1039 lines
24 KiB
Text
1039 lines
24 KiB
Text
# Effects used in the Wanderer Lifestyle
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visiting_poi_effect = {
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if = { # Offa's Dyke
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limit = {
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OR = {
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scope:province = province:1632
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scope:province = province:1633
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scope:province = province:1634
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scope:province = province:1648
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scope:province = province:1646
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scope:province = province:1643
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}
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}
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visiting_poi_variable_effect = { PROVINCE = province:1632 }
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visiting_poi_variable_effect = { PROVINCE = province:1633 }
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visiting_poi_variable_effect = { PROVINCE = province:1634 }
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visiting_poi_variable_effect = { PROVINCE = province:1648 }
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visiting_poi_variable_effect = { PROVINCE = province:1646 }
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visiting_poi_variable_effect = { PROVINCE = province:1643 }
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}
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else_if = { # Hadrian's Wall
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limit = {
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OR = {
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scope:province = province:8780
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scope:province = province:1635
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scope:province = province:1611
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scope:province = province:1609
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}
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}
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visiting_poi_variable_effect = { PROVINCE = province:8780 }
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visiting_poi_variable_effect = { PROVINCE = province:1635 }
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visiting_poi_variable_effect = { PROVINCE = province:1611 }
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visiting_poi_variable_effect = { PROVINCE = province:1609 }
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}
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else_if = { # Danevirke
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limit = {
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OR = {
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scope:province = province:62
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scope:province = province:84
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}
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}
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visiting_poi_variable_effect = { PROVINCE = province:62 }
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visiting_poi_variable_effect = { PROVINCE = province:84 }
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}
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else_if = { # Great Wall of Gorgan
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limit = {
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OR = {
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scope:province = province:4031
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scope:province = province:4030
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}
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}
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visiting_poi_variable_effect = { PROVINCE = province:4031 }
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visiting_poi_variable_effect = { PROVINCE = province:4030 }
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}
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else = {
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visiting_poi_variable_effect = { PROVINCE = scope:province }
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}
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}
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visiting_poi_variable_effect = {
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add_to_variable_list = {
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name = visited_poi
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target = $PROVINCE$
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}
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}
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visiting_monument_exploration_effect = {
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if = { # Offa's Dyke
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limit = {
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OR = {
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scope:province = province:1632
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scope:province = province:1633
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scope:province = province:1634
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scope:province = province:1648
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scope:province = province:1646
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scope:province = province:1643
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}
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}
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1632 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1633 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1634 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1648 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1646 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1643 }
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}
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else_if = { # Hadrian's Wall
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limit = {
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OR = {
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scope:province = province:8780
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scope:province = province:1635
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scope:province = province:1611
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scope:province = province:1609
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}
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}
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visiting_monument_exploration_variable_effect = { PROVINCE = province:8780 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1635 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1611 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:1609 }
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}
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else_if = { # Danevirke
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limit = {
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OR = {
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scope:province = province:62
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scope:province = province:84
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}
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}
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visiting_monument_exploration_variable_effect = { PROVINCE = province:62 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:84 }
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}
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else_if = { # Great Wall of Gorgan
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limit = {
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OR = {
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scope:province = province:4031
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scope:province = province:4030
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}
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}
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visiting_monument_exploration_variable_effect = { PROVINCE = province:4031 }
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visiting_monument_exploration_variable_effect = { PROVINCE = province:4030 }
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}
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else = {
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visiting_monument_exploration_variable_effect = { PROVINCE = scope:province }
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}
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}
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visiting_monument_exploration_variable_effect = {
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add_to_variable_list = {
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name = visited_monument_exploration
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target = $PROVINCE$
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}
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}
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wanderer_lifestyle_destination_effect = {
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root = {
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if = {
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limit = {
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OR = {
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has_focus = wanderer_destination_focus
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has_perk = finally_there_perk
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}
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}
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add_prestige = wanderer_destination_prestige_value_with_effects
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}
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finally_there_stress_loss_effect = yes
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}
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}
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point_of_interest_prestige_effect = {
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root = {
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add_prestige = point_of_interest_prestige_value
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finally_there_stress_loss_effect = yes
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}
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}
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finally_there_stress_loss_effect = {
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root = {
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if = {
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limit = {
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has_perk = finally_there_perk
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}
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if = {
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limit = {
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has_perk = been_there_done_that_perk
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}
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stress_impact = { base = -7 }
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}
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else = { stress_impact = { base = -5 } }
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}
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}
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}
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local_arbitration_effect = {
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root = {
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send_interface_message = {
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type = msg_county_corruption_good_increase_control
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title = local_arbitration_key
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left_icon = current_location.county
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right_icon = root
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prev = {
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remove_county_modifier = $COUNTY_MODIFIER$
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}
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}
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}
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}
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local_arbitration_positive_effect = {
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root = {
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send_interface_message = {
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type = event_generic_good
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title = local_arbitration_key
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left_icon = root.location.county
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right_icon = root
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prev = {
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add_county_modifier = {
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modifier = $COUNTY_MODIFIER$
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years = 10
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}
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}
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}
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}
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hidden_effect = {
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if = {
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limit = {
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root.location.county.holder != root
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}
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root.location.county.holder = {
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send_interface_message = {
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type = event_generic_good
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title = local_arbitration_key
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left_icon = root.location.county
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right_icon = root
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show_as_tooltip = {
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prev = {
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add_county_modifier = {
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modifier = $COUNTY_MODIFIER$
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years = 10
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}
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}
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}
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}
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}
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}
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}
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}
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voyager_souvenirs_aplenty_effect = {
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if = {
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limit = {
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has_perk = souvenirs_aplenty_perk
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NOT = { location.barony ?= root.capital_barony }
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location.county.development_level > root.capital_county.development_level
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}
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if = {
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limit = {
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has_variable = souvenirs_aplenty_var
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}
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change_variable = {
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name = souvenirs_aplenty_var
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add = {
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add = voyager_souvenirs_aplenty_script_value
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max = voyager_souvenirs_aplenty_max_value
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}
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}
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}
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else = {
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set_variable = {
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name = souvenirs_aplenty_var
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value = voyager_souvenirs_aplenty_script_value
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}
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}
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}
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}
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voyager_souvenirs_aplenty_completion_effect = {
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if = {
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limit = {
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has_perk = souvenirs_aplenty_perk
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has_variable = souvenirs_aplenty_var
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}
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send_interface_toast = {
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type = event_generic_good
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title = souvenirs_aplenty_perk_title_message
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root.capital_county = {
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change_development_progress_with_overflow = root.var:souvenirs_aplenty_var
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}
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}
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remove_variable = souvenirs_aplenty_var
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}
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}
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voyager_gracious_host_impeccable_guest_effect = {
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if = {
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limit = {
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has_perk = gracious_host_impeccable_guest_perk
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exists = root.location.barony.holder
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this != root.location.barony.holder
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root.location.barony.holder.capital_barony = root.location.barony
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}
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root.location.barony.holder = {
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add_opinion = {
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modifier = impeccable_guest_opinion
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opinion = 10
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target = root
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}
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}
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}
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if = {
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limit = {
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exists = root.location.barony.holder
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this != root.location.barony.holder
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root.location.barony.holder = {
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has_perk = gracious_host_impeccable_guest_perk
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}
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}
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add_opinion = {
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modifier = gracious_host_opinion
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opinion = 10
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target = root.location.barony.holder
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}
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}
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}
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wayfarer_storyteller_fame_effect = {
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if = {
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limit = {
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has_perk = roaming_perk
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}
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save_scope_value_as = {
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name = fame_value
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value = $VALUE$
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}
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custom_tooltip = {
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text = roaming_fame_reward_tt
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add_prestige_experience = $VALUE$
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}
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}
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}
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wayfarer_the_real_threat_effect = {
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ordered_councillor = {
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limit = {
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wayfarer_the_real_threat_trigger = yes
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}
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order_by = wayfarer_the_real_threat_value
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position = $NUMBER$
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save_scope_as = threat_$NUMBER$
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}
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}
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wayfarer_the_home_away_from_home_modifier_effect = {
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if = {
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limit = {
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has_character_modifier = the_home_away_from_home_modifier
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}
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remove_character_modifier = the_home_away_from_home_modifier
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}
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}
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destination_remove_excursion_modifier_effect = {
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if = {
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limit = {
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has_character_modifier = destination_excursion_safety_modifier
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}
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remove_character_modifier = destination_excursion_safety_modifier
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}
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else_if = {
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limit = {
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has_character_modifier = destination_excursion_speed_modifier
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}
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remove_character_modifier = destination_excursion_speed_modifier
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}
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}
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surveyor_perk_mustering_effect = {
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if = {
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limit = {
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government_has_flag = government_is_settled
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has_perk = mustering_the_troops_perk
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location = {
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exists = barony
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barony.holder = root
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has_stationed_regiment = yes
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}
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}
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location = {
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switch = {
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trigger = has_stationed_regiment_of_base_type
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skirmishers = {
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add_province_modifier = {
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modifier = mustered_skirmishers
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years = 15
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}
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}
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archers = {
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add_province_modifier = {
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modifier = mustered_archers
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years = 15
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}
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}
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light_cavalry = {
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add_province_modifier = {
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modifier = mustered_light_cavalry
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years = 15
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}
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}
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pikemen = {
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add_province_modifier = {
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modifier = mustered_pikemen
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years = 15
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}
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}
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heavy_infantry = {
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add_province_modifier = {
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modifier = mustered_heavy_infantry
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years = 15
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}
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}
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siege_weapon = {
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add_province_modifier = {
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modifier = mustered_siege_weapon
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years = 15
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}
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}
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heavy_cavalry = {
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add_province_modifier = {
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modifier = mustered_heavy_cavalry
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years = 15
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}
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}
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elephant_cavalry = {
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add_province_modifier = {
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modifier = mustered_elephant_cavalry
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years = 15
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}
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}
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camel_cavalry = {
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add_province_modifier = {
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modifier = mustered_camel_cavalry
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years = 15
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}
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}
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archer_cavalry = {
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add_province_modifier = {
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modifier = mustered_archer_cavalry
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years = 15
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}
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}
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}
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}
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}
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}
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charting_the_realm_perk_effect = {
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if = {
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limit = {
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has_perk = realm_charts_perk
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OR = {
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NOT = { has_variable_list = mapmaking_location_list }
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NOT = {
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is_target_in_variable_list = {
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name = mapmaking_location_list
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target = location
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}
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}
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}
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exists = location.county
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location = { has_holding = yes }
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OR = { #We save domain provinces, top lieges capital or direct vassals capitals at count tier or over - always by link comparisons
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AND = {
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location.county.holder = root
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location.county != location.county.holder.capital_county
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}
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AND = {
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top_liege != this
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location.county.holder != root
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root.top_liege = location.county.holder.top_liege
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location = location.county.holder.top_liege.capital_province
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}
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AND = {
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location.county.holder != root
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location.county.holder.liege = root
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location = location.county.holder.capital_province
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}
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}
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}
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add_to_variable_list = {
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name = mapmaking_location_list
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target = location
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}
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}
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}
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surveyor_tutor_child_effect = {
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if = {
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limit = {
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location = {
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exists = barony
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barony.holder = root
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}
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current_travel_plan = {
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has_travel_option = tutor_child_option
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}
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player_heir ?= {
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NOT = {
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is_target_in_variable_list = {
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name = visited_domain_to_learn
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target = location
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}
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}
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OR = {
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NOT = { has_variable_list = visited_domain_to_learn }
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variable_list_size = {
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name = visited_domain_to_learn
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value < 8
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}
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}
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}
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}
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player_heir ?= {
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if = {
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limit = {
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age < 15
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}
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add_to_variable_list = {
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name = visited_domain_to_learn
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target = location
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}
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random_list = {
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15 = {
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add_character_modifier = {
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modifier = domain_tutoring_martial
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}
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}
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5 = { #Smaller chance of double boost, done as 2 boosts to maintain the right count for the maximum boost attainable
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add_character_modifier = {
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modifier = domain_tutoring_martial
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}
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add_character_modifier = {
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modifier = domain_tutoring_martial
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}
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}
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15 = {
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add_character_modifier = {
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modifier = domain_tutoring_diplomacy
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}
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}
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5 = { #Smaller chance of double boost, done as 2 boosts to maintain the right count for the maximum boost attainable
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add_character_modifier = {
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modifier = domain_tutoring_diplomacy
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}
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add_character_modifier = {
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modifier = domain_tutoring_diplomacy
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}
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}
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15 = {
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add_character_modifier = {
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modifier = domain_tutoring_intrigue
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}
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}
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5 = { #Smaller chance of double boost, done as 2 boosts to maintain the right count for the maximum boost attainable
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add_character_modifier = {
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modifier = domain_tutoring_intrigue
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}
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add_character_modifier = {
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modifier = domain_tutoring_intrigue
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}
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}
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15 = {
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add_character_modifier = {
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modifier = domain_tutoring_stewardship
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}
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}
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5 = { #Smaller chance of double boost, done as 2 boosts to maintain the right count for the maximum boost attainable
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add_character_modifier = {
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modifier = domain_tutoring_stewardship
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}
|
|
add_character_modifier = {
|
|
modifier = domain_tutoring_stewardship
|
|
}
|
|
}
|
|
15 = {
|
|
add_character_modifier = {
|
|
modifier = domain_tutoring_learning
|
|
}
|
|
}
|
|
5 = { #Smaller chance of double boost, done as 2 boosts to maintain the right count for the maximum boost attainable
|
|
add_character_modifier = {
|
|
modifier = domain_tutoring_learning
|
|
}
|
|
add_character_modifier = {
|
|
modifier = domain_tutoring_learning
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
surveyor_no_stone_unturned_perk_effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
AND = {
|
|
has_perk = no_stone_unturned_perk
|
|
government_has_flag = government_is_settled
|
|
}
|
|
AND = {
|
|
has_perk = know_your_land_know_your_people_perk
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
this = scope:host
|
|
exists = location.county
|
|
location.county.holder = root
|
|
}
|
|
if = {
|
|
limit = {
|
|
location.county = {
|
|
NOR = {
|
|
has_county_modifier = no_stone_unturned_perk_modifier
|
|
has_county_modifier = no_stone_unturned_boosted_perk_modifier
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_perk = personal_touch_perk #Increased effect
|
|
}
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = no_stone_unturned_perk_modifier
|
|
|
|
location.county = {
|
|
add_county_modifier = {
|
|
modifier = no_stone_unturned_boosted_perk_modifier
|
|
years = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:host = { government_has_flag = government_is_nomadic }
|
|
}
|
|
change_county_fertility = 15
|
|
}
|
|
else = {
|
|
change_development_progress_with_overflow = 75
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = { #Standard Effect
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = no_stone_unturned_perk_modifier
|
|
|
|
location.county = {
|
|
add_county_modifier = {
|
|
modifier = no_stone_unturned_perk_modifier
|
|
years = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:host = { government_has_flag = government_is_nomadic }
|
|
}
|
|
change_county_fertility = 10
|
|
}
|
|
else = {
|
|
change_development_progress_with_overflow = 50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
location.county = { save_scope_as = perk_county }
|
|
send_interface_toast = {
|
|
type = event_generic_good
|
|
title = no_stone_unturned_perk_cooldown_title_message
|
|
custom_description_no_bullet = {
|
|
text = no_stone_unturned_perk_cooldown_message
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
local_adjudicate_effect = {
|
|
if = {
|
|
limit = {
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
switch = {
|
|
trigger = has_county_modifier
|
|
county_corruption_inefficient_tax_collection_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_inefficient_tax_collection_modifier } }
|
|
county_corruption_deserting_levies_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_deserting_levies_modifier } }
|
|
county_corruption_smuggling_ring_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_smuggling_ring_modifier } }
|
|
county_corruption_bandits_rampant_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_bandits_rampant_modifier } }
|
|
county_corruption_inefficient_census_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_inefficient_census_modifier } }
|
|
county_corruption_lack_of_sheriffs_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_lack_of_sheriffs_modifier } }
|
|
county_corruption_lack_of_courts_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_lack_of_courts_modifier } }
|
|
county_corruption_thieves_guild_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_thieves_guild_modifier } }
|
|
county_corruption_unsafe_highways_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_unsafe_highways_modifier } }
|
|
county_corruption_uncooperative_guilds_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_uncooperative_guilds_modifier } }
|
|
county_corruption_lackluster_administration_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_lackluster_administration_modifier } }
|
|
county_corruption_roaming_bandits_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_roaming_bandits_modifier } }
|
|
county_corruption_wild_beast_attacks_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_wild_beast_attacks_modifier } }
|
|
county_corruption_upset_shepherds_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_upset_shepherds_modifier } }
|
|
county_corruption_rogue_warriors_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_rogue_warriors_modifier } }
|
|
county_corruption_unruly_nomads_modifier = { local_arbitration_effect = { COUNTY_MODIFIER = county_corruption_unruly_nomads_modifier } }
|
|
}
|
|
}
|
|
else = {
|
|
random_list = {
|
|
1 = {
|
|
local_arbitration_positive_effect = { COUNTY_MODIFIER = local_arbitration_modifier_1 }
|
|
}
|
|
1 = {
|
|
local_arbitration_positive_effect = { COUNTY_MODIFIER = local_arbitration_modifier_2 }
|
|
}
|
|
1 = {
|
|
local_arbitration_positive_effect = { COUNTY_MODIFIER = local_arbitration_modifier_3 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
battle_poi_trait_effect = {
|
|
root = {
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = $TRAIT$ }
|
|
}
|
|
send_interface_toast = {
|
|
title = poi_battles.learn
|
|
left_icon = root
|
|
|
|
add_trait = $TRAIT$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
battle_poi_maa_regiment_effect = {
|
|
scope:combat_location = {
|
|
set_variable = {
|
|
name = battle_poi_$NAME$
|
|
}
|
|
}
|
|
}
|
|
|
|
battle_poi_randomizer_effect = {
|
|
set_variable = {
|
|
name = battle_poi_randomizer_$NAME$
|
|
}
|
|
}
|
|
|
|
battle_poi_region_cooldown_effect = {
|
|
set_global_variable = {
|
|
name = battle_poi_$REGION$_cooldown
|
|
years = 25
|
|
}
|
|
}
|
|
|
|
mapmaking_mythical_lie_effect = {
|
|
random_list = {
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:dragon
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:unicorn
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:dog_people
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:basilisk
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:giant_serpent
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:horned_men
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:amazons
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:headless_men
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:giants
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:hoved_feeted_men
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:giant_crabs
|
|
}
|
|
}
|
|
1 = {
|
|
save_scope_value_as = {
|
|
name = mythical_lie
|
|
value = flag:cyclops
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
reminiscing_event_effect = {
|
|
if = {
|
|
limit = {
|
|
reminiscing_event_trigger = yes
|
|
}
|
|
trigger_event = wanderer_lifestyle_events.25
|
|
}
|
|
}
|
|
|
|
local_guild_effect = {
|
|
random_list = {
|
|
10 = { # Millers Guild (Watermills)
|
|
trigger = {
|
|
has_building_or_higher = watermills_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 1
|
|
}
|
|
}
|
|
10 = { # Bakers Guild (Windmills)
|
|
trigger = {
|
|
has_building_or_higher = windmills_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 2
|
|
}
|
|
}
|
|
10 = { # Fishmongers Guild (Port)
|
|
trigger = {
|
|
has_building_or_higher = common_tradeport_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 3
|
|
}
|
|
}
|
|
10 = { # Shoemakers/Tanners/Tailors/Weavers Guild (Cattle Pastures)
|
|
trigger = {
|
|
has_building_or_higher = pastures_01
|
|
}
|
|
random_list = {
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 4
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 5
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 6
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 7
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = { # Butchers/Furriers/Skinners Guild (Hunting Grounds)
|
|
trigger = {
|
|
has_building_or_higher = hunting_grounds_01
|
|
}
|
|
random_list = {
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 8
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 9
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = { # Vintners Guild (Orchards)
|
|
trigger = {
|
|
has_building_or_higher = orchards_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 11
|
|
}
|
|
}
|
|
10 = { # Carpenters Guild (Logging Camps)
|
|
trigger = {
|
|
has_building_or_higher = logging_camps_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 12
|
|
}
|
|
}
|
|
10 = { # Masons/Miners Guild (Quarries)
|
|
trigger = {
|
|
has_building_or_higher = quarries_01
|
|
}
|
|
random_list = {
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 13
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 14
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = { # Blacksmiths Guild (Blacksmith)
|
|
trigger = {
|
|
has_building_or_higher = smiths_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 15
|
|
}
|
|
}
|
|
10 = { # Saddlers Guild (Stables)
|
|
trigger = {
|
|
has_building_or_higher = stables_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 16
|
|
}
|
|
}
|
|
10 = { # Merchants Guild (Guild Halls)
|
|
trigger = {
|
|
has_building_or_higher = guild_halls_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 17
|
|
}
|
|
}
|
|
10 = { # Physicians/Pharmacists Guild (Hospices)
|
|
trigger = {
|
|
has_building_or_higher = hospices_01
|
|
}
|
|
random_list = {
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 18
|
|
}
|
|
}
|
|
10 = {
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 19
|
|
}
|
|
}
|
|
}
|
|
}
|
|
10 = { # Toolmakers Guild (Workshops)
|
|
trigger = {
|
|
has_building_or_higher = workshops_01
|
|
}
|
|
save_scope_value_as = {
|
|
name = local_guild_scope
|
|
value = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
local_guild_reward_effect = {
|
|
switch = {
|
|
trigger = scope:local_guild_scope
|
|
1 = { add_building = watermills_01 }
|
|
2 = { add_building = windmills_01 }
|
|
3 = { add_building = common_tradeport_01 }
|
|
4 = { add_building = pastures_01 }
|
|
5 = { add_building = pastures_01 }
|
|
6 = { add_building = pastures_01 }
|
|
7 = { add_building = pastures_01 }
|
|
8 = { add_building = hunting_grounds_01 }
|
|
9 = { add_building = hunting_grounds_01 }
|
|
10 = { add_building = hunting_grounds_01 }
|
|
11 = { add_building = orchards_01 }
|
|
12 = { add_building = logging_camps_01 }
|
|
13 = { add_building = quarries_01 }
|
|
14 = { add_building = quarries_01 }
|
|
15 = { add_building = smiths_01 }
|
|
16 = { add_building = stables_01 }
|
|
17 = { add_building = guild_halls_01 }
|
|
18 = { add_building = hospices_01 }
|
|
19 = { add_building = hospices_01 }
|
|
20 = { add_building = workshops_01 }
|
|
}
|
|
}
|