924 lines
19 KiB
Text
924 lines
19 KiB
Text
#grab_epidemic_disease_effect
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#remove_isolated_capital_modifiers_effect
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#grabs your most important epidemic disease and saves it as a scope
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#refer to it in loc as [disease_scope.GetNameNoTooltip( GetPlayer )|l]
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grab_epidemic_disease_effect = {
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if = {
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limit = { has_trait = typhus }
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trait:typhus = { save_scope_as = disease_scope }
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}
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else_if = {
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limit = { has_trait = measles }
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trait:measles = { save_scope_as = disease_scope }
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}
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else_if = {
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limit = { has_trait = bubonic_plague }
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trait:bubonic_plague = { save_scope_as = disease_scope }
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}
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else_if = {
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limit = { has_trait = dysentery }
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trait:dysentery = { save_scope_as = disease_scope }
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}
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else_if = {
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limit = { has_trait = consumption }
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trait:consumption = { save_scope_as = disease_scope }
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}
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else_if = {
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limit = { has_trait = smallpox }
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trait:smallpox = { save_scope_as = disease_scope }
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}
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else = { trait:ergotism = { save_scope_as = disease_scope } }
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}
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# Sends a notification event to the relevant people when a province is infected
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notify_holders_and_above = {
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save_scope_as = infected_county
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if = {
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limit = {
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# Just so we don't fire multiple alerts for the Black Death
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scope:infected_county = {
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NOT = {
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any_county_province_epidemic = {
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intensity = apocalyptic
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epidemic_type = epidemic_type:bubonic_plague
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}
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}
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}
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}
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if = {
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limit = {
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scope:infected_county = {
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any_county_province_epidemic = {
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intensity = apocalyptic
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NOT = { epidemic_type = epidemic_type:bubonic_plague }
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}
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}
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}
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holder.top_liege = {
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trigger_event = epidemic_events.1101
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every_vassal_or_below = { #Toast notif
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limit = {
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is_ai = no
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NOT = {
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is_target_in_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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}
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}
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add_to_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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}
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}
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holder = {
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if = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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trigger_event = epidemic_events.1101
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}
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every_liege_or_above = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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trigger_event = epidemic_events.1101
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}
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every_vassal_or_below = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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trigger_event = epidemic_events.1101
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}
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}
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}
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else_if = {
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# If it's minor we send you a toast unless it's in your domain
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limit = {
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scope:infected_county = {
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any_county_province_epidemic = {
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NOR = {
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epidemic_type = epidemic_type:bubonic_plague
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outbreak_intensity >= major
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}
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}
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holder = {
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this != top_liege
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}
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}
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}
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if = {
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limit = {
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holder.top_liege = {
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notified_of_plague_trigger = no
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}
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}
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holder.top_liege = {
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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add_to_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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every_vassal_or_below = { #Toast notif
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limit = {
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is_ai = no
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this != scope:infected_county.holder
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notified_of_plague_trigger = no
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}
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add_to_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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}
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}
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}
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if = {
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limit = {
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holder = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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}
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holder = {
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trigger_event = epidemic_events.1100
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every_liege_or_above = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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}
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every_vassal_or_below = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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}
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}
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}
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}
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else = { # If Major or Apocalyptic but not the Black Death
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holder.top_liege = {
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trigger_event = epidemic_events.1100
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every_vassal_or_below = { #Toast notif
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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add_to_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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send_interface_toast = {
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type = msg_epidemic_outbreak
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title = epidemic_events.alert_title
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left_icon = scope:infected_county
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custom_tooltip = epidemic_events.alert_description
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}
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}
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}
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holder = {
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if = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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trigger_event = epidemic_events.1100
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}
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every_liege_or_above = {
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limit = {
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is_ai = no
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NOT = {
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is_target_in_variable_list = {
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name = plagues_notified
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target = scope:epidemic
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}
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}
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}
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trigger_event = epidemic_events.1100
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}
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every_vassal_or_below = {
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limit = {
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is_ai = no
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notified_of_plague_trigger = no
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}
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trigger_event = epidemic_events.1100
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}
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}
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}
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}
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}
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# Start Black Death event chain
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start_black_death_chain_effect = {
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holder ?= {
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save_scope_as = black_death_holder
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}
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every_ruler = {
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if = {
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limit = {
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is_ai = no
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in_diplomatic_range = scope:black_death_holder
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NOT = {
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any_owned_story = {
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type = story_cycle_black_death
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}
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}
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}
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trigger_event = epidemic_events.5999
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}
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every_liege_or_above = {
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limit = {
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is_ai = no
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in_diplomatic_range = scope:black_death_holder
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NOT = {
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any_owned_story = {
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type = story_cycle_black_death
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}
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}
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}
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trigger_event = epidemic_events.5999
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}
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}
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}
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# Grabs a courtier who would plausibly be superstitious
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get_superstitious_courtier_effect = {
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if = {
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limit = {
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any_courtier_or_guest = {
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is_available_adult = yes
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OR = {
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learning <= mediocre_skill_rating
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has_trait = intellect_bad
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has_trait = dull
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has_character_modifier = bp1_superstition_modifier
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}
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}
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}
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random_courtier_or_guest = {
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limit = {
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is_available_adult = yes
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OR = {
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learning <= mediocre_skill_rating
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has_trait = intellect_bad
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has_trait = dull
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has_character_modifier = bp1_superstition_modifier
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}
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}
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save_scope_as = superstitious_courtier
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}
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}
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else = {
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random_courtier_or_guest = {
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limit = {
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is_available_adult = yes
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}
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save_scope_as = superstitious_courtier
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}
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}
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}
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get_random_realm_epidemic = {
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random_sub_realm_county = {
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limit = {
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any_county_province_epidemic = { outbreak_intensity >= $INTENSITY$ }
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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has_province_with_epidemic = { intensity >= apocalyptic }
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}
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modifier = {
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add = 5
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has_province_with_epidemic = { intensity >= major }
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}
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}
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random_county_province = {
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limit = {
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any_province_epidemic = {
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outbreak_intensity >= $INTENSITY$
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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any_province_epidemic = {
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intensity >= apocalyptic
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}
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}
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modifier = {
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add = 5
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any_province_epidemic = {
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intensity >= major
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}
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}
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}
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random_province_epidemic = {
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limit = {
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outbreak_intensity >= $INTENSITY$
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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outbreak_intensity >= apocalyptic
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}
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modifier = {
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add = 5
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outbreak_intensity >= major
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}
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}
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save_scope_as = epidemic_scope
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}
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}
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}
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}
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get_random_nearby_realm_epidemic = {
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random_sub_realm_county = {
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limit = {
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any_county_province = {
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OR = {
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county.holder = root
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squared_distance = {
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target = root.capital_province
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value <= squared_distance_medium #250 map-pixels. Roughly one Ireland away (top to bottom).
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}
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}
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any_province_epidemic = {
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outbreak_intensity >= $INTENSITY$
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}
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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has_province_with_epidemic = { intensity >= apocalyptic }
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}
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modifier = {
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add = 5
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has_province_with_epidemic = { intensity >= major }
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}
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}
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random_county_province = {
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limit = {
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any_province_epidemic = {
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outbreak_intensity >= $INTENSITY$
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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any_province_epidemic = {
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intensity >= apocalyptic
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}
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}
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modifier = {
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add = 5
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any_province_epidemic = {
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intensity >= major
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}
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}
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}
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random_province_epidemic = {
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limit = {
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outbreak_intensity >= $INTENSITY$
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}
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weight = {
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base = 1
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modifier = {
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add = 750
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outbreak_intensity >= apocalyptic
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}
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modifier = {
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add = 5
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outbreak_intensity >= major
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}
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}
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save_scope_as = epidemic_scope
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}
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}
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}
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}
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# Epidemic treatment effect
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epidemic_prevention_effect = {
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$PHYSICIAN$ = { save_scope_as = physician }
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# Apply prevention
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if = {
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limit = {
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$PREVENTION_LEVEL$ = 1
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}
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custom_tooltip = minor_epidemic_treatment.tt
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hidden_effect = {
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# OUTCOME RANDOMIZATION
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random_list = {
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70 = { # Success
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modifier = {
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factor = scope:physician.physician_safe_treatment_skill_factor
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# 1 for an average learning skill character without traits
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# 0.2 min for low learning
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# ~3 for high skill character without traits
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# ~12 for high skill character with best trait (physician_3)
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}
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trigger_event = { id = physician_epidemic_events.1021 days = { 3 14 } } #Safe prevention sucess
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}
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30 = { # Failure
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trigger_event = { id = physician_epidemic_events.1022 days = { 3 14 } } #Safe prevention failure
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}
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}
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}
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}
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if = {
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limit = {
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$PREVENTION_LEVEL$ = 2
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}
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custom_tooltip = moderate_epidemic_treatment.tt
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# OUTCOME RANDOMIZATION
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hidden_effect = {
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random_list = {
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1 = { #Success
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modifier = {
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scope:physician = {
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learning >= mediocre_skill_rating
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learning < medium_skill_rating
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}
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factor = 2
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}
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modifier = {
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scope:physician = {
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learning >= medium_skill_rating
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learning < decent_skill_rating
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}
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factor = 4
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}
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modifier = {
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scope:physician = {
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learning >= decent_skill_rating
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learning < high_skill_rating
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}
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factor = 7
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}
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modifier = {
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scope:physician = {
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learning >= high_skill_rating
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}
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factor = 10
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}
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modifier = {
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scope:physician = { has_trait = lifestyle_physician }
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factor = 2
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}
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modifier = {
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scope:physician = {
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has_trait = lifestyle_physician
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has_trait_xp = {
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trait = lifestyle_physician
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value >= 50
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}
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}
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factor = 5
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}
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modifier = {
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scope:physician = {
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has_trait = lifestyle_physician
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has_trait_xp = {
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trait = lifestyle_physician
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value >= 100
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}
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}
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factor = 5
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}
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trigger_event = { id = physician_epidemic_events.1023 days = { 3 14 } } #success
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}
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10 = { #Failure
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trigger_event = { id = physician_epidemic_events.1024 days = { 3 14 } } #Failure
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}
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}
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}
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}
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if = {
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limit = {
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$PREVENTION_LEVEL$ = 3
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}
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custom_tooltip = mystic_epidemic_treatment.tt
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# OUTCOME RANDOMIZATION
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hidden_effect = {
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random_list = {
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1 = { #Success
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modifier = {
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scope:physician = {
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learning >= mediocre_skill_rating
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learning < medium_skill_rating
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}
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factor = 2
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}
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modifier = {
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scope:physician = {
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learning >= medium_skill_rating
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learning < decent_skill_rating
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}
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factor = 4
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}
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modifier = {
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scope:physician = {
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learning >= decent_skill_rating
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learning < high_skill_rating
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}
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factor = 7
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}
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modifier = {
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scope:physician = {
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learning >= high_skill_rating
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}
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factor = 10
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}
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modifier = {
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scope:physician = { has_trait = lifestyle_mystic }
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factor = 2
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}
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modifier = {
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scope:physician = {
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 50
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}
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}
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factor = 5
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}
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modifier = {
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scope:physician = {
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has_trait = lifestyle_mystic
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has_trait_xp = {
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trait = lifestyle_mystic
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value >= 50
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}
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}
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factor = 5
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}
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#Critical or normal success?
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random_list = {
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1 = {
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modifier = {
|
|
scope:physician = { has_trait = lifestyle_physician }
|
|
factor = 1.5
|
|
}
|
|
modifier = {
|
|
scope:physician = {
|
|
has_trait = lifestyle_physician
|
|
has_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value >= 50
|
|
}
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
scope:physician = {
|
|
has_trait = lifestyle_physician
|
|
has_trait_xp = {
|
|
trait = lifestyle_physician
|
|
value >= 50
|
|
}
|
|
}
|
|
factor = 3
|
|
}
|
|
trigger_event = { id = physician_epidemic_events.1025 days = { 3 14 } } #Critical success
|
|
}
|
|
5 = {
|
|
trigger_event = { id = physician_epidemic_events.1023 days = { 3 14 } } #Normal success
|
|
}
|
|
}
|
|
}
|
|
10 = { #Failure
|
|
#Critical or normal failure?
|
|
random_list = {
|
|
1 = {
|
|
trigger_event = { id = physician_epidemic_events.1026 days = { 3 14 } } #Critical failure
|
|
}
|
|
5 = {
|
|
trigger_event = { id = physician_epidemic_events.1024 days = { 3 14 } } #Failure
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
remove_isolated_capital_modifiers_effect = {
|
|
if = {
|
|
limit = {
|
|
has_county_modifier = isolate_capital_decision_modifier
|
|
NOT = {
|
|
any_county_province = {
|
|
this != root
|
|
any_province_epidemic = {
|
|
this = scope:epidemic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
remove_county_modifier = isolate_capital_decision_modifier
|
|
}
|
|
if = {
|
|
limit = {
|
|
holder.top_liege = {
|
|
any_sub_realm_county = { has_county_modifier = isolate_capital_decision_modifier }
|
|
}
|
|
holder.top_liege = {
|
|
NOT = {
|
|
any_sub_realm_county = {
|
|
any_county_province = {
|
|
this != root
|
|
any_province_epidemic = {
|
|
this = scope:epidemic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
holder.top_liege = {
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
has_county_modifier = isolate_capital_decision_modifier
|
|
}
|
|
remove_county_modifier = isolate_capital_decision_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
give_epidemic_immunity = {
|
|
if = {
|
|
limit = {
|
|
$EPIDEMIC$.epidemic_type.epidemic_trait = trait:measles
|
|
}
|
|
add_character_flag = measles_immunity
|
|
}
|
|
if = {
|
|
limit = {
|
|
$EPIDEMIC$.epidemic_type.epidemic_trait = trait:bubonic_plague
|
|
}
|
|
add_character_flag = bubonic_immunity
|
|
}
|
|
add_to_variable_list = {
|
|
name = immunised_plagues
|
|
target = $EPIDEMIC$
|
|
}
|
|
}
|
|
|
|
add_plague_county_modifiers = {
|
|
if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
development_level >= 30
|
|
}
|
|
}
|
|
show_as_tooltip = { # Show as tooltip to reduce tooltip size
|
|
every_sub_realm_county = {
|
|
custom = shattered_by_plague_tt
|
|
add_county_modifier = {
|
|
modifier = shattered_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
AND = {
|
|
development_level >= 20
|
|
development_level < 30
|
|
}
|
|
}
|
|
}
|
|
show_as_tooltip = { # Show as tooltip to reduce tooltip size
|
|
every_sub_realm_county = {
|
|
custom = ravaged_by_plague_tt
|
|
add_county_modifier = {
|
|
modifier = ravaged_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
AND = {
|
|
development_level >= 15
|
|
development_level < 20
|
|
}
|
|
}
|
|
}
|
|
show_as_tooltip = { # Show as tooltip to reduce tooltip size
|
|
every_sub_realm_county = {
|
|
custom = blighted_by_plague_tt
|
|
add_county_modifier = {
|
|
modifier = blighted_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
AND = {
|
|
development_level >= 10
|
|
development_level < 15
|
|
}
|
|
}
|
|
}
|
|
show_as_tooltip = { # Show as tooltip to reduce tooltip size
|
|
every_sub_realm_county = {
|
|
custom = struck_by_plague_tt
|
|
add_county_modifier = {
|
|
modifier = struck_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_sub_realm_county = {
|
|
if = { # Refresh the modifier for new plagues
|
|
limit = {
|
|
has_county_modifier = struck_by_plague
|
|
}
|
|
remove_county_modifier = struck_by_plague
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_county_modifier = blighted_by_plague
|
|
}
|
|
remove_county_modifier = blighted_by_plague
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_county_modifier = ravaged_by_plague
|
|
}
|
|
remove_county_modifier = ravaged_by_plague
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_county_modifier = shattered_by_plague
|
|
}
|
|
remove_county_modifier = shattered_by_plague
|
|
}
|
|
}
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
development_level >= 30
|
|
}
|
|
add_county_modifier = {
|
|
modifier = shattered_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
AND = {
|
|
development_level >= 20
|
|
development_level < 30
|
|
}
|
|
}
|
|
add_county_modifier = {
|
|
modifier = ravaged_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
AND = {
|
|
development_level >= 15
|
|
development_level < 20
|
|
}
|
|
}
|
|
add_county_modifier = {
|
|
modifier = blighted_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
every_sub_realm_county = {
|
|
limit = {
|
|
AND = {
|
|
development_level >= 10
|
|
development_level < 15
|
|
}
|
|
}
|
|
add_county_modifier = {
|
|
modifier = struck_by_plague
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
plague_recovery_event_effect = {
|
|
scope:epidemic = { save_scope_as = epidemic }
|
|
county.holder.liege = {
|
|
add_to_variable_list = {
|
|
name = formerly_infected_counties
|
|
target = root.county
|
|
years = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_sub_realm_county = {
|
|
any_county_province = {
|
|
count = 1
|
|
any_province_epidemic = {
|
|
count = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = epidemic_events.0110
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cant_touch_this_achievement_effect = {
|
|
if = {
|
|
limit = {
|
|
county.holder = {
|
|
OR = {
|
|
this = { is_ai = no }
|
|
any_liege_or_above = { is_ai = no }
|
|
}
|
|
}
|
|
epidemic_resistance >= 100
|
|
}
|
|
county.holder = {
|
|
add_achievement_global_variable_effect = {
|
|
VARIABLE = ce1_cant_touch_this_achievement_unlocked
|
|
VALUE = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# this = county to apply to
|
|
# scope:epidemic = epidemic infecting
|
|
# BASE = how much to apply by default for this epidemic type
|
|
apply_infection_development_loss = {
|
|
save_temporary_scope_value_as = {
|
|
name = base_loss
|
|
value = $BASE$
|
|
}
|
|
change_development_progress_with_overflow = epidemic_development_loss_value
|
|
}
|
|
|
|
apply_infection_fertility_loss = {
|
|
save_temporary_scope_value_as = {
|
|
name = base_loss
|
|
value = $BASE$
|
|
}
|
|
change_county_fertility = epidemic_fertility_loss_value
|
|
}
|