10612 lines
239 KiB
Text
10612 lines
239 KiB
Text
##############################
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# Standard Economy Buildings #
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##############################
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# Tradeports - Normal Tax, Development
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# Cattle Pastures - Poor Tax, Normal Levy, Supply Limit
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# Hunting Grounds - Poor Tax, Small Levy, Defensive Advantage
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# Orchards - Normal Tax, Small Levy, Development
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# Farm Estates - Massive Tax
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# Cereal Fields - Large Tax, Mixed Bonuses
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# Logging Camps - Normal Tax, Normal Build Speed
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# Peat Quarries - Normal Tax, Poor Build Speed
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# Hill Farms - Normal Tax, Defensive Advantage
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# Elephant Pens - Normal Tax, Elephant Cavalry
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# Plantations - Normal Tax
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# Quarries - Poor Tax, Poor Build Speed
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# Caravanserai - Late Game Building - Massive Tax, Defender Advantage, Dev Growth % and flat value, MaA maintenance and Merc hire cost
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# Windmills - Late Game Building - Massive Tax, Supply Limit, Holding Taxes, Dev Growth % and flat value
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# Watermills - Late Game Building - Massive Tax, Supply Limit, Building and Holding construction cost reduction, Holding Taxes, Dev Growth % and flat value
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# Qanats - Cultural Building - Dev Growth % and flat value, Supply Limit, Travel bonus
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# Murex Farms - Mediterranean Building - Influence, Dev Growth % and flat value, Tax
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# Waterworks - is in India, Southeast Asia, or China, prov is county captain and terrain is NOT mountains or desert mountains
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### caravanserai
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caravanserai_01 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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trigger_if = {
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limit = {
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culture = { has_cultural_parameter = second_caravanserai }
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}
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custom_tooltip = {
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text = has_two_caravanserai_in_county
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county = {
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any_county_province = {
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count < 2
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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trigger_else = {
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custom_tooltip = {
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text = not_allowed_second_caravanserai
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county = {
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any_county_province = {
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count < 1
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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}
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is_enabled = {
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trigger_if = {
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limit = {
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NOR = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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culture = {
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has_cultural_parameter = second_caravanserai
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}
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}
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}
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is_county_capital = yes
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}
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trigger_else_if = {
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limit = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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NOT = {
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culture = {
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has_cultural_parameter = second_caravanserai
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}
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}
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}
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OR = {
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is_county_capital = yes
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AND = {
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NOR = {
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has_building_or_higher = watermills_01
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has_building_or_higher = windmills_01
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}
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has_building_or_higher = city_01
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}
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}
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}
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trigger_else_if = {
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limit = {
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culture = {
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has_cultural_parameter = second_caravanserai
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}
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NOT = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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}
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}
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OR = {
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is_county_capital = yes
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AND = {
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county = {
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any_county_province = {
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count <= 2
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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}
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trigger_else = {
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scope:holder.culture = {
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has_cultural_parameter = watermills_windmills_cities
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}
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culture = {
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has_cultural_parameter = second_caravanserai
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}
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OR = {
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is_county_capital = yes
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AND = {
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NOR = {
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has_building_or_higher = watermills_01
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has_building_or_higher = windmills_01
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}
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has_building_or_higher = city_01
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}
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AND = {
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county = {
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any_county_province = {
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count <= 2
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has_building_or_higher = caravanserai_01
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}
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}
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}
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}
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}
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}
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show_disabled = yes
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can_construct = {
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}
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cost_gold = expensive_building_tier_1_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_1
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defender_holding_advantage = normal_building_advantage_tier_1
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_1
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_1
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_1
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development_growth = normal_building_development_growth_tier_1
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travel_danger = -1
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_02
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type_icon = "icon_building_caravanserai.dds"
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ai_value = {
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base = 10
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ai_tier_1_building_modifier = yes
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ai_tier_1_economical_building_preference_modifier = yes
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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modifier = {
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add = 2
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AND = {
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building_watermills_requirement_terrain = yes
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building_windmills_requirement_terrain = yes
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}
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}
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modifier = {
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factor = 0
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building_farm_estates_requirement_terrain = yes
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NOT = {
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has_building_or_higher = farm_estates_01
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}
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}
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modifier = {
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factor = 0
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building_cereal_fields_requirement_terrain = yes
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NOT = {
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has_building_or_higher = cereal_fields_01
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}
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}
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}
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}
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caravanserai_02 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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building_requirement_castle_city_church = { LEVEL = 01 }
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}
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can_construct = {
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_2_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_2
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defender_holding_advantage = normal_building_advantage_tier_2
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_2
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development_growth = normal_building_development_growth_tier_2
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travel_danger = -2
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_2
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_2
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_03
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ai_value = {
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base = 9
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for upgrades
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factor = 0
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free_building_slots > 0
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}
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}
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}
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caravanserai_03 = {
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construction_time = slow_construction_time
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_3_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_3
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defender_holding_advantage = normal_building_advantage_tier_3
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hostile_raid_time = 0.2
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_3
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development_growth = normal_building_development_growth_tier_3
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travel_danger = -3
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_3
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_3
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_04
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ai_value = {
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base = 8
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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caravanserai_04 = {
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construction_time = slow_construction_time
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effect_desc = caravanserai_effects_desc
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 02 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_4_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_4
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defender_holding_advantage = normal_building_advantage_tier_4
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hostile_raid_time = 0.4
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_4
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development_growth = normal_building_development_growth_tier_4
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travel_danger = -4
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_4
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_4
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_05
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ai_value = {
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base = 7
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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caravanserai_05 = {
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construction_time = slow_construction_time
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effect_desc = caravanserai_effects_desc
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_guilds
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_5_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_5
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defender_holding_advantage = normal_building_advantage_tier_5
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hostile_raid_time = 0.6
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_5
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development_growth = normal_building_development_growth_tier_5
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travel_danger = -5
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_5
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_5
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_06
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ai_value = {
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base = 6
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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caravanserai_06 = {
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construction_time = slow_construction_time
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effect_desc = caravanserai_effects_desc
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder.culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_6_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_6
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defender_holding_advantage = normal_building_advantage_tier_6
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hostile_raid_time = 0.8
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_6
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development_growth = normal_building_development_growth_tier_6
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travel_danger = -6
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_6
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_6
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#small artifact quality bonus if TIT-40761 gets implemented
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_07
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ai_value = {
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base = 5
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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caravanserai_07 = {
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construction_time = slow_construction_time
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effect_desc = caravanserai_effects_desc
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_7_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_7
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defender_holding_advantage = normal_building_advantage_tier_7
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hostile_raid_time = 1
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_7
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development_growth = normal_building_development_growth_tier_7
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travel_danger = -7
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#small artifact quality bonus if TIT-40761 gets implemented
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}
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character_modifier = {
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men_at_arms_maintenance = normal_building_maa_maintenance_tier_7
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mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_7
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}
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on_complete = {
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#Mandala Creator Aspect
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creator_mandala_built_regular_building_piety_effect = yes
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}
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next_building = caravanserai_08
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ai_value = {
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base = 4
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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}
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}
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caravanserai_08 = {
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construction_time = slow_construction_time
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effect_desc = caravanserai_effects_desc
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can_construct_potential = {
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building_caravanserai_requirement_terrain = yes
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}
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can_construct = {
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building_requirement_castle_city_church = { LEVEL = 04 }
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scope:holder.culture = {
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has_innovation = innovation_cranes
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}
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}
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can_construct_showing_failures_only = {
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building_requirement_tribal = no
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}
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cost_gold = expensive_building_tier_8_cost
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province_modifier = {
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monthly_income = excellent_building_tax_tier_8
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defender_holding_advantage = normal_building_advantage_tier_8
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hostile_raid_time = 1.2
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}
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county_modifier = {
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development_growth_factor = normal_building_development_growth_factor_tier_8
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development_growth = normal_building_development_growth_tier_8
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travel_danger = -8
|
|
#small artifact quality bonus if TIT-40761 gets implemented
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = normal_building_maa_maintenance_tier_8
|
|
mercenary_hire_cost_mult = normal_building_maa_maintenance_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### watermills
|
|
|
|
watermills_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_watermills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
}
|
|
}
|
|
is_county_capital = yes
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
OR = {
|
|
is_county_capital = yes
|
|
AND = {
|
|
NOR = {
|
|
has_building_or_higher = windmills_01
|
|
has_building_or_higher = caravanserai_01
|
|
}
|
|
has_building_or_higher = city_01
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
show_disabled = yes
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
has_holding_type = city_holding
|
|
is_county_capital = no
|
|
culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
}
|
|
has_building_or_higher = city_01
|
|
NOR = {
|
|
has_building_or_higher = windmills_01
|
|
has_building_or_higher = caravanserai_01
|
|
}
|
|
}
|
|
trigger_else = {
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
is_county_capital = yes
|
|
}
|
|
OR = {
|
|
culture = { # Standard unlock from innovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Cultural Tradition
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_1
|
|
supply_limit_mult = 0.1
|
|
holding_build_gold_cost = -0.05
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = good_building_development_growth_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_02
|
|
|
|
type_icon = "icon_building_watermills.dds"
|
|
|
|
ai_value = {
|
|
base = 20
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
|
|
modifier = {
|
|
factor = 10
|
|
has_building_or_higher = windmills_01
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
watermills_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_watermills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct = {
|
|
|
|
|
|
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from innovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Cultural Tradition
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_2
|
|
supply_limit_mult = 0.2
|
|
holding_build_gold_cost = -0.10
|
|
build_gold_cost = -0.10
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = good_building_development_growth_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
watermills_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_watermills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from innovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Cultural Tradition
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_3
|
|
supply_limit_mult = 0.3
|
|
holding_build_gold_cost = -0.14
|
|
build_gold_cost = -0.14
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth = good_building_development_growth_tier_3
|
|
development_growth_factor = normal_building_development_growth_factor_tier_1
|
|
tax_mult = normal_building_tax_mult_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
watermills_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_watermills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from innovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Cultural Tradition
|
|
has_building_or_higher = logging_camps_04
|
|
culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_4
|
|
supply_limit_mult = 0.4
|
|
holding_build_gold_cost = -0.18
|
|
build_gold_cost = -0.18
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_2
|
|
development_growth = good_building_development_growth_tier_4
|
|
tax_mult = normal_building_tax_mult_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
watermills_05 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_watermills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_5
|
|
supply_limit_mult = 0.5
|
|
holding_build_gold_cost = -0.22
|
|
build_gold_cost = -0.22
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_3
|
|
development_growth = good_building_development_growth_tier_5
|
|
tax_mult = normal_building_tax_mult_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
watermills_06 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_watermills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_6
|
|
supply_limit_mult = 0.6
|
|
holding_build_gold_cost = -0.24
|
|
build_gold_cost = -0.24
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_4
|
|
development_growth = good_building_development_growth_tier_6
|
|
tax_mult = normal_building_tax_mult_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
watermills_07 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_watermills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_7
|
|
supply_limit_mult = 0.7
|
|
holding_build_gold_cost = -0.26
|
|
build_gold_cost = -0.26
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_5
|
|
development_growth = good_building_development_growth_tier_7
|
|
tax_mult = normal_building_tax_mult_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = watermills_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
watermills_08 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_watermills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_8
|
|
supply_limit_mult = 0.8
|
|
holding_build_gold_cost = -0.30
|
|
build_gold_cost = -0.30
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_6
|
|
development_growth = good_building_development_growth_tier_8
|
|
tax_mult = normal_building_tax_mult_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### Windmills
|
|
|
|
windmills_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_windmills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
}
|
|
}
|
|
is_county_capital = yes
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
OR = {
|
|
is_county_capital = yes
|
|
AND = {
|
|
NOR = {
|
|
has_building_or_higher = watermills_01
|
|
has_building_or_higher = caravanserai_01
|
|
}
|
|
has_building_or_higher = city_01
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
show_disabled = yes
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
has_holding_type = city_holding
|
|
}
|
|
has_building_or_higher = city_01
|
|
culture = {
|
|
has_cultural_parameter = watermills_windmills_cities
|
|
}
|
|
NOR = {
|
|
has_building_or_higher = watermills_01
|
|
has_building_or_higher = caravanserai_01
|
|
}
|
|
}
|
|
trigger_else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_holding_type = castle_holding
|
|
has_holding_type = church_holding
|
|
has_holding_type = temple_citadel_holding
|
|
}
|
|
}
|
|
is_county_capital = yes
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
OR = {
|
|
culture = { # Standard unlock from inovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Culture trad
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_1
|
|
tax_mult = good_building_tax_mult_tier_1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_1
|
|
development_growth = good_building_development_growth_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_02
|
|
|
|
type_icon = "icon_building_windmills.dds"
|
|
|
|
ai_value = {
|
|
base = 20
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
|
|
modifier = {
|
|
factor = 10
|
|
has_building_or_higher = watermills_01
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
is_coastal = yes
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
windmills_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_windmills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from inovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Culture trad
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_2
|
|
tax_mult = good_building_tax_mult_tier_2
|
|
supply_limit_mult = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_2
|
|
development_growth = good_building_development_growth_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
windmills_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_windmills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from inovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Culture trad
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_3
|
|
tax_mult = good_building_tax_mult_tier_3
|
|
supply_limit_mult = 0.3
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_3
|
|
development_growth = good_building_development_growth_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
windmills_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_windmills_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { # Standard unlock from inovation (High medieval)
|
|
has_innovation = innovation_windmills
|
|
}
|
|
culture = { # Unlock from culture trad early but still need the previous Civic economic building inovation (Early medieval)
|
|
has_cultural_parameter = next_level_w_mills
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
AND = { # Unlock from Culture trad
|
|
has_building_or_higher = hill_farms_04
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_4
|
|
tax_mult = good_building_tax_mult_tier_4
|
|
supply_limit_mult = 0.4
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_4
|
|
development_growth = good_building_development_growth_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
windmills_05 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_5
|
|
tax_mult = good_building_tax_mult_tier_5
|
|
supply_limit_mult = 0.5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_5
|
|
development_growth = good_building_development_growth_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
windmills_06 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_6
|
|
tax_mult = good_building_tax_mult_tier_6
|
|
supply_limit_mult = 0.6
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_6
|
|
development_growth = good_building_development_growth_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
windmills_07 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_7
|
|
tax_mult = good_building_tax_mult_tier_7
|
|
supply_limit_mult = 0.7
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_7
|
|
development_growth = good_building_development_growth_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = windmills_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
windmills_08 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = next_level_w_mills
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_windmills
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = expensive_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_8
|
|
tax_mult = good_building_tax_mult_tier_8
|
|
supply_limit_mult = 0.8
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_8
|
|
development_growth = good_building_development_growth_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
# Qanats
|
|
|
|
qanats_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
is_county_capital = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_1
|
|
supply_limit = normal_building_supply_limit_tier_1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_1
|
|
development_growth = good_building_development_growth_tier_1
|
|
travel_danger = -1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = qanats_02
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 20
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_2
|
|
supply_limit = normal_building_supply_limit_tier_2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_2
|
|
development_growth = good_building_development_growth_tier_2
|
|
travel_danger = -2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = qanats_03
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_3
|
|
supply_limit = normal_building_supply_limit_tier_3
|
|
build_speed = normal_building_build_speed_tier_3
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_3
|
|
development_growth = good_building_development_growth_tier_3
|
|
travel_danger = -3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = qanats_04
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_4
|
|
supply_limit = normal_building_supply_limit_tier_4
|
|
build_speed = normal_building_build_speed_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_4
|
|
development_growth = good_building_development_growth_tier_4
|
|
travel_danger = -4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = qanats_05
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_5
|
|
supply_limit = normal_building_supply_limit_tier_5
|
|
build_speed = normal_building_build_speed_tier_5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_5
|
|
development_growth = good_building_development_growth_tier_5
|
|
travel_danger = -5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
effect_desc = unlocks_cereal_fields_and_orchards
|
|
|
|
next_building = qanats_06
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_6
|
|
supply_limit = normal_building_supply_limit_tier_6
|
|
build_speed = normal_building_build_speed_tier_6
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_6
|
|
development_growth = good_building_development_growth_tier_6
|
|
travel_danger = -6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
effect_desc = unlocks_cereal_fields_and_orchards
|
|
|
|
next_building = qanats_07
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_7
|
|
supply_limit = normal_building_supply_limit_tier_7
|
|
build_speed = normal_building_build_speed_tier_7
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_7
|
|
development_growth = good_building_development_growth_tier_7
|
|
travel_danger = -7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
effect_desc = unlocks_cereal_fields_and_orchards
|
|
|
|
next_building = qanats_08
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
qanats_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_qanats_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_8
|
|
supply_limit = normal_building_supply_limit_tier_8
|
|
build_speed = normal_building_build_speed_tier_8
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = good_building_development_growth_factor_tier_8
|
|
development_growth = good_building_development_growth_tier_8
|
|
travel_danger = -8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
effect_desc = unlocks_cereal_fields_and_orchards
|
|
|
|
|
|
type_icon = "icon_building_qanats.dds"
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
}
|
|
}
|
|
|
|
# Murex Farms
|
|
|
|
murex_farm_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_1
|
|
development_growth = normal_building_development_growth_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_02
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 14
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder = {
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
murex_farm_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_2
|
|
development_growth = normal_building_development_growth_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 0.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_03
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_3
|
|
development_growth = normal_building_development_growth_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 0.6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_04
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_4
|
|
development_growth = normal_building_development_growth_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_05
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_5
|
|
development_growth = normal_building_development_growth_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 1.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_06
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_6
|
|
development_growth = normal_building_development_growth_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 1.8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_07
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_7
|
|
development_growth = normal_building_development_growth_tier_7
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 2.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = murex_farm_08
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
murex_farm_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_murex_farm_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_8
|
|
development_growth = normal_building_development_growth_tier_8
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_influence = 3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
type_icon = "icon_building_murex_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
### paddy_fields
|
|
|
|
paddy_fields_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_1
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_02
|
|
|
|
type_icon = "building_rice.dds"
|
|
|
|
ai_value = {
|
|
base = 15 # paddy fields should take priority when possible
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_paddy_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.culture = { has_innovation = innovation_champa_rice }
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder.culture = { has_innovation = innovation_champa_rice } # this also allows farm estates to be built in rice fields
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
paddy_fields_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_2
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.04
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.04
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_1
|
|
levy_size = innovation_champa_rice_levy_size_value_1
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
paddy_fields_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_3
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.06
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 400
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
paddy_fields_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_4
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.08
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.08
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_2
|
|
levy_size = innovation_champa_rice_levy_size_value_2
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
paddy_fields_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_5
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.12
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.12
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
paddy_fields_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_6
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.16
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.16
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_3
|
|
levy_size = innovation_champa_rice_levy_size_value_3
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
paddy_fields_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_7
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.18
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.18
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = 0.05
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
city_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = paddy_fields_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
paddy_fields_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = paddy_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = rice_cultivators_next_level_paddy_fields
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_8
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = terraced_hills
|
|
development_growth_factor = 0.20
|
|
}
|
|
province_terrain_modifier = {
|
|
terrain = floodplains
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = 0.05
|
|
supply_limit = 1600
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
city_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = terraced_hills
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = floodplains
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = champa_rice_building_bonuses
|
|
terrain = wetlands
|
|
tax_mult = innovation_champa_rice_tax_mult_value_4
|
|
levy_size = innovation_champa_rice_levy_size_value_4
|
|
development_growth_factor = innovation_champa_rice_development_growth_factor_value_4
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Spice plantations
|
|
|
|
spice_plantation_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_02
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 12
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder = {
|
|
government_has_flag = government_is_administrative
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
spice_plantation_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.06
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_03
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.09
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_04
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.12
|
|
legitimacy_gain_mult = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_05
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.15
|
|
legitimacy_gain_mult = 0.02
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_06
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.18
|
|
legitimacy_gain_mult = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1.8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_07
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.21
|
|
legitimacy_gain_mult = 0.04
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 2.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = spice_plantation_08
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
spice_plantation_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_spice_plantation_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.24
|
|
legitimacy_gain_mult = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
type_icon = "icon_building_spice_plantation.dds"
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Waterworks
|
|
# building_waterworks_requirement_terrain = is in India, Southeast Asia, or China, prov is county captain and terrain is NOT mountains or desert mountains
|
|
|
|
waterworks_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.1
|
|
tax_mult = low_building_tax_mult_tier_1
|
|
levy_size = 0.02
|
|
epidemic_resistance = 2
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.01
|
|
development_growth_factor = normal_building_development_growth_factor_tier_1
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_1
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_02
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
scope:holder.capital_province = this
|
|
}
|
|
modifier = {
|
|
add = 2
|
|
scope:holder = {
|
|
government_has_flag = government_is_administrative # infrastucture, babeyyy
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
num_buildings < 5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
NOR = {
|
|
has_building_or_higher = farm_estates_01
|
|
has_building_or_higher = orchards_01
|
|
has_building_or_higher = cereal_fields_01
|
|
has_building_or_higher = paddy_fields_01
|
|
num_buildings >= 8
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
waterworks_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.2
|
|
tax_mult = low_building_tax_mult_tier_2
|
|
levy_size = 0.04
|
|
epidemic_resistance = 4
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.02
|
|
development_growth_factor = normal_building_development_growth_factor_tier_2
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_2
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_03
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.3
|
|
tax_mult = low_building_tax_mult_tier_3
|
|
levy_size = 0.06
|
|
epidemic_resistance = 6
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.03
|
|
development_growth_factor = normal_building_development_growth_factor_tier_3
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_3
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 0.6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_04
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.4
|
|
tax_mult = low_building_tax_mult_tier_4
|
|
levy_size = 0.08
|
|
epidemic_resistance = 8
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.04
|
|
development_growth_factor = normal_building_development_growth_factor_tier_4
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_4
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_05
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.5
|
|
tax_mult = low_building_tax_mult_tier_5
|
|
levy_size = 0.1
|
|
epidemic_resistance = 10
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.05
|
|
development_growth_factor = normal_building_development_growth_factor_tier_5
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_5
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_06
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.6
|
|
tax_mult = low_building_tax_mult_tier_6
|
|
levy_size = 0.12
|
|
epidemic_resistance = 12
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.06
|
|
development_growth_factor = normal_building_development_growth_factor_tier_6
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_6
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 1.8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_07
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 0.7
|
|
tax_mult = low_building_tax_mult_tier_7
|
|
levy_size = 0.14
|
|
epidemic_resistance = 14
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.07
|
|
development_growth_factor = normal_building_development_growth_factor_tier_7
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_7
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 2.3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = waterworks_08
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
waterworks_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_waterworks_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
|
|
is_enabled = {
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
county = { NOT = { has_county_modifier = backwater_county_modifier } }
|
|
}
|
|
|
|
can_construct = {
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
supply_limit_mult = 1
|
|
tax_mult = low_building_tax_mult_tier_8
|
|
levy_size = 0.16
|
|
epidemic_resistance = 16
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = waterworks_additional_bonuses
|
|
build_gold_cost = -0.08
|
|
development_growth_factor = normal_building_development_growth_factor_tier_8
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = normal_building_development_growth_factor_tier_8
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_has_influence
|
|
monthly_influence = 3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
type_icon = "icon_building_waterworks.dds"
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
### Trade Port
|
|
|
|
common_tradeport_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
trigger_if = { # Sometimes tribals can into botes
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = trade_ports_enabled_for_tribals
|
|
}
|
|
}
|
|
}
|
|
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_building_or_higher = tribe_01
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
# building_requirement_tribal = no
|
|
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_02
|
|
|
|
type_icon = "icon_building_tradeport.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
|
|
modifier = {
|
|
add = 5
|
|
culture = {
|
|
has_cultural_parameter = trade_ports_enabled_for_tribals
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
culture = {
|
|
has_cultural_parameter = trade_ports_stationed_maa_bonus
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
common_tradeport_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = trade_ports_enabled_for_tribals
|
|
}
|
|
}
|
|
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
has_building_or_higher = tribe_01
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
# building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_03
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
common_tradeport_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
is_enabled = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
# building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.15
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_04
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
common_tradeport_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.15
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.08
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
men_at_arms_limit = 1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_05
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
common_tradeport_05 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.25
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
men_at_arms_limit = 1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_06
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
common_tradeport_06 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.3
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.12
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
men_at_arms_limit = 2
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_07
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
common_tradeport_07 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.35
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.25
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.14
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
men_at_arms_limit = 2
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = common_tradeport_08
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
common_tradeport_08 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_common_tradeport_requirement_terrain = yes
|
|
}
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
culture = {
|
|
has_cultural_parameter = next_level_trade_ports
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.4
|
|
}
|
|
|
|
county_culture_modifier = {
|
|
parameter = trade_ports_give_control_growth
|
|
monthly_county_control_growth_add = 0.25
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
levy_size = 0.16
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = trade_ports_give_levies
|
|
men_at_arms_limit = 3
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = trade_ports_stationed_maa_bonus
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### Pastures
|
|
|
|
pastures_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
supply_limit = normal_building_supply_limit_tier_1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
tax_mult = 0.01
|
|
levy_size = 0.01
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.01
|
|
levy_size = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_02
|
|
|
|
type_icon = "icon_building_pastures.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_pasture_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 4
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pastures_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
supply_limit = normal_building_supply_limit_tier_2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
tax_mult = 0.01
|
|
levy_size = 0.01
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.01
|
|
levy_size = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
pastures_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
supply_limit = normal_building_supply_limit_tier_3
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.03
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
pastures_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
supply_limit = normal_building_supply_limit_tier_4
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
pastures_05 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
supply_limit = normal_building_supply_limit_tier_5
|
|
levy_reinforcement_rate = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
tax_mult = 0.03
|
|
levy_size = 0.03
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
levy_size = 0.03
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
pastures_06 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
supply_limit = normal_building_supply_limit_tier_6
|
|
levy_reinforcement_rate = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
county_opinion_add = 2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
tax_mult = 0.03
|
|
levy_size = 0.03
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
levy_size = 0.03
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
pastures_07 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
supply_limit = normal_building_supply_limit_tier_7
|
|
levy_reinforcement_rate = 0.1
|
|
garrison_size = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
county_opinion_add = 2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.07
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
tax_mult = 0.04
|
|
levy_size = 0.04
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
levy_size = 0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = pastures_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
pastures_08 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_pastures_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
supply_limit = normal_building_supply_limit_tier_8
|
|
levy_reinforcement_rate = 0.15
|
|
garrison_size = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
county_opinion_add = 2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.08
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = pastures_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
tax_mult = 0.04
|
|
levy_size = 0.04
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
levy_size = 0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### hunting_grounds
|
|
|
|
hunting_grounds_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
levy = poor_building_levy_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
monthly_income = poor_building_tax_tier_1
|
|
hostile_raid_time = 0.1
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.01
|
|
archers_recruitment_cost_mult = -0.01
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_1
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_02
|
|
|
|
type_icon = "icon_building_hunting_grounds.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_hunting_grounds_improvement_from_culture_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_cereal_fields_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = cereal_fields_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
NOT = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hunting_grounds_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
levy = poor_building_levy_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
monthly_income = poor_building_tax_tier_2
|
|
hostile_raid_time = 0.2
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.02
|
|
archers_recruitment_cost_mult = -0.02
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_2
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
hunting_grounds_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
levy = poor_building_levy_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
monthly_income = poor_building_tax_tier_3
|
|
hostile_raid_time = 0.3
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.02
|
|
archers_recruitment_cost_mult = -0.02
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_3
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hunting_grounds_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
levy = poor_building_levy_tier_4
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
monthly_income = poor_building_tax_tier_4
|
|
hostile_raid_time = 0.4
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.03
|
|
archers_recruitment_cost_mult = -0.03
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_4
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hunting_grounds_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
levy = poor_building_levy_tier_5
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
monthly_income = poor_building_tax_tier_5
|
|
hostile_raid_time = 0.5
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.03
|
|
archers_recruitment_cost_mult = -0.03
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_5
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hunting_grounds_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
levy = poor_building_levy_tier_6
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
monthly_income = poor_building_tax_tier_6
|
|
hostile_raid_time = 0.6
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.03
|
|
archers_recruitment_cost_mult = -0.03
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_6
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hunting_grounds_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
levy = poor_building_levy_tier_7
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
monthly_income = poor_building_tax_tier_7
|
|
hostile_raid_time = 0.7
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.04
|
|
archers_recruitment_cost_mult = -0.04
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_7
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_7
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hunting_grounds_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hunting_grounds_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = hunting_grounds_desc
|
|
|
|
can_construct_potential = {
|
|
building_hunting_grounds_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
is_enabled = {
|
|
scope:holder.culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
culture = {
|
|
NOT = {
|
|
has_cultural_parameter = vegetarian_building_ban
|
|
}
|
|
}
|
|
}
|
|
|
|
show_disabled = yes
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
levy = poor_building_levy_tier_8
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
monthly_income = poor_building_tax_tier_8
|
|
hostile_raid_time = 0.8
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
|
|
character_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
archers_maintenance_mult = -0.04
|
|
archers_recruitment_cost_mult = -0.04
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = hunting_archery_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_8
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_8
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### orchards
|
|
|
|
orchards_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_02
|
|
|
|
type_icon = "icon_building_orchards.dds"
|
|
|
|
ai_value = {
|
|
base = 15 # Significantly higher than normal, they're just that good
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_orchard_improvement_from_culture_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
culture = {
|
|
has_cultural_parameter = vegetarian_fruit_orchard_allowed
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
orchards_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
levy_reinforcement_rate = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
orchards_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.15
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
supply_limit_mult = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
orchards_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
supply_limit_mult = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
orchards_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
levy = small_building_levy_tier_5
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.25
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.05
|
|
supply_limit_mult = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
orchards_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
levy = small_building_levy_tier_6
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
supply_limit = 1000
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.3
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.06
|
|
supply_limit_mult = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
orchards_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
levy = small_building_levy_tier_7
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
supply_limit = 1000
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.35
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.07
|
|
supply_limit_mult = 0.1
|
|
}
|
|
character_modifier = {
|
|
monthly_prestige = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = orchards_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
orchards_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = orchards_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_orchards_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
levy = small_building_levy_tier_8
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
supply_limit = 1000
|
|
levy_reinforcement_rate = 0.1
|
|
supply_limit_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.4
|
|
levy_size = 0.02
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.08
|
|
supply_limit_mult = 0.1
|
|
}
|
|
character_modifier = {
|
|
monthly_prestige = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### farm estates
|
|
|
|
farm_estates_01 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
AND = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = { has_innovation = innovation_champa_rice }
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_02
|
|
|
|
type_icon = "icon_building_farm_estates.dds"
|
|
|
|
ai_value = {
|
|
base = 15 # Significantly higher than normal, they're just that good
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_farm_estate_improvement_from_culture_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
farm_estates_02 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
AND = {
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
building_farm_estates_requirement_terrain = yes
|
|
}
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = { has_innovation = innovation_champa_rice }
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_2
|
|
supply_limit_mult = 0.15
|
|
supply_limit = 500
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
farm_estates_03 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
farm_estates_3_4_trigger = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_3
|
|
supply_limit_mult = 0.15
|
|
supply_limit = 500
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
farm_estates_04 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
farm_estates_3_4_trigger = yes
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
has_building_or_higher = pastures_04
|
|
culture = {
|
|
has_cultural_parameter = farm_estates_pastures_unlock
|
|
}
|
|
}
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_4
|
|
supply_limit_mult = 0.15
|
|
supply_limit = 1000
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
farm_estates_05 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_champa_rice
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
terrain = farmlands
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_5
|
|
supply_limit_mult = 0.15
|
|
levy_size = 0.05
|
|
supply_limit = 1000
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
farm_estates_06 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_champa_rice
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
terrain = farmlands
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_6
|
|
supply_limit_mult = 0.15
|
|
levy_size = 0.05
|
|
supply_limit = 1000
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 12
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
farm_estates_07 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_champa_rice
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
terrain = farmlands
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_7
|
|
supply_limit_mult = 0.15
|
|
levy_size = 0.05
|
|
supply_limit = 1000
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.07
|
|
}
|
|
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
tax_mult = 0.01
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 14
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = farm_estates_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
farm_estates_08 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = farm_estates_effect_desc
|
|
|
|
can_construct_potential = {
|
|
OR = {
|
|
building_farm_estates_requirement_terrain = yes
|
|
AND = {
|
|
building_paddy_fields_requirement_terrain = yes
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_champa_rice
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
OR = {
|
|
terrain = farmlands
|
|
building_paddy_fields_requirement_terrain = yes
|
|
}
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = excellent_building_tax_tier_8
|
|
supply_limit_mult = 0.15
|
|
levy_size = 0.05
|
|
supply_limit = 1000
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.08
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
tax_mult = 0.02
|
|
monthly_county_control_growth_add = 0.2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 16
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### cereal_fields
|
|
|
|
cereal_fields_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_02
|
|
|
|
type_icon = "icon_building_cereal_fields.dds"
|
|
|
|
ai_value = {
|
|
base = 12 # A little bit higher than normal, they're just that good
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_cereal_fields_improvement_from_culture_modifier = yes # Only on the level 1 to secure having pasture when the AI is from an appropriate culture
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
modifier = {
|
|
add = 6
|
|
county = {
|
|
has_county_modifier = fertile_desert_mountains_modifier
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
AND = {
|
|
building_watermills_requirement_terrain = yes
|
|
building_windmills_requirement_terrain = yes
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_farm_estates_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = farm_estates_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cereal_fields_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.01
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_2
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
cereal_fields_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.01
|
|
supply_limit = 400
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_3
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
cereal_fields_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_4
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.01
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_4
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
cereal_fields_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_5
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.01
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_5
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_5
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 10
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
cereal_fields_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_6
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.07
|
|
}
|
|
|
|
county_modifier = {
|
|
tax_mult = 0.01
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_6
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_6
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 12
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
cereal_fields_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_7
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.08
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = 0.05
|
|
tax_mult = 0.01
|
|
supply_limit = 400
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_7
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_7
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 14
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = cereal_fields_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
cereal_fields_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = cereal_fields_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_cereal_fields_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
trigger_if = {
|
|
limit = {
|
|
NOT = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
}
|
|
}
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
trigger_else = {
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = vegetarian_next_level_cereal_fields
|
|
has_innovation = innovation_guilds
|
|
}
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = good_building_tax_tier_8
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.09
|
|
}
|
|
|
|
county_modifier = {
|
|
levy_reinforcement_rate = 0.05
|
|
tax_mult = 0.02
|
|
supply_limit = 1600
|
|
development_growth_factor = 0.05
|
|
supply_limit_mult = 0.05
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = collective_lands_farms_bonuses
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_8
|
|
stationed_maa_toughness_mult = normal_maa_toughness_tier_8
|
|
}
|
|
|
|
province_culture_modifier = {
|
|
parameter = brewery_farming_bonus
|
|
county_opinion_add = 16
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### logging_camps
|
|
|
|
logging_camps_01 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
build_speed = good_building_build_speed_tier_1
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_1
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_1
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.02
|
|
build_gold_cost = -0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_02
|
|
|
|
type_icon = "icon_building_logging_camps.dds"
|
|
|
|
ai_value = {
|
|
base = 12 # A little bit higher than normal, they're very handy for further development
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_logging_camp_improvement_from_culture_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
NOT = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 4
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
logging_camps_02 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
build_speed = good_building_build_speed_tier_2
|
|
}
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_2
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_2
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.04
|
|
build_gold_cost = -0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
modifier = {
|
|
factor = 4
|
|
scope:holder.culture = {
|
|
has_cultural_parameter = watermills_forestries_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
logging_camps_03 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
build_speed = good_building_build_speed_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_3
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_3
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.06
|
|
build_gold_cost = -0.03
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
logging_camps_04 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
build_speed = good_building_build_speed_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
supply_limit = 300
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_4
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_4
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.08
|
|
build_gold_cost = -0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
logging_camps_05 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
build_speed = good_building_build_speed_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
supply_limit = 300
|
|
tax_mult = 0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_5
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_5
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.1
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
logging_camps_06 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
build_speed = good_building_build_speed_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
supply_limit = 600
|
|
tax_mult = 0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_6
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_6
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.12
|
|
build_gold_cost = -0.06
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
logging_camps_07 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
build_speed = good_building_build_speed_tier_7
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
supply_limit = 600
|
|
tax_mult = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_7
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_7
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.14
|
|
build_gold_cost = -0.07
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = logging_camps_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
logging_camps_08 = {
|
|
construction_time = standard_construction_time
|
|
effect_desc = logging_camps_desc
|
|
|
|
can_construct_potential = {
|
|
building_logging_camps_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
build_speed = good_building_build_speed_tier_8
|
|
}
|
|
|
|
character_modifier = {
|
|
army_maintenance_mult = -0.01
|
|
}
|
|
|
|
county_modifier = {
|
|
church_holding_build_gold_cost = -0.05
|
|
supply_limit = 600
|
|
tax_mult = 0.02
|
|
development_growth_factor = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
stationed_archers_damage_mult = low_maa_damage_tier_8
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_8
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = logging_camps_building_bonuses
|
|
build_speed = -0.16
|
|
build_gold_cost = -0.08
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### peat_quarries
|
|
|
|
peat_quarries_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
build_speed = normal_building_build_speed_tier_1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.02
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.02
|
|
build_gold_cost = -0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_02
|
|
|
|
type_icon = "icon_building_peat_quarries.dds"
|
|
|
|
ai_value = {
|
|
base = 12 # A little bit higher than normal, they're very handy for further development
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_peat_quarries_improvement_from_culture_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
build_speed = normal_building_build_speed_tier_2
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.03
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.04
|
|
build_gold_cost = -0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
peat_quarries_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
build_speed = normal_building_build_speed_tier_3
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.05
|
|
supply_limit = 200
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.06
|
|
build_gold_cost = -0.03
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
build_speed = normal_building_build_speed_tier_4
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.05
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.05
|
|
supply_limit = 200
|
|
supply_limit_mult = 0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.08
|
|
build_gold_cost = -0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
build_speed = normal_building_build_speed_tier_5
|
|
hostile_raid_time = 0.1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.06
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.05
|
|
supply_limit = 200
|
|
supply_limit_mult = 0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.10
|
|
build_gold_cost = -0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
build_speed = normal_building_build_speed_tier_6
|
|
hostile_raid_time = 0.1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.07
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.05
|
|
supply_limit = 200
|
|
supply_limit_mult = 0.05
|
|
development_growth_factor = 0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.12
|
|
build_gold_cost = -0.06
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
build_speed = normal_building_build_speed_tier_7
|
|
hostile_raid_time = 0.1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.08
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.1
|
|
supply_limit = 200
|
|
supply_limit_mult = 0.05
|
|
development_growth_factor = 0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.14
|
|
build_gold_cost = -0.07
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = peat_quarries_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
peat_quarries_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_peat_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
build_speed = normal_building_build_speed_tier_8
|
|
hostile_raid_time = 0.1
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_agriculture_building_bonuses
|
|
is_coastal = yes
|
|
tax_mult = 0.09
|
|
}
|
|
|
|
county_modifier = {
|
|
build_gold_cost = -0.1
|
|
supply_limit = 600
|
|
supply_limit_mult = 0.05
|
|
development_growth_factor = 0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = peat_quarries_building_bonuses
|
|
build_speed = -0.16
|
|
build_gold_cost = -0.08
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### hill_farms
|
|
|
|
hill_farms_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.01
|
|
counter_efficiency = 0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_02
|
|
|
|
type_icon = "icon_building_hill_farms.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_hill_farms_improvement_from_culture_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
NOT = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 4
|
|
culture = {
|
|
has_cultural_parameter = windmills_hill_farms_unlock
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hill_farms_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
defender_holding_advantage = 1
|
|
stationed_skirmishers_toughness_mult = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.02
|
|
counter_efficiency = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.01
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
hill_farms_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
defender_holding_advantage = 1
|
|
stationed_skirmishers_toughness_mult = 0.02
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.03
|
|
counter_efficiency = 0.03
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_farms_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
defender_holding_advantage = 2
|
|
stationed_skirmishers_toughness_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.04
|
|
counter_efficiency = 0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.02
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_farms_05 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
defender_holding_advantage = 2
|
|
stationed_skirmishers_toughness_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
supply_limit_mult = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.05
|
|
counter_efficiency = 0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_5
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.03
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_farms_06 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
defender_holding_advantage = 2
|
|
stationed_skirmishers_toughness_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 300
|
|
supply_limit_mult = 0.02
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.06
|
|
counter_efficiency = 0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_6
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.03
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_farms_07 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
defender_holding_advantage = 2
|
|
stationed_skirmishers_toughness_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 600
|
|
supply_limit_mult = 0.02
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.07
|
|
counter_efficiency = 0.07
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_7
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = hill_farms_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
hill_farms_08 = {
|
|
construction_time = standard_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_hill_farms_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
defender_holding_advantage = 2
|
|
stationed_skirmishers_toughness_mult = 0.04
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit = 600
|
|
supply_limit_mult = 0.02
|
|
development_growth_factor = 0.1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
knight_effectiveness_mult = 0.08
|
|
counter_efficiency = 0.08
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
defender_holding_advantage = normal_building_advantage_tier_8
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = hill_farms_building_bonuses
|
|
levy_size = 0.04
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### elephant_pens
|
|
|
|
elephant_pens_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_1
|
|
build_speed = good_building_build_speed_tier_1
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_1
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_1
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.01
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.05
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_02
|
|
|
|
type_icon = "icon_building_elephant_pens.dds"
|
|
|
|
ai_value = {
|
|
base = 12 # A little bit higher than normal, they're very handy for further development
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_2
|
|
build_speed = good_building_build_speed_tier_2
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_2
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_2
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_2
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.02
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
elephant_pens_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_3
|
|
build_speed = good_building_build_speed_tier_3
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_3
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_3
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_3
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.03
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.15
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_4
|
|
build_speed = good_building_build_speed_tier_4
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_4
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_4
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_4
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.04
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.20
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_05 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_5
|
|
build_speed = good_building_build_speed_tier_5
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_5
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_5
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_5
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.25
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_06 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_6
|
|
build_speed = good_building_build_speed_tier_6
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_6
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_6
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_6
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.06
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.30
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_07 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_7
|
|
build_speed = good_building_build_speed_tier_7
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_7
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_7
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_7
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.07
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.35
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = elephant_pens_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
elephant_pens_08 = {
|
|
construction_time = slow_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_elephant_pens_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = normal_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = normal_building_tax_tier_8
|
|
build_speed = good_building_build_speed_tier_8
|
|
stationed_elephant_cavalry_damage_mult = high_maa_damage_tier_8
|
|
stationed_elephant_cavalry_toughness_mult = high_maa_toughness_tier_8
|
|
}
|
|
character_modifier = {
|
|
knight_effectiveness_mult = high_knight_effectiveness_mult_tier_8
|
|
}
|
|
county_modifier = {
|
|
build_gold_cost = -0.02
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
elephant_cavalry_maintenance_mult = -0.08
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = elephant_pens_building_bonuses
|
|
development_growth_factor = 0.40
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### plantations
|
|
|
|
plantations_01 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.01
|
|
camel_cavalry_maintenance_mult = -0.01
|
|
light_cavalry_recruitment_cost_mult = -0.01
|
|
camel_cavalry_recruitment_cost_mult = -0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_02
|
|
|
|
type_icon = "icon_building_plantations.dds"
|
|
|
|
ai_value = {
|
|
base = 10
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_plantations_improvement_from_culture_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
building_orchards_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_pastures_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = pastures_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
building_cereal_fields_requirement_terrain = yes
|
|
NOT = {
|
|
has_building_or_higher = cereal_fields_01
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_building_or_higher = city_01
|
|
NOT = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
plantations_02 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_2
|
|
tax_mult = 0.01
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.02
|
|
camel_cavalry_maintenance_mult = -0.02
|
|
light_cavalry_recruitment_cost_mult = -0.02
|
|
camel_cavalry_recruitment_cost_mult = -0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
plantations_03 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_3
|
|
tax_mult = 0.01
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.03
|
|
camel_cavalry_maintenance_mult = -0.03
|
|
light_cavalry_recruitment_cost_mult = -0.03
|
|
camel_cavalry_recruitment_cost_mult = -0.03
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
plantations_04 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_4
|
|
tax_mult = 0.02
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.04
|
|
camel_cavalry_maintenance_mult = -0.04
|
|
light_cavalry_recruitment_cost_mult = -0.04
|
|
camel_cavalry_recruitment_cost_mult = -0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
plantations_05 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_5
|
|
tax_mult = 0.02
|
|
supply_limit = 200
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.05
|
|
camel_cavalry_maintenance_mult = -0.05
|
|
light_cavalry_recruitment_cost_mult = -0.05
|
|
camel_cavalry_recruitment_cost_mult = -0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
plantations_06 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_6
|
|
tax_mult = 0.02
|
|
supply_limit = 400
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.06
|
|
camel_cavalry_maintenance_mult = -0.06
|
|
light_cavalry_recruitment_cost_mult = -0.06
|
|
camel_cavalry_recruitment_cost_mult = -0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
plantations_07 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_7
|
|
tax_mult = 0.02
|
|
supply_limit = 400
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.07
|
|
camel_cavalry_maintenance_mult = -0.07
|
|
light_cavalry_recruitment_cost_mult = -0.07
|
|
camel_cavalry_recruitment_cost_mult = -0.07
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = plantations_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
plantations_08 = {
|
|
construction_time = quick_construction_time
|
|
effect_desc = plantations_effect_desc
|
|
|
|
can_construct_potential = {
|
|
building_plantations_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_8
|
|
tax_mult = 0.02
|
|
supply_limit = 600
|
|
stationed_light_cavalry_toughness_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
light_cavalry_maintenance_mult = -0.08
|
|
camel_cavalry_maintenance_mult = -0.08
|
|
light_cavalry_recruitment_cost_mult = -0.08
|
|
camel_cavalry_recruitment_cost_mult = -0.08
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = plantations_building_bonuses
|
|
monthly_income = poor_building_extra_tax_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
### quarries
|
|
|
|
quarries_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_1
|
|
build_speed = good_building_build_speed_tier_1
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.01
|
|
pikemen_maintenance_mult = -0.01
|
|
heavy_cavalry_maintenance_mult = -0.01
|
|
men_at_arms_recruitment_cost = -0.01
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.01
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_1
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_02
|
|
|
|
type_icon = "icon_building_quarries.dds"
|
|
|
|
ai_value = {
|
|
base = 12 # A little bit higher than normal, they're very handy for further development
|
|
ai_tier_1_building_modifier = yes
|
|
ai_tier_1_economical_building_preference_modifier = yes
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_quarries_improvement_from_culture_modifier = yes
|
|
modifier = {
|
|
factor = 0
|
|
scope:holder = {
|
|
government_has_flag = government_is_republic
|
|
}
|
|
NOT = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
quarries_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
building_requirement_castle_city_church = { LEVEL = 01 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_crop_rotation
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_2
|
|
build_speed = good_building_build_speed_tier_2
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.02
|
|
pikemen_maintenance_mult = -0.02
|
|
heavy_cavalry_maintenance_mult = -0.02
|
|
men_at_arms_recruitment_cost = -0.02
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.02
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_2
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_03
|
|
|
|
ai_value = {
|
|
base = 9
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for upgrades
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
}
|
|
|
|
quarries_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_3_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_3
|
|
build_speed = good_building_build_speed_tier_3
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.03
|
|
pikemen_maintenance_mult = -0.03
|
|
heavy_cavalry_maintenance_mult = -0.03
|
|
men_at_arms_recruitment_cost = -0.03
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.03
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_3
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_04
|
|
|
|
ai_value = {
|
|
base = 8
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
quarries_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 02 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_manorialism
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_4_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_4
|
|
build_speed = good_building_build_speed_tier_4
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
build_gold_cost = -0.05
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.01
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.04
|
|
pikemen_maintenance_mult = -0.04
|
|
heavy_cavalry_maintenance_mult = -0.04
|
|
men_at_arms_recruitment_cost = -0.04
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.04
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_4
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_05
|
|
|
|
ai_value = {
|
|
base = 7
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
quarries_05 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_5_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_5
|
|
build_speed = good_building_build_speed_tier_5
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
build_gold_cost = -0.05
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.05
|
|
pikemen_maintenance_mult = -0.05
|
|
heavy_cavalry_maintenance_mult = -0.05
|
|
men_at_arms_recruitment_cost = -0.05
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.05
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_5
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_06
|
|
|
|
ai_value = {
|
|
base = 6
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
quarries_06 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 03 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_guilds
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_6_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_6
|
|
build_speed = good_building_build_speed_tier_6
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
build_gold_cost = -0.05
|
|
garrison_size = 0.1
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.06
|
|
pikemen_maintenance_mult = -0.06
|
|
heavy_cavalry_maintenance_mult = -0.06
|
|
men_at_arms_recruitment_cost = -0.06
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.06
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_6
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_07
|
|
|
|
ai_value = {
|
|
base = 5
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
quarries_07 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_7_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_7
|
|
build_speed = good_building_build_speed_tier_7
|
|
stationed_heavy_infantry_toughness_mult = 0.02
|
|
stationed_pikemen_toughness_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
build_gold_cost = -0.05
|
|
garrison_size = 0.1
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.07
|
|
pikemen_maintenance_mult = -0.07
|
|
heavy_cavalry_maintenance_mult = -0.07
|
|
men_at_arms_recruitment_cost = -0.07
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.07
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_7
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
next_building = quarries_08
|
|
|
|
ai_value = {
|
|
base = 4
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|
|
|
|
quarries_08 = {
|
|
construction_time = quick_construction_time
|
|
|
|
can_construct_potential = {
|
|
building_quarries_requirement_terrain = yes
|
|
}
|
|
|
|
can_construct = {
|
|
building_requirement_castle_city_church = { LEVEL = 04 }
|
|
scope:holder.culture = {
|
|
has_innovation = innovation_cranes
|
|
}
|
|
}
|
|
|
|
can_construct_showing_failures_only = {
|
|
building_requirement_tribal = no
|
|
}
|
|
|
|
cost_gold = cheap_building_tier_8_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_8
|
|
build_speed = good_building_build_speed_tier_8
|
|
stationed_heavy_infantry_toughness_mult = 0.04
|
|
stationed_pikemen_toughness_mult = 0.04
|
|
stationed_heavy_cavalry_toughness_mult = 0.08
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.02
|
|
build_gold_cost = -0.05
|
|
garrison_size = 0.1
|
|
}
|
|
character_modifier = {
|
|
men_at_arms_maintenance = -0.02
|
|
}
|
|
character_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
heavy_infantry_maintenance_mult = -0.08
|
|
pikemen_maintenance_mult = -0.08
|
|
heavy_cavalry_maintenance_mult = -0.08
|
|
men_at_arms_recruitment_cost = -0.08
|
|
}
|
|
county_culture_modifier = {
|
|
parameter = quarries_building_bonuses
|
|
levy_size = 0.08
|
|
}
|
|
province_culture_modifier = {
|
|
parameter = ancient_miners_quarries_building_bonuses
|
|
monthly_income = poor_building_tax_tier_8
|
|
}
|
|
|
|
on_complete = {
|
|
#Mandala Creator Aspect
|
|
creator_mandala_built_regular_building_piety_effect = yes
|
|
}
|
|
|
|
ai_value = {
|
|
base = 3
|
|
ai_general_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
ai_economical_building_preference_modifier = yes
|
|
}
|
|
}
|