}
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create_noble_family_effect = yes
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domicile ?= { set_up_domicile_estate_effect = yes }
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}
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# EP3 - Ensure Emperor keeps old realm capital in admin realms & apply unique domicile building bonus if appropriate
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if = {
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limit = {
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government_allows = administrative
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is_independent_ruler = yes
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highest_held_title_tier >= tier_empire
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}
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if = { # Ensure we keep the old realm capital
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limit = {
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scope:title = {
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tier = tier_empire
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NOT = { title_capital_county = root.capital_county }
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# Constantinople must have been inherited
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title_capital_county.holder = root
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}
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}
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set_realm_capital = scope:title.title_capital_county
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}
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if = { # Get legitimacy from Reception Hall House Bonus
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limit = {
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house = { has_variable = ep3_legacy_legitimacy_counter }
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primary_title = scope:title
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}
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trigger_event = {
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id = ep3_admin_events.0010
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days = 1
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}
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}
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}
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# EP3 - Fire a became governor event
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else_if = {
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limit = {
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government_allows = administrative
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is_independent_ruler = no
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is_governor = yes
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any_held_title = {
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count < 1
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NOT = { this = scope:title }
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tier >= scope:title.tier
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is_landless_type_title = no
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is_noble_family_title = no
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}
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}
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trigger_event = {
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id = ep3_admin_events.0002
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delayed = yes
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}
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}
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scope:title = { update_dynamic_coa = yes }
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if = {
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limit = {
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scope:title = { is_holy_order = yes }
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NOT = { has_trait = order_member }
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government_has_flag = government_is_holy_order
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}
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add_trait = order_member
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}
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if = {
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limit = {
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has_character_flag = peasant_outfit
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}
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remove_character_flag = peasant_outfit
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}
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# Did I receive a title from my sibling?
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if = {
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limit = {
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exists = scope:previous_holder
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scope:previous_holder = {
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is_alive = yes
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exists = var:sibling_waiting_for_land
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any_sibling = {
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this = root
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this = scope:previous_holder.var:sibling_waiting_for_land
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}
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}
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}
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add_character_flag = {
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flag = got_title_from_sibling
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years = 4
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}
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}
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# Grandeur in elective realms
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if = {
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limit = {
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exists = var:previous_holder_grandeur_value
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has_royal_court = yes
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has_dlc_feature = royal_court
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}
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hidden_effect = {
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change_current_court_grandeur = -100 # Reset to 0
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change_current_court_grandeur = var:previous_holder_grandeur_value
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remove_variable = previous_holder_grandeur_value
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}
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}
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# Petition allowed again
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if = {
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limit = { has_variable = petition_title_cooldown }
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remove_variable = petition_title_cooldown
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}
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# If a player is on their way to pay homage, invalidate.
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if = {
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limit = {
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exists = scope:previous_holder
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any_player = { var:homage_liege_scope ?= scope:previous_holder }
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}
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every_player = {
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limit = {
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var:homage_liege_scope ?= scope:previous_holder
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NOT = { has_character_flag = currently_invalidating_petition_liege_travel }
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}
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current_travel_plan = { cancel_travel_plan = yes }
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trigger_event = pay_homage.0601
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add_character_flag = {
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flag = currently_invalidating_petition_liege_travel
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days = 1
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}
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}
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}
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if = {
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limit = {
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exists = scope:previous_holder
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scope:previous_holder = {
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any_character_artifact = {
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has_variable = artifact_succession_title #Is this an artifact that should follow a title?
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var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
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var:artifact_succession_title = scope:title #Scope title is the artifact title
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}
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}
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}
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scope:previous_holder = {
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every_character_artifact = {
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limit = {
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has_variable = artifact_succession_title #Is this an artifact that should follow a title?
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var:artifact_succession_title = { is_title_created = yes } #Does the title the artifact should follow exist?
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var:artifact_succession_title = scope:title #Scope title is the artifact title
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}
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if = {
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limit = {
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OR = {
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scope:transfer_type = flag:conquest
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scope:transfer_type = flag:conquest_holy_war
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scope:transfer_type = flag:conquest_claim
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scope:transfer_type = flag:conquest_populist
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scope:transfer_type = flag:abdication
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scope:transfer_type = flag:usurped
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scope:transfer_type = flag:revoked
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scope:transfer_type = flag:faction_demand
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}
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}
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set_owner = {
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target = root
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history = {
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type = conquest
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actor = scope:previous_holder
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recipient = root
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location = scope:previous_holder.location
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}
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}
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}
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else = {
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set_owner = {
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target = root
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history = {
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type = inherited
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recipient = root
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}
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}
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}
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}
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}
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}
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# FP3 Title Transfer Notification
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if = {
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limit = {
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exists = struggle:persian_struggle
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OR = {
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scope:title = title:d_sunni
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scope:title = title:e_arabia
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}
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}
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struggle:persian_struggle = { # Wet script
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every_involved_ruler = {
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send_interface_toast = {
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type = event_toast_effect_bad
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title = persian_struggle_central_title_transfer.t
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left_icon = scope:previous_holder
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right_icon = scope:title.holder
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custom_tooltip = persian_struggle_central_title_transfer.desc
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}
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}
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every_interloper_ruler = {
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send_interface_toast = {
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type = event_toast_effect_bad
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title = persian_struggle_central_title_transfer.t
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left_icon = scope:previous_holder
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right_icon = scope:title.holder
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custom_tooltip = persian_struggle_central_title_transfer.desc
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}
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}
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}
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}
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#Struggle Catalyst
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if = {
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limit = {
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scope:title.tier >= tier_county
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title:e_persia = {
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any_in_de_jure_hierarchy = {
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this = scope:title
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}
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}
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NOR = {
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scope:transfer_type = flag:created
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scope:transfer_type = flag:inheritance
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}
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fp3_character_uninvolved_in_struggle_trigger = yes
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scope:previous_holder ?= {
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fp3_character_involved_in_struggle_trigger = yes
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any_character_struggle = {
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phase_has_catalyst = catalyst_interloper_uninvolved_gain_struggle_titles
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}
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}
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}
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scope:previous_holder ?= {
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every_character_struggle = {
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limit = { phase_has_catalyst = catalyst_interloper_uninvolved_gain_struggle_titles }
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activate_struggle_catalyst = {
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catalyst = catalyst_interloper_uninvolved_gain_struggle_titles
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character = root
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_interloper_uninvolved_gain_struggle_titles }
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}
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}
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}
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if = {
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limit = {
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scope:title.tier >= tier_county
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title:e_persia = {
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any_in_de_jure_hierarchy = {
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this = scope:title
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}
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}
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NOR = {
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scope:transfer_type = flag:created
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scope:transfer_type = flag:inheritance
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}
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fp3_character_involved_in_struggle_trigger = yes
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any_character_struggle = {
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phase_has_catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved
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# Stop catalyst from affecting those who are only just now uninvolved due to losing this title
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OR = {
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NOT = { is_culture_involved_in_struggle = scope:previous_holder.culture }
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NOT = { is_faith_involved_in_struggle = scope:previous_holder.faith }
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}
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}
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scope:previous_holder ?= {
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OR = {
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fp3_character_uninvolved_in_struggle_trigger = yes
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fp3_character_interloper_in_struggle_trigger = yes
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}
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}
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}
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every_character_struggle = {
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limit = { phase_has_catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved }
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activate_struggle_catalyst = {
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catalyst = catalyst_gain_struggle_titles_from_interlopers_uninvolved
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character = root
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}
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log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_gain_struggle_titles_from_interlopers_uninvolved }
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}
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}
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# Achievements
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if = { # FP2 El Cid
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limit = {
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scope:title = title:k_valencia
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has_character_flag = fp2_el_cid_blood_relation_legacy
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}
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set_global_variable = { # DO. NOT. USE. add_achievement_global_variable_effect. IT BREAKS THE ACHIEVEMENT.
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name = fp2_el_cid_achievement_unlocked
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value = yes
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}
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}
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# Am I The Chad?
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if = {
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limit = { root = character:easteregg_chad_uhl }
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set_house = house:house_chad_uhl
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}
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if = {
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limit = {
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scope:transfer_type = flag:created
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is_alive = yes
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}
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every_vassal = {
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limit = {
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has_vassal_stance = courtly
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}
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if = {
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limit = {
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scope:title.tier = tier_duchy
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}
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add_opinion = {
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target = root
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modifier = courtly_title_creation_opinion
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opinion = 10
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}
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}
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else = {
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add_opinion = {
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target = root
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modifier = courtly_title_creation_opinion
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opinion = 30
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}
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}
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}
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}
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if = {
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limit = {
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scope:title = title:c_jerusalem
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# Samaritan HoF exists
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exists = title:d_samaritan.holder
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# Samaritan HoF is not independent
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title:d_samaritan.holder = { exists = liege }
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# Samaritan HoF is not Samaritan
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title:d_samaritan.holder = { NOT = { faith = faith:samaritan } }
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# root is at least a king, or their liege is, or their liege's liege is
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OR = {
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highest_held_title_tier >= tier_kingdom
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liege ?= { highest_held_title_tier >= tier_kingdom }
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liege.liege ?= { highest_held_title_tier >= tier_kingdom }
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}
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = title_change
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add_claim_on_loss = no
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}
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if = {
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limit = {
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highest_held_title_tier >= tier_kingdom
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}
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title:d_samaritan.holder = {
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change_liege = {
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liege = root
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change = scope:title_change
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}
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}
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}
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else_if = {
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limit = {
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exists = liege
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liege = { highest_held_title_tier >= tier_kingdom }
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}
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title:d_samaritan.holder = {
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change_liege = {
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liege = root.liege
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change = scope:title_change
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}
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}
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}
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else_if = {
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limit = {
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exists = liege.liege
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liege.liege = { highest_held_title_tier >= tier_kingdom }
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}
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title:d_samaritan.holder = {
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change_liege = {
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liege = root.liege.liege
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change = scope:title_change
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}
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}
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}
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resolve_title_and_vassal_change = scope:title_change
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}
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# FP3 Struggle special cases
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## Convert detractors to supporters if they inherit either of the titles they're detracting against.
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if = {
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limit = {
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exists = struggle:persian_struggle
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NOT = { has_trait = fp3_struggle_supporter }
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OR = {
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scope:title = title:d_sunni
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scope:title = title:e_arabia
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}
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}
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if = {
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limit = { has_trait = fp3_struggle_detractor }
|
|
remove_trait = fp3_struggle_detractor
|
|
}
|
|
add_trait = fp3_struggle_supporter
|
|
}
|
|
|
|
# Special Legitimacy gain for being elected
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_order_of_succession = election
|
|
}
|
|
has_legitimacy = yes
|
|
}
|
|
save_scope_value_as = {
|
|
name = title_tier_minus_2
|
|
value = {
|
|
value = scope:title.tier
|
|
subtract = 2
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legitimacy_gain
|
|
title = legitimacy_gain_toast
|
|
left_icon = root
|
|
right_icon = scope:title
|
|
add_legitimacy = {
|
|
value = {
|
|
value = major_legitimacy_gain
|
|
multiply = scope:title_tier_minus_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Did I conquer a place with holy order leases not of my faith?
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
any_in_de_jure_hierarchy = {
|
|
tier = tier_barony
|
|
is_under_holy_order_lease = yes
|
|
county.holder = {
|
|
any_liege_or_above = { this = root }
|
|
}
|
|
lessee = {
|
|
NAND = { # Only for leases of people who are not of your faith or the holder's faith
|
|
faith = root.faith
|
|
faith = prev.county.holder.faith
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier = tier_barony
|
|
is_under_holy_order_lease = yes
|
|
county.holder = {
|
|
any_liege_or_above = { this = root }
|
|
}
|
|
lessee = {
|
|
NAND = { # Only for leases of people who are not of your faith or the holder's faith
|
|
faith = root.faith
|
|
faith = prev.county.holder.faith
|
|
}
|
|
}
|
|
}
|
|
revoke_lease = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# EP3 ADVENTURERS TELEPORT TO THEIR CAMP
|
|
trigger_event = {
|
|
id = title_event.9911
|
|
days = 1
|
|
}
|
|
|
|
current_travel_plan ?= {
|
|
if = {
|
|
limit = { is_travel_with_domicile = yes }
|
|
abort_travel_plan = yes
|
|
}
|
|
}
|
|
|
|
# EP3 ADVENTURER BEING INHERITED BY LANDED
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
has_variable = adventurer_creation_reason
|
|
}
|
|
any_held_title = {
|
|
NOT = { has_variable = adventurer_creation_reason }
|
|
}
|
|
}
|
|
every_held_title = {
|
|
limit = { has_variable = adventurer_creation_reason }
|
|
save_scope_as = landless_adventurer_title
|
|
root = { destroy_title = scope:landless_adventurer_title }
|
|
}
|
|
}
|
|
|
|
# EP3 LAAMP SUPPORTER INVALIDATION
|
|
if = {
|
|
limit = {
|
|
exists = var:adventurer_invasion_supporter
|
|
NOT = { government_has_flag = government_is_landless_adventurer }
|
|
}
|
|
ep3_laamp_supporter_invalidated_effect = yes
|
|
}
|
|
|
|
### EP3 Admin Emperor Flavor ###
|
|
if = {
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
# You didn't just create the title
|
|
scope:title = {
|
|
tier >= tier_empire
|
|
any_past_holder = {
|
|
count >= 1
|
|
}
|
|
# Your predecessor wasn't from your same house - not much to celebrate if you got the title from dad!
|
|
previous_holder ?= {
|
|
NOT = { house = root.house }
|
|
}
|
|
}
|
|
# Admin only
|
|
government_allows = administrative
|
|
}
|
|
trigger_event = {
|
|
id = ep3_emperor_yearly.2050
|
|
days = 5
|
|
}
|
|
}
|
|
|
|
# Admin vassals get the Governor trait when they first become a governor
|
|
if = {
|
|
limit = {
|
|
is_governor = yes
|
|
NOT = { has_trait = governor }
|
|
scope:title = {
|
|
tier >= tier_duchy
|
|
}
|
|
}
|
|
add_trait = governor
|
|
}
|
|
|
|
# Additional Flavor Titles
|
|
root = { additional_flavor_check_effect = yes }
|
|
|
|
#Admin imperial succession notification event (it's a big deal)
|
|
if = {
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
government_allows = administrative
|
|
is_independent_ruler = yes
|
|
highest_held_title_tier >= tier_kingdom
|
|
scope:title = {
|
|
this = root.primary_title
|
|
}
|
|
#Checks so this event doesn't fire after character creation, although it's not really a problem if it does
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 867.1.1
|
|
}
|
|
current_date >= 867.1.4
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 1066.9.15
|
|
}
|
|
current_date >= 1066.9.18
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
game_start_date = 1178.10.1
|
|
}
|
|
current_date >= 1178.10.4
|
|
}
|
|
}
|
|
save_scope_as = emperor
|
|
#Should trigger special event during fourth crusade!
|
|
if = {
|
|
limit = {
|
|
exists = global_var:byz_claimant_champion
|
|
global_var:byz_claimant_champion = {
|
|
any_owned_story = {
|
|
story_type = frankokratia_story
|
|
exists = var:byz_claimant
|
|
var:byz_claimant = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
}
|
|
trigger_event = ep3_frankokratia_events.0110
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = {
|
|
exists = root.house
|
|
}
|
|
#normal triggering
|
|
every_vassal_or_below = {
|
|
limit = {
|
|
is_playable_character = yes
|
|
exists = scope:previous_holder
|
|
government_allows = administrative
|
|
OR = {
|
|
highest_held_title_tier >= tier_duchy
|
|
liege = root
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = ep3_governor_yearly.3060
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Reset raid remit
|
|
if = {
|
|
limit = {
|
|
this = top_liege
|
|
any_noble_family = { count > 0 }
|
|
}
|
|
every_noble_family = {
|
|
holder = { remove_variable = raid_estate_permission }
|
|
}
|
|
}
|
|
#Admin event about rewarding person who helped you get title
|
|
if = {
|
|
limit = {
|
|
has_ep3_dlc_trigger = yes
|
|
government_allows = administrative
|
|
has_succession_appointment_investors = scope:title
|
|
scope:title = {
|
|
any_succession_appointment_investors = {
|
|
count >= 1
|
|
candidate = root
|
|
value >= 20
|
|
NOT = {
|
|
house ?= root.house
|
|
}
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
NOR = {
|
|
has_relation_rival = root
|
|
is_at_war_with = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = new_landed_admin
|
|
trigger_event = {
|
|
id = ep3_interactions_events.0600
|
|
days = { 5 10 }
|
|
}
|
|
}
|
|
|
|
# Have we been given a fair shake as a laamp, but we're sucking?
|
|
if = {
|
|
limit = {
|
|
is_landless_adventurer = yes
|
|
is_ai = yes
|
|
scope:previous_holder = { is_ai = yes }
|
|
primary_title = {
|
|
any_past_holder = { count >= 4 }
|
|
}
|
|
NOR = {
|
|
# If the heir is sufficiently impressive, then we'll keep 'em around.
|
|
prestige_level >= 2
|
|
# Legitimists are always worthwhile.
|
|
has_realm_law = camp_purpose_legitimists
|
|
# Reserve successful mercenary outfits.
|
|
AND = {
|
|
max_military_strength >= 1500
|
|
# Allow absolute decimations to destroy mercs from time to time.
|
|
current_military_strength <= 150
|
|
}
|
|
# Or those currently fighting alongside/against players.
|
|
AND = {
|
|
is_at_war = yes
|
|
OR = {
|
|
any_war_ally = { is_ai = no }
|
|
any_war_enemy = { is_ai = no }
|
|
}
|
|
}
|
|
# Depending on camp purpose, we want various skills.
|
|
AND = {
|
|
has_realm_law = camp_purpose_wanderers
|
|
OR = {
|
|
highest_skill_value >= very_high_skill_rating
|
|
prowess >= very_high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_mercenaries
|
|
OR = {
|
|
martial >= high_skill_rating
|
|
prowess >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_scholars
|
|
OR = {
|
|
learning >= high_skill_rating
|
|
diplomacy >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_explorers
|
|
OR = {
|
|
diplomacy >= high_skill_rating
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = camp_purpose_brigands
|
|
OR = {
|
|
intrigue >= high_skill_rating
|
|
prowess >= high_skill_rating
|
|
}
|
|
}
|
|
# Finally, keep anyone who's important to the player.
|
|
any_player = {
|
|
OR = {
|
|
root.dynasty ?= dynasty
|
|
is_consort_of = root
|
|
has_important_relationship_with_character_trigger = { CHARACTER = root }
|
|
any_pinned_character = { this = root }
|
|
any_pinned_character = { this = scope:previous_holder }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
destroy_laamp_effect = { ADVENTURER = root }
|
|
}
|
|
#Notification for house members of title holder
|
|
if = {
|
|
limit = {
|
|
scope:title.tier > tier_barony
|
|
primary_title.tier <= scope:title.tier
|
|
government_allows = administrative
|
|
NOT = { has_character_flag = admin_title_gain_notification_sent }
|
|
house ?= {
|
|
any_house_member = {
|
|
is_ai = no
|
|
top_liege = root.top_liege
|
|
government_allows = administrative
|
|
NOT = { this = root }
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_gain_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_gainer
|
|
house = {
|
|
every_house_member = {
|
|
limit = {
|
|
is_ai = no
|
|
top_liege = root.top_liege
|
|
government_allows = administrative
|
|
NOT = { this = scope:title_gainer }
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained
|
|
title = msg_admin_title_gained_house.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Notification for admin investors in new title holder
|
|
if = {
|
|
limit = {
|
|
NOT = { has_character_flag = admin_title_gain_notification_sent }
|
|
scope:title = {
|
|
tier > tier_barony
|
|
any_succession_appointment_investors = {
|
|
candidate = root
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_gain_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_gainer
|
|
scope:title = {
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value > 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained
|
|
title = msg_admin_title_gained_investor.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value < 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_gained_foe
|
|
title = msg_admin_title_gained_foe.tt
|
|
desc = msg_admin_title_gained.desc
|
|
left_icon = scope:title_gainer
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Byzantium is reborn!
|
|
if = {
|
|
limit = {
|
|
scope:title = {
|
|
this = title:e_byzantium
|
|
}
|
|
exists = global_var:byz_collapse_counter
|
|
}
|
|
save_scope_as = byz_emperor
|
|
title:e_byzantium = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier <= tier_kingdom
|
|
tier >= tier_county
|
|
is_title_created = yes
|
|
exists = holder
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = holder
|
|
holder = {
|
|
is_alive = yes
|
|
NOR = {
|
|
is_in_list = byz_return_notify
|
|
any_held_title = {
|
|
this = title:e_byzantium
|
|
}
|
|
}
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = byz_return_notify
|
|
}
|
|
}
|
|
}
|
|
}
|
|
title:e_latin_empire = {
|
|
every_in_de_jure_hierarchy = {
|
|
limit = {
|
|
tier <= tier_kingdom
|
|
tier >= tier_county
|
|
is_title_created = yes
|
|
exists = holder
|
|
}
|
|
if = {
|
|
limit = {
|
|
holder = {
|
|
is_alive = yes
|
|
NOR = {
|
|
is_in_list = byz_return_notify
|
|
any_held_title = {
|
|
this = title:e_byzantium
|
|
}
|
|
}
|
|
}
|
|
}
|
|
holder = {
|
|
add_to_list = byz_return_notify
|
|
}
|
|
}
|
|
}
|
|
}
|
|
every_in_list = {
|
|
list = byz_return_notify
|
|
trigger_event = ep3_frankokratia_events.0130
|
|
}
|
|
remove_global_variable = byz_collapse_counter
|
|
}
|
|
|
|
# Lil Johnny Lackland changes his nickname.
|
|
if = {
|
|
limit = {
|
|
has_nickname = nick_lackland_young
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
give_nickname = nick_lackland_ironic
|
|
}
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
|
|
### NEOW ###
|
|
## Carolingian Name Changes
|
|
# Benelux -> Lotharingia
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_empire }
|
|
has_title = title:e_benelux
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0009
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_empire }
|
|
has_title = title:e_benelux
|
|
NOT = {
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0010
|
|
}
|
|
}
|
|
# Netherlands -> Teisterbant
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_frisia
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0007
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_frisia
|
|
NOT = {
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0008
|
|
}
|
|
}
|
|
# Luxembourg -> Moselle
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_lotharingia
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0005
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_lotharingia
|
|
NOT = {
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0006
|
|
}
|
|
}
|
|
# Belgium -> Austrasia
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_belgium
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0003
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_belgium
|
|
NOT = {
|
|
root = {
|
|
faith = faith:carolingian
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0004
|
|
}
|
|
}
|
|
## Numenorian Name Changes
|
|
# France -> Gondor
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_france
|
|
root = {
|
|
faith = faith:numenorian
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0001
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_france
|
|
NOT = {
|
|
root = {
|
|
faith = faith:numenorian
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = NEOW_dynamic_titles.0002
|
|
}
|
|
}
|
|
### NEOW End
|
|
|
|
### MEMORIES - SHOULD STAY AT BOTTOM ###
|
|
# Ascended to the throne
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
is_ruler = no
|
|
highest_held_title_tier <= scope:title.tier
|
|
government_has_flag = government_is_landless_adventurer
|
|
government_allows = administrative
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:title.var:adventurer_flavor_char }
|
|
create_character_memory = {
|
|
type = became_landless_adventurer_memory
|
|
participants = {
|
|
flavor_character = scope:title.var:adventurer_flavor_char
|
|
}
|
|
}
|
|
#Only children should get childhood memories
|
|
if = {
|
|
limit = { is_adult = no }
|
|
scope:new_memory = { set_variable = childhood_memory }
|
|
}
|
|
scope:new_memory = {
|
|
save_scope_as = became_landless_adventurer_memory
|
|
set_variable = {
|
|
name = landless_title
|
|
value = scope:title
|
|
}
|
|
set_variable = {
|
|
name = reason
|
|
value = scope:transfer_type
|
|
}
|
|
set_variable = {
|
|
name = adventurer_creation_reason
|
|
value = scope:title.var:adventurer_creation_reason
|
|
}
|
|
if = {
|
|
limit = { exists = scope:lost_primary_title }
|
|
set_variable = {
|
|
name = old_primary_title
|
|
value = scope:lost_primary_title
|
|
}
|
|
}
|
|
if = { # Error suppression
|
|
limit = { exists = var:landless_title }
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
# Overwrite if there is a more specific Reason
|
|
if = {
|
|
limit = { exists = root.var:ascended_throne_reason }
|
|
root.var:ascended_throne_reason = { save_scope_as = real_transfer_type }
|
|
root = { remove_variable = ascended_throne_reason }
|
|
}
|
|
else = {
|
|
scope:transfer_type = { save_scope_as = real_transfer_type }
|
|
}
|
|
root = {
|
|
add_to_variable_list = {
|
|
name = new_titles
|
|
target = scope:title
|
|
}
|
|
trigger_event = {
|
|
id = title_event.9900
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
### MEMORIES - SHOULD STAY AT BOTTOM ###
|
|
}
|
|
events = {
|
|
roman_restoration.0005 #New Roman Emperor gets Augustus trait. (old holder, if still alive, loses it)
|
|
roman_restoration.0199 #Restoring the Pentarchy.
|
|
religious_decision.0312 # Base game: new holder of a county with a runestone
|
|
fp1_other_decisions.0113 # FP1: new holder of a county with a runestone
|
|
delay = { days = 1 }
|
|
realm_maintenance.2001 #Big notification about inheriting emperor tier title
|
|
british_isles.1032 # Danelaw-England partition calc.
|
|
fp1_major_decisions.1011 # Harald Tanglehair becomes Harald Fairhair.
|
|
fp1_major_decisions.1012 # If Norway has just been created for the first time, flag that.
|
|
title_event.0001 # Rename West Francia to France
|
|
title_event.0002 # Rename East Francia to Germany
|
|
title_event.0011 # Asturias becomes Leon upon emergence of Castille
|
|
# If we weren't already in a diarchy but should be, put us in one.
|
|
diarchy.0011
|
|
ep3_emperor_yearly.2020 # EP3: The Patriarch refuses to crown you as new emperor because you have a criminal trait
|
|
}
|
|
}
|
|
|
|
# A title is inherited by a character
|
|
# root = the new holder
|
|
# scope:title = the title that changes hands
|
|
# scope:previous_holder = previous holder. Should be dead
|
|
on_title_gain_inheritance = {
|
|
events = {
|
|
delay = { days = 1 }
|
|
# Try to end inherited entrenched regencies automatically — we need to launder this by a day to make sure the AI realises they've inherited a diarchy.
|
|
diarchy.0113
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
scope:title = title:e_mongol_empire
|
|
has_character_flag = gain_mongol_succession_dread
|
|
}
|
|
add_dread = 50
|
|
}
|
|
|
|
if = {
|
|
limit = { scope:title = title:e_roman_empire }
|
|
set_variable = uses_custom_caesar_flavourization
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
}
|
|
}
|
|
|
|
# A title is usurped by a character
|
|
# root = the new holder
|
|
# scope:title = the title that changes hands
|
|
# scope:previous_holder = previous holder. Shouldn't be dead
|
|
on_title_gain_usurpation = {
|
|
events = {
|
|
}
|
|
effect = {
|
|
# Struggle Catalysts
|
|
if = {
|
|
limit = { # FP2
|
|
# We are only interested in the title within the Struggle Region
|
|
title:e_spain = {
|
|
any_in_de_jure_hierarchy = {
|
|
this = scope:title
|
|
}
|
|
}
|
|
# Only for usurpation
|
|
scope:transfer_type = flag:usurped
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_usurp_title_fp2
|
|
character = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { # FP3
|
|
title:e_persia = { any_in_de_jure_hierarchy = { this = scope:title } }
|
|
scope:transfer_type = flag:usurped
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_usurp_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_usurp_title_fp3
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_usurp_title_fp3 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Titles
|
|
additional_flavor_check_effect = yes
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
}
|
|
}
|
|
|
|
# A title is lost by a character
|
|
# root = the old holder
|
|
# scope:title = the title that changes hands
|
|
# scope:new_holder = new holder.
|
|
on_title_lost = {
|
|
events = {
|
|
british_isles.1033 # Danelaw-England partition calc.
|
|
}
|
|
|
|
effect = {
|
|
#Make sure nobody ever has only the Kingdom of Fashion
|
|
if = {
|
|
limit = {
|
|
scope:title = { tier = tier_kingdom }
|
|
has_title = title:k_fashion
|
|
NOT = {
|
|
any_held_title = { # Only trigger if you don't have any kingdom titles other than Fashion and the kingdom you just lost. Double negative is confusing but it's the only way I could think to script it
|
|
tier = tier_kingdom
|
|
NOT = { this = title:k_fashion }
|
|
NOT = { this = scope:title }
|
|
}
|
|
}
|
|
}
|
|
destroy_title = title:k_fashion
|
|
}
|
|
#Earmark landless Scandinavians for adventuring.
|
|
if = {
|
|
limit = {
|
|
#We only want to grab tribal cultures.
|
|
culture = {
|
|
NOT = { has_cultural_era_or_later = culture_era_early_medieval }
|
|
}
|
|
#Must have lost their last piece of land.
|
|
is_playable_character = no
|
|
#If they've ventured far outside Europe, they're unlikely to come back, so we don't #want them.
|
|
scope:title = {
|
|
tier = tier_county
|
|
title_province = {
|
|
OR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_asia_minor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Norse, Norwegians, & Danes go into the western adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:norwegian
|
|
has_culture = culture:danish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = western_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
#Norse & Swedes go into the eastern adventurer list.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_culture = culture:norse
|
|
has_culture = culture:swedish
|
|
}
|
|
}
|
|
add_to_global_variable_list = {
|
|
name = eastern_scandinavian_adventurer_list
|
|
target = this
|
|
}
|
|
}
|
|
}
|
|
|
|
#To remove concubines if a character becomes unlanded
|
|
if = {
|
|
limit = {
|
|
is_playable_character = no
|
|
any_concubine = { count >= 1 }
|
|
}
|
|
every_concubine = { root = { remove_concubine = prev } }
|
|
}
|
|
|
|
# Transfer co-monarchies.
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
scope:transfer_type = flag:inheritance
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:election
|
|
scope:transfer_type = flag:faction_demand
|
|
scope:transfer_type = flag:stepped_down
|
|
}
|
|
}
|
|
save_scope_as = old_holder
|
|
trigger_event = {
|
|
id = diarchy.0025
|
|
days = 1
|
|
}
|
|
}
|
|
|
|
#Apply loss of stress to the Rivals
|
|
if = {
|
|
limit = {
|
|
scope:title.tier >= tier_county
|
|
OR = {
|
|
scope:transfer_type = flag:conquest
|
|
scope:transfer_type = flag:conquest_holy_war
|
|
scope:transfer_type = flag:conquest_claim
|
|
scope:transfer_type = flag:conquest_populist
|
|
scope:transfer_type = flag:abdication
|
|
scope:transfer_type = flag:usurped
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:faction_demand
|
|
}
|
|
}
|
|
root = {
|
|
save_scope_as = actor
|
|
}
|
|
every_relation ={
|
|
type = rival
|
|
|
|
send_interface_message = {
|
|
type = event_generic_neutral
|
|
title = msg_rival_dethroned
|
|
left_icon = scope:actor
|
|
right_icon = scope:title
|
|
|
|
custom_tooltip = msg_rival_dethroned_desc
|
|
|
|
stress_impact = {
|
|
base = medium_stress_loss
|
|
vengeful = medium_stress_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Struggle catalyst
|
|
if = {
|
|
limit = {
|
|
any_character_struggle = {
|
|
involvement = involved
|
|
phase_has_catalyst = catalyst_revoke_title
|
|
}
|
|
OR = {
|
|
scope:transfer_type = flag:revoked
|
|
scope:transfer_type = flag:lease_revoked
|
|
}
|
|
}
|
|
every_character_struggle = {
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_revoke_title
|
|
character = scope:new_holder
|
|
}
|
|
}
|
|
}
|
|
|
|
# Memories
|
|
# Lost a significant title
|
|
if = {
|
|
limit = {
|
|
scope:title.tier >= highest_held_title_tier
|
|
exists = scope:new_holder
|
|
}
|
|
if = {
|
|
limit = { exists = root.var:lost_title_reason }
|
|
root.var:lost_title_reason = { save_scope_as = real_transfer_type }
|
|
root = { remove_variable = lost_title_reason }
|
|
}
|
|
else = {
|
|
scope:transfer_type = { save_scope_as = real_transfer_type }
|
|
}
|
|
root = {
|
|
add_to_variable_list = {
|
|
name = lost_titles
|
|
target = scope:title
|
|
}
|
|
trigger_event = {
|
|
id = title_event.9901
|
|
delayed = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# LEGITIMACY LOSS FROM USURPATION
|
|
if = {
|
|
limit = {
|
|
scope:transfer_type ?= flag:usurped
|
|
has_legitimacy = yes
|
|
NOT = { exists = scope:suppress_legitimacy_loss }
|
|
}
|
|
# Minus 2, since we want Duchy to be 1, and it's normally 3
|
|
save_scope_value_as = {
|
|
name = title_tier_minus_2
|
|
value = {
|
|
value = scope:title.tier
|
|
subtract = 2
|
|
}
|
|
}
|
|
send_interface_toast = {
|
|
type = msg_legitimacy_loss
|
|
title = legitimacy_loss_toast
|
|
left_icon = root
|
|
right_icon = scope:title
|
|
custom_tooltip = legitimacy_loss_usurpation_tt
|
|
add_legitimacy = {
|
|
value = {
|
|
value = miniscule_legitimacy_loss
|
|
multiply = scope:title_tier_minus_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# EP3 LAAMP SUPPORTER INVALIDATION
|
|
ep3_laamp_supporter_invalidated_effect = yes
|
|
|
|
# EP3 - Handle admin estates when they end up outside the realm
|
|
if = {
|
|
limit = {
|
|
scope:new_holder = {
|
|
any_sub_realm_barony = {
|
|
title_province = {
|
|
any_province_domicile = {
|
|
is_domicile_type = estate
|
|
owner = {
|
|
NOT = { top_liege = scope:new_holder.top_liege }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:new_holder = {
|
|
every_sub_realm_barony = {
|
|
limit = {
|
|
title_province = {
|
|
any_province_domicile = {
|
|
is_domicile_type = estate
|
|
owner = {
|
|
NOT = { top_liege = scope:new_holder.top_liege }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
title_province = {
|
|
every_province_domicile = {
|
|
limit = {
|
|
is_domicile_type = estate
|
|
owner = {
|
|
NOT = { top_liege = scope:new_holder.top_liege }
|
|
}
|
|
}
|
|
|
|
# First, let's do some damage to the estate - We randomize the level of damage taken
|
|
random_list = {
|
|
40 = { # Damage 1
|
|
trigger = {
|
|
num_domicile_buildings <= 6
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 1
|
|
}
|
|
}
|
|
35 = { # Damage 2
|
|
trigger = {
|
|
num_domicile_buildings > 2
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 2
|
|
}
|
|
}
|
|
30 = { # Damage 3
|
|
trigger = {
|
|
num_domicile_buildings > 4
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 3
|
|
}
|
|
}
|
|
25 = { # Damage 4
|
|
trigger = {
|
|
num_domicile_buildings > 6
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 4
|
|
}
|
|
}
|
|
20 = { # Damage 5
|
|
trigger = {
|
|
num_domicile_buildings > 8
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 5
|
|
}
|
|
}
|
|
15 = { # Damage 6
|
|
trigger = {
|
|
num_domicile_buildings > 10
|
|
}
|
|
set_variable = {
|
|
name = domicile_damage_count
|
|
value = 6
|
|
}
|
|
}
|
|
}
|
|
while = {
|
|
count = var:domicile_damage_count
|
|
destroy_random_estate_building_variable_effect = yes
|
|
destroy_random_estate_building_effect = yes
|
|
}
|
|
|
|
# Clear the variable
|
|
if = {
|
|
limit = { has_variable = domicile_damage_count }
|
|
remove_variable = domicile_damage_count
|
|
}
|
|
|
|
# Then we'll move the estate to keep it within the realm's borders
|
|
if = { # If you have a capital (i.e. you are a governor) let's move the estate there
|
|
limit = {
|
|
owner = {
|
|
is_landed = yes
|
|
exists = capital_province
|
|
}
|
|
}
|
|
move_domicile = owner.capital_province
|
|
}
|
|
else_if = { # If not, let's move it to a landed house member in the realm, if you have one
|
|
limit = {
|
|
owner = {
|
|
top_liege ?= { save_temporary_scope_as = owner_top_liege }
|
|
house ?= {
|
|
any_house_member = {
|
|
is_governor = yes
|
|
top_liege = scope:owner_top_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
owner = {
|
|
house = {
|
|
random_house_member = {
|
|
limit = {
|
|
is_governor = yes
|
|
exists = capital_province
|
|
top_liege = scope:owner_top_liege
|
|
}
|
|
capital_province = { save_temporary_scope_as = house_member_location }
|
|
}
|
|
}
|
|
}
|
|
move_domicile = scope:house_member_location
|
|
}
|
|
else_if = { # Otherwise move it to the realm capital
|
|
limit = {
|
|
exists = owner.top_liege.capital_province
|
|
}
|
|
move_domicile = owner.top_liege.capital_province
|
|
}
|
|
|
|
# Save the new estate location for msg
|
|
domicile_location.barony = {
|
|
save_scope_as = new_estate_location
|
|
}
|
|
|
|
# Finally, let's make sure the owner moves to the new estate location
|
|
owner = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
is_travelling = no
|
|
NOT = {
|
|
exists = involved_activity
|
|
}
|
|
is_commanding_army = no
|
|
}
|
|
set_location_to_default = yes
|
|
}
|
|
|
|
# And notify the owner that all of this just happened
|
|
if = {
|
|
limit = { is_ai = no }
|
|
send_interface_message = {
|
|
type = msg_domicile_damaged
|
|
title = msg_estate_damaged.title
|
|
desc = msg_estate_damaged.desc
|
|
right_icon = scope:new_estate_location
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
|
|
if = {
|
|
limit = { scope:title = title:e_roman_empire }
|
|
remove_variable = uses_custom_caesar_flavourization
|
|
}
|
|
#Notification for house members of loser
|
|
if = {
|
|
limit = {
|
|
scope:title.tier > tier_barony
|
|
trigger_if = { # Prevent msg spam when rulers give away or lose lower tier titles
|
|
limit = {
|
|
is_landed = yes
|
|
}
|
|
primary_title.tier <= scope:title.tier
|
|
}
|
|
is_alive = yes
|
|
NOT = { has_character_flag = admin_title_loss_notification_sent }
|
|
government_allows = administrative
|
|
house ?= {
|
|
any_house_member = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.top_liege }
|
|
top_liege = root.top_liege
|
|
}
|
|
government_allows = administrative
|
|
NOT = { this = root }
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_loss_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_loser
|
|
house = {
|
|
every_house_member = {
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.top_liege }
|
|
top_liege = root.top_liege
|
|
}
|
|
government_allows = administrative
|
|
NOT = { this = scope:title_loser }
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost
|
|
title = msg_admin_title_lost_house.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Notification for admin investors in loser
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
NOT = { has_character_flag = admin_title_loss_notification_sent }
|
|
scope:title = {
|
|
tier > tier_barony
|
|
any_succession_appointment_investors = {
|
|
candidate = root
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = admin_title_loss_notification_sent
|
|
days = 10
|
|
}
|
|
save_scope_as = title_loser
|
|
scope:title = {
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value > 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost
|
|
title = msg_admin_title_lost_investor.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
every_succession_appointment_investors = {
|
|
candidate = root
|
|
value < 0
|
|
limit = {
|
|
is_ai = no
|
|
trigger_if = {
|
|
limit = { exists = root.house }
|
|
NOT = { house ?= root.house }
|
|
}
|
|
}
|
|
send_interface_message = {
|
|
type = msg_admin_title_lost_foe
|
|
title = msg_admin_title_lost_foe.tt
|
|
desc = msg_admin_title_lost.desc
|
|
left_icon = scope:title_loser
|
|
right_icon = scope:title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Lil Johnny Lackland changes his nickname.
|
|
if = {
|
|
limit = {
|
|
has_nickname = nick_lackland_ironic
|
|
scope:title.tier >= tier_duchy
|
|
}
|
|
give_nickname = nick_lackland_old
|
|
}
|
|
|
|
# BP3 - Inspector perks cleanup effect
|
|
landless_inspector_cleanup_modifier = yes
|
|
}
|
|
}
|
|
|
|
# A claim is gained by a character
|
|
# root = the claimant
|
|
# scope:title = the title that is claimed
|
|
# scope:transfer_type = flag:inheritance or none
|
|
on_explicit_claim_gain = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
title:k_england.holder = root
|
|
}
|
|
title:k_england = {
|
|
update_dynamic_coa = yes
|
|
}
|
|
}
|
|
# Struggle Catalyst
|
|
if = { # FP2
|
|
limit = {
|
|
NOT = { scope:transfer_type = flag:inheritance }
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
is_struggle_type = iberian_struggle
|
|
involvement = involved
|
|
}
|
|
}
|
|
title:e_spain = { any_in_de_jure_hierarchy = { this = scope:title } }
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_gain_claim_on_title_fp2
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_gain_claim_on_title_fp2
|
|
character = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = { # FP3
|
|
limit = {
|
|
NOT = { scope:transfer_type = flag:inheritance }
|
|
|
|
root = {
|
|
any_character_struggle = {
|
|
is_struggle_type = persian_struggle
|
|
involvement = involved
|
|
}
|
|
}
|
|
title:e_persia = { any_in_de_jure_hierarchy = { this = scope:title } }
|
|
}
|
|
root = {
|
|
every_character_struggle = {
|
|
involvement = involved
|
|
limit = {
|
|
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
|
|
CATALYST = catalyst_gain_claim_on_title_fp3
|
|
CHAR = root
|
|
}
|
|
}
|
|
activate_struggle_catalyst = {
|
|
catalyst = catalyst_gain_claim_on_title_fp3
|
|
character = root
|
|
}
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_gain_claim_on_title_fp3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A claim is lost by a character
|
|
# root = the claimant
|
|
# scope:title = the title that was claimed
|
|
on_explicit_claim_lost = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
title:k_england.holder = root
|
|
}
|
|
title:k_england = {
|
|
update_dynamic_coa = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title change makes the character rank up in the landed tiers (eg Duke -> King)
|
|
# root = character ranking up
|
|
# scope:title = old primary title
|
|
on_rank_up = { # Will not fire during history execution or for dying characters
|
|
events = {
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = { is_landed = yes }
|
|
add_achievement_flag_effect = { FLAG = achievement_moving_up_in_the_world_flag }
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
is_landed = yes
|
|
highest_held_title_tier = tier_empire
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = rags_to_riches_to_rags_to_riches_first_empire
|
|
VALUE = yes
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
is_landed = yes
|
|
highest_held_title_tier = tier_empire
|
|
exists = global_var:rags_to_riches_to_rags_to_riches_adventurer
|
|
}
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = finished_rags_to_riches_to_rags_to_riches_achievement
|
|
VALUE = yes
|
|
}
|
|
}
|
|
update_embassies_effect = yes
|
|
every_ally = {
|
|
update_embassies_effect = yes
|
|
}
|
|
if = {
|
|
limit = { is_independent_ruler = yes }
|
|
remove_variable = use_co_ruler_title
|
|
}
|
|
# Make a note of ranking up for stele purposes.
|
|
if = {
|
|
limit = {
|
|
# DLC check.
|
|
has_fp1_dlc_trigger = yes
|
|
# Is the culture eligible?
|
|
fp1_can_raise_stele_trigger = yes
|
|
# Aaaaand, for balance reasons, were they landed already?
|
|
exists = scope:title
|
|
}
|
|
set_variable = {
|
|
name = recent_rank_increase
|
|
value = root.primary_title
|
|
years = 5
|
|
}
|
|
}
|
|
# Remove any rank-inappropriate modifiers (e.g., baron buffs).
|
|
remove_character_modifier = mandate_baronial_troops_trained_modifier
|
|
remove_character_modifier = mandate_baronial_troops_half_trained_modifier
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
#Admin kings becoming emperors need their MAA transferred to new primary title
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = yes
|
|
government_has_flag = government_is_administrative
|
|
scope:title = {
|
|
any_title_maa_regiment = {
|
|
count >= 1
|
|
}
|
|
}
|
|
}
|
|
scope:title = {
|
|
transfer_title_maa_ownership = root.primary_title
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# A title change makes the character rank down in the landed tiers (eg King -> Duke)
|
|
# root = character ranking down
|
|
# scope:title = old primary title
|
|
on_rank_down = { # Will not fire during history execution or for dying characters
|
|
events = {
|
|
}
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
NOR = {
|
|
has_trait = humble
|
|
has_trait = content
|
|
has_trait = generous
|
|
}
|
|
}
|
|
add_character_flag = {
|
|
flag = make_suicide_available
|
|
years = 5
|
|
}
|
|
set_variable = {
|
|
name = rank_demoted
|
|
value = yes
|
|
}
|
|
}
|
|
update_embassies_effect = yes
|
|
every_ally = {
|
|
update_embassies_effect = yes
|
|
}
|
|
# Inform hostage havers
|
|
if = {
|
|
limit = {
|
|
any_home_court_hostage = { count >= 1 }
|
|
}
|
|
save_scope_as = home_court
|
|
every_home_court_hostage = {
|
|
save_scope_as = hostage
|
|
warden = {
|
|
save_scope_as = warden
|
|
trigger_event = { id = bp2_hostage_system.0410 days = 5 }
|
|
}
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
}
|
|
}
|
|
|
|
# A character gains a vassal
|
|
# root = character gaining vassal
|
|
# scope:vassal = vassal being gained
|
|
# scope:old_liege = the previous liege of the vassal. Might be the null character (vassal used to be a non-ruler or independent), so make sure to use "exists" checks where relevant
|
|
on_vassal_gained = {
|
|
events = {
|
|
realm_maintenance.1000 # Notify vassals of new liege
|
|
}
|
|
effect = {
|
|
# EP3 LANDLESS CANNOT HAVE VASSALS
|
|
if = {
|
|
limit = { has_any_landed_title_trigger = no }
|
|
save_scope_as = new_liege
|
|
if = {
|
|
limit = { is_independent_ruler = no }
|
|
create_title_and_vassal_change = {
|
|
type = swear_fealty
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
change_liege = {
|
|
liege = scope:new_liege.liege
|
|
change = scope:change
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
else = {
|
|
create_title_and_vassal_change = {
|
|
type = independency
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:vassal = {
|
|
becomes_independent = { change = scope:change }
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
}
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
scope:vassal = {
|
|
additional_flavor_check_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# A vassal changes their liege
|
|
# root = vassal changing their status
|
|
# scope:old_liege = the previous liege of the vassal
|
|
# It is also fired for rulers gaining independence, those can be identified by checking current liege
|
|
on_vassal_change = {
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
liege ?= {
|
|
NOT = { government_allows = administrative }
|
|
}
|
|
AND = {
|
|
is_independent_ruler = yes
|
|
primary_title.tier <= tier_duchy
|
|
}
|
|
}
|
|
any_held_title = { is_noble_family_title = yes }
|
|
}
|
|
every_held_title = {
|
|
limit = { is_noble_family_title = yes }
|
|
save_scope_as = title_to_destroy
|
|
root = { destroy_title = scope:title_to_destroy }
|
|
}
|
|
}
|
|
### GOVERNORS CHANGE GOVERNMENT IF NEW LIEGE IS NOT ADMINISTRATIVE
|
|
if = {
|
|
limit = {
|
|
exists = top_liege
|
|
government_has_flag = government_is_administrative
|
|
NOT = {
|
|
top_liege = { government_has_flag = government_is_administrative }
|
|
}
|
|
}
|
|
top_liege = { save_scope_as = new_liege }
|
|
send_interface_message = {
|
|
type = msg_government_changed
|
|
title = new_liege_government_changed_title
|
|
desc = new_liege_government_changed_desc
|
|
right_icon = scope:new_liege
|
|
admin_change_government_effect = yes
|
|
}
|
|
hidden_effect = {
|
|
# VASSALS AND BELOW
|
|
every_vassal_or_below = {
|
|
limit = { government_has_flag = government_is_administrative }
|
|
send_interface_message = {
|
|
type = msg_government_changed
|
|
title = new_liege_government_changed_title
|
|
desc = new_liege_government_changed_desc
|
|
right_icon = scope:new_liege
|
|
admin_change_government_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
### If a admin duke-tier character becomes the top-liege's direct vassal, ensure that they have a noble family title
|
|
if = {
|
|
limit = {
|
|
government_allows = administrative
|
|
is_house_head = yes
|
|
highest_held_title_tier >= tier_duchy
|
|
liege = {
|
|
is_independent_ruler = yes
|
|
government_allows = administrative
|
|
}
|
|
NOR = {
|
|
any_held_title = { is_noble_family_title = yes }
|
|
house = {
|
|
any_house_member = {
|
|
any_held_title = { is_noble_family_title = yes }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
create_noble_family_effect = yes
|
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
|
}
|
|
### If an admin ruler becomes independent, who are not of a high enough rank, changes government
|
|
if = {
|
|
limit = {
|
|
liege = root # I.e. root is independent
|
|
government_has_flag = government_is_administrative
|
|
highest_held_title_tier < tier_kingdom
|
|
}
|
|
admin_change_government_effect = yes
|
|
}
|
|
|
|
# Additional Flavor Title
|
|
additional_flavor_check_effect = yes
|
|
}
|
|
}
|
|
|
|
# A baron is found or created for a title, E.G., due to the player using the "Give to Low Noble" action
|
|
# No transfer type here; it's always a grant
|
|
# root = the baron
|
|
# scope:liege = the person who wanted them created
|
|
# scope:title = the barony
|
|
on_baron_found_or_created_for_title = {
|
|
effect = {
|
|
add_opinion = {
|
|
target = scope:liege
|
|
modifier = received_title_barony
|
|
}
|
|
}
|
|
}
|
|
|
|
# Called when realm capital changes. It can be manual move, loss in conquest, move after inheritance,
|
|
# move when granted a better title, becoming landed for the first time
|
|
# root: New realm capital barony
|
|
# scope:old_capital - previous capital barony. Can be empty, can be owned by someone else
|
|
on_realm_capital_change = {
|
|
effect = {
|
|
holder = {
|
|
# Do we need to refresh their vizier's modifiers?
|
|
if = {
|
|
limit = { has_diarchy_parameter = diarchy_is_vizierate }
|
|
diarch = {
|
|
# What we're doing here is regenerating loc on the diarchs that might refer to a specific place which they no longer have access to.
|
|
## This is gonna get real gross, folks, so my apologies.
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_treasure_modifier
|
|
desc = vizier_extravagance_t1_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_activities_modifier
|
|
desc = vizier_extravagance_t1_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_property_modifier
|
|
desc = vizier_extravagance_t1_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t1_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t1_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t1_charity_modifier
|
|
desc = vizier_extravagance_t1_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_treasure_modifier
|
|
desc = vizier_extravagance_t2_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_activities_modifier
|
|
desc = vizier_extravagance_t2_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_property_modifier
|
|
desc = vizier_extravagance_t2_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t2_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t2_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t2_charity_modifier
|
|
desc = vizier_extravagance_t2_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_treasure_modifier
|
|
desc = vizier_extravagance_t3_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_activities_modifier
|
|
desc = vizier_extravagance_t3_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_property_modifier
|
|
desc = vizier_extravagance_t3_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t3_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t3_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t3_charity_modifier
|
|
desc = vizier_extravagance_t3_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_treasure_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_treasure_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_treasure_modifier
|
|
desc = vizier_extravagance_t4_treasure_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_activities_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_activities_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_activities_modifier
|
|
desc = vizier_extravagance_t4_activities_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_property_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_property_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_property_modifier
|
|
desc = vizier_extravagance_t4_property_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
if = {
|
|
limit = { has_character_modifier = vizier_extravagance_t4_charity_modifier }
|
|
remove_character_modifier = vizier_extravagance_t4_charity_modifier
|
|
add_character_modifier = {
|
|
modifier = vizier_extravagance_t4_charity_modifier
|
|
desc = vizier_extravagance_t4_charity_modifier_custom_desc.on_action
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|